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Latest 25 from a total of 35 transactions
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Approve | 1189320 | 3 hrs ago | IN | 0 S | 0.00079934 | ||||
Approve | 1142708 | 10 hrs ago | IN | 0 S | 0.00074856 | ||||
Approve | 1101478 | 17 hrs ago | IN | 0 S | 0.0009689 | ||||
Approve | 1031056 | 27 hrs ago | IN | 0 S | 0.00079934 | ||||
Approve | 1026293 | 28 hrs ago | IN | 0 S | 0.00008913 | ||||
Approve | 1026271 | 28 hrs ago | IN | 0 S | 0.00009745 | ||||
Approve | 1026023 | 28 hrs ago | IN | 0 S | 0.00008821 | ||||
Approve | 1025985 | 28 hrs ago | IN | 0 S | 0.00015388 | ||||
Approve | 1025777 | 28 hrs ago | IN | 0 S | 0.00079934 | ||||
Approve | 1023474 | 29 hrs ago | IN | 0 S | 0.00079934 | ||||
Approve | 1019713 | 29 hrs ago | IN | 0 S | 0.00079934 | ||||
Approve | 1008426 | 31 hrs ago | IN | 0 S | 0.00015388 | ||||
Approve | 1003724 | 32 hrs ago | IN | 0 S | 0.00079934 | ||||
Approve | 930961 | 43 hrs ago | IN | 0 S | 0.00026887 | ||||
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Approve | 908934 | 47 hrs ago | IN | 0 S | 0.00026887 | ||||
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Approve | 878800 | 2 days ago | IN | 0 S | 0.00079934 | ||||
Approve | 790384 | 2 days ago | IN | 0 S | 0.00079934 | ||||
Approve | 766149 | 2 days ago | IN | 0 S | 0.00079934 | ||||
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Approve | 744599 | 2 days ago | IN | 0 S | 0.00026887 | ||||
Approve | 741339 | 2 days ago | IN | 0 S | 0.00079934 | ||||
Approve | 736569 | 2 days ago | IN | 0 S | 0.00079934 | ||||
Approve | 736166 | 2 days ago | IN | 0 S | 0.00079934 |
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Contract Source Code Verified (Exact Match)
Contract Name:
GameToken
Compiler Version
v0.8.23+commit.f704f362
Optimization Enabled:
Yes with 50 runs
Other Settings:
istanbul EvmVersion
Contract Source Code (Solidity Standard Json-Input format)
// SPDX-License-Identifier: BUSL-1.1 /** ▒▓▒ ▒▒▒▒▒▓▓▓▓▓▓▓▓▓▓▓▓▓▓███▓▓▒ ▒▒▒▒▓▓▓▒▓▓▓▓▓▓▓██▓ ▒██▒▓▓▓▓█▓██████████████████▓ ▒▒▒▓███████████████▒ ▒██▒▓█████████████████████▒ ▒▓██████████▓███████ ▒███████████▓▒ ▒███▓▓██████▓ █████████▒ ▒▓▒▓███████▒ ███████▓ ▒▒▒▒▒▓▓█▓▒ ▓█▓████████ ▒▒▒▒▒ ▒▒▒▒▓▓▓█████▒ ▓█████████▓ ▒▓▓▓▒▓██████▓ ▒▓▓████████▒ ▒██▓▓▓███████▒ ▒▒▓███▓████ ▒███▓█████▒ ▒▒█████▓██▓ ██████▓ ▒▒▒▓██▓██▓█████▒ ▒▒▓▓▒ ▒██▓▒▓▓████████ ▓█████▓███████▓ ██▓▓██████████▒ ▒█████████████ ███████████▓ ▒▓▓▓▓▓▓▒▓ ▒█████████▒ ▒▓▓ ▒▓█▒ ▒▒█▒▒ ▓██████ ▒▒▓▓▒ ▒▒█▒ ▓▒ ▒████ ▒▓█▓█▓▒ ▓▒██▓▒ ██ ▒▓█▓▓▓██▒ ▓█▓▓▓▓▓█▓▓▓▒ ▒▒▒ ▒▒▒▓▓▓▓▒▓▒▒▓▒▓▓▓▓▓▓▓▓▒ ▒▓█▒ ▒▓▒▓█▓ ▒▓█▓▓▓▓▓▓▓▓▓▓▒ ▒▒▒▓▒ ▒▒▒▓▓ ▓▓ ▓▓█▓ ▒▒▓▓ ▒▒█▒ ▒▓▒▓█▓ ▒▒▓▓▓▒▓▒ ▒▓▓▓▒█▒ ▒▒▒█▒ ▒▒█▓▒▒▒▓▓▓▒ ▓██▓▓▓▓▓▓▓███▓ ▒ ▒▓▓█▓ ▒▓▓▓▓█▓█▓ ▒█▓▓▒ ▓▓█▓▒▓█▓▒▒ ▓█▓ ▓███▓ ▓▓▒ ▒▒▓▓█▓▒▒▓█▒ ▒▓██▓ ▓██▓▒ ▒█▓ ▓▓██ ▒▓▓▓▒▒▓█▓ ▒▓████▒ ██▓▓▒▒▒▒▓▓███▓▒ ▒▓▓▓▓▒▒ ▒▓▓▓▓▓▓▓▒▒▒▓█▓▓▓▓█▓▓▒▒▓▓▓▓▓▒ ▒▓████▓▒ ▓▓███████▓▓▒ */ pragma solidity 0.8.23; import "../interfaces/IGameToken.sol"; import "../interfaces/IApplicationEvents.sol"; import "../relay/ERC2771Context.sol"; contract GameToken is IGameToken, ERC2771Context { //region ------------------------ Constants string public constant symbol = "SACRA"; string public constant name = "Sacra token"; uint8 public constant decimals = 18; //endregion ------------------------ Constants //region ------------------------ Variables uint public override totalSupply = 0; bool public paused; mapping(address => uint) public override balanceOf; mapping(address => mapping(address => uint)) public override allowance; address public override minter; //endregion ------------------------ Variables //region ------------------------ Constructor constructor() { minter = _msgSender(); _mint(_msgSender(), 0); } //endregion ------------------------ Constructor //region ------------------------ Main logic function approve(address spender_, uint value_) external override returns (bool) { if (spender_ == address(0)) revert IAppErrors.ApproveToZeroAddress(); allowance[_msgSender()][spender_] = value_; emit Approval(_msgSender(), spender_, value_); return true; } function _mint(address to_, uint amount_) internal returns (bool) { if (to_ == address(0)) revert IAppErrors.MintToZeroAddress(); require(!paused, "Paused"); balanceOf[to_] += amount_; totalSupply += amount_; emit Transfer(address(0x0), to_, amount_); return true; } function _transfer(address from_, address to_, uint value_) internal returns (bool) { if (to_ == address(0)) revert IAppErrors.TransferToZeroAddress(); if (paused) revert IAppErrors.ErrorPaused(); uint fromBalance = balanceOf[from_]; if (fromBalance < value_) revert IAppErrors.TransferAmountExceedsBalance(fromBalance, value_); unchecked { balanceOf[from_] = fromBalance - value_; } balanceOf[to_] += value_; emit Transfer(from_, to_, value_); return true; } function transfer(address to_, uint value_) external override returns (bool) { return _transfer(_msgSender(), to_, value_); } function transferFrom(address from_, address to_, uint value_) external override returns (bool) { address spender = _msgSender(); uint spenderAllowance = allowance[from_][spender]; if (spenderAllowance != type(uint).max) { if (spenderAllowance < value_) revert IAppErrors.InsufficientAllowance(); unchecked { uint newAllowance = spenderAllowance - value_; allowance[from_][spender] = newAllowance; emit Approval(from_, spender, newAllowance); } } return _transfer(from_, to_, value_); } function burn(uint amount) external override returns (bool) { address from = _msgSender(); uint accountBalance = balanceOf[from]; if (accountBalance < amount) revert IAppErrors.BurnAmountExceedsBalance(); unchecked { balanceOf[from] = accountBalance - amount; // Overflow not possible: amount <= accountBalance <= totalSupply. totalSupply -= amount; } emit Transfer(from, address(0), amount); return true; } //endregion ------------------------ Main logic //region ------------------------ Minter actions function mint(address account, uint amount) external override returns (bool) { if (msg.sender != minter) revert IAppErrors.NotMinter(msg.sender); _mint(account, amount); return true; } // No checks as its meant to be once off to set minting rights to Minter function setMinter(address minter_) external override { if (msg.sender != minter) revert IAppErrors.NotMinter(msg.sender); minter = minter_; emit IApplicationEvents.MinterChanged(minter_); } function pause(bool value) external override { if (msg.sender != minter) revert IAppErrors.NotMinter(msg.sender); paused = value; emit IApplicationEvents.ChangePauseStatus(value); } //endregion ------------------------ Minter actions }
// SPDX-License-Identifier: BUSL-1.1 pragma solidity 0.8.23; /// @notice All errors of the app interface IAppErrors { //region ERC20Errors /** * @dev Indicates an error related to the current `balance` of a `sender`. Used in transfers. * @param sender Address whose tokens are being transferred. * @param balance Current balance for the interacting account. * @param needed Minimum amount required to perform a transfer. */ error ERC20InsufficientBalance(address sender, uint256 balance, uint256 needed); /** * @dev Indicates a failure with the token `sender`. Used in transfers. * @param sender Address whose tokens are being transferred. */ error ERC20InvalidSender(address sender); /** * @dev Indicates a failure with the token `receiver`. Used in transfers. * @param receiver Address to which tokens are being transferred. */ error ERC20InvalidReceiver(address receiver); /** * @dev Indicates a failure with the `spender`’s `allowance`. Used in transfers. * @param spender Address that may be allowed to operate on tokens without being their owner. * @param allowance Amount of tokens a `spender` is allowed to operate with. * @param needed Minimum amount required to perform a transfer. */ error ERC20InsufficientAllowance(address spender, uint256 allowance, uint256 needed); /** * @dev Indicates a failure with the `approver` of a token to be approved. Used in approvals. * @param approver Address initiating an approval operation. */ error ERC20InvalidApprover(address approver); /** * @dev Indicates a failure with the `spender` to be approved. Used in approvals. * @param spender Address that may be allowed to operate on tokens without being their owner. */ error ERC20InvalidSpender(address spender); //endregion ERC20Errors //region ERC721Errors /** * @dev Indicates that an address can't be an owner. For example, `address(0)` is a forbidden owner in ERC-20. * Used in balance queries. * @param owner Address of the current owner of a token. */ error ERC721InvalidOwner(address owner); /** * @dev Indicates a `tokenId` whose `owner` is the zero address. * @param tokenId Identifier number of a token. */ error ERC721NonexistentToken(uint256 tokenId); /** * @dev Indicates an error related to the ownership over a particular token. Used in transfers. * @param sender Address whose tokens are being transferred. * @param tokenId Identifier number of a token. * @param owner Address of the current owner of a token. */ error ERC721IncorrectOwner(address sender, uint256 tokenId, address owner); /** * @dev Indicates a failure with the token `sender`. Used in transfers. * @param sender Address whose tokens are being transferred. */ error ERC721InvalidSender(address sender); /** * @dev Indicates a failure with the token `receiver`. Used in transfers. * @param receiver Address to which tokens are being transferred. */ error ERC721InvalidReceiver(address receiver); /** * @dev Indicates a failure with the `operator`’s approval. Used in transfers. * @param operator Address that may be allowed to operate on tokens without being their owner. * @param tokenId Identifier number of a token. */ error ERC721InsufficientApproval(address operator, uint256 tokenId); /** * @dev Indicates a failure with the `approver` of a token to be approved. Used in approvals. * @param approver Address initiating an approval operation. */ error ERC721InvalidApprover(address approver); /** * @dev Indicates a failure with the `operator` to be approved. Used in approvals. * @param operator Address that may be allowed to operate on tokens without being their owner. */ error ERC721InvalidOperator(address operator); //endregion ERC721Errors error ZeroAddress(); error ZeroValueNotAllowed(); error ZeroToken(); error LengthsMismatch(); error NotEnoughBalance(); error NotEnoughAllowance(); error EmptyNameNotAllowed(); error NotInitialized(); error AlreadyInitialized(); error ReentrancyGuardReentrantCall(); error TooLongString(); error AlreadyDeployed(address deployed); //region Restrictions error ErrorNotDeployer(address sender); error ErrorNotGoc(); error NotGovernance(address sender); error ErrorOnlyEoa(); error NotEOA(address sender); error ErrorForbidden(address sender); error AdminOnly(); error ErrorNotItemController(address sender); error ErrorNotHeroController(address sender); error ErrorNotDungeonFactory(address sender); error ErrorNotObjectController(address sender); error ErrorNotStoryController(); error ErrorNotAllowedSender(); error MintNotAllowed(); //endregion Restrictions //region PackingLib error TooHighValue(uint value); error IntValueOutOfRange(int value); error OutOfBounds(uint index, uint length); error UnexpectedValue(uint expected, uint actual); error WrongValue(uint newValue, uint actual); error IntOutOfRange(int value); error ZeroValue(); /// @notice packCustomDataChange requires an input string with two zero bytes at the beginning /// 0xXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0000 /// This error happens if these bytes are not zero error IncompatibleInputString(); error IncorrectOtherItemTypeKind(uint8 kind); //endregion PackingLib //region Hero error ErrorHeroIsNotRegistered(address heroToken); error ErrorHeroIsDead(address heroToken, uint heroTokenId); error ErrorHeroNotInDungeon(); error HeroInDungeon(); error ErrorNotOwner(address token, uint tokenId); error Staked(address heroToken, uint heroId); error NameTaken(); error TooBigName(); error WrongSymbolsInTheName(); error NoPayToken(address token, uint payTokenAmount); error AlreadyHaveReinforcement(); /// @notice SIP-001 - Reinforcement requires 3 skills error ErrorReinforcementRequiresThreeSkills(); error WrongTier(uint tier); error NotEnoughNgLevel(uint8 ngLevel); error NgpNotActive(address hero); error RebornNotAllowed(); error AlreadyPrePaidHero(); //endregion Hero //region Dungeon error ErrorDungeonIsFreeAlready(); error ErrorNoEligibleDungeons(); error ErrorDungeonBusy(); error ErrorNoDungeonsForBiome(uint8 heroBiome); error ErrorDungeonCompleted(); error ErrorAlreadyInDungeon(); error NotEnoughTokens(uint balance, uint expectedBalance); error DungeonAlreadySpecific(uint16 dungNum); error DungeonAlreadySpecific2(uint16 dungNum); error WrongSpecificDungeon(); //endregion Dungeon //region Items error ErrorItemNotEligibleForTheSlot(uint itemType, uint8 itemSlot); error ErrorItemSlotBusyHand(uint8 slot); error ErrorItemSlotBusy(); error ErrorItemNotInSlot(); error ErrorConsumableItemIsUsed(address item); error ErrorCannotRemoveItemFromMap(); error ErrorCannotRemoveDataFromMap(); error EquippedItemsExist(); error ItemEquipped(address item, uint itemId); error ZeroItemMetaType(); error NotZeroOtherItemMetaType(); error ZeroLevel(); error ItemTypeChanged(); error ItemMetaTypeChanged(); error UnknownItem(address item); error ErrorEquipForbidden(); error EquipForbiddenInDungeon(); error TakeOffForbiddenInDungeon(); error Consumable(address item); error NotConsumable(address item); error Broken(address item); error ZeroLife(); error RequirementsToItemAttributes(); error NotEquipped(address item); error ZeroDurability(); error ZeroAugmentation(); error TooHighAgLevel(uint8 augmentationLevel); error UseForbiddenZeroPayToken(); error IncorrectMinMaxAttributeRange(int32 min, int32 max); error SameIdsNotAllowed(); error ZeroFragility(); error OtherTypeItemNotRepairable(); error NotOther(); error DoubleItemUsageForbidden(uint itemIndex, address[] items); error ItemAlreadyUsedInSlot(address item, uint8 equippedSlot); error WrongWayToRegisterItem(); error UnionItemNotFound(address item); error WrongListUnionItemTokens(address item, uint countTokens, uint requiredCountTokens); error UnknownUnionConfig(uint unionConfigId); error UserHasNoKeyPass(address user, address keyPassItem); error MaxValue(uint value); error UnexpectedOtherItem(address item); error NotExist(); //endregion Items //region Stages error ErrorWrongStage(uint stage); error ErrorNotStages(); //endregion Stages //region Level error ErrorWrongLevel(uint heroLevel); error ErrorLevelTooLow(uint heroLevel); error ErrorHeroLevelStartFrom1(); error ErrorWrongLevelUpSum(); error ErrorMaxLevel(); //endregion Level //region Treasure error ErrorNotValidTreasureToken(address treasureToken); //endregion Treasure //region State error ErrorPaused(); error ErrorNotReady(); error ErrorNotObject1(); error ErrorNotObject2(); error ErrorNotCompleted(); //endregion State //region Biome error ErrorNotBiome(); error ErrorIncorrectBiome(uint biome); error TooHighBiome(uint biome); //endregion Biome //region Misc error ErrorWrongMultiplier(uint multiplier); error ErrorNotEnoughMana(uint32 mana, uint requiredMana); error ErrorExperienceMustNotDecrease(); error ErrorNotEnoughExperience(); error ErrorNotChances(); error ErrorNotEligible(address heroToken, uint16 dungNum); error ErrorZeroKarmaNotAllowed(); //endregion Misc //region GOC error GenObjectIdBiomeOverflow(uint8 biome); error GenObjectIdSubTypeOverflow(uint subType); error GenObjectIdIdOverflow(uint id); error UnknownObjectTypeGoc1(uint8 objectType); error UnknownObjectTypeGoc2(uint8 objectType); error UnknownObjectTypeGocLib1(uint8 objectType); error UnknownObjectTypeGocLib2(uint8 objectType); error UnknownObjectTypeForSubtype(uint8 objectSubType); error FightDelay(); error ZeroChance(); error TooHighChance(uint32 chance); error TooHighRandom(uint random); error EmptyObjects(); error ObjectNotFound(); error WrongGetObjectTypeInput(); error WrongChances(uint32 chances, uint32 maxChances); //endregion GOC //region Story error PageNotRemovedError(uint pageId); error NotItem1(); error NotItem2(); error NotRandom(uint32 random); error NotHeroData(); error NotGlobalData(); error ZeroStoryIdRemoveStory(); error ZeroStoryIdStoryAction(); error ZeroStoryIdAction(); error NotEnoughAmount(uint balance, uint requiredAmount); error NotAnswer(); error AnswerStoryIdMismatch(uint16 storyId, uint16 storyIdFromAnswerHash); error AnswerPageIdMismatch(uint16 pageId, uint16 pageIdFromAnswerHash); //endregion Story //region FightLib error NotMagic(); error NotAType(uint atype); //endregion FightLib //region MonsterLib error NotYourDebuffItem(); error UnknownAttackType(uint attackType); error NotYourAttackItem(); /// @notice The skill item cannot be used because it doesn't belong either to the hero or to the hero's helper error NotYourBuffItem(); //endregion MonsterLib //region GameToken error ApproveToZeroAddress(); error MintToZeroAddress(); error TransferToZeroAddress(); error TransferAmountExceedsBalance(uint balance, uint value); error InsufficientAllowance(); error BurnAmountExceedsBalance(); error NotMinter(address sender); //endregion GameToken //region NFT error TokenTransferNotAllowed(); error IdOverflow(uint id); error NotExistToken(uint tokenId); error EquippedItemIsNotAllowedToTransfer(uint tokenId); //endregion NFT //region CalcLib error TooLowX(uint x); //endregion CalcLib //region Controller error NotFutureGovernance(address sender); //endregion Controller //region Oracle error OracleWrongInput(); //endregion Oracle //region ReinforcementController error AlreadyStaked(); error MaxFee(uint8 fee); error MinFee(uint8 fee); error StakeHeroNotStats(); error NotStaked(); error NoStakedHeroes(); error GuildHelperNotAvailable(uint guildId, address helper, uint helperId); error HelperNotAvailableInGivenBiome(); //endregion ReinforcementController //region SponsoredHero error InvalidHeroClass(); error ZeroAmount(); error InvalidProof(); error NoHeroesAvailable(); error AlreadyRegistered(); //endregion SponsoredHero //region SacraRelay error SacraRelayNotOwner(); error SacraRelayNotDelegator(); error SacraRelayNotOperator(); error SacraRelayInvalidChainId(uint callChainId, uint blockChainId); error SacraRelayInvalidNonce(uint callNonce, uint txNonce); error SacraRelayDeadline(); error SacraRelayDelegationExpired(); error SacraRelayNotAllowed(); error SacraRelayInvalidSignature(); /// @notice This error is generated when custom error is caught /// There is no info about custom error in SacraRelay /// but you can decode custom error by selector, see tests error SacraRelayNoErrorSelector(bytes4 selector, string tracingInfo); /// @notice This error is generated when custom error is caught /// There is no info about custom error in SacraRelay /// but you can decode custom error manually from {errorBytes} as following: /// if (keccak256(abi.encodeWithSignature("MyError()")) == keccak256(errorBytes)) { ... } error SacraRelayUnexpectedReturnData(bytes errorBytes, string tracingInfo); error SacraRelayCallToNotContract(address notContract, string tracingInfo); //endregion SacraRelay //region Misc error UnknownHeroClass(uint heroClass); error AbsDiff(int32 a, int32 b); //region Misc //region ------------------------ UserController error NoAvailableLootBox(address msgSender, uint lootBoxKind); error FameHallHeroAlreadyRegistered(uint8 openedNgLevel); //endregion ------------------------ UserController //region ------------------------ Guilds error AlreadyGuildMember(); error NotGuildMember(); error WrongGuild(); error GuildActionForbidden(uint right); error GuildHasMaxSize(uint guildSize); error GuildHasMaxLevel(uint level); error TooLongUrl(); error TooLongDescription(); error CannotRemoveGuildOwnerFromNotEmptyGuild(); error GuildControllerOnly(); error GuildAlreadyHasShelter(); error ShelterIsBusy(); error ShelterIsNotRegistered(); error ShelterIsNotOwnedByTheGuild(); error ShelterIsInUse(); error GuildHasNoShelter(); error ShelterBidIsNotAllowedToBeUsed(); error ShelterHasHeroesInside(); error SecondGuildAdminIsNotAllowed(); error NotEnoughGuildBankBalance(uint guildId); error GuildReinforcementCooldownPeriod(); error NoStakedGuildHeroes(); error NotStakedInGuild(); error ShelterHasNotEnoughLevelForReinforcement(); error NotBusyGuildHelper(); error GuildRequestNotActive(); error GuildRequestNotAvailable(); error NotAdminCannotAddMemberWithNotZeroRights(); //endregion ------------------------ Guilds //region ------------------------ Shelters error ErrorNotShelterController(); error ErrorNotGuildController(); error ShelterHasNotItem(uint shelterId, address item); error MaxNumberItemsSoldToday(uint numSoldItems, uint limit); error GuildHasNotEnoughPvpPoints(uint64 pointsAvailable, uint pointRequired); error FreeShelterItemsAreNotAllowed(uint shelterId, address item); error TooLowShelterLevel(uint8 shelterLevel, uint8 allowedShelterLevel); error NotEnoughPvpPointsCapacity(address user, uint usedPoints, uint pricePvpPoints, uint64 capactiy); error IncorrectShelterLevel(uint8 shelterLevel); //endregion ------------------------ Shelters //region ------------------------ Auction error WrongAuctionPosition(); error AuctionPositionClosed(); error AuctionBidOpened(uint positionId); error TooLowAmountToBid(); error AuctionEnded(); error TooLowAmountForNewBid(); error AuctionSellerOnly(); error AuctionBuyerOnly(); error AuctionBidNotFound(); error AuctionBidClosed(); error OnlyShelterAuction(); error CannotCloseLastBid(); error AuctionNotEnded(); error NotShelterAuction(); error AuctionPositionOpened(uint positionId); error AuctionSellerCannotBid(); error CannotApplyNotLastBid(); error AuctionGuildWithShelterCannotBid(); //endregion ------------------------ Auction //region ------------------------ Pawnshop error AuctionPositionNotSupported(uint positionId); error PositionNotSupported(uint positionId); error NotNftPositionNotSupported(uint positionId); error CallFailed(bytes callResultData); error PawnShopZeroOwner(); error PawnShopZeroFeeRecipient(); error PawnShopNotOwner(); error PawnShopAlreadyAnnounced(); error PawnShopTimeLock(); error PawnShopWrongAddressValue(); error PawnShopWrongUintValue(); error PawnShopZeroAddress(); error PawnShopTooHighValue(); error PawnShopZeroAToken(); error PawnShopZeroCToken(); error PawnShopWrongAmounts(); error PawnShopPosFeeForInstantDealForbidden(); error PawnShopPosFeeAbsurdlyHigh(); error PawnShopIncorrect(); error PawnShopWrongId(); error PawnShopNotBorrower(); error PawnShopPositionClosed(); error PawnShopPositionExecuted(); error PawnShopWrongBidAmount(); error PawnShopTooLowBid(); error PawnShopNewBidTooLow(); error PawnShopBidAlreadyExists(); error PawnShopAuctionEnded(); error PawnShopNotLender(); error PawnShopTooEarlyToClaim(); error PawnShopPositionNotExecuted(); error PawnShopAlreadyClaimed(); error PawnShopAuctionNotEnded(); error PawnShopBidClosed(); error PawnShopNoBids(); error PawnShopAuctionBidNotFound(); error PawnShopWrongBid(); error PawnShopBidNotFound(); //endregion ------------------------ Pawnshop }
// SPDX-License-Identifier: BUSL-1.1 pragma solidity 0.8.23; import "./IGOC.sol"; import "./IStatController.sol"; import "./IDungeonFactory.sol"; import "./IStoryController.sol"; import "./IFightCalculator.sol"; /// @notice All events of the app interface IApplicationEvents { //region ------------------ StatController event HeroItemSlotChanged( address heroToken, uint heroTokenId, uint itemType, uint itemSlot, address itemToken, uint itemTokenId, bool equip, address caller ); event CurrentStatsChanged( address heroToken, uint heroTokenId, IStatController.ChangeableStats change, bool increase, address caller ); event BonusAttributesChanged( address heroToken, uint heroTokenId, bool add, bool temporally, address caller ); event TemporallyAttributesCleared(address heroToken, uint heroTokenId, address caller); event NewHeroInited(address heroToken, uint heroTokenId, IStatController.ChangeableStats stats); event LevelUp( address heroToken, uint heroTokenId, uint heroClass, IStatController.CoreAttributes change ); event ConsumableUsed(address heroToken, uint heroTokenId, address item); event RemoveConsumableUsage(address heroToken, uint heroTokenId, address item); event HeroCustomDataChanged(address token, uint tokenId, bytes32 index, uint value); event HeroCustomDataChangedNg(address token, uint tokenId, bytes32 index, uint value, uint8 ngLevel); event HeroCustomDataCleared(address token, uint tokenId); event GlobalCustomDataChanged(bytes32 index, uint value); //endregion ------------------ StatController //region ------------------ DungeonFactoryController event DungeonLaunched( uint16 dungeonLogicNum, uint64 dungeonId, address heroToken, uint heroTokenId, address treasuryToken, uint treasuryAmount ); event BossCompleted(uint32 objectId, uint biome, address hero, uint heroId); event FreeDungeonAdded(uint8 biome, uint64 dungeonId); event ObjectOpened(uint64 dungId, address hero, uint id, uint32 objId, uint iteration, uint currentStage); event Clear(uint64 dungId); event DungeonLogicRegistered(uint16 dungLogicId, IDungeonFactory.DungeonGenerateInfo info); event DungeonLogicRemoved(uint16 dungLogicId); event DungeonSpecificLogicRegistered(uint16 dungLogicId, uint biome, uint heroCls); event DungeonSpecificLogicRemoved(uint16 dungLogicId, uint heroLvl, uint heroCls); event DungeonRegistered(uint16 dungLogicId, uint64 dungeonId); event DungeonRemoved(uint16 dungLogicId, uint64 dungeonId); event MinLevelForTreasuryChanged(address token, uint level); event ObjectAction( uint64 dungId, IGOC.ActionResult result, uint currentStage, address heroToken, uint heroTokenId, uint newStage ); /// @notice On add the item to the dungeon event AddTreasuryItem(uint64 dungId, address itemAdr, uint itemId); event AddTreasuryToken(uint64 dungId, address token, uint amount); event ClaimToken(uint64 dungId, address token, uint amount); event ClaimItem(uint64 dungId, address token, uint id); event Entered(uint64 dungId, address hero, uint id); event DungeonCompleted(uint16 dungLogicNum, uint64 dungId, address hero, uint heroId); event Exit(uint64 dungId, bool claim); event ExitForcibly(uint64 dungId, address hero, uint heroId); event FreeDungeonRemoved(uint8 biome, uint64 dungeonId); event HeroCurrentDungeonChanged(address hero, uint heroId, uint64 dungeonId); //endregion ------------------ DungeonFactoryController //region ------------------ GameObjectController event EventRegistered(uint32 objectId, IGOC.EventRegInfo eventRegInfo); event StoryRegistered(uint32 objectId, uint16 storyId); event MonsterRegistered(uint32 objectId, IGOC.MonsterGenInfo monsterGenInfo); event ObjectRemoved(uint32 objectId); event ObjectResultEvent( uint64 dungeonId, uint32 objectId, IGOC.ObjectType objectType, address hero, uint heroId, uint8 stageId, uint iteration, bytes data, IGOC.ActionResult result, uint salt ); //endregion ------------------ GameObjectController //region ------------------ StoryController event SetBurnItemsMeta(uint storyId, IStoryController.AnswerBurnRandomItemMeta meta); event SetNextObjRewriteMeta(uint storyId, IStoryController.NextObjRewriteMeta meta); event SetAnswersMeta(uint storyId, uint16[] answerPageIds, uint8[] answerHeroClasses, uint16[] answerIds); event SetAnswerNextPageMeta(uint storyId, IStoryController.AnswerNextPageMeta meta); event SetAnswerAttributeRequirements(uint storyId, IStoryController.AnswerAttributeRequirementsMeta meta); event SetAnswerItemRequirements(uint storyId, IStoryController.AnswerItemRequirementsMeta meta); event SetAnswerTokenRequirementsMeta(uint storyId, IStoryController.AnswerTokenRequirementsMeta meta); event SetAnswerAttributes(uint storyId, IStoryController.AnswerAttributesMeta meta); event SetAnswerHeroCustomDataRequirementMeta(uint storyId, IStoryController.AnswerCustomDataMeta meta); event SetAnswerGlobalCustomDataRequirementMeta(uint storyId, IStoryController.AnswerCustomDataMeta meta); event SetSuccessInfo(uint storyId, IStoryController.AnswerResultMeta meta); event SetFailInfo(uint storyId, IStoryController.AnswerResultMeta meta); event SetCustomDataResult(uint storyId, IStoryController.AnswerCustomDataResultMeta meta, IStoryController.CustomDataResult _type); event StoryCustomDataRequirements(uint storyId, bytes32 requiredCustomDataIndex, uint requiredCustomDataMinValue, uint requiredCustomDataMaxValue, bool requiredCustomDataIsHero); event StoryRequiredLevel(uint storyId, uint requiredLevel); event StoryFinalized(uint32 objectId, uint storyId); event StoryRemoved(uint32 objectId, uint storyId); event ItemBurned( address heroToken, uint heroTokenId, uint64 dungeonId, uint objectId, address nftToken, uint nftId, uint stageId, uint iteration ); /// @notice Durability of the item was reduced to 0 event ItemBroken( address heroToken, uint heroTokenId, uint64 dungeonId, uint objectId, address nftToken, uint nftId, uint stageId, uint iteration ); event NotEquippedItemBurned( address heroToken, uint heroTokenId, uint64 dungeonId, uint storyId, address nftToken, uint nftId, uint stageId, uint iteration ); event StoryChangeAttributes( uint32 objectId, address heroToken, uint heroTokenId, uint64 dungeonId, uint storyId, uint stageId, uint iteration, int32[] attributes ); //endregion ------------------ StoryController //region ------------------------ HeroController event HeroRegistered(address hero, uint8 heroClass, address payToken, uint payAmount); event HeroCreatedNgp(address hero, uint heroId, string name, address owner, string refCode, uint8 tier, uint8 ngLevel); event BiomeChanged(address hero, uint heroId, uint8 biome); event LevelUp(address hero, uint heroId, address owner, IStatController.CoreAttributes change); event ReinforcementAsked(address hero, uint heroId, address helpHeroToken, uint helpHeroId); event GuildReinforcementAsked(address hero, uint heroId, address helpHeroToken, uint helpHeroId); event OtherItemGuildReinforcement(address item, uint itemId, address hero, uint heroId, address helpHeroToken, uint helpHeroId); event ReinforcementReleased(address hero, uint heroId, address helperToken, uint helperId); event GuildReinforcementReleased(address hero, uint heroId, address helperToken, uint helperId); event Killed(address hero, uint heroId, address killer, bytes32[] dropItems, uint dropTokenAmount); event Reborn(address hero, uint heroId, uint8 newNgLevel); event BossKilled(address account, address hero, uint heroId, uint8 biome, uint8 newNgLevel, bool reborn, uint rewardAmount); event TierSetup(uint8 tier, address hero, uint72 payAmount, uint8[] slots, address[][] items); //endregion ------------------------ HeroController //region ------------------------ FightLib event FightResultProcessed( address sender, IFightCalculator.FightInfoInternal result, IFightCalculator.FightCall callData, uint iteration ); //endregion ------------------------ FightLib //region ------------------------ Oracle event Random(uint number, uint max); //endregion ------------------------ Oracle //region ------------------------ Controller event OfferGovernance(address newGov); event GovernanceAccepted(address gov); event StatControllerChanged(address value); event StoryControllerChanged(address value); event GameObjectControllerChanged(address value); event ReinforcementControllerChanged(address value); event OracleChanged(address value); event TreasuryChanged(address value); event ItemControllerChanged(address value); event HeroControllerChanged(address value); event GameTokenChanged(address value); event DungeonFactoryChanged(address value); event ProxyUpdated(address proxy, address logic); event Claimed(address token, uint amount); event TokenStatusChanged(address token, bool status); event UserControllerChanged(address value); event GuildControllerChanged(address value); event GameTokenPriceChanged(uint value); event RewardsPoolChanged(address value); event Process(address token, uint amount, address from, uint toBurn, uint toTreasury, uint toGov); //endregion ------------------------ Controller //region ------------------------ ReinforcementController event HeroStaked(address heroToken, uint heroId, uint biome, uint score); event HeroStakedV2(address heroToken, uint heroId, uint biome, uint rewardAmount); event HeroWithdraw(address heroToken, uint heroId); event HeroAsk(address heroToken, uint heroId); event HeroAskV2(address heroToken, uint heroId, uint hitsLast24h, uint fixedFee, uint helperRewardAmount); event TokenRewardRegistered(address heroToken, uint heroId, address token, uint amountAdded, uint totalAmount); event GuildTokenRewardRegistered(address heroToken, uint heroId, address token, uint amountAdded, uint guildId); event NftRewardRegistered(address heroToken, uint heroId, address token, uint id); event GuildNftRewardRegistered(address heroToken, uint heroId, address token, uint id, uint guildId); event ToHelperRatioChanged(uint value); event ClaimedToken(address heroToken, uint heroId, address token, uint amount, address recipient); event ClaimedItem(address heroToken, uint heroId, address item, uint itemId, address recipient); event MinLevelChanged(uint8 value); event MinLifeChancesChanged(uint value); //endregion ------------------------ ReinforcementController //region ------------------------ Treasury, reward pool event AssetsSentToDungeon(address dungeon, address token, uint amount); event RewardSentToUser(address receiver, address token, uint rewardAmount); event NotEnoughReward(address receiver, address token, uint rewardAmountToPay); event BaseAmountChanged(uint oldValue, uint newValue); //endregion ------------------------ Treasury, reward pool //region ------------------------ EventLib event EventResult(uint64 dungeonId, address heroToken, uint heroTokenId, uint8 stageId, IStatController.ActionInternalInfo gen, uint iteration); //endregion ------------------------ EventLib //region ------------------------ Item controller and helper contracts event ItemRegistered(address item, IItemController.RegisterItemParams info); event OtherItemRegistered(address item, IItemController.ItemMeta meta, bytes packedItemMetaData); event ItemRemoved(address item); event OtherItemRemoved(address item); event NewItemMinted(address item, uint itemId, IItemController.MintInfo info); event Equipped(address item, uint itemId, address heroToken, uint heroTokenId, uint8 itemSlot); event TakenOff(address item, uint itemId, address heroToken, uint heroTokenId, uint8 itemSlot, address destination); event ItemRepaired(address item, uint itemId, uint consumedItemId, uint16 baseDurability); event FailedToRepairItem(address item, uint itemId, uint consumedItemId, uint16 itemDurability); event Augmented(address item, uint itemId, uint consumedItemId, uint8 augLevel, IItemController.AugmentInfo info); event NotAugmented(address item, uint itemId, uint consumedItemId, uint8 augLevel); event ReduceDurability(address item, uint itemId, uint newDurability); event Used(address item, uint tokenId, address heroToken, uint heroTokenId); event Destroyed(address item, uint itemId); event FragilityReduced(address item, uint itemId, address consumedItem, uint consumedItemId, uint fragility); event ItemControllerHelper(address helper); event SetUnionConfig(uint configId, address[] items, uint[] count, address itemToMint); event RemoveUnionConfig(uint configId); event SetUnionKeyPass(address keyPassItem); event CombineItems(address msgSender, uint configId, address[] items, uint[][] itemIds, address mintedItem, uint mintedItemId); //endregion ------------------------ Item controller and helper contracts //region ------------------------ NFT and GameToken (only custom events, not ERC20/721 standards) event ChangePauseStatus(bool value); event MinterChanged(address value); event UniqueUriChanged(uint id, string uri); event BaseUriChanged(string uri); event HeroMinted(uint heroId); event HeroBurned(uint heroId); event HeroUriByStatusChanged(string uri, uint statusLvl); event ItemMinted(uint tokenId); event ItemBurned(uint tokenId); event UriByRarityChanged(string uri, uint rarity); event SponsoredHeroCreated(address msgSender, address heroAddress, uint heroId, string heroName); //endregion ------------------------ NFT and GameToken (only custom events, not ERC20/721 standards) //region ------------------------ User controller event SetUserName(address user, string name); event SetUserAvatar(address user, string avatar); event LootBoxOpened(address user, uint lootBoxKind, address[] itemTokens, uint[] itemTokenIds); event LootBoxConfigChanged(uint lootBoxKind, address[] mintItems, uint32[] mintItemsChances, uint maxDropItems); event SetFeeRenaming(uint feeRenaming); event ActivityCompleted(address user, bool daily, bool weekly); event FameHallHeroRegistered(address hero, uint heroId, address heroOwner, uint8 openedNgLevel); //endregion ------------------------ User controller //region ------------------------ Guild event GuildCreated(address owner, uint guildId, string name, string urlLogo); event AddToGuild(uint guildId, address newUser); event ChangeGuildRights(uint guildId, address user, uint rights); event RemoveFromGuild(uint guildId, address user); event GuildDeleted(uint guildId); event GuildLevelUp(uint guildId, uint8 newLevel); event GuildRename(uint guildId, string newName); event GuildLogoChanged(uint guildId, string newLogoUrl); event GuildDescriptionChanged(uint guildId, string newDescription); event SetGuildRelation(uint guildId1, uint guildId2, bool peace); event TransferFromGuildBank(address user, address token, uint amount, address recipient); event TransferNftFromGuildBank(address user, address[] nfts, uint[] tokenIds, address recipient); event GuildBankDeployed(uint guildId, address guildBank); event SetToHelperRatio(uint guildId, uint8 value, address user); event TopUpGuildBank(address msgSender, uint guildId, address guildBank, uint amount); event GuildRequestRegistered(address msgSender, uint guildId, string userMessage, uint depositAmount); event GuildRequestStatusChanged(address msgSender, uint guildRequestId, uint8 newStatus, address user); event SetToHelperRatio(uint guildId, address msgSender, uint8 toHelperRatio); event SetGuildRequestDepositAmount(uint guildId, address msgSender, uint amount); event SetGuildBaseFee(uint fee); event SetPvpPointsCapacity(address msgSender, uint64 capacityPvpPoints, address[] users); event SetShelterController(address shelterController); event SetShelterAuction(address shelterAuction); event PayForBidFromGuildBank(uint guildId, uint amount, uint bid); //endregion ------------------------ Guild //region ------------------------ Guild shelter event RegisterShelter(uint sheleterId, uint price); event SetShelterItems( uint shelterId, address[] items, uint64[] pricesInPvpPoints, uint128[] pricesInGameTokens, uint16[] maxItemsPerDayThresholds ); event RemoveShelterItems(uint shelterId, address[] items); event BuyShelter(uint guidlId, uint shelterId); event LeaveShelter(uint guildId, uint shelterId); event NewShelterBid(uint shelterId, uint buyerGuildId, uint amount); event RevokeShelterBid(uint shelterId); event UseShelterBid(uint shelterId, uint sellerGuildId, uint buyerGuidId, uint amount); event PurchaseShelterItem(address msgSender, address item, uint numSoldItems, uint priceInPvpPoints, uint priceInGameToken); event ChangeShelterOwner(uint shelterId, uint fromGuildId, uint toGuildId); event RestInShelter(address msgSender, address heroToken, uint heroTokenId); //endregion ------------------------ Guild shelter //region ------------------------ Guild reinforcement event GuildHeroStaked(address heroToken, uint heroId, uint guildId); event GuildHeroWithdrawn(address heroToken, uint heroId, uint guildId); event GuildHeroAsked(address heroToken, uint heroId, uint guildId, address user); /// @param user Address can be 0 if heroId was already burnt at the moment of reinforcement releasing event GuildHeroReleased(address heroToken, uint heroId, uint guildId, address user); //endregion ------------------------ Guild reinforcement //region ------------------------ Guild auction event AuctionPositionOpened(uint positionId, uint shelterId, uint sellerGuildId, address msgSender, uint minAuctionPrice); event AuctionPositionClosed(uint positionId, address msgSender); event AuctionBidOpened(uint bidId, uint positionId, uint amount, address msgSender); //endregion ------------------------ Guild auction //region ------------------------ Guild bank event GuildBankTransfer(address token, address recipient, uint amount); event GuildBankTransferNft(address to, address nft, uint tokenId); event GuildBankTransferNftMulti(address to, address[] nfts, uint[] tokenIds); //endregion ------------------------ Guild bank //region ------------------------ Pawnshop event PawnShopRouterDeployed(address pawnShop, address gameToken, address routerOwner, address deployed); event PawnShopRouterTransfer(address token, uint amount, address receiver); event PawnShopRouterBulkSell(address[] nfts, uint[] nftIds, uint[] prices, address nftOwner, uint[] positionIds); event PawnShopRouterClosePositions(uint[] positionIds, address receiver); event PawnShopRouterBulkBuy(uint[] positionIds, address receiver); //endregion ------------------------ Pawnshop }
// SPDX-License-Identifier: BUSL-1.1 pragma solidity 0.8.23; interface IController { function governance() external view returns (address); function statController() external view returns (address); function storyController() external view returns (address); function gameObjectController() external view returns (address); function reinforcementController() external view returns (address); function oracle() external view returns (address); function treasury() external view returns (address); function itemController() external view returns (address); function heroController() external view returns (address); function dungeonFactory() external view returns (address); function gameToken() external view returns (address); function validTreasuryTokens(address token) external view returns (bool); function isDeployer(address adr) external view returns (bool); function onPause() external view returns (bool); function userController() external view returns (address); function guildController() external view returns (address); function rewardsPool() external view returns (address); function gameTokenPrice() external view returns (uint); function process(address token, uint amount, address from) external; }
// SPDX-License-Identifier: BUSL-1.1 pragma solidity 0.8.23; import "../openzeppelin/EnumerableSet.sol"; import "../openzeppelin/EnumerableMap.sol"; interface IDungeonFactory { /// @custom:storage-location erc7201:dungeon.factory.main struct MainState { /// @dev biome => dungeonLaunchedId mapping(uint => EnumerableSet.UintSet) freeDungeons; /// @dev hero + heroId + biome (packMapObject) -> completed mapping(bytes32 => bool) bossCompleted; /// @dev hero + heroId + dungNum (packDungeonKey) -> completed mapping(bytes32 => bool) specificDungeonCompleted; /// @notice Max biome completed by the hero /// @dev hero + heroId (nftPacked) -> max biome completed mapping(bytes32 => uint8) maxBiomeCompleted; /// @notice which dungeon the hero is currently in /// @dev hero+id => current DungeonId mapping(bytes32 => uint64) heroCurrentDungeon; // --- /// @notice Specific dungeon for the given pair of hero level + hero class /// ALl specific dungeons are listed also in allSpecificDungeons /// @dev packUint8Array(specReqBiome, specReqHeroClass) => dungNum mapping(bytes32 => uint16) dungeonSpecific; /// @dev contains all specific dungNum for easy management EnumerableSet.UintSet allSpecificDungeons; /// @dev biome => dungNum mapping(uint8 => EnumerableSet.UintSet) dungeonsLogicByBiome; // --- /// @dev max available biome. auto-increment with new dung deploy uint8 maxBiome; /// @notice Address of treasure token => min hero level required /// @dev manual threshold for treasury mapping(address => uint) minLevelForTreasury; /// @notice Contains arrays for SKILL_1, SKILL_2, SKILL_3 with 0 or 1 /// i.e. [0, 1, 0] means that durability of SKILL_2 should be reduced /// @dev hero + heroId => uint8[] array where idx = slotNum mapping(bytes32 => bytes32) skillSlotsForDurabilityReduction; /// @notice Counter of dungeons, it's incremented on launch of a new dungeon uint64 dungeonCounter; /// @dev dungNum = init attributes mapping(uint16 => DungeonAttributes) dungeonAttributes; /// @dev dungeonId => status mapping(uint64 => DungeonStatus) dungeonStatuses; } struct ObjectGenerateInfo { /// @notice List of chamber types for each unique object /// @dev uint8 types, packed using PackingLib.packUint8Array bytes32[] objTypesByStages; /// @notice List of chances for each chamber type /// @dev uint64 chances uint32[][] objChancesByStages; } struct DungeonGenerateInfo { /// @notice List of chamber types for each unique object uint8[][] objTypesByStages; /// @notice List of chances for each chamber type uint32[][] objChancesByStages; uint32[] uniqObjects; uint8 minLevel; uint8 maxLevel; bytes32[] requiredCustomDataIndex; uint64[] requiredCustomDataMinValue; uint64[] requiredCustomDataMaxValue; bool[] requiredCustomDataIsHero; } /// @notice Attributes of the given dungeon logic struct DungeonAttributes { /// @notice Total number of stages that should be passed to complete the dungeon uint8 stages; uint8 biome; /// @notice Default list of objects that should be passed in the dungeon uint32[] uniqObjects; /// @dev min+max (packUint8Array) bytes32 minMaxLevel; bytes32[] requiredCustomDataIndex; /// @notice Packed DungeonGenerateInfo.requiredCustomData: MinValue, MaxValue, IsHero /// @dev min+max+isHero(packStoryCustomDataRequirements) bytes32[] requiredCustomDataValue; ObjectGenerateInfo info; } /// @notice Current status of the given dungeon struct DungeonStatus { uint64 dungeonId; /// @notice Dungeon logic id uint16 dungNum; /// @notice True if the dungeon is completed by the hero bool isCompleted; /// @notice Hero in the dungeon or 0 address heroToken; uint heroTokenId; /// @notice Current object that should be passed by the hero. 0 - new object is not opened uint32 currentObject; /// @notice Current stage in the dungeon that should be passed by the hero. uint8 currentStage; EnumerableMap.AddressToUintMap treasuryTokens; /// @notice All items that were minted on result of made actions bytes32[] treasuryItems; /// @notice Total number of stages that should be passed to complete the dungeon /// This value can be bigger than length of uniqObjects uint8 stages; /// @notice List of objects to be passed in the stage. The list can be dynamically changed during passing the stages uint32[] uniqObjects; } //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// function launchForNewHero(address heroToken, uint heroTokenId, address owner) external returns (uint64 dungeonId); function maxBiomeCompleted(address heroToken, uint heroTokenId) external view returns (uint8); function currentDungeon(address heroToken, uint heroTokenId) external view returns (uint64); function skillSlotsForDurabilityReduction(address heroToken, uint heroTokenId) external view returns (uint8[] memory result); function setBossCompleted(uint32 objectId, address heroToken, uint heroTokenId, uint8 heroBiome) external; /// @notice Hero exists current dungeon forcibly same as when dying but without loosing life chance function exitForcibly(address heroToken, uint heroTokenId, address msgSender) external; function maxAvailableBiome() external view returns (uint8); function reborn(address hero, uint heroId) external; }
// SPDX-License-Identifier: MIT pragma solidity ^0.8.0; /** * @dev Interface of the ERC20 standard as defined in the EIP. */ interface IERC20 { /** * @dev Returns the amount of tokens in existence. */ function totalSupply() external view returns (uint256); /** * @dev Returns the amount of tokens owned by `account`. */ function balanceOf(address account) external view returns (uint256); /** * @dev Moves `amount` tokens from the caller's account to `recipient`. * * Returns a boolean value indicating whether the operation succeeded. * * Emits a {Transfer} event. */ function transfer(address recipient, uint256 amount) external returns (bool); /** * @dev Returns the remaining number of tokens that `spender` will be * allowed to spend on behalf of `owner` through {transferFrom}. This is * zero by default. * * This value changes when {approve} or {transferFrom} are called. */ function allowance(address owner, address spender) external view returns (uint256); /** * @dev Sets `amount` as the allowance of `spender` over the caller's tokens. * * Returns a boolean value indicating whether the operation succeeded. * * IMPORTANT: Beware that changing an allowance with this method brings the risk * that someone may use both the old and the new allowance by unfortunate * transaction ordering. One possible solution to mitigate this race * condition is to first reduce the spender's allowance to 0 and set the * desired value afterwards: * https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729 * * Emits an {Approval} event. */ function approve(address spender, uint256 amount) external returns (bool); /** * @dev Moves `amount` tokens from `sender` to `recipient` using the * allowance mechanism. `amount` is then deducted from the caller's * allowance. * * Returns a boolean value indicating whether the operation succeeded. * * Emits a {Transfer} event. */ function transferFrom( address sender, address recipient, uint256 amount ) external returns (bool); /** * @dev Emitted when `value` tokens are moved from one account (`from`) to * another (`to`). * * Note that `value` may be zero. */ event Transfer(address indexed from, address indexed to, uint256 value); /** * @dev Emitted when the allowance of a `spender` for an `owner` is set by * a call to {approve}. `value` is the new allowance. */ event Approval(address indexed owner, address indexed spender, uint256 value); }
// SPDX-License-Identifier: BUSL-1.1 pragma solidity 0.8.23; import "./IStatController.sol"; import "./IItemController.sol"; interface IFightCalculator { enum AttackType { UNKNOWN, // 0 MELEE, // 1 MAGIC, // 2 SLOT_3, SLOT_4, SLOT_5, SLOT_6, SLOT_7, SLOT_8, SLOT_9, SLOT_10 } /// @notice Attacker info: suitable both for hero and monsters struct AttackInfo { /// @notice Type of the attack /// by default, if attack token presents, it's magic attack and not-magic otherwise /// but this logic can become more complicated after introducing new attack types AttackType attackType; /// @notice NFT selected by hero for attack, it should be equip on. /// If attacker is a monster, this is a special case (stub NFT with zero ID is used) address attackToken; uint attackTokenId; address[] skillTokens; uint[] skillTokenIds; } struct FighterInfo { int32[] fighterAttributes; IStatController.ChangeableStats fighterStats; AttackType attackType; address attackToken; uint attackTokenId; uint race; } struct Statuses { bool stun; bool burn; bool freeze; bool confuse; bool curse; bool poison; bool gotCriticalHit; bool missed; bool hitBlocked; } struct FightResult { int32 healthA; int32 healthB; int32 manaConsumedA; int32 manaConsumedB; } struct FightCall { FighterInfo fighterA; FighterInfo fighterB; uint64 dungeonId; uint32 objectId; address heroAdr; uint heroId; uint8 stageId; uint iteration; uint8 turn; } struct SkillSlots { bool slot1; bool slot2; bool slot3; } //region ------------------------ FightLib-internal (FightInfoInternal is required by IApplicationEvents..) struct FightInfoInternal { Fighter fighterA; Fighter fighterB; } struct Fighter { IFightCalculator.FighterInfo info; IItemController.AttackInfo magicAttack; int32 health; int32 manaConsumed; int32 damage; int32 damagePoison; int32 damageReflect; IFightCalculator.Statuses statuses; } //endregion ------------------------ FightLib-internal function fight(FightCall memory callData) external returns (FightResult memory); }
// SPDX-License-Identifier: BUSL-1.1 pragma solidity 0.8.23; import "./IERC20.sol"; interface IGameToken is IERC20 { function minter() external view returns (address); function mint(address account, uint amount) external returns (bool); function burn(uint amount) external returns (bool); function setMinter(address minter_) external; function pause(bool value) external; }
// SPDX-License-Identifier: BUSL-1.1 pragma solidity 0.8.23; import "../openzeppelin/EnumerableSet.sol"; import "./IController.sol"; interface IGOC { enum ObjectType { UNKNOWN, // 0 EVENT, // 1 MONSTER, // 2 STORY, // 3 END_SLOT } enum ObjectSubType { UNKNOWN_0, // 0 ENEMY_NPC_1, // 1 ENEMY_NPC_SUPER_RARE_2, // 2 BOSS_3, // 3 SHRINE_4, // 4 CHEST_5, // 5 STORY_6, // 6 STORY_UNIQUE_7, // 7 SHRINE_UNIQUE_8, // 8 CHEST_UNIQUE_9, // 9 ENEMY_NPC_UNIQUE_10, // 10 STORY_ON_ROAD_11, // 11 STORY_UNDERGROUND_12, // 12 STORY_NIGHT_CAMP_13, // 13 STORY_MOUNTAIN_14, // 14 STORY_WATER_15, // 15 STORY_CASTLE_16, // 16 STORY_HELL_17, // 17 STORY_SPACE_18, // 18 STORY_WOOD_19, // 19 STORY_CATACOMBS_20, // 20 STORY_BAD_HOUSE_21, // 21 STORY_GOOD_TOWN_22, // 22 STORY_BAD_TOWN_23, // 23 STORY_BANDIT_CAMP_24, // 24 STORY_BEAST_LAIR_25, // 25 STORY_PRISON_26, // 26 STORY_SWAMP_27, // 27 STORY_INSIDE_28, // 28 STORY_OUTSIDE_29, // 29 STORY_INSIDE_RARE_30, STORY_OUTSIDE_RARE_31, ENEMY_NPC_INSIDE_32, ENEMY_NPC_INSIDE_RARE_33, ENEMY_NPC_OUTSIDE_34, ENEMY_NPC_OUTSIDE_RARE_35, END_SLOT } /// @custom:storage-location erc7201:game.object.controller.main struct MainState { /// @dev objId = biome(00) type(00) id(0000) => biome(uint8) + objType(uint8) /// Id is id of the event, story or monster. mapping(uint32 => bytes32) objectMeta; /// @dev biome(uint8) + objType(uint8) => set of object id mapping(bytes32 => EnumerableSet.UintSet) objectIds; /// @dev heroAdr180 + heroId64 + cType8 + biome8 => set of already played objects. Should be cleared periodically mapping(bytes32 => EnumerableSet.UintSet) playedObjects; /// @dev HeroAdr(160) + heroId(uint64) + objId(uint32) => iteration count. It needs for properly emit events for every new entrance. mapping(bytes32 => uint) iterations; /// @dev objId(uint32) => EventInfo mapping(uint32 => EventInfo) eventInfos; /// @dev objId(uint32) => storyId mapping(uint32 => uint16) storyIds; /// @dev objId(uint32) => MonsterInfo mapping(uint32 => MonsterInfo) monsterInfos; /// @dev hero+id => last fight action timestamp mapping(bytes32 => uint) lastHeroFightTs; /// @dev delay for user actions in fight (suppose to prevent bot actions) uint fightDelay; } struct ActionResult { bool kill; bool completed; address heroToken; address[] mintItems; int32 heal; int32 manaRegen; int32 lifeChancesRecovered; int32 damage; int32 manaConsumed; uint32 objectId; uint32 experience; uint heroTokenId; uint iteration; uint32[] rewriteNextObject; } struct EventInfo { /// @dev chance to use good or bad attributes/stats uint32 goodChance; /// @dev toBytes32ArrayWithIds bytes32[] goodAttributes; bytes32[] badAttributes; /// @dev experience(uint32) + heal(int32) + manaRegen(int32) + lifeChancesRecovered(int32) + damage(int32) + manaConsume(int32) packStatsChange bytes32 statsChange; /// @dev item+chance packItemMintInfo bytes32[] mintItems; } struct MonsterInfo { /// @dev toBytes32ArrayWithIds bytes32[] attributes; /// @dev level(uint8) + race(uint8) + experience(uint32) + maxDropItems(uint8) packMonsterStats bytes32 stats; /// @dev attackToken(160) + attackTokenId(uint64) + attackType(uint8) packAttackInfo bytes32 attackInfo; /// @dev item+chance packItemMintInfo bytes32[] mintItems; /// @dev heroAdr(160) + heroId(uint64) => iteration => GeneratedMonster packed mapping(bytes32 => mapping(uint => bytes32)) _generatedMonsters; } struct MultiplierInfo { uint8 biome; /// @notice NG_LEVEL of the hero who is going to fight with the given monster /// Use type(uint8).max for !NG+ uint8 heroNgLevel; } struct GeneratedMonster { bool generated; uint8 turnCounter; int32 hp; uint32 amplifier; } struct MonsterGenInfo { uint16 monsterId; uint8 biome; ObjectSubType subType; uint8[] attributeIds; int32[] attributeValues; uint8 level; uint8 race; uint32 experience; uint8 maxDropItems; address attackToken; uint64 attackTokenId; uint8 attackType; address[] mintItems; uint32[] mintItemsChances; } struct ActionContext { address sender; address heroToken; IController controller; uint8 biome; uint8 objectSubType; uint8 stageId; uint8 heroNgLevel; uint32 objectId; uint64 dungeonId; uint heroTokenId; uint salt; uint iteration; bytes data; } struct EventRegInfo { uint8 biome; uint16 eventId; ObjectSubType subType; uint32 goodChance; AttributeGenerateInfo goodAttributes; AttributeGenerateInfo badAttributes; uint32 experience; int32 heal; int32 manaRegen; int32 lifeChancesRecovered; int32 damage; int32 manaConsumed; address[] mintItems; uint32[] mintItemsChances; } struct AttributeGenerateInfo { uint8[] ids; int32[] values; } ////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////// /// @dev represent object registration if non zero values function getObjectMeta(uint32 objectId) external view returns (uint8 biome, uint8 objectSubType); function isBattleObject(uint32 objectId) external view returns (bool); function getRandomObject( uint8[] memory cTypes, uint32[] memory chances, uint8 biomeLevel, address heroToken, uint heroTokenId ) external returns (uint32 objectId); function open(address heroToken, uint heroTokenId, uint32 objectId) external returns (uint iteration); function action( address sender, uint64 dungeonId, uint32 objectId, address heroToken, uint heroTokenId, uint8 stageId, bytes memory data ) external returns (ActionResult memory); }
// SPDX-License-Identifier: BUSL-1.1 pragma solidity 0.8.23; import "../openzeppelin/EnumerableSet.sol"; import "../openzeppelin/EnumerableMap.sol"; interface IHeroController { /// @custom:storage-location erc7201:hero.controller.main struct MainState { /// @dev A central place for all hero tokens /// @dev Deprecated. Controller is used instead. address heroTokensVault; /// @dev heroAdr => packed tokenAdr160+ amount96 mapping(address => bytes32) payToken; /// @dev heroAdr => heroCls8 mapping(address => uint8) heroClass; // --- /// @dev hero+id => individual hero name mapping(bytes32 => string) heroName; /// @dev name => hero+id, needs for checking uniq names mapping(string => bytes32) nameToHero; // --- /// @dev hero+id => biome mapping(bytes32 => uint8) heroBiome; /// @notice Exist reinforcement of any kind for the given hero /// @dev hero+id => packed reinforcement helper+id mapping(bytes32 => bytes32) reinforcementHero; /// @dev hero+id => reinforcement packed attributes mapping(bytes32 => bytes32[]) reinforcementHeroAttributes; /// @notice packedHero (hero + id) => count of calls of beforeTokenTransfer mapping(bytes32 => uint) countHeroTransfers; // ------------------------------------ NG plus /// @notice (tier, hero address) => TierInfo, where tier = [2, 3] /// @dev For tier=1 no data is required. Amount for tier 1 is stored in {payToken}, no items are minted /// Token from {payToken} is equal for all tiers mapping(bytes32 packedTierHero => TierInfo) tiers; mapping(bytes32 packedHero => HeroInfo) heroInfo; /// @notice Max NG_LVL reached by the heroes of a given account mapping(address user => uint8 maxNgLevel) maxUserNgLevel; /// @notice When the hero has killed boss on the given biome first time /// packedBiomeNgLevel = packed (biome, NG_LEVEL) mapping(bytes32 packedHero => mapping (bytes32 packedBiomeNgLevel => uint timestamp)) killedBosses; /// @notice Max NG_LEVEL reached by any user uint maxOpenedNgLevel; } /// @notice Tier = hero creation cost option /// There are 3 tiers: /// 1: most chip option, just pay fixed amount {payTokens} - new hero is created /// 2: pay bigger amount - random skill is equipped on the newly created hero /// 3: pay even more amount - random sill + some random items are equipped on the newly created hero struct TierInfo { /// @notice Cost of the hero creation using the given tier in terms of the token stored in {payToken} /// This amount is used for tiers 2, 3. For tier 1 the amount is taken from {payToken} uint amount; /// @notice All slots for which items-to-mint are registered in {itemsToMint} EnumerableSet.UintSet slots; /// @notice slot => items that can be minted and equipped on the hero to the given {slot} after hero creation mapping(uint8 slot => address[] items) itemsToMint; } /// @notice Current NG+-related values struct HeroInfo { /// @notice Hero tier = [0..3]. 0 - the hero is post-paid, it can be changed by upgrading the hero to pre-paid uint8 tier; /// @notice NG_LVL of the hero uint8 ngLevel; /// @notice True if hero has passed last biome on current NG+ and so NG_LEVEL can be incremented (reborn is allowed) bool rebornAllowed; /// @notice Amount paid for the hero on creation OR on upgrade to NG+ /// Amount paid for creation of the hero in terms of game token (!NG+) is NOT stored here. /// @dev uint72 is used here to pack the whole struct to single slot uint72 paidAmount; /// @notice Pay token used to pay {paidAmount} address paidToken; } /// @notice Input data to create new hero struct HeroCreationData { /// @notice Desired NG_LVL of the hero uint8 ngLevel; /// @notice Desired tire of the newly created hero. Allowed values: [1..3] uint8 tier; /// @notice Enter to the dungeon after creation bool enter; /// @notice Desired hero name string heroName; /// @notice Optional: user account for which the hero is created address targetUserAccount; /// @notice Optional: ref-code to be passed to the hero-creation-related event string refCode; } ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// function heroClass(address hero) external view returns (uint8); function heroBiome(address hero, uint heroId) external view returns (uint8); function payTokenInfo(address hero) external view returns (address token, uint amount); function heroReinforcementHelp(address hero, uint heroId) external view returns (address helperHeroToken, uint helperHeroId); function score(address hero, uint heroId) external view returns (uint); function isAllowedToTransfer(address hero, uint heroId) external view returns (bool); function beforeTokenTransfer(address hero, uint heroId) external returns (bool); // --- function create(address hero, string memory heroName_, bool enter) external returns (uint); function kill(address hero, uint heroId) external returns (bytes32[] memory dropItems); /// @notice Take off all items from the hero, reduce life to 1. The hero is NOT burnt. /// Optionally reduce mana to zero and/or decrease life chance. function softKill(address hero, uint heroId, bool decLifeChances, bool resetMana) external returns (bytes32[] memory dropItems); function releaseReinforcement(address hero, uint heroId) external returns (address helperToken, uint helperId); function resetLifeAndMana(address hero, uint heroId) external; function countHeroTransfers(address hero, uint heroId) external view returns (uint); function askGuildReinforcement(address hero, uint heroId, address helper, uint helperId) external; function getHeroInfo(address hero, uint heroId) external view returns (IHeroController.HeroInfo memory data); function registerKilledBoss(address hero, uint heroId, uint32 objectId) external; function maxOpenedNgLevel() external view returns (uint); }
// SPDX-License-Identifier: BUSL-1.1 pragma solidity 0.8.23; import "./IStatController.sol"; import "./IGOC.sol"; import "../openzeppelin/EnumerableSet.sol"; interface IItemController { enum GlobalParam { UNKNOWN_0, /// @notice Address of ItemControllerHelper ITEM_CONTROLLER_HELPER_ADDRESS_1 } /// @custom:storage-location erc7201:item.controller.main struct MainState { ////////////////// GENERATE ////////////////// EnumerableSet.AddressSet items; /// @dev itemAdr => itemMetaType8 + itemLvl8 + itemType8 + baseDurability16 + defaultRarity8 + minAttr8 + maxAttr8 + manaCost32 + req(packed core 128) mapping(address => bytes32) itemMeta; /// @dev itemAdr => packed tokenAdr160+ amount96 mapping(address => bytes32) augmentInfo; // --- common attr --- /// @dev itemAdr => id8 + min(int32) + max(int32) + chance32 mapping(address => bytes32[]) generateInfoAttributes; // --- consumable --- /// @dev itemAdr => ids+values (toBytes32ArrayWithIds) mapping(address => bytes32[]) _itemConsumableAttributes; /// @dev itemAdr => IStatController.ChangeableStats packed int32[] mapping(address => bytes32) itemConsumableStats; // --- buff --- /// @dev itemAdr => id8 + min(int32) + max(int32) + chance32 mapping(address => bytes32[]) generateInfoCasterAttributes; /// @dev itemAdr => id8 + minDmg(int32) + maxDmg(int32) + chance32 mapping(address => bytes32[]) generateInfoTargetAttributes; // --- attack --- /// @dev itemAdr => packed AttackInfo: attackType8 + min32 + max32 + factors(packed core 128) mapping(address => bytes32) generateInfoAttack; ////////////////// ITEMS INFO ////////////////// /// @dev itemAdr+id => itemRarity8 + augmentationLevel8 + itemDurability16 mapping(bytes32 => bytes32) itemInfo; /// @dev itemAdr+id => heroAdr+id mapping(bytes32 => bytes32) equippedOn; // --- common attr --- /// @dev itemAdr+Id => ids+values (toBytes32ArrayWithIds) mapping(bytes32 => bytes32[]) _itemAttributes; // --- consumable --- // consumable stats unchangeable, get them by address // --- buff --- /// @dev itemAdr+Id => ids+values (toBytes32ArrayWithIds) mapping(bytes32 => bytes32[]) _itemCasterAttributes; /// @dev itemAdr+Id => ids+values (toBytes32ArrayWithIds) mapping(bytes32 => bytes32[]) _itemTargetAttributes; // --- attack --- /// @dev itemAdr+Id => packed AttackInfo: attackType8 + min32 + max32 + factors(packed core 128) mapping(bytes32 => bytes32) _itemAttackInfo; ////////////////// Additional generate info ////////////////// /// @notice (itemAdr) => Bitmask of ConsumableActionBits mapping(address => uint) _consumableActionMask; /// --------------------------------- SIP-003: Item fragility /// @notice itemAdr + id => item fragility counter that displays the chance of an unsuccessful repair /// @dev [0...100_000], decimals 3 mapping(bytes32 packedItem => uint fragility) itemFragility; /// @notice Universal mapping to store various addresses and numbers (params of the contract) mapping (GlobalParam param => uint value) globalParam; /// @notice Item address => packedMetadata /// {packedMetaData} is encoded using abi.encode/abi.decode /// Read first byte, detect meta data type by the byte value, apply proper decoder from PackingLib mapping(address item => bytes packedMetaData) packedItemMetaData; } struct RegisterItemParams { ItemMeta itemMeta; address augmentToken; uint augmentAmount; ItemGenerateInfo commonAttributes; IGOC.AttributeGenerateInfo consumableAttributes; IStatController.ChangeableStats consumableStats; ItemGenerateInfo casterAttributes; ItemGenerateInfo targetAttributes; AttackInfo genAttackInfo; /// @notice Bit mask of ConsumableActionBits uint consumableActionMask; } /// @notice Possible actions that can be triggered by using the consumable item enum ConsumableActionBits { CLEAR_TEMPORARY_ATTRIBUTES_0 // other items are used instead this mask } struct ItemGenerateInfo { /// @notice Attribute ids uint8[] ids; /// @notice Min value of the attribute, != 0 int32[] mins; /// @notice Max value of the attribute, != 0 int32[] maxs; /// @notice Chance of the selection [0..MAX_CHANCES] uint32[] chances; } struct ItemMeta { uint8 itemMetaType; // Level in range 1-99. Reducing durability in low level dungeons. lvl/5+1 = biome uint8 itemLevel; IItemController.ItemType itemType; uint16 baseDurability; uint8 defaultRarity; uint32 manaCost; // it doesn't include positions with 100% chance uint8 minRandomAttributes; uint8 maxRandomAttributes; IStatController.CoreAttributes requirements; } // Deprecated. Todo - remove enum FeeType { UNKNOWN, REPAIR, AUGMENT, STORY, END_SLOT } enum ItemRarity { UNKNOWN, // 0 NORMAL, // 1 MAGIC, // 2 RARE, // 3 SET, // 4 UNIQUE, // 5 END_SLOT } enum ItemType { NO_SLOT, // 0 HEAD, // 1 BODY, // 2 GLOVES, // 3 BELT, // 4 AMULET, // 5 RING, // 6 OFF_HAND, // 7 BOOTS, // 8 ONE_HAND, // 9 TWO_HAND, // 10 SKILL, // 11 OTHER, // 12 END_SLOT } enum ItemMetaType { UNKNOWN, // 0 COMMON, // 1 ATTACK, // 2 BUFF, // 3 CONSUMABLE, // 4 END_SLOT } enum AttackType { UNKNOWN, // 0 FIRE, // 1 COLD, // 2 LIGHTNING, // 3 CHAOS, // 4 END_SLOT } struct AttackInfo { AttackType aType; int32 min; int32 max; // if not zero - activate attribute factor for the attribute IStatController.CoreAttributes attributeFactors; } struct ItemInfo { ItemRarity rarity; uint8 augmentationLevel; uint16 durability; } /// @dev The struct is used in events, so it's moved here from the lib struct MintInfo { IItemController.ItemMeta meta; uint8[] attributesIds; int32[] attributesValues; IItemController.ItemRarity itemRarity; IItemController.AttackInfo attackInfo; uint8[] casterIds; int32[] casterValues; uint8[] targetIds; int32[] targetValues; } /// @dev The struct is used in events, so it's moved here from the lib struct AugmentInfo { uint8[] attributesIds; int32[] attributesValues; IItemController.AttackInfo attackInfo; uint8[] casterIds; int32[] casterValues; uint8[] targetIds; int32[] targetValues; } ///region ------------------------ Item type "Other" /// @notice Possible kinds of "Other" items /// Each "Other" item has each own structure for metadata, see OtherItemXXX enum OtherSubtypeKind { UNKNOWN_0, /// @notice Item to reduce fragility, see SCB-1014. Metadata is {OtherItemReduceFragility} REDUCE_FRAGILITY_1, /// @notice This item allows asking guild reinforcement to the guild member USE_GUILD_REINFORCEMENT_2, /// @notice Exit from dungeon (shelter of level 3 is required) EXIT_FROM_DUNGEON_3, /// @notice Rest in the shelter: restore of hp & mp, clear temporally attributes, clear used consumables (shelter of level 3 is required) REST_IN_SHELTER_4, /// @notice Stub item (i.e. OTHER_4) that has no logic in contracts, but it has correct (not empty) packedMetaData EMPTY_NO_LOGIC_5, END_SLOT } struct OtherItemReduceFragility { /// @notice "Other" item kind. It MUST BE first field in the struct. uint8 kind; /// @notice Value on which the fragility will be reduced. /// @dev [0...100%], decimals 3, so the value is in the range [0...10_000] uint248 value; } ///endregion ------------------------ Item type "Other" //////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////// function itemMeta(address item) external view returns (ItemMeta memory meta); function augmentInfo(address item) external view returns (address token, uint amount); function genAttributeInfo(address item) external view returns (ItemGenerateInfo memory info); function genCasterAttributeInfo(address item) external view returns (ItemGenerateInfo memory info); function genTargetAttributeInfo(address item) external view returns (ItemGenerateInfo memory info); function genAttackInfo(address item) external view returns (AttackInfo memory info); function itemInfo(address item, uint itemId) external view returns (ItemInfo memory info); function equippedOn(address item, uint itemId) external view returns (address hero, uint heroId); function itemAttributes(address item, uint itemId) external view returns (int32[] memory values, uint8[] memory ids); function consumableAttributes(address item) external view returns (int32[] memory values, uint8[] memory ids); function consumableStats(address item) external view returns (IStatController.ChangeableStats memory stats); function casterAttributes(address item, uint itemId) external view returns (int32[] memory values, uint8[] memory ids); function targetAttributes(address item, uint itemId) external view returns (int32[] memory values, uint8[] memory ids); function itemAttackInfo(address item, uint itemId) external view returns (AttackInfo memory info); function score(address item, uint tokenId) external view returns (uint); function isAllowedToTransfer(address item, uint tokenId) external view returns (bool); // --- function mint(address item, address recipient) external returns (uint itemId); function reduceDurability(address hero, uint heroId, uint8 biome, bool reduceDurabilityAllSkills) external; function destroy(address item, uint tokenId) external; function takeOffDirectly( address item, uint itemId, address hero, uint heroId, uint8 itemSlot, address destination, bool broken ) external; /// @notice SIP-003: item fragility counter that displays the chance of an unsuccessful repair. /// @dev [0...100%], decimals 3, so the value is in the range [0...10_000] function itemFragility(address item, uint itemId) external view returns (uint); /// @notice SIP-003: The quest mechanic that previously burned the item will increase its fragility by 1% function incBrokenItemFragility(address item, uint itemId) external; function equip( address hero, uint heroId, address[] calldata items, uint[] calldata itemIds, uint8[] calldata itemSlots ) external; }
// SPDX-License-Identifier: BUSL-1.1 pragma solidity 0.8.23; interface IOracle { function getRandomNumber(uint max, uint seed) external returns (uint); function getRandomNumberInRange(uint min, uint max, uint seed) external returns (uint); }
// SPDX-License-Identifier: BUSL-1.1 pragma solidity 0.8.23; import "../openzeppelin/EnumerableSet.sol"; import "../openzeppelin/EnumerableMap.sol"; interface IStatController { /// @custom:storage-location erc7201:stat.controller.main struct MainState { mapping(bytes32 => bytes32[]) heroTotalAttributes; /// @dev heroAdr+heroId => int32 packed strength, dexterity, vitality, energy mapping(bytes32 => bytes32) _heroCore; mapping(bytes32 => bytes32[]) heroBonusAttributes; mapping(bytes32 => bytes32[]) heroTemporallyAttributes; /// @dev heroAdr+heroId => uint32 packed level, experience, life, mana, lifeChances mapping(bytes32 => bytes32) heroStats; /// @dev heroAdr+heroId+itemSlot => itemAdr + itemId mapping(bytes32 => bytes32) heroSlots; /// @dev heroAdr+heroId => busy slots uint8[] packed mapping(bytes32 => bytes32) heroBusySlots; mapping(bytes32 => EnumerableSet.AddressSet) usedConsumables; /// @dev heroCustomDataV2 is used instead mapping(bytes32 => mapping(bytes32 => uint)) _deprecated_heroCustomData; mapping(bytes32 => uint) globalCustomData; /// @notice packNftIdWithValue(hero, heroId, ngLevel) => hero custom data map /// @dev initially it was packedHero => hero custom data map mapping(bytes32 => EnumerableMap.Bytes32ToUintMap) heroCustomDataV2; } enum ATTRIBUTES { // core STRENGTH, // 0 DEXTERITY, // 1 VITALITY, // 2 ENERGY, // 3 // attributes DAMAGE_MIN, // 4 DAMAGE_MAX, // 5 ATTACK_RATING, // 6 DEFENSE, // 7 BLOCK_RATING, // 8 LIFE, // 9 MANA, // 10 // resistance FIRE_RESISTANCE, // 11 COLD_RESISTANCE, // 12 LIGHTNING_RESISTANCE, // 13 // dmg against DMG_AGAINST_HUMAN, // 14 DMG_AGAINST_UNDEAD, // 15 DMG_AGAINST_DAEMON, // 16 DMG_AGAINST_BEAST, // 17 // defence against DEF_AGAINST_HUMAN, // 18 DEF_AGAINST_UNDEAD, // 19 DEF_AGAINST_DAEMON, // 20 DEF_AGAINST_BEAST, // 21 // --- unique, not augmentable // hero will not die until have positive chances LIFE_CHANCES, // 22 // increase chance to get an item MAGIC_FIND, // 23 // decrease chance to get an item DESTROY_ITEMS, // 24 // percent of chance x2 dmg CRITICAL_HIT, // 25 // dmg factors MELEE_DMG_FACTOR, // 26 FIRE_DMG_FACTOR, // 27 COLD_DMG_FACTOR, // 28 LIGHTNING_DMG_FACTOR, // 29 // increase attack rating on given percent AR_FACTOR, // 30 // percent of damage will be converted to HP LIFE_STOLEN_PER_HIT, // 31 // amount of mana restored after each battle MANA_AFTER_KILL, // 32 // reduce all damage on percent after all other reductions DAMAGE_REDUCTION, // 33 // -- statuses // chance to stun an enemy, stunned enemy skip next hit STUN, // 34 // chance burn an enemy, burned enemy will loss 50% of defence BURN, // 35 // chance freeze an enemy, frozen enemy will loss 50% of MELEE damage FREEZE, // 36 // chance to reduce enemy's attack rating on 50% CONFUSE, // 37 // chance curse an enemy, cursed enemy will loss 50% of resistance CURSE, // 38 // percent of dmg return to attacker REFLECT_DAMAGE_MELEE, // 39 REFLECT_DAMAGE_MAGIC, // 40 // chance to poison enemy, poisoned enemy will loss 10% of the current health POISON, // 41 // reduce chance get any of uniq statuses RESIST_TO_STATUSES, // 42 END_SLOT // 43 } // possible // HEAL_FACTOR struct CoreAttributes { int32 strength; int32 dexterity; int32 vitality; int32 energy; } struct ChangeableStats { uint32 level; uint32 experience; uint32 life; uint32 mana; uint32 lifeChances; } enum ItemSlots { UNKNOWN, // 0 HEAD, // 1 BODY, // 2 GLOVES, // 3 BELT, // 4 AMULET, // 5 BOOTS, // 6 RIGHT_RING, // 7 LEFT_RING, // 8 RIGHT_HAND, // 9 LEFT_HAND, // 10 TWO_HAND, // 11 SKILL_1, // 12 SKILL_2, // 13 SKILL_3, // 14 END_SLOT // 15 } struct NftItem { address token; uint tokenId; } enum Race { UNKNOWN, // 0 HUMAN, // 1 UNDEAD, // 2 DAEMON, // 3 BEAST, // 4 END_SLOT // 5 } struct ChangeAttributesInfo { address heroToken; uint heroTokenId; int32[] changeAttributes; bool add; bool temporally; } struct BuffInfo { address heroToken; uint heroTokenId; uint32 heroLevel; address[] buffTokens; uint[] buffTokenIds; } /// @dev This struct is used inside event, so it's moved here from lib struct ActionInternalInfo { int32[] posAttributes; int32[] negAttributes; uint32 experience; int32 heal; int32 manaRegen; int32 lifeChancesRecovered; int32 damage; int32 manaConsumed; address[] mintedItems; } function initNewHero(address token, uint tokenId, uint heroClass) external; function heroAttributes(address token, uint tokenId) external view returns (int32[] memory); function heroAttribute(address token, uint tokenId, uint index) external view returns (int32); function heroAttributesLength(address token, uint tokenId) external view returns (uint); function heroBaseAttributes(address token, uint tokenId) external view returns (CoreAttributes memory); function heroCustomData(address token, uint tokenId, bytes32 index) external view returns (uint); function globalCustomData(bytes32 index) external view returns (uint); function heroStats(address token, uint tokenId) external view returns (ChangeableStats memory); function heroItemSlot(address token, uint64 tokenId, uint8 itemSlot) external view returns (bytes32 nftPacked); function heroItemSlots(address heroToken, uint heroTokenId) external view returns (uint8[] memory); function isHeroAlive(address heroToken, uint heroTokenId) external view returns (bool); function levelUp(address token, uint tokenId, uint heroClass, CoreAttributes memory change) external returns (uint newLvl); function changeHeroItemSlot( address heroToken, uint64 heroTokenId, uint itemType, uint8 itemSlot, address itemToken, uint itemTokenId, bool equip ) external; function changeCurrentStats( address token, uint tokenId, ChangeableStats memory change, bool increase ) external; function changeBonusAttributes(ChangeAttributesInfo memory info) external; function registerConsumableUsage(address heroToken, uint heroTokenId, address item) external; function clearUsedConsumables(address heroToken, uint heroTokenId) external; function clearTemporallyAttributes(address heroToken, uint heroTokenId) external; function buffHero(BuffInfo memory info) external view returns (int32[] memory attributes, int32 manaConsumed); function setHeroCustomData(address token, uint tokenId, bytes32 index, uint value) external; function setGlobalCustomData(bytes32 index, uint value) external; /// @notice Restore life and mana during reinforcement /// @dev Life and mana will be increased on ((current life/mana attr value) - (prev life/mana attr value)) /// @param prevAttributes Hero attributes before reinforcement function restoreLifeAndMana(address heroToken, uint heroTokenId, int32[] memory prevAttributes) external; function reborn(address heroToken, uint heroTokenId, uint heroClass) external; }
// SPDX-License-Identifier: BUSL-1.1 pragma solidity 0.8.23; import "../interfaces/IGOC.sol"; import "../interfaces/IStatController.sol"; import "../interfaces/IItemController.sol"; import "./IController.sol"; import "./IOracle.sol"; import "./IHeroController.sol"; import "../openzeppelin/EnumerableSet.sol"; interface IStoryController { enum AnswerResultId { UNKNOWN, // 0 SUCCESS, // 1 ATTRIBUTE_FAIL, // 2 RANDOM_FAIL, // 3 DELAY_FAIL, // 4 HERO_CUSTOM_DATA_FAIL, // 5 GLOBAL_CUSTOM_DATA_FAIL, // 6 END_SLOT } enum CustomDataResult { UNKNOWN, // 0 HERO_SUCCESS, // 1 HERO_FAIL, // 2 GLOBAL_SUCCESS, // 3 GLOBAL_FAIL, // 4 END_SLOT } /// @custom:storage-location erc7201:story.controller.main struct MainState { // --- STORY REG INFO --- /// @dev Uniq story identification. mapping(uint32 => uint16) storyIds; /// @dev Revers mapping for stories for using in the next object rewrite logic. mapping(uint16 => uint32) idToStory; /// @dev Store used ids for stories. mapping(uint16 => bool) _usedStoryIds; /// @dev Prevent register the story twice mapping(uint32 => bool) registeredStories; // --- ANSWER MAPPING --- /// @dev storyId => all story pages. We need to have this mapping for properly remove meta info mapping(uint16 => EnumerableSet.UintSet) allStoryPages; /// @dev storyId => all possible answers. We need to have this mapping for properly remove meta info mapping(uint16 => EnumerableSet.Bytes32Set) allStoryAnswers; /// @dev storyId + pageId + heroClass (zero is default answers) => storyId + pageId + heroClass (zero is default answers) + answerId mapping(bytes32 => bytes32[]) answers; /// @dev answerUnPackedId + answerResultId => nextPageIds (will be chosen randomly from this array) /// where answerResultId is: /// 0 - unknown, /// 1 - success, /// 2 - attr fail /// 3 - random fail /// 4 - delay fail /// 5 - hero custom data fail /// 6 - global custom data fail /// see COUNT_ANSWER_RESULT_IDS mapping(bytes32 => uint16[]) nextPageIds; /// @dev story + pageId + heroClass (zero is default answers) => random nextObjs (adr + id, like packed nft id) mapping(bytes32 => uint32[]) nextObjectsRewrite; /// @dev answerPackedId => packed array of uint32[] /// 0 - random requirement(uint32, 1 - 99% success of this action, zero means no check) /// 1 - delay requirement(uint32, if time since the last call more than this value the check is fail, zero means no check) /// 2 - isFinalAnswer(uint8) mapping(bytes32 => bytes32) answerAttributes; // --- ANSWER REQUIREMENTS --- /// @dev answerPackedId => array of AttributeRequirementsPacked mapping(bytes32 => bytes32[]) attributeRequirements; /// @dev answerPackedId=> array of ItemRequirementsPacked mapping(bytes32 => bytes32[]) itemRequirements; /// @dev answerPackedId => array of TokenRequirementsPacked mapping(bytes32 => bytes32[]) tokenRequirements; /// @dev answerPackedId => custom data for hero mapping(bytes32 => CustomDataRequirementPacked[]) heroCustomDataRequirement; /// @dev answerPackedId => global custom data mapping(bytes32 => CustomDataRequirementPacked[]) globalCustomDataRequirement; // --- ANSWER RESULTS --- /// @dev answerPackedId => change attributes mapping(bytes32 => bytes32[]) successInfoAttributes; /// @dev answerPackedId => change stats mapping(bytes32 => bytes32) successInfoStats; /// @dev answerPackedId => mint items mapping(bytes32 => bytes32[]) successInfoMintItems; /// @dev answerPackedId => change attributes mapping(bytes32 => bytes32[]) failInfoAttributes; /// @dev answerPackedId => change stats mapping(bytes32 => bytes32) failInfoStats; /// @dev answerPackedId => mint items mapping(bytes32 => bytes32[]) failInfoMintItems; /// @dev answerUnPackedId + CustomDataResult => custom data array change /// where CustomDataResult is /// 1 - hero success /// 2 - hero fail /// 3 - global success /// 4 - global fail /// see COUNT_CUSTOM_DATA_RESULT_IDS mapping(bytes32 => bytes32[]) customDataResult; /// @notice answerPackedId => slot+chance+stopIfBurnt /// @dev Since SIP-003 the items are not burn but broke mapping(bytes32 => bytes32[]) burnItem; // --- GENERAL STORY REQUIREMENTS --- /// @dev story => Custom hero data requirements for a story. If exist and hero is not eligible should be not chose in a dungeon. mapping(uint => CustomDataRequirementRangePacked[]) storyRequiredHeroData; /// @dev story => Minimal level for the history. 0 means no requirements. mapping(uint => uint) storyRequiredLevel; // --- HERO STATES --- /// @dev hero + heroId + storyId => pageId + heroLastActionTS mapping(bytes32 => bytes32) heroState; // --- OTHER --- /// @dev storyId => build hash for the last update mapping(uint16 => uint) storyBuildHash; /// @notice Number of already minted items by the user within the given iteration of the story. /// Only minting of the given number of items is allowed per iteration (see MAX_MINTED_ITEMS_PER_ITERATION). /// @dev hero, heroId, story => mintedInIteration /// This map is not cleared: storyId:objectId is 1:1, each object has own sequence of iterations without duplicates mapping(bytes32 => mapping(uint iteration => uint countMintedItems)) mintedInIteration; } /// @dev We need to have flat structure coz Solidity can not handle arrays of structs properly struct StoryMetaInfo { uint16 storyId; // --- story reqs bytes32[] requiredCustomDataIndex; uint64[] requiredCustomDataMinValue; uint64[] requiredCustomDataMaxValue; bool[] requiredCustomDataIsHero; uint minLevel; // --- answer reqs AnswersMeta answersMeta; AnswerNextPageMeta answerNextPage; AnswerAttributeRequirementsMeta answerAttributeRequirements; AnswerItemRequirementsMeta answerItemRequirements; AnswerTokenRequirementsMeta answerTokenRequirements; AnswerAttributesMeta answerAttributes; AnswerCustomDataMeta answerHeroCustomDataRequirement; AnswerCustomDataMeta answerGlobalCustomDataRequirement; // --- answer results AnswerBurnRandomItemMeta answerBurnRandomItemMeta; NextObjRewriteMeta nextObjRewriteMeta; // --- story results AnswerResultMeta successInfo; AnswerResultMeta failInfo; AnswerCustomDataResultMeta successHeroCustomData; AnswerCustomDataResultMeta failHeroCustomData; AnswerCustomDataResultMeta successGlobalCustomData; AnswerCustomDataResultMeta failGlobalCustomData; } struct NextObjRewriteMeta { uint16[] nextObjPageIds; uint8[] nextObjHeroClasses; uint32[][] nextObjIds; } struct AnswersMeta { uint16[] answerPageIds; uint8[] answerHeroClasses; uint16[] answerIds; } struct AnswerNextPageMeta { uint16[] pageId; uint8[] heroClass; uint16[] answerId; uint8[] answerResultIds; uint16[][] answerNextPageIds; } struct AnswerAttributeRequirementsMeta { uint16[] pageId; uint8[] heroClass; uint16[] answerId; bool[][] cores; uint8[][] ids; int32[][] values; } struct AnswerItemRequirementsMeta { uint16[] pageId; uint8[] heroClass; uint16[] answerId; address[][] requireItems; bool[][] requireItemBurn; bool[][] requireItemEquipped; } struct AnswerTokenRequirementsMeta { uint16[] pageId; uint8[] heroClass; uint16[] answerId; address[][] requireToken; uint88[][] requireAmount; bool[][] requireTransfer; } struct AnswerAttributesMeta { uint16[] pageId; uint8[] heroClass; uint16[] answerId; uint32[] randomRequirements; uint32[] delayRequirements; bool[] isFinalAnswer; } struct AnswerCustomDataMeta { uint16[] pageId; uint8[] heroClass; uint16[] answerId; bytes32[][] dataIndexes; bool[][] mandatory; uint64[][] dataValuesMin; uint64[][] dataValuesMax; } struct AnswerResultMeta { uint16[] pageId; uint8[] heroClass; uint16[] answerId; uint8[][] attributeIds; /// @dev Max value is limitied by int24, see toBytes32ArrayWithIds impl int32[][] attributeValues; uint32[] experience; int32[] heal; int32[] manaRegen; int32[] lifeChancesRecovered; int32[] damage; int32[] manaConsumed; address[][] mintItems; uint32[][] mintItemsChances; } struct AnswerCustomDataResultMeta { uint16[] pageId; uint8[] heroClass; uint16[] answerId; bytes32[][] dataIndexes; int16[][] dataValues; } struct AnswerBurnRandomItemMeta { uint16[] pageId; uint8[] heroClass; uint16[] answerId; /// @notice 0 - random slot uint8[][] slots; /// @notice typical chances are [0..100] (no decimals here) uint64[][] chances; /// @notice Since SIP-003 the burning is replaced by breaking bu the name is kept as is bool[][] isStopIfBurnt; } struct CustomDataRequirementPacked { bytes32 index; /// @dev min(uint64) + max(uint64) + mandatory(uint8) bytes32 data; } struct CustomDataRequirementRangePacked { bytes32 index; /// @dev min(uint64) + max(uint64) + isHeroData(uint8) bytes32 data; } struct StatsChange { uint32 experience; int32 heal; int32 manaRegen; int32 lifeChancesRecovered; int32 damage; int32 manaConsumed; } struct StoryActionContext { uint stageId; uint iteration; bytes32 answerIdHash; bytes32 answerAttributes; address sender; address heroToken; IController controller; IStatController statController; IHeroController heroController; IOracle oracle; IItemController itemController; uint8 heroClass; uint8 heroClassFromAnswerHash; uint8 biome; uint16 storyId; uint16 storyIdFromAnswerHash; uint16 pageIdFromAnswerHash; uint16 answerNumber; uint16 pageId; uint32 objectId; uint64 dungeonId; uint40 heroLastActionTS; uint80 heroTokenId; IStatController.ChangeableStats heroStats; } // --- WRITE --- function storyAction( address sender, uint64 dungeonId, uint32 objectId, uint stageId, address heroToken, uint heroTokenId, uint8 biome, uint iteration, bytes memory data ) external returns (IGOC.ActionResult memory); // --- READ --- function isStoryAvailableForHero(uint32 objectId, address heroToken, uint heroTokenId) external view returns (bool); function idToStory(uint16 id) external view returns (uint32 objectId); function heroPage(address hero, uint80 heroId, uint16 storyId) external view returns (uint16 pageId); function storyIds(uint32 objectId) external view returns (uint16); function registeredStories(uint32 objectId) external view returns (bool); }
// SPDX-License-Identifier: MIT // OpenZeppelin Contracts (last updated v5.0.0) (utils/structs/EnumerableMap.sol) // This file was procedurally generated from scripts/generate/templates/EnumerableMap.js. pragma solidity ^0.8.20; import {EnumerableSet} from "./EnumerableSet.sol"; /** * @dev Library for managing an enumerable variant of Solidity's * https://solidity.readthedocs.io/en/latest/types.html#mapping-types[`mapping`] * type. * * Maps have the following properties: * * - Entries are added, removed, and checked for existence in constant time * (O(1)). * - Entries are enumerated in O(n). No guarantees are made on the ordering. * * ```solidity * contract Example { * // Add the library methods * using EnumerableMap for EnumerableMap.UintToAddressMap; * * // Declare a set state variable * EnumerableMap.UintToAddressMap private myMap; * } * ``` * * The following map types are supported: * * - `uint256 -> address` (`UintToAddressMap`) since v3.0.0 * - `address -> uint256` (`AddressToUintMap`) since v4.6.0 * - `bytes32 -> bytes32` (`Bytes32ToBytes32Map`) since v4.6.0 * - `uint256 -> uint256` (`UintToUintMap`) since v4.7.0 * - `bytes32 -> uint256` (`Bytes32ToUintMap`) since v4.7.0 * * [WARNING] * ==== * Trying to delete such a structure from storage will likely result in data corruption, rendering the structure * unusable. * See https://github.com/ethereum/solidity/pull/11843[ethereum/solidity#11843] for more info. * * In order to clean an EnumerableMap, you can either remove all elements one by one or create a fresh instance using an * array of EnumerableMap. * ==== */ library EnumerableMap { using EnumerableSet for EnumerableSet.Bytes32Set; // To implement this library for multiple types with as little code repetition as possible, we write it in // terms of a generic Map type with bytes32 keys and values. The Map implementation uses private functions, // and user-facing implementations such as `UintToAddressMap` are just wrappers around the underlying Map. // This means that we can only create new EnumerableMaps for types that fit in bytes32. /** * @dev Query for a nonexistent map key. */ error EnumerableMapNonexistentKey(bytes32 key); struct Bytes32ToBytes32Map { // Storage of keys EnumerableSet.Bytes32Set _keys; mapping(bytes32 key => bytes32) _values; } /** * @dev Adds a key-value pair to a map, or updates the value for an existing * key. O(1). * * Returns true if the key was added to the map, that is if it was not * already present. */ function set(Bytes32ToBytes32Map storage map, bytes32 key, bytes32 value) internal returns (bool) { map._values[key] = value; return map._keys.add(key); } /** * @dev Removes a key-value pair from a map. O(1). * * Returns true if the key was removed from the map, that is if it was present. */ function remove(Bytes32ToBytes32Map storage map, bytes32 key) internal returns (bool) { delete map._values[key]; return map._keys.remove(key); } /** * @dev Returns true if the key is in the map. O(1). */ function contains(Bytes32ToBytes32Map storage map, bytes32 key) internal view returns (bool) { return map._keys.contains(key); } /** * @dev Returns the number of key-value pairs in the map. O(1). */ function length(Bytes32ToBytes32Map storage map) internal view returns (uint256) { return map._keys.length(); } /** * @dev Returns the key-value pair stored at position `index` in the map. O(1). * * Note that there are no guarantees on the ordering of entries inside the * array, and it may change when more entries are added or removed. * * Requirements: * * - `index` must be strictly less than {length}. */ function at(Bytes32ToBytes32Map storage map, uint256 index) internal view returns (bytes32, bytes32) { bytes32 key = map._keys.at(index); return (key, map._values[key]); } /** * @dev Tries to returns the value associated with `key`. O(1). * Does not revert if `key` is not in the map. */ function tryGet(Bytes32ToBytes32Map storage map, bytes32 key) internal view returns (bool, bytes32) { bytes32 value = map._values[key]; if (value == bytes32(0)) { return (contains(map, key), bytes32(0)); } else { return (true, value); } } /** * @dev Returns the value associated with `key`. O(1). * * Requirements: * * - `key` must be in the map. */ function get(Bytes32ToBytes32Map storage map, bytes32 key) internal view returns (bytes32) { bytes32 value = map._values[key]; if (value == 0 && !contains(map, key)) { revert EnumerableMapNonexistentKey(key); } return value; } /** * @dev Return the an array containing all the keys * * WARNING: This operation will copy the entire storage to memory, which can be quite expensive. This is designed * to mostly be used by view accessors that are queried without any gas fees. Developers should keep in mind that * this function has an unbounded cost, and using it as part of a state-changing function may render the function * uncallable if the map grows to a point where copying to memory consumes too much gas to fit in a block. */ function keys(Bytes32ToBytes32Map storage map) internal view returns (bytes32[] memory) { return map._keys.values(); } // UintToUintMap struct UintToUintMap { Bytes32ToBytes32Map _inner; } /** * @dev Adds a key-value pair to a map, or updates the value for an existing * key. O(1). * * Returns true if the key was added to the map, that is if it was not * already present. */ function set(UintToUintMap storage map, uint256 key, uint256 value) internal returns (bool) { return set(map._inner, bytes32(key), bytes32(value)); } /** * @dev Removes a value from a map. O(1). * * Returns true if the key was removed from the map, that is if it was present. */ function remove(UintToUintMap storage map, uint256 key) internal returns (bool) { return remove(map._inner, bytes32(key)); } /** * @dev Returns true if the key is in the map. O(1). */ function contains(UintToUintMap storage map, uint256 key) internal view returns (bool) { return contains(map._inner, bytes32(key)); } /** * @dev Returns the number of elements in the map. O(1). */ function length(UintToUintMap storage map) internal view returns (uint256) { return length(map._inner); } /** * @dev Returns the element stored at position `index` in the map. O(1). * Note that there are no guarantees on the ordering of values inside the * array, and it may change when more values are added or removed. * * Requirements: * * - `index` must be strictly less than {length}. */ function at(UintToUintMap storage map, uint256 index) internal view returns (uint256, uint256) { (bytes32 key, bytes32 value) = at(map._inner, index); return (uint256(key), uint256(value)); } /** * @dev Tries to returns the value associated with `key`. O(1). * Does not revert if `key` is not in the map. */ function tryGet(UintToUintMap storage map, uint256 key) internal view returns (bool, uint256) { (bool success, bytes32 value) = tryGet(map._inner, bytes32(key)); return (success, uint256(value)); } /** * @dev Returns the value associated with `key`. O(1). * * Requirements: * * - `key` must be in the map. */ function get(UintToUintMap storage map, uint256 key) internal view returns (uint256) { return uint256(get(map._inner, bytes32(key))); } /** * @dev Return the an array containing all the keys * * WARNING: This operation will copy the entire storage to memory, which can be quite expensive. This is designed * to mostly be used by view accessors that are queried without any gas fees. Developers should keep in mind that * this function has an unbounded cost, and using it as part of a state-changing function may render the function * uncallable if the map grows to a point where copying to memory consumes too much gas to fit in a block. */ function keys(UintToUintMap storage map) internal view returns (uint256[] memory) { bytes32[] memory store = keys(map._inner); uint256[] memory result; /// @solidity memory-safe-assembly assembly { result := store } return result; } // UintToAddressMap struct UintToAddressMap { Bytes32ToBytes32Map _inner; } /** * @dev Adds a key-value pair to a map, or updates the value for an existing * key. O(1). * * Returns true if the key was added to the map, that is if it was not * already present. */ function set(UintToAddressMap storage map, uint256 key, address value) internal returns (bool) { return set(map._inner, bytes32(key), bytes32(uint256(uint160(value)))); } /** * @dev Removes a value from a map. O(1). * * Returns true if the key was removed from the map, that is if it was present. */ function remove(UintToAddressMap storage map, uint256 key) internal returns (bool) { return remove(map._inner, bytes32(key)); } /** * @dev Returns true if the key is in the map. O(1). */ function contains(UintToAddressMap storage map, uint256 key) internal view returns (bool) { return contains(map._inner, bytes32(key)); } /** * @dev Returns the number of elements in the map. O(1). */ function length(UintToAddressMap storage map) internal view returns (uint256) { return length(map._inner); } /** * @dev Returns the element stored at position `index` in the map. O(1). * Note that there are no guarantees on the ordering of values inside the * array, and it may change when more values are added or removed. * * Requirements: * * - `index` must be strictly less than {length}. */ function at(UintToAddressMap storage map, uint256 index) internal view returns (uint256, address) { (bytes32 key, bytes32 value) = at(map._inner, index); return (uint256(key), address(uint160(uint256(value)))); } /** * @dev Tries to returns the value associated with `key`. O(1). * Does not revert if `key` is not in the map. */ function tryGet(UintToAddressMap storage map, uint256 key) internal view returns (bool, address) { (bool success, bytes32 value) = tryGet(map._inner, bytes32(key)); return (success, address(uint160(uint256(value)))); } /** * @dev Returns the value associated with `key`. O(1). * * Requirements: * * - `key` must be in the map. */ function get(UintToAddressMap storage map, uint256 key) internal view returns (address) { return address(uint160(uint256(get(map._inner, bytes32(key))))); } /** * @dev Return the an array containing all the keys * * WARNING: This operation will copy the entire storage to memory, which can be quite expensive. This is designed * to mostly be used by view accessors that are queried without any gas fees. Developers should keep in mind that * this function has an unbounded cost, and using it as part of a state-changing function may render the function * uncallable if the map grows to a point where copying to memory consumes too much gas to fit in a block. */ function keys(UintToAddressMap storage map) internal view returns (uint256[] memory) { bytes32[] memory store = keys(map._inner); uint256[] memory result; /// @solidity memory-safe-assembly assembly { result := store } return result; } // AddressToUintMap struct AddressToUintMap { Bytes32ToBytes32Map _inner; } /** * @dev Adds a key-value pair to a map, or updates the value for an existing * key. O(1). * * Returns true if the key was added to the map, that is if it was not * already present. */ function set(AddressToUintMap storage map, address key, uint256 value) internal returns (bool) { return set(map._inner, bytes32(uint256(uint160(key))), bytes32(value)); } /** * @dev Removes a value from a map. O(1). * * Returns true if the key was removed from the map, that is if it was present. */ function remove(AddressToUintMap storage map, address key) internal returns (bool) { return remove(map._inner, bytes32(uint256(uint160(key)))); } /** * @dev Returns true if the key is in the map. O(1). */ function contains(AddressToUintMap storage map, address key) internal view returns (bool) { return contains(map._inner, bytes32(uint256(uint160(key)))); } /** * @dev Returns the number of elements in the map. O(1). */ function length(AddressToUintMap storage map) internal view returns (uint256) { return length(map._inner); } /** * @dev Returns the element stored at position `index` in the map. O(1). * Note that there are no guarantees on the ordering of values inside the * array, and it may change when more values are added or removed. * * Requirements: * * - `index` must be strictly less than {length}. */ function at(AddressToUintMap storage map, uint256 index) internal view returns (address, uint256) { (bytes32 key, bytes32 value) = at(map._inner, index); return (address(uint160(uint256(key))), uint256(value)); } /** * @dev Tries to returns the value associated with `key`. O(1). * Does not revert if `key` is not in the map. */ function tryGet(AddressToUintMap storage map, address key) internal view returns (bool, uint256) { (bool success, bytes32 value) = tryGet(map._inner, bytes32(uint256(uint160(key)))); return (success, uint256(value)); } /** * @dev Returns the value associated with `key`. O(1). * * Requirements: * * - `key` must be in the map. */ function get(AddressToUintMap storage map, address key) internal view returns (uint256) { return uint256(get(map._inner, bytes32(uint256(uint160(key))))); } /** * @dev Return the an array containing all the keys * * WARNING: This operation will copy the entire storage to memory, which can be quite expensive. This is designed * to mostly be used by view accessors that are queried without any gas fees. Developers should keep in mind that * this function has an unbounded cost, and using it as part of a state-changing function may render the function * uncallable if the map grows to a point where copying to memory consumes too much gas to fit in a block. */ function keys(AddressToUintMap storage map) internal view returns (address[] memory) { bytes32[] memory store = keys(map._inner); address[] memory result; /// @solidity memory-safe-assembly assembly { result := store } return result; } // Bytes32ToUintMap struct Bytes32ToUintMap { Bytes32ToBytes32Map _inner; } /** * @dev Adds a key-value pair to a map, or updates the value for an existing * key. O(1). * * Returns true if the key was added to the map, that is if it was not * already present. */ function set(Bytes32ToUintMap storage map, bytes32 key, uint256 value) internal returns (bool) { return set(map._inner, key, bytes32(value)); } /** * @dev Removes a value from a map. O(1). * * Returns true if the key was removed from the map, that is if it was present. */ function remove(Bytes32ToUintMap storage map, bytes32 key) internal returns (bool) { return remove(map._inner, key); } /** * @dev Returns true if the key is in the map. O(1). */ function contains(Bytes32ToUintMap storage map, bytes32 key) internal view returns (bool) { return contains(map._inner, key); } /** * @dev Returns the number of elements in the map. O(1). */ function length(Bytes32ToUintMap storage map) internal view returns (uint256) { return length(map._inner); } /** * @dev Returns the element stored at position `index` in the map. O(1). * Note that there are no guarantees on the ordering of values inside the * array, and it may change when more values are added or removed. * * Requirements: * * - `index` must be strictly less than {length}. */ function at(Bytes32ToUintMap storage map, uint256 index) internal view returns (bytes32, uint256) { (bytes32 key, bytes32 value) = at(map._inner, index); return (key, uint256(value)); } /** * @dev Tries to returns the value associated with `key`. O(1). * Does not revert if `key` is not in the map. */ function tryGet(Bytes32ToUintMap storage map, bytes32 key) internal view returns (bool, uint256) { (bool success, bytes32 value) = tryGet(map._inner, key); return (success, uint256(value)); } /** * @dev Returns the value associated with `key`. O(1). * * Requirements: * * - `key` must be in the map. */ function get(Bytes32ToUintMap storage map, bytes32 key) internal view returns (uint256) { return uint256(get(map._inner, key)); } /** * @dev Return the an array containing all the keys * * WARNING: This operation will copy the entire storage to memory, which can be quite expensive. This is designed * to mostly be used by view accessors that are queried without any gas fees. Developers should keep in mind that * this function has an unbounded cost, and using it as part of a state-changing function may render the function * uncallable if the map grows to a point where copying to memory consumes too much gas to fit in a block. */ function keys(Bytes32ToUintMap storage map) internal view returns (bytes32[] memory) { bytes32[] memory store = keys(map._inner); bytes32[] memory result; /// @solidity memory-safe-assembly assembly { result := store } return result; } }
// SPDX-License-Identifier: MIT // OpenZeppelin Contracts (last updated v5.0.0) (utils/structs/EnumerableSet.sol) // This file was procedurally generated from scripts/generate/templates/EnumerableSet.js. pragma solidity ^0.8.20; /** * @dev Library for managing * https://en.wikipedia.org/wiki/Set_(abstract_data_type)[sets] of primitive * types. * * Sets have the following properties: * * - Elements are added, removed, and checked for existence in constant time * (O(1)). * - Elements are enumerated in O(n). No guarantees are made on the ordering. * * ```solidity * contract Example { * // Add the library methods * using EnumerableSet for EnumerableSet.AddressSet; * * // Declare a set state variable * EnumerableSet.AddressSet private mySet; * } * ``` * * As of v3.3.0, sets of type `bytes32` (`Bytes32Set`), `address` (`AddressSet`) * and `uint256` (`UintSet`) are supported. * * [WARNING] * ==== * Trying to delete such a structure from storage will likely result in data corruption, rendering the structure * unusable. * See https://github.com/ethereum/solidity/pull/11843[ethereum/solidity#11843] for more info. * * In order to clean an EnumerableSet, you can either remove all elements one by one or create a fresh instance using an * array of EnumerableSet. * ==== */ library EnumerableSet { // To implement this library for multiple types with as little code // repetition as possible, we write it in terms of a generic Set type with // bytes32 values. // The Set implementation uses private functions, and user-facing // implementations (such as AddressSet) are just wrappers around the // underlying Set. // This means that we can only create new EnumerableSets for types that fit // in bytes32. struct Set { // Storage of set values bytes32[] _values; // Position is the index of the value in the `values` array plus 1. // Position 0 is used to mean a value is not in the set. mapping(bytes32 value => uint256) _positions; } /** * @dev Add a value to a set. O(1). * * Returns true if the value was added to the set, that is if it was not * already present. */ function _add(Set storage set, bytes32 value) private returns (bool) { if (!_contains(set, value)) { set._values.push(value); // The value is stored at length-1, but we add 1 to all indexes // and use 0 as a sentinel value set._positions[value] = set._values.length; return true; } else { return false; } } /** * @dev Removes a value from a set. O(1). * * Returns true if the value was removed from the set, that is if it was * present. */ function _remove(Set storage set, bytes32 value) private returns (bool) { // We cache the value's position to prevent multiple reads from the same storage slot uint256 position = set._positions[value]; if (position != 0) { // Equivalent to contains(set, value) // To delete an element from the _values array in O(1), we swap the element to delete with the last one in // the array, and then remove the last element (sometimes called as 'swap and pop'). // This modifies the order of the array, as noted in {at}. uint256 valueIndex = position - 1; uint256 lastIndex = set._values.length - 1; if (valueIndex != lastIndex) { bytes32 lastValue = set._values[lastIndex]; // Move the lastValue to the index where the value to delete is set._values[valueIndex] = lastValue; // Update the tracked position of the lastValue (that was just moved) set._positions[lastValue] = position; } // Delete the slot where the moved value was stored set._values.pop(); // Delete the tracked position for the deleted slot delete set._positions[value]; return true; } else { return false; } } /** * @dev Returns true if the value is in the set. O(1). */ function _contains(Set storage set, bytes32 value) private view returns (bool) { return set._positions[value] != 0; } /** * @dev Returns the number of values on the set. O(1). */ function _length(Set storage set) private view returns (uint256) { return set._values.length; } /** * @dev Returns the value stored at position `index` in the set. O(1). * * Note that there are no guarantees on the ordering of values inside the * array, and it may change when more values are added or removed. * * Requirements: * * - `index` must be strictly less than {length}. */ function _at(Set storage set, uint256 index) private view returns (bytes32) { return set._values[index]; } /** * @dev Return the entire set in an array * * WARNING: This operation will copy the entire storage to memory, which can be quite expensive. This is designed * to mostly be used by view accessors that are queried without any gas fees. Developers should keep in mind that * this function has an unbounded cost, and using it as part of a state-changing function may render the function * uncallable if the set grows to a point where copying to memory consumes too much gas to fit in a block. */ function _values(Set storage set) private view returns (bytes32[] memory) { return set._values; } // Bytes32Set struct Bytes32Set { Set _inner; } /** * @dev Add a value to a set. O(1). * * Returns true if the value was added to the set, that is if it was not * already present. */ function add(Bytes32Set storage set, bytes32 value) internal returns (bool) { return _add(set._inner, value); } /** * @dev Removes a value from a set. O(1). * * Returns true if the value was removed from the set, that is if it was * present. */ function remove(Bytes32Set storage set, bytes32 value) internal returns (bool) { return _remove(set._inner, value); } /** * @dev Returns true if the value is in the set. O(1). */ function contains(Bytes32Set storage set, bytes32 value) internal view returns (bool) { return _contains(set._inner, value); } /** * @dev Returns the number of values in the set. O(1). */ function length(Bytes32Set storage set) internal view returns (uint256) { return _length(set._inner); } /** * @dev Returns the value stored at position `index` in the set. O(1). * * Note that there are no guarantees on the ordering of values inside the * array, and it may change when more values are added or removed. * * Requirements: * * - `index` must be strictly less than {length}. */ function at(Bytes32Set storage set, uint256 index) internal view returns (bytes32) { return _at(set._inner, index); } /** * @dev Return the entire set in an array * * WARNING: This operation will copy the entire storage to memory, which can be quite expensive. This is designed * to mostly be used by view accessors that are queried without any gas fees. Developers should keep in mind that * this function has an unbounded cost, and using it as part of a state-changing function may render the function * uncallable if the set grows to a point where copying to memory consumes too much gas to fit in a block. */ function values(Bytes32Set storage set) internal view returns (bytes32[] memory) { bytes32[] memory store = _values(set._inner); bytes32[] memory result; /// @solidity memory-safe-assembly assembly { result := store } return result; } // AddressSet struct AddressSet { Set _inner; } /** * @dev Add a value to a set. O(1). * * Returns true if the value was added to the set, that is if it was not * already present. */ function add(AddressSet storage set, address value) internal returns (bool) { return _add(set._inner, bytes32(uint256(uint160(value)))); } /** * @dev Removes a value from a set. O(1). * * Returns true if the value was removed from the set, that is if it was * present. */ function remove(AddressSet storage set, address value) internal returns (bool) { return _remove(set._inner, bytes32(uint256(uint160(value)))); } /** * @dev Returns true if the value is in the set. O(1). */ function contains(AddressSet storage set, address value) internal view returns (bool) { return _contains(set._inner, bytes32(uint256(uint160(value)))); } /** * @dev Returns the number of values in the set. O(1). */ function length(AddressSet storage set) internal view returns (uint256) { return _length(set._inner); } /** * @dev Returns the value stored at position `index` in the set. O(1). * * Note that there are no guarantees on the ordering of values inside the * array, and it may change when more values are added or removed. * * Requirements: * * - `index` must be strictly less than {length}. */ function at(AddressSet storage set, uint256 index) internal view returns (address) { return address(uint160(uint256(_at(set._inner, index)))); } /** * @dev Return the entire set in an array * * WARNING: This operation will copy the entire storage to memory, which can be quite expensive. This is designed * to mostly be used by view accessors that are queried without any gas fees. Developers should keep in mind that * this function has an unbounded cost, and using it as part of a state-changing function may render the function * uncallable if the set grows to a point where copying to memory consumes too much gas to fit in a block. */ function values(AddressSet storage set) internal view returns (address[] memory) { bytes32[] memory store = _values(set._inner); address[] memory result; /// @solidity memory-safe-assembly assembly { result := store } return result; } // UintSet struct UintSet { Set _inner; } /** * @dev Add a value to a set. O(1). * * Returns true if the value was added to the set, that is if it was not * already present. */ function add(UintSet storage set, uint256 value) internal returns (bool) { return _add(set._inner, bytes32(value)); } /** * @dev Removes a value from a set. O(1). * * Returns true if the value was removed from the set, that is if it was * present. */ function remove(UintSet storage set, uint256 value) internal returns (bool) { return _remove(set._inner, bytes32(value)); } /** * @dev Returns true if the value is in the set. O(1). */ function contains(UintSet storage set, uint256 value) internal view returns (bool) { return _contains(set._inner, bytes32(value)); } /** * @dev Returns the number of values in the set. O(1). */ function length(UintSet storage set) internal view returns (uint256) { return _length(set._inner); } /** * @dev Returns the value stored at position `index` in the set. O(1). * * Note that there are no guarantees on the ordering of values inside the * array, and it may change when more values are added or removed. * * Requirements: * * - `index` must be strictly less than {length}. */ function at(UintSet storage set, uint256 index) internal view returns (uint256) { return uint256(_at(set._inner, index)); } /** * @dev Return the entire set in an array * * WARNING: This operation will copy the entire storage to memory, which can be quite expensive. This is designed * to mostly be used by view accessors that are queried without any gas fees. Developers should keep in mind that * this function has an unbounded cost, and using it as part of a state-changing function may render the function * uncallable if the set grows to a point where copying to memory consumes too much gas to fit in a block. */ function values(UintSet storage set) internal view returns (uint256[] memory) { bytes32[] memory store = _values(set._inner); uint256[] memory result; /// @solidity memory-safe-assembly assembly { result := store } return result; } }
// SPDX-License-Identifier: MIT // OpenZeppelin Contracts (last updated v4.7.0) (metatx/ERC2771Context.sol) pragma solidity ^0.8.1; import "../interfaces/IAppErrors.sol"; /** * @dev Context variant with ERC2771 support. */ // based on https://github.com/OpenZeppelin/openzeppelin-contracts/blob/master/contracts/metatx/ERC2771Context.sol abstract contract ERC2771Context { // for whitelist new relayers need to add new constants and update proxies address private constant GELATO_RELAY_1_BALANCE_ERC_2771 = 0xd8253782c45a12053594b9deB72d8e8aB2Fca54c; address private constant SACRA_RELAY = 0x52CEba41Da235Af367bFC0b0cCd3314cb901bB5F; function isTrustedForwarder(address forwarder) public view virtual returns (bool){ return forwarder == GELATO_RELAY_1_BALANCE_ERC_2771 || forwarder == SACRA_RELAY; } function _msgSender() internal view virtual returns (address sender) { if (isTrustedForwarder(msg.sender)) { // The assembly code is more direct than the Solidity version using `abi.decode`. /// @solidity memory-safe-assembly assembly { sender := shr(96, calldataload(sub(calldatasize(), 20))) } return sender; } else { return msg.sender; } } function _msgData() internal view virtual returns (bytes calldata) { if (isTrustedForwarder(msg.sender)) { return msg.data[: msg.data.length - 20]; } else { return msg.data; } } /// @notice Return true if given address is not a smart contract but a wallet address. /// @dev It is not 100% guarantee after EIP-3074 implementation, use it as an additional check. /// @return true if the address is a wallet. function _isNotSmartContract() internal view returns (bool) { return isTrustedForwarder(msg.sender) || msg.sender == tx.origin; } function onlyEOA() internal view { if (!_isNotSmartContract()) { revert IAppErrors.NotEOA(msg.sender); } } }
{ "evmVersion": "istanbul", "optimizer": { "enabled": true, "runs": 50 }, "outputSelection": { "*": { "*": [ "evm.bytecode", "evm.deployedBytecode", "devdoc", "userdoc", "metadata", "abi" ] } }, "metadata": { "useLiteralContent": true }, "libraries": {} }
Contract Security Audit
- No Contract Security Audit Submitted- Submit Audit Here
[{"inputs":[],"stateMutability":"nonpayable","type":"constructor"},{"inputs":[],"name":"ApproveToZeroAddress","type":"error"},{"inputs":[],"name":"BurnAmountExceedsBalance","type":"error"},{"inputs":[],"name":"ErrorPaused","type":"error"},{"inputs":[],"name":"InsufficientAllowance","type":"error"},{"inputs":[],"name":"MintToZeroAddress","type":"error"},{"inputs":[{"internalType":"address","name":"sender","type":"address"}],"name":"NotMinter","type":"error"},{"inputs":[{"internalType":"uint256","name":"balance","type":"uint256"},{"internalType":"uint256","name":"value","type":"uint256"}],"name":"TransferAmountExceedsBalance","type":"error"},{"inputs":[],"name":"TransferToZeroAddress","type":"error"},{"anonymous":false,"inputs":[{"indexed":true,"internalType":"address","name":"owner","type":"address"},{"indexed":true,"internalType":"address","name":"spender","type":"address"},{"indexed":false,"internalType":"uint256","name":"value","type":"uint256"}],"name":"Approval","type":"event"},{"anonymous":false,"inputs":[{"indexed":false,"internalType":"bool","name":"value","type":"bool"}],"name":"ChangePauseStatus","type":"event"},{"anonymous":false,"inputs":[{"indexed":false,"internalType":"address","name":"value","type":"address"}],"name":"MinterChanged","type":"event"},{"anonymous":false,"inputs":[{"indexed":true,"internalType":"address","name":"from","type":"address"},{"indexed":true,"internalType":"address","name":"to","type":"address"},{"indexed":false,"internalType":"uint256","name":"value","type":"uint256"}],"name":"Transfer","type":"event"},{"inputs":[{"internalType":"address","name":"","type":"address"},{"internalType":"address","name":"","type":"address"}],"name":"allowance","outputs":[{"internalType":"uint256","name":"","type":"uint256"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"address","name":"spender_","type":"address"},{"internalType":"uint256","name":"value_","type":"uint256"}],"name":"approve","outputs":[{"internalType":"bool","name":"","type":"bool"}],"stateMutability":"nonpayable","type":"function"},{"inputs":[{"internalType":"address","name":"","type":"address"}],"name":"balanceOf","outputs":[{"internalType":"uint256","name":"","type":"uint256"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"uint256","name":"amount","type":"uint256"}],"name":"burn","outputs":[{"internalType":"bool","name":"","type":"bool"}],"stateMutability":"nonpayable","type":"function"},{"inputs":[],"name":"decimals","outputs":[{"internalType":"uint8","name":"","type":"uint8"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"address","name":"forwarder","type":"address"}],"name":"isTrustedForwarder","outputs":[{"internalType":"bool","name":"","type":"bool"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"address","name":"account","type":"address"},{"internalType":"uint256","name":"amount","type":"uint256"}],"name":"mint","outputs":[{"internalType":"bool","name":"","type":"bool"}],"stateMutability":"nonpayable","type":"function"},{"inputs":[],"name":"minter","outputs":[{"internalType":"address","name":"","type":"address"}],"stateMutability":"view","type":"function"},{"inputs":[],"name":"name","outputs":[{"internalType":"string","name":"","type":"string"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"bool","name":"value","type":"bool"}],"name":"pause","outputs":[],"stateMutability":"nonpayable","type":"function"},{"inputs":[],"name":"paused","outputs":[{"internalType":"bool","name":"","type":"bool"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"address","name":"minter_","type":"address"}],"name":"setMinter","outputs":[],"stateMutability":"nonpayable","type":"function"},{"inputs":[],"name":"symbol","outputs":[{"internalType":"string","name":"","type":"string"}],"stateMutability":"view","type":"function"},{"inputs":[],"name":"totalSupply","outputs":[{"internalType":"uint256","name":"","type":"uint256"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"address","name":"to_","type":"address"},{"internalType":"uint256","name":"value_","type":"uint256"}],"name":"transfer","outputs":[{"internalType":"bool","name":"","type":"bool"}],"stateMutability":"nonpayable","type":"function"},{"inputs":[{"internalType":"address","name":"from_","type":"address"},{"internalType":"address","name":"to_","type":"address"},{"internalType":"uint256","name":"value_","type":"uint256"}],"name":"transferFrom","outputs":[{"internalType":"bool","name":"","type":"bool"}],"stateMutability":"nonpayable","type":"function"}]
Contract Creation Code
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Deployed Bytecode
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A contract address hosts a smart contract, which is a set of code stored on the blockchain that runs when predetermined conditions are met. Learn more about addresses in our Knowledge Base.