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Contract Source Code Verified (Exact Match)
Contract Name:
Quests
Compiler Version
v0.8.28+commit.7893614a
Optimization Enabled:
Yes with 9999999 runs
Other Settings:
cancun EvmVersion
Contract Source Code (Solidity Standard Json-Input format)
// SPDX-License-Identifier: MIT pragma solidity ^0.8.28; import {UUPSUpgradeable} from "@openzeppelin/contracts-upgradeable/proxy/utils/UUPSUpgradeable.sol"; import {OwnableUpgradeable} from "@openzeppelin/contracts-upgradeable/access/OwnableUpgradeable.sol"; import {BitMaps} from "@openzeppelin/contracts/utils/structs/BitMaps.sol"; import {IERC1155} from "@openzeppelin/contracts/token/ERC1155/IERC1155.sol"; import {IERC20} from "@openzeppelin/contracts/token/ERC20/IERC20.sol"; import {IPlayers} from "./interfaces/IPlayers.sol"; import {ISolidlyRouter, Route} from "./interfaces/external/ISolidlyRouter.sol"; import {Math} from "@openzeppelin/contracts/utils/math/Math.sol"; // solhint-disable-next-line no-global-import import "./globals/all.sol"; contract Quests is UUPSUpgradeable, OwnableUpgradeable { using Math for uint256; using BitMaps for BitMaps.BitMap; event AddQuests(QuestInput[] quests, MinimumRequirement[3][] minimumRequirements); event EditQuests(QuestInput[] quests, MinimumRequirement[3][] minimumRequirements); event RemoveQuest(uint256 questId); event ActivateQuest(address from, uint256 playerId, uint256 questId); event DeactivateQuest(uint256 playerId, uint256 questId); event QuestCompleted(address from, uint256 playerId, uint256 questId); event UpdateQuestProgress(uint256 playerId, PlayerQuest playerQuest); // Just for the bridge event QuestCompletedFromBridge( address from, uint256 playerId, uint256 questId, uint256[] extraItemTokenIds, uint256[] extraItemAMounts, Skill[] extraSkills, uint256[] extraSkillXPs ); error NotWorld(); error NotOwnerOfPlayerAndActive(); error NotPlayers(); error QuestDoesntExist(); error InvalidQuestId(); error QuestWithIdAlreadyExists(); error QuestCompletedAlready(); error InvalidRewardAmount(); error InvalidActionNum(); error InvalidActionChoiceNum(); error LengthMismatch(uint256 questsLength, uint256 minimumRequirementsLength); error InvalidSkillXPGained(); error InvalidFTMAmount(); error InvalidBrushAmount(); error InvalidActiveQuest(); error InvalidBurnAmount(); error NoActiveQuest(); error ActivatingQuestAlreadyActivated(); error DependentQuestNotCompleted(uint16 dependentQuestId); error RefundFailed(); error InvalidMinimumRequirement(); error NotSupported(); error CannotStartFullModeQuest(); error CannotChangeBackToFullMode(); error NotBridge(); struct MinimumRequirement { Skill skill; uint64 xp; } struct PlayerQuestInfo { uint32 numFixedQuestsCompleted; } address private _randomnessBeacon; IPlayers private _players; uint16 private _numTotalQuests; // For buying/selling brush ISolidlyRouter private _router; address private _wNative; // wFTM address private _brush; // brush mapping(uint256 questId => Quest quest) private _allFixedQuests; mapping(uint256 playerId => BitMaps.BitMap) private _questsCompleted; mapping(uint256 playerId => PlayerQuest playerQuest) private _activeQuests; mapping(uint256 playerId => mapping(uint256 questId => PlayerQuest quest)) private _inProgressFixedQuests; // Only puts it here if changing active quests for another one or pausing mapping(uint256 questId => MinimumRequirement[3]) private _minimumRequirements; mapping(uint256 playerId => PlayerQuestInfo) private _playerInfo; address private _bridge; // TODO: Bridge Can remove later modifier onlyPlayers() { require(_msgSender() == address(_players), NotPlayers()); _; } modifier isOwnerOfPlayerAndActive(uint256 playerId) { require(_players.isOwnerOfPlayerAndActive(_msgSender(), playerId), NotOwnerOfPlayerAndActive()); _; } modifier onlyBridge() { require(_msgSender() == _bridge, NotBridge()); _; } /// @custom:oz-upgrades-unsafe-allow constructor constructor() { _disableInitializers(); } function initialize( address randomnessBeacon, address bridge, ISolidlyRouter router, address[2] calldata path ) external initializer { __Ownable_init(_msgSender()); __UUPSUpgradeable_init(); _randomnessBeacon = randomnessBeacon; _bridge = bridge; _router = router; _wNative = path[0]; _brush = path[1]; IERC20(_brush).approve(address(router), type(uint256).max); } function allFixedQuests(uint256 questId) external view returns (Quest memory) { return _allFixedQuests[questId]; } function activeQuests(uint256 playerId) external view returns (PlayerQuest memory) { return _activeQuests[playerId]; } function activateQuest(address from, uint256 playerId, uint256 questId) external onlyPlayers { require(questId != 0, InvalidQuestId()); require(_questExists(questId), QuestDoesntExist()); require(!_questsCompleted[playerId].get(questId), QuestCompletedAlready()); Quest storage quest = _allFixedQuests[questId]; if (quest.dependentQuestId != 0) { require( _questsCompleted[playerId].get(quest.dependentQuestId), DependentQuestNotCompleted(quest.dependentQuestId) ); } require( !_isQuestPackedDataFullMode(quest.packedData) || _players.isPlayerEvolved(playerId), CannotStartFullModeQuest() ); for (uint256 i = 0; i < _minimumRequirements[questId].length; ++i) { MinimumRequirement storage minimumRequirement = _minimumRequirements[questId][i]; if (minimumRequirement.skill != Skill.NONE) { uint256 xp = _players.getPlayerXP(playerId, minimumRequirement.skill); require(xp >= minimumRequirement.xp, InvalidMinimumRequirement()); } } uint256 existingActiveQuestId = _activeQuests[playerId].questId; require(existingActiveQuestId != questId, ActivatingQuestAlreadyActivated()); if (existingActiveQuestId != 0) { // Another quest was activated emit DeactivateQuest(playerId, existingActiveQuestId); _inProgressFixedQuests[playerId][existingActiveQuestId] = _activeQuests[playerId]; } if (_inProgressFixedQuests[playerId][questId].questId != 0) { // If the quest is already in progress, just activate it _activeQuests[playerId] = _inProgressFixedQuests[playerId][questId]; } else { // Start fresh quest PlayerQuest memory playerQuest; playerQuest.questId = uint32(questId); _activeQuests[playerId] = playerQuest; } emit ActivateQuest(from, playerId, questId); } function deactivateQuest(uint256 playerId) external onlyPlayers { PlayerQuest storage playerQuest = _activeQuests[playerId]; uint256 questId = playerQuest.questId; require(questId != 0, NoActiveQuest()); // Move it to in progress _inProgressFixedQuests[playerId][_activeQuests[playerId].questId] = _activeQuests[playerId]; delete _activeQuests[playerId]; emit DeactivateQuest(playerId, questId); } function processQuests( address from, uint256 playerId, PlayerQuest[] calldata activeQuestInfo, uint256[] memory questsCompleted ) external onlyPlayers { if (questsCompleted.length != 0) { uint256 bounds = questsCompleted.length; for (uint256 i; i < bounds; ++i) { uint256 questId = questsCompleted[i]; _questCompleted(from, playerId, questId); } } else if (activeQuestInfo.length != 0) { PlayerQuest storage activeQuest = _activeQuests[playerId]; // Only handling 1 active quest at a time currently PlayerQuest calldata activeQuestInfo0 = activeQuestInfo[0]; bool hasQuestProgress = activeQuestInfo0.actionCompletedNum1 != activeQuest.actionCompletedNum1 || activeQuestInfo0.actionChoiceCompletedNum != activeQuest.actionChoiceCompletedNum || activeQuestInfo0.burnCompletedAmount != activeQuest.burnCompletedAmount; if (hasQuestProgress) { _activeQuests[playerId] = activeQuestInfo0; emit UpdateQuestProgress(playerId, activeQuestInfo0); } } } function processQuestsBridge( address from, uint256 playerId, uint256[] calldata questsCompleted, uint256[] calldata questIds, uint256[] calldata questActionCompletedNum1s, uint256[] calldata questActionCompletedNum2s, uint256[] calldata questActionChoiceCompletedNums, uint256[] calldata questBurnCompletedAmounts ) external onlyBridge { for (uint256 i; i < questsCompleted.length; ++i) { uint256 questId = questsCompleted[i]; _questCompletedBridge(from, playerId, questId); } for (uint256 i; i < questIds.length; ++i) { uint256 questId = questIds[i]; PlayerQuest memory playerQuest; if (questId != 0) { playerQuest.questId = uint32(questId); playerQuest.actionCompletedNum1 = uint16(questActionCompletedNum1s[i]); playerQuest.actionCompletedNum2 = uint16(questActionCompletedNum2s[i]); playerQuest.actionChoiceCompletedNum = uint16(questActionChoiceCompletedNums[i]); playerQuest.burnCompletedAmount = uint16(questBurnCompletedAmounts[i]); _inProgressFixedQuests[playerId][questId] = playerQuest; emit UpdateQuestProgress(playerId, playerQuest); } } } function buyBrushQuest( address from, address to, uint256 playerId, uint256 minimumBrushBack, bool useExactETH ) external payable onlyPlayers returns (bool success) { PlayerQuest storage playerQuest = _activeQuests[playerId]; require(playerQuest.questId == QUEST_PURSE_STRINGS, InvalidActiveQuest()); uint256[] memory amounts = buyBrush(to, minimumBrushBack, useExactETH); if (amounts[0] != 0) { // Refund the rest if it isn't players contract calling it otherwise do it elsewhere (success, ) = from.call{value: msg.value - amounts[0]}(""); require(success, RefundFailed()); } _questCompleted(from, playerId, playerQuest.questId); success = true; } function buyBrush( address to, uint256 minimumBrushExpected, bool useExactETH ) public payable returns (uint256[] memory amounts) { require(msg.value != 0, InvalidFTMAmount()); uint256 deadline = block.timestamp + 10 minutes; // Buy brush and send it back to the user Route[] memory routes = new Route[](1); routes[0] = Route({from: _wNative, to: _brush, stable: false}); if (useExactETH) { uint256 amountOutMin = minimumBrushExpected; amounts = _router.swapExactETHForTokens{value: msg.value}(amountOutMin, routes, to, deadline); } else { uint256 amountOut = minimumBrushExpected; amounts = _router.swapETHForExactTokens{value: msg.value}(amountOut, routes, to, deadline); if (amounts[0] != 0 && _msgSender() != address(_players)) { // Refund the rest if it isn't players contract calling it otherwise do it elsewhere (bool success, ) = _msgSender().call{value: msg.value - amounts[0]}(""); require(success, RefundFailed()); } } } // This doesn't really belong here, just for consistency function sellBrush(address to, uint256 brushAmount, uint256 minFTM, bool useExactETH) external { require(brushAmount != 0, InvalidBrushAmount()); uint256 deadline = block.timestamp + 10 minutes; Route[] memory routes = new Route[](1); routes[0] = Route({from: _brush, to: _wNative, stable: false}); address token = _brush; IERC20(token).transferFrom(_msgSender(), address(this), brushAmount); if (useExactETH) { uint256 amountOut = minFTM; uint256 amountInMax = brushAmount; _router.swapTokensForExactETH(amountOut, amountInMax, routes, to, deadline); } else { _router.swapExactTokensForETH(brushAmount, minFTM, routes, to, deadline); } } function _questCompleted(address from, uint256 playerId, uint256 questId) private { emit QuestCompleted(from, playerId, questId); _questsCompleted[playerId].set(questId); delete _activeQuests[playerId]; ++_playerInfo[playerId].numFixedQuestsCompleted; } // TODO: Delete after bridge is removed uint256 private constant QUEST_WAY_OF_THE_AXE = 25; uint256 private constant QUEST_BAIT_AND_STRING_V = 39; uint256 private constant QUEST_SPECIAL_ASSIGNMENT = 47; uint256 private constant QUEST_SPECIAL_ASSIGNMENT_V = 51; function _isCompletedBridgedQuest(uint256 questId) private view returns (Skill skill, uint32 skillXP) { if ( (questId >= QUEST_WAY_OF_THE_AXE && questId <= QUEST_BAIT_AND_STRING_V) || (questId >= QUEST_SPECIAL_ASSIGNMENT && questId <= QUEST_SPECIAL_ASSIGNMENT_V) ) { return (_allFixedQuests[questId].skillReward, _allFixedQuests[questId].skillXPGained); } } function _questCompletedBridge( address from, uint256 playerId, uint256 questId ) private returns (Skill skill, uint32 skillXP) { (skill, skillXP) = _isCompletedBridgedQuest(questId); uint256[] memory extraItemTokenIds; uint256[] memory extraItemAmounts; Skill[] memory extraSkills = new Skill[](skill != Skill.NONE ? 1 : 0); uint256[] memory extraSkillXPs = new uint256[](skill != Skill.NONE ? 1 : 0); if (skill != Skill.NONE) { extraSkills[0] = skill; extraSkillXPs[0] = skillXP; uint xp = _players.getPlayerXP(playerId, skill); // Allow XP threshold rewards if this ends up passing any thresholds _players.modifyXP(from, playerId, skill, uint56(xp + skillXP), false); } emit QuestCompletedFromBridge( from, playerId, questId, extraItemTokenIds, extraItemAmounts, extraSkills, extraSkillXPs ); _questsCompleted[playerId].set(questId); ++_playerInfo[playerId].numFixedQuestsCompleted; } function _addToBurn( Quest storage quest, PlayerQuest memory playerQuest, uint256 burnedAmountOwned ) private view returns (uint256 amountBurned) { // Handle quest that burns and requires actions to be done at the same time uint256 burnRemainingAmount = quest.burnAmount > playerQuest.burnCompletedAmount ? quest.burnAmount - playerQuest.burnCompletedAmount : 0; amountBurned = Math.min(burnRemainingAmount, burnedAmountOwned); if (amountBurned != 0) { playerQuest.burnCompletedAmount += uint16(amountBurned); } } function _processQuestView( uint256[] calldata actionIds, uint256[] calldata actionAmounts, uint256[] calldata choiceIds, uint256[] calldata choiceAmounts, PlayerQuest memory playerQuest, uint256 burnedAmountOwned ) private view returns ( uint256[] memory itemTokenIds, uint256[] memory amounts, uint256 itemTokenIdBurned, uint256 amountBurned, Skill skillGained, uint32 xpGained, bool questCompleted ) { Quest storage quest = _allFixedQuests[playerQuest.questId]; uint256 bounds = actionIds.length; for (uint256 i; i < bounds; ++i) { if (quest.actionId1 == actionIds[i]) { uint256 remainingAmount = quest.actionNum1 > playerQuest.actionCompletedNum1 ? quest.actionNum1 - playerQuest.actionCompletedNum1 : 0; uint256 amount = Math.min(remainingAmount, actionAmounts[i]); if (quest.burnItemTokenId != NONE) { amount = Math.min(burnedAmountOwned, amount); burnedAmountOwned -= amount; amount = _addToBurn(quest, playerQuest, amount); amountBurned += amount; if ( amount == 0 && playerQuest.burnCompletedAmount >= quest.burnAmount && playerQuest.actionCompletedNum1 < quest.actionNum1 ) { // Needed in case the quest is changed later where the amount to burn has already been exceeded playerQuest.actionCompletedNum1 = playerQuest.burnCompletedAmount; } } playerQuest.actionCompletedNum1 += uint16(amount); } } bounds = choiceIds.length; for (uint256 i; i < bounds; ++i) { if (quest.actionChoiceId == choiceIds[i]) { uint256 remainingAmount = quest.actionChoiceNum > playerQuest.actionChoiceCompletedNum ? quest.actionChoiceNum - playerQuest.actionChoiceCompletedNum : 0; uint256 amount = Math.min(remainingAmount, choiceAmounts[i]); if (quest.burnItemTokenId != NONE) { amount = Math.min(burnedAmountOwned, amount); burnedAmountOwned -= amount; amount = _addToBurn(quest, playerQuest, amount); amountBurned += amount; if ( amount == 0 && playerQuest.burnCompletedAmount >= quest.burnAmount && playerQuest.actionChoiceCompletedNum < quest.actionChoiceNum ) { // Needed in case the quest is changed later where the amount to burn has already been exceeded playerQuest.actionChoiceCompletedNum = playerQuest.burnCompletedAmount; } } playerQuest.actionChoiceCompletedNum += uint16(amount); } } if (amountBurned != 0) { itemTokenIdBurned = quest.burnItemTokenId; } // Buy brush quest is handled specially for instance and doesn't have any of these set if (quest.actionNum1 != 0 || quest.actionChoiceNum != 0 || quest.burnAmount != 0) { questCompleted = playerQuest.actionCompletedNum1 >= quest.actionNum1 && playerQuest.actionChoiceCompletedNum >= quest.actionChoiceNum && playerQuest.burnCompletedAmount >= quest.burnAmount; } if (questCompleted) { (itemTokenIds, amounts, skillGained, xpGained) = getQuestCompletedRewards(playerQuest.questId); } } function _checkQuest(QuestInput calldata quest) private pure { require(quest.rewardItemTokenId1 == NONE || quest.rewardAmount1 != 0, InvalidRewardAmount()); require(quest.rewardItemTokenId2 == NONE || quest.rewardAmount2 != 0, InvalidRewardAmount()); require(quest.actionId1 == 0 || quest.actionNum1 != 0, InvalidActionNum()); require(quest.actionId2 == 0 || quest.actionNum2 != 0, InvalidActionNum()); require(quest.actionChoiceId == 0 || quest.actionChoiceNum != 0, InvalidActionChoiceNum()); require(quest.skillReward == Skill.NONE || quest.skillXPGained != 0, InvalidSkillXPGained()); require(quest.burnItemTokenId == NONE || quest.burnAmount != 0, InvalidBurnAmount()); require(quest.questId != 0, InvalidQuestId()); } function _addQuest(QuestInput calldata quest, MinimumRequirement[3] calldata minimumRequirements) private { _checkQuest(quest); bool anyMinimumRequirement; uint256 bounds = minimumRequirements.length; for (uint256 i; i < bounds; ++i) { if (minimumRequirements[i].skill != Skill.NONE) { anyMinimumRequirement = true; break; } } if (anyMinimumRequirement) { _minimumRequirements[quest.questId] = minimumRequirements; } require(!_questExists(quest.questId), QuestWithIdAlreadyExists()); _allFixedQuests[quest.questId] = _packQuest(quest); } function _editQuest(QuestInput calldata quest, MinimumRequirement[3] calldata minimumRequirements) private { _checkQuest(quest); _minimumRequirements[quest.questId] = minimumRequirements; require(_questExists(quest.questId), QuestDoesntExist()); // Cannot change from free to full-mode require( _isQuestPackedDataFullMode(_allFixedQuests[quest.questId].packedData) == quest.isFullModeOnly, CannotChangeBackToFullMode() ); _allFixedQuests[quest.questId] = _packQuest(quest); } function _questExists(uint256 questId) private view returns (bool) { Quest memory quest = _allFixedQuests[questId]; return quest.actionId1 != NONE || quest.actionChoiceId != NONE || quest.skillReward != Skill.NONE || quest.rewardItemTokenId1 != NONE; } function _isQuestPackedDataFullMode(bytes1 packedData) private pure returns (bool) { return uint8(packedData >> IS_FULL_MODE_BIT) & 1 == 1; } function _packQuest(QuestInput calldata questInput) private pure returns (Quest memory quest) { bytes1 packedData = bytes1(uint8(questInput.isFullModeOnly ? 1 << IS_FULL_MODE_BIT : 0)); quest = Quest({ dependentQuestId: questInput.dependentQuestId, actionId1: questInput.actionId1, actionNum1: questInput.actionNum1, actionId2: questInput.actionId2, actionNum2: questInput.actionNum2, actionChoiceId: questInput.actionChoiceId, actionChoiceNum: questInput.actionChoiceNum, skillReward: questInput.skillReward, skillXPGained: questInput.skillXPGained, rewardItemTokenId1: questInput.rewardItemTokenId1, rewardAmount1: questInput.rewardAmount1, rewardItemTokenId2: questInput.rewardItemTokenId2, rewardAmount2: questInput.rewardAmount2, burnItemTokenId: questInput.burnItemTokenId, burnAmount: questInput.burnAmount, reserved: 0, packedData: packedData }); } function processQuestsView( uint256 playerId, uint256[] calldata actionIds, uint256[] calldata actionAmounts, uint256[] calldata choiceIds, uint256[] calldata choiceAmounts, uint256 burnedAmountOwned ) external view returns ( uint256[] memory itemTokenIds, uint256[] memory amounts, uint256[] memory itemTokenIdsBurned, uint256[] memory amountsBurned, Skill[] memory skillsGained, uint32[] memory xpGained, uint256[] memory questsCompleted, PlayerQuest[] memory activeQuestsCompletionInfo ) { // Handle active quest PlayerQuest memory questCompletionInfo = _activeQuests[playerId]; if (questCompletionInfo.questId != 0) { activeQuestsCompletionInfo = new PlayerQuest[](2); itemTokenIds = new uint256[](2 * MAX_QUEST_REWARDS); amounts = new uint256[](2 * MAX_QUEST_REWARDS); itemTokenIdsBurned = new uint256[](2); amountsBurned = new uint256[](2); skillsGained = new Skill[](2); xpGained = new uint32[](2); questsCompleted = new uint256[](2); uint256 itemTokenIdsLength; uint256 itemTokenIdsBurnedLength; uint256 skillsGainedLength; uint256 questsCompletedLength; uint256 activeQuestsLength; ( uint256[] memory itemTokenIds_, uint256[] memory amounts_, uint256 itemTokenIdBurned, uint256 amountBurned, Skill skillGained, uint32 xp, bool questCompleted ) = _processQuestView(actionIds, actionAmounts, choiceIds, choiceAmounts, questCompletionInfo, burnedAmountOwned); uint256 bounds = itemTokenIds_.length; for (uint256 i; i < bounds; ++i) { itemTokenIds[itemTokenIdsLength] = itemTokenIds_[i]; amounts[itemTokenIdsLength] = amounts_[i]; itemTokenIdsLength++; } if (questCompleted) { questsCompleted[questsCompletedLength++] = questCompletionInfo.questId; } else { activeQuestsCompletionInfo[activeQuestsLength++] = questCompletionInfo; } if (itemTokenIdBurned != NONE) { itemTokenIdsBurned[itemTokenIdsBurnedLength] = itemTokenIdBurned; amountsBurned[itemTokenIdsBurnedLength++] = amountBurned; } if (xp != 0) { skillsGained[skillsGainedLength] = skillGained; xpGained[skillsGainedLength++] = xp; } assembly ("memory-safe") { mstore(itemTokenIds, itemTokenIdsLength) mstore(amounts, itemTokenIdsLength) mstore(itemTokenIdsBurned, itemTokenIdsBurnedLength) mstore(amountsBurned, itemTokenIdsBurnedLength) mstore(skillsGained, skillsGainedLength) mstore(xpGained, skillsGainedLength) mstore(questsCompleted, questsCompletedLength) mstore(activeQuestsCompletionInfo, activeQuestsLength) } } } function isQuestCompleted(uint256 playerId, uint256 questId) external view returns (bool) { return _questsCompleted[playerId].get(questId); } function getActiveQuestId(uint256 playerId) external view returns (uint256) { return _activeQuests[playerId].questId; } function getActiveQuestBurnedItemTokenId(uint256 playerId) external view returns (uint256) { uint256 questId = _activeQuests[playerId].questId; if (questId == 0) { return NONE; } return _allFixedQuests[questId].burnItemTokenId; } function getQuestCompletedRewards( uint256 questId ) public view returns (uint256[] memory itemTokenIds, uint256[] memory amounts, Skill skillGained, uint32 xpGained) { Quest storage quest = _allFixedQuests[questId]; // length can be 0, 1 or 2 uint256 mintLength = quest.rewardItemTokenId1 == NONE ? 0 : 1; mintLength += (quest.rewardItemTokenId2 == NONE ? 0 : 1); itemTokenIds = new uint256[](mintLength); amounts = new uint256[](mintLength); if (quest.rewardItemTokenId1 != NONE) { itemTokenIds[0] = quest.rewardItemTokenId1; amounts[0] = quest.rewardAmount1; } if (quest.rewardItemTokenId2 != NONE) { itemTokenIds[1] = quest.rewardItemTokenId2; amounts[1] = quest.rewardAmount2; } skillGained = quest.skillReward; xpGained = quest.skillXPGained; } function setPlayers(IPlayers players) external onlyOwner { _players = players; } function addQuests( QuestInput[] calldata quests, MinimumRequirement[3][] calldata minimumRequirements ) external onlyOwner { require(quests.length == minimumRequirements.length, LengthMismatch(quests.length, minimumRequirements.length)); uint256 bounds = quests.length; for (uint256 i; i < bounds; ++i) { _addQuest(quests[i], minimumRequirements[i]); } _numTotalQuests += uint16(quests.length); emit AddQuests(quests, minimumRequirements); } function editQuests( QuestInput[] calldata quests, MinimumRequirement[3][] calldata minimumRequirements ) external onlyOwner { for (uint256 i = 0; i < quests.length; ++i) { _editQuest(quests[i], minimumRequirements[i]); } emit EditQuests(quests, minimumRequirements); } function removeQuest(uint256 questId) external onlyOwner { require(questId != 0, InvalidQuestId()); require(_questExists(questId), QuestDoesntExist()); delete _allFixedQuests[questId]; emit RemoveQuest(questId); --_numTotalQuests; } receive() external payable {} // solhint-disable-next-line no-empty-blocks function _authorizeUpgrade(address newImplementation) internal override onlyOwner {} }
// SPDX-License-Identifier: MIT // OpenZeppelin Contracts (last updated v5.0.0) (access/Ownable.sol) pragma solidity ^0.8.20; import {ContextUpgradeable} from "../utils/ContextUpgradeable.sol"; import {Initializable} from "../proxy/utils/Initializable.sol"; /** * @dev Contract module which provides a basic access control mechanism, where * there is an account (an owner) that can be granted exclusive access to * specific functions. * * The initial owner is set to the address provided by the deployer. This can * later be changed with {transferOwnership}. * * This module is used through inheritance. It will make available the modifier * `onlyOwner`, which can be applied to your functions to restrict their use to * the owner. */ abstract contract OwnableUpgradeable is Initializable, ContextUpgradeable { /// @custom:storage-location erc7201:openzeppelin.storage.Ownable struct OwnableStorage { address _owner; } // keccak256(abi.encode(uint256(keccak256("openzeppelin.storage.Ownable")) - 1)) & ~bytes32(uint256(0xff)) bytes32 private constant OwnableStorageLocation = 0x9016d09d72d40fdae2fd8ceac6b6234c7706214fd39c1cd1e609a0528c199300; function _getOwnableStorage() private pure returns (OwnableStorage storage $) { assembly ("memory-safe") { $.slot := OwnableStorageLocation } } /** * @dev The caller account is not authorized to perform an operation. */ error OwnableUnauthorizedAccount(address account); /** * @dev The owner is not a valid owner account. (eg. `address(0)`) */ error OwnableInvalidOwner(address owner); event OwnershipTransferred(address indexed previousOwner, address indexed newOwner); /** * @dev Initializes the contract setting the address provided by the deployer as the initial owner. */ function __Ownable_init(address initialOwner) internal onlyInitializing { __Ownable_init_unchained(initialOwner); } function __Ownable_init_unchained(address initialOwner) internal onlyInitializing { if (initialOwner == address(0)) { revert OwnableInvalidOwner(address(0)); } _transferOwnership(initialOwner); } /** * @dev Throws if called by any account other than the owner. */ modifier onlyOwner() { _checkOwner(); _; } /** * @dev Returns the address of the current owner. */ function owner() public view virtual returns (address) { OwnableStorage storage $ = _getOwnableStorage(); return $._owner; } /** * @dev Throws if the sender is not the owner. */ function _checkOwner() internal view virtual { if (owner() != _msgSender()) { revert OwnableUnauthorizedAccount(_msgSender()); } } /** * @dev Leaves the contract without owner. It will not be possible to call * `onlyOwner` functions. Can only be called by the current owner. * * NOTE: Renouncing ownership will leave the contract without an owner, * thereby disabling any functionality that is only available to the owner. */ function renounceOwnership() public virtual onlyOwner { _transferOwnership(address(0)); } /** * @dev Transfers ownership of the contract to a new account (`newOwner`). * Can only be called by the current owner. */ function transferOwnership(address newOwner) public virtual onlyOwner { if (newOwner == address(0)) { revert OwnableInvalidOwner(address(0)); } _transferOwnership(newOwner); } /** * @dev Transfers ownership of the contract to a new account (`newOwner`). * Internal function without access restriction. */ function _transferOwnership(address newOwner) internal virtual { OwnableStorage storage $ = _getOwnableStorage(); address oldOwner = $._owner; $._owner = newOwner; emit OwnershipTransferred(oldOwner, newOwner); } }
// SPDX-License-Identifier: MIT // OpenZeppelin Contracts (last updated v5.0.0) (proxy/utils/Initializable.sol) pragma solidity ^0.8.20; /** * @dev This is a base contract to aid in writing upgradeable contracts, or any kind of contract that will be deployed * behind a proxy. Since proxied contracts do not make use of a constructor, it's common to move constructor logic to an * external initializer function, usually called `initialize`. It then becomes necessary to protect this initializer * function so it can only be called once. The {initializer} modifier provided by this contract will have this effect. * * The initialization functions use a version number. Once a version number is used, it is consumed and cannot be * reused. This mechanism prevents re-execution of each "step" but allows the creation of new initialization steps in * case an upgrade adds a module that needs to be initialized. * * For example: * * [.hljs-theme-light.nopadding] * ```solidity * contract MyToken is ERC20Upgradeable { * function initialize() initializer public { * __ERC20_init("MyToken", "MTK"); * } * } * * contract MyTokenV2 is MyToken, ERC20PermitUpgradeable { * function initializeV2() reinitializer(2) public { * __ERC20Permit_init("MyToken"); * } * } * ``` * * TIP: To avoid leaving the proxy in an uninitialized state, the initializer function should be called as early as * possible by providing the encoded function call as the `_data` argument to {ERC1967Proxy-constructor}. * * CAUTION: When used with inheritance, manual care must be taken to not invoke a parent initializer twice, or to ensure * that all initializers are idempotent. This is not verified automatically as constructors are by Solidity. * * [CAUTION] * ==== * Avoid leaving a contract uninitialized. * * An uninitialized contract can be taken over by an attacker. This applies to both a proxy and its implementation * contract, which may impact the proxy. To prevent the implementation contract from being used, you should invoke * the {_disableInitializers} function in the constructor to automatically lock it when it is deployed: * * [.hljs-theme-light.nopadding] * ``` * /// @custom:oz-upgrades-unsafe-allow constructor * constructor() { * _disableInitializers(); * } * ``` * ==== */ abstract contract Initializable { /** * @dev Storage of the initializable contract. * * It's implemented on a custom ERC-7201 namespace to reduce the risk of storage collisions * when using with upgradeable contracts. * * @custom:storage-location erc7201:openzeppelin.storage.Initializable */ struct InitializableStorage { /** * @dev Indicates that the contract has been initialized. */ uint64 _initialized; /** * @dev Indicates that the contract is in the process of being initialized. */ bool _initializing; } // keccak256(abi.encode(uint256(keccak256("openzeppelin.storage.Initializable")) - 1)) & ~bytes32(uint256(0xff)) bytes32 private constant INITIALIZABLE_STORAGE = 0xf0c57e16840df040f15088dc2f81fe391c3923bec73e23a9662efc9c229c6a00; /** * @dev The contract is already initialized. */ error InvalidInitialization(); /** * @dev The contract is not initializing. */ error NotInitializing(); /** * @dev Triggered when the contract has been initialized or reinitialized. */ event Initialized(uint64 version); /** * @dev A modifier that defines a protected initializer function that can be invoked at most once. In its scope, * `onlyInitializing` functions can be used to initialize parent contracts. * * Similar to `reinitializer(1)`, except that in the context of a constructor an `initializer` may be invoked any * number of times. This behavior in the constructor can be useful during testing and is not expected to be used in * production. * * Emits an {Initialized} event. */ modifier initializer() { // solhint-disable-next-line var-name-mixedcase InitializableStorage storage $ = _getInitializableStorage(); // Cache values to avoid duplicated sloads bool isTopLevelCall = !$._initializing; uint64 initialized = $._initialized; // Allowed calls: // - initialSetup: the contract is not in the initializing state and no previous version was // initialized // - construction: the contract is initialized at version 1 (no reininitialization) and the // current contract is just being deployed bool initialSetup = initialized == 0 && isTopLevelCall; bool construction = initialized == 1 && address(this).code.length == 0; if (!initialSetup && !construction) { revert InvalidInitialization(); } $._initialized = 1; if (isTopLevelCall) { $._initializing = true; } _; if (isTopLevelCall) { $._initializing = false; emit Initialized(1); } } /** * @dev A modifier that defines a protected reinitializer function that can be invoked at most once, and only if the * contract hasn't been initialized to a greater version before. In its scope, `onlyInitializing` functions can be * used to initialize parent contracts. * * A reinitializer may be used after the original initialization step. This is essential to configure modules that * are added through upgrades and that require initialization. * * When `version` is 1, this modifier is similar to `initializer`, except that functions marked with `reinitializer` * cannot be nested. If one is invoked in the context of another, execution will revert. * * Note that versions can jump in increments greater than 1; this implies that if multiple reinitializers coexist in * a contract, executing them in the right order is up to the developer or operator. * * WARNING: Setting the version to 2**64 - 1 will prevent any future reinitialization. * * Emits an {Initialized} event. */ modifier reinitializer(uint64 version) { // solhint-disable-next-line var-name-mixedcase InitializableStorage storage $ = _getInitializableStorage(); if ($._initializing || $._initialized >= version) { revert InvalidInitialization(); } $._initialized = version; $._initializing = true; _; $._initializing = false; emit Initialized(version); } /** * @dev Modifier to protect an initialization function so that it can only be invoked by functions with the * {initializer} and {reinitializer} modifiers, directly or indirectly. */ modifier onlyInitializing() { _checkInitializing(); _; } /** * @dev Reverts if the contract is not in an initializing state. See {onlyInitializing}. */ function _checkInitializing() internal view virtual { if (!_isInitializing()) { revert NotInitializing(); } } /** * @dev Locks the contract, preventing any future reinitialization. This cannot be part of an initializer call. * Calling this in the constructor of a contract will prevent that contract from being initialized or reinitialized * to any version. It is recommended to use this to lock implementation contracts that are designed to be called * through proxies. * * Emits an {Initialized} event the first time it is successfully executed. */ function _disableInitializers() internal virtual { // solhint-disable-next-line var-name-mixedcase InitializableStorage storage $ = _getInitializableStorage(); if ($._initializing) { revert InvalidInitialization(); } if ($._initialized != type(uint64).max) { $._initialized = type(uint64).max; emit Initialized(type(uint64).max); } } /** * @dev Returns the highest version that has been initialized. See {reinitializer}. */ function _getInitializedVersion() internal view returns (uint64) { return _getInitializableStorage()._initialized; } /** * @dev Returns `true` if the contract is currently initializing. See {onlyInitializing}. */ function _isInitializing() internal view returns (bool) { return _getInitializableStorage()._initializing; } /** * @dev Returns a pointer to the storage namespace. */ // solhint-disable-next-line var-name-mixedcase function _getInitializableStorage() private pure returns (InitializableStorage storage $) { assembly ("memory-safe") { $.slot := INITIALIZABLE_STORAGE } } }
// SPDX-License-Identifier: MIT // OpenZeppelin Contracts (last updated v5.1.0) (proxy/utils/UUPSUpgradeable.sol) pragma solidity ^0.8.20; import {IERC1822Proxiable} from "@openzeppelin/contracts/interfaces/draft-IERC1822.sol"; import {ERC1967Utils} from "@openzeppelin/contracts/proxy/ERC1967/ERC1967Utils.sol"; import {Initializable} from "./Initializable.sol"; /** * @dev An upgradeability mechanism designed for UUPS proxies. The functions included here can perform an upgrade of an * {ERC1967Proxy}, when this contract is set as the implementation behind such a proxy. * * A security mechanism ensures that an upgrade does not turn off upgradeability accidentally, although this risk is * reinstated if the upgrade retains upgradeability but removes the security mechanism, e.g. by replacing * `UUPSUpgradeable` with a custom implementation of upgrades. * * The {_authorizeUpgrade} function must be overridden to include access restriction to the upgrade mechanism. */ abstract contract UUPSUpgradeable is Initializable, IERC1822Proxiable { /// @custom:oz-upgrades-unsafe-allow state-variable-immutable address private immutable __self = address(this); /** * @dev The version of the upgrade interface of the contract. If this getter is missing, both `upgradeTo(address)` * and `upgradeToAndCall(address,bytes)` are present, and `upgradeTo` must be used if no function should be called, * while `upgradeToAndCall` will invoke the `receive` function if the second argument is the empty byte string. * If the getter returns `"5.0.0"`, only `upgradeToAndCall(address,bytes)` is present, and the second argument must * be the empty byte string if no function should be called, making it impossible to invoke the `receive` function * during an upgrade. */ string public constant UPGRADE_INTERFACE_VERSION = "5.0.0"; /** * @dev The call is from an unauthorized context. */ error UUPSUnauthorizedCallContext(); /** * @dev The storage `slot` is unsupported as a UUID. */ error UUPSUnsupportedProxiableUUID(bytes32 slot); /** * @dev Check that the execution is being performed through a delegatecall call and that the execution context is * a proxy contract with an implementation (as defined in ERC-1967) pointing to self. This should only be the case * for UUPS and transparent proxies that are using the current contract as their implementation. Execution of a * function through ERC-1167 minimal proxies (clones) would not normally pass this test, but is not guaranteed to * fail. */ modifier onlyProxy() { _checkProxy(); _; } /** * @dev Check that the execution is not being performed through a delegate call. This allows a function to be * callable on the implementing contract but not through proxies. */ modifier notDelegated() { _checkNotDelegated(); _; } function __UUPSUpgradeable_init() internal onlyInitializing { } function __UUPSUpgradeable_init_unchained() internal onlyInitializing { } /** * @dev Implementation of the ERC-1822 {proxiableUUID} function. This returns the storage slot used by the * implementation. It is used to validate the implementation's compatibility when performing an upgrade. * * IMPORTANT: A proxy pointing at a proxiable contract should not be considered proxiable itself, because this risks * bricking a proxy that upgrades to it, by delegating to itself until out of gas. Thus it is critical that this * function revert if invoked through a proxy. This is guaranteed by the `notDelegated` modifier. */ function proxiableUUID() external view virtual notDelegated returns (bytes32) { return ERC1967Utils.IMPLEMENTATION_SLOT; } /** * @dev Upgrade the implementation of the proxy to `newImplementation`, and subsequently execute the function call * encoded in `data`. * * Calls {_authorizeUpgrade}. * * Emits an {Upgraded} event. * * @custom:oz-upgrades-unsafe-allow-reachable delegatecall */ function upgradeToAndCall(address newImplementation, bytes memory data) public payable virtual onlyProxy { _authorizeUpgrade(newImplementation); _upgradeToAndCallUUPS(newImplementation, data); } /** * @dev Reverts if the execution is not performed via delegatecall or the execution * context is not of a proxy with an ERC-1967 compliant implementation pointing to self. * See {_onlyProxy}. */ function _checkProxy() internal view virtual { if ( address(this) == __self || // Must be called through delegatecall ERC1967Utils.getImplementation() != __self // Must be called through an active proxy ) { revert UUPSUnauthorizedCallContext(); } } /** * @dev Reverts if the execution is performed via delegatecall. * See {notDelegated}. */ function _checkNotDelegated() internal view virtual { if (address(this) != __self) { // Must not be called through delegatecall revert UUPSUnauthorizedCallContext(); } } /** * @dev Function that should revert when `msg.sender` is not authorized to upgrade the contract. Called by * {upgradeToAndCall}. * * Normally, this function will use an xref:access.adoc[access control] modifier such as {Ownable-onlyOwner}. * * ```solidity * function _authorizeUpgrade(address) internal onlyOwner {} * ``` */ function _authorizeUpgrade(address newImplementation) internal virtual; /** * @dev Performs an implementation upgrade with a security check for UUPS proxies, and additional setup call. * * As a security check, {proxiableUUID} is invoked in the new implementation, and the return value * is expected to be the implementation slot in ERC-1967. * * Emits an {IERC1967-Upgraded} event. */ function _upgradeToAndCallUUPS(address newImplementation, bytes memory data) private { try IERC1822Proxiable(newImplementation).proxiableUUID() returns (bytes32 slot) { if (slot != ERC1967Utils.IMPLEMENTATION_SLOT) { revert UUPSUnsupportedProxiableUUID(slot); } ERC1967Utils.upgradeToAndCall(newImplementation, data); } catch { // The implementation is not UUPS revert ERC1967Utils.ERC1967InvalidImplementation(newImplementation); } } }
// SPDX-License-Identifier: MIT // OpenZeppelin Contracts (last updated v5.0.1) (utils/Context.sol) pragma solidity ^0.8.20; import {Initializable} from "../proxy/utils/Initializable.sol"; /** * @dev Provides information about the current execution context, including the * sender of the transaction and its data. While these are generally available * via msg.sender and msg.data, they should not be accessed in such a direct * manner, since when dealing with meta-transactions the account sending and * paying for execution may not be the actual sender (as far as an application * is concerned). * * This contract is only required for intermediate, library-like contracts. */ abstract contract ContextUpgradeable is Initializable { function __Context_init() internal onlyInitializing { } function __Context_init_unchained() internal onlyInitializing { } function _msgSender() internal view virtual returns (address) { return msg.sender; } function _msgData() internal view virtual returns (bytes calldata) { return msg.data; } function _contextSuffixLength() internal view virtual returns (uint256) { return 0; } }
// SPDX-License-Identifier: MIT // OpenZeppelin Contracts (last updated v5.1.0) (interfaces/draft-IERC1822.sol) pragma solidity ^0.8.20; /** * @dev ERC-1822: Universal Upgradeable Proxy Standard (UUPS) documents a method for upgradeability through a simplified * proxy whose upgrades are fully controlled by the current implementation. */ interface IERC1822Proxiable { /** * @dev Returns the storage slot that the proxiable contract assumes is being used to store the implementation * address. * * IMPORTANT: A proxy pointing at a proxiable contract should not be considered proxiable itself, because this risks * bricking a proxy that upgrades to it, by delegating to itself until out of gas. Thus it is critical that this * function revert if invoked through a proxy. */ function proxiableUUID() external view returns (bytes32); }
// SPDX-License-Identifier: MIT // OpenZeppelin Contracts (last updated v5.0.0) (interfaces/IERC1967.sol) pragma solidity ^0.8.20; /** * @dev ERC-1967: Proxy Storage Slots. This interface contains the events defined in the ERC. */ interface IERC1967 { /** * @dev Emitted when the implementation is upgraded. */ event Upgraded(address indexed implementation); /** * @dev Emitted when the admin account has changed. */ event AdminChanged(address previousAdmin, address newAdmin); /** * @dev Emitted when the beacon is changed. */ event BeaconUpgraded(address indexed beacon); }
// SPDX-License-Identifier: MIT // OpenZeppelin Contracts (last updated v5.0.0) (proxy/beacon/IBeacon.sol) pragma solidity ^0.8.20; /** * @dev This is the interface that {BeaconProxy} expects of its beacon. */ interface IBeacon { /** * @dev Must return an address that can be used as a delegate call target. * * {UpgradeableBeacon} will check that this address is a contract. */ function implementation() external view returns (address); }
// SPDX-License-Identifier: MIT // OpenZeppelin Contracts (last updated v5.1.0) (proxy/ERC1967/ERC1967Utils.sol) pragma solidity ^0.8.21; import {IBeacon} from "../beacon/IBeacon.sol"; import {IERC1967} from "../../interfaces/IERC1967.sol"; import {Address} from "../../utils/Address.sol"; import {StorageSlot} from "../../utils/StorageSlot.sol"; /** * @dev This library provides getters and event emitting update functions for * https://eips.ethereum.org/EIPS/eip-1967[ERC-1967] slots. */ library ERC1967Utils { /** * @dev Storage slot with the address of the current implementation. * This is the keccak-256 hash of "eip1967.proxy.implementation" subtracted by 1. */ // solhint-disable-next-line private-vars-leading-underscore bytes32 internal constant IMPLEMENTATION_SLOT = 0x360894a13ba1a3210667c828492db98dca3e2076cc3735a920a3ca505d382bbc; /** * @dev The `implementation` of the proxy is invalid. */ error ERC1967InvalidImplementation(address implementation); /** * @dev The `admin` of the proxy is invalid. */ error ERC1967InvalidAdmin(address admin); /** * @dev The `beacon` of the proxy is invalid. */ error ERC1967InvalidBeacon(address beacon); /** * @dev An upgrade function sees `msg.value > 0` that may be lost. */ error ERC1967NonPayable(); /** * @dev Returns the current implementation address. */ function getImplementation() internal view returns (address) { return StorageSlot.getAddressSlot(IMPLEMENTATION_SLOT).value; } /** * @dev Stores a new address in the ERC-1967 implementation slot. */ function _setImplementation(address newImplementation) private { if (newImplementation.code.length == 0) { revert ERC1967InvalidImplementation(newImplementation); } StorageSlot.getAddressSlot(IMPLEMENTATION_SLOT).value = newImplementation; } /** * @dev Performs implementation upgrade with additional setup call if data is nonempty. * This function is payable only if the setup call is performed, otherwise `msg.value` is rejected * to avoid stuck value in the contract. * * Emits an {IERC1967-Upgraded} event. */ function upgradeToAndCall(address newImplementation, bytes memory data) internal { _setImplementation(newImplementation); emit IERC1967.Upgraded(newImplementation); if (data.length > 0) { Address.functionDelegateCall(newImplementation, data); } else { _checkNonPayable(); } } /** * @dev Storage slot with the admin of the contract. * This is the keccak-256 hash of "eip1967.proxy.admin" subtracted by 1. */ // solhint-disable-next-line private-vars-leading-underscore bytes32 internal constant ADMIN_SLOT = 0xb53127684a568b3173ae13b9f8a6016e243e63b6e8ee1178d6a717850b5d6103; /** * @dev Returns the current admin. * * TIP: To get this value clients can read directly from the storage slot shown below (specified by ERC-1967) using * the https://eth.wiki/json-rpc/API#eth_getstorageat[`eth_getStorageAt`] RPC call. * `0xb53127684a568b3173ae13b9f8a6016e243e63b6e8ee1178d6a717850b5d6103` */ function getAdmin() internal view returns (address) { return StorageSlot.getAddressSlot(ADMIN_SLOT).value; } /** * @dev Stores a new address in the ERC-1967 admin slot. */ function _setAdmin(address newAdmin) private { if (newAdmin == address(0)) { revert ERC1967InvalidAdmin(address(0)); } StorageSlot.getAddressSlot(ADMIN_SLOT).value = newAdmin; } /** * @dev Changes the admin of the proxy. * * Emits an {IERC1967-AdminChanged} event. */ function changeAdmin(address newAdmin) internal { emit IERC1967.AdminChanged(getAdmin(), newAdmin); _setAdmin(newAdmin); } /** * @dev The storage slot of the UpgradeableBeacon contract which defines the implementation for this proxy. * This is the keccak-256 hash of "eip1967.proxy.beacon" subtracted by 1. */ // solhint-disable-next-line private-vars-leading-underscore bytes32 internal constant BEACON_SLOT = 0xa3f0ad74e5423aebfd80d3ef4346578335a9a72aeaee59ff6cb3582b35133d50; /** * @dev Returns the current beacon. */ function getBeacon() internal view returns (address) { return StorageSlot.getAddressSlot(BEACON_SLOT).value; } /** * @dev Stores a new beacon in the ERC-1967 beacon slot. */ function _setBeacon(address newBeacon) private { if (newBeacon.code.length == 0) { revert ERC1967InvalidBeacon(newBeacon); } StorageSlot.getAddressSlot(BEACON_SLOT).value = newBeacon; address beaconImplementation = IBeacon(newBeacon).implementation(); if (beaconImplementation.code.length == 0) { revert ERC1967InvalidImplementation(beaconImplementation); } } /** * @dev Change the beacon and trigger a setup call if data is nonempty. * This function is payable only if the setup call is performed, otherwise `msg.value` is rejected * to avoid stuck value in the contract. * * Emits an {IERC1967-BeaconUpgraded} event. * * CAUTION: Invoking this function has no effect on an instance of {BeaconProxy} since v5, since * it uses an immutable beacon without looking at the value of the ERC-1967 beacon slot for * efficiency. */ function upgradeBeaconToAndCall(address newBeacon, bytes memory data) internal { _setBeacon(newBeacon); emit IERC1967.BeaconUpgraded(newBeacon); if (data.length > 0) { Address.functionDelegateCall(IBeacon(newBeacon).implementation(), data); } else { _checkNonPayable(); } } /** * @dev Reverts if `msg.value` is not zero. It can be used to avoid `msg.value` stuck in the contract * if an upgrade doesn't perform an initialization call. */ function _checkNonPayable() private { if (msg.value > 0) { revert ERC1967NonPayable(); } } }
// SPDX-License-Identifier: MIT // OpenZeppelin Contracts (last updated v5.1.0) (token/ERC1155/IERC1155.sol) pragma solidity ^0.8.20; import {IERC165} from "../../utils/introspection/IERC165.sol"; /** * @dev Required interface of an ERC-1155 compliant contract, as defined in the * https://eips.ethereum.org/EIPS/eip-1155[ERC]. */ interface IERC1155 is IERC165 { /** * @dev Emitted when `value` amount of tokens of type `id` are transferred from `from` to `to` by `operator`. */ event TransferSingle(address indexed operator, address indexed from, address indexed to, uint256 id, uint256 value); /** * @dev Equivalent to multiple {TransferSingle} events, where `operator`, `from` and `to` are the same for all * transfers. */ event TransferBatch( address indexed operator, address indexed from, address indexed to, uint256[] ids, uint256[] values ); /** * @dev Emitted when `account` grants or revokes permission to `operator` to transfer their tokens, according to * `approved`. */ event ApprovalForAll(address indexed account, address indexed operator, bool approved); /** * @dev Emitted when the URI for token type `id` changes to `value`, if it is a non-programmatic URI. * * If an {URI} event was emitted for `id`, the standard * https://eips.ethereum.org/EIPS/eip-1155#metadata-extensions[guarantees] that `value` will equal the value * returned by {IERC1155MetadataURI-uri}. */ event URI(string value, uint256 indexed id); /** * @dev Returns the value of tokens of token type `id` owned by `account`. */ function balanceOf(address account, uint256 id) external view returns (uint256); /** * @dev xref:ROOT:erc1155.adoc#batch-operations[Batched] version of {balanceOf}. * * Requirements: * * - `accounts` and `ids` must have the same length. */ function balanceOfBatch( address[] calldata accounts, uint256[] calldata ids ) external view returns (uint256[] memory); /** * @dev Grants or revokes permission to `operator` to transfer the caller's tokens, according to `approved`, * * Emits an {ApprovalForAll} event. * * Requirements: * * - `operator` cannot be the zero address. */ function setApprovalForAll(address operator, bool approved) external; /** * @dev Returns true if `operator` is approved to transfer ``account``'s tokens. * * See {setApprovalForAll}. */ function isApprovedForAll(address account, address operator) external view returns (bool); /** * @dev Transfers a `value` amount of tokens of type `id` from `from` to `to`. * * WARNING: This function can potentially allow a reentrancy attack when transferring tokens * to an untrusted contract, when invoking {onERC1155Received} on the receiver. * Ensure to follow the checks-effects-interactions pattern and consider employing * reentrancy guards when interacting with untrusted contracts. * * Emits a {TransferSingle} event. * * Requirements: * * - `to` cannot be the zero address. * - If the caller is not `from`, it must have been approved to spend ``from``'s tokens via {setApprovalForAll}. * - `from` must have a balance of tokens of type `id` of at least `value` amount. * - If `to` refers to a smart contract, it must implement {IERC1155Receiver-onERC1155Received} and return the * acceptance magic value. */ function safeTransferFrom(address from, address to, uint256 id, uint256 value, bytes calldata data) external; /** * @dev xref:ROOT:erc1155.adoc#batch-operations[Batched] version of {safeTransferFrom}. * * WARNING: This function can potentially allow a reentrancy attack when transferring tokens * to an untrusted contract, when invoking {onERC1155BatchReceived} on the receiver. * Ensure to follow the checks-effects-interactions pattern and consider employing * reentrancy guards when interacting with untrusted contracts. * * Emits either a {TransferSingle} or a {TransferBatch} event, depending on the length of the array arguments. * * Requirements: * * - `ids` and `values` must have the same length. * - If `to` refers to a smart contract, it must implement {IERC1155Receiver-onERC1155BatchReceived} and return the * acceptance magic value. */ function safeBatchTransferFrom( address from, address to, uint256[] calldata ids, uint256[] calldata values, bytes calldata data ) external; }
// SPDX-License-Identifier: MIT // OpenZeppelin Contracts (last updated v5.1.0) (token/ERC20/IERC20.sol) pragma solidity ^0.8.20; /** * @dev Interface of the ERC-20 standard as defined in the ERC. */ interface IERC20 { /** * @dev Emitted when `value` tokens are moved from one account (`from`) to * another (`to`). * * Note that `value` may be zero. */ event Transfer(address indexed from, address indexed to, uint256 value); /** * @dev Emitted when the allowance of a `spender` for an `owner` is set by * a call to {approve}. `value` is the new allowance. */ event Approval(address indexed owner, address indexed spender, uint256 value); /** * @dev Returns the value of tokens in existence. */ function totalSupply() external view returns (uint256); /** * @dev Returns the value of tokens owned by `account`. */ function balanceOf(address account) external view returns (uint256); /** * @dev Moves a `value` amount of tokens from the caller's account to `to`. * * Returns a boolean value indicating whether the operation succeeded. * * Emits a {Transfer} event. */ function transfer(address to, uint256 value) external returns (bool); /** * @dev Returns the remaining number of tokens that `spender` will be * allowed to spend on behalf of `owner` through {transferFrom}. This is * zero by default. * * This value changes when {approve} or {transferFrom} are called. */ function allowance(address owner, address spender) external view returns (uint256); /** * @dev Sets a `value` amount of tokens as the allowance of `spender` over the * caller's tokens. * * Returns a boolean value indicating whether the operation succeeded. * * IMPORTANT: Beware that changing an allowance with this method brings the risk * that someone may use both the old and the new allowance by unfortunate * transaction ordering. One possible solution to mitigate this race * condition is to first reduce the spender's allowance to 0 and set the * desired value afterwards: * https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729 * * Emits an {Approval} event. */ function approve(address spender, uint256 value) external returns (bool); /** * @dev Moves a `value` amount of tokens from `from` to `to` using the * allowance mechanism. `value` is then deducted from the caller's * allowance. * * Returns a boolean value indicating whether the operation succeeded. * * Emits a {Transfer} event. */ function transferFrom(address from, address to, uint256 value) external returns (bool); }
// SPDX-License-Identifier: MIT // OpenZeppelin Contracts (last updated v5.1.0) (utils/Address.sol) pragma solidity ^0.8.20; import {Errors} from "./Errors.sol"; /** * @dev Collection of functions related to the address type */ library Address { /** * @dev There's no code at `target` (it is not a contract). */ error AddressEmptyCode(address target); /** * @dev Replacement for Solidity's `transfer`: sends `amount` wei to * `recipient`, forwarding all available gas and reverting on errors. * * https://eips.ethereum.org/EIPS/eip-1884[EIP1884] increases the gas cost * of certain opcodes, possibly making contracts go over the 2300 gas limit * imposed by `transfer`, making them unable to receive funds via * `transfer`. {sendValue} removes this limitation. * * https://consensys.net/diligence/blog/2019/09/stop-using-soliditys-transfer-now/[Learn more]. * * IMPORTANT: because control is transferred to `recipient`, care must be * taken to not create reentrancy vulnerabilities. Consider using * {ReentrancyGuard} or the * https://solidity.readthedocs.io/en/v0.8.20/security-considerations.html#use-the-checks-effects-interactions-pattern[checks-effects-interactions pattern]. */ function sendValue(address payable recipient, uint256 amount) internal { if (address(this).balance < amount) { revert Errors.InsufficientBalance(address(this).balance, amount); } (bool success, ) = recipient.call{value: amount}(""); if (!success) { revert Errors.FailedCall(); } } /** * @dev Performs a Solidity function call using a low level `call`. A * plain `call` is an unsafe replacement for a function call: use this * function instead. * * If `target` reverts with a revert reason or custom error, it is bubbled * up by this function (like regular Solidity function calls). However, if * the call reverted with no returned reason, this function reverts with a * {Errors.FailedCall} error. * * Returns the raw returned data. To convert to the expected return value, * use https://solidity.readthedocs.io/en/latest/units-and-global-variables.html?highlight=abi.decode#abi-encoding-and-decoding-functions[`abi.decode`]. * * Requirements: * * - `target` must be a contract. * - calling `target` with `data` must not revert. */ function functionCall(address target, bytes memory data) internal returns (bytes memory) { return functionCallWithValue(target, data, 0); } /** * @dev Same as {xref-Address-functionCall-address-bytes-}[`functionCall`], * but also transferring `value` wei to `target`. * * Requirements: * * - the calling contract must have an ETH balance of at least `value`. * - the called Solidity function must be `payable`. */ function functionCallWithValue(address target, bytes memory data, uint256 value) internal returns (bytes memory) { if (address(this).balance < value) { revert Errors.InsufficientBalance(address(this).balance, value); } (bool success, bytes memory returndata) = target.call{value: value}(data); return verifyCallResultFromTarget(target, success, returndata); } /** * @dev Same as {xref-Address-functionCall-address-bytes-}[`functionCall`], * but performing a static call. */ function functionStaticCall(address target, bytes memory data) internal view returns (bytes memory) { (bool success, bytes memory returndata) = target.staticcall(data); return verifyCallResultFromTarget(target, success, returndata); } /** * @dev Same as {xref-Address-functionCall-address-bytes-}[`functionCall`], * but performing a delegate call. */ function functionDelegateCall(address target, bytes memory data) internal returns (bytes memory) { (bool success, bytes memory returndata) = target.delegatecall(data); return verifyCallResultFromTarget(target, success, returndata); } /** * @dev Tool to verify that a low level call to smart-contract was successful, and reverts if the target * was not a contract or bubbling up the revert reason (falling back to {Errors.FailedCall}) in case * of an unsuccessful call. */ function verifyCallResultFromTarget( address target, bool success, bytes memory returndata ) internal view returns (bytes memory) { if (!success) { _revert(returndata); } else { // only check if target is a contract if the call was successful and the return data is empty // otherwise we already know that it was a contract if (returndata.length == 0 && target.code.length == 0) { revert AddressEmptyCode(target); } return returndata; } } /** * @dev Tool to verify that a low level call was successful, and reverts if it wasn't, either by bubbling the * revert reason or with a default {Errors.FailedCall} error. */ function verifyCallResult(bool success, bytes memory returndata) internal pure returns (bytes memory) { if (!success) { _revert(returndata); } else { return returndata; } } /** * @dev Reverts with returndata if present. Otherwise reverts with {Errors.FailedCall}. */ function _revert(bytes memory returndata) private pure { // Look for revert reason and bubble it up if present if (returndata.length > 0) { // The easiest way to bubble the revert reason is using memory via assembly assembly ("memory-safe") { let returndata_size := mload(returndata) revert(add(32, returndata), returndata_size) } } else { revert Errors.FailedCall(); } } }
// SPDX-License-Identifier: MIT // OpenZeppelin Contracts (last updated v5.1.0) (utils/Errors.sol) pragma solidity ^0.8.20; /** * @dev Collection of common custom errors used in multiple contracts * * IMPORTANT: Backwards compatibility is not guaranteed in future versions of the library. * It is recommended to avoid relying on the error API for critical functionality. * * _Available since v5.1._ */ library Errors { /** * @dev The ETH balance of the account is not enough to perform the operation. */ error InsufficientBalance(uint256 balance, uint256 needed); /** * @dev A call to an address target failed. The target may have reverted. */ error FailedCall(); /** * @dev The deployment failed. */ error FailedDeployment(); /** * @dev A necessary precompile is missing. */ error MissingPrecompile(address); }
// SPDX-License-Identifier: MIT // OpenZeppelin Contracts (last updated v5.1.0) (utils/introspection/IERC165.sol) pragma solidity ^0.8.20; /** * @dev Interface of the ERC-165 standard, as defined in the * https://eips.ethereum.org/EIPS/eip-165[ERC]. * * Implementers can declare support of contract interfaces, which can then be * queried by others ({ERC165Checker}). * * For an implementation, see {ERC165}. */ interface IERC165 { /** * @dev Returns true if this contract implements the interface defined by * `interfaceId`. See the corresponding * https://eips.ethereum.org/EIPS/eip-165#how-interfaces-are-identified[ERC section] * to learn more about how these ids are created. * * This function call must use less than 30 000 gas. */ function supportsInterface(bytes4 interfaceId) external view returns (bool); }
// SPDX-License-Identifier: MIT // OpenZeppelin Contracts (last updated v5.1.0) (utils/math/Math.sol) pragma solidity ^0.8.20; import {Panic} from "../Panic.sol"; import {SafeCast} from "./SafeCast.sol"; /** * @dev Standard math utilities missing in the Solidity language. */ library Math { enum Rounding { Floor, // Toward negative infinity Ceil, // Toward positive infinity Trunc, // Toward zero Expand // Away from zero } /** * @dev Returns the addition of two unsigned integers, with an success flag (no overflow). */ function tryAdd(uint256 a, uint256 b) internal pure returns (bool success, uint256 result) { unchecked { uint256 c = a + b; if (c < a) return (false, 0); return (true, c); } } /** * @dev Returns the subtraction of two unsigned integers, with an success flag (no overflow). */ function trySub(uint256 a, uint256 b) internal pure returns (bool success, uint256 result) { unchecked { if (b > a) return (false, 0); return (true, a - b); } } /** * @dev Returns the multiplication of two unsigned integers, with an success flag (no overflow). */ function tryMul(uint256 a, uint256 b) internal pure returns (bool success, uint256 result) { unchecked { // Gas optimization: this is cheaper than requiring 'a' not being zero, but the // benefit is lost if 'b' is also tested. // See: https://github.com/OpenZeppelin/openzeppelin-contracts/pull/522 if (a == 0) return (true, 0); uint256 c = a * b; if (c / a != b) return (false, 0); return (true, c); } } /** * @dev Returns the division of two unsigned integers, with a success flag (no division by zero). */ function tryDiv(uint256 a, uint256 b) internal pure returns (bool success, uint256 result) { unchecked { if (b == 0) return (false, 0); return (true, a / b); } } /** * @dev Returns the remainder of dividing two unsigned integers, with a success flag (no division by zero). */ function tryMod(uint256 a, uint256 b) internal pure returns (bool success, uint256 result) { unchecked { if (b == 0) return (false, 0); return (true, a % b); } } /** * @dev Branchless ternary evaluation for `a ? b : c`. Gas costs are constant. * * IMPORTANT: This function may reduce bytecode size and consume less gas when used standalone. * However, the compiler may optimize Solidity ternary operations (i.e. `a ? b : c`) to only compute * one branch when needed, making this function more expensive. */ function ternary(bool condition, uint256 a, uint256 b) internal pure returns (uint256) { unchecked { // branchless ternary works because: // b ^ (a ^ b) == a // b ^ 0 == b return b ^ ((a ^ b) * SafeCast.toUint(condition)); } } /** * @dev Returns the largest of two numbers. */ function max(uint256 a, uint256 b) internal pure returns (uint256) { return ternary(a > b, a, b); } /** * @dev Returns the smallest of two numbers. */ function min(uint256 a, uint256 b) internal pure returns (uint256) { return ternary(a < b, a, b); } /** * @dev Returns the average of two numbers. The result is rounded towards * zero. */ function average(uint256 a, uint256 b) internal pure returns (uint256) { // (a + b) / 2 can overflow. return (a & b) + (a ^ b) / 2; } /** * @dev Returns the ceiling of the division of two numbers. * * This differs from standard division with `/` in that it rounds towards infinity instead * of rounding towards zero. */ function ceilDiv(uint256 a, uint256 b) internal pure returns (uint256) { if (b == 0) { // Guarantee the same behavior as in a regular Solidity division. Panic.panic(Panic.DIVISION_BY_ZERO); } // The following calculation ensures accurate ceiling division without overflow. // Since a is non-zero, (a - 1) / b will not overflow. // The largest possible result occurs when (a - 1) / b is type(uint256).max, // but the largest value we can obtain is type(uint256).max - 1, which happens // when a = type(uint256).max and b = 1. unchecked { return SafeCast.toUint(a > 0) * ((a - 1) / b + 1); } } /** * @dev Calculates floor(x * y / denominator) with full precision. Throws if result overflows a uint256 or * denominator == 0. * * Original credit to Remco Bloemen under MIT license (https://xn--2-umb.com/21/muldiv) with further edits by * Uniswap Labs also under MIT license. */ function mulDiv(uint256 x, uint256 y, uint256 denominator) internal pure returns (uint256 result) { unchecked { // 512-bit multiply [prod1 prod0] = x * y. Compute the product mod 2²⁵⁶ and mod 2²⁵⁶ - 1, then use // the Chinese Remainder Theorem to reconstruct the 512 bit result. The result is stored in two 256 // variables such that product = prod1 * 2²⁵⁶ + prod0. uint256 prod0 = x * y; // Least significant 256 bits of the product uint256 prod1; // Most significant 256 bits of the product assembly ("memory-safe") { let mm := mulmod(x, y, not(0)) prod1 := sub(sub(mm, prod0), lt(mm, prod0)) } // Handle non-overflow cases, 256 by 256 division. if (prod1 == 0) { // Solidity will revert if denominator == 0, unlike the div opcode on its own. // The surrounding unchecked block does not change this fact. // See https://docs.soliditylang.org/en/latest/control-structures.html#checked-or-unchecked-arithmetic. return prod0 / denominator; } // Make sure the result is less than 2²⁵⁶. Also prevents denominator == 0. if (denominator <= prod1) { Panic.panic(ternary(denominator == 0, Panic.DIVISION_BY_ZERO, Panic.UNDER_OVERFLOW)); } /////////////////////////////////////////////// // 512 by 256 division. /////////////////////////////////////////////// // Make division exact by subtracting the remainder from [prod1 prod0]. uint256 remainder; assembly ("memory-safe") { // Compute remainder using mulmod. remainder := mulmod(x, y, denominator) // Subtract 256 bit number from 512 bit number. prod1 := sub(prod1, gt(remainder, prod0)) prod0 := sub(prod0, remainder) } // Factor powers of two out of denominator and compute largest power of two divisor of denominator. // Always >= 1. See https://cs.stackexchange.com/q/138556/92363. uint256 twos = denominator & (0 - denominator); assembly ("memory-safe") { // Divide denominator by twos. denominator := div(denominator, twos) // Divide [prod1 prod0] by twos. prod0 := div(prod0, twos) // Flip twos such that it is 2²⁵⁶ / twos. If twos is zero, then it becomes one. twos := add(div(sub(0, twos), twos), 1) } // Shift in bits from prod1 into prod0. prod0 |= prod1 * twos; // Invert denominator mod 2²⁵⁶. Now that denominator is an odd number, it has an inverse modulo 2²⁵⁶ such // that denominator * inv ≡ 1 mod 2²⁵⁶. Compute the inverse by starting with a seed that is correct for // four bits. That is, denominator * inv ≡ 1 mod 2⁴. uint256 inverse = (3 * denominator) ^ 2; // Use the Newton-Raphson iteration to improve the precision. Thanks to Hensel's lifting lemma, this also // works in modular arithmetic, doubling the correct bits in each step. inverse *= 2 - denominator * inverse; // inverse mod 2⁸ inverse *= 2 - denominator * inverse; // inverse mod 2¹⁶ inverse *= 2 - denominator * inverse; // inverse mod 2³² inverse *= 2 - denominator * inverse; // inverse mod 2⁶⁴ inverse *= 2 - denominator * inverse; // inverse mod 2¹²⁸ inverse *= 2 - denominator * inverse; // inverse mod 2²⁵⁶ // Because the division is now exact we can divide by multiplying with the modular inverse of denominator. // This will give us the correct result modulo 2²⁵⁶. Since the preconditions guarantee that the outcome is // less than 2²⁵⁶, this is the final result. We don't need to compute the high bits of the result and prod1 // is no longer required. result = prod0 * inverse; return result; } } /** * @dev Calculates x * y / denominator with full precision, following the selected rounding direction. */ function mulDiv(uint256 x, uint256 y, uint256 denominator, Rounding rounding) internal pure returns (uint256) { return mulDiv(x, y, denominator) + SafeCast.toUint(unsignedRoundsUp(rounding) && mulmod(x, y, denominator) > 0); } /** * @dev Calculate the modular multiplicative inverse of a number in Z/nZ. * * If n is a prime, then Z/nZ is a field. In that case all elements are inversible, except 0. * If n is not a prime, then Z/nZ is not a field, and some elements might not be inversible. * * If the input value is not inversible, 0 is returned. * * NOTE: If you know for sure that n is (big) a prime, it may be cheaper to use Fermat's little theorem and get the * inverse using `Math.modExp(a, n - 2, n)`. See {invModPrime}. */ function invMod(uint256 a, uint256 n) internal pure returns (uint256) { unchecked { if (n == 0) return 0; // The inverse modulo is calculated using the Extended Euclidean Algorithm (iterative version) // Used to compute integers x and y such that: ax + ny = gcd(a, n). // When the gcd is 1, then the inverse of a modulo n exists and it's x. // ax + ny = 1 // ax = 1 + (-y)n // ax ≡ 1 (mod n) # x is the inverse of a modulo n // If the remainder is 0 the gcd is n right away. uint256 remainder = a % n; uint256 gcd = n; // Therefore the initial coefficients are: // ax + ny = gcd(a, n) = n // 0a + 1n = n int256 x = 0; int256 y = 1; while (remainder != 0) { uint256 quotient = gcd / remainder; (gcd, remainder) = ( // The old remainder is the next gcd to try. remainder, // Compute the next remainder. // Can't overflow given that (a % gcd) * (gcd // (a % gcd)) <= gcd // where gcd is at most n (capped to type(uint256).max) gcd - remainder * quotient ); (x, y) = ( // Increment the coefficient of a. y, // Decrement the coefficient of n. // Can overflow, but the result is casted to uint256 so that the // next value of y is "wrapped around" to a value between 0 and n - 1. x - y * int256(quotient) ); } if (gcd != 1) return 0; // No inverse exists. return ternary(x < 0, n - uint256(-x), uint256(x)); // Wrap the result if it's negative. } } /** * @dev Variant of {invMod}. More efficient, but only works if `p` is known to be a prime greater than `2`. * * From https://en.wikipedia.org/wiki/Fermat%27s_little_theorem[Fermat's little theorem], we know that if p is * prime, then `a**(p-1) ≡ 1 mod p`. As a consequence, we have `a * a**(p-2) ≡ 1 mod p`, which means that * `a**(p-2)` is the modular multiplicative inverse of a in Fp. * * NOTE: this function does NOT check that `p` is a prime greater than `2`. */ function invModPrime(uint256 a, uint256 p) internal view returns (uint256) { unchecked { return Math.modExp(a, p - 2, p); } } /** * @dev Returns the modular exponentiation of the specified base, exponent and modulus (b ** e % m) * * Requirements: * - modulus can't be zero * - underlying staticcall to precompile must succeed * * IMPORTANT: The result is only valid if the underlying call succeeds. When using this function, make * sure the chain you're using it on supports the precompiled contract for modular exponentiation * at address 0x05 as specified in https://eips.ethereum.org/EIPS/eip-198[EIP-198]. Otherwise, * the underlying function will succeed given the lack of a revert, but the result may be incorrectly * interpreted as 0. */ function modExp(uint256 b, uint256 e, uint256 m) internal view returns (uint256) { (bool success, uint256 result) = tryModExp(b, e, m); if (!success) { Panic.panic(Panic.DIVISION_BY_ZERO); } return result; } /** * @dev Returns the modular exponentiation of the specified base, exponent and modulus (b ** e % m). * It includes a success flag indicating if the operation succeeded. Operation will be marked as failed if trying * to operate modulo 0 or if the underlying precompile reverted. * * IMPORTANT: The result is only valid if the success flag is true. When using this function, make sure the chain * you're using it on supports the precompiled contract for modular exponentiation at address 0x05 as specified in * https://eips.ethereum.org/EIPS/eip-198[EIP-198]. Otherwise, the underlying function will succeed given the lack * of a revert, but the result may be incorrectly interpreted as 0. */ function tryModExp(uint256 b, uint256 e, uint256 m) internal view returns (bool success, uint256 result) { if (m == 0) return (false, 0); assembly ("memory-safe") { let ptr := mload(0x40) // | Offset | Content | Content (Hex) | // |-----------|------------|--------------------------------------------------------------------| // | 0x00:0x1f | size of b | 0x0000000000000000000000000000000000000000000000000000000000000020 | // | 0x20:0x3f | size of e | 0x0000000000000000000000000000000000000000000000000000000000000020 | // | 0x40:0x5f | size of m | 0x0000000000000000000000000000000000000000000000000000000000000020 | // | 0x60:0x7f | value of b | 0x<.............................................................b> | // | 0x80:0x9f | value of e | 0x<.............................................................e> | // | 0xa0:0xbf | value of m | 0x<.............................................................m> | mstore(ptr, 0x20) mstore(add(ptr, 0x20), 0x20) mstore(add(ptr, 0x40), 0x20) mstore(add(ptr, 0x60), b) mstore(add(ptr, 0x80), e) mstore(add(ptr, 0xa0), m) // Given the result < m, it's guaranteed to fit in 32 bytes, // so we can use the memory scratch space located at offset 0. success := staticcall(gas(), 0x05, ptr, 0xc0, 0x00, 0x20) result := mload(0x00) } } /** * @dev Variant of {modExp} that supports inputs of arbitrary length. */ function modExp(bytes memory b, bytes memory e, bytes memory m) internal view returns (bytes memory) { (bool success, bytes memory result) = tryModExp(b, e, m); if (!success) { Panic.panic(Panic.DIVISION_BY_ZERO); } return result; } /** * @dev Variant of {tryModExp} that supports inputs of arbitrary length. */ function tryModExp( bytes memory b, bytes memory e, bytes memory m ) internal view returns (bool success, bytes memory result) { if (_zeroBytes(m)) return (false, new bytes(0)); uint256 mLen = m.length; // Encode call args in result and move the free memory pointer result = abi.encodePacked(b.length, e.length, mLen, b, e, m); assembly ("memory-safe") { let dataPtr := add(result, 0x20) // Write result on top of args to avoid allocating extra memory. success := staticcall(gas(), 0x05, dataPtr, mload(result), dataPtr, mLen) // Overwrite the length. // result.length > returndatasize() is guaranteed because returndatasize() == m.length mstore(result, mLen) // Set the memory pointer after the returned data. mstore(0x40, add(dataPtr, mLen)) } } /** * @dev Returns whether the provided byte array is zero. */ function _zeroBytes(bytes memory byteArray) private pure returns (bool) { for (uint256 i = 0; i < byteArray.length; ++i) { if (byteArray[i] != 0) { return false; } } return true; } /** * @dev Returns the square root of a number. If the number is not a perfect square, the value is rounded * towards zero. * * This method is based on Newton's method for computing square roots; the algorithm is restricted to only * using integer operations. */ function sqrt(uint256 a) internal pure returns (uint256) { unchecked { // Take care of easy edge cases when a == 0 or a == 1 if (a <= 1) { return a; } // In this function, we use Newton's method to get a root of `f(x) := x² - a`. It involves building a // sequence x_n that converges toward sqrt(a). For each iteration x_n, we also define the error between // the current value as `ε_n = | x_n - sqrt(a) |`. // // For our first estimation, we consider `e` the smallest power of 2 which is bigger than the square root // of the target. (i.e. `2**(e-1) ≤ sqrt(a) < 2**e`). We know that `e ≤ 128` because `(2¹²⁸)² = 2²⁵⁶` is // bigger than any uint256. // // By noticing that // `2**(e-1) ≤ sqrt(a) < 2**e → (2**(e-1))² ≤ a < (2**e)² → 2**(2*e-2) ≤ a < 2**(2*e)` // we can deduce that `e - 1` is `log2(a) / 2`. We can thus compute `x_n = 2**(e-1)` using a method similar // to the msb function. uint256 aa = a; uint256 xn = 1; if (aa >= (1 << 128)) { aa >>= 128; xn <<= 64; } if (aa >= (1 << 64)) { aa >>= 64; xn <<= 32; } if (aa >= (1 << 32)) { aa >>= 32; xn <<= 16; } if (aa >= (1 << 16)) { aa >>= 16; xn <<= 8; } if (aa >= (1 << 8)) { aa >>= 8; xn <<= 4; } if (aa >= (1 << 4)) { aa >>= 4; xn <<= 2; } if (aa >= (1 << 2)) { xn <<= 1; } // We now have x_n such that `x_n = 2**(e-1) ≤ sqrt(a) < 2**e = 2 * x_n`. This implies ε_n ≤ 2**(e-1). // // We can refine our estimation by noticing that the middle of that interval minimizes the error. // If we move x_n to equal 2**(e-1) + 2**(e-2), then we reduce the error to ε_n ≤ 2**(e-2). // This is going to be our x_0 (and ε_0) xn = (3 * xn) >> 1; // ε_0 := | x_0 - sqrt(a) | ≤ 2**(e-2) // From here, Newton's method give us: // x_{n+1} = (x_n + a / x_n) / 2 // // One should note that: // x_{n+1}² - a = ((x_n + a / x_n) / 2)² - a // = ((x_n² + a) / (2 * x_n))² - a // = (x_n⁴ + 2 * a * x_n² + a²) / (4 * x_n²) - a // = (x_n⁴ + 2 * a * x_n² + a² - 4 * a * x_n²) / (4 * x_n²) // = (x_n⁴ - 2 * a * x_n² + a²) / (4 * x_n²) // = (x_n² - a)² / (2 * x_n)² // = ((x_n² - a) / (2 * x_n))² // ≥ 0 // Which proves that for all n ≥ 1, sqrt(a) ≤ x_n // // This gives us the proof of quadratic convergence of the sequence: // ε_{n+1} = | x_{n+1} - sqrt(a) | // = | (x_n + a / x_n) / 2 - sqrt(a) | // = | (x_n² + a - 2*x_n*sqrt(a)) / (2 * x_n) | // = | (x_n - sqrt(a))² / (2 * x_n) | // = | ε_n² / (2 * x_n) | // = ε_n² / | (2 * x_n) | // // For the first iteration, we have a special case where x_0 is known: // ε_1 = ε_0² / | (2 * x_0) | // ≤ (2**(e-2))² / (2 * (2**(e-1) + 2**(e-2))) // ≤ 2**(2*e-4) / (3 * 2**(e-1)) // ≤ 2**(e-3) / 3 // ≤ 2**(e-3-log2(3)) // ≤ 2**(e-4.5) // // For the following iterations, we use the fact that, 2**(e-1) ≤ sqrt(a) ≤ x_n: // ε_{n+1} = ε_n² / | (2 * x_n) | // ≤ (2**(e-k))² / (2 * 2**(e-1)) // ≤ 2**(2*e-2*k) / 2**e // ≤ 2**(e-2*k) xn = (xn + a / xn) >> 1; // ε_1 := | x_1 - sqrt(a) | ≤ 2**(e-4.5) -- special case, see above xn = (xn + a / xn) >> 1; // ε_2 := | x_2 - sqrt(a) | ≤ 2**(e-9) -- general case with k = 4.5 xn = (xn + a / xn) >> 1; // ε_3 := | x_3 - sqrt(a) | ≤ 2**(e-18) -- general case with k = 9 xn = (xn + a / xn) >> 1; // ε_4 := | x_4 - sqrt(a) | ≤ 2**(e-36) -- general case with k = 18 xn = (xn + a / xn) >> 1; // ε_5 := | x_5 - sqrt(a) | ≤ 2**(e-72) -- general case with k = 36 xn = (xn + a / xn) >> 1; // ε_6 := | x_6 - sqrt(a) | ≤ 2**(e-144) -- general case with k = 72 // Because e ≤ 128 (as discussed during the first estimation phase), we know have reached a precision // ε_6 ≤ 2**(e-144) < 1. Given we're operating on integers, then we can ensure that xn is now either // sqrt(a) or sqrt(a) + 1. return xn - SafeCast.toUint(xn > a / xn); } } /** * @dev Calculates sqrt(a), following the selected rounding direction. */ function sqrt(uint256 a, Rounding rounding) internal pure returns (uint256) { unchecked { uint256 result = sqrt(a); return result + SafeCast.toUint(unsignedRoundsUp(rounding) && result * result < a); } } /** * @dev Return the log in base 2 of a positive value rounded towards zero. * Returns 0 if given 0. */ function log2(uint256 value) internal pure returns (uint256) { uint256 result = 0; uint256 exp; unchecked { exp = 128 * SafeCast.toUint(value > (1 << 128) - 1); value >>= exp; result += exp; exp = 64 * SafeCast.toUint(value > (1 << 64) - 1); value >>= exp; result += exp; exp = 32 * SafeCast.toUint(value > (1 << 32) - 1); value >>= exp; result += exp; exp = 16 * SafeCast.toUint(value > (1 << 16) - 1); value >>= exp; result += exp; exp = 8 * SafeCast.toUint(value > (1 << 8) - 1); value >>= exp; result += exp; exp = 4 * SafeCast.toUint(value > (1 << 4) - 1); value >>= exp; result += exp; exp = 2 * SafeCast.toUint(value > (1 << 2) - 1); value >>= exp; result += exp; result += SafeCast.toUint(value > 1); } return result; } /** * @dev Return the log in base 2, following the selected rounding direction, of a positive value. * Returns 0 if given 0. */ function log2(uint256 value, Rounding rounding) internal pure returns (uint256) { unchecked { uint256 result = log2(value); return result + SafeCast.toUint(unsignedRoundsUp(rounding) && 1 << result < value); } } /** * @dev Return the log in base 10 of a positive value rounded towards zero. * Returns 0 if given 0. */ function log10(uint256 value) internal pure returns (uint256) { uint256 result = 0; unchecked { if (value >= 10 ** 64) { value /= 10 ** 64; result += 64; } if (value >= 10 ** 32) { value /= 10 ** 32; result += 32; } if (value >= 10 ** 16) { value /= 10 ** 16; result += 16; } if (value >= 10 ** 8) { value /= 10 ** 8; result += 8; } if (value >= 10 ** 4) { value /= 10 ** 4; result += 4; } if (value >= 10 ** 2) { value /= 10 ** 2; result += 2; } if (value >= 10 ** 1) { result += 1; } } return result; } /** * @dev Return the log in base 10, following the selected rounding direction, of a positive value. * Returns 0 if given 0. */ function log10(uint256 value, Rounding rounding) internal pure returns (uint256) { unchecked { uint256 result = log10(value); return result + SafeCast.toUint(unsignedRoundsUp(rounding) && 10 ** result < value); } } /** * @dev Return the log in base 256 of a positive value rounded towards zero. * Returns 0 if given 0. * * Adding one to the result gives the number of pairs of hex symbols needed to represent `value` as a hex string. */ function log256(uint256 value) internal pure returns (uint256) { uint256 result = 0; uint256 isGt; unchecked { isGt = SafeCast.toUint(value > (1 << 128) - 1); value >>= isGt * 128; result += isGt * 16; isGt = SafeCast.toUint(value > (1 << 64) - 1); value >>= isGt * 64; result += isGt * 8; isGt = SafeCast.toUint(value > (1 << 32) - 1); value >>= isGt * 32; result += isGt * 4; isGt = SafeCast.toUint(value > (1 << 16) - 1); value >>= isGt * 16; result += isGt * 2; result += SafeCast.toUint(value > (1 << 8) - 1); } return result; } /** * @dev Return the log in base 256, following the selected rounding direction, of a positive value. * Returns 0 if given 0. */ function log256(uint256 value, Rounding rounding) internal pure returns (uint256) { unchecked { uint256 result = log256(value); return result + SafeCast.toUint(unsignedRoundsUp(rounding) && 1 << (result << 3) < value); } } /** * @dev Returns whether a provided rounding mode is considered rounding up for unsigned integers. */ function unsignedRoundsUp(Rounding rounding) internal pure returns (bool) { return uint8(rounding) % 2 == 1; } }
// SPDX-License-Identifier: MIT // OpenZeppelin Contracts (last updated v5.1.0) (utils/math/SafeCast.sol) // This file was procedurally generated from scripts/generate/templates/SafeCast.js. pragma solidity ^0.8.20; /** * @dev Wrappers over Solidity's uintXX/intXX/bool casting operators with added overflow * checks. * * Downcasting from uint256/int256 in Solidity does not revert on overflow. This can * easily result in undesired exploitation or bugs, since developers usually * assume that overflows raise errors. `SafeCast` restores this intuition by * reverting the transaction when such an operation overflows. * * Using this library instead of the unchecked operations eliminates an entire * class of bugs, so it's recommended to use it always. */ library SafeCast { /** * @dev Value doesn't fit in an uint of `bits` size. */ error SafeCastOverflowedUintDowncast(uint8 bits, uint256 value); /** * @dev An int value doesn't fit in an uint of `bits` size. */ error SafeCastOverflowedIntToUint(int256 value); /** * @dev Value doesn't fit in an int of `bits` size. */ error SafeCastOverflowedIntDowncast(uint8 bits, int256 value); /** * @dev An uint value doesn't fit in an int of `bits` size. */ error SafeCastOverflowedUintToInt(uint256 value); /** * @dev Returns the downcasted uint248 from uint256, reverting on * overflow (when the input is greater than largest uint248). * * Counterpart to Solidity's `uint248` operator. * * Requirements: * * - input must fit into 248 bits */ function toUint248(uint256 value) internal pure returns (uint248) { if (value > type(uint248).max) { revert SafeCastOverflowedUintDowncast(248, value); } return uint248(value); } /** * @dev Returns the downcasted uint240 from uint256, reverting on * overflow (when the input is greater than largest uint240). * * Counterpart to Solidity's `uint240` operator. * * Requirements: * * - input must fit into 240 bits */ function toUint240(uint256 value) internal pure returns (uint240) { if (value > type(uint240).max) { revert SafeCastOverflowedUintDowncast(240, value); } return uint240(value); } /** * @dev Returns the downcasted uint232 from uint256, reverting on * overflow (when the input is greater than largest uint232). * * Counterpart to Solidity's `uint232` operator. * * Requirements: * * - input must fit into 232 bits */ function toUint232(uint256 value) internal pure returns (uint232) { if (value > type(uint232).max) { revert SafeCastOverflowedUintDowncast(232, value); } return uint232(value); } /** * @dev Returns the downcasted uint224 from uint256, reverting on * overflow (when the input is greater than largest uint224). * * Counterpart to Solidity's `uint224` operator. * * Requirements: * * - input must fit into 224 bits */ function toUint224(uint256 value) internal pure returns (uint224) { if (value > type(uint224).max) { revert SafeCastOverflowedUintDowncast(224, value); } return uint224(value); } /** * @dev Returns the downcasted uint216 from uint256, reverting on * overflow (when the input is greater than largest uint216). * * Counterpart to Solidity's `uint216` operator. * * Requirements: * * - input must fit into 216 bits */ function toUint216(uint256 value) internal pure returns (uint216) { if (value > type(uint216).max) { revert SafeCastOverflowedUintDowncast(216, value); } return uint216(value); } /** * @dev Returns the downcasted uint208 from uint256, reverting on * overflow (when the input is greater than largest uint208). * * Counterpart to Solidity's `uint208` operator. * * Requirements: * * - input must fit into 208 bits */ function toUint208(uint256 value) internal pure returns (uint208) { if (value > type(uint208).max) { revert SafeCastOverflowedUintDowncast(208, value); } return uint208(value); } /** * @dev Returns the downcasted uint200 from uint256, reverting on * overflow (when the input is greater than largest uint200). * * Counterpart to Solidity's `uint200` operator. * * Requirements: * * - input must fit into 200 bits */ function toUint200(uint256 value) internal pure returns (uint200) { if (value > type(uint200).max) { revert SafeCastOverflowedUintDowncast(200, value); } return uint200(value); } /** * @dev Returns the downcasted uint192 from uint256, reverting on * overflow (when the input is greater than largest uint192). * * Counterpart to Solidity's `uint192` operator. * * Requirements: * * - input must fit into 192 bits */ function toUint192(uint256 value) internal pure returns (uint192) { if (value > type(uint192).max) { revert SafeCastOverflowedUintDowncast(192, value); } return uint192(value); } /** * @dev Returns the downcasted uint184 from uint256, reverting on * overflow (when the input is greater than largest uint184). * * Counterpart to Solidity's `uint184` operator. * * Requirements: * * - input must fit into 184 bits */ function toUint184(uint256 value) internal pure returns (uint184) { if (value > type(uint184).max) { revert SafeCastOverflowedUintDowncast(184, value); } return uint184(value); } /** * @dev Returns the downcasted uint176 from uint256, reverting on * overflow (when the input is greater than largest uint176). * * Counterpart to Solidity's `uint176` operator. * * Requirements: * * - input must fit into 176 bits */ function toUint176(uint256 value) internal pure returns (uint176) { if (value > type(uint176).max) { revert SafeCastOverflowedUintDowncast(176, value); } return uint176(value); } /** * @dev Returns the downcasted uint168 from uint256, reverting on * overflow (when the input is greater than largest uint168). * * Counterpart to Solidity's `uint168` operator. * * Requirements: * * - input must fit into 168 bits */ function toUint168(uint256 value) internal pure returns (uint168) { if (value > type(uint168).max) { revert SafeCastOverflowedUintDowncast(168, value); } return uint168(value); } /** * @dev Returns the downcasted uint160 from uint256, reverting on * overflow (when the input is greater than largest uint160). * * Counterpart to Solidity's `uint160` operator. * * Requirements: * * - input must fit into 160 bits */ function toUint160(uint256 value) internal pure returns (uint160) { if (value > type(uint160).max) { revert SafeCastOverflowedUintDowncast(160, value); } return uint160(value); } /** * @dev Returns the downcasted uint152 from uint256, reverting on * overflow (when the input is greater than largest uint152). * * Counterpart to Solidity's `uint152` operator. * * Requirements: * * - input must fit into 152 bits */ function toUint152(uint256 value) internal pure returns (uint152) { if (value > type(uint152).max) { revert SafeCastOverflowedUintDowncast(152, value); } return uint152(value); } /** * @dev Returns the downcasted uint144 from uint256, reverting on * overflow (when the input is greater than largest uint144). * * Counterpart to Solidity's `uint144` operator. * * Requirements: * * - input must fit into 144 bits */ function toUint144(uint256 value) internal pure returns (uint144) { if (value > type(uint144).max) { revert SafeCastOverflowedUintDowncast(144, value); } return uint144(value); } /** * @dev Returns the downcasted uint136 from uint256, reverting on * overflow (when the input is greater than largest uint136). * * Counterpart to Solidity's `uint136` operator. * * Requirements: * * - input must fit into 136 bits */ function toUint136(uint256 value) internal pure returns (uint136) { if (value > type(uint136).max) { revert SafeCastOverflowedUintDowncast(136, value); } return uint136(value); } /** * @dev Returns the downcasted uint128 from uint256, reverting on * overflow (when the input is greater than largest uint128). * * Counterpart to Solidity's `uint128` operator. * * Requirements: * * - input must fit into 128 bits */ function toUint128(uint256 value) internal pure returns (uint128) { if (value > type(uint128).max) { revert SafeCastOverflowedUintDowncast(128, value); } return uint128(value); } /** * @dev Returns the downcasted uint120 from uint256, reverting on * overflow (when the input is greater than largest uint120). * * Counterpart to Solidity's `uint120` operator. * * Requirements: * * - input must fit into 120 bits */ function toUint120(uint256 value) internal pure returns (uint120) { if (value > type(uint120).max) { revert SafeCastOverflowedUintDowncast(120, value); } return uint120(value); } /** * @dev Returns the downcasted uint112 from uint256, reverting on * overflow (when the input is greater than largest uint112). * * Counterpart to Solidity's `uint112` operator. * * Requirements: * * - input must fit into 112 bits */ function toUint112(uint256 value) internal pure returns (uint112) { if (value > type(uint112).max) { revert SafeCastOverflowedUintDowncast(112, value); } return uint112(value); } /** * @dev Returns the downcasted uint104 from uint256, reverting on * overflow (when the input is greater than largest uint104). * * Counterpart to Solidity's `uint104` operator. * * Requirements: * * - input must fit into 104 bits */ function toUint104(uint256 value) internal pure returns (uint104) { if (value > type(uint104).max) { revert SafeCastOverflowedUintDowncast(104, value); } return uint104(value); } /** * @dev Returns the downcasted uint96 from uint256, reverting on * overflow (when the input is greater than largest uint96). * * Counterpart to Solidity's `uint96` operator. * * Requirements: * * - input must fit into 96 bits */ function toUint96(uint256 value) internal pure returns (uint96) { if (value > type(uint96).max) { revert SafeCastOverflowedUintDowncast(96, value); } return uint96(value); } /** * @dev Returns the downcasted uint88 from uint256, reverting on * overflow (when the input is greater than largest uint88). * * Counterpart to Solidity's `uint88` operator. * * Requirements: * * - input must fit into 88 bits */ function toUint88(uint256 value) internal pure returns (uint88) { if (value > type(uint88).max) { revert SafeCastOverflowedUintDowncast(88, value); } return uint88(value); } /** * @dev Returns the downcasted uint80 from uint256, reverting on * overflow (when the input is greater than largest uint80). * * Counterpart to Solidity's `uint80` operator. * * Requirements: * * - input must fit into 80 bits */ function toUint80(uint256 value) internal pure returns (uint80) { if (value > type(uint80).max) { revert SafeCastOverflowedUintDowncast(80, value); } return uint80(value); } /** * @dev Returns the downcasted uint72 from uint256, reverting on * overflow (when the input is greater than largest uint72). * * Counterpart to Solidity's `uint72` operator. * * Requirements: * * - input must fit into 72 bits */ function toUint72(uint256 value) internal pure returns (uint72) { if (value > type(uint72).max) { revert SafeCastOverflowedUintDowncast(72, value); } return uint72(value); } /** * @dev Returns the downcasted uint64 from uint256, reverting on * overflow (when the input is greater than largest uint64). * * Counterpart to Solidity's `uint64` operator. * * Requirements: * * - input must fit into 64 bits */ function toUint64(uint256 value) internal pure returns (uint64) { if (value > type(uint64).max) { revert SafeCastOverflowedUintDowncast(64, value); } return uint64(value); } /** * @dev Returns the downcasted uint56 from uint256, reverting on * overflow (when the input is greater than largest uint56). * * Counterpart to Solidity's `uint56` operator. * * Requirements: * * - input must fit into 56 bits */ function toUint56(uint256 value) internal pure returns (uint56) { if (value > type(uint56).max) { revert SafeCastOverflowedUintDowncast(56, value); } return uint56(value); } /** * @dev Returns the downcasted uint48 from uint256, reverting on * overflow (when the input is greater than largest uint48). * * Counterpart to Solidity's `uint48` operator. * * Requirements: * * - input must fit into 48 bits */ function toUint48(uint256 value) internal pure returns (uint48) { if (value > type(uint48).max) { revert SafeCastOverflowedUintDowncast(48, value); } return uint48(value); } /** * @dev Returns the downcasted uint40 from uint256, reverting on * overflow (when the input is greater than largest uint40). * * Counterpart to Solidity's `uint40` operator. * * Requirements: * * - input must fit into 40 bits */ function toUint40(uint256 value) internal pure returns (uint40) { if (value > type(uint40).max) { revert SafeCastOverflowedUintDowncast(40, value); } return uint40(value); } /** * @dev Returns the downcasted uint32 from uint256, reverting on * overflow (when the input is greater than largest uint32). * * Counterpart to Solidity's `uint32` operator. * * Requirements: * * - input must fit into 32 bits */ function toUint32(uint256 value) internal pure returns (uint32) { if (value > type(uint32).max) { revert SafeCastOverflowedUintDowncast(32, value); } return uint32(value); } /** * @dev Returns the downcasted uint24 from uint256, reverting on * overflow (when the input is greater than largest uint24). * * Counterpart to Solidity's `uint24` operator. * * Requirements: * * - input must fit into 24 bits */ function toUint24(uint256 value) internal pure returns (uint24) { if (value > type(uint24).max) { revert SafeCastOverflowedUintDowncast(24, value); } return uint24(value); } /** * @dev Returns the downcasted uint16 from uint256, reverting on * overflow (when the input is greater than largest uint16). * * Counterpart to Solidity's `uint16` operator. * * Requirements: * * - input must fit into 16 bits */ function toUint16(uint256 value) internal pure returns (uint16) { if (value > type(uint16).max) { revert SafeCastOverflowedUintDowncast(16, value); } return uint16(value); } /** * @dev Returns the downcasted uint8 from uint256, reverting on * overflow (when the input is greater than largest uint8). * * Counterpart to Solidity's `uint8` operator. * * Requirements: * * - input must fit into 8 bits */ function toUint8(uint256 value) internal pure returns (uint8) { if (value > type(uint8).max) { revert SafeCastOverflowedUintDowncast(8, value); } return uint8(value); } /** * @dev Converts a signed int256 into an unsigned uint256. * * Requirements: * * - input must be greater than or equal to 0. */ function toUint256(int256 value) internal pure returns (uint256) { if (value < 0) { revert SafeCastOverflowedIntToUint(value); } return uint256(value); } /** * @dev Returns the downcasted int248 from int256, reverting on * overflow (when the input is less than smallest int248 or * greater than largest int248). * * Counterpart to Solidity's `int248` operator. * * Requirements: * * - input must fit into 248 bits */ function toInt248(int256 value) internal pure returns (int248 downcasted) { downcasted = int248(value); if (downcasted != value) { revert SafeCastOverflowedIntDowncast(248, value); } } /** * @dev Returns the downcasted int240 from int256, reverting on * overflow (when the input is less than smallest int240 or * greater than largest int240). * * Counterpart to Solidity's `int240` operator. * * Requirements: * * - input must fit into 240 bits */ function toInt240(int256 value) internal pure returns (int240 downcasted) { downcasted = int240(value); if (downcasted != value) { revert SafeCastOverflowedIntDowncast(240, value); } } /** * @dev Returns the downcasted int232 from int256, reverting on * overflow (when the input is less than smallest int232 or * greater than largest int232). * * Counterpart to Solidity's `int232` operator. * * Requirements: * * - input must fit into 232 bits */ function toInt232(int256 value) internal pure returns (int232 downcasted) { downcasted = int232(value); if (downcasted != value) { revert SafeCastOverflowedIntDowncast(232, value); } } /** * @dev Returns the downcasted int224 from int256, reverting on * overflow (when the input is less than smallest int224 or * greater than largest int224). * * Counterpart to Solidity's `int224` operator. * * Requirements: * * - input must fit into 224 bits */ function toInt224(int256 value) internal pure returns (int224 downcasted) { downcasted = int224(value); if (downcasted != value) { revert SafeCastOverflowedIntDowncast(224, value); } } /** * @dev Returns the downcasted int216 from int256, reverting on * overflow (when the input is less than smallest int216 or * greater than largest int216). * * Counterpart to Solidity's `int216` operator. * * Requirements: * * - input must fit into 216 bits */ function toInt216(int256 value) internal pure returns (int216 downcasted) { downcasted = int216(value); if (downcasted != value) { revert SafeCastOverflowedIntDowncast(216, value); } } /** * @dev Returns the downcasted int208 from int256, reverting on * overflow (when the input is less than smallest int208 or * greater than largest int208). * * Counterpart to Solidity's `int208` operator. * * Requirements: * * - input must fit into 208 bits */ function toInt208(int256 value) internal pure returns (int208 downcasted) { downcasted = int208(value); if (downcasted != value) { revert SafeCastOverflowedIntDowncast(208, value); } } /** * @dev Returns the downcasted int200 from int256, reverting on * overflow (when the input is less than smallest int200 or * greater than largest int200). * * Counterpart to Solidity's `int200` operator. * * Requirements: * * - input must fit into 200 bits */ function toInt200(int256 value) internal pure returns (int200 downcasted) { downcasted = int200(value); if (downcasted != value) { revert SafeCastOverflowedIntDowncast(200, value); } } /** * @dev Returns the downcasted int192 from int256, reverting on * overflow (when the input is less than smallest int192 or * greater than largest int192). * * Counterpart to Solidity's `int192` operator. * * Requirements: * * - input must fit into 192 bits */ function toInt192(int256 value) internal pure returns (int192 downcasted) { downcasted = int192(value); if (downcasted != value) { revert SafeCastOverflowedIntDowncast(192, value); } } /** * @dev Returns the downcasted int184 from int256, reverting on * overflow (when the input is less than smallest int184 or * greater than largest int184). * * Counterpart to Solidity's `int184` operator. * * Requirements: * * - input must fit into 184 bits */ function toInt184(int256 value) internal pure returns (int184 downcasted) { downcasted = int184(value); if (downcasted != value) { revert SafeCastOverflowedIntDowncast(184, value); } } /** * @dev Returns the downcasted int176 from int256, reverting on * overflow (when the input is less than smallest int176 or * greater than largest int176). * * Counterpart to Solidity's `int176` operator. * * Requirements: * * - input must fit into 176 bits */ function toInt176(int256 value) internal pure returns (int176 downcasted) { downcasted = int176(value); if (downcasted != value) { revert SafeCastOverflowedIntDowncast(176, value); } } /** * @dev Returns the downcasted int168 from int256, reverting on * overflow (when the input is less than smallest int168 or * greater than largest int168). * * Counterpart to Solidity's `int168` operator. * * Requirements: * * - input must fit into 168 bits */ function toInt168(int256 value) internal pure returns (int168 downcasted) { downcasted = int168(value); if (downcasted != value) { revert SafeCastOverflowedIntDowncast(168, value); } } /** * @dev Returns the downcasted int160 from int256, reverting on * overflow (when the input is less than smallest int160 or * greater than largest int160). * * Counterpart to Solidity's `int160` operator. * * Requirements: * * - input must fit into 160 bits */ function toInt160(int256 value) internal pure returns (int160 downcasted) { downcasted = int160(value); if (downcasted != value) { revert SafeCastOverflowedIntDowncast(160, value); } } /** * @dev Returns the downcasted int152 from int256, reverting on * overflow (when the input is less than smallest int152 or * greater than largest int152). * * Counterpart to Solidity's `int152` operator. * * Requirements: * * - input must fit into 152 bits */ function toInt152(int256 value) internal pure returns (int152 downcasted) { downcasted = int152(value); if (downcasted != value) { revert SafeCastOverflowedIntDowncast(152, value); } } /** * @dev Returns the downcasted int144 from int256, reverting on * overflow (when the input is less than smallest int144 or * greater than largest int144). * * Counterpart to Solidity's `int144` operator. * * Requirements: * * - input must fit into 144 bits */ function toInt144(int256 value) internal pure returns (int144 downcasted) { downcasted = int144(value); if (downcasted != value) { revert SafeCastOverflowedIntDowncast(144, value); } } /** * @dev Returns the downcasted int136 from int256, reverting on * overflow (when the input is less than smallest int136 or * greater than largest int136). * * Counterpart to Solidity's `int136` operator. * * Requirements: * * - input must fit into 136 bits */ function toInt136(int256 value) internal pure returns (int136 downcasted) { downcasted = int136(value); if (downcasted != value) { revert SafeCastOverflowedIntDowncast(136, value); } } /** * @dev Returns the downcasted int128 from int256, reverting on * overflow (when the input is less than smallest int128 or * greater than largest int128). * * Counterpart to Solidity's `int128` operator. * * Requirements: * * - input must fit into 128 bits */ function toInt128(int256 value) internal pure returns (int128 downcasted) { downcasted = int128(value); if (downcasted != value) { revert SafeCastOverflowedIntDowncast(128, value); } } /** * @dev Returns the downcasted int120 from int256, reverting on * overflow (when the input is less than smallest int120 or * greater than largest int120). * * Counterpart to Solidity's `int120` operator. * * Requirements: * * - input must fit into 120 bits */ function toInt120(int256 value) internal pure returns (int120 downcasted) { downcasted = int120(value); if (downcasted != value) { revert SafeCastOverflowedIntDowncast(120, value); } } /** * @dev Returns the downcasted int112 from int256, reverting on * overflow (when the input is less than smallest int112 or * greater than largest int112). * * Counterpart to Solidity's `int112` operator. * * Requirements: * * - input must fit into 112 bits */ function toInt112(int256 value) internal pure returns (int112 downcasted) { downcasted = int112(value); if (downcasted != value) { revert SafeCastOverflowedIntDowncast(112, value); } } /** * @dev Returns the downcasted int104 from int256, reverting on * overflow (when the input is less than smallest int104 or * greater than largest int104). * * Counterpart to Solidity's `int104` operator. * * Requirements: * * - input must fit into 104 bits */ function toInt104(int256 value) internal pure returns (int104 downcasted) { downcasted = int104(value); if (downcasted != value) { revert SafeCastOverflowedIntDowncast(104, value); } } /** * @dev Returns the downcasted int96 from int256, reverting on * overflow (when the input is less than smallest int96 or * greater than largest int96). * * Counterpart to Solidity's `int96` operator. * * Requirements: * * - input must fit into 96 bits */ function toInt96(int256 value) internal pure returns (int96 downcasted) { downcasted = int96(value); if (downcasted != value) { revert SafeCastOverflowedIntDowncast(96, value); } } /** * @dev Returns the downcasted int88 from int256, reverting on * overflow (when the input is less than smallest int88 or * greater than largest int88). * * Counterpart to Solidity's `int88` operator. * * Requirements: * * - input must fit into 88 bits */ function toInt88(int256 value) internal pure returns (int88 downcasted) { downcasted = int88(value); if (downcasted != value) { revert SafeCastOverflowedIntDowncast(88, value); } } /** * @dev Returns the downcasted int80 from int256, reverting on * overflow (when the input is less than smallest int80 or * greater than largest int80). * * Counterpart to Solidity's `int80` operator. * * Requirements: * * - input must fit into 80 bits */ function toInt80(int256 value) internal pure returns (int80 downcasted) { downcasted = int80(value); if (downcasted != value) { revert SafeCastOverflowedIntDowncast(80, value); } } /** * @dev Returns the downcasted int72 from int256, reverting on * overflow (when the input is less than smallest int72 or * greater than largest int72). * * Counterpart to Solidity's `int72` operator. * * Requirements: * * - input must fit into 72 bits */ function toInt72(int256 value) internal pure returns (int72 downcasted) { downcasted = int72(value); if (downcasted != value) { revert SafeCastOverflowedIntDowncast(72, value); } } /** * @dev Returns the downcasted int64 from int256, reverting on * overflow (when the input is less than smallest int64 or * greater than largest int64). * * Counterpart to Solidity's `int64` operator. * * Requirements: * * - input must fit into 64 bits */ function toInt64(int256 value) internal pure returns (int64 downcasted) { downcasted = int64(value); if (downcasted != value) { revert SafeCastOverflowedIntDowncast(64, value); } } /** * @dev Returns the downcasted int56 from int256, reverting on * overflow (when the input is less than smallest int56 or * greater than largest int56). * * Counterpart to Solidity's `int56` operator. * * Requirements: * * - input must fit into 56 bits */ function toInt56(int256 value) internal pure returns (int56 downcasted) { downcasted = int56(value); if (downcasted != value) { revert SafeCastOverflowedIntDowncast(56, value); } } /** * @dev Returns the downcasted int48 from int256, reverting on * overflow (when the input is less than smallest int48 or * greater than largest int48). * * Counterpart to Solidity's `int48` operator. * * Requirements: * * - input must fit into 48 bits */ function toInt48(int256 value) internal pure returns (int48 downcasted) { downcasted = int48(value); if (downcasted != value) { revert SafeCastOverflowedIntDowncast(48, value); } } /** * @dev Returns the downcasted int40 from int256, reverting on * overflow (when the input is less than smallest int40 or * greater than largest int40). * * Counterpart to Solidity's `int40` operator. * * Requirements: * * - input must fit into 40 bits */ function toInt40(int256 value) internal pure returns (int40 downcasted) { downcasted = int40(value); if (downcasted != value) { revert SafeCastOverflowedIntDowncast(40, value); } } /** * @dev Returns the downcasted int32 from int256, reverting on * overflow (when the input is less than smallest int32 or * greater than largest int32). * * Counterpart to Solidity's `int32` operator. * * Requirements: * * - input must fit into 32 bits */ function toInt32(int256 value) internal pure returns (int32 downcasted) { downcasted = int32(value); if (downcasted != value) { revert SafeCastOverflowedIntDowncast(32, value); } } /** * @dev Returns the downcasted int24 from int256, reverting on * overflow (when the input is less than smallest int24 or * greater than largest int24). * * Counterpart to Solidity's `int24` operator. * * Requirements: * * - input must fit into 24 bits */ function toInt24(int256 value) internal pure returns (int24 downcasted) { downcasted = int24(value); if (downcasted != value) { revert SafeCastOverflowedIntDowncast(24, value); } } /** * @dev Returns the downcasted int16 from int256, reverting on * overflow (when the input is less than smallest int16 or * greater than largest int16). * * Counterpart to Solidity's `int16` operator. * * Requirements: * * - input must fit into 16 bits */ function toInt16(int256 value) internal pure returns (int16 downcasted) { downcasted = int16(value); if (downcasted != value) { revert SafeCastOverflowedIntDowncast(16, value); } } /** * @dev Returns the downcasted int8 from int256, reverting on * overflow (when the input is less than smallest int8 or * greater than largest int8). * * Counterpart to Solidity's `int8` operator. * * Requirements: * * - input must fit into 8 bits */ function toInt8(int256 value) internal pure returns (int8 downcasted) { downcasted = int8(value); if (downcasted != value) { revert SafeCastOverflowedIntDowncast(8, value); } } /** * @dev Converts an unsigned uint256 into a signed int256. * * Requirements: * * - input must be less than or equal to maxInt256. */ function toInt256(uint256 value) internal pure returns (int256) { // Note: Unsafe cast below is okay because `type(int256).max` is guaranteed to be positive if (value > uint256(type(int256).max)) { revert SafeCastOverflowedUintToInt(value); } return int256(value); } /** * @dev Cast a boolean (false or true) to a uint256 (0 or 1) with no jump. */ function toUint(bool b) internal pure returns (uint256 u) { assembly ("memory-safe") { u := iszero(iszero(b)) } } }
// SPDX-License-Identifier: MIT // OpenZeppelin Contracts (last updated v5.1.0) (utils/Panic.sol) pragma solidity ^0.8.20; /** * @dev Helper library for emitting standardized panic codes. * * ```solidity * contract Example { * using Panic for uint256; * * // Use any of the declared internal constants * function foo() { Panic.GENERIC.panic(); } * * // Alternatively * function foo() { Panic.panic(Panic.GENERIC); } * } * ``` * * Follows the list from https://github.com/ethereum/solidity/blob/v0.8.24/libsolutil/ErrorCodes.h[libsolutil]. * * _Available since v5.1._ */ // slither-disable-next-line unused-state library Panic { /// @dev generic / unspecified error uint256 internal constant GENERIC = 0x00; /// @dev used by the assert() builtin uint256 internal constant ASSERT = 0x01; /// @dev arithmetic underflow or overflow uint256 internal constant UNDER_OVERFLOW = 0x11; /// @dev division or modulo by zero uint256 internal constant DIVISION_BY_ZERO = 0x12; /// @dev enum conversion error uint256 internal constant ENUM_CONVERSION_ERROR = 0x21; /// @dev invalid encoding in storage uint256 internal constant STORAGE_ENCODING_ERROR = 0x22; /// @dev empty array pop uint256 internal constant EMPTY_ARRAY_POP = 0x31; /// @dev array out of bounds access uint256 internal constant ARRAY_OUT_OF_BOUNDS = 0x32; /// @dev resource error (too large allocation or too large array) uint256 internal constant RESOURCE_ERROR = 0x41; /// @dev calling invalid internal function uint256 internal constant INVALID_INTERNAL_FUNCTION = 0x51; /// @dev Reverts with a panic code. Recommended to use with /// the internal constants with predefined codes. function panic(uint256 code) internal pure { assembly ("memory-safe") { mstore(0x00, 0x4e487b71) mstore(0x20, code) revert(0x1c, 0x24) } } }
// SPDX-License-Identifier: MIT // OpenZeppelin Contracts (last updated v5.1.0) (utils/StorageSlot.sol) // This file was procedurally generated from scripts/generate/templates/StorageSlot.js. pragma solidity ^0.8.20; /** * @dev Library for reading and writing primitive types to specific storage slots. * * Storage slots are often used to avoid storage conflict when dealing with upgradeable contracts. * This library helps with reading and writing to such slots without the need for inline assembly. * * The functions in this library return Slot structs that contain a `value` member that can be used to read or write. * * Example usage to set ERC-1967 implementation slot: * ```solidity * contract ERC1967 { * // Define the slot. Alternatively, use the SlotDerivation library to derive the slot. * bytes32 internal constant _IMPLEMENTATION_SLOT = 0x360894a13ba1a3210667c828492db98dca3e2076cc3735a920a3ca505d382bbc; * * function _getImplementation() internal view returns (address) { * return StorageSlot.getAddressSlot(_IMPLEMENTATION_SLOT).value; * } * * function _setImplementation(address newImplementation) internal { * require(newImplementation.code.length > 0); * StorageSlot.getAddressSlot(_IMPLEMENTATION_SLOT).value = newImplementation; * } * } * ``` * * TIP: Consider using this library along with {SlotDerivation}. */ library StorageSlot { struct AddressSlot { address value; } struct BooleanSlot { bool value; } struct Bytes32Slot { bytes32 value; } struct Uint256Slot { uint256 value; } struct Int256Slot { int256 value; } struct StringSlot { string value; } struct BytesSlot { bytes value; } /** * @dev Returns an `AddressSlot` with member `value` located at `slot`. */ function getAddressSlot(bytes32 slot) internal pure returns (AddressSlot storage r) { assembly ("memory-safe") { r.slot := slot } } /** * @dev Returns a `BooleanSlot` with member `value` located at `slot`. */ function getBooleanSlot(bytes32 slot) internal pure returns (BooleanSlot storage r) { assembly ("memory-safe") { r.slot := slot } } /** * @dev Returns a `Bytes32Slot` with member `value` located at `slot`. */ function getBytes32Slot(bytes32 slot) internal pure returns (Bytes32Slot storage r) { assembly ("memory-safe") { r.slot := slot } } /** * @dev Returns a `Uint256Slot` with member `value` located at `slot`. */ function getUint256Slot(bytes32 slot) internal pure returns (Uint256Slot storage r) { assembly ("memory-safe") { r.slot := slot } } /** * @dev Returns a `Int256Slot` with member `value` located at `slot`. */ function getInt256Slot(bytes32 slot) internal pure returns (Int256Slot storage r) { assembly ("memory-safe") { r.slot := slot } } /** * @dev Returns a `StringSlot` with member `value` located at `slot`. */ function getStringSlot(bytes32 slot) internal pure returns (StringSlot storage r) { assembly ("memory-safe") { r.slot := slot } } /** * @dev Returns an `StringSlot` representation of the string storage pointer `store`. */ function getStringSlot(string storage store) internal pure returns (StringSlot storage r) { assembly ("memory-safe") { r.slot := store.slot } } /** * @dev Returns a `BytesSlot` with member `value` located at `slot`. */ function getBytesSlot(bytes32 slot) internal pure returns (BytesSlot storage r) { assembly ("memory-safe") { r.slot := slot } } /** * @dev Returns an `BytesSlot` representation of the bytes storage pointer `store`. */ function getBytesSlot(bytes storage store) internal pure returns (BytesSlot storage r) { assembly ("memory-safe") { r.slot := store.slot } } }
// SPDX-License-Identifier: MIT // OpenZeppelin Contracts (last updated v5.0.0) (utils/structs/BitMaps.sol) pragma solidity ^0.8.20; /** * @dev Library for managing uint256 to bool mapping in a compact and efficient way, provided the keys are sequential. * Largely inspired by Uniswap's https://github.com/Uniswap/merkle-distributor/blob/master/contracts/MerkleDistributor.sol[merkle-distributor]. * * BitMaps pack 256 booleans across each bit of a single 256-bit slot of `uint256` type. * Hence booleans corresponding to 256 _sequential_ indices would only consume a single slot, * unlike the regular `bool` which would consume an entire slot for a single value. * * This results in gas savings in two ways: * * - Setting a zero value to non-zero only once every 256 times * - Accessing the same warm slot for every 256 _sequential_ indices */ library BitMaps { struct BitMap { mapping(uint256 bucket => uint256) _data; } /** * @dev Returns whether the bit at `index` is set. */ function get(BitMap storage bitmap, uint256 index) internal view returns (bool) { uint256 bucket = index >> 8; uint256 mask = 1 << (index & 0xff); return bitmap._data[bucket] & mask != 0; } /** * @dev Sets the bit at `index` to the boolean `value`. */ function setTo(BitMap storage bitmap, uint256 index, bool value) internal { if (value) { set(bitmap, index); } else { unset(bitmap, index); } } /** * @dev Sets the bit at `index`. */ function set(BitMap storage bitmap, uint256 index) internal { uint256 bucket = index >> 8; uint256 mask = 1 << (index & 0xff); bitmap._data[bucket] |= mask; } /** * @dev Unsets the bit at `index`. */ function unset(BitMap storage bitmap, uint256 index) internal { uint256 bucket = index >> 8; uint256 mask = 1 << (index & 0xff); bitmap._data[bucket] &= ~mask; } }
// SPDX-License-Identifier: MIT pragma solidity ^0.8.28; import {Skill, Attire, CombatStyle, CombatStats} from "./misc.sol"; import {GuaranteedReward, RandomReward} from "./rewards.sol"; enum ActionQueueStrategy { OVERWRITE, APPEND, KEEP_LAST_IN_PROGRESS } struct QueuedActionInput { Attire attire; uint16 actionId; uint16 regenerateId; // Food (combat), maybe something for non-combat later uint16 choiceId; // Melee/Ranged/Magic (combat), logs, ore (non-combat) uint16 rightHandEquipmentTokenId; // Axe/Sword/bow, can be empty uint16 leftHandEquipmentTokenId; // Shield, can be empty uint24 timespan; // How long to queue the action for uint8 combatStyle; // CombatStyle specific style of combat uint40 petId; // id of the pet (can be empty) } struct QueuedAction { uint16 actionId; uint16 regenerateId; // Food (combat), maybe something for non-combat later uint16 choiceId; // Melee/Ranged/Magic (combat), logs, ore (non-combat) uint16 rightHandEquipmentTokenId; // Axe/Sword/bow, can be empty uint16 leftHandEquipmentTokenId; // Shield, can be empty uint24 timespan; // How long to queue the action for uint24 prevProcessedTime; // How long the action has been processed for previously uint24 prevProcessedXPTime; // How much XP has been gained for this action so far uint64 queueId; // id of this queued action bytes1 packed; // 1st bit is isValid (not used yet), 2nd bit is for hasPet (decides if the 2nd storage slot is read) uint8 combatStyle; uint24 reserved; // Next storage slot uint40 petId; // id of the pet (can be empty) } // This is only used as an input arg (and events) struct ActionInput { uint16 actionId; ActionInfo info; GuaranteedReward[] guaranteedRewards; RandomReward[] randomRewards; CombatStats combatStats; } struct ActionInfo { uint8 skill; bool actionChoiceRequired; // If true, then the user must choose an action choice uint24 xpPerHour; uint32 minXP; uint24 numSpawned; // Mostly for combat, capped respawn rate for xp/drops. Per hour, base 10000 uint16 handItemTokenIdRangeMin; // Inclusive uint16 handItemTokenIdRangeMax; // Inclusive uint8 successPercent; // 0-100 uint8 worldLocation; // 0 is the main starting world bool isFullModeOnly; bool isAvailable; uint16 questPrerequisiteId; } uint16 constant ACTIONCHOICE_MELEE_BASIC_SWORD = 1500; uint16 constant ACTIONCHOICE_MAGIC_SHADOW_BLAST = 2000; uint16 constant ACTIONCHOICE_RANGED_BASIC_BOW = 3000; // Allows for 2, 4 or 8 hour respawn time uint256 constant SPAWN_MUL = 1000; uint256 constant RATE_MUL = 1000; uint256 constant GUAR_MUL = 10; // Guaranteeded reward multiplier (1 decimal, allows for 2 hour action times) uint256 constant MAX_QUEUEABLE_ACTIONS = 3; // Available slots to queue actions
// SPDX-License-Identifier: MIT pragma solidity ^0.8.28; import "./actions.sol"; import "./items.sol"; import "./misc.sol"; import "./players.sol"; import "./rewards.sol"; import "./quests.sol"; import "./promotions.sol"; import "./clans.sol"; import "./pets.sol";
// SPDX-License-Identifier: MIT pragma solidity ^0.8.28; import {IBank} from "../interfaces/IBank.sol"; enum ClanRank { NONE, // Not in a clan COMMONER, // Member of the clan SCOUT, // Invite and kick commoners COLONEL, // Can launch attacks and assign combatants TREASURER, // Can withdraw from bank LEADER, // Can edit clan details OWNER // Can do everything and transfer ownership } enum BattleResultEnum { DRAW, WIN, LOSE } struct ClanBattleInfo { uint40 lastClanIdAttackOtherClanIdCooldownTimestamp; uint8 numReattacks; uint40 lastOtherClanIdAttackClanIdCooldownTimestamp; uint8 numReattacksOtherClan; } // Packed for gas efficiency struct Vault { bool claimed; // Only applies to the first one, if it's claimed without the second one being claimed uint40 timestamp; uint80 amount; uint40 timestamp1; uint80 amount1; } struct VaultClanInfo { IBank bank; uint96 totalBrushLocked; // New storage slot uint40 attackingCooldownTimestamp; uint40 assignCombatantsCooldownTimestamp; bool currentlyAttacking; uint24 defendingVaultsOffset; uint40 blockAttacksTimestamp; uint8 blockAttacksCooldownHours; bool isInMMRArray; uint40 superAttackCooldownTimestamp; uint64[] playerIds; Vault[] defendingVaults; // Append only, and use defendingVaultsOffset to decide where the real start is } uint256 constant MAX_CLAN_COMBATANTS = 20; uint256 constant CLAN_WARS_GAS_PRICE_WINDOW_SIZE = 4; bool constant XP_EMITTED_ELSEWHERE = true;
// SPDX-License-Identifier: MIT pragma solidity ^0.8.28; uint16 constant NONE = 0; uint16 constant COMBAT_BASE = 2048; // Melee uint16 constant SWORD_BASE = COMBAT_BASE; uint16 constant BRONZE_SWORD = SWORD_BASE; // Woodcutting (2816 - 3071) uint16 constant WOODCUTTING_BASE = 2816; uint16 constant BRONZE_AXE = WOODCUTTING_BASE; // Firemaking (3328 - 3583) uint16 constant FIRE_BASE = 3328; uint16 constant MAGIC_FIRE_STARTER = FIRE_BASE; uint16 constant FIRE_MAX = FIRE_BASE + 255; // Fishing (3072 - 3327) uint16 constant FISHING_BASE = 3072; uint16 constant NET_STICK = FISHING_BASE; // Mining (2560 - 2815) uint16 constant MINING_BASE = 2560; uint16 constant BRONZE_PICKAXE = MINING_BASE; // Magic uint16 constant STAFF_BASE = COMBAT_BASE + 50; uint16 constant TOTEM_STAFF = STAFF_BASE; // Ranged uint16 constant BOW_BASE = COMBAT_BASE + 100; uint16 constant BASIC_BOW = BOW_BASE; // Cooked fish uint16 constant COOKED_FISH_BASE = 11008; uint16 constant COOKED_FEOLA = COOKED_FISH_BASE + 3; // Scrolls uint16 constant SCROLL_BASE = 12032; uint16 constant SHADOW_SCROLL = SCROLL_BASE; // Boosts uint16 constant BOOST_BASE = 12800; uint16 constant COMBAT_BOOST = BOOST_BASE; uint16 constant XP_BOOST = BOOST_BASE + 1; uint16 constant GATHERING_BOOST = BOOST_BASE + 2; uint16 constant SKILL_BOOST = BOOST_BASE + 3; uint16 constant ABSENCE_BOOST = BOOST_BASE + 4; uint16 constant LUCKY_POTION = BOOST_BASE + 5; uint16 constant LUCK_OF_THE_DRAW = BOOST_BASE + 6; uint16 constant PRAY_TO_THE_BEARDIE = BOOST_BASE + 7; uint16 constant PRAY_TO_THE_BEARDIE_2 = BOOST_BASE + 8; uint16 constant PRAY_TO_THE_BEARDIE_3 = BOOST_BASE + 9; uint16 constant BOOST_RESERVED_1 = BOOST_BASE + 10; uint16 constant BOOST_RESERVED_2 = BOOST_BASE + 11; uint16 constant BOOST_RESERVED_3 = BOOST_BASE + 12; uint16 constant GO_OUTSIDE = BOOST_BASE + 13; uint16 constant RAINING_RARES = BOOST_BASE + 14; uint16 constant CLAN_BOOSTER = BOOST_BASE + 15; uint16 constant CLAN_BOOSTER_2 = BOOST_BASE + 16; uint16 constant CLAN_BOOSTER_3 = BOOST_BASE + 17; uint16 constant BOOST_RESERVED_4 = BOOST_BASE + 18; uint16 constant BOOST_RESERVED_5 = BOOST_BASE + 19; uint16 constant BOOST_RESERVED_6 = BOOST_BASE + 20; uint16 constant BOOST_MAX = 13055; // Eggs uint16 constant EGG_BASE = 12544; uint16 constant SECRET_EGG_1_TIER1 = EGG_BASE; uint16 constant SECRET_EGG_2_TIER1 = EGG_BASE + 1; uint16 constant EGG_MAX = 12799; // Miscs uint16 constant MISC_BASE = 65535; uint16 constant RAID_PASS = MISC_BASE - 1; struct BulkTransferInfo { uint256[] tokenIds; uint256[] amounts; address to; }
// SPDX-License-Identifier: MIT pragma solidity ^0.8.28; enum BoostType { NONE, ANY_XP, COMBAT_XP, NON_COMBAT_XP, GATHERING, ABSENCE, PASSIVE_SKIP_CHANCE, // Clan wars PVP_BLOCK, PVP_REATTACK, PVP_SUPER_ATTACK, // Combat stats COMBAT_FIXED } struct Equipment { uint16 itemTokenId; uint24 amount; } enum Skill { NONE, COMBAT, // This is a helper which incorporates all combat skills, attack <-> magic, defence, health etc MELEE, RANGED, MAGIC, DEFENCE, HEALTH, RESERVED_COMBAT, MINING, WOODCUTTING, FISHING, SMITHING, THIEVING, CRAFTING, COOKING, FIREMAKING, FARMING, ALCHEMY, FLETCHING, FORGING, RESERVED2, RESERVED3, RESERVED4, RESERVED5, RESERVED6, RESERVED7, RESERVED8, RESERVED9, RESERVED10, RESERVED11, RESERVED12, RESERVED13, RESERVED14, RESERVED15, RESERVED16, RESERVED17, RESERVED18, RESERVED19, RESERVED20, TRAVELING // Helper Skill for travelling } struct Attire { uint16 head; uint16 neck; uint16 body; uint16 arms; uint16 legs; uint16 feet; uint16 ring; uint16 reserved1; } struct CombatStats { // From skill points int16 meleeAttack; int16 magicAttack; int16 rangedAttack; int16 health; // These include equipment int16 meleeDefence; int16 magicDefence; int16 rangedDefence; } enum CombatStyle { NONE, ATTACK, DEFENCE }
// SPDX-License-Identifier: MIT pragma solidity ^0.8.28; import {Skill} from "./misc.sol"; enum PetSkin { NONE, DEFAULT, OG, ONEKIN, FROST, CRYSTAL, ANNIV1, KRAGSTYR } enum PetEnhancementType { NONE, MELEE, MAGIC, RANGED, DEFENCE, HEALTH, MELEE_AND_DEFENCE, MAGIC_AND_DEFENCE, RANGED_AND_DEFENCE } struct Pet { Skill skillEnhancement1; uint8 skillFixedEnhancement1; uint8 skillPercentageEnhancement1; Skill skillEnhancement2; uint8 skillFixedEnhancement2; uint8 skillPercentageEnhancement2; uint40 lastAssignmentTimestamp; address owner; // Will be used as an optimization to avoid having to look up the owner of the pet in another storage slot bool isTransferable; // New storage slot uint24 baseId; // These are used when training a pet uint40 lastTrainedTimestamp; uint8 skillFixedEnhancementMax1; // The maximum possible value for skillFixedEnhancement1 when training uint8 skillFixedEnhancementMax2; uint8 skillPercentageEnhancementMax1; uint8 skillPercentageEnhancementMax2; uint64 xp; } struct BasePetMetadata { string description; uint8 tier; PetSkin skin; PetEnhancementType enhancementType; Skill skillEnhancement1; uint8 skillFixedMin1; uint8 skillFixedMax1; uint8 skillFixedIncrement1; uint8 skillPercentageMin1; uint8 skillPercentageMax1; uint8 skillPercentageIncrement1; uint8 skillMinLevel1; Skill skillEnhancement2; uint8 skillFixedMin2; uint8 skillFixedMax2; uint8 skillFixedIncrement2; uint8 skillPercentageMin2; uint8 skillPercentageMax2; uint8 skillPercentageIncrement2; uint8 skillMinLevel2; uint16 fixedStarThreshold; uint16 percentageStarThreshold; bool isTransferable; }
// SPDX-License-Identifier: MIT pragma solidity ^0.8.28; import {QueuedAction} from "./actions.sol"; import {Skill, BoostType, CombatStats, Equipment} from "./misc.sol"; import {PlayerQuest} from "./quests.sol"; // 4 bytes for each level. 0x00000000 is the first level, 0x00000054 is the second, etc. bytes constant XP_BYTES = hex"0000000000000054000000AE0000010E00000176000001E60000025E000002DE00000368000003FD0000049B00000546000005FC000006C000000792000008730000096400000A6600000B7B00000CA400000DE100000F36000010A200001229000013CB0000158B0000176B0000196E00001B9400001DE20000205A000022FF000025D5000028DD00002C1E00002F99000033540000375200003B9A000040300000451900004A5C00004FFF0000560900005C810000637000006ADD000072D100007B570000847900008E42000098BE0000A3F90000B0020000BCE70000CAB80000D9860000E9630000FA6200010C990001201D0001350600014B6F0001637300017D2E000198C10001B64E0001D5F80001F7E600021C430002433B00026CFD000299BE0002C9B30002FD180003342B00036F320003AE730003F23D00043AE3000488BE0004DC2F0005359B000595700005FC2400066A360006E02D00075E990007E6160008774C000912EB0009B9B4000A6C74000B2C06000BF956000CD561000DC134000EBDF3000FCCD40010EF2400122648001373BF0014D9230016582C0017F2B00019AAA9001B8234001D7B95001F99390021DDBC00244BE60026E6B60029B15F002CAF51002FE43A0033540D00370303003AF5A4003F30CC0043B9B0004895E3004DCB600053609100595C53005FC6030066A585006E034D0075E86C007E5E980087703B0091287D009B935300A6BD8F00B2B4EE00BF882800CD470500DC026F00EBCC8500FCB8B7010EDBD5"; uint256 constant MAX_LEVEL = 140; // Original max level uint256 constant MAX_LEVEL_1 = 160; // TODO: Update later uint256 constant MAX_LEVEL_2 = 190; // TODO: Update later enum EquipPosition { NONE, HEAD, NECK, BODY, ARMS, LEGS, FEET, RING, SPARE2, LEFT_HAND, RIGHT_HAND, BOTH_HANDS, QUIVER, MAGIC_BAG, FOOD, AUX, // wood, seeds etc.. BOOST_VIAL, EXTRA_BOOST_VIAL, GLOBAL_BOOST_VIAL, CLAN_BOOST_VIAL, PASSIVE_BOOST_VIAL, LOCKED_VAULT, TERRITORY } struct Player { uint40 currentActionStartTimestamp; // The in-progress start time of the first queued action Skill currentActionProcessedSkill1; // The skill that the queued action has already gained XP in uint24 currentActionProcessedXPGained1; // The amount of XP that the queued action has already gained Skill currentActionProcessedSkill2; uint24 currentActionProcessedXPGained2; Skill currentActionProcessedSkill3; uint24 currentActionProcessedXPGained3; uint16 currentActionProcessedFoodConsumed; uint16 currentActionProcessedBaseInputItemsConsumedNum; // e.g scrolls, crafting materials etc Skill skillBoosted1; // The first skill that is boosted Skill skillBoosted2; // The second skill that is boosted (if applicable) uint48 totalXP; uint16 totalLevel; // Doesn't not automatically add new skills to it bytes1 packedData; // Contains worldLocation in first 6 bits (0 is the main starting randomnessBeacon), and full mode unlocked in the upper most bit // TODO: Can be up to 7 QueuedAction[] actionQueue; string name; // Raw name } struct Item { EquipPosition equipPosition; bytes1 packedData; // 0x1 exists, upper most bit is full mode uint16 questPrerequisiteId; // Can it be transferred? bool isTransferable; // TODO: Move into packedData // Food uint16 healthRestored; // Boost vial BoostType boostType; uint16 boostValue; // Varies, could be the % increase uint24 boostDuration; // How long the effect of the boost last // Combat stats int16 meleeAttack; int16 magicAttack; int16 rangedAttack; int16 meleeDefence; int16 magicDefence; int16 rangedDefence; int16 health; // Minimum requirements in this skill to use this item (can be NONE) Skill skill; uint32 minXP; } // Used for events struct BoostInfo { uint40 startTime; uint24 duration; uint16 value; uint16 itemTokenId; // Get the effect of it BoostType boostType; } struct PlayerBoostInfo { uint40 startTime; uint24 duration; uint16 value; uint16 itemTokenId; // Get the effect of it BoostType boostType; // Another boost slot (for global/clan boosts this is the "last", for users it is the "extra") uint40 extraOrLastStartTime; uint24 extraOrLastDuration; uint16 extraOrLastValue; uint16 extraOrLastItemTokenId; BoostType extraOrLastBoostType; uint40 cooldown; // Just put here for packing } // This is effectively a ratio to produce 1 of outputTokenId. // Available choices that can be undertaken for an action struct ActionChoiceInput { uint8 skill; // Skill that this action choice is related to uint24 rate; // Rate of output produced per hour (base 1000) 3 decimals uint24 xpPerHour; uint16[] inputTokenIds; uint24[] inputAmounts; uint16 outputTokenId; uint8 outputAmount; uint8 successPercent; // 0-100 uint16 handItemTokenIdRangeMin; // Inclusive uint16 handItemTokenIdRangeMax; // Inclusive bool isFullModeOnly; bool isAvailable; uint16 questPrerequisiteId; uint8[] skills; // Skills required to do this action choice uint32[] skillMinXPs; // Min XP in the corresponding skills to be able to do this action choice int16[] skillDiffs; // How much the skill is increased/decreased by this action choice } struct ActionChoice { uint8 skill; // Skill that this action choice is related to uint24 rate; // Rate of output produced per hour (base 1000) 3 decimals uint24 xpPerHour; uint16 inputTokenId1; uint24 inputAmount1; uint16 inputTokenId2; uint24 inputAmount2; uint16 inputTokenId3; uint24 inputAmount3; uint16 outputTokenId; uint8 outputAmount; uint8 successPercent; // 0-100 uint8 skill1; // Skills required to do this action choice, commonly the same as skill uint32 skillMinXP1; // Min XP in the skill to be able to do this action choice int16 skillDiff1; // How much the skill is increased/decreased by this action choice uint8 skill2; uint32 skillMinXP2; int16 skillDiff2; uint8 skill3; uint32 skillMinXP3; int16 skillDiff3; uint16 handItemTokenIdRangeMin; // Inclusive uint16 handItemTokenIdRangeMax; // Inclusive uint16 questPrerequisiteId; // FullMode is last bit, first 6 bits is worldLocation, // 2nd last bit is if there are other skills in next storage slot to check, // 3rd last bit if the input amounts should be used bytes1 packedData; } // Must be in the same order as Skill enum struct PackedXP { uint40 melee; uint40 ranged; uint40 magic; uint40 defence; uint40 health; uint40 reservedCombat; bytes2 packedDataIsMaxed; // 2 bits per skill to indicate whether the maxed skill is reached. I think this was added in case we added a new max level which a user had already passed so old & new levels are the same and it would not trigger a level up event. // Next slot uint40 mining; uint40 woodcutting; uint40 fishing; uint40 smithing; uint40 thieving; uint40 crafting; bytes2 packedDataIsMaxed1; // 2 bits per skill to indicate whether the maxed skill is reached // Next slot uint40 cooking; uint40 firemaking; uint40 farming; uint40 alchemy; uint40 fletching; uint40 forging; bytes2 packedDataIsMaxed2; // 2 bits per skill to indicate whether the maxed skill is reached } struct AvatarInfo { string name; string description; string imageURI; Skill[2] startSkills; // Can be NONE } struct PastRandomRewardInfo { uint16 itemTokenId; uint24 amount; uint64 queueId; } struct PendingQueuedActionEquipmentState { uint256[] consumedItemTokenIds; uint256[] consumedAmounts; uint256[] producedItemTokenIds; uint256[] producedAmounts; } struct PendingQueuedActionMetadata { uint32 xpGained; // total xp gained uint32 rolls; bool died; uint16 actionId; uint64 queueId; uint24 elapsedTime; uint24 xpElapsedTime; uint8 checkpoint; } struct PendingQueuedActionData { // The amount of XP that the queued action has already gained Skill skill1; uint24 xpGained1; Skill skill2; // Most likely health uint24 xpGained2; Skill skill3; // Could come uint24 xpGained3; // How much food is consumed in the current action so far uint16 foodConsumed; // How many base consumables are consumed in the current action so far uint16 baseInputItemsConsumedNum; } struct PendingQueuedActionProcessed { // XP gained during this session Skill[] skills; uint32[] xpGainedSkills; // Data for the current action which has been previously processed, this is used to store on the Player PendingQueuedActionData currentAction; } struct QuestState { uint256[] consumedItemTokenIds; uint256[] consumedAmounts; uint256[] rewardItemTokenIds; uint256[] rewardAmounts; PlayerQuest[] activeQuestInfo; uint256[] questsCompleted; Skill[] skills; // Skills gained XP in uint32[] xpGainedSkills; // XP gained in these skills } struct LotteryWinnerInfo { uint16 lotteryId; uint24 raffleId; uint16 itemTokenId; uint16 amount; bool instantConsume; uint64 playerId; } struct PendingQueuedActionState { // These 2 are in sync. Separated to reduce gas/deployment costs as these are passed down many layers. PendingQueuedActionEquipmentState[] equipmentStates; PendingQueuedActionMetadata[] actionMetadatas; QueuedAction[] remainingQueuedActions; PastRandomRewardInfo[] producedPastRandomRewards; uint256[] xpRewardItemTokenIds; uint256[] xpRewardAmounts; uint256[] dailyRewardItemTokenIds; uint256[] dailyRewardAmounts; PendingQueuedActionProcessed processedData; bytes32 dailyRewardMask; QuestState quests; uint256 numPastRandomRewardInstancesToRemove; uint8 worldLocation; LotteryWinnerInfo lotteryWinner; } struct FullAttireBonusInput { Skill skill; uint8 bonusXPPercent; uint8 bonusRewardsPercent; // 3 = 3% uint16[5] itemTokenIds; // 0 = head, 1 = body, 2 arms, 3 body, 4 = feet } // Contains everything you need to create an item struct ItemInput { CombatStats combatStats; uint16 tokenId; EquipPosition equipPosition; bool isTransferable; bool isFullModeOnly; bool isAvailable; uint16 questPrerequisiteId; // Minimum requirements in this skill Skill skill; uint32 minXP; // Food uint16 healthRestored; // Boost BoostType boostType; uint16 boostValue; // Varies, could be the % increase uint24 boostDuration; // How long the effect of the boost vial last // uri string metadataURI; string name; } /* Order head, neck, body, arms, legs, feet, ring, reserved1, leftHandEquipment, rightHandEquipment, Not used yet: input1, input2,input3, regenerate, reserved2, reserved3 */ struct CheckpointEquipments { uint16[16] itemTokenIds; uint16[16] balances; } struct ActivePlayerInfo { uint64 playerId; uint40 checkpoint; uint24 timespan; uint24 timespan1; uint24 timespan2; } uint8 constant START_LEVEL = 17; // Needs updating when there is a new skill. Only useful for new heroes. uint256 constant MAX_UNIQUE_TICKETS = 64; // Used in a bunch of places uint256 constant IS_FULL_MODE_BIT = 7; // Passive/Instant/InstantVRF/Actions/ActionChoices/Item action uint256 constant IS_AVAILABLE_BIT = 6; // Passive actions uint256 constant HAS_RANDOM_REWARDS_BIT = 5; // The rest use world location for first 4 bits // Queued action uint256 constant HAS_PET_BIT = 2; uint256 constant IS_VALID_BIT = 1;
// SPDX-License-Identifier: MIT pragma solidity ^0.8.28; enum Promotion { NONE, STARTER, HALLOWEEN_2023, XMAS_2023, HALLOWEEN_2024, HOLIDAY4, // Just have placeholders for now HOLIDAY5, HOLIDAY6, HOLIDAY7, HOLIDAY8, HOLIDAY9, HOLIDAY10 } enum PromotionMintStatus { NONE, SUCCESS, PROMOTION_ALREADY_CLAIMED, ORACLE_NOT_CALLED, MINTING_OUTSIDE_AVAILABLE_DATE, PLAYER_DOES_NOT_QUALIFY, PLAYER_NOT_HIT_ENOUGH_CLAIMS_FOR_STREAK_BONUS, DEPENDENT_QUEST_NOT_COMPLETED } struct PromotionInfoInput { Promotion promotion; uint40 startTime; uint40 endTime; // Exclusive uint8 numDailyRandomItemsToPick; // Number of items to pick uint40 minTotalXP; // Minimum xp required to claim uint256 tokenCost; // Cost in brush to start the promotion, max 16mil // Special promotion specific (like 1kin) uint8 redeemCodeLength; // Length of the redeem code bool adminOnly; // Only admins can mint the promotion, like for 1kin (Not used yet) bool promotionTiedToUser; // If the promotion is tied to a user bool promotionTiedToPlayer; // If the promotion is tied to the player bool promotionMustOwnPlayer; // Must own the player to get the promotion // Evolution specific bool evolvedHeroOnly; // Only allow evolved heroes to claim // Multiday specific bool isMultiday; // The promotion is multi-day uint256 brushCostMissedDay; // Cost in brush to mint the promotion if they miss a day (in ether), max 25.6 (base 100) uint8 numDaysHitNeededForStreakBonus; // How many days to hit for the streak bonus uint8 numDaysClaimablePeriodStreakBonus; // If there is a streak bonus, how many days to claim it after the promotion ends. If no final day bonus, set to 0 uint8 numRandomStreakBonusItemsToPick1; // Number of items to pick for the streak bonus uint8 numRandomStreakBonusItemsToPick2; // Number of random items to pick for the streak bonus uint16[] randomStreakBonusItemTokenIds1; uint32[] randomStreakBonusAmounts1; uint16[] randomStreakBonusItemTokenIds2; uint32[] randomStreakBonusAmounts2; uint16[] guaranteedStreakBonusItemTokenIds; uint16[] guaranteedStreakBonusAmounts; // Single and multiday uint16[] guaranteedItemTokenIds; // Guaranteed items for the promotions each day, if empty then they are handled in a specific way for the promotion like daily rewards uint32[] guaranteedAmounts; // Corresponding amounts to the itemTokenIds uint16[] randomItemTokenIds; // Possible items for the promotions each day, if empty then they are handled in a specific way for the promotion like daily rewards uint32[] randomAmounts; // Corresponding amounts to the randomItemTokenIds // Quests uint16 questPrerequisiteId; } struct PromotionInfo { Promotion promotion; uint40 startTime; uint8 numDays; uint8 numDailyRandomItemsToPick; // Number of items to pick uint40 minTotalXP; // Minimum xp required to claim uint24 tokenCost; // Cost in brush to mint the promotion (in ether), max 16mil // Quests uint16 questPrerequisiteId; // Special promotion specific (like 1kin), could pack these these later uint8 redeemCodeLength; // Length of the redeem code bool adminOnly; // Only admins can mint the promotion, like for 1kin bool promotionTiedToUser; // If the promotion is tied to a user bool promotionTiedToPlayer; // If the promotion is tied to the player bool promotionMustOwnPlayer; // Must own the player to get the promotion // Evolution specific bool evolvedHeroOnly; // Only allow evolved heroes to claim // Multiday specific bool isMultiday; // The promotion is multi-day uint8 brushCostMissedDay; // Cost in brush to mint the promotion if they miss a day (in ether), max 25.5, base 100 uint8 numDaysHitNeededForStreakBonus; // How many days to hit for the streak bonus uint8 numDaysClaimablePeriodStreakBonus; // If there is a streak bonus, how many days to claim it after the promotion ends. If no final day bonus, set to 0 uint8 numRandomStreakBonusItemsToPick1; // Number of items to pick for the streak bonus uint8 numRandomStreakBonusItemsToPick2; // Number of random items to pick for the streak bonus // Misc uint16[] randomStreakBonusItemTokenIds1; uint32[] randomStreakBonusAmounts1; uint16[] randomStreakBonusItemTokenIds2; // Not used yet uint32[] randomStreakBonusAmounts2; // Not used yet uint16[] guaranteedStreakBonusItemTokenIds; // Not used yet uint16[] guaranteedStreakBonusAmounts; // Not used yet // Single and multiday uint16[] guaranteedItemTokenIds; // Guaranteed items for the promotions each day, if empty then they are handled in a specific way for the promotion like daily rewards uint32[] guaranteedAmounts; // Corresponding amounts to the itemTokenIds uint16[] randomItemTokenIds; // Possible items for the promotions each day, if empty then they are handled in a specific way for the promotion like daily rewards uint32[] randomAmounts; // Corresponding amounts to the randomItemTokenIds } uint256 constant BRUSH_COST_MISSED_DAY_MUL = 10;
// SPDX-License-Identifier: MIT pragma solidity ^0.8.28; import {Skill} from "./misc.sol"; struct QuestInput { uint16 dependentQuestId; // The quest that must be completed before this one can be started uint16 actionId1; // action to do uint16 actionNum1; // how many (up to 65535) uint16 actionId2; // another action to do uint16 actionNum2; // how many (up to 65535) uint16 actionChoiceId; // actionChoice to perform uint16 actionChoiceNum; // how many to do (base number), (up to 65535) Skill skillReward; // The skill to reward XP to uint24 skillXPGained; // The amount of XP to give (up to 65535) uint16 rewardItemTokenId1; // Reward an item uint16 rewardAmount1; // amount of the reward (up to 65535) uint16 rewardItemTokenId2; // Reward another item uint16 rewardAmount2; // amount of the reward (up to 65535) uint16 burnItemTokenId; // Burn an item uint16 burnAmount; // amount of the burn (up to 65535) uint16 questId; // Unique id for this quest bool isFullModeOnly; // If true this quest requires the user be evolved uint8 worldLocation; // 0 is the main starting world } struct Quest { uint16 dependentQuestId; // The quest that must be completed before this one can be started uint16 actionId1; // action to do uint16 actionNum1; // how many (up to 65535) uint16 actionId2; // another action to do uint16 actionNum2; // how many (up to 65535) uint16 actionChoiceId; // actionChoice to perform uint16 actionChoiceNum; // how many to do (base number), (up to 65535) Skill skillReward; // The skill to reward XP to uint24 skillXPGained; // The amount of XP to give (up to 65535) uint16 rewardItemTokenId1; // Reward an item uint16 rewardAmount1; // amount of the reward (up to 65535) uint16 rewardItemTokenId2; // Reward another item uint16 rewardAmount2; // amount of the reward (up to 65535) uint16 burnItemTokenId; // Burn an item uint16 burnAmount; // amount of the burn (up to 65535) uint16 reserved; // Reserved for future use (previously was questId and cleared) bytes1 packedData; // FullMode is last bit, first 6 bits is worldLocation } struct PlayerQuest { uint32 questId; uint16 actionCompletedNum1; uint16 actionCompletedNum2; uint16 actionChoiceCompletedNum; uint16 burnCompletedAmount; } uint256 constant QUEST_PURSE_STRINGS = 5; // MAKE SURE THIS MATCHES definitions
// SPDX-License-Identifier: MIT pragma solidity ^0.8.28; import {BoostType, Equipment} from "./misc.sol"; struct GuaranteedReward { uint16 itemTokenId; uint16 rate; // num per hour (base 10, 1 decimal) for actions and num per duration for passive actions } struct RandomReward { uint16 itemTokenId; uint16 chance; // out of 65535 uint8 amount; // out of 255 } struct PendingRandomReward { uint16 actionId; uint40 startTime; uint24 xpElapsedTime; uint16 boostItemTokenId; uint24 elapsedTime; uint40 boostStartTime; // When the boost was started uint24 sentinelElapsedTime; // Full equipment at the time this was generated uint8 fullAttireBonusRewardsPercent; uint64 queueId; // TODO: Could reduce this if more stuff is needed } struct ActionRewards { uint16 guaranteedRewardTokenId1; uint16 guaranteedRewardRate1; // Num per hour base 10 (1 decimal) for actions (Max 6553.5 per hour), num per duration for passive actions uint16 guaranteedRewardTokenId2; uint16 guaranteedRewardRate2; uint16 guaranteedRewardTokenId3; uint16 guaranteedRewardRate3; // Random chance rewards uint16 randomRewardTokenId1; uint16 randomRewardChance1; // out of 65535 uint8 randomRewardAmount1; // out of 255 uint16 randomRewardTokenId2; uint16 randomRewardChance2; uint8 randomRewardAmount2; uint16 randomRewardTokenId3; uint16 randomRewardChance3; uint8 randomRewardAmount3; uint16 randomRewardTokenId4; uint16 randomRewardChance4; uint8 randomRewardAmount4; // No more room in this storage slot! } struct XPThresholdReward { uint32 xpThreshold; Equipment[] rewards; } enum InstantVRFActionType { NONE, GENERIC, FORGING, EGG } struct InstantVRFActionInput { uint16 actionId; uint16[] inputTokenIds; uint24[] inputAmounts; bytes data; InstantVRFActionType actionType; bool isFullModeOnly; bool isAvailable; uint16 questPrerequisiteId; } struct InstantVRFRandomReward { uint16 itemTokenId; uint16 chance; // out of 65535 uint16 amount; // out of 65535 } uint256 constant MAX_GUARANTEED_REWARDS_PER_ACTION = 3; uint256 constant MAX_RANDOM_REWARDS_PER_ACTION = 4; uint256 constant MAX_REWARDS_PER_ACTION = MAX_GUARANTEED_REWARDS_PER_ACTION + MAX_RANDOM_REWARDS_PER_ACTION; uint256 constant MAX_CONSUMED_PER_ACTION = 3; uint256 constant MAX_QUEST_REWARDS = 2; uint256 constant TIER_1_DAILY_REWARD_START_XP = 0; uint256 constant TIER_2_DAILY_REWARD_START_XP = 7_650; uint256 constant TIER_3_DAILY_REWARD_START_XP = 33_913; uint256 constant TIER_4_DAILY_REWARD_START_XP = 195_864; uint256 constant TIER_5_DAILY_REWARD_START_XP = 784_726; uint256 constant TIER_6_DAILY_REWARD_START_XP = 2_219_451; // 4 bytes for each threshold, starts at 500 xp in decimal bytes constant XP_THRESHOLD_REWARDS = hex"00000000000001F4000003E8000009C40000138800002710000075300000C350000186A00001D4C0000493E0000557300007A120000927C0000B71B0000DBBA0000F424000124F800016E360001B7740001E8480002625A0002932E0002DC6C0003567E0003D0900004C4B40005B8D80006ACFC0007A1200008954400098968000A7D8C000B71B0000C65D4000D59F8000E4E1C0";
// SPDX-License-Identifier: MIT pragma solidity ^0.8.28; struct Route { address from; address to; bool stable; } interface ISolidlyRouter { function swapExactETHForTokens( uint256 amountOutMin, Route[] calldata routes, address to, uint256 deadline ) external payable returns (uint256[] memory amounts); function swapETHForExactTokens( uint256 amountOut, Route[] calldata routes, address to, uint256 deadline ) external payable returns (uint256[] memory amounts); function swapExactTokensForETH( uint256 amountIn, uint256 amountOutMin, Route[] calldata routes, address to, uint256 deadline ) external returns (uint256[] memory amounts); function swapTokensForExactETH( uint256 amountOut, uint256 amountInMax, Route[] calldata routes, address to, uint256 deadline ) external returns (uint256[] memory amounts); }
// SPDX-License-Identifier: MIT pragma solidity ^0.8.28; interface IBank { function initialize() external; function initializeAddresses( uint256 clanId, address bankRegistry, address bankRelay, address playerNFT, address itemNFT, address clans, address players, address lockedBankVaults, address raids ) external; function depositToken(address sender, address from, uint256 playerId, address token, uint256 amount) external; function setAllowBreachedCapacity(bool allow) external; }
// SPDX-License-Identifier: MIT pragma solidity ^0.8.28; import "../globals/misc.sol"; import "../globals/players.sol"; interface IPlayers { function clearEverythingBeforeTokenTransfer(address from, uint256 tokenId) external; function beforeTokenTransferTo(address to, uint256 tokenId) external; function getURI( uint256 playerId, string calldata name, string calldata avatarName, string calldata avatarDescription, string calldata imageURI ) external view returns (string memory); function mintedPlayer( address from, uint256 playerId, Skill[2] calldata startSkills, bool makeActive, uint256[] calldata startingItemTokenIds, uint256[] calldata startingAmounts ) external; function upgradePlayer(uint256 playerId) external; function isPlayerEvolved(uint256 playerId) external view returns (bool); function isOwnerOfPlayerAndActive(address from, uint256 playerId) external view returns (bool); function getAlphaCombatParams() external view returns (uint8 alphaCombat, uint8 betaCombat, uint8 alphaCombatHealing); function getActivePlayer(address owner) external view returns (uint256 playerId); function getPlayerXP(uint256 playerId, Skill skill) external view returns (uint256 xp); function getLevel(uint256 playerId, Skill skill) external view returns (uint256 level); function getTotalXP(uint256 playerId) external view returns (uint256 totalXP); function getTotalLevel(uint256 playerId) external view returns (uint256 totalLevel); function getActiveBoost(uint256 playerId) external view returns (PlayerBoostInfo memory); function modifyXP(address from, uint256 playerId, Skill skill, uint56 xp, bool skipEffects) external; function beforeItemNFTTransfer(address from, address to, uint256[] calldata ids, uint256[] calldata amounts) external; }
{ "evmVersion": "cancun", "optimizer": { "enabled": true, "runs": 9999999, "details": { "yul": true } }, "viaIR": true, "outputSelection": { "*": { "*": [ "evm.bytecode", "evm.deployedBytecode", "devdoc", "userdoc", "metadata", "abi" ] } }, "metadata": { "useLiteralContent": true }, "libraries": {} }
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[{"inputs":[],"stateMutability":"nonpayable","type":"constructor"},{"inputs":[],"name":"ActivatingQuestAlreadyActivated","type":"error"},{"inputs":[{"internalType":"address","name":"target","type":"address"}],"name":"AddressEmptyCode","type":"error"},{"inputs":[],"name":"CannotChangeBackToFullMode","type":"error"},{"inputs":[],"name":"CannotStartFullModeQuest","type":"error"},{"inputs":[{"internalType":"uint16","name":"dependentQuestId","type":"uint16"}],"name":"DependentQuestNotCompleted","type":"error"},{"inputs":[{"internalType":"address","name":"implementation","type":"address"}],"name":"ERC1967InvalidImplementation","type":"error"},{"inputs":[],"name":"ERC1967NonPayable","type":"error"},{"inputs":[],"name":"FailedCall","type":"error"},{"inputs":[],"name":"InvalidActionChoiceNum","type":"error"},{"inputs":[],"name":"InvalidActionNum","type":"error"},{"inputs":[],"name":"InvalidActiveQuest","type":"error"},{"inputs":[],"name":"InvalidBrushAmount","type":"error"},{"inputs":[],"name":"InvalidBurnAmount","type":"error"},{"inputs":[],"name":"InvalidFTMAmount","type":"error"},{"inputs":[],"name":"InvalidInitialization","type":"error"},{"inputs":[],"name":"InvalidMinimumRequirement","type":"error"},{"inputs":[],"name":"InvalidQuestId","type":"error"},{"inputs":[],"name":"InvalidRewardAmount","type":"error"},{"inputs":[],"name":"InvalidSkillXPGained","type":"error"},{"inputs":[{"internalType":"uint256","name":"questsLength","type":"uint256"},{"internalType":"uint256","name":"minimumRequirementsLength","type":"uint256"}],"name":"LengthMismatch","type":"error"},{"inputs":[],"name":"NoActiveQuest","type":"error"},{"inputs":[],"name":"NotBridge","type":"error"},{"inputs":[],"name":"NotInitializing","type":"error"},{"inputs":[],"name":"NotOwnerOfPlayerAndActive","type":"error"},{"inputs":[],"name":"NotPlayers","type":"error"},{"inputs":[],"name":"NotSupported","type":"error"},{"inputs":[],"name":"NotWorld","type":"error"},{"inputs":[{"internalType":"address","name":"owner","type":"address"}],"name":"OwnableInvalidOwner","type":"error"},{"inputs":[{"internalType":"address","name":"account","type":"address"}],"name":"OwnableUnauthorizedAccount","type":"error"},{"inputs":[],"name":"QuestCompletedAlready","type":"error"},{"inputs":[],"name":"QuestDoesntExist","type":"error"},{"inputs":[],"name":"QuestWithIdAlreadyExists","type":"error"},{"inputs":[],"name":"RefundFailed","type":"error"},{"inputs":[],"name":"UUPSUnauthorizedCallContext","type":"error"},{"inputs":[{"internalType":"bytes32","name":"slot","type":"bytes32"}],"name":"UUPSUnsupportedProxiableUUID","type":"error"},{"anonymous":false,"inputs":[{"indexed":false,"internalType":"address","name":"from","type":"address"},{"indexed":false,"internalType":"uint256","name":"playerId","type":"uint256"},{"indexed":false,"internalType":"uint256","name":"questId","type":"uint256"}],"name":"ActivateQuest","type":"event"},{"anonymous":false,"inputs":[{"components":[{"internalType":"uint16","name":"dependentQuestId","type":"uint16"},{"internalType":"uint16","name":"actionId1","type":"uint16"},{"internalType":"uint16","name":"actionNum1","type":"uint16"},{"internalType":"uint16","name":"actionId2","type":"uint16"},{"internalType":"uint16","name":"actionNum2","type":"uint16"},{"internalType":"uint16","name":"actionChoiceId","type":"uint16"},{"internalType":"uint16","name":"actionChoiceNum","type":"uint16"},{"internalType":"enum Skill","name":"skillReward","type":"uint8"},{"internalType":"uint24","name":"skillXPGained","type":"uint24"},{"internalType":"uint16","name":"rewardItemTokenId1","type":"uint16"},{"internalType":"uint16","name":"rewardAmount1","type":"uint16"},{"internalType":"uint16","name":"rewardItemTokenId2","type":"uint16"},{"internalType":"uint16","name":"rewardAmount2","type":"uint16"},{"internalType":"uint16","name":"burnItemTokenId","type":"uint16"},{"internalType":"uint16","name":"burnAmount","type":"uint16"},{"internalType":"uint16","name":"questId","type":"uint16"},{"internalType":"bool","name":"isFullModeOnly","type":"bool"},{"internalType":"uint8","name":"worldLocation","type":"uint8"}],"indexed":false,"internalType":"struct QuestInput[]","name":"quests","type":"tuple[]"},{"components":[{"internalType":"enum Skill","name":"skill","type":"uint8"},{"internalType":"uint64","name":"xp","type":"uint64"}],"indexed":false,"internalType":"struct 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Quests.MinimumRequirement[3][]","name":"minimumRequirements","type":"tuple[3][]"}],"name":"EditQuests","type":"event"},{"anonymous":false,"inputs":[{"indexed":false,"internalType":"uint64","name":"version","type":"uint64"}],"name":"Initialized","type":"event"},{"anonymous":false,"inputs":[{"indexed":true,"internalType":"address","name":"previousOwner","type":"address"},{"indexed":true,"internalType":"address","name":"newOwner","type":"address"}],"name":"OwnershipTransferred","type":"event"},{"anonymous":false,"inputs":[{"indexed":false,"internalType":"address","name":"from","type":"address"},{"indexed":false,"internalType":"uint256","name":"playerId","type":"uint256"},{"indexed":false,"internalType":"uint256","name":"questId","type":"uint256"}],"name":"QuestCompleted","type":"event"},{"anonymous":false,"inputs":[{"indexed":false,"internalType":"address","name":"from","type":"address"},{"indexed":false,"internalType":"uint256","name":"playerId","type":"uint256"},{"indexed":false,"internalType":"uint256","name":"questId","type":"uint256"},{"indexed":false,"internalType":"uint256[]","name":"extraItemTokenIds","type":"uint256[]"},{"indexed":false,"internalType":"uint256[]","name":"extraItemAMounts","type":"uint256[]"},{"indexed":false,"internalType":"enum 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PlayerQuest","name":"","type":"tuple"}],"stateMutability":"view","type":"function"},{"inputs":[{"components":[{"internalType":"uint16","name":"dependentQuestId","type":"uint16"},{"internalType":"uint16","name":"actionId1","type":"uint16"},{"internalType":"uint16","name":"actionNum1","type":"uint16"},{"internalType":"uint16","name":"actionId2","type":"uint16"},{"internalType":"uint16","name":"actionNum2","type":"uint16"},{"internalType":"uint16","name":"actionChoiceId","type":"uint16"},{"internalType":"uint16","name":"actionChoiceNum","type":"uint16"},{"internalType":"enum Skill","name":"skillReward","type":"uint8"},{"internalType":"uint24","name":"skillXPGained","type":"uint24"},{"internalType":"uint16","name":"rewardItemTokenId1","type":"uint16"},{"internalType":"uint16","name":"rewardAmount1","type":"uint16"},{"internalType":"uint16","name":"rewardItemTokenId2","type":"uint16"},{"internalType":"uint16","name":"rewardAmount2","type":"uint16"},{"internalType":"uint16","name":"burnItemTokenId","type":"uint16"},{"internalType":"uint16","name":"burnAmount","type":"uint16"},{"internalType":"uint16","name":"questId","type":"uint16"},{"internalType":"bool","name":"isFullModeOnly","type":"bool"},{"internalType":"uint8","name":"worldLocation","type":"uint8"}],"internalType":"struct QuestInput[]","name":"quests","type":"tuple[]"},{"components":[{"internalType":"enum Skill","name":"skill","type":"uint8"},{"internalType":"uint64","name":"xp","type":"uint64"}],"internalType":"struct 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Quest","name":"","type":"tuple"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"address","name":"to","type":"address"},{"internalType":"uint256","name":"minimumBrushExpected","type":"uint256"},{"internalType":"bool","name":"useExactETH","type":"bool"}],"name":"buyBrush","outputs":[{"internalType":"uint256[]","name":"amounts","type":"uint256[]"}],"stateMutability":"payable","type":"function"},{"inputs":[{"internalType":"address","name":"from","type":"address"},{"internalType":"address","name":"to","type":"address"},{"internalType":"uint256","name":"playerId","type":"uint256"},{"internalType":"uint256","name":"minimumBrushBack","type":"uint256"},{"internalType":"bool","name":"useExactETH","type":"bool"}],"name":"buyBrushQuest","outputs":[{"internalType":"bool","name":"success","type":"bool"}],"stateMutability":"payable","type":"function"},{"inputs":[{"internalType":"uint256","name":"playerId","type":"uint256"}],"name":"deactivateQuest","outputs":[],"stateMutability":"nonpayable","type":"function"},{"inputs":[{"components":[{"internalType":"uint16","name":"dependentQuestId","type":"uint16"},{"internalType":"uint16","name":"actionId1","type":"uint16"},{"internalType":"uint16","name":"actionNum1","type":"uint16"},{"internalType":"uint16","name":"actionId2","type":"uint16"},{"internalType":"uint16","name":"actionNum2","type":"uint16"},{"internalType":"uint16","name":"actionChoiceId","type":"uint16"},{"internalType":"uint16","name":"actionChoiceNum","type":"uint16"},{"internalType":"enum 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PlayerQuest[]","name":"activeQuestInfo","type":"tuple[]"},{"internalType":"uint256[]","name":"questsCompleted","type":"uint256[]"}],"name":"processQuests","outputs":[],"stateMutability":"nonpayable","type":"function"},{"inputs":[{"internalType":"address","name":"from","type":"address"},{"internalType":"uint256","name":"playerId","type":"uint256"},{"internalType":"uint256[]","name":"questsCompleted","type":"uint256[]"},{"internalType":"uint256[]","name":"questIds","type":"uint256[]"},{"internalType":"uint256[]","name":"questActionCompletedNum1s","type":"uint256[]"},{"internalType":"uint256[]","name":"questActionCompletedNum2s","type":"uint256[]"},{"internalType":"uint256[]","name":"questActionChoiceCompletedNums","type":"uint256[]"},{"internalType":"uint256[]","name":"questBurnCompletedAmounts","type":"uint256[]"}],"name":"processQuestsBridge","outputs":[],"stateMutability":"nonpayable","type":"function"},{"inputs":[{"internalType":"uint256","name":"playerId","type":"uint256"},{"internalType":"uint256[]","name":"actionIds","type":"uint256[]"},{"internalType":"uint256[]","name":"actionAmounts","type":"uint256[]"},{"internalType":"uint256[]","name":"choiceIds","type":"uint256[]"},{"internalType":"uint256[]","name":"choiceAmounts","type":"uint256[]"},{"internalType":"uint256","name":"burnedAmountOwned","type":"uint256"}],"name":"processQuestsView","outputs":[{"internalType":"uint256[]","name":"itemTokenIds","type":"uint256[]"},{"internalType":"uint256[]","name":"amounts","type":"uint256[]"},{"internalType":"uint256[]","name":"itemTokenIdsBurned","type":"uint256[]"},{"internalType":"uint256[]","name":"amountsBurned","type":"uint256[]"},{"internalType":"enum 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PlayerQuest[]","name":"activeQuestsCompletionInfo","type":"tuple[]"}],"stateMutability":"view","type":"function"},{"inputs":[],"name":"proxiableUUID","outputs":[{"internalType":"bytes32","name":"","type":"bytes32"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"uint256","name":"questId","type":"uint256"}],"name":"removeQuest","outputs":[],"stateMutability":"nonpayable","type":"function"},{"inputs":[],"name":"renounceOwnership","outputs":[],"stateMutability":"nonpayable","type":"function"},{"inputs":[{"internalType":"address","name":"to","type":"address"},{"internalType":"uint256","name":"brushAmount","type":"uint256"},{"internalType":"uint256","name":"minFTM","type":"uint256"},{"internalType":"bool","name":"useExactETH","type":"bool"}],"name":"sellBrush","outputs":[],"stateMutability":"nonpayable","type":"function"},{"inputs":[{"internalType":"contract IPlayers","name":"players","type":"address"}],"name":"setPlayers","outputs":[],"stateMutability":"nonpayable","type":"function"},{"inputs":[{"internalType":"address","name":"newOwner","type":"address"}],"name":"transferOwnership","outputs":[],"stateMutability":"nonpayable","type":"function"},{"inputs":[{"internalType":"address","name":"newImplementation","type":"address"},{"internalType":"bytes","name":"data","type":"bytes"}],"name":"upgradeToAndCall","outputs":[],"stateMutability":"payable","type":"function"},{"stateMutability":"payable","type":"receive"}]
Contract Creation Code
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Multichain Portfolio | 30 Chains
Chain | Token | Portfolio % | Price | Amount | Value |
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A contract address hosts a smart contract, which is a set of code stored on the blockchain that runs when predetermined conditions are met. Learn more about addresses in our Knowledge Base.