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Contract Name:
MowseDungeonPlayerClassAttackFacet

Contract Source Code:

// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v4.9.0) (utils/math/Math.sol)

pragma solidity ^0.8.0;

/**
 * @dev Standard math utilities missing in the Solidity language.
 */
library Math {
    enum Rounding {
        Down, // Toward negative infinity
        Up, // Toward infinity
        Zero // Toward zero
    }

    /**
     * @dev Returns the largest of two numbers.
     */
    function max(uint256 a, uint256 b) internal pure returns (uint256) {
        return a > b ? a : b;
    }

    /**
     * @dev Returns the smallest of two numbers.
     */
    function min(uint256 a, uint256 b) internal pure returns (uint256) {
        return a < b ? a : b;
    }

    /**
     * @dev Returns the average of two numbers. The result is rounded towards
     * zero.
     */
    function average(uint256 a, uint256 b) internal pure returns (uint256) {
        // (a + b) / 2 can overflow.
        return (a & b) + (a ^ b) / 2;
    }

    /**
     * @dev Returns the ceiling of the division of two numbers.
     *
     * This differs from standard division with `/` in that it rounds up instead
     * of rounding down.
     */
    function ceilDiv(uint256 a, uint256 b) internal pure returns (uint256) {
        // (a + b - 1) / b can overflow on addition, so we distribute.
        return a == 0 ? 0 : (a - 1) / b + 1;
    }

    /**
     * @notice Calculates floor(x * y / denominator) with full precision. Throws if result overflows a uint256 or denominator == 0
     * @dev Original credit to Remco Bloemen under MIT license (https://xn--2-umb.com/21/muldiv)
     * with further edits by Uniswap Labs also under MIT license.
     */
    function mulDiv(uint256 x, uint256 y, uint256 denominator) internal pure returns (uint256 result) {
        unchecked {
            // 512-bit multiply [prod1 prod0] = x * y. Compute the product mod 2^256 and mod 2^256 - 1, then use
            // use the Chinese Remainder Theorem to reconstruct the 512 bit result. The result is stored in two 256
            // variables such that product = prod1 * 2^256 + prod0.
            uint256 prod0; // Least significant 256 bits of the product
            uint256 prod1; // Most significant 256 bits of the product
            assembly {
                let mm := mulmod(x, y, not(0))
                prod0 := mul(x, y)
                prod1 := sub(sub(mm, prod0), lt(mm, prod0))
            }

            // Handle non-overflow cases, 256 by 256 division.
            if (prod1 == 0) {
                // Solidity will revert if denominator == 0, unlike the div opcode on its own.
                // The surrounding unchecked block does not change this fact.
                // See https://docs.soliditylang.org/en/latest/control-structures.html#checked-or-unchecked-arithmetic.
                return prod0 / denominator;
            }

            // Make sure the result is less than 2^256. Also prevents denominator == 0.
            require(denominator > prod1, "Math: mulDiv overflow");

            ///////////////////////////////////////////////
            // 512 by 256 division.
            ///////////////////////////////////////////////

            // Make division exact by subtracting the remainder from [prod1 prod0].
            uint256 remainder;
            assembly {
                // Compute remainder using mulmod.
                remainder := mulmod(x, y, denominator)

                // Subtract 256 bit number from 512 bit number.
                prod1 := sub(prod1, gt(remainder, prod0))
                prod0 := sub(prod0, remainder)
            }

            // Factor powers of two out of denominator and compute largest power of two divisor of denominator. Always >= 1.
            // See https://cs.stackexchange.com/q/138556/92363.

            // Does not overflow because the denominator cannot be zero at this stage in the function.
            uint256 twos = denominator & (~denominator + 1);
            assembly {
                // Divide denominator by twos.
                denominator := div(denominator, twos)

                // Divide [prod1 prod0] by twos.
                prod0 := div(prod0, twos)

                // Flip twos such that it is 2^256 / twos. If twos is zero, then it becomes one.
                twos := add(div(sub(0, twos), twos), 1)
            }

            // Shift in bits from prod1 into prod0.
            prod0 |= prod1 * twos;

            // Invert denominator mod 2^256. Now that denominator is an odd number, it has an inverse modulo 2^256 such
            // that denominator * inv = 1 mod 2^256. Compute the inverse by starting with a seed that is correct for
            // four bits. That is, denominator * inv = 1 mod 2^4.
            uint256 inverse = (3 * denominator) ^ 2;

            // Use the Newton-Raphson iteration to improve the precision. Thanks to Hensel's lifting lemma, this also works
            // in modular arithmetic, doubling the correct bits in each step.
            inverse *= 2 - denominator * inverse; // inverse mod 2^8
            inverse *= 2 - denominator * inverse; // inverse mod 2^16
            inverse *= 2 - denominator * inverse; // inverse mod 2^32
            inverse *= 2 - denominator * inverse; // inverse mod 2^64
            inverse *= 2 - denominator * inverse; // inverse mod 2^128
            inverse *= 2 - denominator * inverse; // inverse mod 2^256

            // Because the division is now exact we can divide by multiplying with the modular inverse of denominator.
            // This will give us the correct result modulo 2^256. Since the preconditions guarantee that the outcome is
            // less than 2^256, this is the final result. We don't need to compute the high bits of the result and prod1
            // is no longer required.
            result = prod0 * inverse;
            return result;
        }
    }

    /**
     * @notice Calculates x * y / denominator with full precision, following the selected rounding direction.
     */
    function mulDiv(uint256 x, uint256 y, uint256 denominator, Rounding rounding) internal pure returns (uint256) {
        uint256 result = mulDiv(x, y, denominator);
        if (rounding == Rounding.Up && mulmod(x, y, denominator) > 0) {
            result += 1;
        }
        return result;
    }

    /**
     * @dev Returns the square root of a number. If the number is not a perfect square, the value is rounded down.
     *
     * Inspired by Henry S. Warren, Jr.'s "Hacker's Delight" (Chapter 11).
     */
    function sqrt(uint256 a) internal pure returns (uint256) {
        if (a == 0) {
            return 0;
        }

        // For our first guess, we get the biggest power of 2 which is smaller than the square root of the target.
        //
        // We know that the "msb" (most significant bit) of our target number `a` is a power of 2 such that we have
        // `msb(a) <= a < 2*msb(a)`. This value can be written `msb(a)=2**k` with `k=log2(a)`.
        //
        // This can be rewritten `2**log2(a) <= a < 2**(log2(a) + 1)`
        // → `sqrt(2**k) <= sqrt(a) < sqrt(2**(k+1))`
        // → `2**(k/2) <= sqrt(a) < 2**((k+1)/2) <= 2**(k/2 + 1)`
        //
        // Consequently, `2**(log2(a) / 2)` is a good first approximation of `sqrt(a)` with at least 1 correct bit.
        uint256 result = 1 << (log2(a) >> 1);

        // At this point `result` is an estimation with one bit of precision. We know the true value is a uint128,
        // since it is the square root of a uint256. Newton's method converges quadratically (precision doubles at
        // every iteration). We thus need at most 7 iteration to turn our partial result with one bit of precision
        // into the expected uint128 result.
        unchecked {
            result = (result + a / result) >> 1;
            result = (result + a / result) >> 1;
            result = (result + a / result) >> 1;
            result = (result + a / result) >> 1;
            result = (result + a / result) >> 1;
            result = (result + a / result) >> 1;
            result = (result + a / result) >> 1;
            return min(result, a / result);
        }
    }

    /**
     * @notice Calculates sqrt(a), following the selected rounding direction.
     */
    function sqrt(uint256 a, Rounding rounding) internal pure returns (uint256) {
        unchecked {
            uint256 result = sqrt(a);
            return result + (rounding == Rounding.Up && result * result < a ? 1 : 0);
        }
    }

    /**
     * @dev Return the log in base 2, rounded down, of a positive value.
     * Returns 0 if given 0.
     */
    function log2(uint256 value) internal pure returns (uint256) {
        uint256 result = 0;
        unchecked {
            if (value >> 128 > 0) {
                value >>= 128;
                result += 128;
            }
            if (value >> 64 > 0) {
                value >>= 64;
                result += 64;
            }
            if (value >> 32 > 0) {
                value >>= 32;
                result += 32;
            }
            if (value >> 16 > 0) {
                value >>= 16;
                result += 16;
            }
            if (value >> 8 > 0) {
                value >>= 8;
                result += 8;
            }
            if (value >> 4 > 0) {
                value >>= 4;
                result += 4;
            }
            if (value >> 2 > 0) {
                value >>= 2;
                result += 2;
            }
            if (value >> 1 > 0) {
                result += 1;
            }
        }
        return result;
    }

    /**
     * @dev Return the log in base 2, following the selected rounding direction, of a positive value.
     * Returns 0 if given 0.
     */
    function log2(uint256 value, Rounding rounding) internal pure returns (uint256) {
        unchecked {
            uint256 result = log2(value);
            return result + (rounding == Rounding.Up && 1 << result < value ? 1 : 0);
        }
    }

    /**
     * @dev Return the log in base 10, rounded down, of a positive value.
     * Returns 0 if given 0.
     */
    function log10(uint256 value) internal pure returns (uint256) {
        uint256 result = 0;
        unchecked {
            if (value >= 10 ** 64) {
                value /= 10 ** 64;
                result += 64;
            }
            if (value >= 10 ** 32) {
                value /= 10 ** 32;
                result += 32;
            }
            if (value >= 10 ** 16) {
                value /= 10 ** 16;
                result += 16;
            }
            if (value >= 10 ** 8) {
                value /= 10 ** 8;
                result += 8;
            }
            if (value >= 10 ** 4) {
                value /= 10 ** 4;
                result += 4;
            }
            if (value >= 10 ** 2) {
                value /= 10 ** 2;
                result += 2;
            }
            if (value >= 10 ** 1) {
                result += 1;
            }
        }
        return result;
    }

    /**
     * @dev Return the log in base 10, following the selected rounding direction, of a positive value.
     * Returns 0 if given 0.
     */
    function log10(uint256 value, Rounding rounding) internal pure returns (uint256) {
        unchecked {
            uint256 result = log10(value);
            return result + (rounding == Rounding.Up && 10 ** result < value ? 1 : 0);
        }
    }

    /**
     * @dev Return the log in base 256, rounded down, of a positive value.
     * Returns 0 if given 0.
     *
     * Adding one to the result gives the number of pairs of hex symbols needed to represent `value` as a hex string.
     */
    function log256(uint256 value) internal pure returns (uint256) {
        uint256 result = 0;
        unchecked {
            if (value >> 128 > 0) {
                value >>= 128;
                result += 16;
            }
            if (value >> 64 > 0) {
                value >>= 64;
                result += 8;
            }
            if (value >> 32 > 0) {
                value >>= 32;
                result += 4;
            }
            if (value >> 16 > 0) {
                value >>= 16;
                result += 2;
            }
            if (value >> 8 > 0) {
                result += 1;
            }
        }
        return result;
    }

    /**
     * @dev Return the log in base 256, following the selected rounding direction, of a positive value.
     * Returns 0 if given 0.
     */
    function log256(uint256 value, Rounding rounding) internal pure returns (uint256) {
        unchecked {
            uint256 result = log256(value);
            return result + (rounding == Rounding.Up && 1 << (result << 3) < value ? 1 : 0);
        }
    }
}

// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v4.8.0) (utils/math/SignedMath.sol)

pragma solidity ^0.8.0;

/**
 * @dev Standard signed math utilities missing in the Solidity language.
 */
library SignedMath {
    /**
     * @dev Returns the largest of two signed numbers.
     */
    function max(int256 a, int256 b) internal pure returns (int256) {
        return a > b ? a : b;
    }

    /**
     * @dev Returns the smallest of two signed numbers.
     */
    function min(int256 a, int256 b) internal pure returns (int256) {
        return a < b ? a : b;
    }

    /**
     * @dev Returns the average of two signed numbers without overflow.
     * The result is rounded towards zero.
     */
    function average(int256 a, int256 b) internal pure returns (int256) {
        // Formula from the book "Hacker's Delight"
        int256 x = (a & b) + ((a ^ b) >> 1);
        return x + (int256(uint256(x) >> 255) & (a ^ b));
    }

    /**
     * @dev Returns the absolute unsigned value of a signed value.
     */
    function abs(int256 n) internal pure returns (uint256) {
        unchecked {
            // must be unchecked in order to support `n = type(int256).min`
            return uint256(n >= 0 ? n : -n);
        }
    }
}

// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v4.9.0) (utils/Strings.sol)

pragma solidity ^0.8.0;

import "./math/Math.sol";
import "./math/SignedMath.sol";

/**
 * @dev String operations.
 */
library Strings {
    bytes16 private constant _SYMBOLS = "0123456789abcdef";
    uint8 private constant _ADDRESS_LENGTH = 20;

    /**
     * @dev Converts a `uint256` to its ASCII `string` decimal representation.
     */
    function toString(uint256 value) internal pure returns (string memory) {
        unchecked {
            uint256 length = Math.log10(value) + 1;
            string memory buffer = new string(length);
            uint256 ptr;
            /// @solidity memory-safe-assembly
            assembly {
                ptr := add(buffer, add(32, length))
            }
            while (true) {
                ptr--;
                /// @solidity memory-safe-assembly
                assembly {
                    mstore8(ptr, byte(mod(value, 10), _SYMBOLS))
                }
                value /= 10;
                if (value == 0) break;
            }
            return buffer;
        }
    }

    /**
     * @dev Converts a `int256` to its ASCII `string` decimal representation.
     */
    function toString(int256 value) internal pure returns (string memory) {
        return string(abi.encodePacked(value < 0 ? "-" : "", toString(SignedMath.abs(value))));
    }

    /**
     * @dev Converts a `uint256` to its ASCII `string` hexadecimal representation.
     */
    function toHexString(uint256 value) internal pure returns (string memory) {
        unchecked {
            return toHexString(value, Math.log256(value) + 1);
        }
    }

    /**
     * @dev Converts a `uint256` to its ASCII `string` hexadecimal representation with fixed length.
     */
    function toHexString(uint256 value, uint256 length) internal pure returns (string memory) {
        bytes memory buffer = new bytes(2 * length + 2);
        buffer[0] = "0";
        buffer[1] = "x";
        for (uint256 i = 2 * length + 1; i > 1; --i) {
            buffer[i] = _SYMBOLS[value & 0xf];
            value >>= 4;
        }
        require(value == 0, "Strings: hex length insufficient");
        return string(buffer);
    }

    /**
     * @dev Converts an `address` with fixed length of 20 bytes to its not checksummed ASCII `string` hexadecimal representation.
     */
    function toHexString(address addr) internal pure returns (string memory) {
        return toHexString(uint256(uint160(addr)), _ADDRESS_LENGTH);
    }

    /**
     * @dev Returns true if the two strings are equal.
     */
    function equal(string memory a, string memory b) internal pure returns (bool) {
        return keccak256(bytes(a)) == keccak256(bytes(b));
    }
}

// SPDX-License-Identifier: UNLICENSED
pragma solidity ^0.8.12;
import "hardhat/console.sol";
/*************************************************************************
___  ___                       
|  \/  |                                          ___
| .  . | _____      _____  ___           _  _  .-'   '-.
| |\/| |/ _ \ \ /\ / / __|/ _ \         (.)(.)/         \   
| |  | | (_) \ V  V /\__ \  __/          /@@             ;
\_|  |_/\___/ \_/\_/ |___/\___|         o_\\-mm-......-mm`~~~~~~~~~~~~~~~~` 
                               
/*************************************************************************/

import "@openzeppelin/contracts/utils/Strings.sol";
import {GameStorage, MowseDungeonClassEnum, MowseDungeonActionTypeEnum, MowseDungeonSimpleMonster, MowseDungeonBattleSimulation, STAT_DEXTERITY, STAT_STRENGTH, STAT_INTELLIGENCE, STAT_CONSTITUTION, STAT_CHARISMA, STAT_LUCK, STAT_WISDOM, MowseDungeonBattleLog, MowseDungeonBattleLogSourceEnum, MowseDungeonBattleLogTypeEnum} from "../../libraries/LibStorage.sol";
import {LibDiamond} from "../../libraries/LibDiamond.sol";
import "../../libraries/Base64.sol";
import "../../libraries/LibDungeon.sol";

contract MowseDungeonPlayerClassAttackFacet {
    using Strings for uint256;
    GameStorage internal gs;

    function playerClassAttack(
        MowseDungeonBattleSimulation memory _battleSimulation,
        MowseDungeonSimpleMonster memory _monster
    ) external pure returns (MowseDungeonBattleSimulation memory, MowseDungeonSimpleMonster memory) {
        MowseDungeonSimpleMonster memory updatedMonster;
        // Calculate damage of player attack to monster
        _battleSimulation.player.tempAttack = (_battleSimulation.player.tempAttack * _classBasicAttackRatio(_battleSimulation.player.class)) / 100;
        // Slingshot only for max health damage
        if (_battleSimulation.player.trinkets.slingshot > 0) {
            if (_monster.currentHealth == _monster.maxHealth) {
                _battleSimulation.player.damageMultiplier = 110 + 10 * _battleSimulation.player.trinkets.slingshot;
            }
        }
        if (_monster.statusEffects.bulk > 0) {
            _battleSimulation.player.damageMultiplier -= 30;
        }
        if (_monster.statusEffects.frail > 0) {
            _battleSimulation.player.damageMultiplier += 30;
        }
        if (_monster.statusEffects.sleep > 0) {
            _battleSimulation.player.damageMultiplier += 50;
            _monster.statusEffects.sleep = 0;
        }
        _battleSimulation.player.tempAttack = (_battleSimulation.player.tempAttack * _battleSimulation.player.damageMultiplier) / 100;
        _battleSimulation.player.numberOfHits = 1;
        if (_battleSimulation.player.class == MowseDungeonClassEnum.WARRIOR && _battleSimulation.actionType == MowseDungeonActionTypeEnum.SPECIAL_ABILITY) {
            // Warrior
            if (_battleSimulation.monster1.currentHealth > 0) {
              (_battleSimulation, updatedMonster) = LibDungeon._dealPlayerDamageToMonster(_battleSimulation, _battleSimulation.monster1, 0);
              _battleSimulation.monster1 = updatedMonster;
              if (_battleSimulation.targetIndex == 0) {
                _monster = updatedMonster;
              }
            }
            if (_battleSimulation.monster2.currentHealth > 0) {
              (_battleSimulation, updatedMonster) = LibDungeon._dealPlayerDamageToMonster(_battleSimulation, _battleSimulation.monster2, 1);
              _battleSimulation.monster2 = updatedMonster;
              if (_battleSimulation.targetIndex == 1) {
                _monster = updatedMonster;
              }
            }
            if (_battleSimulation.monster3.currentHealth > 0) {
              (_battleSimulation, updatedMonster) = LibDungeon._dealPlayerDamageToMonster(_battleSimulation, _battleSimulation.monster3, 2);
              _battleSimulation.monster3 = updatedMonster;
              if (_battleSimulation.targetIndex == 2) {
                _monster = updatedMonster;
              }
            }
        } else if (
            // Mage
            _battleSimulation.player.class == MowseDungeonClassEnum.MAGE &&
            _battleSimulation.actionType == MowseDungeonActionTypeEnum.SPECIAL_ABILITY
        ) {
            // Deal damage based off base attack
            _battleSimulation.player.tempAttack = _battleSimulation.player.attack * 2;
            (_battleSimulation, updatedMonster) = LibDungeon._dealPlayerDamageToMonster(_battleSimulation, _monster, _battleSimulation.targetIndex);

            // Apply burn stack
            if (updatedMonster.statusEffects.fireResist == 0) {
                _battleSimulation = LibDungeon._addToBattleLogForMonsterIndex(_battleSimulation, 0, MowseDungeonBattleLogTypeEnum.APPLY_STATUS_EFFECT, MowseDungeonBattleLogSourceEnum.STATUS_EFFECT_BURN, 1);    
                updatedMonster.statusEffects.burn++;
            }
            _monster = updatedMonster;
        } else if (
            // Archer
            _battleSimulation.player.class == MowseDungeonClassEnum.ARCHER &&
            _battleSimulation.actionType == MowseDungeonActionTypeEnum.SPECIAL_ABILITY
        ) {
            _battleSimulation = LibDungeon._addStatusEffectToBattleLogForPlayer(_battleSimulation, MowseDungeonBattleLogSourceEnum.STATUS_EFFECT_EAGLE_EYE, 2);
            _battleSimulation.player.statusEffects.eagleEye += 2;
            // First do a basic attack            
            (_battleSimulation, updatedMonster) = LibDungeon._dealPlayerDamageToMonster(_battleSimulation, _monster, _battleSimulation.targetIndex);
            // Then do while loop for every 20 dex, 50% chance to hit again
            if (_battleSimulation.player.stats[STAT_DEXTERITY] > 0) {
              uint256 numberOfTries = LibDungeon._int32ToUint256(_battleSimulation.player.stats[STAT_DEXTERITY]) / 20 + 1;
              while(numberOfTries > 0) {
                _battleSimulation.seed = LibDungeon.updateNewSeed(_battleSimulation.dungeonId, _battleSimulation.seed);
                if (_battleSimulation.seed % 2 == 0) {
                  console.log('Hit again!');
                  (_battleSimulation, updatedMonster) = LibDungeon._dealPlayerDamageToMonster(_battleSimulation, updatedMonster, _battleSimulation.targetIndex);
                  _battleSimulation.player.numberOfHits++;
                }
                numberOfTries--;
              }
            } else {
              // Else only one chance of an additional hit
              _battleSimulation.seed = LibDungeon.updateNewSeed(_battleSimulation.dungeonId, _battleSimulation.seed);
              if (_battleSimulation.seed % 2 == 0) {
                console.log('Hit Again!');
                (_battleSimulation, updatedMonster) = LibDungeon._dealPlayerDamageToMonster(_battleSimulation, _monster, _battleSimulation.targetIndex);
                _battleSimulation.player.numberOfHits++;
              }
            }
            _monster = updatedMonster;
        } else if (_battleSimulation.player.class == MowseDungeonClassEnum.ROGUE) {
            // Rogue
            if (_battleSimulation.actionType == MowseDungeonActionTypeEnum.SPECIAL_ABILITY) {
                _battleSimulation = LibDungeon._addStatusEffectToBattleLogForPlayer(_battleSimulation, MowseDungeonBattleLogSourceEnum.STATUS_EFFECT_DODGE, 2);
                _battleSimulation.player.statusEffects.dodge += 2;
            }
            _battleSimulation.player.numberOfHits = 2;

            for (uint256 i = 0; i < 2; i++) {
                (_battleSimulation, updatedMonster) = LibDungeon._dealPlayerDamageToMonster(_battleSimulation, _monster, _battleSimulation.targetIndex);

                // Apply POISON stack
                if (updatedMonster.statusEffects.poisonResist == 0) {
                    _battleSimulation = LibDungeon._addToBattleLogForMonsterIndex(_battleSimulation, 0, MowseDungeonBattleLogTypeEnum.APPLY_STATUS_EFFECT, MowseDungeonBattleLogSourceEnum.STATUS_EFFECT_POISON, 1);    
                    updatedMonster.statusEffects.poison++;
                }
            }
            _monster = updatedMonster;
        } else if (_battleSimulation.player.class == MowseDungeonClassEnum.PALADIN && _battleSimulation.actionType == MowseDungeonActionTypeEnum.SPECIAL_ABILITY) {
            // Paladin
            (_battleSimulation, updatedMonster) = LibDungeon._dealPlayerDamageToMonster(_battleSimulation, _monster, _battleSimulation.targetIndex);
            // Try to heal
            if (_battleSimulation.player.statusEffects.healBlock == 0) {
              uint256 maxHealthToRestore = 30;
              if (_battleSimulation.player.stats[STAT_STRENGTH] > 0) {
                  maxHealthToRestore += LibDungeon._int32ToUint256(_battleSimulation.player.stats[STAT_STRENGTH]) / 10 + 1;
              }
              if (_battleSimulation.player.stats[STAT_INTELLIGENCE] > 0) {
                  maxHealthToRestore += LibDungeon._int32ToUint256(_battleSimulation.player.stats[STAT_INTELLIGENCE]) / 10 + 1;
              }
              _battleSimulation = LibDungeon._addToBattleLog(_battleSimulation, MowseDungeonBattleLogTypeEnum.HEAL, MowseDungeonBattleLogSourceEnum.PLAYER, MowseDungeonBattleLogSourceEnum.PLAYER, maxHealthToRestore * _battleSimulation.player.maxHealth / 100);
              _battleSimulation.player.currentHealth += maxHealthToRestore * _battleSimulation.player.maxHealth / 100;
              // Make sure health doesn't exceed maxHealth
              if (_battleSimulation.player.currentHealth > _battleSimulation.player.maxHealth) {
                  _battleSimulation.player.currentHealth = _battleSimulation.player.maxHealth;
              }
              _battleSimulation.achievementProgress.healthHealed += maxHealthToRestore * _battleSimulation.player.maxHealth / 100;
            } else {
                _battleSimulation.player.statusEffects.healBlock--;
            }
            _monster = updatedMonster;
        } else if (_battleSimulation.player.class == MowseDungeonClassEnum.GUARDIAN) {
          if (_battleSimulation.actionType == MowseDungeonActionTypeEnum.SPECIAL_ABILITY) {
            // Guardian Shield Bash
            // Double shield, then deal damage based on shield value
            _battleSimulation.player.shield *= 2;
            _battleSimulation.player.tempAttack += _battleSimulation.player.shield;
          } else {
            // Guardian basic attack
            // Gain small shield on attack
            uint256 shieldToGain = _battleSimulation.player.attack / 10;
            if (_battleSimulation.player.stats[STAT_STRENGTH] > 0) {
                shieldToGain += LibDungeon._int32ToUint256(_battleSimulation.player.stats[STAT_STRENGTH]) / 10 + 1;
            }
            if (_battleSimulation.player.stats[STAT_CONSTITUTION] > 0) {
                shieldToGain += LibDungeon._int32ToUint256(_battleSimulation.player.stats[STAT_CONSTITUTION]) / 5 + 1;
            }
          }
          (_battleSimulation, updatedMonster) = LibDungeon._dealPlayerDamageToMonster(_battleSimulation, _monster, _battleSimulation.targetIndex);
          _monster = updatedMonster;
        } else if (_battleSimulation.player.class == MowseDungeonClassEnum.BERSERKER) {
          if (_battleSimulation.actionType == MowseDungeonActionTypeEnum.SPECIAL_ABILITY) {
            // Berserker RAGE
            _battleSimulation.player.statusEffects.strengthen += 2;
            _battleSimulation.player.statusEffects.frail++;
            _battleSimulation.player.statusEffects.lastHope++;
            _battleSimulation.player.statusEffects.silence += 2;
            _battleSimulation = LibDungeon._addStatusEffectToBattleLogForPlayer(_battleSimulation, MowseDungeonBattleLogSourceEnum.STATUS_EFFECT_STRENGTHEN, 2);
            _battleSimulation = LibDungeon._addStatusEffectToBattleLogForPlayer(_battleSimulation, MowseDungeonBattleLogSourceEnum.STATUS_EFFECT_FRAIL, 1);
            _battleSimulation = LibDungeon._addStatusEffectToBattleLogForPlayer(_battleSimulation, MowseDungeonBattleLogSourceEnum.STATUS_EFFECT_LAST_HOPE, 1);
            _battleSimulation = LibDungeon._addStatusEffectToBattleLogForPlayer(_battleSimulation, MowseDungeonBattleLogSourceEnum.STATUS_EFFECT_SILENCE, 2);
          }
          (_battleSimulation, updatedMonster) = LibDungeon._dealPlayerDamageToMonster(_battleSimulation, _monster, _battleSimulation.targetIndex);
          _monster = updatedMonster;
        } else if (_battleSimulation.player.class == MowseDungeonClassEnum.CLERIC && _battleSimulation.actionType == MowseDungeonActionTypeEnum.SPECIAL_ABILITY) {
            // Cleric Heal
            // Heal based on intelligence & wisdom
            uint256 healthToRestore = _battleSimulation.player.attack;
            if (_battleSimulation.player.stats[STAT_INTELLIGENCE] > 0) {
                healthToRestore += LibDungeon._int32ToUint256(_battleSimulation.player.stats[STAT_INTELLIGENCE]) / 10 + 1;
            }
            if (_battleSimulation.player.stats[STAT_WISDOM] > 0) {
                healthToRestore += LibDungeon._int32ToUint256(_battleSimulation.player.stats[STAT_WISDOM]) / 5 + 1;
            }
            _battleSimulation = LibDungeon._addToBattleLog(_battleSimulation, MowseDungeonBattleLogTypeEnum.HEAL, MowseDungeonBattleLogSourceEnum.PLAYER, MowseDungeonBattleLogSourceEnum.PLAYER, healthToRestore);
            _battleSimulation.player.currentHealth += healthToRestore;
            // Make sure health doesn't exceed maxHealth
            if (_battleSimulation.player.currentHealth > _battleSimulation.player.maxHealth) {
                _battleSimulation.player.currentHealth = _battleSimulation.player.maxHealth;
            }
            _battleSimulation.achievementProgress.healthHealed += healthToRestore;
        } else if (_battleSimulation.player.class == MowseDungeonClassEnum.NECROMANCER) {
          if (_battleSimulation.actionType == MowseDungeonActionTypeEnum.SPECIAL_ABILITY) {
            // Necromancer Life tap
            // Deal damage to monster, if monster dies, then permanently gain attack
            (_battleSimulation, updatedMonster) = LibDungeon._dealPlayerDamageToMonster(_battleSimulation, _monster, _battleSimulation.targetIndex);
            if (updatedMonster.currentHealth == 0) {
              _battleSimulation.player.attack += _battleSimulation.player.attack / 10;
            }
          } else {
            (_battleSimulation, updatedMonster) = LibDungeon._dealPlayerDamageToMonster(_battleSimulation, _monster, _battleSimulation.targetIndex);
            // Life Steal on basic attack
            uint256 healthToRestore = _battleSimulation.player.attack / 10;
            if (_battleSimulation.player.stats[STAT_INTELLIGENCE] > 0) {
                healthToRestore += LibDungeon._int32ToUint256(_battleSimulation.player.stats[STAT_INTELLIGENCE]) / 10 + 1;
            }
            if (_battleSimulation.player.stats[STAT_WISDOM] > 0) {
                healthToRestore += LibDungeon._int32ToUint256(_battleSimulation.player.stats[STAT_WISDOM]) / 10 + 1;
            }
            _battleSimulation = LibDungeon._addToBattleLog(_battleSimulation, MowseDungeonBattleLogTypeEnum.HEAL, MowseDungeonBattleLogSourceEnum.PLAYER, MowseDungeonBattleLogSourceEnum.PLAYER, healthToRestore);
            _battleSimulation.player.currentHealth += healthToRestore;
            // Make sure health doesn't exceed maxHealth
            if (_battleSimulation.player.currentHealth > _battleSimulation.player.maxHealth) {
                _battleSimulation.player.currentHealth = _battleSimulation.player.maxHealth;
            }
            _battleSimulation.achievementProgress.healthHealed += healthToRestore;
            _monster = updatedMonster;
          }
        } else if (_battleSimulation.player.class == MowseDungeonClassEnum.BARD && _battleSimulation.actionType == MowseDungeonActionTypeEnum.SPECIAL_ABILITY) {
            // Bard CHARM all monsters
            _battleSimulation.player.tempAttack = _battleSimulation.player.attack;
            if (_battleSimulation.player.stats[STAT_CHARISMA] > 0) {
                _battleSimulation.player.tempAttack += LibDungeon._int32ToUint256(_battleSimulation.player.stats[STAT_CHARISMA]) / 5 + 1;
            }
            // Deal damage to all monsters
            if (_battleSimulation.monster1.currentHealth > 0) {
              (_battleSimulation, updatedMonster) = LibDungeon._dealPlayerDamageToMonster(_battleSimulation, _battleSimulation.monster1, 0);
              _battleSimulation = LibDungeon._addToBattleLogForMonsterIndex(_battleSimulation, 0, MowseDungeonBattleLogTypeEnum.APPLY_STATUS_EFFECT, MowseDungeonBattleLogSourceEnum.STATUS_EFFECT_CHARM, 2);    
              updatedMonster.statusEffects.charm += 2;
              _battleSimulation.monster1 = updatedMonster;
              if (_battleSimulation.targetIndex == 0) {
                _monster = updatedMonster;
              }
            }
            if (_battleSimulation.monster2.currentHealth > 0) {
              (_battleSimulation, updatedMonster) = LibDungeon._dealPlayerDamageToMonster(_battleSimulation, _battleSimulation.monster2, 1);
              _battleSimulation = LibDungeon._addToBattleLogForMonsterIndex(_battleSimulation, 1, MowseDungeonBattleLogTypeEnum.APPLY_STATUS_EFFECT, MowseDungeonBattleLogSourceEnum.STATUS_EFFECT_CHARM, 2);    
              updatedMonster.statusEffects.charm += 2;
              _battleSimulation.monster2 = updatedMonster;
              if (_battleSimulation.targetIndex == 1) {
                _monster = updatedMonster;
              }
            }
            if (_battleSimulation.monster3.currentHealth > 0) {
              (_battleSimulation, updatedMonster) = LibDungeon._dealPlayerDamageToMonster(_battleSimulation, _battleSimulation.monster3, 2);
              _battleSimulation = LibDungeon._addToBattleLogForMonsterIndex(_battleSimulation, 2, MowseDungeonBattleLogTypeEnum.APPLY_STATUS_EFFECT, MowseDungeonBattleLogSourceEnum.STATUS_EFFECT_CHARM, 2);    
              updatedMonster.statusEffects.charm += 2;
              _battleSimulation.monster3 = updatedMonster;
              if (_battleSimulation.targetIndex == 2) {
                _monster = updatedMonster;
              }
            }
        } else {
            // Default
            (_battleSimulation, updatedMonster) = LibDungeon._dealPlayerDamageToMonster(_battleSimulation, _monster, _battleSimulation.targetIndex);
            _monster = updatedMonster;
        }

        return (_battleSimulation, _monster);
    }

    function _classBasicAttackRatio(MowseDungeonClassEnum _class) internal pure returns (uint256) {
        if (_class == MowseDungeonClassEnum.WARRIOR) {
            return 100;
        } else if (_class == MowseDungeonClassEnum.MAGE) {
            return 60;
        } else if (_class == MowseDungeonClassEnum.ARCHER) {
            return 80;
        } else if (_class == MowseDungeonClassEnum.ROGUE) {
            return 50;
        } else if (_class == MowseDungeonClassEnum.PALADIN) {
            return 70;
        } else if (_class == MowseDungeonClassEnum.GUARDIAN) {
            return 50;
        } else if (_class == MowseDungeonClassEnum.BERSERKER) {
            return 120;
        } else if (_class == MowseDungeonClassEnum.CLERIC) {
            return 40;
        } else if (_class == MowseDungeonClassEnum.NECROMANCER) {
            return 55;
        } else if (_class == MowseDungeonClassEnum.BARD) {
            return 60;
        } else {
            return 50;
        }
    }
}

// SPDX-License-Identifier: MIT
pragma solidity ^0.8.0;

/******************************************************************************\
* Author: Nick Mudge <[email protected]> (https://twitter.com/mudgen)
* EIP-2535 Diamonds: https://eips.ethereum.org/EIPS/eip-2535
/******************************************************************************/

interface IDiamondCut {
    enum FacetCutAction {Add, Replace, Remove}
    // Add=0, Replace=1, Remove=2

    struct FacetCut {
        address facetAddress;
        FacetCutAction action;
        bytes4[] functionSelectors;
    }

    /// @notice Add/replace/remove any number of functions and optionally execute
    ///         a function with delegatecall
    /// @param _diamondCut Contains the facet addresses and function selectors
    /// @param _init The address of the contract or facet to execute _calldata
    /// @param _calldata A function call, including function selector and arguments
    ///                  _calldata is executed with delegatecall on _init
    function diamondCut(
        FacetCut[] calldata _diamondCut,
        address _init,
        bytes calldata _calldata
    ) external;

    event DiamondCut(FacetCut[] _diamondCut, address _init, bytes _calldata);
}

// SPDX-License-Identifier: MIT

// Credit https://github.com/derekchiang/loot-name/blob/main/contracts/LootName.sol

pragma solidity ^0.8.12;

/// [MIT License]
/// @title Base64
/// @notice Provides a function for encoding some bytes in base64
/// @author Brecht Devos <[email protected]>
library Base64 {
    bytes internal constant TABLE = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/';

    /// @notice Encodes some bytes to the base64 representation
    function encode(bytes memory data) internal pure returns (string memory) {
        uint256 len = data.length;
        if (len == 0) return '';

        // multiply by 4/3 rounded up
        uint256 encodedLen = 4 * ((len + 2) / 3);

        // Add some extra buffer at the end
        bytes memory result = new bytes(encodedLen + 32);

        bytes memory table = TABLE;

        assembly {
            let tablePtr := add(table, 1)
            let resultPtr := add(result, 32)

            for {
                let i := 0
            } lt(i, len) {

            } {
                i := add(i, 3)
                let input := and(mload(add(data, i)), 0xffffff)

                let out := mload(add(tablePtr, and(shr(18, input), 0x3F)))
                out := shl(8, out)
                out := add(out, and(mload(add(tablePtr, and(shr(12, input), 0x3F))), 0xFF))
                out := shl(8, out)
                out := add(out, and(mload(add(tablePtr, and(shr(6, input), 0x3F))), 0xFF))
                out := shl(8, out)
                out := add(out, and(mload(add(tablePtr, and(input, 0x3F))), 0xFF))
                out := shl(224, out)

                mstore(resultPtr, out)

                resultPtr := add(resultPtr, 4)
            }

            switch mod(len, 3)
            case 1 {
                mstore(sub(resultPtr, 2), shl(240, 0x3d3d))
            }
            case 2 {
                mstore(sub(resultPtr, 1), shl(248, 0x3d))
            }

            mstore(result, encodedLen)
        }

        return string(result);
    }
}

// SPDX-License-Identifier: MIT
pragma solidity ^0.8.0;

/******************************************************************************\
* Author: Nick Mudge <[email protected]> (https://twitter.com/mudgen)
* EIP-2535 Diamonds: https://eips.ethereum.org/EIPS/eip-2535
/******************************************************************************/
import { IDiamondCut } from "../interfaces/IDiamondCut.sol";

// Remember to add the loupe functions from DiamondLoupeFacet to the diamond.
// The loupe functions are required by the EIP2535 Diamonds standard

error InitializationFunctionReverted(address _initializationContractAddress, bytes _calldata);

library LibDiamond {
    bytes32 constant DIAMOND_STORAGE_POSITION = keccak256("diamond.standard.diamond.storage");

    struct FacetAddressAndPosition {
        address facetAddress;
        uint96 functionSelectorPosition; // position in facetFunctionSelectors.functionSelectors array
    }

    struct FacetFunctionSelectors {
        bytes4[] functionSelectors;
        uint256 facetAddressPosition; // position of facetAddress in facetAddresses array
    }

    struct DiamondStorage {
        // maps function selector to the facet address and
        // the position of the selector in the facetFunctionSelectors.selectors array
        mapping(bytes4 => FacetAddressAndPosition) selectorToFacetAndPosition;
        // maps facet addresses to function selectors
        mapping(address => FacetFunctionSelectors) facetFunctionSelectors;
        // facet addresses
        address[] facetAddresses;
        // Used to query if a contract implements an interface.
        // Used to implement ERC-165.
        mapping(bytes4 => bool) supportedInterfaces;
        // owner of the contract
        address contractOwner;
    }

    function diamondStorage() internal pure returns (DiamondStorage storage ds) {
        bytes32 position = DIAMOND_STORAGE_POSITION;
        assembly {
            ds.slot := position
        }
    }

    event OwnershipTransferred(address indexed previousOwner, address indexed newOwner);

    function setContractOwner(address _newOwner) internal {
        DiamondStorage storage ds = diamondStorage();
        address previousOwner = ds.contractOwner;
        ds.contractOwner = _newOwner;
        emit OwnershipTransferred(previousOwner, _newOwner);
    }

    function contractOwner() internal view returns (address contractOwner_) {
        contractOwner_ = diamondStorage().contractOwner;
    }

    function enforceIsContractOwner() internal view {
        require(msg.sender == diamondStorage().contractOwner, "LibDiamond: Must be contract owner");
    }

    event DiamondCut(IDiamondCut.FacetCut[] _diamondCut, address _init, bytes _calldata);

    // Internal function version of diamondCut
    function diamondCut(
        IDiamondCut.FacetCut[] memory _diamondCut,
        address _init,
        bytes memory _calldata
    ) internal {
        for (uint256 facetIndex; facetIndex < _diamondCut.length; facetIndex++) {
            IDiamondCut.FacetCutAction action = _diamondCut[facetIndex].action;
            if (action == IDiamondCut.FacetCutAction.Add) {
                addFunctions(_diamondCut[facetIndex].facetAddress, _diamondCut[facetIndex].functionSelectors);
            } else if (action == IDiamondCut.FacetCutAction.Replace) {
                replaceFunctions(_diamondCut[facetIndex].facetAddress, _diamondCut[facetIndex].functionSelectors);
            } else if (action == IDiamondCut.FacetCutAction.Remove) {
                removeFunctions(_diamondCut[facetIndex].facetAddress, _diamondCut[facetIndex].functionSelectors);
            } else {
                revert("LibDiamondCut: Incorrect FacetCutAction");
            }
        }
        emit DiamondCut(_diamondCut, _init, _calldata);
        initializeDiamondCut(_init, _calldata);
    }

    function addFunctions(address _facetAddress, bytes4[] memory _functionSelectors) internal {
        require(_functionSelectors.length > 0, "LibDiamondCut: No selectors in facet to cut");
        DiamondStorage storage ds = diamondStorage();        
        require(_facetAddress != address(0), "LibDiamondCut: Add facet can't be address(0)");
        uint96 selectorPosition = uint96(ds.facetFunctionSelectors[_facetAddress].functionSelectors.length);
        // add new facet address if it does not exist
        if (selectorPosition == 0) {
            addFacet(ds, _facetAddress);            
        }
        for (uint256 selectorIndex; selectorIndex < _functionSelectors.length; selectorIndex++) {
            bytes4 selector = _functionSelectors[selectorIndex];
            address oldFacetAddress = ds.selectorToFacetAndPosition[selector].facetAddress;
            require(oldFacetAddress == address(0), "LibDiamondCut: Can't add function that already exists");
            addFunction(ds, selector, selectorPosition, _facetAddress);
            selectorPosition++;
        }
    }

    function replaceFunctions(address _facetAddress, bytes4[] memory _functionSelectors) internal {
        require(_functionSelectors.length > 0, "LibDiamondCut: No selectors in facet to cut");
        DiamondStorage storage ds = diamondStorage();
        require(_facetAddress != address(0), "LibDiamondCut: Add facet can't be address(0)");
        uint96 selectorPosition = uint96(ds.facetFunctionSelectors[_facetAddress].functionSelectors.length);
        // add new facet address if it does not exist
        if (selectorPosition == 0) {
            addFacet(ds, _facetAddress);
        }
        for (uint256 selectorIndex; selectorIndex < _functionSelectors.length; selectorIndex++) {
            bytes4 selector = _functionSelectors[selectorIndex];
            address oldFacetAddress = ds.selectorToFacetAndPosition[selector].facetAddress;
            require(oldFacetAddress != _facetAddress, "LibDiamondCut: Can't replace function with same function");
            removeFunction(ds, oldFacetAddress, selector);
            addFunction(ds, selector, selectorPosition, _facetAddress);
            selectorPosition++;
        }
    }

    function removeFunctions(address _facetAddress, bytes4[] memory _functionSelectors) internal {
        require(_functionSelectors.length > 0, "LibDiamondCut: No selectors in facet to cut");
        DiamondStorage storage ds = diamondStorage();
        // if function does not exist then do nothing and return
        require(_facetAddress == address(0), "LibDiamondCut: Remove facet address must be address(0)");
        for (uint256 selectorIndex; selectorIndex < _functionSelectors.length; selectorIndex++) {
            bytes4 selector = _functionSelectors[selectorIndex];
            address oldFacetAddress = ds.selectorToFacetAndPosition[selector].facetAddress;
            removeFunction(ds, oldFacetAddress, selector);
        }
    }

    function addFacet(DiamondStorage storage ds, address _facetAddress) internal {
        enforceHasContractCode(_facetAddress, "LibDiamondCut: New facet has no code");
        ds.facetFunctionSelectors[_facetAddress].facetAddressPosition = ds.facetAddresses.length;
        ds.facetAddresses.push(_facetAddress);
    }    


    function addFunction(DiamondStorage storage ds, bytes4 _selector, uint96 _selectorPosition, address _facetAddress) internal {
        ds.selectorToFacetAndPosition[_selector].functionSelectorPosition = _selectorPosition;
        ds.facetFunctionSelectors[_facetAddress].functionSelectors.push(_selector);
        ds.selectorToFacetAndPosition[_selector].facetAddress = _facetAddress;
    }

    function removeFunction(DiamondStorage storage ds, address _facetAddress, bytes4 _selector) internal {        
        require(_facetAddress != address(0), "LibDiamondCut: Can't remove function that doesn't exist");
        // an immutable function is a function defined directly in a diamond
        require(_facetAddress != address(this), "LibDiamondCut: Can't remove immutable function");
        // replace selector with last selector, then delete last selector
        uint256 selectorPosition = ds.selectorToFacetAndPosition[_selector].functionSelectorPosition;
        uint256 lastSelectorPosition = ds.facetFunctionSelectors[_facetAddress].functionSelectors.length - 1;
        // if not the same then replace _selector with lastSelector
        if (selectorPosition != lastSelectorPosition) {
            bytes4 lastSelector = ds.facetFunctionSelectors[_facetAddress].functionSelectors[lastSelectorPosition];
            ds.facetFunctionSelectors[_facetAddress].functionSelectors[selectorPosition] = lastSelector;
            ds.selectorToFacetAndPosition[lastSelector].functionSelectorPosition = uint96(selectorPosition);
        }
        // delete the last selector
        ds.facetFunctionSelectors[_facetAddress].functionSelectors.pop();
        delete ds.selectorToFacetAndPosition[_selector];

        // if no more selectors for facet address then delete the facet address
        if (lastSelectorPosition == 0) {
            // replace facet address with last facet address and delete last facet address
            uint256 lastFacetAddressPosition = ds.facetAddresses.length - 1;
            uint256 facetAddressPosition = ds.facetFunctionSelectors[_facetAddress].facetAddressPosition;
            if (facetAddressPosition != lastFacetAddressPosition) {
                address lastFacetAddress = ds.facetAddresses[lastFacetAddressPosition];
                ds.facetAddresses[facetAddressPosition] = lastFacetAddress;
                ds.facetFunctionSelectors[lastFacetAddress].facetAddressPosition = facetAddressPosition;
            }
            ds.facetAddresses.pop();
            delete ds.facetFunctionSelectors[_facetAddress].facetAddressPosition;
        }
    }

    function initializeDiamondCut(address _init, bytes memory _calldata) internal {
        if (_init == address(0)) {
            return;
        }
        enforceHasContractCode(_init, "LibDiamondCut: _init address has no code");        
        (bool success, bytes memory error) = _init.delegatecall(_calldata);
        if (!success) {
            if (error.length > 0) {
                // bubble up error
                /// @solidity memory-safe-assembly
                assembly {
                    let returndata_size := mload(error)
                    revert(add(32, error), returndata_size)
                }
            } else {
                revert InitializationFunctionReverted(_init, _calldata);
            }
        }
    }

    function enforceHasContractCode(address _contract, string memory _errorMessage) internal view {
        uint256 contractSize;
        assembly {
            contractSize := extcodesize(_contract)
        }
        require(contractSize > 0, _errorMessage);
    }
}

// SPDX-License-Identifier: MIT
pragma solidity ^0.8.12;
import "hardhat/console.sol";
import {
    MowseDungeonSimplePlayer, 
    MowseDungeonSimpleMonster, 
    MowseDungeonBattleSimulation, 
    MowseDungeonBattleLog, 
    MowseDungeonBattleLogTypeEnum, 
    MowseDungeonBattleLogSourceEnum
} from "../libraries/LibStorage.sol";

library LibDungeon {
    function _int32ToUint256(int32 _stat) internal pure returns (uint256) {
        return uint256(int256(_stat));
    }
    function getNewSeed(uint256 seed, uint256 newSeed) internal pure returns (uint256) {
        return uint256(keccak256(abi.encodePacked(seed, newSeed)));
    }
    function updateNewSeed(uint256 seed, uint256 newSeed) internal pure returns (uint256) {
        if (newSeed >> 2 == 0) {
            newSeed = getNewSeed(seed, newSeed);
        } else {
            newSeed >>= 2;
        }
        return newSeed;
    }

    function _damageShieldAndHealth(uint256 _damage, uint256 _enemyHealth, uint256 _enemyShield) internal pure returns (uint256, uint256) {
        if (_damage > _enemyShield) {
            if (_damage - _enemyShield > _enemyHealth) {
                _enemyHealth = 0;
            } else {
                _enemyHealth = _enemyHealth - (_damage - _enemyShield);
            }
            _enemyShield = 0;
        } else {
            _enemyShield = _enemyShield - _damage;
        }
        return (_enemyHealth, _enemyShield);
    }
    // For true damage/pierce attacks
    function _damageHealth(uint256 _damage, uint256 _enemyHealth) internal pure returns (uint256) {
        if (_damage > _enemyHealth) {
            return 0;
        } else {
            return _enemyHealth - _damage;
        }
    }
    function _checkPlayerRevive(MowseDungeonSimplePlayer memory _player) internal pure returns (MowseDungeonSimplePlayer memory) {
        // Check if player has died
        if (_player.currentHealth == 0) {
            // Revive
            if (_player.statusEffects.revive > 0) {
                _player.currentHealth = _player.maxHealth;
                _player.statusEffects.revive = 0;
            }
            // LAST_HOPE
            if (_player.statusEffects.lastHope > 0) {
                _player.currentHealth = 1;
                _player.statusEffects.lastHope = 0;
            }
        }
        return _player;
    }

    function _checkMonsterRevive(MowseDungeonSimpleMonster memory _monster) internal pure returns (MowseDungeonSimpleMonster memory) {
        // Check if monster has died
        if (_monster.currentHealth == 0) {
            // Revive
            if (_monster.statusEffects.revive > 0) {
                _monster.currentHealth = _monster.maxHealth;
                _monster.statusEffects.revive = 0;
            }
            // LAST_HOPE
            if (_monster.statusEffects.lastHope > 0) {
                _monster.currentHealth = 1;
                _monster.statusEffects.lastHope = 0;
            }
        }
        return _monster;
    }

function _applyStatusEffectsFromTrinketsToMonster(
        MowseDungeonBattleSimulation memory _battleSimulation,
        MowseDungeonSimpleMonster memory _monster,
        uint256 _monsterIndex
    ) internal pure returns (MowseDungeonBattleSimulation memory, MowseDungeonSimpleMonster memory) {
        if (_battleSimulation.player.trinkets.poisonDab > 0) {
            if (_monster.statusEffects.poisonResist == 0) {
                _monster.statusEffects.poison += _battleSimulation.player.trinkets.poisonDab * (_battleSimulation.player.statusEffects.doubleUp + 1);
                _battleSimulation = _addToBattleLogForMonsterIndex(_battleSimulation, _monsterIndex, MowseDungeonBattleLogTypeEnum.APPLY_STATUS_EFFECT, MowseDungeonBattleLogSourceEnum.STATUS_EFFECT_POISON, _battleSimulation.player.trinkets.poisonDab * (_battleSimulation.player.statusEffects.doubleUp + 1));
            }
        }
        if (_battleSimulation.player.trinkets.kindle > 0) {
            if (_monster.statusEffects.fireResist == 0) {
                _monster.statusEffects.burn += _battleSimulation.player.trinkets.kindle * (_battleSimulation.player.statusEffects.doubleUp + 1);
                _battleSimulation = _addToBattleLogForMonsterIndex(_battleSimulation, _monsterIndex, MowseDungeonBattleLogTypeEnum.APPLY_STATUS_EFFECT, MowseDungeonBattleLogSourceEnum.STATUS_EFFECT_BURN, _battleSimulation.player.trinkets.kindle * (_battleSimulation.player.statusEffects.doubleUp + 1));
            }
        }
        if (_battleSimulation.player.trinkets.bloodLetter > 0) {
            _monster.statusEffects.bleed += _battleSimulation.player.trinkets.bloodLetter * (_battleSimulation.player.statusEffects.doubleUp + 1);
            _battleSimulation = _addToBattleLogForMonsterIndex(_battleSimulation, _monsterIndex, MowseDungeonBattleLogTypeEnum.APPLY_STATUS_EFFECT, MowseDungeonBattleLogSourceEnum.STATUS_EFFECT_BLEED, _battleSimulation.player.trinkets.bloodLetter * (_battleSimulation.player.statusEffects.doubleUp + 1));
        }
        if (_battleSimulation.player.trinkets.cursedRing > 0) {
            _monster.statusEffects.curse += _battleSimulation.player.trinkets.cursedRing * (_battleSimulation.player.statusEffects.doubleUp + 1);
            _battleSimulation = _addToBattleLogForMonsterIndex(_battleSimulation, _monsterIndex, MowseDungeonBattleLogTypeEnum.APPLY_STATUS_EFFECT, MowseDungeonBattleLogSourceEnum.STATUS_EFFECT_CURSE, _battleSimulation.player.trinkets.cursedRing * (_battleSimulation.player.statusEffects.doubleUp + 1));
        }
        if (_battleSimulation.player.trinkets.stunRod > 0) {
            if (_monster.statusEffects.stunResist == 0 && _monster.statusEffects.unstoppable == 0 && _monster.isBoss == false) {
                _battleSimulation.seed = updateNewSeed(_battleSimulation.dungeonId, _battleSimulation.seed);
                if (_battleSimulation.seed % 100 < 20 + _battleSimulation.player.trinkets.stunRod * 20) {
                    _monster.statusEffects.stun++;
                    _battleSimulation = _addToBattleLogForMonsterIndex(_battleSimulation, _monsterIndex, MowseDungeonBattleLogTypeEnum.APPLY_STATUS_EFFECT, MowseDungeonBattleLogSourceEnum.STATUS_EFFECT_STUN, 1);
                }
            }
        }
        if (_battleSimulation.player.trinkets.silenceBell > 0) {
            if (_monster.statusEffects.unstoppable == 0 && _monster.isBoss == false) {
                _battleSimulation.seed = updateNewSeed(_battleSimulation.dungeonId, _battleSimulation.seed);
                if (_battleSimulation.seed % 100 < 20 + _battleSimulation.player.trinkets.silenceBell * 20) {
                    _monster.statusEffects.silence++;
                    _battleSimulation = _addToBattleLogForMonsterIndex(_battleSimulation, _monsterIndex, MowseDungeonBattleLogTypeEnum.APPLY_STATUS_EFFECT, MowseDungeonBattleLogSourceEnum.STATUS_EFFECT_SILENCE, 1);
                }
            }
        }
        if (_battleSimulation.player.trinkets.strengthBelt > 0) {
            _battleSimulation.player.statusEffects.strengthen +=
                _battleSimulation.player.trinkets.strengthBelt *
                (_battleSimulation.player.statusEffects.doubleUp + 1);
                _battleSimulation = _addToBattleLogForMonsterIndex(_battleSimulation, _monsterIndex, MowseDungeonBattleLogTypeEnum.APPLY_STATUS_EFFECT, MowseDungeonBattleLogSourceEnum.STATUS_EFFECT_STRENGTHEN, _battleSimulation.player.trinkets.strengthBelt * (_battleSimulation.player.statusEffects.doubleUp + 1));
        }
        if (_battleSimulation.player.trinkets.weakenedChain > 0) {
            _monster.statusEffects.weaken += _battleSimulation.player.trinkets.weakenedChain * (_battleSimulation.player.statusEffects.doubleUp + 1);
            _battleSimulation = _addToBattleLogForMonsterIndex(_battleSimulation, _monsterIndex, MowseDungeonBattleLogTypeEnum.APPLY_STATUS_EFFECT, MowseDungeonBattleLogSourceEnum.STATUS_EFFECT_WEAKEN, _battleSimulation.player.trinkets.weakenedChain * (_battleSimulation.player.statusEffects.doubleUp + 1));
        }
        if (_battleSimulation.player.trinkets.leech > 0) {
            _battleSimulation.player.currentHealth +=
                ((_battleSimulation.player.tempAttack * (10 * _battleSimulation.player.trinkets.leech)) / 100) *
                (_battleSimulation.player.statusEffects.doubleUp + 1);
            _battleSimulation = _addToBattleLog(_battleSimulation, MowseDungeonBattleLogTypeEnum.HEAL, MowseDungeonBattleLogSourceEnum.TRINKET_LEECH, MowseDungeonBattleLogSourceEnum.PLAYER, ((_battleSimulation.player.tempAttack * (10 * _battleSimulation.player.trinkets.leech)) / 100) * (_battleSimulation.player.statusEffects.doubleUp + 1));

            // Make sure health doesn't exceed maxHealth
            if (_battleSimulation.player.currentHealth > _battleSimulation.player.maxHealth) {
                _battleSimulation.player.currentHealth = _battleSimulation.player.maxHealth;
            }
            _battleSimulation.achievementProgress.healthHealed +=
                ((_battleSimulation.player.tempAttack * (10 * _battleSimulation.player.trinkets.leech)) / 100) *
                (_battleSimulation.player.statusEffects.doubleUp + 1);
        }

        return (_battleSimulation, _monster);
    }
    function _monsterRetaliate(
        MowseDungeonBattleSimulation memory _battleSimulation,
        MowseDungeonSimpleMonster memory _monster,
        uint256 _monsterIndex
    ) internal pure returns (MowseDungeonBattleSimulation memory) {
        if (_monster.statusEffects.counter > 0) {
            (_battleSimulation.player.currentHealth, _battleSimulation.player.shield) = _damageShieldAndHealth(
                _monster.attack,
                _battleSimulation.player.currentHealth,
                _battleSimulation.player.shield
            );
            _battleSimulation.achievementProgress.damageTaken += _monster.attack;
            _battleSimulation = _addToBattleLogForPlayerFromMonsterIndex(_battleSimulation, _monsterIndex, MowseDungeonBattleLogTypeEnum.DAMAGE, _monster.attack);
            _battleSimulation.player = _checkPlayerRevive(_battleSimulation.player);
        }
        if (_monster.statusEffects.thorns > 0) {
            (_battleSimulation.player.currentHealth, _battleSimulation.player.shield) = _damageShieldAndHealth(
                5 * _monster.statusEffects.thorns,
                _battleSimulation.player.currentHealth,
                _battleSimulation.player.shield
            );
            _battleSimulation.achievementProgress.damageTaken += 5 * _monster.statusEffects.thorns;
            _battleSimulation = _addToBattleLog(_battleSimulation, MowseDungeonBattleLogTypeEnum.DAMAGE, MowseDungeonBattleLogSourceEnum.STATUS_EFFECT_THORNS, MowseDungeonBattleLogSourceEnum.PLAYER, 5 * _monster.statusEffects.thorns);
            _battleSimulation.player = _checkPlayerRevive(_battleSimulation.player);
        }
        if (_monster.statusEffects.wrathfulReprisal > 0) {
            (_battleSimulation.player.currentHealth, _battleSimulation.player.shield) = _damageShieldAndHealth(
                _battleSimulation.player.attack,
                _battleSimulation.player.currentHealth,
                _battleSimulation.player.shield
            );
            _battleSimulation = _addToBattleLog(_battleSimulation, MowseDungeonBattleLogTypeEnum.DAMAGE, MowseDungeonBattleLogSourceEnum.STATUS_EFFECT_WRATHFUL_REPRISAL, MowseDungeonBattleLogSourceEnum.PLAYER, _battleSimulation.player.attack);
            _battleSimulation.achievementProgress.damageTaken += _battleSimulation.player.attack;
            _battleSimulation.player = _checkPlayerRevive(_battleSimulation.player);
        }
        return _battleSimulation;
    }
    function _dealPlayerDamageToMonster(MowseDungeonBattleSimulation memory _battleSimulation, MowseDungeonSimpleMonster memory _monster, uint256 _monsterIndex) internal pure returns (MowseDungeonBattleSimulation memory, MowseDungeonSimpleMonster memory) {
        if (_monster.statusEffects.invincible == 0) {
            if (_battleSimulation.player.statusEffects.pierce > 0) {
                _monster.currentHealth = _damageHealth(_battleSimulation.player.tempAttack, _monster.currentHealth);
            } else {
                (_monster.currentHealth, _monster.shield) = _damageShieldAndHealth(
                    _battleSimulation.player.tempAttack,
                    _monster.currentHealth,
                    _monster.shield
                );
            }
            _battleSimulation = _addToBattleLogForMonsterIndex(_battleSimulation, _monsterIndex, MowseDungeonBattleLogTypeEnum.DAMAGE, MowseDungeonBattleLogSourceEnum.PLAYER, _battleSimulation.player.tempAttack);
            _battleSimulation.achievementProgress.damageDealt += _battleSimulation.player.tempAttack;
            _monster = _checkMonsterRevive(_monster);
        }
        (_battleSimulation, _monster) = _applyStatusEffectsFromTrinketsToMonster(_battleSimulation, _monster, _monsterIndex);
        if (_monster.currentHealth > 0) {
            _battleSimulation = _monsterRetaliate(_battleSimulation, _monster, _monsterIndex);
        }
        return (_battleSimulation, _monster);
    }

    function _addToBattleLogForMonsterIndex(MowseDungeonBattleSimulation memory _battleSimulation, uint256 _monsterIndex, MowseDungeonBattleLogTypeEnum _logType, MowseDungeonBattleLogSourceEnum _source, uint256 _amount) internal pure returns (MowseDungeonBattleSimulation memory) {
        if (_monsterIndex == 0) {
            _battleSimulation = _addToBattleLog(_battleSimulation, _logType, _source, MowseDungeonBattleLogSourceEnum.MONSTER_1, _amount);
        } else if (_monsterIndex == 1) {
            _battleSimulation = _addToBattleLog(_battleSimulation, _logType, _source, MowseDungeonBattleLogSourceEnum.MONSTER_2, _amount);
        } else {
            _battleSimulation = _addToBattleLog(_battleSimulation, _logType, _source, MowseDungeonBattleLogSourceEnum.MONSTER_3, _amount);
        }
        return _battleSimulation;
    }
    function _addToBattleLogForPlayerFromMonsterIndex(MowseDungeonBattleSimulation memory _battleSimulation, uint256 _monsterIndex, MowseDungeonBattleLogTypeEnum _logType, uint256 _amount) internal pure returns (MowseDungeonBattleSimulation memory) {
        if (_monsterIndex == 0) {
            _battleSimulation = _addToBattleLog(_battleSimulation, _logType, MowseDungeonBattleLogSourceEnum.MONSTER_1, MowseDungeonBattleLogSourceEnum.PLAYER, _amount);
        } else if (_monsterIndex == 1) {
            _battleSimulation = _addToBattleLog(_battleSimulation, _logType, MowseDungeonBattleLogSourceEnum.MONSTER_2, MowseDungeonBattleLogSourceEnum.PLAYER, _amount);
        } else {
            _battleSimulation = _addToBattleLog(_battleSimulation, _logType, MowseDungeonBattleLogSourceEnum.MONSTER_3, MowseDungeonBattleLogSourceEnum.PLAYER, _amount);
        }
        return _battleSimulation;
    }
    function _addStatusEffectToBattleLogForPlayer(MowseDungeonBattleSimulation memory _battleSimulation, MowseDungeonBattleLogSourceEnum _source, uint256 _amount) internal pure returns (MowseDungeonBattleSimulation memory) {
        _battleSimulation = _addToBattleLog(_battleSimulation, MowseDungeonBattleLogTypeEnum.APPLY_STATUS_EFFECT, _source, MowseDungeonBattleLogSourceEnum.PLAYER, _amount);
        return _battleSimulation;
    }
    function _addToBattleLog(MowseDungeonBattleSimulation memory _battleSimulation, MowseDungeonBattleLogTypeEnum _logType, MowseDungeonBattleLogSourceEnum _source, MowseDungeonBattleLogSourceEnum _target, uint256 _amount) internal pure returns (MowseDungeonBattleSimulation memory) {
        if (_battleSimulation.battleLogCount >= 100) return _battleSimulation;
        _battleSimulation.battleLog[_battleSimulation.battleLogCount++] = (MowseDungeonBattleLog({logType: _logType, source: _source, target: _target, amount: _amount}));
        return _battleSimulation;
    }
}

// SPDX-License-Identifier: MIT
pragma solidity ^0.8.0;

import { LibDiamond } from "./LibDiamond.sol";

uint256 constant SKILL_TYPE_NUM = 7;
uint256 constant STAT_CHARISMA = 0;
uint256 constant STAT_CONSTITUTION = 1;
uint256 constant STAT_DEXTERITY = 2;
uint256 constant STAT_INTELLIGENCE = 3;
uint256 constant STAT_LUCK = 4;
uint256 constant STAT_STRENGTH = 5;
uint256 constant STAT_WISDOM = 6;
uint256 constant EQUIPPED_WEARABLE_SLOTS = 12;
bytes32 constant MOWSE_ADMIN_ROLE = keccak256('MOWSE_ADMIN_ROLE');
bytes32 constant MOWSEWEAR_MINTER_ROLE = keccak256('MOWSEWEAR_MINTER_ROLE');
bytes32 constant MOWSE_MINTER_ROLE = keccak256('MOWSE_MINTER_ROLE');
bytes32 constant MOWSEWEAR_ADMIN_ROLE = keccak256('MOWSEWEAR_ADMIN_ROLE');
bytes32 constant MOWSEGAME_ADMIN_ROLE = keccak256('MOWSEGAME_ADMIN_ROLE');
bytes32 constant MOWSEBANK_CREATE2_SALT = keccak256('MOWSEBANK_CREATE2_SALT');
bytes32 constant MOWSELOOTBOX_MINTER_ROLE = keccak256('MOWSELOOTBOX_MINTER_ROLE');
bytes32 constant MOWSEJOB_ADMIN_ROLE = keccak256('MOWSEJOB_ADMIN_ROLE');

struct GameStorage {
  address diamondAddress;
  address mowseAvatarContractAddress;
  address mowseGoldContractAddress;
  address mowseBankContractAddress;
  address mowseLootboxContractAddress;

  bool paused;
  // Mowse = id > 10,000
  uint256 mowseMintPrice;
  uint256 mowseTokenIdCounter; // Current tokenId of Mowse for minting purposes
  uint256 mowseWearTotalCount;  // Total Count of MowseWear minted
  uint256 mowseWearTokenIdCounter; // Current tokenId of MowseWear for minting purposes
  mapping(address => bool) isMowse; // maps Mowse address to bool if it is a mowse address or not
  mapping(address => uint256) mainMowse; // map address to mowseTokenId
  mapping(uint256 => Mowse) mowses; // map mowseAvatar tokenId to Mowse struct
  mapping(uint256 => MowseWear) mowsewears; // map mowsewear tokenId to MowseWear struct
  // mapping(uint256 => MowseLineage) mowselineages;
  mapping(uint8 => mapping(uint16 => MowseWearMetadata)) mowseWearDictionary; // map equippable wearable slot index to dictionary index to get unique mowsewear
  mapping(uint256 => MowseWearMetadata) mowseWearDictionaryByDictionaryIndex; // map dictionary index to mowsewear (for lootbox)
  uint256 mowseWearDictionaryCount; // Counts how many items are in the mowseWearDictionary (for lootbox)
  uint16[EQUIPPED_WEARABLE_SLOTS] mowseWearDictionaryTraitCount; // count of each trait (11 shirts, 10 eyeWear, etc), used for incrementing next traitIndex
  mapping(uint8 => mapping(uint16 => uint256)) mowseWearCountByTraitIndex;  // Counts how many mowsewear are minted per traitIndex (3 Blue Headbands)
  mapping(uint8 => uint256) mowseWearCountByTraitType;  // Counts how many shirts were minted
  mapping(uint16 => string) possibleTraitTypes; // mapping of all possible traitTypes to strings
  string[] initTraitNames;  // used in DiamondInit

  // MowseWear
  uint256 mowseWearHemPrice;

  // Initial merkel MGOLD aidrop
  // mapping(address => uint256) initialMowseGoldClaimList;  // Used for merkel airdrop

  // MowseLootbox
  // lootbox index is the loot pool index; [0-11] are trait type specific, [12] is general pool, 13+ are any other specific pools (weekly chests or seasonal chests)
  mapping(uint64 => MowseLootboxPool) mowselootboxes;  // map lootbox index (traitType + a few more) to MowseLootbox
  // count of current lootbox index
  uint64 mowseLootboxIndexCount;
  // Current tokenId of MowseLootbox for minting purposes
  uint256 mowseLootboxTokenIdCounter;
  // map tokenId to LootboxIndex to get the lootbox data
  mapping(uint256 => uint64) mowseLootboxIndexByTokenId;
  // large prime used for VDF
  uint256 mowseLootboxPrime;
  // iterations for VDF
  uint256 mowseLootboxIterations;
  // nonce for VDF
  uint256 mowseLootboxNonce;
  // mapping to get seed from tokenId if minted through mowseLootbox
  mapping(uint256 => uint256) mowseLootboxTokenIdToSeed;

  // random seed for pseudo-rng
  uint256 mowsePrngSeed;
  uint256 mowseJobPrngSeed;
  uint256 mowseWearPrngSeed;
  uint256 prngNonce;
  
  // DonationTree
  uint256 totalWishCount;
  uint256 donationTreePrime;
  uint256 donationTreeIterations;
  uint256 donationTreeNonce;
  mapping(uint256 => uint256) donationTreeWishCountToSeed;
  mapping(uint256 => uint256) mowseNextWish;
  mapping(address => uint256) nextWish;
  mapping(address => uint256) wishCount;

  // MowseGame
  mapping(uint256 => MowseGames) mowsegames;
  uint256 mowseGamesCount;
  uint256 activeMowseGamesCount;  // Needed 
  mapping(string => uint256) getMowseGameByName;
  uint8 maxFreeGameSubmits;
  // Normal base token payout
  uint256 baseGamePayout;
  // Pay for users' gas but it ain't free yo. After x number of submits, purchase MowseGold to continue forever
  mapping(address => uint256) freeMowseGameSubmits;
  mapping(address => bool) hasPurchasedMowseGold;
  // For suspicious gaming activity, temporary ban
  mapping(address => bool) mowseGameUserBanned;

  // MowseBank and MowseWallet
  address mowseBankWalletImplementation;
  mapping(address => uint256) mowseBankBalances;
  mapping(address => uint256) mowseBankTokenIdForWallet;

  // Withdrawal
  address payable devRoyaltyAddress;
  address payable teamAddress;
  address payable backendAddress;
  address payable treasuryAddress;
  uint256 devRoyaltyTaxBasisPoints;
  uint256 teamTaxBasisPoints;
  uint256 backendTaxBasisPoints;
  uint256 developerTaxBasisPoints;

  // For testnet purposes and rewarding testers
  uint256 testPatchCount;
  mapping(uint256 => TestPatch) testPatches;  // Maps patchVersion to testPatch  

  // GatherAndGarnishFacet
  uint256 gatherGarnishPrngSeed;
  uint256 gatherGarnishSeasonStart;
  uint256 gatherGarnishSeasonEnd;
  uint256 gatherGarnishSeasonCount;
  // Maps season count -> season reward (mowse wear dictionary index)
  mapping(uint256 => uint256) gatherGarnishSeasonReward;  // MowseWearDictionaryIndex
  // Maps player address -> season count -> stats
  mapping(address => mapping(uint256 => GatherAndGarnishPlayerStats)) gatherGarnishPlayerStats;
  // What day index did the first winner win
  uint256 gatherGarnishDayOfFirstWinner;
  // Maps season count -> first winners count index -> player address for season first winners
  mapping(uint256 => mapping(uint256 => address)) gatherGarnishSeasonFirstWinners;
  uint256 gatherGarnishSeasonFirstWinnersCount;
  // Maps season count -> winners count index -> player address for season winners
  mapping(uint256 => mapping(uint256 => address)) gatherGarnishSeasonWinners;
  uint256 gatherGarnishSeasonWinnersCount;
  // Maps season count -> winners address -> bool if they have won and claimed their rewards
  mapping(uint256 => mapping(address => bool)) gatherGarnishClaimedRewards;
  // Maps season count -> mainMowseId -> bool if the mowseId has received rewards for this season (to prevent transferring main mowse and claiming multiple exp rewards)
  mapping(uint256 => mapping(uint256 => bool)) gatherGarnishMainMowseClaimedRewards;
  // Maps season count -> winners address -> bool if they have won
  mapping(uint256 => mapping(address => bool)) gatherGarnishHasPlayerWon;
  // Maps season count -> day index -> scavenge hunt count
  mapping(uint256 => mapping(uint256 => GatherAndGarnishScavenge)) gatherGarnishScavenge;
  // Maps season count -> day index -> resource type [1-4, wood/rock/gem/food]
  mapping(uint256 => mapping(uint256 => uint256)) gatherGarnishDailyResource;
  // Maps season count -> day index -> investment resource type [1-4]
  mapping(uint256 => mapping(uint256 => uint256)) gatherGarnishInvestmentResource;
  // Maps season count -> pointsStructureCost
  mapping(uint256 => uint256[4]) gatherGarnishFirstPointsStructureCost;
  mapping(uint256 => uint256[4]) gatherGarnishSecondPointsStructureCost;
  mapping(uint256 => uint256[4]) gatherGarnishThirdPointsStructureCost;

  // MowseDungeonFacet
  uint256 statusEffectCount;
  // VDF for initial dungeon hash
  uint256 mowseDungeonPrime;
  uint256 mowseDungeonIterations;
  uint256 mowseDungeonNonce;
  // pRNG for smaller pseudo random actions
  uint256 mowseDungeonPrngSeed;
  // Maps mowseTokenId -> dungeonRunCount -> MowseDungeon
  mapping(uint256 => mapping(uint256 => MowseDungeon)) mowsedungeons;
  // Maps monsterIdCount -> mapping of statusEffects
  mapping(uint256 => mapping(MowseDungeonStatusEffectEnum => uint256)) mowseDungeonMonsterStatusEffects;
  // Count of Monster Ids
  // uint256 mowseDungeonMonsterIdCount;
  // Maps roomId -> MowseDungeonRoom
  // mapping(uint256 => MowseDungeonRoom) mowseDungeonRoom;
  // Count of rooms
  // uint256 mowseDungeonRoomCount;
  // Maps mowseTokenId -> Current Player stats
  mapping(uint256 => MowseDungeonPlayer) mowseDungeonPlayer;
  // Maps mowseTokenId -> AchievementEnum -> threshold
  mapping(uint256 => mapping(MowseDungeonAchievementsEnum => uint256)) mowseDungeonAchievementProgress;
  // Maps mowseTokenId -> Companion Enum -> Companion
  mapping(uint256 => mapping(MowseDungeonCompanionEnum => MowseDungeonCompanion)) mowseDungeonPlayerCompanion;
  // Maps mowseTokenId -> dungeonRunCount -> DungeonRewards
  mapping(uint256 => mapping(uint256 => MowseDungeonDungeonRewards)) mowseDungeonDungeonRewards;
  
  // Maps Monster Enum -> Monster for default values
  mapping(MowseDungeonMonsterEnum => MowseDungeonMonsterAttributes) mowseDungeonMonsterDefaults;
  uint256 mowseDungeonMonsterDefaultsCount;
  // Maps Room Enum -> Room for default values
  mapping(MowseDungeonRoomEnum => MowseDungeonRoom) mowseDungeonRoomDefaults;
  uint256 mowseDungeonRoomDefaultsCount;
  mapping(MowseDungeonTrinketEnum => MowseDungeonTrinket) mowseDungeonTrinketDefaults;
  // Keeps track of number of different trinkets exist
  uint256 mowseDungeonTrinketDefaultsCount;
  
  // Maps mowseTokenId to dungeon run count to vdf seed
  mapping(uint256 => mapping(uint256 => uint256)) mowseDungeonRunCountToSeed;
  // Maps mowseTokenId to dungeon run count
  mapping(uint256 => uint256) mowseDungeonRunCount;

  // RandomFortuneFacet
  mapping(address => uint256) randomFortuneCount;
  // large prime used for VDF
  uint256 randomFortunePrime;
  // iterations for VDF
  uint256 randomFortuneIterations;
  // nonce for VDF
  uint256 randomFortuneNonce;
  // mapping to get seed from timestamp
  mapping(address => mapping(uint256 => uint256)) randomFortuneTimestampToSeed;

  // MowseSpin
  // uint256 mowseSpinPrime;
  // uint256 mowseSpinIterations;
  // uint256 mowseSpinNonce;
  // // Maps mowseTokenId to current mowse spin game
  // mapping(uint256 => MowseSpinStorage) mowseSpinStorage;
  // // Maps mowseTokenId to player stats
  // mapping(uint256 => MowseSpinPlayer) mowseSpinPlayer;
}

// MowseSpin
// struct MowseSpinStorage {
//   uint256 mowseId;
//   uint256 stageCount;
//   uint256 spinCount;
//   uint256 mowseSpinId;
//   uint256 seed;
//   uint256 recountTokens;
//   uint256 trashTokens;
//   uint256 coins;
//   MowseSpinSimplePlayer player;
//   MowseSpinPlayerAchievementsProgress achievementProgress;
//   MowseSpinLog[] spinLog;
//   uint256 spinLogCount;
//   uint256 grid;
// }

// struct MowseSpinPlayer {
//   uint256 mowseId;
//   // Number of times a player has created a game
//   uint256 spinRunCount;
//   // MowseDungeonSimplePlayerAchievementsUnlocked achievements;
//   // // Used for quickly checking if an achievement is unlocked
//   // mapping(MowseDungeonAchievementsEnum => bool) achievementsUnlocked;
//   // mapping(MowseDungeonAchievementsEnum => bool) achievementsClaimed;
//   // MowseDungeonSimplePlayerAchievementsProgress achievementsProgress;
// }

enum MowseDungeonStatusEffectEnum {
  NONE,
  BLIND,      // 1/2 chance of missing attack
  EAGLE_EYE,   // double chance of hitting atttack
  POISON,     // Damage per turn, pre attack
  BURN,       // Damage per turn, post attack
  BLEED,      // Damage per turn, post attack
  CURSE,      // % Damage per turn, pre attack
  STUN,       // Skip damage step
  SILENCE,    // Disable special ability
  FREEZE,     // Skip damage step, +50% damage taken from fire damage
  STRENGTHEN, // Damage Up
  WEAKEN,     // Damage Down
  BULK,       // Defense Up
  FRAIL,      // Defense Down
  THORNS,     // Return damage on hit
  REGEN,      // Heal, pre attack
  SLEEP,      // Skip damage step, +150% damage taken, wakes up after damage taken
  DEATH,      // Kill player after x turns
  INVINCIBLE, // Player does not receive damage 
  LAST_HOPE,   // If player would die, set health to 1
  DODGE,      // Increase dodge chance
  HEAL_BLOCK,  // Disable healing
  CHARM,      // Skip damage step
  COUNTER,    // Basic attack after getting hit by a basic/special attack
  PIERCE,     // Attack through shield
  CLEAVE,     // Every attack hits all monsters
  REVIVE,     // After dying, revive with full health
  UNSTOPPABLE,// Debuffs cannot be applied (existing ones still damage)
  PETRIFY,    // Skip damage step, can't receive damage from enemy attack
  FIRE_RESIST, // Resist application of burn
  POISON_RESIST,
  FREEZE_RESIST,
  STUN_RESIST,
  SLEEP_RESIST,
  CHARGED,    // Used for boss abilities that take wind up time
  DOUBLE_UP,   // Apply double status effects
  RAMPAGE,    // Increase monster damage per turn
  LONE_SURVIVOR,// If all other monsters are dead, increase damage
  ROYAL_DECREE,// Cannot be directly targeted until all other monsters are dead
  WRATHFUL_REPRISAL// Counter attack based off player attack
}
enum MowseDungeonSpecialAbilityEnum {
  DEFEND,         // Apply thorns/counter/shield+5 to self
  POISON_GAS,      // Apply poison to enemy
  BOULDER_TOSS,    // Charge up and deal 3x damage + stun
  RAGE,           // Apply STRENGTHEN to self
  SUMMON_CLUCKO,   // Summon a Clucko in an empty monster slot
  THIN_STICK,      // 80% dodge chance
  BADMOUTH,       // Apply SILENCE, WEAKEN, FRAIL to enemy
  SUMMON_PUNK,     // Summon up to 2 WRAT_PUNK in empty monster slots
  CURSED_SLIME,    // Apply CURSE to enemy
  BLEEDING_SLIME,  // Apply BLEED to enemy
  IRON_GRASP,      // Charge up and double shield. Next turn add shield to damage
  IRON_PRAYER,     // Grant shield to monsters other than self
  JESTER_DANCE,    // Apply CURSE/BLEED/BURN/POISON/STUN/SLEEP/CHARM/freeze to enemy
  KNIGHTS_HONOR,   // Apply STRENGTHEN to self and shield to self
  QUEENS_GRACE,    // Apply REGEN,STRENGTHEN,BULK to all monsters
  KINGS_AUTHORITY, // Apply stun and charge up 2 turns, at end, deal damage equal to players coins
  ROYAL_DECREE,    // Summon up to 2 copper squire, then charge for 2 turns
  HOARDERS_STASH,  // Steal 25% of player's coins, add amount to current & max health
  WRATHFUL_REPRISAL,// Apply WRATHFUL_REPRISAL to self
  DESTRUCTIVE_ENVY,// Charge up 1 turn, copy player's attack
  SEDUCTIVE_GAZE,  // Apply CHARM +2 to player
  INSATIABLE_FEAST,// Charge 1 turn, Consume all debuffs from self and all buffs from player, heal for 10% per debuff
  ANTI_SONIC_SPEED,// Apply SLEEP to all players for 2 turns
  NONE
}
enum MowseDungeonCompanionEnum {
  NONE,
  DIAMOND_BACK,
  DEVILISH,       // Get Copper Squire Achievement
  WONDER_CHILD,     // Get Novice Achievement
  INVALID_COMPANION
}
enum MowseDungeonTrinketEnum {
  DAGGER,         // +10% attack
  SLINGSHOT,      // increase damage when enemy at max health
  PENDANT_OF_LIFE,  // +5 health pre attack
  LEECH,          // +10% lifesteal per stack
  POISON_DAB,      // +1 apply poison stack after attack
  KINDLE,         // +1 burn stack
  BLOOD_LETTER,    // +1 bleed stack
  CURSED_RING,     // +1 curse stack
  STUN_ROD,        // chance to apply +1 stun stack
  SILENCE_BELL,    // chance to apply +1 silence stack
  STRENGTH_BELT,   // +1 strengthen stack (2x damage)
  WEAKENED_CHAIN,  // +1 weaken stack (1/2 damage)
  EMBLEM_OF_INITIATIVE, // +1 action
  GOLD_RING,       // increase coin drop 10% + 10% per stack
  NONE
}
enum MowseDungeonRoomEnum {
  MERCHANT,             // Merchant
  COIN_LOOT_ROOM,
  TRINKET_LOOT_ROOM,
  FOREST_SLIME_1,       // 1 Green Slime
  FOREST_SLIME_2,       // 2 Green Slime
  FOREST_SLIME_3,       // 3 Green Slime
  FOREST_MUSHY,   // 2 Red Mushy
  FOREST_PEBBLE,   // 1 Pebble Golem 1 DUCKY
  FOREST_TOAD,   // 3 Spiny Toad
  FOREST_ROOSTA,         // 1 Roosta 2 Clucko
  FOREST_STICK,         // 3 Stick Bug
  FOREST_WRAT_PUNK,         // 2 WRAT_PUNK
  FOREST_WRAT_GANG_LEADER,           // 1 Wrat Gang Leader
  RAIN_OF_FROGS,          // 3 Spiny Toad
  STICKY_SITUATION,       // 2 Green Slime 1 Stick Bug
  MEDIEVAL_SLIME_INTRO,   // 1 Helmet Slime
  MEDIEVAL_SQUIRE_INTRO,  // 1 Copper Squire
  MEDIEVAL_PRIEST_INTRO,  // 2 Iron Priest
  MEDIEVAL_SLIME,        // 3 Helmet Slime
  MEDIEVAL_SQUIRE,       // 2 Copper Squire
  MEDIEVAL_JESTER,       // 2 Pyrite Jester
  MEDIEVAL_KNIGHT,       // 2 Steel Knight
  MEDIEVAL_KNIGHT_PRIEST, // 1 Steel Knight 1 Iron Priest
  MEDIEVAL_KNIGHT_SQUIRE,       // 1 Steel Knight 1 CopperSquire
  MEDIEVAL_MAIDEN,       // 1 Iron Maiden 2 Iron Priest
  MEDIEVAL_QUEEN,        // 1 Silver Queen 1 SteelKnight
  MEDIEVAL_KING,         // 1 Gold King 1 SteelKnight
  MEDIEVAL_ROYAL,        // 1 Silver Queen 1 Gold King
  BOSS_LIONS_PRIDE,
  BOSS_GOBLINS_GREED,
  BOSS_LICHS_WRATH,
  BOSS_WRATS_ENVY,
  BOSS_LUSTFUL_HEIRESS,
  BOSS_GLUTTONOUS_PIG,
  BOSS_SLOTHFUL_HEDGEHOG
}
enum MowseDungeonMonsterEnum {
  // Forest
  SPINY_TOAD,
  GREEN_SLIME,
  RED_MUSHY,
  PEBBLE_GOLEM,
  CLUCKO,
  ROOSTA,
  STICK_BUG,
  DUCKY,
  WRAT_PUNK,
  WRAT_GANG_LEADER,
  BLUE_SLIME,
  RED_SLIME,
  // Metal Medieval theme
  HELMET_SLIME,
  COPPER_SQUIRE,
  IRON_MAIDEN,
  IRON_PRIEST,
  PYRITE_JESTER,
  STEEL_KNIGHT,
  SILVER_QUEEN,
  GOLD_KING,
  // Bosses
  // 7 Deadly Sins
  LIONS_PRIDE,
  GOBLINS_GREED,
  LICHS_WRATH,
  WRATS_ENVY,
  LUSTFUL_HEIRESS,
  GLUTTONOUS_PIG,
  SLOTHFUL_HEDGEHOG,
  NONE
}
enum MowseDungeonClassEnum {
  // Base Classes
  WARRIOR,  // Basic 100% damage Special ability whirlwind (apply cleave to self)
  MAGE,     // Basic 60% Special ability fireball (2x base attack, apply burn to enemy)
  ARCHER,   // Basic 80% damage, Special ability Hawkshot (apply eagle eye, deal damage x # of times)
  ROGUE,    // Basic 50% x 2 apply poison Special ability backstab (apply dodge 2x)
  // Advanced Classes
  PALADIN,  // Basic 70% damage, Special ability Judgement Of Light (heal 30% max health + 1% per 10 int + 1% per 10 str)
  GUARDIAN,  // Basic 50% damage, gain shield Special ability shieldbash (gain extra shield, damage equal to shield)
  BERSERKER,// Basic 120% Special ability rage (deal basic attack damage, apply strengthen, lastHope, silence to self)
  CLERIC,   // Basic 40% Special ability heal (apply regen to self)
  NECROMANCER,// Basic 55% Special ability life tap (deal basic attack damage, if monster dies, permanently gain 10% attack)
  BARD,     // Basic 60% Special ability charm (apply charm to enemy)
  // T2 Classes
  INVALID_CLASS
}
enum MowseDungeonRoomTypeEnum {
  MONSTER,
  COIN_LOOT,
  TRINKET_LOOT,
  BOSS,
  MERCHANT,
  INVALID_ROOM
}
// Complete Achievements to unlock Companions
enum MowseDungeonAchievementsEnum {
  NOVICE,           // Complete the forest-0 dungeon
  FOREST_MASTER,     // Complete the forest-10 dungeon
  COPPER_SQUIRE,   // Complete the medieval-0 dungeon
  IRON_MAIDEN,   // Complete the medieval-3 dungeon
  STEEL_KNIGHT,    // Complete the medieval-6 dungeon
  GOLD_KING,     // Complete the medieval-9 dungeon
  MASTER_OF_DEADLY_SINS,// Complete the medieval-10 dungeon
  UNTOUCHABLE,      // Defeat a boss without taking damage
  POISON_MASTER,      // Apply 99 stacks of poison in one dungeon
  LOOT_GOBLIN,       // Steal successfully more than 5 times in a single run
  COIN_GOBLIN,       // Have at least 500 coins in inventory
  ONE_MAN_ARMY,       // Deal 1000 damage in a single run
  LEARN_THE_ROPES,  // Complete any dungeon with all 4 base classes
  WARRIOR,          // Complete any dungeon with Warrior
  MAGE,             // Complete any dungeon with Mage
  ARCHER,           // Complete any dungeon with Archer
  ROGUE,            // Complete any dungeon with Rogue
  PALADIN,          // Complete any dungeon with Paladin
  GUARDIAN,         // Complete any dungeon with Guardian
  BERSERKER,        // Complete any dungeon with Berserker
  CLERIC,           // Complete any dungeon with Cleric
  NECROMANCER,      // Complete any dungeon with Necromancer
  BARD,             // Complete any dungeon with Bard
  INVALID_ACHIEVEMENT
}
enum MowseDungeonActionTypeEnum {
  BASIC_ATTACK,
  SPECIAL_ABILITY,
  STEAL,
  DEFEND,
  INVALID_ACTION
}
enum MowseDungeonBattleStatusEnum {
  VICTORY,
  DEFEAT,
  ONGOING
}
enum MowseDungeonDungeonTypeEnum {
  FOREST,
  MEDIEVAL
}
enum MowseDungeonBattleLogTypeEnum {
  INVALID_LOG_TYPE,
  DAMAGE,
  APPLY_STATUS_EFFECT,
  HEAL,
  SUMMON,
  STEAL_SUCCESS,
  STEAL_FAILURE
}
enum MowseDungeonBattleLogSourceEnum {
  PLAYER,
  MONSTER_1,
  MONSTER_2,
  MONSTER_3,
  TARGET_INDEX_MONSTER,  // Target a Monster according to targetIndex
  COMPANION,
  TRINKET_PENDANT_OF_LIFE,
  TRINKET_LEECH,
  STATUS_EFFECT_BLIND,
  STATUS_EFFECT_EAGLE_EYE,
  STATUS_EFFECT_POISON,
  STATUS_EFFECT_BURN,
  STATUS_EFFECT_BLEED,
  STATUS_EFFECT_CURSE,
  STATUS_EFFECT_STUN,
  STATUS_EFFECT_SILENCE,
  STATUS_EFFECT_FREEZE,
  STATUS_EFFECT_STRENGTHEN,
  STATUS_EFFECT_WEAKEN,
  STATUS_EFFECT_BULK,
  STATUS_EFFECT_FRAIL,
  STATUS_EFFECT_THORNS,
  STATUS_EFFECT_REGEN,
  STATUS_EFFECT_SLEEP,
  STATUS_EFFECT_DEATH,
  STATUS_EFFECT_INVINCIBLE,
  STATUS_EFFECT_LAST_HOPE,
  STATUS_EFFECT_DODGE,
  STATUS_EFFECT_HEAL_BLOCK,
  STATUS_EFFECT_CHARM,
  STATUS_EFFECT_COUNTER,
  STATUS_EFFECT_PIERCE,
  STATUS_EFFECT_CLEAVE,
  STATUS_EFFECT_REVIVE,
  STATUS_EFFECT_UNSTOPPABLE,
  STATUS_EFFECT_PETRIFY,
  STATUS_EFFECT_FIRE_RESIST,
  STATUS_EFFECT_POISON_RESIST,
  STATUS_EFFECT_FREEZE_RESIST,
  STATUS_EFFECT_STUN_RESIST,
  STATUS_EFFECT_SLEEP_RESIST,
  STATUS_EFFECT_CHARGED,
  STATUS_EFFECT_DOUBLE_UP,
  STATUS_EFFECT_RAMPAGE,
  STATUS_EFFECT_LONE_SURVIVOR,
  STATUS_EFFECT_ROYAL_DECREE,
  STATUS_EFFECT_WRATHFUL_REPRISAL
}
struct MowseDungeonSimpleTrinkets {
  uint256 dagger;
  uint256 slingshot;
  uint256 pendantOfLife;
  uint256 leech;
  uint256 poisonDab;
  uint256 kindle;
  uint256 bloodLetter;
  uint256 cursedRing;
  uint256 stunRod;
  uint256 silenceBell;
  uint256 strengthBelt;
  uint256 weakenedChain;
  uint256 emblemOfInitiative;
  uint256 goldRing;
}
struct MowseDungeonSimpleStatusEffect {
  uint256 blind;
  uint256 eagleEye;
  uint256 poison;
  uint256 burn;
  uint256 bleed;
  uint256 curse;
  uint256 stun;
  uint256 silence;
  uint256 freeze;
  uint256 strengthen;
  uint256 weaken;
  uint256 bulk;
  uint256 frail;
  uint256 thorns;
  uint256 regen;
  uint256 sleep;
  uint256 death;
  uint256 invincible;
  uint256 lastHope;
  uint256 dodge;
  uint256 healBlock;
  uint256 charm;
  uint256 counter;
  uint256 pierce;
  uint256 cleave;
  uint256 revive;
  uint256 unstoppable;
  uint256 petrify;
  uint256 fireResist;
  uint256 poisonResist;
  uint256 freezeResist;
  uint256 stunResist;
  uint256 sleepResist;
  uint256 charged;
  uint256 doubleUp;
  uint256 rampage;
  uint256 loneSurvivor;
  uint256 royalDecree;
  uint256 wrathfulReprisal;
}
struct MowseDungeonSimplePlayerAchievementsUnlocked {
  bool novice;
  bool forestMaster;
  bool copperSquire;
  bool ironMaiden;
  bool steelKnight;
  bool goldKing;
  bool masterOfDeadlySins;
  bool untouchable;
  bool poisonMaster;
  bool lootGoblin;
  bool coinGoblin;
  bool oneManArmy;
  bool learnTheRopes;
  bool warrior;
  bool mage;
  bool archer;
  bool rogue;
  bool paladin;
  bool guardian;
  bool berserker;
  bool cleric;
  bool necromancer;
  bool bard;
}
struct MowseDungeonSimplePlayerAchievementsProgress {
  uint256 damageDealt;
  uint256 damageTaken;
  uint256 healthHealed;
  uint256 burnDamageDealt;
  uint256 poisonDamageDealt;
  uint256 bleedDamageDealt;
  uint256 curseDamageDealt;
  uint256 trinketsStolen;
}
struct MowseDungeonBattleLog {
  MowseDungeonBattleLogTypeEnum logType;
  MowseDungeonBattleLogSourceEnum source;
  MowseDungeonBattleLogSourceEnum target;
  uint256 amount;
}
struct MowseDungeonBattleSimulation {
  MowseDungeonSimplePlayer player;
  MowseDungeonSimpleMonster monster1;
  MowseDungeonSimpleMonster monster2;
  MowseDungeonSimpleMonster monster3;
  uint256 dungeonId;
  uint256 seed;
  MowseDungeonActionTypeEnum actionType;
  uint8 targetIndex;
  uint256 actionsRun;
  MowseDungeonTrinketEnum[] stolenTrinkets;
  uint256 stolenTrinketCount;
  bool isStealSuccessful;
  MowseDungeonBattleStatusEnum status;
  MowseDungeonSimplePlayerAchievementsProgress achievementProgress;
  uint256 descentLevel;
  MowseDungeonBattleLog[] battleLog;
  uint256 battleLogCount;
}
struct MowseDungeonBattleResults {
  MowseDungeonBattleSimulation simulation;
  MowseDungeonPostBattleResults postBattleResults;
  bytes32 actionsRunHash;
  bytes32 postBattleResultsHash;
}
struct MowseDungeonPostBattleResults {
  uint256 mowseId;
  uint256 coins;
  MowseDungeonMonsterEnum monster1;
  MowseDungeonMonsterEnum monster2;
  MowseDungeonMonsterEnum monster3;
  MowseDungeonTrinketEnum[] stolenTrinkets;
  uint256 stolenTrinketCount;
  MowseDungeonBattleStatusEnum status;
  MowseDungeonSimplePlayerAchievementsProgress achievementProgress;
  uint256 descentLevel;
}
struct MowseDungeonDungeonRewards {
  bool hasRewards;
  uint256 mgoldMintAmount;
  uint256 xpGainedAmount;
  uint256 companionXpGained;
  uint256 completionPercentage;
  uint256 additionalFactor;
}
// Used for _performAction to calculate damage
struct MowseDungeonSimplePlayer {
  uint256 mowseId;
  int32[SKILL_TYPE_NUM] stats;
  uint256 maxHealth;
  uint256 currentHealth;
  uint256 shield;
  uint256 attack;
  bool canHit;
  uint256 accuracy;
  uint256 tempAttack;
  uint256 damageMultiplier;
  uint256 action;
  uint256 numberOfHits;
  MowseDungeonClassEnum class;
  MowseDungeonSimpleStatusEffect statusEffects;
  MowseDungeonSimpleTrinkets trinkets;
  MowseDungeonCompanion companion;
  MowseDungeonDescentLevel descentLevel;
  // MowseDungeonSimplePlayerAchievementsUnlocked achievements;
  uint256 coins;
  uint256 currentDungeonRunCount;
  uint256 currentRoomIndex;
}
struct MowseDungeonPlayer {
  uint256 mowseId;
  int32[SKILL_TYPE_NUM] stats;
  uint256 maxHealth;
  uint256 currentHealth;
  uint256 shield;
  uint256 attack;
  // uint256 maxAction;  // Special Ability points
  uint256 action;
  // Maps StatusEffect to statusEffect value (ex: 1 (poison) => 2 is equal to 2 stacks of poison)
  mapping(MowseDungeonStatusEffectEnum => uint256) statusEffects;
  // Maps trinketIndex to MowseDungeonTrinketEnum
  mapping(MowseDungeonTrinketEnum => MowseDungeonTrinket) trinkets;
  // uint256 trinketCount;
  mapping(MowseDungeonCompanionEnum => MowseDungeonCompanion) companions;
  MowseDungeonCompanion currentCompanion;
  uint256 coins;
  MowseDungeonClassEnum class;
  // Number of times a player has run a dungeon
  uint256 dungeonRunCount;
  MowseDungeonSimplePlayerAchievementsUnlocked achievements;
  // Used for quickly checking if an achievement is unlocked
  mapping(MowseDungeonAchievementsEnum => bool) achievementsUnlocked;
  mapping(MowseDungeonAchievementsEnum => bool) achievementsClaimed;
  MowseDungeonSimplePlayerAchievementsProgress achievementsProgress;
  MowseDungeonDescentLevel descentLevel;
}
struct MowseDungeonPerformAction {
  MowseDungeonActionTypeEnum actionType;
  uint256 targetIndex;
}
// Used for _performAction to calculate damage
struct MowseDungeonSimpleMonster {
  MowseDungeonMonsterEnum monsterType;
  uint256 monsterId;
  uint256 maxHealth;
  uint256 currentHealth;
  uint256 shield;
  uint256 attack;
  bool canHit;
  uint256 accuracy;
  uint256 tempAttack;
  uint256 damageMultiplier;
  MowseDungeonSpecialAbilityEnum specialAbility;
  bool isBoss;
  bool hasBeenStolen;
  bool usedSpecialAbility;
  MowseDungeonSimpleStatusEffect statusEffects;
  string image;
}
// Used for setting default monster values 
struct MowseDungeonMonsterAttributes {
  bool isActive;
  MowseDungeonMonsterEnum monsterType;
  uint256 monsterId;
  uint256 maxHealth;
  uint256 shield;
  uint256 attack;
  MowseDungeonSpecialAbilityEnum specialAbility;
  MowseDungeonSimpleStatusEffect statusEffects;
  bool isBoss;
  uint256 coins;
  string name;
  string image;
}
struct MowseDungeonMonster {
  MowseDungeonMonsterEnum monsterType;
  uint256 monsterId;
  uint256 maxHealth;
  uint256 currentHealth;
  uint256 shield;
  uint256 attack;
  MowseDungeonSpecialAbilityEnum specialAbility;
  mapping(MowseDungeonStatusEffectEnum => uint256) statusEffects;
  // Bosses cannot be stunned, slept, etc.
  bool isBoss;
  // Maps monsterDropIndex to MowseDungeonTrinket
  mapping(uint256 => MowseDungeonTrinket) monsterDrops;
  uint256 monsterDropCount;
  uint256 coins;
  // Players can only use steal once per monster
  bool hasBeenStolen;
  string name;
}
// Trinkets are passive boosts to the player they can select after battle
// Trinkets do not carry over between dungeon run, however, you can enhance trinkets so they are stronger the next run
// Use MowseDungeonTrinketEnum id to conditionally apply statusEffects
struct MowseDungeonTrinket {
  MowseDungeonTrinketEnum trinketId;
  uint256 level;
  // mapping(MowseDungeonStatusEffectEnum => uint256) statusEffects;
  uint256 health;
  uint256 shield;
  uint256 attack;
}
// Should always have 5 items
struct MowseDungeonMerchantRoom {
  MowseDungeonMerchantItem[] items;
}
struct MowseDungeonMerchantItem {
  MowseDungeonTrinketEnum trinketId;
  MowseDungeonTrinket trinket;
  uint256 cost;
  bool hasPurchased;
}
// Unlike Trinkets, Companions carry over between dungeon runs
// Companions can level up before a dungeon run
struct MowseDungeonCompanion {
  MowseDungeonCompanionEnum companionId;
  bool isUnlocked;
  uint256 level;
  uint256 experience;
}
struct MowseDungeonRoom {
  MowseDungeonRoomEnum id;
  MowseDungeonRoomTypeEnum roomType;
  MowseDungeonMonsterEnum[] monsters;
}
struct MowseDungeon {
  uint256 id;   // Should be the VDF hash
  MowseDungeonRoom[] rooms;
  uint256 currentRoomIndex;
  bool active;
  MowseDungeonDungeonTypeEnum dungeonType;
  MowseDungeonMerchantRoom merchantRoom;
  uint256 descentLevel;
}
// 0 - normal
// 1 - +25% hp/shield
// 2 - +25% attack
// 3 - +25% attack, -25% coin
// 4 - +25% attack/hp/shield
// 5 - +25% attack/hp/shield, items cost 10% more
// 6 - +25% attack, +50% hp/shield
// 7 - +25% attack, +50% hp/shield, -25% coins
// 8 - +25% attack, +50% hp/shield, -25% coins, items cost 10% more
// 9 - +100% hp/shield, rampage
// 10 - +100% hp/shield, rampage, -25% coins, items cost 10% more
struct MowseDungeonDescentLevel {
  uint256 forestDungeon;
  uint256 medievalDungeon;
}

// Gather and Garnish
struct GatherAndGarnishScavenge {
  uint256 woodCount;
  uint256 rockCount;
  uint256 gemCount;
  uint256 foodCount;
}
struct GatherAndGarnishPlayerStats {
  // Maps season day index -> action index taken [1 - gather, 2 - predict, 3 - build, 4 - invest]
  mapping(uint256 => uint256) dailyAction;
  uint256 woodStorage;
  uint256 woodStorageLevel;
  uint256 rockStorage;
  uint256 rockStorageLevel;
  uint256 gemStorage;
  uint256 gemStorageLevel;
  uint256 foodStorage;
  uint256 foodStorageLevel;
  uint256 investmentCount;
  // Maps whether the player has built the first/second/third points structure
  mapping(uint256 => bool) hasBuiltPointsStructure;
  // Maps season day index -> resource type prediction [1-4, wood/rock/gem/food]
  mapping(uint256 => uint256) prediction;
  uint256 latestPredictionDay;
  uint256 seasonFirstWinnerIndex;
}

struct TestPatch {
  uint256 testPatchVersion;
  uint256 uniqueInteractionCount; // Unique address interactions
  address[] interactedAddresses;  // Addresses that interacted
  mapping(address => uint256) numberOfInteractions; // maps addresses -> number of times interacted
}

struct Mowse {
  uint256 tokenId; // Mowse asset tokenId counter, also used to check if exists
  address ownerAddress; // Owner Address
  // BaseTraits required on all Mowse
  uint16 generation;
  MowseWearMetadata baseBackgroundColor; // Index 0
  MowseWearMetadata baseSkinColor;       // Index 2
  MowseWearMetadata baseEarType;         // Index 3
  MowseWearMetadata baseBodyType;        // Index 5
  MowseWearMetadata baseMouth;           // Index 6
  MowseWearMetadata baseEyeType;         // Index 8
  // MowseJob
  int32[SKILL_TYPE_NUM] skillLevelBoosts;  // Additional Skill LEVEL modifiers
  int32[SKILL_TYPE_NUM] skillLevel; // Base Skill LEVEL, increases as ExperiencePoints caps [charisma, constitution, dexterity, intelligence, luck, strength, wisdom]
  // uint32[SKILL_TYPE_NUM] skillExperiencePoints; // Skill EXPERIENCE points
  // uint16[SKILL_TYPE_NUM] skillExperiencePointsBoosts; // Additional Skill EXPERIENCE points boosts
  uint8 primarySkillType;  // Primary skill preference from birth (should be 0-6), cannot change
  uint8 secondarySkillType;  // Secondary skill preference from birth (should be 0-6, can be the same as primary skill), cannot change
  uint8 profession; // Career (should be 0-7), can change. 
  // 0 = no profession
  // 1 = Agriculture and Food
  // 2 = Finance and Marketing
  // 3 = Art and Manufacturing
  // 4 = Science and Medicine
  // 5 = Military
  // 6 = Politics (Law and Government)
  // 7 = Nursing and Childcare (Family-focused)
  // MowseLife
  uint16 lifeLevel; // LIFE Experience level
  uint256 lifeExperiencePoints;  // Life Experience points (as life level goes up, skill level can be increased)
  uint256 prngNonce;  // Used in Mowse PRNG (level up to randomly distribute stat points and onMint)

  // MowseWear
  uint256[EQUIPPED_WEARABLE_SLOTS] equippedMowseWearByTokenIds;  // Currently equipped mowsewear tokenIds
  // [backgroundColor, backgroundFeature, skinColor, earType, shirt, bodyType, mouth, eyeBrow, eyeType, eyeWear, headWear, jewelry]

}

// 1 Background Color
// 2 Background Feature
// 3 Skin Color
// 4 Ear Type
// 5 Shirt
// 6 Body Type
// 7 Mouth
// 8 Eye Brow Type
// 9 Eye Type
// 10 Eye Wear
// 11 Head Wear
// 12 Jewelry

struct MowseWear {
  uint256 tokenId;  // MowseWear asset tokenId counter, also used to check if exists
  bool isEquipped;  // Quick way to know if a MowseWear is equipped
  uint256 equippedBy; // track which Mowse tokenId is equipped by
  uint256 durability;  // Durability time after stitching
  uint256 alterCount;  // Number of times a MowseWear has been altered (stitched or hemmed)
  uint256 maxAlterCount;  // Max number of times a MowseWear can be altered (stitched or hemmed)
  MowseWearMetadata metadata;
  MowseWearDimensions dimensions;
  MowseWearBonuses bonuses;
}

struct MowseWearMetadata {
  uint8 traitType;  // Type of MowseWear (backgroundColor, shirt, eyeWear, etc) (should be 0-11)
  string traitName; // MowseWear item name ("Blue Headband")
  uint16 traitIndex;  // MowseWear trait index (12th headband)
  uint256 dictionaryIndex;  // MowseWear dictionary index (12th item in dictionary)
  bool nonTransferrable;  // MowseWear can be traded or not (soulbound)
  string svgFilter; // Any overrides on the svgFilter
  MowseWearDimensions baseDimensions; // Base SVG Dimensions
}

struct MowseWearBonuses {
  uint256 randomness; // Random seed for MowseWear
  uint256 itemRarityIV;  // Item Rarity inherent value (pseudorandom number between 0-4294967294)
  uint8 itemRarity; // Item Rarity (common, uncommon, rare, epic, legendary, unique) (should be 0-5)
  int32[SKILL_TYPE_NUM] baseSkillLevelBoosts; // Base Skill LEVEL modifiers from IV
  int32[SKILL_TYPE_NUM] additionalSkillLevelBoosts;  // Additional Skill LEVEL modifiers from other factors (set bonuses?)
}

struct MowseSkillTypes {
  int32 charisma;
  int32 constitution;
  int32 dexterity;
  int32 intelligence;
  int32 luck;
  int32 strength;
  int32 wisdom;
}

struct MowseWearDimensions {
  uint16 width;
  uint16 height;
  string transform;
  string style;
  string image;
  uint16 weight;
}

struct MowseLootboxPool {
  bool active;  // Is lootbox active and can be minted from?
  uint256 price;  // Price per MowseGold (generic loot pool cheapest -> specific trait type more expensive -> event specific)
  string name;
  uint16 width; // Goes with image to create on-chain SVG
  uint16 height;  // Goes with image to create on-chain SVG
  string image;
  mapping(uint16 => uint256) lootPool;  // TraitTypes & TraitIndexes in the lootPool for minting
  uint16 itemCount; // Number of items in lootpool
  uint256 dateAdded;  // When the lootbox was added; Ex: Earlier lootboxes might have rarer items
  uint256 index;  // Index of the lootbox
}
// This struct is used by MowseLootboxFacet.getMowseLootboxData to return the lootPool mapping as well
struct MowseLootboxPoolData {
  bool active;
  uint256 price;
  string name;
  string image;
  SimpleMowseLootboxPoolItem[] lootPool;
  uint16 itemCount;
  uint256 dateAdded;
  uint64 index;
}
struct SimpleMowseLootboxPoolItem {
  uint16 traitType;
  uint16 traitIndex;
  string traitName;
  string image;
}

struct MowseLineage {
  uint16 generation;
  uint256 parent1;
  uint256 parent2;
  uint256[] children;
}

struct MowseBankStruct {
  address _walletImplementation;
  mapping(address => uint256) balances;
  mapping(address => uint256) getTokenIdForWallet;
}
struct MowseGames {
  string name;
  bool active;  // Game is active or disabled (disable if game updates or something. idk. Bad developer)
  bytes32 gameHash;
  uint256 totalNumberOfSubmits;
  mapping(address => uint256) uniqueSubmitsByAddress;
  address[] uniqueAddressesList;
  uint256 uniqueAddressesCount;
  mapping(address => uint256[3]) dailySubmits;
  // Minimum score to pass to get the max payout MGOLD
  uint256 minScoreForMaxPayout;
  // For granting additional bonuses for special event days
  bool rewardBonus;
  // For paying game developers
  address payable developerAddress;
}


library LibStorage {
  function gameStorage() internal pure returns (GameStorage storage gs) {
    assembly {
      gs.slot := 0
    }
  }
  function skillTypeToString(uint16 x) internal pure returns (string memory skillTypeString) {
    require(x < SKILL_TYPE_NUM, "LibStorage: Invalid Skill Type");

    if (x == 0) return "charisma";
    if (x == 1) return "constitution";
    if (x == 2) return "dexterity";
    if (x == 3) return "intelligence";
    if (x == 4) return "luck";
    if (x == 5) return "strength";
    if (x == 6) return "wisdom";
  }
  function equippableWearableSlotToString(uint8 traitType) internal pure returns (string memory wearableSlotString) {
    require(traitType < EQUIPPED_WEARABLE_SLOTS, "LibStorage: Invalid Trait Type");

    if (traitType == 0) return "backgroundColor"; 
    if (traitType == 1) return "backgroundFeature"; 
    if (traitType == 2) return "skinColor"; 
    if (traitType == 3) return "earType"; 
    if (traitType == 4) return "shirt"; 
    if (traitType == 5) return "bodyType"; 
    if (traitType == 6) return "mouth"; 
    if (traitType == 7) return "eyeBrow"; 
    if (traitType == 8) return "eyeType"; 
    if (traitType == 9) return "eyeWear"; 
    if (traitType == 10) return "headWear"; 
    if (traitType == 11) return "jewelry";
  }
  function itemRarityToString(uint8 itemRarity) internal pure returns (string memory itemRarityString) {
    if (itemRarity == 0) return "common";
    if (itemRarity == 1) return "uncommon";
    if (itemRarity == 2) return "rare";
    if (itemRarity == 3) return "epic";
    if (itemRarity == 4) return "legendary";
    if (itemRarity == 5) return "unique";
  }
}
contract WithStorage {
  function skillTypeToString(uint16 skillType) internal pure returns (string memory) {
    return LibStorage.skillTypeToString(skillType);
  }
  function equippedWearableSlotToString(uint8 traitType) internal pure returns (string memory) {
    return LibStorage.equippableWearableSlotToString(traitType);
  }
  function itemRarityToString(uint8 itemRarity) internal pure returns (string memory) {
    return LibStorage.itemRarityToString(itemRarity);
  }
}

// SPDX-License-Identifier: MIT
pragma solidity >=0.4.22 <0.9.0;

library console {
    address constant CONSOLE_ADDRESS =
        0x000000000000000000636F6e736F6c652e6c6f67;

    function _sendLogPayloadImplementation(bytes memory payload) internal view {
        address consoleAddress = CONSOLE_ADDRESS;
        /// @solidity memory-safe-assembly
        assembly {
            pop(
                staticcall(
                    gas(),
                    consoleAddress,
                    add(payload, 32),
                    mload(payload),
                    0,
                    0
                )
            )
        }
    }

    function _castToPure(
      function(bytes memory) internal view fnIn
    ) internal pure returns (function(bytes memory) pure fnOut) {
        assembly {
            fnOut := fnIn
        }
    }

    function _sendLogPayload(bytes memory payload) internal pure {
        _castToPure(_sendLogPayloadImplementation)(payload);
    }

    function log() internal pure {
        _sendLogPayload(abi.encodeWithSignature("log()"));
    }

    function logInt(int256 p0) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(int256)", p0));
    }

    function logUint(uint256 p0) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256)", p0));
    }

    function logString(string memory p0) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string)", p0));
    }

    function logBool(bool p0) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool)", p0));
    }

    function logAddress(address p0) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address)", p0));
    }

    function logBytes(bytes memory p0) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bytes)", p0));
    }

    function logBytes1(bytes1 p0) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bytes1)", p0));
    }

    function logBytes2(bytes2 p0) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bytes2)", p0));
    }

    function logBytes3(bytes3 p0) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bytes3)", p0));
    }

    function logBytes4(bytes4 p0) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bytes4)", p0));
    }

    function logBytes5(bytes5 p0) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bytes5)", p0));
    }

    function logBytes6(bytes6 p0) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bytes6)", p0));
    }

    function logBytes7(bytes7 p0) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bytes7)", p0));
    }

    function logBytes8(bytes8 p0) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bytes8)", p0));
    }

    function logBytes9(bytes9 p0) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bytes9)", p0));
    }

    function logBytes10(bytes10 p0) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bytes10)", p0));
    }

    function logBytes11(bytes11 p0) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bytes11)", p0));
    }

    function logBytes12(bytes12 p0) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bytes12)", p0));
    }

    function logBytes13(bytes13 p0) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bytes13)", p0));
    }

    function logBytes14(bytes14 p0) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bytes14)", p0));
    }

    function logBytes15(bytes15 p0) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bytes15)", p0));
    }

    function logBytes16(bytes16 p0) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bytes16)", p0));
    }

    function logBytes17(bytes17 p0) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bytes17)", p0));
    }

    function logBytes18(bytes18 p0) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bytes18)", p0));
    }

    function logBytes19(bytes19 p0) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bytes19)", p0));
    }

    function logBytes20(bytes20 p0) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bytes20)", p0));
    }

    function logBytes21(bytes21 p0) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bytes21)", p0));
    }

    function logBytes22(bytes22 p0) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bytes22)", p0));
    }

    function logBytes23(bytes23 p0) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bytes23)", p0));
    }

    function logBytes24(bytes24 p0) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bytes24)", p0));
    }

    function logBytes25(bytes25 p0) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bytes25)", p0));
    }

    function logBytes26(bytes26 p0) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bytes26)", p0));
    }

    function logBytes27(bytes27 p0) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bytes27)", p0));
    }

    function logBytes28(bytes28 p0) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bytes28)", p0));
    }

    function logBytes29(bytes29 p0) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bytes29)", p0));
    }

    function logBytes30(bytes30 p0) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bytes30)", p0));
    }

    function logBytes31(bytes31 p0) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bytes31)", p0));
    }

    function logBytes32(bytes32 p0) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bytes32)", p0));
    }

    function log(uint256 p0) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256)", p0));
    }

    function log(string memory p0) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string)", p0));
    }

    function log(bool p0) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool)", p0));
    }

    function log(address p0) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address)", p0));
    }

    function log(uint256 p0, uint256 p1) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,uint256)", p0, p1));
    }

    function log(uint256 p0, string memory p1) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,string)", p0, p1));
    }

    function log(uint256 p0, bool p1) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,bool)", p0, p1));
    }

    function log(uint256 p0, address p1) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,address)", p0, p1));
    }

    function log(string memory p0, uint256 p1) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,uint256)", p0, p1));
    }

    function log(string memory p0, string memory p1) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,string)", p0, p1));
    }

    function log(string memory p0, bool p1) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,bool)", p0, p1));
    }

    function log(string memory p0, address p1) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,address)", p0, p1));
    }

    function log(bool p0, uint256 p1) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,uint256)", p0, p1));
    }

    function log(bool p0, string memory p1) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,string)", p0, p1));
    }

    function log(bool p0, bool p1) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,bool)", p0, p1));
    }

    function log(bool p0, address p1) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,address)", p0, p1));
    }

    function log(address p0, uint256 p1) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,uint256)", p0, p1));
    }

    function log(address p0, string memory p1) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,string)", p0, p1));
    }

    function log(address p0, bool p1) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,bool)", p0, p1));
    }

    function log(address p0, address p1) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,address)", p0, p1));
    }

    function log(uint256 p0, uint256 p1, uint256 p2) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,uint256,uint256)", p0, p1, p2));
    }

    function log(uint256 p0, uint256 p1, string memory p2) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,uint256,string)", p0, p1, p2));
    }

    function log(uint256 p0, uint256 p1, bool p2) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,uint256,bool)", p0, p1, p2));
    }

    function log(uint256 p0, uint256 p1, address p2) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,uint256,address)", p0, p1, p2));
    }

    function log(uint256 p0, string memory p1, uint256 p2) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,string,uint256)", p0, p1, p2));
    }

    function log(uint256 p0, string memory p1, string memory p2) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,string,string)", p0, p1, p2));
    }

    function log(uint256 p0, string memory p1, bool p2) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,string,bool)", p0, p1, p2));
    }

    function log(uint256 p0, string memory p1, address p2) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,string,address)", p0, p1, p2));
    }

    function log(uint256 p0, bool p1, uint256 p2) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,bool,uint256)", p0, p1, p2));
    }

    function log(uint256 p0, bool p1, string memory p2) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,bool,string)", p0, p1, p2));
    }

    function log(uint256 p0, bool p1, bool p2) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,bool,bool)", p0, p1, p2));
    }

    function log(uint256 p0, bool p1, address p2) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,bool,address)", p0, p1, p2));
    }

    function log(uint256 p0, address p1, uint256 p2) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,address,uint256)", p0, p1, p2));
    }

    function log(uint256 p0, address p1, string memory p2) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,address,string)", p0, p1, p2));
    }

    function log(uint256 p0, address p1, bool p2) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,address,bool)", p0, p1, p2));
    }

    function log(uint256 p0, address p1, address p2) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,address,address)", p0, p1, p2));
    }

    function log(string memory p0, uint256 p1, uint256 p2) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,uint256,uint256)", p0, p1, p2));
    }

    function log(string memory p0, uint256 p1, string memory p2) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,uint256,string)", p0, p1, p2));
    }

    function log(string memory p0, uint256 p1, bool p2) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,uint256,bool)", p0, p1, p2));
    }

    function log(string memory p0, uint256 p1, address p2) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,uint256,address)", p0, p1, p2));
    }

    function log(string memory p0, string memory p1, uint256 p2) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,string,uint256)", p0, p1, p2));
    }

    function log(string memory p0, string memory p1, string memory p2) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,string,string)", p0, p1, p2));
    }

    function log(string memory p0, string memory p1, bool p2) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,string,bool)", p0, p1, p2));
    }

    function log(string memory p0, string memory p1, address p2) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,string,address)", p0, p1, p2));
    }

    function log(string memory p0, bool p1, uint256 p2) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,bool,uint256)", p0, p1, p2));
    }

    function log(string memory p0, bool p1, string memory p2) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,bool,string)", p0, p1, p2));
    }

    function log(string memory p0, bool p1, bool p2) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,bool,bool)", p0, p1, p2));
    }

    function log(string memory p0, bool p1, address p2) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,bool,address)", p0, p1, p2));
    }

    function log(string memory p0, address p1, uint256 p2) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,address,uint256)", p0, p1, p2));
    }

    function log(string memory p0, address p1, string memory p2) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,address,string)", p0, p1, p2));
    }

    function log(string memory p0, address p1, bool p2) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,address,bool)", p0, p1, p2));
    }

    function log(string memory p0, address p1, address p2) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,address,address)", p0, p1, p2));
    }

    function log(bool p0, uint256 p1, uint256 p2) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,uint256,uint256)", p0, p1, p2));
    }

    function log(bool p0, uint256 p1, string memory p2) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,uint256,string)", p0, p1, p2));
    }

    function log(bool p0, uint256 p1, bool p2) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,uint256,bool)", p0, p1, p2));
    }

    function log(bool p0, uint256 p1, address p2) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,uint256,address)", p0, p1, p2));
    }

    function log(bool p0, string memory p1, uint256 p2) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,string,uint256)", p0, p1, p2));
    }

    function log(bool p0, string memory p1, string memory p2) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,string,string)", p0, p1, p2));
    }

    function log(bool p0, string memory p1, bool p2) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,string,bool)", p0, p1, p2));
    }

    function log(bool p0, string memory p1, address p2) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,string,address)", p0, p1, p2));
    }

    function log(bool p0, bool p1, uint256 p2) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,bool,uint256)", p0, p1, p2));
    }

    function log(bool p0, bool p1, string memory p2) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,bool,string)", p0, p1, p2));
    }

    function log(bool p0, bool p1, bool p2) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,bool,bool)", p0, p1, p2));
    }

    function log(bool p0, bool p1, address p2) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,bool,address)", p0, p1, p2));
    }

    function log(bool p0, address p1, uint256 p2) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,address,uint256)", p0, p1, p2));
    }

    function log(bool p0, address p1, string memory p2) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,address,string)", p0, p1, p2));
    }

    function log(bool p0, address p1, bool p2) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,address,bool)", p0, p1, p2));
    }

    function log(bool p0, address p1, address p2) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,address,address)", p0, p1, p2));
    }

    function log(address p0, uint256 p1, uint256 p2) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,uint256,uint256)", p0, p1, p2));
    }

    function log(address p0, uint256 p1, string memory p2) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,uint256,string)", p0, p1, p2));
    }

    function log(address p0, uint256 p1, bool p2) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,uint256,bool)", p0, p1, p2));
    }

    function log(address p0, uint256 p1, address p2) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,uint256,address)", p0, p1, p2));
    }

    function log(address p0, string memory p1, uint256 p2) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,string,uint256)", p0, p1, p2));
    }

    function log(address p0, string memory p1, string memory p2) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,string,string)", p0, p1, p2));
    }

    function log(address p0, string memory p1, bool p2) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,string,bool)", p0, p1, p2));
    }

    function log(address p0, string memory p1, address p2) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,string,address)", p0, p1, p2));
    }

    function log(address p0, bool p1, uint256 p2) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,bool,uint256)", p0, p1, p2));
    }

    function log(address p0, bool p1, string memory p2) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,bool,string)", p0, p1, p2));
    }

    function log(address p0, bool p1, bool p2) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,bool,bool)", p0, p1, p2));
    }

    function log(address p0, bool p1, address p2) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,bool,address)", p0, p1, p2));
    }

    function log(address p0, address p1, uint256 p2) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,address,uint256)", p0, p1, p2));
    }

    function log(address p0, address p1, string memory p2) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,address,string)", p0, p1, p2));
    }

    function log(address p0, address p1, bool p2) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,address,bool)", p0, p1, p2));
    }

    function log(address p0, address p1, address p2) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,address,address)", p0, p1, p2));
    }

    function log(uint256 p0, uint256 p1, uint256 p2, uint256 p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,uint256,uint256,uint256)", p0, p1, p2, p3));
    }

    function log(uint256 p0, uint256 p1, uint256 p2, string memory p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,uint256,uint256,string)", p0, p1, p2, p3));
    }

    function log(uint256 p0, uint256 p1, uint256 p2, bool p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,uint256,uint256,bool)", p0, p1, p2, p3));
    }

    function log(uint256 p0, uint256 p1, uint256 p2, address p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,uint256,uint256,address)", p0, p1, p2, p3));
    }

    function log(uint256 p0, uint256 p1, string memory p2, uint256 p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,uint256,string,uint256)", p0, p1, p2, p3));
    }

    function log(uint256 p0, uint256 p1, string memory p2, string memory p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,uint256,string,string)", p0, p1, p2, p3));
    }

    function log(uint256 p0, uint256 p1, string memory p2, bool p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,uint256,string,bool)", p0, p1, p2, p3));
    }

    function log(uint256 p0, uint256 p1, string memory p2, address p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,uint256,string,address)", p0, p1, p2, p3));
    }

    function log(uint256 p0, uint256 p1, bool p2, uint256 p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,uint256,bool,uint256)", p0, p1, p2, p3));
    }

    function log(uint256 p0, uint256 p1, bool p2, string memory p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,uint256,bool,string)", p0, p1, p2, p3));
    }

    function log(uint256 p0, uint256 p1, bool p2, bool p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,uint256,bool,bool)", p0, p1, p2, p3));
    }

    function log(uint256 p0, uint256 p1, bool p2, address p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,uint256,bool,address)", p0, p1, p2, p3));
    }

    function log(uint256 p0, uint256 p1, address p2, uint256 p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,uint256,address,uint256)", p0, p1, p2, p3));
    }

    function log(uint256 p0, uint256 p1, address p2, string memory p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,uint256,address,string)", p0, p1, p2, p3));
    }

    function log(uint256 p0, uint256 p1, address p2, bool p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,uint256,address,bool)", p0, p1, p2, p3));
    }

    function log(uint256 p0, uint256 p1, address p2, address p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,uint256,address,address)", p0, p1, p2, p3));
    }

    function log(uint256 p0, string memory p1, uint256 p2, uint256 p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,string,uint256,uint256)", p0, p1, p2, p3));
    }

    function log(uint256 p0, string memory p1, uint256 p2, string memory p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,string,uint256,string)", p0, p1, p2, p3));
    }

    function log(uint256 p0, string memory p1, uint256 p2, bool p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,string,uint256,bool)", p0, p1, p2, p3));
    }

    function log(uint256 p0, string memory p1, uint256 p2, address p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,string,uint256,address)", p0, p1, p2, p3));
    }

    function log(uint256 p0, string memory p1, string memory p2, uint256 p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,string,string,uint256)", p0, p1, p2, p3));
    }

    function log(uint256 p0, string memory p1, string memory p2, string memory p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,string,string,string)", p0, p1, p2, p3));
    }

    function log(uint256 p0, string memory p1, string memory p2, bool p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,string,string,bool)", p0, p1, p2, p3));
    }

    function log(uint256 p0, string memory p1, string memory p2, address p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,string,string,address)", p0, p1, p2, p3));
    }

    function log(uint256 p0, string memory p1, bool p2, uint256 p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,string,bool,uint256)", p0, p1, p2, p3));
    }

    function log(uint256 p0, string memory p1, bool p2, string memory p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,string,bool,string)", p0, p1, p2, p3));
    }

    function log(uint256 p0, string memory p1, bool p2, bool p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,string,bool,bool)", p0, p1, p2, p3));
    }

    function log(uint256 p0, string memory p1, bool p2, address p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,string,bool,address)", p0, p1, p2, p3));
    }

    function log(uint256 p0, string memory p1, address p2, uint256 p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,string,address,uint256)", p0, p1, p2, p3));
    }

    function log(uint256 p0, string memory p1, address p2, string memory p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,string,address,string)", p0, p1, p2, p3));
    }

    function log(uint256 p0, string memory p1, address p2, bool p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,string,address,bool)", p0, p1, p2, p3));
    }

    function log(uint256 p0, string memory p1, address p2, address p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,string,address,address)", p0, p1, p2, p3));
    }

    function log(uint256 p0, bool p1, uint256 p2, uint256 p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,bool,uint256,uint256)", p0, p1, p2, p3));
    }

    function log(uint256 p0, bool p1, uint256 p2, string memory p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,bool,uint256,string)", p0, p1, p2, p3));
    }

    function log(uint256 p0, bool p1, uint256 p2, bool p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,bool,uint256,bool)", p0, p1, p2, p3));
    }

    function log(uint256 p0, bool p1, uint256 p2, address p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,bool,uint256,address)", p0, p1, p2, p3));
    }

    function log(uint256 p0, bool p1, string memory p2, uint256 p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,bool,string,uint256)", p0, p1, p2, p3));
    }

    function log(uint256 p0, bool p1, string memory p2, string memory p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,bool,string,string)", p0, p1, p2, p3));
    }

    function log(uint256 p0, bool p1, string memory p2, bool p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,bool,string,bool)", p0, p1, p2, p3));
    }

    function log(uint256 p0, bool p1, string memory p2, address p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,bool,string,address)", p0, p1, p2, p3));
    }

    function log(uint256 p0, bool p1, bool p2, uint256 p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,bool,bool,uint256)", p0, p1, p2, p3));
    }

    function log(uint256 p0, bool p1, bool p2, string memory p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,bool,bool,string)", p0, p1, p2, p3));
    }

    function log(uint256 p0, bool p1, bool p2, bool p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,bool,bool,bool)", p0, p1, p2, p3));
    }

    function log(uint256 p0, bool p1, bool p2, address p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,bool,bool,address)", p0, p1, p2, p3));
    }

    function log(uint256 p0, bool p1, address p2, uint256 p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,bool,address,uint256)", p0, p1, p2, p3));
    }

    function log(uint256 p0, bool p1, address p2, string memory p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,bool,address,string)", p0, p1, p2, p3));
    }

    function log(uint256 p0, bool p1, address p2, bool p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,bool,address,bool)", p0, p1, p2, p3));
    }

    function log(uint256 p0, bool p1, address p2, address p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,bool,address,address)", p0, p1, p2, p3));
    }

    function log(uint256 p0, address p1, uint256 p2, uint256 p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,address,uint256,uint256)", p0, p1, p2, p3));
    }

    function log(uint256 p0, address p1, uint256 p2, string memory p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,address,uint256,string)", p0, p1, p2, p3));
    }

    function log(uint256 p0, address p1, uint256 p2, bool p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,address,uint256,bool)", p0, p1, p2, p3));
    }

    function log(uint256 p0, address p1, uint256 p2, address p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,address,uint256,address)", p0, p1, p2, p3));
    }

    function log(uint256 p0, address p1, string memory p2, uint256 p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,address,string,uint256)", p0, p1, p2, p3));
    }

    function log(uint256 p0, address p1, string memory p2, string memory p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,address,string,string)", p0, p1, p2, p3));
    }

    function log(uint256 p0, address p1, string memory p2, bool p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,address,string,bool)", p0, p1, p2, p3));
    }

    function log(uint256 p0, address p1, string memory p2, address p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,address,string,address)", p0, p1, p2, p3));
    }

    function log(uint256 p0, address p1, bool p2, uint256 p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,address,bool,uint256)", p0, p1, p2, p3));
    }

    function log(uint256 p0, address p1, bool p2, string memory p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,address,bool,string)", p0, p1, p2, p3));
    }

    function log(uint256 p0, address p1, bool p2, bool p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,address,bool,bool)", p0, p1, p2, p3));
    }

    function log(uint256 p0, address p1, bool p2, address p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,address,bool,address)", p0, p1, p2, p3));
    }

    function log(uint256 p0, address p1, address p2, uint256 p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,address,address,uint256)", p0, p1, p2, p3));
    }

    function log(uint256 p0, address p1, address p2, string memory p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,address,address,string)", p0, p1, p2, p3));
    }

    function log(uint256 p0, address p1, address p2, bool p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,address,address,bool)", p0, p1, p2, p3));
    }

    function log(uint256 p0, address p1, address p2, address p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(uint256,address,address,address)", p0, p1, p2, p3));
    }

    function log(string memory p0, uint256 p1, uint256 p2, uint256 p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,uint256,uint256,uint256)", p0, p1, p2, p3));
    }

    function log(string memory p0, uint256 p1, uint256 p2, string memory p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,uint256,uint256,string)", p0, p1, p2, p3));
    }

    function log(string memory p0, uint256 p1, uint256 p2, bool p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,uint256,uint256,bool)", p0, p1, p2, p3));
    }

    function log(string memory p0, uint256 p1, uint256 p2, address p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,uint256,uint256,address)", p0, p1, p2, p3));
    }

    function log(string memory p0, uint256 p1, string memory p2, uint256 p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,uint256,string,uint256)", p0, p1, p2, p3));
    }

    function log(string memory p0, uint256 p1, string memory p2, string memory p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,uint256,string,string)", p0, p1, p2, p3));
    }

    function log(string memory p0, uint256 p1, string memory p2, bool p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,uint256,string,bool)", p0, p1, p2, p3));
    }

    function log(string memory p0, uint256 p1, string memory p2, address p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,uint256,string,address)", p0, p1, p2, p3));
    }

    function log(string memory p0, uint256 p1, bool p2, uint256 p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,uint256,bool,uint256)", p0, p1, p2, p3));
    }

    function log(string memory p0, uint256 p1, bool p2, string memory p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,uint256,bool,string)", p0, p1, p2, p3));
    }

    function log(string memory p0, uint256 p1, bool p2, bool p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,uint256,bool,bool)", p0, p1, p2, p3));
    }

    function log(string memory p0, uint256 p1, bool p2, address p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,uint256,bool,address)", p0, p1, p2, p3));
    }

    function log(string memory p0, uint256 p1, address p2, uint256 p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,uint256,address,uint256)", p0, p1, p2, p3));
    }

    function log(string memory p0, uint256 p1, address p2, string memory p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,uint256,address,string)", p0, p1, p2, p3));
    }

    function log(string memory p0, uint256 p1, address p2, bool p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,uint256,address,bool)", p0, p1, p2, p3));
    }

    function log(string memory p0, uint256 p1, address p2, address p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,uint256,address,address)", p0, p1, p2, p3));
    }

    function log(string memory p0, string memory p1, uint256 p2, uint256 p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,string,uint256,uint256)", p0, p1, p2, p3));
    }

    function log(string memory p0, string memory p1, uint256 p2, string memory p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,string,uint256,string)", p0, p1, p2, p3));
    }

    function log(string memory p0, string memory p1, uint256 p2, bool p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,string,uint256,bool)", p0, p1, p2, p3));
    }

    function log(string memory p0, string memory p1, uint256 p2, address p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,string,uint256,address)", p0, p1, p2, p3));
    }

    function log(string memory p0, string memory p1, string memory p2, uint256 p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,string,string,uint256)", p0, p1, p2, p3));
    }

    function log(string memory p0, string memory p1, string memory p2, string memory p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,string,string,string)", p0, p1, p2, p3));
    }

    function log(string memory p0, string memory p1, string memory p2, bool p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,string,string,bool)", p0, p1, p2, p3));
    }

    function log(string memory p0, string memory p1, string memory p2, address p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,string,string,address)", p0, p1, p2, p3));
    }

    function log(string memory p0, string memory p1, bool p2, uint256 p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,string,bool,uint256)", p0, p1, p2, p3));
    }

    function log(string memory p0, string memory p1, bool p2, string memory p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,string,bool,string)", p0, p1, p2, p3));
    }

    function log(string memory p0, string memory p1, bool p2, bool p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,string,bool,bool)", p0, p1, p2, p3));
    }

    function log(string memory p0, string memory p1, bool p2, address p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,string,bool,address)", p0, p1, p2, p3));
    }

    function log(string memory p0, string memory p1, address p2, uint256 p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,string,address,uint256)", p0, p1, p2, p3));
    }

    function log(string memory p0, string memory p1, address p2, string memory p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,string,address,string)", p0, p1, p2, p3));
    }

    function log(string memory p0, string memory p1, address p2, bool p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,string,address,bool)", p0, p1, p2, p3));
    }

    function log(string memory p0, string memory p1, address p2, address p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,string,address,address)", p0, p1, p2, p3));
    }

    function log(string memory p0, bool p1, uint256 p2, uint256 p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,bool,uint256,uint256)", p0, p1, p2, p3));
    }

    function log(string memory p0, bool p1, uint256 p2, string memory p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,bool,uint256,string)", p0, p1, p2, p3));
    }

    function log(string memory p0, bool p1, uint256 p2, bool p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,bool,uint256,bool)", p0, p1, p2, p3));
    }

    function log(string memory p0, bool p1, uint256 p2, address p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,bool,uint256,address)", p0, p1, p2, p3));
    }

    function log(string memory p0, bool p1, string memory p2, uint256 p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,bool,string,uint256)", p0, p1, p2, p3));
    }

    function log(string memory p0, bool p1, string memory p2, string memory p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,bool,string,string)", p0, p1, p2, p3));
    }

    function log(string memory p0, bool p1, string memory p2, bool p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,bool,string,bool)", p0, p1, p2, p3));
    }

    function log(string memory p0, bool p1, string memory p2, address p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,bool,string,address)", p0, p1, p2, p3));
    }

    function log(string memory p0, bool p1, bool p2, uint256 p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,bool,bool,uint256)", p0, p1, p2, p3));
    }

    function log(string memory p0, bool p1, bool p2, string memory p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,bool,bool,string)", p0, p1, p2, p3));
    }

    function log(string memory p0, bool p1, bool p2, bool p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,bool,bool,bool)", p0, p1, p2, p3));
    }

    function log(string memory p0, bool p1, bool p2, address p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,bool,bool,address)", p0, p1, p2, p3));
    }

    function log(string memory p0, bool p1, address p2, uint256 p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,bool,address,uint256)", p0, p1, p2, p3));
    }

    function log(string memory p0, bool p1, address p2, string memory p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,bool,address,string)", p0, p1, p2, p3));
    }

    function log(string memory p0, bool p1, address p2, bool p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,bool,address,bool)", p0, p1, p2, p3));
    }

    function log(string memory p0, bool p1, address p2, address p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,bool,address,address)", p0, p1, p2, p3));
    }

    function log(string memory p0, address p1, uint256 p2, uint256 p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,address,uint256,uint256)", p0, p1, p2, p3));
    }

    function log(string memory p0, address p1, uint256 p2, string memory p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,address,uint256,string)", p0, p1, p2, p3));
    }

    function log(string memory p0, address p1, uint256 p2, bool p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,address,uint256,bool)", p0, p1, p2, p3));
    }

    function log(string memory p0, address p1, uint256 p2, address p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,address,uint256,address)", p0, p1, p2, p3));
    }

    function log(string memory p0, address p1, string memory p2, uint256 p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,address,string,uint256)", p0, p1, p2, p3));
    }

    function log(string memory p0, address p1, string memory p2, string memory p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,address,string,string)", p0, p1, p2, p3));
    }

    function log(string memory p0, address p1, string memory p2, bool p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,address,string,bool)", p0, p1, p2, p3));
    }

    function log(string memory p0, address p1, string memory p2, address p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,address,string,address)", p0, p1, p2, p3));
    }

    function log(string memory p0, address p1, bool p2, uint256 p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,address,bool,uint256)", p0, p1, p2, p3));
    }

    function log(string memory p0, address p1, bool p2, string memory p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,address,bool,string)", p0, p1, p2, p3));
    }

    function log(string memory p0, address p1, bool p2, bool p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,address,bool,bool)", p0, p1, p2, p3));
    }

    function log(string memory p0, address p1, bool p2, address p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,address,bool,address)", p0, p1, p2, p3));
    }

    function log(string memory p0, address p1, address p2, uint256 p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,address,address,uint256)", p0, p1, p2, p3));
    }

    function log(string memory p0, address p1, address p2, string memory p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,address,address,string)", p0, p1, p2, p3));
    }

    function log(string memory p0, address p1, address p2, bool p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,address,address,bool)", p0, p1, p2, p3));
    }

    function log(string memory p0, address p1, address p2, address p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(string,address,address,address)", p0, p1, p2, p3));
    }

    function log(bool p0, uint256 p1, uint256 p2, uint256 p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,uint256,uint256,uint256)", p0, p1, p2, p3));
    }

    function log(bool p0, uint256 p1, uint256 p2, string memory p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,uint256,uint256,string)", p0, p1, p2, p3));
    }

    function log(bool p0, uint256 p1, uint256 p2, bool p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,uint256,uint256,bool)", p0, p1, p2, p3));
    }

    function log(bool p0, uint256 p1, uint256 p2, address p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,uint256,uint256,address)", p0, p1, p2, p3));
    }

    function log(bool p0, uint256 p1, string memory p2, uint256 p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,uint256,string,uint256)", p0, p1, p2, p3));
    }

    function log(bool p0, uint256 p1, string memory p2, string memory p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,uint256,string,string)", p0, p1, p2, p3));
    }

    function log(bool p0, uint256 p1, string memory p2, bool p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,uint256,string,bool)", p0, p1, p2, p3));
    }

    function log(bool p0, uint256 p1, string memory p2, address p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,uint256,string,address)", p0, p1, p2, p3));
    }

    function log(bool p0, uint256 p1, bool p2, uint256 p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,uint256,bool,uint256)", p0, p1, p2, p3));
    }

    function log(bool p0, uint256 p1, bool p2, string memory p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,uint256,bool,string)", p0, p1, p2, p3));
    }

    function log(bool p0, uint256 p1, bool p2, bool p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,uint256,bool,bool)", p0, p1, p2, p3));
    }

    function log(bool p0, uint256 p1, bool p2, address p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,uint256,bool,address)", p0, p1, p2, p3));
    }

    function log(bool p0, uint256 p1, address p2, uint256 p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,uint256,address,uint256)", p0, p1, p2, p3));
    }

    function log(bool p0, uint256 p1, address p2, string memory p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,uint256,address,string)", p0, p1, p2, p3));
    }

    function log(bool p0, uint256 p1, address p2, bool p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,uint256,address,bool)", p0, p1, p2, p3));
    }

    function log(bool p0, uint256 p1, address p2, address p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,uint256,address,address)", p0, p1, p2, p3));
    }

    function log(bool p0, string memory p1, uint256 p2, uint256 p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,string,uint256,uint256)", p0, p1, p2, p3));
    }

    function log(bool p0, string memory p1, uint256 p2, string memory p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,string,uint256,string)", p0, p1, p2, p3));
    }

    function log(bool p0, string memory p1, uint256 p2, bool p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,string,uint256,bool)", p0, p1, p2, p3));
    }

    function log(bool p0, string memory p1, uint256 p2, address p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,string,uint256,address)", p0, p1, p2, p3));
    }

    function log(bool p0, string memory p1, string memory p2, uint256 p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,string,string,uint256)", p0, p1, p2, p3));
    }

    function log(bool p0, string memory p1, string memory p2, string memory p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,string,string,string)", p0, p1, p2, p3));
    }

    function log(bool p0, string memory p1, string memory p2, bool p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,string,string,bool)", p0, p1, p2, p3));
    }

    function log(bool p0, string memory p1, string memory p2, address p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,string,string,address)", p0, p1, p2, p3));
    }

    function log(bool p0, string memory p1, bool p2, uint256 p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,string,bool,uint256)", p0, p1, p2, p3));
    }

    function log(bool p0, string memory p1, bool p2, string memory p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,string,bool,string)", p0, p1, p2, p3));
    }

    function log(bool p0, string memory p1, bool p2, bool p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,string,bool,bool)", p0, p1, p2, p3));
    }

    function log(bool p0, string memory p1, bool p2, address p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,string,bool,address)", p0, p1, p2, p3));
    }

    function log(bool p0, string memory p1, address p2, uint256 p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,string,address,uint256)", p0, p1, p2, p3));
    }

    function log(bool p0, string memory p1, address p2, string memory p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,string,address,string)", p0, p1, p2, p3));
    }

    function log(bool p0, string memory p1, address p2, bool p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,string,address,bool)", p0, p1, p2, p3));
    }

    function log(bool p0, string memory p1, address p2, address p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,string,address,address)", p0, p1, p2, p3));
    }

    function log(bool p0, bool p1, uint256 p2, uint256 p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,bool,uint256,uint256)", p0, p1, p2, p3));
    }

    function log(bool p0, bool p1, uint256 p2, string memory p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,bool,uint256,string)", p0, p1, p2, p3));
    }

    function log(bool p0, bool p1, uint256 p2, bool p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,bool,uint256,bool)", p0, p1, p2, p3));
    }

    function log(bool p0, bool p1, uint256 p2, address p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,bool,uint256,address)", p0, p1, p2, p3));
    }

    function log(bool p0, bool p1, string memory p2, uint256 p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,bool,string,uint256)", p0, p1, p2, p3));
    }

    function log(bool p0, bool p1, string memory p2, string memory p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,bool,string,string)", p0, p1, p2, p3));
    }

    function log(bool p0, bool p1, string memory p2, bool p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,bool,string,bool)", p0, p1, p2, p3));
    }

    function log(bool p0, bool p1, string memory p2, address p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,bool,string,address)", p0, p1, p2, p3));
    }

    function log(bool p0, bool p1, bool p2, uint256 p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,bool,bool,uint256)", p0, p1, p2, p3));
    }

    function log(bool p0, bool p1, bool p2, string memory p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,bool,bool,string)", p0, p1, p2, p3));
    }

    function log(bool p0, bool p1, bool p2, bool p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,bool,bool,bool)", p0, p1, p2, p3));
    }

    function log(bool p0, bool p1, bool p2, address p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,bool,bool,address)", p0, p1, p2, p3));
    }

    function log(bool p0, bool p1, address p2, uint256 p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,bool,address,uint256)", p0, p1, p2, p3));
    }

    function log(bool p0, bool p1, address p2, string memory p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,bool,address,string)", p0, p1, p2, p3));
    }

    function log(bool p0, bool p1, address p2, bool p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,bool,address,bool)", p0, p1, p2, p3));
    }

    function log(bool p0, bool p1, address p2, address p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,bool,address,address)", p0, p1, p2, p3));
    }

    function log(bool p0, address p1, uint256 p2, uint256 p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,address,uint256,uint256)", p0, p1, p2, p3));
    }

    function log(bool p0, address p1, uint256 p2, string memory p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,address,uint256,string)", p0, p1, p2, p3));
    }

    function log(bool p0, address p1, uint256 p2, bool p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,address,uint256,bool)", p0, p1, p2, p3));
    }

    function log(bool p0, address p1, uint256 p2, address p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,address,uint256,address)", p0, p1, p2, p3));
    }

    function log(bool p0, address p1, string memory p2, uint256 p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,address,string,uint256)", p0, p1, p2, p3));
    }

    function log(bool p0, address p1, string memory p2, string memory p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,address,string,string)", p0, p1, p2, p3));
    }

    function log(bool p0, address p1, string memory p2, bool p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,address,string,bool)", p0, p1, p2, p3));
    }

    function log(bool p0, address p1, string memory p2, address p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,address,string,address)", p0, p1, p2, p3));
    }

    function log(bool p0, address p1, bool p2, uint256 p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,address,bool,uint256)", p0, p1, p2, p3));
    }

    function log(bool p0, address p1, bool p2, string memory p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,address,bool,string)", p0, p1, p2, p3));
    }

    function log(bool p0, address p1, bool p2, bool p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,address,bool,bool)", p0, p1, p2, p3));
    }

    function log(bool p0, address p1, bool p2, address p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,address,bool,address)", p0, p1, p2, p3));
    }

    function log(bool p0, address p1, address p2, uint256 p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,address,address,uint256)", p0, p1, p2, p3));
    }

    function log(bool p0, address p1, address p2, string memory p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,address,address,string)", p0, p1, p2, p3));
    }

    function log(bool p0, address p1, address p2, bool p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,address,address,bool)", p0, p1, p2, p3));
    }

    function log(bool p0, address p1, address p2, address p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(bool,address,address,address)", p0, p1, p2, p3));
    }

    function log(address p0, uint256 p1, uint256 p2, uint256 p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,uint256,uint256,uint256)", p0, p1, p2, p3));
    }

    function log(address p0, uint256 p1, uint256 p2, string memory p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,uint256,uint256,string)", p0, p1, p2, p3));
    }

    function log(address p0, uint256 p1, uint256 p2, bool p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,uint256,uint256,bool)", p0, p1, p2, p3));
    }

    function log(address p0, uint256 p1, uint256 p2, address p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,uint256,uint256,address)", p0, p1, p2, p3));
    }

    function log(address p0, uint256 p1, string memory p2, uint256 p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,uint256,string,uint256)", p0, p1, p2, p3));
    }

    function log(address p0, uint256 p1, string memory p2, string memory p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,uint256,string,string)", p0, p1, p2, p3));
    }

    function log(address p0, uint256 p1, string memory p2, bool p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,uint256,string,bool)", p0, p1, p2, p3));
    }

    function log(address p0, uint256 p1, string memory p2, address p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,uint256,string,address)", p0, p1, p2, p3));
    }

    function log(address p0, uint256 p1, bool p2, uint256 p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,uint256,bool,uint256)", p0, p1, p2, p3));
    }

    function log(address p0, uint256 p1, bool p2, string memory p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,uint256,bool,string)", p0, p1, p2, p3));
    }

    function log(address p0, uint256 p1, bool p2, bool p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,uint256,bool,bool)", p0, p1, p2, p3));
    }

    function log(address p0, uint256 p1, bool p2, address p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,uint256,bool,address)", p0, p1, p2, p3));
    }

    function log(address p0, uint256 p1, address p2, uint256 p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,uint256,address,uint256)", p0, p1, p2, p3));
    }

    function log(address p0, uint256 p1, address p2, string memory p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,uint256,address,string)", p0, p1, p2, p3));
    }

    function log(address p0, uint256 p1, address p2, bool p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,uint256,address,bool)", p0, p1, p2, p3));
    }

    function log(address p0, uint256 p1, address p2, address p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,uint256,address,address)", p0, p1, p2, p3));
    }

    function log(address p0, string memory p1, uint256 p2, uint256 p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,string,uint256,uint256)", p0, p1, p2, p3));
    }

    function log(address p0, string memory p1, uint256 p2, string memory p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,string,uint256,string)", p0, p1, p2, p3));
    }

    function log(address p0, string memory p1, uint256 p2, bool p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,string,uint256,bool)", p0, p1, p2, p3));
    }

    function log(address p0, string memory p1, uint256 p2, address p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,string,uint256,address)", p0, p1, p2, p3));
    }

    function log(address p0, string memory p1, string memory p2, uint256 p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,string,string,uint256)", p0, p1, p2, p3));
    }

    function log(address p0, string memory p1, string memory p2, string memory p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,string,string,string)", p0, p1, p2, p3));
    }

    function log(address p0, string memory p1, string memory p2, bool p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,string,string,bool)", p0, p1, p2, p3));
    }

    function log(address p0, string memory p1, string memory p2, address p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,string,string,address)", p0, p1, p2, p3));
    }

    function log(address p0, string memory p1, bool p2, uint256 p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,string,bool,uint256)", p0, p1, p2, p3));
    }

    function log(address p0, string memory p1, bool p2, string memory p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,string,bool,string)", p0, p1, p2, p3));
    }

    function log(address p0, string memory p1, bool p2, bool p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,string,bool,bool)", p0, p1, p2, p3));
    }

    function log(address p0, string memory p1, bool p2, address p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,string,bool,address)", p0, p1, p2, p3));
    }

    function log(address p0, string memory p1, address p2, uint256 p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,string,address,uint256)", p0, p1, p2, p3));
    }

    function log(address p0, string memory p1, address p2, string memory p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,string,address,string)", p0, p1, p2, p3));
    }

    function log(address p0, string memory p1, address p2, bool p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,string,address,bool)", p0, p1, p2, p3));
    }

    function log(address p0, string memory p1, address p2, address p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,string,address,address)", p0, p1, p2, p3));
    }

    function log(address p0, bool p1, uint256 p2, uint256 p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,bool,uint256,uint256)", p0, p1, p2, p3));
    }

    function log(address p0, bool p1, uint256 p2, string memory p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,bool,uint256,string)", p0, p1, p2, p3));
    }

    function log(address p0, bool p1, uint256 p2, bool p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,bool,uint256,bool)", p0, p1, p2, p3));
    }

    function log(address p0, bool p1, uint256 p2, address p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,bool,uint256,address)", p0, p1, p2, p3));
    }

    function log(address p0, bool p1, string memory p2, uint256 p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,bool,string,uint256)", p0, p1, p2, p3));
    }

    function log(address p0, bool p1, string memory p2, string memory p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,bool,string,string)", p0, p1, p2, p3));
    }

    function log(address p0, bool p1, string memory p2, bool p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,bool,string,bool)", p0, p1, p2, p3));
    }

    function log(address p0, bool p1, string memory p2, address p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,bool,string,address)", p0, p1, p2, p3));
    }

    function log(address p0, bool p1, bool p2, uint256 p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,bool,bool,uint256)", p0, p1, p2, p3));
    }

    function log(address p0, bool p1, bool p2, string memory p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,bool,bool,string)", p0, p1, p2, p3));
    }

    function log(address p0, bool p1, bool p2, bool p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,bool,bool,bool)", p0, p1, p2, p3));
    }

    function log(address p0, bool p1, bool p2, address p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,bool,bool,address)", p0, p1, p2, p3));
    }

    function log(address p0, bool p1, address p2, uint256 p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,bool,address,uint256)", p0, p1, p2, p3));
    }

    function log(address p0, bool p1, address p2, string memory p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,bool,address,string)", p0, p1, p2, p3));
    }

    function log(address p0, bool p1, address p2, bool p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,bool,address,bool)", p0, p1, p2, p3));
    }

    function log(address p0, bool p1, address p2, address p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,bool,address,address)", p0, p1, p2, p3));
    }

    function log(address p0, address p1, uint256 p2, uint256 p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,address,uint256,uint256)", p0, p1, p2, p3));
    }

    function log(address p0, address p1, uint256 p2, string memory p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,address,uint256,string)", p0, p1, p2, p3));
    }

    function log(address p0, address p1, uint256 p2, bool p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,address,uint256,bool)", p0, p1, p2, p3));
    }

    function log(address p0, address p1, uint256 p2, address p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,address,uint256,address)", p0, p1, p2, p3));
    }

    function log(address p0, address p1, string memory p2, uint256 p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,address,string,uint256)", p0, p1, p2, p3));
    }

    function log(address p0, address p1, string memory p2, string memory p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,address,string,string)", p0, p1, p2, p3));
    }

    function log(address p0, address p1, string memory p2, bool p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,address,string,bool)", p0, p1, p2, p3));
    }

    function log(address p0, address p1, string memory p2, address p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,address,string,address)", p0, p1, p2, p3));
    }

    function log(address p0, address p1, bool p2, uint256 p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,address,bool,uint256)", p0, p1, p2, p3));
    }

    function log(address p0, address p1, bool p2, string memory p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,address,bool,string)", p0, p1, p2, p3));
    }

    function log(address p0, address p1, bool p2, bool p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,address,bool,bool)", p0, p1, p2, p3));
    }

    function log(address p0, address p1, bool p2, address p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,address,bool,address)", p0, p1, p2, p3));
    }

    function log(address p0, address p1, address p2, uint256 p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,address,address,uint256)", p0, p1, p2, p3));
    }

    function log(address p0, address p1, address p2, string memory p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,address,address,string)", p0, p1, p2, p3));
    }

    function log(address p0, address p1, address p2, bool p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,address,address,bool)", p0, p1, p2, p3));
    }

    function log(address p0, address p1, address p2, address p3) internal pure {
        _sendLogPayload(abi.encodeWithSignature("log(address,address,address,address)", p0, p1, p2, p3));
    }
}

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