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Contract Name:
Shop

Contract Source Code:

// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.0.0) (access/Ownable.sol)

pragma solidity ^0.8.20;

import {ContextUpgradeable} from "../utils/ContextUpgradeable.sol";
import {Initializable} from "../proxy/utils/Initializable.sol";

/**
 * @dev Contract module which provides a basic access control mechanism, where
 * there is an account (an owner) that can be granted exclusive access to
 * specific functions.
 *
 * The initial owner is set to the address provided by the deployer. This can
 * later be changed with {transferOwnership}.
 *
 * This module is used through inheritance. It will make available the modifier
 * `onlyOwner`, which can be applied to your functions to restrict their use to
 * the owner.
 */
abstract contract OwnableUpgradeable is Initializable, ContextUpgradeable {
    /// @custom:storage-location erc7201:openzeppelin.storage.Ownable
    struct OwnableStorage {
        address _owner;
    }

    // keccak256(abi.encode(uint256(keccak256("openzeppelin.storage.Ownable")) - 1)) & ~bytes32(uint256(0xff))
    bytes32 private constant OwnableStorageLocation = 0x9016d09d72d40fdae2fd8ceac6b6234c7706214fd39c1cd1e609a0528c199300;

    function _getOwnableStorage() private pure returns (OwnableStorage storage $) {
        assembly ("memory-safe") {
            $.slot := OwnableStorageLocation
        }
    }

    /**
     * @dev The caller account is not authorized to perform an operation.
     */
    error OwnableUnauthorizedAccount(address account);

    /**
     * @dev The owner is not a valid owner account. (eg. `address(0)`)
     */
    error OwnableInvalidOwner(address owner);

    event OwnershipTransferred(address indexed previousOwner, address indexed newOwner);

    /**
     * @dev Initializes the contract setting the address provided by the deployer as the initial owner.
     */
    function __Ownable_init(address initialOwner) internal onlyInitializing {
        __Ownable_init_unchained(initialOwner);
    }

    function __Ownable_init_unchained(address initialOwner) internal onlyInitializing {
        if (initialOwner == address(0)) {
            revert OwnableInvalidOwner(address(0));
        }
        _transferOwnership(initialOwner);
    }

    /**
     * @dev Throws if called by any account other than the owner.
     */
    modifier onlyOwner() {
        _checkOwner();
        _;
    }

    /**
     * @dev Returns the address of the current owner.
     */
    function owner() public view virtual returns (address) {
        OwnableStorage storage $ = _getOwnableStorage();
        return $._owner;
    }

    /**
     * @dev Throws if the sender is not the owner.
     */
    function _checkOwner() internal view virtual {
        if (owner() != _msgSender()) {
            revert OwnableUnauthorizedAccount(_msgSender());
        }
    }

    /**
     * @dev Leaves the contract without owner. It will not be possible to call
     * `onlyOwner` functions. Can only be called by the current owner.
     *
     * NOTE: Renouncing ownership will leave the contract without an owner,
     * thereby disabling any functionality that is only available to the owner.
     */
    function renounceOwnership() public virtual onlyOwner {
        _transferOwnership(address(0));
    }

    /**
     * @dev Transfers ownership of the contract to a new account (`newOwner`).
     * Can only be called by the current owner.
     */
    function transferOwnership(address newOwner) public virtual onlyOwner {
        if (newOwner == address(0)) {
            revert OwnableInvalidOwner(address(0));
        }
        _transferOwnership(newOwner);
    }

    /**
     * @dev Transfers ownership of the contract to a new account (`newOwner`).
     * Internal function without access restriction.
     */
    function _transferOwnership(address newOwner) internal virtual {
        OwnableStorage storage $ = _getOwnableStorage();
        address oldOwner = $._owner;
        $._owner = newOwner;
        emit OwnershipTransferred(oldOwner, newOwner);
    }
}

// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.0.0) (proxy/utils/Initializable.sol)

pragma solidity ^0.8.20;

/**
 * @dev This is a base contract to aid in writing upgradeable contracts, or any kind of contract that will be deployed
 * behind a proxy. Since proxied contracts do not make use of a constructor, it's common to move constructor logic to an
 * external initializer function, usually called `initialize`. It then becomes necessary to protect this initializer
 * function so it can only be called once. The {initializer} modifier provided by this contract will have this effect.
 *
 * The initialization functions use a version number. Once a version number is used, it is consumed and cannot be
 * reused. This mechanism prevents re-execution of each "step" but allows the creation of new initialization steps in
 * case an upgrade adds a module that needs to be initialized.
 *
 * For example:
 *
 * [.hljs-theme-light.nopadding]
 * ```solidity
 * contract MyToken is ERC20Upgradeable {
 *     function initialize() initializer public {
 *         __ERC20_init("MyToken", "MTK");
 *     }
 * }
 *
 * contract MyTokenV2 is MyToken, ERC20PermitUpgradeable {
 *     function initializeV2() reinitializer(2) public {
 *         __ERC20Permit_init("MyToken");
 *     }
 * }
 * ```
 *
 * TIP: To avoid leaving the proxy in an uninitialized state, the initializer function should be called as early as
 * possible by providing the encoded function call as the `_data` argument to {ERC1967Proxy-constructor}.
 *
 * CAUTION: When used with inheritance, manual care must be taken to not invoke a parent initializer twice, or to ensure
 * that all initializers are idempotent. This is not verified automatically as constructors are by Solidity.
 *
 * [CAUTION]
 * ====
 * Avoid leaving a contract uninitialized.
 *
 * An uninitialized contract can be taken over by an attacker. This applies to both a proxy and its implementation
 * contract, which may impact the proxy. To prevent the implementation contract from being used, you should invoke
 * the {_disableInitializers} function in the constructor to automatically lock it when it is deployed:
 *
 * [.hljs-theme-light.nopadding]
 * ```
 * /// @custom:oz-upgrades-unsafe-allow constructor
 * constructor() {
 *     _disableInitializers();
 * }
 * ```
 * ====
 */
abstract contract Initializable {
    /**
     * @dev Storage of the initializable contract.
     *
     * It's implemented on a custom ERC-7201 namespace to reduce the risk of storage collisions
     * when using with upgradeable contracts.
     *
     * @custom:storage-location erc7201:openzeppelin.storage.Initializable
     */
    struct InitializableStorage {
        /**
         * @dev Indicates that the contract has been initialized.
         */
        uint64 _initialized;
        /**
         * @dev Indicates that the contract is in the process of being initialized.
         */
        bool _initializing;
    }

    // keccak256(abi.encode(uint256(keccak256("openzeppelin.storage.Initializable")) - 1)) & ~bytes32(uint256(0xff))
    bytes32 private constant INITIALIZABLE_STORAGE = 0xf0c57e16840df040f15088dc2f81fe391c3923bec73e23a9662efc9c229c6a00;

    /**
     * @dev The contract is already initialized.
     */
    error InvalidInitialization();

    /**
     * @dev The contract is not initializing.
     */
    error NotInitializing();

    /**
     * @dev Triggered when the contract has been initialized or reinitialized.
     */
    event Initialized(uint64 version);

    /**
     * @dev A modifier that defines a protected initializer function that can be invoked at most once. In its scope,
     * `onlyInitializing` functions can be used to initialize parent contracts.
     *
     * Similar to `reinitializer(1)`, except that in the context of a constructor an `initializer` may be invoked any
     * number of times. This behavior in the constructor can be useful during testing and is not expected to be used in
     * production.
     *
     * Emits an {Initialized} event.
     */
    modifier initializer() {
        // solhint-disable-next-line var-name-mixedcase
        InitializableStorage storage $ = _getInitializableStorage();

        // Cache values to avoid duplicated sloads
        bool isTopLevelCall = !$._initializing;
        uint64 initialized = $._initialized;

        // Allowed calls:
        // - initialSetup: the contract is not in the initializing state and no previous version was
        //                 initialized
        // - construction: the contract is initialized at version 1 (no reininitialization) and the
        //                 current contract is just being deployed
        bool initialSetup = initialized == 0 && isTopLevelCall;
        bool construction = initialized == 1 && address(this).code.length == 0;

        if (!initialSetup && !construction) {
            revert InvalidInitialization();
        }
        $._initialized = 1;
        if (isTopLevelCall) {
            $._initializing = true;
        }
        _;
        if (isTopLevelCall) {
            $._initializing = false;
            emit Initialized(1);
        }
    }

    /**
     * @dev A modifier that defines a protected reinitializer function that can be invoked at most once, and only if the
     * contract hasn't been initialized to a greater version before. In its scope, `onlyInitializing` functions can be
     * used to initialize parent contracts.
     *
     * A reinitializer may be used after the original initialization step. This is essential to configure modules that
     * are added through upgrades and that require initialization.
     *
     * When `version` is 1, this modifier is similar to `initializer`, except that functions marked with `reinitializer`
     * cannot be nested. If one is invoked in the context of another, execution will revert.
     *
     * Note that versions can jump in increments greater than 1; this implies that if multiple reinitializers coexist in
     * a contract, executing them in the right order is up to the developer or operator.
     *
     * WARNING: Setting the version to 2**64 - 1 will prevent any future reinitialization.
     *
     * Emits an {Initialized} event.
     */
    modifier reinitializer(uint64 version) {
        // solhint-disable-next-line var-name-mixedcase
        InitializableStorage storage $ = _getInitializableStorage();

        if ($._initializing || $._initialized >= version) {
            revert InvalidInitialization();
        }
        $._initialized = version;
        $._initializing = true;
        _;
        $._initializing = false;
        emit Initialized(version);
    }

    /**
     * @dev Modifier to protect an initialization function so that it can only be invoked by functions with the
     * {initializer} and {reinitializer} modifiers, directly or indirectly.
     */
    modifier onlyInitializing() {
        _checkInitializing();
        _;
    }

    /**
     * @dev Reverts if the contract is not in an initializing state. See {onlyInitializing}.
     */
    function _checkInitializing() internal view virtual {
        if (!_isInitializing()) {
            revert NotInitializing();
        }
    }

    /**
     * @dev Locks the contract, preventing any future reinitialization. This cannot be part of an initializer call.
     * Calling this in the constructor of a contract will prevent that contract from being initialized or reinitialized
     * to any version. It is recommended to use this to lock implementation contracts that are designed to be called
     * through proxies.
     *
     * Emits an {Initialized} event the first time it is successfully executed.
     */
    function _disableInitializers() internal virtual {
        // solhint-disable-next-line var-name-mixedcase
        InitializableStorage storage $ = _getInitializableStorage();

        if ($._initializing) {
            revert InvalidInitialization();
        }
        if ($._initialized != type(uint64).max) {
            $._initialized = type(uint64).max;
            emit Initialized(type(uint64).max);
        }
    }

    /**
     * @dev Returns the highest version that has been initialized. See {reinitializer}.
     */
    function _getInitializedVersion() internal view returns (uint64) {
        return _getInitializableStorage()._initialized;
    }

    /**
     * @dev Returns `true` if the contract is currently initializing. See {onlyInitializing}.
     */
    function _isInitializing() internal view returns (bool) {
        return _getInitializableStorage()._initializing;
    }

    /**
     * @dev Returns a pointer to the storage namespace.
     */
    // solhint-disable-next-line var-name-mixedcase
    function _getInitializableStorage() private pure returns (InitializableStorage storage $) {
        assembly ("memory-safe") {
            $.slot := INITIALIZABLE_STORAGE
        }
    }
}

// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.1.0) (proxy/utils/UUPSUpgradeable.sol)

pragma solidity ^0.8.20;

import {IERC1822Proxiable} from "@openzeppelin/contracts/interfaces/draft-IERC1822.sol";
import {ERC1967Utils} from "@openzeppelin/contracts/proxy/ERC1967/ERC1967Utils.sol";
import {Initializable} from "./Initializable.sol";

/**
 * @dev An upgradeability mechanism designed for UUPS proxies. The functions included here can perform an upgrade of an
 * {ERC1967Proxy}, when this contract is set as the implementation behind such a proxy.
 *
 * A security mechanism ensures that an upgrade does not turn off upgradeability accidentally, although this risk is
 * reinstated if the upgrade retains upgradeability but removes the security mechanism, e.g. by replacing
 * `UUPSUpgradeable` with a custom implementation of upgrades.
 *
 * The {_authorizeUpgrade} function must be overridden to include access restriction to the upgrade mechanism.
 */
abstract contract UUPSUpgradeable is Initializable, IERC1822Proxiable {
    /// @custom:oz-upgrades-unsafe-allow state-variable-immutable
    address private immutable __self = address(this);

    /**
     * @dev The version of the upgrade interface of the contract. If this getter is missing, both `upgradeTo(address)`
     * and `upgradeToAndCall(address,bytes)` are present, and `upgradeTo` must be used if no function should be called,
     * while `upgradeToAndCall` will invoke the `receive` function if the second argument is the empty byte string.
     * If the getter returns `"5.0.0"`, only `upgradeToAndCall(address,bytes)` is present, and the second argument must
     * be the empty byte string if no function should be called, making it impossible to invoke the `receive` function
     * during an upgrade.
     */
    string public constant UPGRADE_INTERFACE_VERSION = "5.0.0";

    /**
     * @dev The call is from an unauthorized context.
     */
    error UUPSUnauthorizedCallContext();

    /**
     * @dev The storage `slot` is unsupported as a UUID.
     */
    error UUPSUnsupportedProxiableUUID(bytes32 slot);

    /**
     * @dev Check that the execution is being performed through a delegatecall call and that the execution context is
     * a proxy contract with an implementation (as defined in ERC-1967) pointing to self. This should only be the case
     * for UUPS and transparent proxies that are using the current contract as their implementation. Execution of a
     * function through ERC-1167 minimal proxies (clones) would not normally pass this test, but is not guaranteed to
     * fail.
     */
    modifier onlyProxy() {
        _checkProxy();
        _;
    }

    /**
     * @dev Check that the execution is not being performed through a delegate call. This allows a function to be
     * callable on the implementing contract but not through proxies.
     */
    modifier notDelegated() {
        _checkNotDelegated();
        _;
    }

    function __UUPSUpgradeable_init() internal onlyInitializing {
    }

    function __UUPSUpgradeable_init_unchained() internal onlyInitializing {
    }
    /**
     * @dev Implementation of the ERC-1822 {proxiableUUID} function. This returns the storage slot used by the
     * implementation. It is used to validate the implementation's compatibility when performing an upgrade.
     *
     * IMPORTANT: A proxy pointing at a proxiable contract should not be considered proxiable itself, because this risks
     * bricking a proxy that upgrades to it, by delegating to itself until out of gas. Thus it is critical that this
     * function revert if invoked through a proxy. This is guaranteed by the `notDelegated` modifier.
     */
    function proxiableUUID() external view virtual notDelegated returns (bytes32) {
        return ERC1967Utils.IMPLEMENTATION_SLOT;
    }

    /**
     * @dev Upgrade the implementation of the proxy to `newImplementation`, and subsequently execute the function call
     * encoded in `data`.
     *
     * Calls {_authorizeUpgrade}.
     *
     * Emits an {Upgraded} event.
     *
     * @custom:oz-upgrades-unsafe-allow-reachable delegatecall
     */
    function upgradeToAndCall(address newImplementation, bytes memory data) public payable virtual onlyProxy {
        _authorizeUpgrade(newImplementation);
        _upgradeToAndCallUUPS(newImplementation, data);
    }

    /**
     * @dev Reverts if the execution is not performed via delegatecall or the execution
     * context is not of a proxy with an ERC-1967 compliant implementation pointing to self.
     * See {_onlyProxy}.
     */
    function _checkProxy() internal view virtual {
        if (
            address(this) == __self || // Must be called through delegatecall
            ERC1967Utils.getImplementation() != __self // Must be called through an active proxy
        ) {
            revert UUPSUnauthorizedCallContext();
        }
    }

    /**
     * @dev Reverts if the execution is performed via delegatecall.
     * See {notDelegated}.
     */
    function _checkNotDelegated() internal view virtual {
        if (address(this) != __self) {
            // Must not be called through delegatecall
            revert UUPSUnauthorizedCallContext();
        }
    }

    /**
     * @dev Function that should revert when `msg.sender` is not authorized to upgrade the contract. Called by
     * {upgradeToAndCall}.
     *
     * Normally, this function will use an xref:access.adoc[access control] modifier such as {Ownable-onlyOwner}.
     *
     * ```solidity
     * function _authorizeUpgrade(address) internal onlyOwner {}
     * ```
     */
    function _authorizeUpgrade(address newImplementation) internal virtual;

    /**
     * @dev Performs an implementation upgrade with a security check for UUPS proxies, and additional setup call.
     *
     * As a security check, {proxiableUUID} is invoked in the new implementation, and the return value
     * is expected to be the implementation slot in ERC-1967.
     *
     * Emits an {IERC1967-Upgraded} event.
     */
    function _upgradeToAndCallUUPS(address newImplementation, bytes memory data) private {
        try IERC1822Proxiable(newImplementation).proxiableUUID() returns (bytes32 slot) {
            if (slot != ERC1967Utils.IMPLEMENTATION_SLOT) {
                revert UUPSUnsupportedProxiableUUID(slot);
            }
            ERC1967Utils.upgradeToAndCall(newImplementation, data);
        } catch {
            // The implementation is not UUPS
            revert ERC1967Utils.ERC1967InvalidImplementation(newImplementation);
        }
    }
}

// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.0.1) (utils/Context.sol)

pragma solidity ^0.8.20;
import {Initializable} from "../proxy/utils/Initializable.sol";

/**
 * @dev Provides information about the current execution context, including the
 * sender of the transaction and its data. While these are generally available
 * via msg.sender and msg.data, they should not be accessed in such a direct
 * manner, since when dealing with meta-transactions the account sending and
 * paying for execution may not be the actual sender (as far as an application
 * is concerned).
 *
 * This contract is only required for intermediate, library-like contracts.
 */
abstract contract ContextUpgradeable is Initializable {
    function __Context_init() internal onlyInitializing {
    }

    function __Context_init_unchained() internal onlyInitializing {
    }
    function _msgSender() internal view virtual returns (address) {
        return msg.sender;
    }

    function _msgData() internal view virtual returns (bytes calldata) {
        return msg.data;
    }

    function _contextSuffixLength() internal view virtual returns (uint256) {
        return 0;
    }
}

// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.1.0) (interfaces/draft-IERC1822.sol)

pragma solidity ^0.8.20;

/**
 * @dev ERC-1822: Universal Upgradeable Proxy Standard (UUPS) documents a method for upgradeability through a simplified
 * proxy whose upgrades are fully controlled by the current implementation.
 */
interface IERC1822Proxiable {
    /**
     * @dev Returns the storage slot that the proxiable contract assumes is being used to store the implementation
     * address.
     *
     * IMPORTANT: A proxy pointing at a proxiable contract should not be considered proxiable itself, because this risks
     * bricking a proxy that upgrades to it, by delegating to itself until out of gas. Thus it is critical that this
     * function revert if invoked through a proxy.
     */
    function proxiableUUID() external view returns (bytes32);
}

// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.0.0) (interfaces/IERC1967.sol)

pragma solidity ^0.8.20;

/**
 * @dev ERC-1967: Proxy Storage Slots. This interface contains the events defined in the ERC.
 */
interface IERC1967 {
    /**
     * @dev Emitted when the implementation is upgraded.
     */
    event Upgraded(address indexed implementation);

    /**
     * @dev Emitted when the admin account has changed.
     */
    event AdminChanged(address previousAdmin, address newAdmin);

    /**
     * @dev Emitted when the beacon is changed.
     */
    event BeaconUpgraded(address indexed beacon);
}

// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.0.0) (proxy/beacon/IBeacon.sol)

pragma solidity ^0.8.20;

/**
 * @dev This is the interface that {BeaconProxy} expects of its beacon.
 */
interface IBeacon {
    /**
     * @dev Must return an address that can be used as a delegate call target.
     *
     * {UpgradeableBeacon} will check that this address is a contract.
     */
    function implementation() external view returns (address);
}

// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.1.0) (proxy/ERC1967/ERC1967Utils.sol)

pragma solidity ^0.8.21;

import {IBeacon} from "../beacon/IBeacon.sol";
import {IERC1967} from "../../interfaces/IERC1967.sol";
import {Address} from "../../utils/Address.sol";
import {StorageSlot} from "../../utils/StorageSlot.sol";

/**
 * @dev This library provides getters and event emitting update functions for
 * https://eips.ethereum.org/EIPS/eip-1967[ERC-1967] slots.
 */
library ERC1967Utils {
    /**
     * @dev Storage slot with the address of the current implementation.
     * This is the keccak-256 hash of "eip1967.proxy.implementation" subtracted by 1.
     */
    // solhint-disable-next-line private-vars-leading-underscore
    bytes32 internal constant IMPLEMENTATION_SLOT = 0x360894a13ba1a3210667c828492db98dca3e2076cc3735a920a3ca505d382bbc;

    /**
     * @dev The `implementation` of the proxy is invalid.
     */
    error ERC1967InvalidImplementation(address implementation);

    /**
     * @dev The `admin` of the proxy is invalid.
     */
    error ERC1967InvalidAdmin(address admin);

    /**
     * @dev The `beacon` of the proxy is invalid.
     */
    error ERC1967InvalidBeacon(address beacon);

    /**
     * @dev An upgrade function sees `msg.value > 0` that may be lost.
     */
    error ERC1967NonPayable();

    /**
     * @dev Returns the current implementation address.
     */
    function getImplementation() internal view returns (address) {
        return StorageSlot.getAddressSlot(IMPLEMENTATION_SLOT).value;
    }

    /**
     * @dev Stores a new address in the ERC-1967 implementation slot.
     */
    function _setImplementation(address newImplementation) private {
        if (newImplementation.code.length == 0) {
            revert ERC1967InvalidImplementation(newImplementation);
        }
        StorageSlot.getAddressSlot(IMPLEMENTATION_SLOT).value = newImplementation;
    }

    /**
     * @dev Performs implementation upgrade with additional setup call if data is nonempty.
     * This function is payable only if the setup call is performed, otherwise `msg.value` is rejected
     * to avoid stuck value in the contract.
     *
     * Emits an {IERC1967-Upgraded} event.
     */
    function upgradeToAndCall(address newImplementation, bytes memory data) internal {
        _setImplementation(newImplementation);
        emit IERC1967.Upgraded(newImplementation);

        if (data.length > 0) {
            Address.functionDelegateCall(newImplementation, data);
        } else {
            _checkNonPayable();
        }
    }

    /**
     * @dev Storage slot with the admin of the contract.
     * This is the keccak-256 hash of "eip1967.proxy.admin" subtracted by 1.
     */
    // solhint-disable-next-line private-vars-leading-underscore
    bytes32 internal constant ADMIN_SLOT = 0xb53127684a568b3173ae13b9f8a6016e243e63b6e8ee1178d6a717850b5d6103;

    /**
     * @dev Returns the current admin.
     *
     * TIP: To get this value clients can read directly from the storage slot shown below (specified by ERC-1967) using
     * the https://eth.wiki/json-rpc/API#eth_getstorageat[`eth_getStorageAt`] RPC call.
     * `0xb53127684a568b3173ae13b9f8a6016e243e63b6e8ee1178d6a717850b5d6103`
     */
    function getAdmin() internal view returns (address) {
        return StorageSlot.getAddressSlot(ADMIN_SLOT).value;
    }

    /**
     * @dev Stores a new address in the ERC-1967 admin slot.
     */
    function _setAdmin(address newAdmin) private {
        if (newAdmin == address(0)) {
            revert ERC1967InvalidAdmin(address(0));
        }
        StorageSlot.getAddressSlot(ADMIN_SLOT).value = newAdmin;
    }

    /**
     * @dev Changes the admin of the proxy.
     *
     * Emits an {IERC1967-AdminChanged} event.
     */
    function changeAdmin(address newAdmin) internal {
        emit IERC1967.AdminChanged(getAdmin(), newAdmin);
        _setAdmin(newAdmin);
    }

    /**
     * @dev The storage slot of the UpgradeableBeacon contract which defines the implementation for this proxy.
     * This is the keccak-256 hash of "eip1967.proxy.beacon" subtracted by 1.
     */
    // solhint-disable-next-line private-vars-leading-underscore
    bytes32 internal constant BEACON_SLOT = 0xa3f0ad74e5423aebfd80d3ef4346578335a9a72aeaee59ff6cb3582b35133d50;

    /**
     * @dev Returns the current beacon.
     */
    function getBeacon() internal view returns (address) {
        return StorageSlot.getAddressSlot(BEACON_SLOT).value;
    }

    /**
     * @dev Stores a new beacon in the ERC-1967 beacon slot.
     */
    function _setBeacon(address newBeacon) private {
        if (newBeacon.code.length == 0) {
            revert ERC1967InvalidBeacon(newBeacon);
        }

        StorageSlot.getAddressSlot(BEACON_SLOT).value = newBeacon;

        address beaconImplementation = IBeacon(newBeacon).implementation();
        if (beaconImplementation.code.length == 0) {
            revert ERC1967InvalidImplementation(beaconImplementation);
        }
    }

    /**
     * @dev Change the beacon and trigger a setup call if data is nonempty.
     * This function is payable only if the setup call is performed, otherwise `msg.value` is rejected
     * to avoid stuck value in the contract.
     *
     * Emits an {IERC1967-BeaconUpgraded} event.
     *
     * CAUTION: Invoking this function has no effect on an instance of {BeaconProxy} since v5, since
     * it uses an immutable beacon without looking at the value of the ERC-1967 beacon slot for
     * efficiency.
     */
    function upgradeBeaconToAndCall(address newBeacon, bytes memory data) internal {
        _setBeacon(newBeacon);
        emit IERC1967.BeaconUpgraded(newBeacon);

        if (data.length > 0) {
            Address.functionDelegateCall(IBeacon(newBeacon).implementation(), data);
        } else {
            _checkNonPayable();
        }
    }

    /**
     * @dev Reverts if `msg.value` is not zero. It can be used to avoid `msg.value` stuck in the contract
     * if an upgrade doesn't perform an initialization call.
     */
    function _checkNonPayable() private {
        if (msg.value > 0) {
            revert ERC1967NonPayable();
        }
    }
}

// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.1.0) (token/ERC20/IERC20.sol)

pragma solidity ^0.8.20;

/**
 * @dev Interface of the ERC-20 standard as defined in the ERC.
 */
interface IERC20 {
    /**
     * @dev Emitted when `value` tokens are moved from one account (`from`) to
     * another (`to`).
     *
     * Note that `value` may be zero.
     */
    event Transfer(address indexed from, address indexed to, uint256 value);

    /**
     * @dev Emitted when the allowance of a `spender` for an `owner` is set by
     * a call to {approve}. `value` is the new allowance.
     */
    event Approval(address indexed owner, address indexed spender, uint256 value);

    /**
     * @dev Returns the value of tokens in existence.
     */
    function totalSupply() external view returns (uint256);

    /**
     * @dev Returns the value of tokens owned by `account`.
     */
    function balanceOf(address account) external view returns (uint256);

    /**
     * @dev Moves a `value` amount of tokens from the caller's account to `to`.
     *
     * Returns a boolean value indicating whether the operation succeeded.
     *
     * Emits a {Transfer} event.
     */
    function transfer(address to, uint256 value) external returns (bool);

    /**
     * @dev Returns the remaining number of tokens that `spender` will be
     * allowed to spend on behalf of `owner` through {transferFrom}. This is
     * zero by default.
     *
     * This value changes when {approve} or {transferFrom} are called.
     */
    function allowance(address owner, address spender) external view returns (uint256);

    /**
     * @dev Sets a `value` amount of tokens as the allowance of `spender` over the
     * caller's tokens.
     *
     * Returns a boolean value indicating whether the operation succeeded.
     *
     * IMPORTANT: Beware that changing an allowance with this method brings the risk
     * that someone may use both the old and the new allowance by unfortunate
     * transaction ordering. One possible solution to mitigate this race
     * condition is to first reduce the spender's allowance to 0 and set the
     * desired value afterwards:
     * https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729
     *
     * Emits an {Approval} event.
     */
    function approve(address spender, uint256 value) external returns (bool);

    /**
     * @dev Moves a `value` amount of tokens from `from` to `to` using the
     * allowance mechanism. `value` is then deducted from the caller's
     * allowance.
     *
     * Returns a boolean value indicating whether the operation succeeded.
     *
     * Emits a {Transfer} event.
     */
    function transferFrom(address from, address to, uint256 value) external returns (bool);
}

// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.1.0) (utils/Address.sol)

pragma solidity ^0.8.20;

import {Errors} from "./Errors.sol";

/**
 * @dev Collection of functions related to the address type
 */
library Address {
    /**
     * @dev There's no code at `target` (it is not a contract).
     */
    error AddressEmptyCode(address target);

    /**
     * @dev Replacement for Solidity's `transfer`: sends `amount` wei to
     * `recipient`, forwarding all available gas and reverting on errors.
     *
     * https://eips.ethereum.org/EIPS/eip-1884[EIP1884] increases the gas cost
     * of certain opcodes, possibly making contracts go over the 2300 gas limit
     * imposed by `transfer`, making them unable to receive funds via
     * `transfer`. {sendValue} removes this limitation.
     *
     * https://consensys.net/diligence/blog/2019/09/stop-using-soliditys-transfer-now/[Learn more].
     *
     * IMPORTANT: because control is transferred to `recipient`, care must be
     * taken to not create reentrancy vulnerabilities. Consider using
     * {ReentrancyGuard} or the
     * https://solidity.readthedocs.io/en/v0.8.20/security-considerations.html#use-the-checks-effects-interactions-pattern[checks-effects-interactions pattern].
     */
    function sendValue(address payable recipient, uint256 amount) internal {
        if (address(this).balance < amount) {
            revert Errors.InsufficientBalance(address(this).balance, amount);
        }

        (bool success, ) = recipient.call{value: amount}("");
        if (!success) {
            revert Errors.FailedCall();
        }
    }

    /**
     * @dev Performs a Solidity function call using a low level `call`. A
     * plain `call` is an unsafe replacement for a function call: use this
     * function instead.
     *
     * If `target` reverts with a revert reason or custom error, it is bubbled
     * up by this function (like regular Solidity function calls). However, if
     * the call reverted with no returned reason, this function reverts with a
     * {Errors.FailedCall} error.
     *
     * Returns the raw returned data. To convert to the expected return value,
     * use https://solidity.readthedocs.io/en/latest/units-and-global-variables.html?highlight=abi.decode#abi-encoding-and-decoding-functions[`abi.decode`].
     *
     * Requirements:
     *
     * - `target` must be a contract.
     * - calling `target` with `data` must not revert.
     */
    function functionCall(address target, bytes memory data) internal returns (bytes memory) {
        return functionCallWithValue(target, data, 0);
    }

    /**
     * @dev Same as {xref-Address-functionCall-address-bytes-}[`functionCall`],
     * but also transferring `value` wei to `target`.
     *
     * Requirements:
     *
     * - the calling contract must have an ETH balance of at least `value`.
     * - the called Solidity function must be `payable`.
     */
    function functionCallWithValue(address target, bytes memory data, uint256 value) internal returns (bytes memory) {
        if (address(this).balance < value) {
            revert Errors.InsufficientBalance(address(this).balance, value);
        }
        (bool success, bytes memory returndata) = target.call{value: value}(data);
        return verifyCallResultFromTarget(target, success, returndata);
    }

    /**
     * @dev Same as {xref-Address-functionCall-address-bytes-}[`functionCall`],
     * but performing a static call.
     */
    function functionStaticCall(address target, bytes memory data) internal view returns (bytes memory) {
        (bool success, bytes memory returndata) = target.staticcall(data);
        return verifyCallResultFromTarget(target, success, returndata);
    }

    /**
     * @dev Same as {xref-Address-functionCall-address-bytes-}[`functionCall`],
     * but performing a delegate call.
     */
    function functionDelegateCall(address target, bytes memory data) internal returns (bytes memory) {
        (bool success, bytes memory returndata) = target.delegatecall(data);
        return verifyCallResultFromTarget(target, success, returndata);
    }

    /**
     * @dev Tool to verify that a low level call to smart-contract was successful, and reverts if the target
     * was not a contract or bubbling up the revert reason (falling back to {Errors.FailedCall}) in case
     * of an unsuccessful call.
     */
    function verifyCallResultFromTarget(
        address target,
        bool success,
        bytes memory returndata
    ) internal view returns (bytes memory) {
        if (!success) {
            _revert(returndata);
        } else {
            // only check if target is a contract if the call was successful and the return data is empty
            // otherwise we already know that it was a contract
            if (returndata.length == 0 && target.code.length == 0) {
                revert AddressEmptyCode(target);
            }
            return returndata;
        }
    }

    /**
     * @dev Tool to verify that a low level call was successful, and reverts if it wasn't, either by bubbling the
     * revert reason or with a default {Errors.FailedCall} error.
     */
    function verifyCallResult(bool success, bytes memory returndata) internal pure returns (bytes memory) {
        if (!success) {
            _revert(returndata);
        } else {
            return returndata;
        }
    }

    /**
     * @dev Reverts with returndata if present. Otherwise reverts with {Errors.FailedCall}.
     */
    function _revert(bytes memory returndata) private pure {
        // Look for revert reason and bubble it up if present
        if (returndata.length > 0) {
            // The easiest way to bubble the revert reason is using memory via assembly
            assembly ("memory-safe") {
                let returndata_size := mload(returndata)
                revert(add(32, returndata), returndata_size)
            }
        } else {
            revert Errors.FailedCall();
        }
    }
}

// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.1.0) (utils/Errors.sol)

pragma solidity ^0.8.20;

/**
 * @dev Collection of common custom errors used in multiple contracts
 *
 * IMPORTANT: Backwards compatibility is not guaranteed in future versions of the library.
 * It is recommended to avoid relying on the error API for critical functionality.
 *
 * _Available since v5.1._
 */
library Errors {
    /**
     * @dev The ETH balance of the account is not enough to perform the operation.
     */
    error InsufficientBalance(uint256 balance, uint256 needed);

    /**
     * @dev A call to an address target failed. The target may have reverted.
     */
    error FailedCall();

    /**
     * @dev The deployment failed.
     */
    error FailedDeployment();

    /**
     * @dev A necessary precompile is missing.
     */
    error MissingPrecompile(address);
}

// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.1.0) (utils/StorageSlot.sol)
// This file was procedurally generated from scripts/generate/templates/StorageSlot.js.

pragma solidity ^0.8.20;

/**
 * @dev Library for reading and writing primitive types to specific storage slots.
 *
 * Storage slots are often used to avoid storage conflict when dealing with upgradeable contracts.
 * This library helps with reading and writing to such slots without the need for inline assembly.
 *
 * The functions in this library return Slot structs that contain a `value` member that can be used to read or write.
 *
 * Example usage to set ERC-1967 implementation slot:
 * ```solidity
 * contract ERC1967 {
 *     // Define the slot. Alternatively, use the SlotDerivation library to derive the slot.
 *     bytes32 internal constant _IMPLEMENTATION_SLOT = 0x360894a13ba1a3210667c828492db98dca3e2076cc3735a920a3ca505d382bbc;
 *
 *     function _getImplementation() internal view returns (address) {
 *         return StorageSlot.getAddressSlot(_IMPLEMENTATION_SLOT).value;
 *     }
 *
 *     function _setImplementation(address newImplementation) internal {
 *         require(newImplementation.code.length > 0);
 *         StorageSlot.getAddressSlot(_IMPLEMENTATION_SLOT).value = newImplementation;
 *     }
 * }
 * ```
 *
 * TIP: Consider using this library along with {SlotDerivation}.
 */
library StorageSlot {
    struct AddressSlot {
        address value;
    }

    struct BooleanSlot {
        bool value;
    }

    struct Bytes32Slot {
        bytes32 value;
    }

    struct Uint256Slot {
        uint256 value;
    }

    struct Int256Slot {
        int256 value;
    }

    struct StringSlot {
        string value;
    }

    struct BytesSlot {
        bytes value;
    }

    /**
     * @dev Returns an `AddressSlot` with member `value` located at `slot`.
     */
    function getAddressSlot(bytes32 slot) internal pure returns (AddressSlot storage r) {
        assembly ("memory-safe") {
            r.slot := slot
        }
    }

    /**
     * @dev Returns a `BooleanSlot` with member `value` located at `slot`.
     */
    function getBooleanSlot(bytes32 slot) internal pure returns (BooleanSlot storage r) {
        assembly ("memory-safe") {
            r.slot := slot
        }
    }

    /**
     * @dev Returns a `Bytes32Slot` with member `value` located at `slot`.
     */
    function getBytes32Slot(bytes32 slot) internal pure returns (Bytes32Slot storage r) {
        assembly ("memory-safe") {
            r.slot := slot
        }
    }

    /**
     * @dev Returns a `Uint256Slot` with member `value` located at `slot`.
     */
    function getUint256Slot(bytes32 slot) internal pure returns (Uint256Slot storage r) {
        assembly ("memory-safe") {
            r.slot := slot
        }
    }

    /**
     * @dev Returns a `Int256Slot` with member `value` located at `slot`.
     */
    function getInt256Slot(bytes32 slot) internal pure returns (Int256Slot storage r) {
        assembly ("memory-safe") {
            r.slot := slot
        }
    }

    /**
     * @dev Returns a `StringSlot` with member `value` located at `slot`.
     */
    function getStringSlot(bytes32 slot) internal pure returns (StringSlot storage r) {
        assembly ("memory-safe") {
            r.slot := slot
        }
    }

    /**
     * @dev Returns an `StringSlot` representation of the string storage pointer `store`.
     */
    function getStringSlot(string storage store) internal pure returns (StringSlot storage r) {
        assembly ("memory-safe") {
            r.slot := store.slot
        }
    }

    /**
     * @dev Returns a `BytesSlot` with member `value` located at `slot`.
     */
    function getBytesSlot(bytes32 slot) internal pure returns (BytesSlot storage r) {
        assembly ("memory-safe") {
            r.slot := slot
        }
    }

    /**
     * @dev Returns an `BytesSlot` representation of the bytes storage pointer `store`.
     */
    function getBytesSlot(bytes storage store) internal pure returns (BytesSlot storage r) {
        assembly ("memory-safe") {
            r.slot := store.slot
        }
    }
}

// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.1.0) (utils/structs/EnumerableMap.sol)
// This file was procedurally generated from scripts/generate/templates/EnumerableMap.js.

pragma solidity ^0.8.20;

import {EnumerableSet} from "./EnumerableSet.sol";

/**
 * @dev Library for managing an enumerable variant of Solidity's
 * https://solidity.readthedocs.io/en/latest/types.html#mapping-types[`mapping`]
 * type.
 *
 * Maps have the following properties:
 *
 * - Entries are added, removed, and checked for existence in constant time
 * (O(1)).
 * - Entries are enumerated in O(n). No guarantees are made on the ordering.
 *
 * ```solidity
 * contract Example {
 *     // Add the library methods
 *     using EnumerableMap for EnumerableMap.UintToAddressMap;
 *
 *     // Declare a set state variable
 *     EnumerableMap.UintToAddressMap private myMap;
 * }
 * ```
 *
 * The following map types are supported:
 *
 * - `uint256 -> address` (`UintToAddressMap`) since v3.0.0
 * - `address -> uint256` (`AddressToUintMap`) since v4.6.0
 * - `bytes32 -> bytes32` (`Bytes32ToBytes32Map`) since v4.6.0
 * - `uint256 -> uint256` (`UintToUintMap`) since v4.7.0
 * - `bytes32 -> uint256` (`Bytes32ToUintMap`) since v4.7.0
 * - `uint256 -> bytes32` (`UintToBytes32Map`) since v5.1.0
 * - `address -> address` (`AddressToAddressMap`) since v5.1.0
 * - `address -> bytes32` (`AddressToBytes32Map`) since v5.1.0
 * - `bytes32 -> address` (`Bytes32ToAddressMap`) since v5.1.0
 *
 * [WARNING]
 * ====
 * Trying to delete such a structure from storage will likely result in data corruption, rendering the structure
 * unusable.
 * See https://github.com/ethereum/solidity/pull/11843[ethereum/solidity#11843] for more info.
 *
 * In order to clean an EnumerableMap, you can either remove all elements one by one or create a fresh instance using an
 * array of EnumerableMap.
 * ====
 */
library EnumerableMap {
    using EnumerableSet for EnumerableSet.Bytes32Set;

    // To implement this library for multiple types with as little code repetition as possible, we write it in
    // terms of a generic Map type with bytes32 keys and values. The Map implementation uses private functions,
    // and user-facing implementations such as `UintToAddressMap` are just wrappers around the underlying Map.
    // This means that we can only create new EnumerableMaps for types that fit in bytes32.

    /**
     * @dev Query for a nonexistent map key.
     */
    error EnumerableMapNonexistentKey(bytes32 key);

    struct Bytes32ToBytes32Map {
        // Storage of keys
        EnumerableSet.Bytes32Set _keys;
        mapping(bytes32 key => bytes32) _values;
    }

    /**
     * @dev Adds a key-value pair to a map, or updates the value for an existing
     * key. O(1).
     *
     * Returns true if the key was added to the map, that is if it was not
     * already present.
     */
    function set(Bytes32ToBytes32Map storage map, bytes32 key, bytes32 value) internal returns (bool) {
        map._values[key] = value;
        return map._keys.add(key);
    }

    /**
     * @dev Removes a key-value pair from a map. O(1).
     *
     * Returns true if the key was removed from the map, that is if it was present.
     */
    function remove(Bytes32ToBytes32Map storage map, bytes32 key) internal returns (bool) {
        delete map._values[key];
        return map._keys.remove(key);
    }

    /**
     * @dev Returns true if the key is in the map. O(1).
     */
    function contains(Bytes32ToBytes32Map storage map, bytes32 key) internal view returns (bool) {
        return map._keys.contains(key);
    }

    /**
     * @dev Returns the number of key-value pairs in the map. O(1).
     */
    function length(Bytes32ToBytes32Map storage map) internal view returns (uint256) {
        return map._keys.length();
    }

    /**
     * @dev Returns the key-value pair stored at position `index` in the map. O(1).
     *
     * Note that there are no guarantees on the ordering of entries inside the
     * array, and it may change when more entries are added or removed.
     *
     * Requirements:
     *
     * - `index` must be strictly less than {length}.
     */
    function at(Bytes32ToBytes32Map storage map, uint256 index) internal view returns (bytes32 key, bytes32 value) {
        bytes32 atKey = map._keys.at(index);
        return (atKey, map._values[atKey]);
    }

    /**
     * @dev Tries to returns the value associated with `key`. O(1).
     * Does not revert if `key` is not in the map.
     */
    function tryGet(Bytes32ToBytes32Map storage map, bytes32 key) internal view returns (bool exists, bytes32 value) {
        bytes32 val = map._values[key];
        if (val == bytes32(0)) {
            return (contains(map, key), bytes32(0));
        } else {
            return (true, val);
        }
    }

    /**
     * @dev Returns the value associated with `key`. O(1).
     *
     * Requirements:
     *
     * - `key` must be in the map.
     */
    function get(Bytes32ToBytes32Map storage map, bytes32 key) internal view returns (bytes32) {
        bytes32 value = map._values[key];
        if (value == 0 && !contains(map, key)) {
            revert EnumerableMapNonexistentKey(key);
        }
        return value;
    }

    /**
     * @dev Return the an array containing all the keys
     *
     * WARNING: This operation will copy the entire storage to memory, which can be quite expensive. This is designed
     * to mostly be used by view accessors that are queried without any gas fees. Developers should keep in mind that
     * this function has an unbounded cost, and using it as part of a state-changing function may render the function
     * uncallable if the map grows to a point where copying to memory consumes too much gas to fit in a block.
     */
    function keys(Bytes32ToBytes32Map storage map) internal view returns (bytes32[] memory) {
        return map._keys.values();
    }

    // UintToUintMap

    struct UintToUintMap {
        Bytes32ToBytes32Map _inner;
    }

    /**
     * @dev Adds a key-value pair to a map, or updates the value for an existing
     * key. O(1).
     *
     * Returns true if the key was added to the map, that is if it was not
     * already present.
     */
    function set(UintToUintMap storage map, uint256 key, uint256 value) internal returns (bool) {
        return set(map._inner, bytes32(key), bytes32(value));
    }

    /**
     * @dev Removes a value from a map. O(1).
     *
     * Returns true if the key was removed from the map, that is if it was present.
     */
    function remove(UintToUintMap storage map, uint256 key) internal returns (bool) {
        return remove(map._inner, bytes32(key));
    }

    /**
     * @dev Returns true if the key is in the map. O(1).
     */
    function contains(UintToUintMap storage map, uint256 key) internal view returns (bool) {
        return contains(map._inner, bytes32(key));
    }

    /**
     * @dev Returns the number of elements in the map. O(1).
     */
    function length(UintToUintMap storage map) internal view returns (uint256) {
        return length(map._inner);
    }

    /**
     * @dev Returns the element stored at position `index` in the map. O(1).
     * Note that there are no guarantees on the ordering of values inside the
     * array, and it may change when more values are added or removed.
     *
     * Requirements:
     *
     * - `index` must be strictly less than {length}.
     */
    function at(UintToUintMap storage map, uint256 index) internal view returns (uint256 key, uint256 value) {
        (bytes32 atKey, bytes32 val) = at(map._inner, index);
        return (uint256(atKey), uint256(val));
    }

    /**
     * @dev Tries to returns the value associated with `key`. O(1).
     * Does not revert if `key` is not in the map.
     */
    function tryGet(UintToUintMap storage map, uint256 key) internal view returns (bool exists, uint256 value) {
        (bool success, bytes32 val) = tryGet(map._inner, bytes32(key));
        return (success, uint256(val));
    }

    /**
     * @dev Returns the value associated with `key`. O(1).
     *
     * Requirements:
     *
     * - `key` must be in the map.
     */
    function get(UintToUintMap storage map, uint256 key) internal view returns (uint256) {
        return uint256(get(map._inner, bytes32(key)));
    }

    /**
     * @dev Return the an array containing all the keys
     *
     * WARNING: This operation will copy the entire storage to memory, which can be quite expensive. This is designed
     * to mostly be used by view accessors that are queried without any gas fees. Developers should keep in mind that
     * this function has an unbounded cost, and using it as part of a state-changing function may render the function
     * uncallable if the map grows to a point where copying to memory consumes too much gas to fit in a block.
     */
    function keys(UintToUintMap storage map) internal view returns (uint256[] memory) {
        bytes32[] memory store = keys(map._inner);
        uint256[] memory result;

        assembly ("memory-safe") {
            result := store
        }

        return result;
    }

    // UintToAddressMap

    struct UintToAddressMap {
        Bytes32ToBytes32Map _inner;
    }

    /**
     * @dev Adds a key-value pair to a map, or updates the value for an existing
     * key. O(1).
     *
     * Returns true if the key was added to the map, that is if it was not
     * already present.
     */
    function set(UintToAddressMap storage map, uint256 key, address value) internal returns (bool) {
        return set(map._inner, bytes32(key), bytes32(uint256(uint160(value))));
    }

    /**
     * @dev Removes a value from a map. O(1).
     *
     * Returns true if the key was removed from the map, that is if it was present.
     */
    function remove(UintToAddressMap storage map, uint256 key) internal returns (bool) {
        return remove(map._inner, bytes32(key));
    }

    /**
     * @dev Returns true if the key is in the map. O(1).
     */
    function contains(UintToAddressMap storage map, uint256 key) internal view returns (bool) {
        return contains(map._inner, bytes32(key));
    }

    /**
     * @dev Returns the number of elements in the map. O(1).
     */
    function length(UintToAddressMap storage map) internal view returns (uint256) {
        return length(map._inner);
    }

    /**
     * @dev Returns the element stored at position `index` in the map. O(1).
     * Note that there are no guarantees on the ordering of values inside the
     * array, and it may change when more values are added or removed.
     *
     * Requirements:
     *
     * - `index` must be strictly less than {length}.
     */
    function at(UintToAddressMap storage map, uint256 index) internal view returns (uint256 key, address value) {
        (bytes32 atKey, bytes32 val) = at(map._inner, index);
        return (uint256(atKey), address(uint160(uint256(val))));
    }

    /**
     * @dev Tries to returns the value associated with `key`. O(1).
     * Does not revert if `key` is not in the map.
     */
    function tryGet(UintToAddressMap storage map, uint256 key) internal view returns (bool exists, address value) {
        (bool success, bytes32 val) = tryGet(map._inner, bytes32(key));
        return (success, address(uint160(uint256(val))));
    }

    /**
     * @dev Returns the value associated with `key`. O(1).
     *
     * Requirements:
     *
     * - `key` must be in the map.
     */
    function get(UintToAddressMap storage map, uint256 key) internal view returns (address) {
        return address(uint160(uint256(get(map._inner, bytes32(key)))));
    }

    /**
     * @dev Return the an array containing all the keys
     *
     * WARNING: This operation will copy the entire storage to memory, which can be quite expensive. This is designed
     * to mostly be used by view accessors that are queried without any gas fees. Developers should keep in mind that
     * this function has an unbounded cost, and using it as part of a state-changing function may render the function
     * uncallable if the map grows to a point where copying to memory consumes too much gas to fit in a block.
     */
    function keys(UintToAddressMap storage map) internal view returns (uint256[] memory) {
        bytes32[] memory store = keys(map._inner);
        uint256[] memory result;

        assembly ("memory-safe") {
            result := store
        }

        return result;
    }

    // UintToBytes32Map

    struct UintToBytes32Map {
        Bytes32ToBytes32Map _inner;
    }

    /**
     * @dev Adds a key-value pair to a map, or updates the value for an existing
     * key. O(1).
     *
     * Returns true if the key was added to the map, that is if it was not
     * already present.
     */
    function set(UintToBytes32Map storage map, uint256 key, bytes32 value) internal returns (bool) {
        return set(map._inner, bytes32(key), value);
    }

    /**
     * @dev Removes a value from a map. O(1).
     *
     * Returns true if the key was removed from the map, that is if it was present.
     */
    function remove(UintToBytes32Map storage map, uint256 key) internal returns (bool) {
        return remove(map._inner, bytes32(key));
    }

    /**
     * @dev Returns true if the key is in the map. O(1).
     */
    function contains(UintToBytes32Map storage map, uint256 key) internal view returns (bool) {
        return contains(map._inner, bytes32(key));
    }

    /**
     * @dev Returns the number of elements in the map. O(1).
     */
    function length(UintToBytes32Map storage map) internal view returns (uint256) {
        return length(map._inner);
    }

    /**
     * @dev Returns the element stored at position `index` in the map. O(1).
     * Note that there are no guarantees on the ordering of values inside the
     * array, and it may change when more values are added or removed.
     *
     * Requirements:
     *
     * - `index` must be strictly less than {length}.
     */
    function at(UintToBytes32Map storage map, uint256 index) internal view returns (uint256 key, bytes32 value) {
        (bytes32 atKey, bytes32 val) = at(map._inner, index);
        return (uint256(atKey), val);
    }

    /**
     * @dev Tries to returns the value associated with `key`. O(1).
     * Does not revert if `key` is not in the map.
     */
    function tryGet(UintToBytes32Map storage map, uint256 key) internal view returns (bool exists, bytes32 value) {
        (bool success, bytes32 val) = tryGet(map._inner, bytes32(key));
        return (success, val);
    }

    /**
     * @dev Returns the value associated with `key`. O(1).
     *
     * Requirements:
     *
     * - `key` must be in the map.
     */
    function get(UintToBytes32Map storage map, uint256 key) internal view returns (bytes32) {
        return get(map._inner, bytes32(key));
    }

    /**
     * @dev Return the an array containing all the keys
     *
     * WARNING: This operation will copy the entire storage to memory, which can be quite expensive. This is designed
     * to mostly be used by view accessors that are queried without any gas fees. Developers should keep in mind that
     * this function has an unbounded cost, and using it as part of a state-changing function may render the function
     * uncallable if the map grows to a point where copying to memory consumes too much gas to fit in a block.
     */
    function keys(UintToBytes32Map storage map) internal view returns (uint256[] memory) {
        bytes32[] memory store = keys(map._inner);
        uint256[] memory result;

        assembly ("memory-safe") {
            result := store
        }

        return result;
    }

    // AddressToUintMap

    struct AddressToUintMap {
        Bytes32ToBytes32Map _inner;
    }

    /**
     * @dev Adds a key-value pair to a map, or updates the value for an existing
     * key. O(1).
     *
     * Returns true if the key was added to the map, that is if it was not
     * already present.
     */
    function set(AddressToUintMap storage map, address key, uint256 value) internal returns (bool) {
        return set(map._inner, bytes32(uint256(uint160(key))), bytes32(value));
    }

    /**
     * @dev Removes a value from a map. O(1).
     *
     * Returns true if the key was removed from the map, that is if it was present.
     */
    function remove(AddressToUintMap storage map, address key) internal returns (bool) {
        return remove(map._inner, bytes32(uint256(uint160(key))));
    }

    /**
     * @dev Returns true if the key is in the map. O(1).
     */
    function contains(AddressToUintMap storage map, address key) internal view returns (bool) {
        return contains(map._inner, bytes32(uint256(uint160(key))));
    }

    /**
     * @dev Returns the number of elements in the map. O(1).
     */
    function length(AddressToUintMap storage map) internal view returns (uint256) {
        return length(map._inner);
    }

    /**
     * @dev Returns the element stored at position `index` in the map. O(1).
     * Note that there are no guarantees on the ordering of values inside the
     * array, and it may change when more values are added or removed.
     *
     * Requirements:
     *
     * - `index` must be strictly less than {length}.
     */
    function at(AddressToUintMap storage map, uint256 index) internal view returns (address key, uint256 value) {
        (bytes32 atKey, bytes32 val) = at(map._inner, index);
        return (address(uint160(uint256(atKey))), uint256(val));
    }

    /**
     * @dev Tries to returns the value associated with `key`. O(1).
     * Does not revert if `key` is not in the map.
     */
    function tryGet(AddressToUintMap storage map, address key) internal view returns (bool exists, uint256 value) {
        (bool success, bytes32 val) = tryGet(map._inner, bytes32(uint256(uint160(key))));
        return (success, uint256(val));
    }

    /**
     * @dev Returns the value associated with `key`. O(1).
     *
     * Requirements:
     *
     * - `key` must be in the map.
     */
    function get(AddressToUintMap storage map, address key) internal view returns (uint256) {
        return uint256(get(map._inner, bytes32(uint256(uint160(key)))));
    }

    /**
     * @dev Return the an array containing all the keys
     *
     * WARNING: This operation will copy the entire storage to memory, which can be quite expensive. This is designed
     * to mostly be used by view accessors that are queried without any gas fees. Developers should keep in mind that
     * this function has an unbounded cost, and using it as part of a state-changing function may render the function
     * uncallable if the map grows to a point where copying to memory consumes too much gas to fit in a block.
     */
    function keys(AddressToUintMap storage map) internal view returns (address[] memory) {
        bytes32[] memory store = keys(map._inner);
        address[] memory result;

        assembly ("memory-safe") {
            result := store
        }

        return result;
    }

    // AddressToAddressMap

    struct AddressToAddressMap {
        Bytes32ToBytes32Map _inner;
    }

    /**
     * @dev Adds a key-value pair to a map, or updates the value for an existing
     * key. O(1).
     *
     * Returns true if the key was added to the map, that is if it was not
     * already present.
     */
    function set(AddressToAddressMap storage map, address key, address value) internal returns (bool) {
        return set(map._inner, bytes32(uint256(uint160(key))), bytes32(uint256(uint160(value))));
    }

    /**
     * @dev Removes a value from a map. O(1).
     *
     * Returns true if the key was removed from the map, that is if it was present.
     */
    function remove(AddressToAddressMap storage map, address key) internal returns (bool) {
        return remove(map._inner, bytes32(uint256(uint160(key))));
    }

    /**
     * @dev Returns true if the key is in the map. O(1).
     */
    function contains(AddressToAddressMap storage map, address key) internal view returns (bool) {
        return contains(map._inner, bytes32(uint256(uint160(key))));
    }

    /**
     * @dev Returns the number of elements in the map. O(1).
     */
    function length(AddressToAddressMap storage map) internal view returns (uint256) {
        return length(map._inner);
    }

    /**
     * @dev Returns the element stored at position `index` in the map. O(1).
     * Note that there are no guarantees on the ordering of values inside the
     * array, and it may change when more values are added or removed.
     *
     * Requirements:
     *
     * - `index` must be strictly less than {length}.
     */
    function at(AddressToAddressMap storage map, uint256 index) internal view returns (address key, address value) {
        (bytes32 atKey, bytes32 val) = at(map._inner, index);
        return (address(uint160(uint256(atKey))), address(uint160(uint256(val))));
    }

    /**
     * @dev Tries to returns the value associated with `key`. O(1).
     * Does not revert if `key` is not in the map.
     */
    function tryGet(AddressToAddressMap storage map, address key) internal view returns (bool exists, address value) {
        (bool success, bytes32 val) = tryGet(map._inner, bytes32(uint256(uint160(key))));
        return (success, address(uint160(uint256(val))));
    }

    /**
     * @dev Returns the value associated with `key`. O(1).
     *
     * Requirements:
     *
     * - `key` must be in the map.
     */
    function get(AddressToAddressMap storage map, address key) internal view returns (address) {
        return address(uint160(uint256(get(map._inner, bytes32(uint256(uint160(key)))))));
    }

    /**
     * @dev Return the an array containing all the keys
     *
     * WARNING: This operation will copy the entire storage to memory, which can be quite expensive. This is designed
     * to mostly be used by view accessors that are queried without any gas fees. Developers should keep in mind that
     * this function has an unbounded cost, and using it as part of a state-changing function may render the function
     * uncallable if the map grows to a point where copying to memory consumes too much gas to fit in a block.
     */
    function keys(AddressToAddressMap storage map) internal view returns (address[] memory) {
        bytes32[] memory store = keys(map._inner);
        address[] memory result;

        assembly ("memory-safe") {
            result := store
        }

        return result;
    }

    // AddressToBytes32Map

    struct AddressToBytes32Map {
        Bytes32ToBytes32Map _inner;
    }

    /**
     * @dev Adds a key-value pair to a map, or updates the value for an existing
     * key. O(1).
     *
     * Returns true if the key was added to the map, that is if it was not
     * already present.
     */
    function set(AddressToBytes32Map storage map, address key, bytes32 value) internal returns (bool) {
        return set(map._inner, bytes32(uint256(uint160(key))), value);
    }

    /**
     * @dev Removes a value from a map. O(1).
     *
     * Returns true if the key was removed from the map, that is if it was present.
     */
    function remove(AddressToBytes32Map storage map, address key) internal returns (bool) {
        return remove(map._inner, bytes32(uint256(uint160(key))));
    }

    /**
     * @dev Returns true if the key is in the map. O(1).
     */
    function contains(AddressToBytes32Map storage map, address key) internal view returns (bool) {
        return contains(map._inner, bytes32(uint256(uint160(key))));
    }

    /**
     * @dev Returns the number of elements in the map. O(1).
     */
    function length(AddressToBytes32Map storage map) internal view returns (uint256) {
        return length(map._inner);
    }

    /**
     * @dev Returns the element stored at position `index` in the map. O(1).
     * Note that there are no guarantees on the ordering of values inside the
     * array, and it may change when more values are added or removed.
     *
     * Requirements:
     *
     * - `index` must be strictly less than {length}.
     */
    function at(AddressToBytes32Map storage map, uint256 index) internal view returns (address key, bytes32 value) {
        (bytes32 atKey, bytes32 val) = at(map._inner, index);
        return (address(uint160(uint256(atKey))), val);
    }

    /**
     * @dev Tries to returns the value associated with `key`. O(1).
     * Does not revert if `key` is not in the map.
     */
    function tryGet(AddressToBytes32Map storage map, address key) internal view returns (bool exists, bytes32 value) {
        (bool success, bytes32 val) = tryGet(map._inner, bytes32(uint256(uint160(key))));
        return (success, val);
    }

    /**
     * @dev Returns the value associated with `key`. O(1).
     *
     * Requirements:
     *
     * - `key` must be in the map.
     */
    function get(AddressToBytes32Map storage map, address key) internal view returns (bytes32) {
        return get(map._inner, bytes32(uint256(uint160(key))));
    }

    /**
     * @dev Return the an array containing all the keys
     *
     * WARNING: This operation will copy the entire storage to memory, which can be quite expensive. This is designed
     * to mostly be used by view accessors that are queried without any gas fees. Developers should keep in mind that
     * this function has an unbounded cost, and using it as part of a state-changing function may render the function
     * uncallable if the map grows to a point where copying to memory consumes too much gas to fit in a block.
     */
    function keys(AddressToBytes32Map storage map) internal view returns (address[] memory) {
        bytes32[] memory store = keys(map._inner);
        address[] memory result;

        assembly ("memory-safe") {
            result := store
        }

        return result;
    }

    // Bytes32ToUintMap

    struct Bytes32ToUintMap {
        Bytes32ToBytes32Map _inner;
    }

    /**
     * @dev Adds a key-value pair to a map, or updates the value for an existing
     * key. O(1).
     *
     * Returns true if the key was added to the map, that is if it was not
     * already present.
     */
    function set(Bytes32ToUintMap storage map, bytes32 key, uint256 value) internal returns (bool) {
        return set(map._inner, key, bytes32(value));
    }

    /**
     * @dev Removes a value from a map. O(1).
     *
     * Returns true if the key was removed from the map, that is if it was present.
     */
    function remove(Bytes32ToUintMap storage map, bytes32 key) internal returns (bool) {
        return remove(map._inner, key);
    }

    /**
     * @dev Returns true if the key is in the map. O(1).
     */
    function contains(Bytes32ToUintMap storage map, bytes32 key) internal view returns (bool) {
        return contains(map._inner, key);
    }

    /**
     * @dev Returns the number of elements in the map. O(1).
     */
    function length(Bytes32ToUintMap storage map) internal view returns (uint256) {
        return length(map._inner);
    }

    /**
     * @dev Returns the element stored at position `index` in the map. O(1).
     * Note that there are no guarantees on the ordering of values inside the
     * array, and it may change when more values are added or removed.
     *
     * Requirements:
     *
     * - `index` must be strictly less than {length}.
     */
    function at(Bytes32ToUintMap storage map, uint256 index) internal view returns (bytes32 key, uint256 value) {
        (bytes32 atKey, bytes32 val) = at(map._inner, index);
        return (atKey, uint256(val));
    }

    /**
     * @dev Tries to returns the value associated with `key`. O(1).
     * Does not revert if `key` is not in the map.
     */
    function tryGet(Bytes32ToUintMap storage map, bytes32 key) internal view returns (bool exists, uint256 value) {
        (bool success, bytes32 val) = tryGet(map._inner, key);
        return (success, uint256(val));
    }

    /**
     * @dev Returns the value associated with `key`. O(1).
     *
     * Requirements:
     *
     * - `key` must be in the map.
     */
    function get(Bytes32ToUintMap storage map, bytes32 key) internal view returns (uint256) {
        return uint256(get(map._inner, key));
    }

    /**
     * @dev Return the an array containing all the keys
     *
     * WARNING: This operation will copy the entire storage to memory, which can be quite expensive. This is designed
     * to mostly be used by view accessors that are queried without any gas fees. Developers should keep in mind that
     * this function has an unbounded cost, and using it as part of a state-changing function may render the function
     * uncallable if the map grows to a point where copying to memory consumes too much gas to fit in a block.
     */
    function keys(Bytes32ToUintMap storage map) internal view returns (bytes32[] memory) {
        bytes32[] memory store = keys(map._inner);
        bytes32[] memory result;

        assembly ("memory-safe") {
            result := store
        }

        return result;
    }

    // Bytes32ToAddressMap

    struct Bytes32ToAddressMap {
        Bytes32ToBytes32Map _inner;
    }

    /**
     * @dev Adds a key-value pair to a map, or updates the value for an existing
     * key. O(1).
     *
     * Returns true if the key was added to the map, that is if it was not
     * already present.
     */
    function set(Bytes32ToAddressMap storage map, bytes32 key, address value) internal returns (bool) {
        return set(map._inner, key, bytes32(uint256(uint160(value))));
    }

    /**
     * @dev Removes a value from a map. O(1).
     *
     * Returns true if the key was removed from the map, that is if it was present.
     */
    function remove(Bytes32ToAddressMap storage map, bytes32 key) internal returns (bool) {
        return remove(map._inner, key);
    }

    /**
     * @dev Returns true if the key is in the map. O(1).
     */
    function contains(Bytes32ToAddressMap storage map, bytes32 key) internal view returns (bool) {
        return contains(map._inner, key);
    }

    /**
     * @dev Returns the number of elements in the map. O(1).
     */
    function length(Bytes32ToAddressMap storage map) internal view returns (uint256) {
        return length(map._inner);
    }

    /**
     * @dev Returns the element stored at position `index` in the map. O(1).
     * Note that there are no guarantees on the ordering of values inside the
     * array, and it may change when more values are added or removed.
     *
     * Requirements:
     *
     * - `index` must be strictly less than {length}.
     */
    function at(Bytes32ToAddressMap storage map, uint256 index) internal view returns (bytes32 key, address value) {
        (bytes32 atKey, bytes32 val) = at(map._inner, index);
        return (atKey, address(uint160(uint256(val))));
    }

    /**
     * @dev Tries to returns the value associated with `key`. O(1).
     * Does not revert if `key` is not in the map.
     */
    function tryGet(Bytes32ToAddressMap storage map, bytes32 key) internal view returns (bool exists, address value) {
        (bool success, bytes32 val) = tryGet(map._inner, key);
        return (success, address(uint160(uint256(val))));
    }

    /**
     * @dev Returns the value associated with `key`. O(1).
     *
     * Requirements:
     *
     * - `key` must be in the map.
     */
    function get(Bytes32ToAddressMap storage map, bytes32 key) internal view returns (address) {
        return address(uint160(uint256(get(map._inner, key))));
    }

    /**
     * @dev Return the an array containing all the keys
     *
     * WARNING: This operation will copy the entire storage to memory, which can be quite expensive. This is designed
     * to mostly be used by view accessors that are queried without any gas fees. Developers should keep in mind that
     * this function has an unbounded cost, and using it as part of a state-changing function may render the function
     * uncallable if the map grows to a point where copying to memory consumes too much gas to fit in a block.
     */
    function keys(Bytes32ToAddressMap storage map) internal view returns (bytes32[] memory) {
        bytes32[] memory store = keys(map._inner);
        bytes32[] memory result;

        assembly ("memory-safe") {
            result := store
        }

        return result;
    }
}

// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.1.0) (utils/structs/EnumerableSet.sol)
// This file was procedurally generated from scripts/generate/templates/EnumerableSet.js.

pragma solidity ^0.8.20;

/**
 * @dev Library for managing
 * https://en.wikipedia.org/wiki/Set_(abstract_data_type)[sets] of primitive
 * types.
 *
 * Sets have the following properties:
 *
 * - Elements are added, removed, and checked for existence in constant time
 * (O(1)).
 * - Elements are enumerated in O(n). No guarantees are made on the ordering.
 *
 * ```solidity
 * contract Example {
 *     // Add the library methods
 *     using EnumerableSet for EnumerableSet.AddressSet;
 *
 *     // Declare a set state variable
 *     EnumerableSet.AddressSet private mySet;
 * }
 * ```
 *
 * As of v3.3.0, sets of type `bytes32` (`Bytes32Set`), `address` (`AddressSet`)
 * and `uint256` (`UintSet`) are supported.
 *
 * [WARNING]
 * ====
 * Trying to delete such a structure from storage will likely result in data corruption, rendering the structure
 * unusable.
 * See https://github.com/ethereum/solidity/pull/11843[ethereum/solidity#11843] for more info.
 *
 * In order to clean an EnumerableSet, you can either remove all elements one by one or create a fresh instance using an
 * array of EnumerableSet.
 * ====
 */
library EnumerableSet {
    // To implement this library for multiple types with as little code
    // repetition as possible, we write it in terms of a generic Set type with
    // bytes32 values.
    // The Set implementation uses private functions, and user-facing
    // implementations (such as AddressSet) are just wrappers around the
    // underlying Set.
    // This means that we can only create new EnumerableSets for types that fit
    // in bytes32.

    struct Set {
        // Storage of set values
        bytes32[] _values;
        // Position is the index of the value in the `values` array plus 1.
        // Position 0 is used to mean a value is not in the set.
        mapping(bytes32 value => uint256) _positions;
    }

    /**
     * @dev Add a value to a set. O(1).
     *
     * Returns true if the value was added to the set, that is if it was not
     * already present.
     */
    function _add(Set storage set, bytes32 value) private returns (bool) {
        if (!_contains(set, value)) {
            set._values.push(value);
            // The value is stored at length-1, but we add 1 to all indexes
            // and use 0 as a sentinel value
            set._positions[value] = set._values.length;
            return true;
        } else {
            return false;
        }
    }

    /**
     * @dev Removes a value from a set. O(1).
     *
     * Returns true if the value was removed from the set, that is if it was
     * present.
     */
    function _remove(Set storage set, bytes32 value) private returns (bool) {
        // We cache the value's position to prevent multiple reads from the same storage slot
        uint256 position = set._positions[value];

        if (position != 0) {
            // Equivalent to contains(set, value)
            // To delete an element from the _values array in O(1), we swap the element to delete with the last one in
            // the array, and then remove the last element (sometimes called as 'swap and pop').
            // This modifies the order of the array, as noted in {at}.

            uint256 valueIndex = position - 1;
            uint256 lastIndex = set._values.length - 1;

            if (valueIndex != lastIndex) {
                bytes32 lastValue = set._values[lastIndex];

                // Move the lastValue to the index where the value to delete is
                set._values[valueIndex] = lastValue;
                // Update the tracked position of the lastValue (that was just moved)
                set._positions[lastValue] = position;
            }

            // Delete the slot where the moved value was stored
            set._values.pop();

            // Delete the tracked position for the deleted slot
            delete set._positions[value];

            return true;
        } else {
            return false;
        }
    }

    /**
     * @dev Returns true if the value is in the set. O(1).
     */
    function _contains(Set storage set, bytes32 value) private view returns (bool) {
        return set._positions[value] != 0;
    }

    /**
     * @dev Returns the number of values on the set. O(1).
     */
    function _length(Set storage set) private view returns (uint256) {
        return set._values.length;
    }

    /**
     * @dev Returns the value stored at position `index` in the set. O(1).
     *
     * Note that there are no guarantees on the ordering of values inside the
     * array, and it may change when more values are added or removed.
     *
     * Requirements:
     *
     * - `index` must be strictly less than {length}.
     */
    function _at(Set storage set, uint256 index) private view returns (bytes32) {
        return set._values[index];
    }

    /**
     * @dev Return the entire set in an array
     *
     * WARNING: This operation will copy the entire storage to memory, which can be quite expensive. This is designed
     * to mostly be used by view accessors that are queried without any gas fees. Developers should keep in mind that
     * this function has an unbounded cost, and using it as part of a state-changing function may render the function
     * uncallable if the set grows to a point where copying to memory consumes too much gas to fit in a block.
     */
    function _values(Set storage set) private view returns (bytes32[] memory) {
        return set._values;
    }

    // Bytes32Set

    struct Bytes32Set {
        Set _inner;
    }

    /**
     * @dev Add a value to a set. O(1).
     *
     * Returns true if the value was added to the set, that is if it was not
     * already present.
     */
    function add(Bytes32Set storage set, bytes32 value) internal returns (bool) {
        return _add(set._inner, value);
    }

    /**
     * @dev Removes a value from a set. O(1).
     *
     * Returns true if the value was removed from the set, that is if it was
     * present.
     */
    function remove(Bytes32Set storage set, bytes32 value) internal returns (bool) {
        return _remove(set._inner, value);
    }

    /**
     * @dev Returns true if the value is in the set. O(1).
     */
    function contains(Bytes32Set storage set, bytes32 value) internal view returns (bool) {
        return _contains(set._inner, value);
    }

    /**
     * @dev Returns the number of values in the set. O(1).
     */
    function length(Bytes32Set storage set) internal view returns (uint256) {
        return _length(set._inner);
    }

    /**
     * @dev Returns the value stored at position `index` in the set. O(1).
     *
     * Note that there are no guarantees on the ordering of values inside the
     * array, and it may change when more values are added or removed.
     *
     * Requirements:
     *
     * - `index` must be strictly less than {length}.
     */
    function at(Bytes32Set storage set, uint256 index) internal view returns (bytes32) {
        return _at(set._inner, index);
    }

    /**
     * @dev Return the entire set in an array
     *
     * WARNING: This operation will copy the entire storage to memory, which can be quite expensive. This is designed
     * to mostly be used by view accessors that are queried without any gas fees. Developers should keep in mind that
     * this function has an unbounded cost, and using it as part of a state-changing function may render the function
     * uncallable if the set grows to a point where copying to memory consumes too much gas to fit in a block.
     */
    function values(Bytes32Set storage set) internal view returns (bytes32[] memory) {
        bytes32[] memory store = _values(set._inner);
        bytes32[] memory result;

        assembly ("memory-safe") {
            result := store
        }

        return result;
    }

    // AddressSet

    struct AddressSet {
        Set _inner;
    }

    /**
     * @dev Add a value to a set. O(1).
     *
     * Returns true if the value was added to the set, that is if it was not
     * already present.
     */
    function add(AddressSet storage set, address value) internal returns (bool) {
        return _add(set._inner, bytes32(uint256(uint160(value))));
    }

    /**
     * @dev Removes a value from a set. O(1).
     *
     * Returns true if the value was removed from the set, that is if it was
     * present.
     */
    function remove(AddressSet storage set, address value) internal returns (bool) {
        return _remove(set._inner, bytes32(uint256(uint160(value))));
    }

    /**
     * @dev Returns true if the value is in the set. O(1).
     */
    function contains(AddressSet storage set, address value) internal view returns (bool) {
        return _contains(set._inner, bytes32(uint256(uint160(value))));
    }

    /**
     * @dev Returns the number of values in the set. O(1).
     */
    function length(AddressSet storage set) internal view returns (uint256) {
        return _length(set._inner);
    }

    /**
     * @dev Returns the value stored at position `index` in the set. O(1).
     *
     * Note that there are no guarantees on the ordering of values inside the
     * array, and it may change when more values are added or removed.
     *
     * Requirements:
     *
     * - `index` must be strictly less than {length}.
     */
    function at(AddressSet storage set, uint256 index) internal view returns (address) {
        return address(uint160(uint256(_at(set._inner, index))));
    }

    /**
     * @dev Return the entire set in an array
     *
     * WARNING: This operation will copy the entire storage to memory, which can be quite expensive. This is designed
     * to mostly be used by view accessors that are queried without any gas fees. Developers should keep in mind that
     * this function has an unbounded cost, and using it as part of a state-changing function may render the function
     * uncallable if the set grows to a point where copying to memory consumes too much gas to fit in a block.
     */
    function values(AddressSet storage set) internal view returns (address[] memory) {
        bytes32[] memory store = _values(set._inner);
        address[] memory result;

        assembly ("memory-safe") {
            result := store
        }

        return result;
    }

    // UintSet

    struct UintSet {
        Set _inner;
    }

    /**
     * @dev Add a value to a set. O(1).
     *
     * Returns true if the value was added to the set, that is if it was not
     * already present.
     */
    function add(UintSet storage set, uint256 value) internal returns (bool) {
        return _add(set._inner, bytes32(value));
    }

    /**
     * @dev Removes a value from a set. O(1).
     *
     * Returns true if the value was removed from the set, that is if it was
     * present.
     */
    function remove(UintSet storage set, uint256 value) internal returns (bool) {
        return _remove(set._inner, bytes32(value));
    }

    /**
     * @dev Returns true if the value is in the set. O(1).
     */
    function contains(UintSet storage set, uint256 value) internal view returns (bool) {
        return _contains(set._inner, bytes32(value));
    }

    /**
     * @dev Returns the number of values in the set. O(1).
     */
    function length(UintSet storage set) internal view returns (uint256) {
        return _length(set._inner);
    }

    /**
     * @dev Returns the value stored at position `index` in the set. O(1).
     *
     * Note that there are no guarantees on the ordering of values inside the
     * array, and it may change when more values are added or removed.
     *
     * Requirements:
     *
     * - `index` must be strictly less than {length}.
     */
    function at(UintSet storage set, uint256 index) internal view returns (uint256) {
        return uint256(_at(set._inner, index));
    }

    /**
     * @dev Return the entire set in an array
     *
     * WARNING: This operation will copy the entire storage to memory, which can be quite expensive. This is designed
     * to mostly be used by view accessors that are queried without any gas fees. Developers should keep in mind that
     * this function has an unbounded cost, and using it as part of a state-changing function may render the function
     * uncallable if the set grows to a point where copying to memory consumes too much gas to fit in a block.
     */
    function values(UintSet storage set) internal view returns (uint256[] memory) {
        bytes32[] memory store = _values(set._inner);
        uint256[] memory result;

        assembly ("memory-safe") {
            result := store
        }

        return result;
    }
}

// SPDX-License-Identifier: MIT
pragma solidity ^0.8.28;

import {Skill, Attire, CombatStyle, CombatStats} from "./misc.sol";
import {GuaranteedReward, RandomReward} from "./rewards.sol";

enum ActionQueueStrategy {
  OVERWRITE,
  APPEND,
  KEEP_LAST_IN_PROGRESS
}

struct QueuedActionInput {
  Attire attire;
  uint16 actionId;
  uint16 regenerateId; // Food (combat), maybe something for non-combat later
  uint16 choiceId; // Melee/Ranged/Magic (combat), logs, ore (non-combat)
  uint16 rightHandEquipmentTokenId; // Axe/Sword/bow, can be empty
  uint16 leftHandEquipmentTokenId; // Shield, can be empty
  uint24 timespan; // How long to queue the action for
  uint8 combatStyle; // CombatStyle specific style of combat
  uint40 petId; // id of the pet (can be empty)
}

struct QueuedAction {
  uint16 actionId;
  uint16 regenerateId; // Food (combat), maybe something for non-combat later
  uint16 choiceId; // Melee/Ranged/Magic (combat), logs, ore (non-combat)
  uint16 rightHandEquipmentTokenId; // Axe/Sword/bow, can be empty
  uint16 leftHandEquipmentTokenId; // Shield, can be empty
  uint24 timespan; // How long to queue the action for
  uint24 prevProcessedTime; // How long the action has been processed for previously
  uint24 prevProcessedXPTime; // How much XP has been gained for this action so far
  uint64 queueId; // id of this queued action
  bytes1 packed; // 1st bit is isValid (not used yet), 2nd bit is for hasPet (decides if the 2nd storage slot is read)
  uint8 combatStyle;
  uint24 reserved;
  // Next storage slot
  uint40 petId; // id of the pet (can be empty)
}

// This is only used as an input arg (and events)
struct ActionInput {
  uint16 actionId;
  ActionInfo info;
  GuaranteedReward[] guaranteedRewards;
  RandomReward[] randomRewards;
  CombatStats combatStats;
}

struct ActionInfo {
  uint8 skill;
  bool actionChoiceRequired; // If true, then the user must choose an action choice
  uint24 xpPerHour;
  uint32 minXP;
  uint24 numSpawned; // Mostly for combat, capped respawn rate for xp/drops. Per hour, base 10000
  uint16 handItemTokenIdRangeMin; // Inclusive
  uint16 handItemTokenIdRangeMax; // Inclusive
  uint8 successPercent; // 0-100
  uint8 worldLocation; // 0 is the main starting world
  bool isFullModeOnly;
  bool isAvailable;
  uint16 questPrerequisiteId;
}

uint16 constant ACTIONCHOICE_MELEE_BASIC_SWORD = 1500;
uint16 constant ACTIONCHOICE_MAGIC_SHADOW_BLAST = 2000;
uint16 constant ACTIONCHOICE_RANGED_BASIC_BOW = 3000;

// Allows for 2, 4 or 8 hour respawn time
uint256 constant SPAWN_MUL = 1000;
uint256 constant RATE_MUL = 1000;
uint256 constant GUAR_MUL = 10; // Guaranteeded reward multiplier (1 decimal, allows for 2 hour action times)

uint256 constant MAX_QUEUEABLE_ACTIONS = 3; // Available slots to queue actions

// SPDX-License-Identifier: MIT
pragma solidity ^0.8.28;

enum BoostType {
  NONE,
  ANY_XP,
  COMBAT_XP,
  NON_COMBAT_XP,
  GATHERING,
  ABSENCE,
  PASSIVE_SKIP_CHANCE,
  // Clan wars
  PVP_BLOCK,
  PVP_REATTACK,
  PVP_SUPER_ATTACK,
  // Combat stats
  COMBAT_FIXED
}

struct Equipment {
  uint16 itemTokenId;
  uint24 amount;
}

enum Skill {
  NONE,
  COMBAT, // This is a helper which incorporates all combat skills, attack <-> magic, defence, health etc
  MELEE,
  RANGED,
  MAGIC,
  DEFENCE,
  HEALTH,
  RESERVED_COMBAT,
  MINING,
  WOODCUTTING,
  FISHING,
  SMITHING,
  THIEVING,
  CRAFTING,
  COOKING,
  FIREMAKING,
  FARMING,
  ALCHEMY,
  FLETCHING,
  FORGING,
  RESERVED2,
  RESERVED3,
  RESERVED4,
  RESERVED5,
  RESERVED6,
  RESERVED7,
  RESERVED8,
  RESERVED9,
  RESERVED10,
  RESERVED11,
  RESERVED12,
  RESERVED13,
  RESERVED14,
  RESERVED15,
  RESERVED16,
  RESERVED17,
  RESERVED18,
  RESERVED19,
  RESERVED20,
  TRAVELING // Helper Skill for travelling
}

struct Attire {
  uint16 head;
  uint16 neck;
  uint16 body;
  uint16 arms;
  uint16 legs;
  uint16 feet;
  uint16 ring;
  uint16 reserved1;
}

struct CombatStats {
  // From skill points
  int16 meleeAttack;
  int16 magicAttack;
  int16 rangedAttack;
  int16 health;
  // These include equipment
  int16 meleeDefence;
  int16 magicDefence;
  int16 rangedDefence;
}

enum CombatStyle {
  NONE,
  ATTACK,
  DEFENCE
}

// SPDX-License-Identifier: MIT
pragma solidity ^0.8.28;

import {QueuedAction} from "./actions.sol";
import {Skill, BoostType, CombatStats, Equipment} from "./misc.sol";
import {PlayerQuest} from "./quests.sol";

// 4 bytes for each level. 0x00000000 is the first level, 0x00000054 is the second, etc.
bytes constant XP_BYTES = hex"0000000000000054000000AE0000010E00000176000001E60000025E000002DE00000368000003FD0000049B00000546000005FC000006C000000792000008730000096400000A6600000B7B00000CA400000DE100000F36000010A200001229000013CB0000158B0000176B0000196E00001B9400001DE20000205A000022FF000025D5000028DD00002C1E00002F99000033540000375200003B9A000040300000451900004A5C00004FFF0000560900005C810000637000006ADD000072D100007B570000847900008E42000098BE0000A3F90000B0020000BCE70000CAB80000D9860000E9630000FA6200010C990001201D0001350600014B6F0001637300017D2E000198C10001B64E0001D5F80001F7E600021C430002433B00026CFD000299BE0002C9B30002FD180003342B00036F320003AE730003F23D00043AE3000488BE0004DC2F0005359B000595700005FC2400066A360006E02D00075E990007E6160008774C000912EB0009B9B4000A6C74000B2C06000BF956000CD561000DC134000EBDF3000FCCD40010EF2400122648001373BF0014D9230016582C0017F2B00019AAA9001B8234001D7B95001F99390021DDBC00244BE60026E6B60029B15F002CAF51002FE43A0033540D00370303003AF5A4003F30CC0043B9B0004895E3004DCB600053609100595C53005FC6030066A585006E034D0075E86C007E5E980087703B0091287D009B935300A6BD8F00B2B4EE00BF882800CD470500DC026F00EBCC8500FCB8B7010EDBD5";
uint256 constant MAX_LEVEL = 140; // Original max level
uint256 constant MAX_LEVEL_1 = 160; // TODO: Update later
uint256 constant MAX_LEVEL_2 = 190; // TODO: Update later

enum EquipPosition {
  NONE,
  HEAD,
  NECK,
  BODY,
  ARMS,
  LEGS,
  FEET,
  RING,
  SPARE2,
  LEFT_HAND,
  RIGHT_HAND,
  BOTH_HANDS,
  QUIVER,
  MAGIC_BAG,
  FOOD,
  AUX, // wood, seeds  etc..
  BOOST_VIAL,
  EXTRA_BOOST_VIAL,
  GLOBAL_BOOST_VIAL,
  CLAN_BOOST_VIAL,
  PASSIVE_BOOST_VIAL,
  LOCKED_VAULT,
  TERRITORY
}

struct Player {
  uint40 currentActionStartTimestamp; // The in-progress start time of the first queued action
  Skill currentActionProcessedSkill1; // The skill that the queued action has already gained XP in
  uint24 currentActionProcessedXPGained1; // The amount of XP that the queued action has already gained
  Skill currentActionProcessedSkill2;
  uint24 currentActionProcessedXPGained2;
  Skill currentActionProcessedSkill3;
  uint24 currentActionProcessedXPGained3;
  uint16 currentActionProcessedFoodConsumed;
  uint16 currentActionProcessedBaseInputItemsConsumedNum; // e.g scrolls, crafting materials etc
  Skill skillBoosted1; // The first skill that is boosted
  Skill skillBoosted2; // The second skill that is boosted (if applicable)
  uint48 totalXP;
  uint16 totalLevel; // Doesn't not automatically add new skills to it
  bytes1 packedData; // Contains worldLocation in first 6 bits (0 is the main starting randomnessBeacon), and full mode unlocked in the upper most bit
  // TODO: Can be up to 7
  QueuedAction[] actionQueue;
  string name; // Raw name
}

struct Item {
  EquipPosition equipPosition;
  bytes1 packedData; // 0x1 exists, upper most bit is full mode
  uint16 questPrerequisiteId;
  // Can it be transferred?
  bool isTransferable; // TODO: Move into packedData
  // Food
  uint16 healthRestored;
  // Boost vial
  BoostType boostType;
  uint16 boostValue; // Varies, could be the % increase
  uint24 boostDuration; // How long the effect of the boost last
  // Combat stats
  int16 meleeAttack;
  int16 magicAttack;
  int16 rangedAttack;
  int16 meleeDefence;
  int16 magicDefence;
  int16 rangedDefence;
  int16 health;
  // Minimum requirements in this skill to use this item (can be NONE)
  Skill skill;
  uint32 minXP;
}

// Used for events
struct BoostInfo {
  uint40 startTime;
  uint24 duration;
  uint16 value;
  uint16 itemTokenId; // Get the effect of it
  BoostType boostType;
}

struct PlayerBoostInfo {
  uint40 startTime;
  uint24 duration;
  uint16 value;
  uint16 itemTokenId; // Get the effect of it
  BoostType boostType;
  // Another boost slot (for global/clan boosts this is the "last", for users it is the "extra")
  uint40 extraOrLastStartTime;
  uint24 extraOrLastDuration;
  uint16 extraOrLastValue;
  uint16 extraOrLastItemTokenId;
  BoostType extraOrLastBoostType;
  uint40 cooldown; // Just put here for packing
}

// This is effectively a ratio to produce 1 of outputTokenId.
// Available choices that can be undertaken for an action
struct ActionChoiceInput {
  uint8 skill; // Skill that this action choice is related to
  uint24 rate; // Rate of output produced per hour (base 1000) 3 decimals
  uint24 xpPerHour;
  uint16[] inputTokenIds;
  uint24[] inputAmounts;
  uint16 outputTokenId;
  uint8 outputAmount;
  uint8 successPercent; // 0-100
  uint16 handItemTokenIdRangeMin; // Inclusive
  uint16 handItemTokenIdRangeMax; // Inclusive
  bool isFullModeOnly;
  bool isAvailable;
  uint16 questPrerequisiteId;
  uint8[] skills; // Skills required to do this action choice
  uint32[] skillMinXPs; // Min XP in the corresponding skills to be able to do this action choice
  int16[] skillDiffs; // How much the skill is increased/decreased by this action choice
}

struct ActionChoice {
  uint8 skill; // Skill that this action choice is related to
  uint24 rate; // Rate of output produced per hour (base 1000) 3 decimals
  uint24 xpPerHour;
  uint16 inputTokenId1;
  uint24 inputAmount1;
  uint16 inputTokenId2;
  uint24 inputAmount2;
  uint16 inputTokenId3;
  uint24 inputAmount3;
  uint16 outputTokenId;
  uint8 outputAmount;
  uint8 successPercent; // 0-100
  uint8 skill1; // Skills required to do this action choice, commonly the same as skill
  uint32 skillMinXP1; // Min XP in the skill to be able to do this action choice
  int16 skillDiff1; // How much the skill is increased/decreased by this action choice
  uint8 skill2;
  uint32 skillMinXP2;
  int16 skillDiff2;
  uint8 skill3;
  uint32 skillMinXP3;
  int16 skillDiff3;
  uint16 handItemTokenIdRangeMin; // Inclusive
  uint16 handItemTokenIdRangeMax; // Inclusive
  uint16 questPrerequisiteId;
  // FullMode is last bit, first 6 bits is worldLocation,
  // 2nd last bit is if there are other skills in next storage slot to check,
  // 3rd last bit if the input amounts should be used
  bytes1 packedData;
}

// Must be in the same order as Skill enum
struct PackedXP {
  uint40 melee;
  uint40 ranged;
  uint40 magic;
  uint40 defence;
  uint40 health;
  uint40 reservedCombat;
  bytes2 packedDataIsMaxed; // 2 bits per skill to indicate whether the maxed skill is reached. I think this was added in case we added a new max level which a user had already passed so old & new levels are the same and it would not trigger a level up event.
  // Next slot
  uint40 mining;
  uint40 woodcutting;
  uint40 fishing;
  uint40 smithing;
  uint40 thieving;
  uint40 crafting;
  bytes2 packedDataIsMaxed1; // 2 bits per skill to indicate whether the maxed skill is reached
  // Next slot
  uint40 cooking;
  uint40 firemaking;
  uint40 farming;
  uint40 alchemy;
  uint40 fletching;
  uint40 forging;
  bytes2 packedDataIsMaxed2; // 2 bits per skill to indicate whether the maxed skill is reached
}

struct AvatarInfo {
  string name;
  string description;
  string imageURI;
  Skill[2] startSkills; // Can be NONE
}

struct PastRandomRewardInfo {
  uint16 itemTokenId;
  uint24 amount;
  uint64 queueId;
}

struct PendingQueuedActionEquipmentState {
  uint256[] consumedItemTokenIds;
  uint256[] consumedAmounts;
  uint256[] producedItemTokenIds;
  uint256[] producedAmounts;
}

struct PendingQueuedActionMetadata {
  uint32 xpGained; // total xp gained
  uint32 rolls;
  bool died;
  uint16 actionId;
  uint64 queueId;
  uint24 elapsedTime;
  uint24 xpElapsedTime;
  uint8 checkpoint;
}

struct PendingQueuedActionData {
  // The amount of XP that the queued action has already gained
  Skill skill1;
  uint24 xpGained1;
  Skill skill2; // Most likely health
  uint24 xpGained2;
  Skill skill3; // Could come
  uint24 xpGained3;
  // How much food is consumed in the current action so far
  uint16 foodConsumed;
  // How many base consumables are consumed in the current action so far
  uint16 baseInputItemsConsumedNum;
}

struct PendingQueuedActionProcessed {
  // XP gained during this session
  Skill[] skills;
  uint32[] xpGainedSkills;
  // Data for the current action which has been previously processed, this is used to store on the Player
  PendingQueuedActionData currentAction;
}

struct QuestState {
  uint256[] consumedItemTokenIds;
  uint256[] consumedAmounts;
  uint256[] rewardItemTokenIds;
  uint256[] rewardAmounts;
  PlayerQuest[] activeQuestInfo;
  uint256[] questsCompleted;
  Skill[] skills; // Skills gained XP in
  uint32[] xpGainedSkills; // XP gained in these skills
}

struct LotteryWinnerInfo {
  uint16 lotteryId;
  uint24 raffleId;
  uint16 itemTokenId;
  uint16 amount;
  bool instantConsume;
  uint64 playerId;
}

struct PendingQueuedActionState {
  // These 2 are in sync. Separated to reduce gas/deployment costs as these are passed down many layers.
  PendingQueuedActionEquipmentState[] equipmentStates;
  PendingQueuedActionMetadata[] actionMetadatas;
  QueuedAction[] remainingQueuedActions;
  PastRandomRewardInfo[] producedPastRandomRewards;
  uint256[] xpRewardItemTokenIds;
  uint256[] xpRewardAmounts;
  uint256[] dailyRewardItemTokenIds;
  uint256[] dailyRewardAmounts;
  PendingQueuedActionProcessed processedData;
  bytes32 dailyRewardMask;
  QuestState quests;
  uint256 numPastRandomRewardInstancesToRemove;
  uint8 worldLocation;
  LotteryWinnerInfo lotteryWinner;
}

struct FullAttireBonusInput {
  Skill skill;
  uint8 bonusXPPercent;
  uint8 bonusRewardsPercent; // 3 = 3%
  uint16[5] itemTokenIds; // 0 = head, 1 = body, 2 arms, 3 body, 4 = feet
}

// Contains everything you need to create an item
struct ItemInput {
  CombatStats combatStats;
  uint16 tokenId;
  EquipPosition equipPosition;
  bool isTransferable;
  bool isFullModeOnly;
  bool isAvailable;
  uint16 questPrerequisiteId;
  // Minimum requirements in this skill
  Skill skill;
  uint32 minXP;
  // Food
  uint16 healthRestored;
  // Boost
  BoostType boostType;
  uint16 boostValue; // Varies, could be the % increase
  uint24 boostDuration; // How long the effect of the boost vial last
  // uri
  string metadataURI;
  string name;
}

/* Order head, neck, body, arms, legs, feet, ring, reserved1,
   leftHandEquipment, rightHandEquipment,
   Not used yet: input1, input2,input3, regenerate, reserved2, reserved3 */
struct CheckpointEquipments {
  uint16[16] itemTokenIds;
  uint16[16] balances;
}

struct ActivePlayerInfo {
  uint64 playerId;
  uint40 checkpoint;
  uint24 timespan;
  uint24 timespan1;
  uint24 timespan2;
}

uint8 constant START_LEVEL = 17; // Needs updating when there is a new skill. Only useful for new heroes.

uint256 constant MAX_UNIQUE_TICKETS = 64;
// Used in a bunch of places
uint256 constant IS_FULL_MODE_BIT = 7;

// Passive/Instant/InstantVRF/Actions/ActionChoices/Item action
uint256 constant IS_AVAILABLE_BIT = 6;

// Passive actions
uint256 constant HAS_RANDOM_REWARDS_BIT = 5;

// The rest use world location for first 4 bits

// Queued action
uint256 constant HAS_PET_BIT = 2;
uint256 constant IS_VALID_BIT = 1;

// SPDX-License-Identifier: MIT
pragma solidity ^0.8.28;

import {Skill} from "./misc.sol";

struct QuestInput {
  uint16 dependentQuestId; // The quest that must be completed before this one can be started
  uint16 actionId1; // action to do
  uint16 actionNum1; // how many (up to 65535)
  uint16 actionId2; // another action to do
  uint16 actionNum2; // how many (up to 65535)
  uint16 actionChoiceId; // actionChoice to perform
  uint16 actionChoiceNum; // how many to do (base number), (up to 65535)
  Skill skillReward; // The skill to reward XP to
  uint24 skillXPGained; // The amount of XP to give (up to 65535)
  uint16 rewardItemTokenId1; // Reward an item
  uint16 rewardAmount1; // amount of the reward (up to 65535)
  uint16 rewardItemTokenId2; // Reward another item
  uint16 rewardAmount2; // amount of the reward (up to 65535)
  uint16 burnItemTokenId; // Burn an item
  uint16 burnAmount; // amount of the burn (up to 65535)
  uint16 questId; // Unique id for this quest
  bool isFullModeOnly; // If true this quest requires the user be evolved
  uint8 worldLocation; // 0 is the main starting world
}

struct Quest {
  uint16 dependentQuestId; // The quest that must be completed before this one can be started
  uint16 actionId1; // action to do
  uint16 actionNum1; // how many (up to 65535)
  uint16 actionId2; // another action to do
  uint16 actionNum2; // how many (up to 65535)
  uint16 actionChoiceId; // actionChoice to perform
  uint16 actionChoiceNum; // how many to do (base number), (up to 65535)
  Skill skillReward; // The skill to reward XP to
  uint24 skillXPGained; // The amount of XP to give (up to 65535)
  uint16 rewardItemTokenId1; // Reward an item
  uint16 rewardAmount1; // amount of the reward (up to 65535)
  uint16 rewardItemTokenId2; // Reward another item
  uint16 rewardAmount2; // amount of the reward (up to 65535)
  uint16 burnItemTokenId; // Burn an item
  uint16 burnAmount; // amount of the burn (up to 65535)
  uint16 reserved; // Reserved for future use (previously was questId and cleared)
  bytes1 packedData; // FullMode is last bit, first 6 bits is worldLocation
}

struct PlayerQuest {
  uint32 questId;
  uint16 actionCompletedNum1;
  uint16 actionCompletedNum2;
  uint16 actionChoiceCompletedNum;
  uint16 burnCompletedAmount;
}

uint256 constant QUEST_PURSE_STRINGS = 5; // MAKE SURE THIS MATCHES definitions

// SPDX-License-Identifier: MIT
pragma solidity ^0.8.28;

import {BoostType, Equipment} from "./misc.sol";

struct GuaranteedReward {
  uint16 itemTokenId;
  uint16 rate; // num per hour (base 10, 1 decimal) for actions and num per duration for passive actions
}

struct RandomReward {
  uint16 itemTokenId;
  uint16 chance; // out of 65535
  uint8 amount; // out of 255
}

struct PendingRandomReward {
  uint16 actionId;
  uint40 startTime;
  uint24 xpElapsedTime;
  uint16 boostItemTokenId;
  uint24 elapsedTime;
  uint40 boostStartTime; // When the boost was started
  uint24 sentinelElapsedTime;
  // Full equipment at the time this was generated
  uint8 fullAttireBonusRewardsPercent;
  uint64 queueId; // TODO: Could reduce this if more stuff is needed
}

struct ActionRewards {
  uint16 guaranteedRewardTokenId1;
  uint16 guaranteedRewardRate1; // Num per hour base 10 (1 decimal) for actions (Max 6553.5 per hour), num per duration for passive actions
  uint16 guaranteedRewardTokenId2;
  uint16 guaranteedRewardRate2;
  uint16 guaranteedRewardTokenId3;
  uint16 guaranteedRewardRate3;
  // Random chance rewards
  uint16 randomRewardTokenId1;
  uint16 randomRewardChance1; // out of 65535
  uint8 randomRewardAmount1; // out of 255
  uint16 randomRewardTokenId2;
  uint16 randomRewardChance2;
  uint8 randomRewardAmount2;
  uint16 randomRewardTokenId3;
  uint16 randomRewardChance3;
  uint8 randomRewardAmount3;
  uint16 randomRewardTokenId4;
  uint16 randomRewardChance4;
  uint8 randomRewardAmount4;
  // No more room in this storage slot!
}

struct XPThresholdReward {
  uint32 xpThreshold;
  Equipment[] rewards;
}

enum InstantVRFActionType {
  NONE,
  GENERIC,
  FORGING,
  EGG
}

struct InstantVRFActionInput {
  uint16 actionId;
  uint16[] inputTokenIds;
  uint24[] inputAmounts;
  bytes data;
  InstantVRFActionType actionType;
  bool isFullModeOnly;
  bool isAvailable;
  uint16 questPrerequisiteId;
}

struct InstantVRFRandomReward {
  uint16 itemTokenId;
  uint16 chance; // out of 65535
  uint16 amount; // out of 65535
}

uint256 constant MAX_GUARANTEED_REWARDS_PER_ACTION = 3;
uint256 constant MAX_RANDOM_REWARDS_PER_ACTION = 4;
uint256 constant MAX_REWARDS_PER_ACTION = MAX_GUARANTEED_REWARDS_PER_ACTION + MAX_RANDOM_REWARDS_PER_ACTION;
uint256 constant MAX_CONSUMED_PER_ACTION = 3;
uint256 constant MAX_QUEST_REWARDS = 2;

uint256 constant TIER_1_DAILY_REWARD_START_XP = 0;
uint256 constant TIER_2_DAILY_REWARD_START_XP = 7_650;
uint256 constant TIER_3_DAILY_REWARD_START_XP = 33_913;
uint256 constant TIER_4_DAILY_REWARD_START_XP = 195_864;
uint256 constant TIER_5_DAILY_REWARD_START_XP = 784_726;
uint256 constant TIER_6_DAILY_REWARD_START_XP = 2_219_451;

// 4 bytes for each threshold, starts at 500 xp in decimal
bytes constant XP_THRESHOLD_REWARDS = hex"00000000000001F4000003E8000009C40000138800002710000075300000C350000186A00001D4C0000493E0000557300007A120000927C0000B71B0000DBBA0000F424000124F800016E360001B7740001E8480002625A0002932E0002DC6C0003567E0003D0900004C4B40005B8D80006ACFC0007A1200008954400098968000A7D8C000B71B0000C65D4000D59F8000E4E1C0";

// SPDX-License-Identifier: MIT
pragma solidity ^0.8.28;

import {IERC20} from "@openzeppelin/contracts/token/ERC20/IERC20.sol";

interface IBrushToken is IERC20 {
  function burn(uint256 amount) external;

  function burnFrom(address account, uint256 amount) external;

  function transferFromBulk(address from, address[] calldata tos, uint256[] calldata amounts) external;

  function transferOwnership(address newOwner) external;
}

// SPDX-License-Identifier: MIT
pragma solidity ^0.8.28;

import {Item} from "../globals/players.sol";

interface IItemNFT {
  function balanceOfs(address account, uint16[] memory ids) external view returns (uint256[] memory);

  function balanceOfs10(address account, uint16[10] memory ids) external view returns (uint256[] memory);

  function balanceOf(address account, uint256 id) external view returns (uint256);

  function getItem(uint16 tokenId) external view returns (Item memory);

  function getItems(uint16[] calldata tokenIds) external view returns (Item[] memory);

  function totalSupply(uint256 id) external view returns (uint256); // ERC1155Supply

  function totalSupply() external view returns (uint256); // ERC1155Supply

  function mint(address to, uint256 id, uint256 quantity) external;

  function mintBatch(address to, uint256[] calldata ids, uint256[] calldata quantities) external;

  function burn(address account, uint256 id, uint256 value) external;

  function burnBatch(address account, uint256[] calldata ids, uint256[] calldata values) external;

  function getTimestampFirstMint(uint256 id) external view returns (uint256);

  function exists(uint256 id) external view returns (bool);
}

// SPDX-License-Identifier: MIT
pragma solidity ^0.8.28;

import {UUPSUpgradeable} from "@openzeppelin/contracts-upgradeable/proxy/utils/UUPSUpgradeable.sol";
import {OwnableUpgradeable} from "@openzeppelin/contracts-upgradeable/access/OwnableUpgradeable.sol";

import {Treasury} from "./Treasury.sol";
import {IBrushToken} from "./interfaces/external/IBrushToken.sol";
import {IItemNFT} from "./interfaces/IItemNFT.sol";

// The contract allows items to be bought/sold
contract Shop is UUPSUpgradeable, OwnableUpgradeable {
  event AddShopItems(ShopItem[] shopItems);
  event EditShopItems(ShopItem[] shopItems);
  event RemoveShopItems(uint16[] tokenIds);
  event Buy(address buyer, address to, uint256 tokenId, uint256 quantity, uint256 price);
  event BuyBatch(address buyer, address to, uint256[] tokenIds, uint256[] quantities, uint256[] prices);
  event Sell(address seller, uint256 tokenId, uint256 quantity, uint256 price);
  event SellBatch(address seller, uint256[] tokenIds, uint256[] quantities, uint256[] prices);
  event NewAllocation(uint16 tokenId, uint256 allocation);
  event AddUnsellableItems(uint16[] tokenIds);
  event RemoveUnsellableItems(uint16[] tokenIds);
  event SetMinItemQuantityBeforeSellsAllowed(uint256 minItemQuantityBeforeSellsAllowed);
  event SetBrushDistributionPercentages(
    uint256 brushBurntPercentage,
    uint256 brushTreasuryPercentage,
    uint256 brushDevPercentage
  );
  event SetSellingCutoffDuration(uint256 duration);

  error LengthMismatch();
  error LengthEmpty();
  error ItemCannotBeBought();
  error ItemDoesNotExist();
  error ShopItemDoesNotExist();
  error ShopItemAlreadyExists();
  error PriceCannotBeZero();
  error NotEnoughBrush(uint256 brushNeeded, uint256 brushAvailable);
  error MinExpectedBrushNotReached(uint256 totalBrush, uint256 minExpectedBrush);
  error LiquidatePriceIsHigherThanShop(uint256 tokenId);
  error SellingTooQuicklyAfterItemIntroduction();
  error NotEnoughAllocationRemaining(uint256 tokenId, uint256 totalSold, uint256 allocationRemaining);
  error AlreadyUnsellable();
  error AlreadySellable();
  error ItemNotSellable(uint256 tokenId);
  error PercentNotTotal100();

  struct ShopItem {
    uint16 tokenId;
    uint128 price;
  }

  struct TokenInfo {
    uint80 allocationRemaining;
    uint80 price;
    uint40 checkpointTimestamp; // 00:00 UTC
    bool unsellable;
  }

  mapping(uint256 tokenId => TokenInfo tokenInfo) private _tokenInfos;

  IBrushToken private _brush;
  Treasury private _treasury;
  IItemNFT private _itemNFT;
  uint16 private _numUnsellableItems;
  uint24 private _minItemQuantityBeforeSellsAllowed;
  address private _dev;
  uint8 private _brushBurntPercentage;
  uint8 private _brushTreasuryPercentage;
  uint8 private _brushDevPercentage;
  uint24 private _sellingCutoffDuration;
  mapping(uint256 itemId => uint256 price) private _shopItems;

  /// @custom:oz-upgrades-unsafe-allow constructor
  constructor() {
    _disableInitializers();
  }

  function initialize(
    IBrushToken brush,
    Treasury treasury,
    address dev,
    uint24 minItemQuantityBeforeSellsAllowed,
    uint24 sellingCutoffDuration
  ) external initializer {
    __Ownable_init(_msgSender());
    __UUPSUpgradeable_init();

    _brush = brush;
    _treasury = treasury;
    _dev = dev;

    setMinItemQuantityBeforeSellsAllowed(minItemQuantityBeforeSellsAllowed);
    setSellingCutoffDuration(sellingCutoffDuration);
  }

  function getMinItemQuantityBeforeSellsAllowed() external view returns (uint24) {
    return _minItemQuantityBeforeSellsAllowed;
  }

  function liquidatePrice(uint16 tokenId) external view returns (uint256) {
    return _liquidatePrice(tokenId, _totalBrushForItem());
  }

  function liquidatePrices(uint16[] calldata tokenIds) external view returns (uint256[] memory prices) {
    uint256 length = tokenIds.length;
    if (length != 0) {
      uint256 totalBrushForItem = _totalBrushForItem();
      prices = new uint256[](length);
      for (uint256 i; i < length; ++i) {
        prices[i] = _liquidatePrice(tokenIds[i], totalBrushForItem);
      }
    }
  }

  // Buy simple items and XP boosts using brush
  function buy(address to, uint16 tokenId, uint256 quantity) external {
    uint256 price = _shopItems[tokenId];
    require(price != 0, ItemCannotBeBought());
    uint256 tokenCost = price * quantity;
    // Pay
    (address[] memory accounts, uint256[] memory amounts) = _buyDistribution(tokenCost);
    address sender = _msgSender();
    _brush.transferFromBulk(sender, accounts, amounts);
    _itemNFT.mint(to, tokenId, quantity);
    emit Buy(sender, to, tokenId, quantity, price);
  }

  function buyBatch(address to, uint256[] calldata tokenIds, uint256[] calldata quantities) external {
    require(tokenIds.length != 0, LengthEmpty());
    require(tokenIds.length == quantities.length, LengthMismatch());
    uint256 tokenCost;
    uint256[] memory prices = new uint256[](tokenIds.length);
    for (uint256 i = 0; i < tokenIds.length; ++i) {
      uint256 price = _shopItems[uint16(tokenIds[i])];
      require(price != 0, ItemCannotBeBought());
      tokenCost += price * quantities[i];
      prices[i] = price;
    }

    // Pay
    (address[] memory accounts, uint256[] memory amounts) = _buyDistribution(tokenCost);
    address sender = _msgSender();
    _brush.transferFromBulk(sender, accounts, amounts);
    _itemNFT.mintBatch(to, tokenIds, quantities);
    emit BuyBatch(sender, to, tokenIds, quantities, prices);
  }

  function sell(uint16 tokenId, uint256 quantity, uint256 minExpectedBrush) external {
    uint256 price = _liquidatePrice(tokenId, _totalBrushForItem());
    uint256 totalBrush = price * quantity;
    _sell(tokenId, quantity, price);
    require(totalBrush >= minExpectedBrush, MinExpectedBrushNotReached(totalBrush, minExpectedBrush));
    address sender = _msgSender();
    _treasury.spend(sender, totalBrush);
    _itemNFT.burn(sender, tokenId, quantity);
    emit Sell(sender, tokenId, quantity, price);
  }

  function sellBatch(uint256[] calldata tokenIds, uint256[] calldata quantities, uint256 minExpectedBrush) external {
    // check array lengths
    require(tokenIds.length != 0, LengthEmpty());
    require(tokenIds.length == quantities.length, LengthMismatch());

    uint256 totalBrush;
    uint256[] memory prices = new uint256[](tokenIds.length);
    uint256 totalBrushForItem = _totalBrushForItem();
    for (uint256 i = 0; i < tokenIds.length; ++i) {
      uint256 sellPrice = _liquidatePrice(uint16(tokenIds[i]), totalBrushForItem);
      totalBrush += sellPrice * quantities[i];
      prices[i] = sellPrice;
      _sell(tokenIds[i], quantities[i], prices[i]);
    }
    require(totalBrush >= minExpectedBrush, MinExpectedBrushNotReached(totalBrush, minExpectedBrush));
    address sender = _msgSender();
    _treasury.spend(sender, totalBrush);
    _itemNFT.burnBatch(sender, tokenIds, quantities);
    emit SellBatch(sender, tokenIds, quantities, prices);
  }

  // Does not burn!
  function _sell(uint256 tokenId, uint256 quantity, uint256 sellPrice) private {
    uint256 price = _shopItems[tokenId];
    require(price == 0 || price >= sellPrice, LiquidatePriceIsHigherThanShop(tokenId));

    // A period of no selling allowed for a newly minted item
    require(
      _itemNFT.getTimestampFirstMint(tokenId) + _sellingCutoffDuration <= block.timestamp,
      SellingTooQuicklyAfterItemIntroduction()
    );

    // Check if tokenInfo checkpoint is older than 24 hours
    TokenInfo storage tokenInfo = _tokenInfos[tokenId];
    require(!tokenInfo.unsellable, ItemNotSellable(tokenId));

    uint256 allocationRemaining;
    if (_hasNewDailyData(tokenInfo.checkpointTimestamp)) {
      uint256 numItems = _getNumItems();
      // New day, reset max allocation can be sold
      allocationRemaining = _treasury.totalClaimable(address(this)) / numItems;
      tokenInfo.checkpointTimestamp = uint40((block.timestamp / 1 days) * 1 days);
      tokenInfo.price = uint80(sellPrice);
      emit NewAllocation(uint16(tokenId), allocationRemaining);
    } else {
      allocationRemaining = tokenInfo.allocationRemaining;
    }

    uint256 totalSold = quantity * sellPrice;
    require(allocationRemaining >= totalSold, NotEnoughAllocationRemaining(tokenId, totalSold, allocationRemaining));
    tokenInfo.allocationRemaining = uint80(allocationRemaining - totalSold);
  }

  function _liquidatePrice(uint16 tokenId, uint256 totalBrushPerItem) private view returns (uint80 price) {
    TokenInfo storage tokenInfo = _tokenInfos[tokenId];
    uint256 totalOfThisItem = _itemNFT.totalSupply(tokenId);
    if (_hasNewDailyData(tokenInfo.checkpointTimestamp)) {
      if (totalOfThisItem != 0) {
        price = uint80(totalBrushPerItem / totalOfThisItem);
      }
    } else {
      price = uint80(tokenInfo.price);
    }

    if (totalOfThisItem < _minItemQuantityBeforeSellsAllowed || tokenInfo.unsellable) {
      // Needs to have a minimum of an item before any can be sold, and the item must be sellable
      price = 0;
    }
  }

  function _buyDistribution(
    uint256 tokenCost
  ) private view returns (address[] memory accounts, uint256[] memory amounts) {
    accounts = new address[](3);
    amounts = new uint256[](3);
    amounts[0] = (tokenCost * _brushBurntPercentage) / 100;
    amounts[1] = (tokenCost * _brushTreasuryPercentage) / 100;
    amounts[2] = (tokenCost * _brushDevPercentage) / 100;
    accounts[0] = address(0);
    accounts[1] = address(_treasury);
    accounts[2] = _dev;
  }

  function _getNumItems() private view returns (uint256) {
    uint256 totalSupply = _itemNFT.totalSupply();
    uint16 numUnsellableItems = _numUnsellableItems;
    return (numUnsellableItems >= totalSupply) ? totalSupply : totalSupply - numUnsellableItems;
  }

  function _totalBrushForItem() private view returns (uint256) {
    return _treasury.totalClaimable(address(this)) / _getNumItems();
  }

  function _addBuyableItem(ShopItem calldata buyableItem) private {
    // Check item exists
    require(_itemNFT.exists(buyableItem.tokenId), ItemDoesNotExist());
    require(_shopItems[buyableItem.tokenId] == 0, ShopItemAlreadyExists());
    require(buyableItem.price != 0, PriceCannotBeZero());
    _shopItems[buyableItem.tokenId] = buyableItem.price;
  }

  function _hasNewDailyData(uint256 checkpointTimestamp) private view returns (bool) {
    return (block.timestamp / 1 days) * 1 days >= checkpointTimestamp + 1 days;
  }

  function tokenInfos(uint16 tokenId) external view returns (TokenInfo memory tokenInfo) {
    return _tokenInfos[tokenId];
  }

  function shopItems(uint16 tokenId) external view returns (uint256 price) {
    return _shopItems[tokenId];
  }

  function addBuyableItems(ShopItem[] calldata buyableItems) external onlyOwner {
    for (uint256 i; i < buyableItems.length; ++i) {
      _addBuyableItem(buyableItems[i]);
    }
    emit AddShopItems(buyableItems);
  }

  function editItems(ShopItem[] calldata itemsToEdit) external onlyOwner {
    for (uint256 i; i < itemsToEdit.length; ++i) {
      require(_shopItems[itemsToEdit[i].tokenId] != 0, ShopItemDoesNotExist());
      _shopItems[itemsToEdit[i].tokenId] = itemsToEdit[i].price;
    }
    emit EditShopItems(itemsToEdit);
  }

  function removeItems(uint16[] calldata tokenIds) external onlyOwner {
    for (uint256 i; i < tokenIds.length; ++i) {
      uint16 tokenId = tokenIds[i];
      require(_shopItems[tokenId] != 0, ShopItemDoesNotExist());
      delete _shopItems[tokenId];
    }
    emit RemoveShopItems(tokenIds);
  }

  function addUnsellableItems(uint16[] calldata itemTokenIds) external onlyOwner {
    for (uint256 i; i < itemTokenIds.length; ++i) {
      uint16 tokenId = itemTokenIds[i];
      TokenInfo storage tokenInfo = _tokenInfos[tokenId];
      require(!tokenInfo.unsellable, AlreadyUnsellable());
      require(_itemNFT.exists(tokenId), ItemDoesNotExist());
      tokenInfo.unsellable = true;
    }
    _numUnsellableItems += uint16(itemTokenIds.length);
    emit AddUnsellableItems(itemTokenIds);
  }

  function removeUnsellableItems(uint16[] calldata itemTokenIds) external onlyOwner {
    for (uint256 i; i < itemTokenIds.length; ++i) {
      TokenInfo storage tokenInfo = _tokenInfos[itemTokenIds[i]];
      require(tokenInfo.unsellable, AlreadySellable());
      tokenInfo.unsellable = false;
    }
    _numUnsellableItems -= uint16(itemTokenIds.length);
    emit RemoveUnsellableItems(itemTokenIds);
  }

  function setItemNFT(IItemNFT itemNFT) external onlyOwner {
    _itemNFT = itemNFT;
  }

  function setMinItemQuantityBeforeSellsAllowed(uint24 minItemQuantityBeforeSellsAllowed) public onlyOwner {
    _minItemQuantityBeforeSellsAllowed = minItemQuantityBeforeSellsAllowed;
    emit SetMinItemQuantityBeforeSellsAllowed(minItemQuantityBeforeSellsAllowed);
  }

  function setBrushDistributionPercentages(
    uint8 brushBurntPercentage,
    uint8 brushTreasuryPercentage,
    uint8 brushDevPercentage
  ) external onlyOwner {
    require(brushBurntPercentage + brushTreasuryPercentage + brushDevPercentage == 100, PercentNotTotal100());

    _brushBurntPercentage = brushBurntPercentage;
    _brushTreasuryPercentage = brushTreasuryPercentage;
    _brushDevPercentage = brushDevPercentage;
    emit SetBrushDistributionPercentages(brushBurntPercentage, brushTreasuryPercentage, brushDevPercentage);
  }

  function setSellingCutoffDuration(uint24 duration) public onlyOwner {
    _sellingCutoffDuration = duration;
    emit SetSellingCutoffDuration(duration);
  }

  // solhint-disable-next-line no-empty-blocks
  function _authorizeUpgrade(address newImplementation) internal override onlyOwner {}
}

// SPDX-License-Identifier: MIT
pragma solidity ^0.8.28;

import {UUPSUpgradeable} from "@openzeppelin/contracts-upgradeable/proxy/utils/UUPSUpgradeable.sol";
import {OwnableUpgradeable} from "@openzeppelin/contracts-upgradeable/access/OwnableUpgradeable.sol";
import {EnumerableMap} from "@openzeppelin/contracts/utils/structs/EnumerableMap.sol";

import {IBrushToken} from "./interfaces/external/IBrushToken.sol";

contract Treasury is UUPSUpgradeable, OwnableUpgradeable {
  using EnumerableMap for EnumerableMap.AddressToUintMap;

  event SetFundAllocationPercentages(address[] accounts, uint256[] percentages);

  error OnlyTerritories();
  error OnlySpenders();
  error LengthMismatch();
  error TotalPercentageNot100(uint256 percent);

  EnumerableMap.AddressToUintMap private _accountsToPercentage;
  IBrushToken private _brush;
  address private _territories;
  mapping(address spender => bool) private _spenders;

  modifier onlySpenders() {
    require(_isSpender(_msgSender()), OnlySpenders());
    _;
  }

  /// @custom:oz-upgrades-unsafe-allow constructor
  constructor() {
    _disableInitializers();
  }

  function initialize(IBrushToken brush) external initializer {
    __Ownable_init(_msgSender());
    __UUPSUpgradeable_init();

    _brush = brush;
  }

  function _isSpender(address operator) private view returns (bool) {
    return _spenders[operator];
  }

  function totalClaimable(address account) public view returns (uint256 total) {
    (bool success, uint256 percent) = _accountsToPercentage.tryGet(account);
    if (!success) {
      return 0;
    }
    return (_brush.balanceOf(address(this)) * percent) / 100;
  }

  function spend(address to, uint256 amountBrush) external onlySpenders {
    _brush.transfer(to, amountBrush);
  }

  // What accounts are given access to what funds of the treasury
  function setFundAllocationPercentages(
    address[] calldata accounts,
    uint256[] calldata percentages
  ) external onlyOwner {
    require(accounts.length == percentages.length, LengthMismatch());
    uint256 totalPercentage;

    // Clear the old accounts
    uint256 length = _accountsToPercentage.length();
    for (uint256 i = 0; i < length; ++i) {
      (address account, ) = _accountsToPercentage.at(0);
      _accountsToPercentage.remove(account);
    }

    for (uint256 i = 0; i < accounts.length; ++i) {
      _accountsToPercentage.set(accounts[i], percentages[i]);
      totalPercentage += percentages[i];
    }
    require(totalPercentage == 100, TotalPercentageNot100(totalPercentage));
    emit SetFundAllocationPercentages(accounts, percentages);
  }

  function setSpenders(address[] calldata spenders, bool isSpender) external onlyOwner {
    for (uint256 i; i < spenders.length; ++i) {
      _spenders[spenders[i]] = isSpender;
    }
  }

  // solhint-disable-next-line no-empty-blocks
  function _authorizeUpgrade(address newImplementation) internal override onlyOwner {}
}

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