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Contract Diff Checker

Contract Name:
HeroLib

Contract Source Code:

// SPDX-License-Identifier: BUSL-1.1
pragma solidity 0.8.23;

/// @notice All errors of the app
interface IAppErrors {

  //region ERC20Errors
  /**
     * @dev Indicates an error related to the current `balance` of a `sender`. Used in transfers.
     * @param sender Address whose tokens are being transferred.
     * @param balance Current balance for the interacting account.
     * @param needed Minimum amount required to perform a transfer.
     */
  error ERC20InsufficientBalance(address sender, uint256 balance, uint256 needed);

  /**
     * @dev Indicates a failure with the token `sender`. Used in transfers.
     * @param sender Address whose tokens are being transferred.
     */
  error ERC20InvalidSender(address sender);

  /**
     * @dev Indicates a failure with the token `receiver`. Used in transfers.
     * @param receiver Address to which tokens are being transferred.
     */
  error ERC20InvalidReceiver(address receiver);

  /**
     * @dev Indicates a failure with the `spender`’s `allowance`. Used in transfers.
     * @param spender Address that may be allowed to operate on tokens without being their owner.
     * @param allowance Amount of tokens a `spender` is allowed to operate with.
     * @param needed Minimum amount required to perform a transfer.
     */
  error ERC20InsufficientAllowance(address spender, uint256 allowance, uint256 needed);

  /**
     * @dev Indicates a failure with the `approver` of a token to be approved. Used in approvals.
     * @param approver Address initiating an approval operation.
     */
  error ERC20InvalidApprover(address approver);

  /**
   * @dev Indicates a failure with the `spender` to be approved. Used in approvals.
     * @param spender Address that may be allowed to operate on tokens without being their owner.
     */
  error ERC20InvalidSpender(address spender);

  //endregion ERC20Errors

  //region ERC721Errors

  /**
  * @dev Indicates that an address can't be an owner. For example, `address(0)` is a forbidden owner in ERC-20.
     * Used in balance queries.
     * @param owner Address of the current owner of a token.
     */
  error ERC721InvalidOwner(address owner);

  /**
   * @dev Indicates a `tokenId` whose `owner` is the zero address.
     * @param tokenId Identifier number of a token.
     */
  error ERC721NonexistentToken(uint256 tokenId);

  /**
   * @dev Indicates an error related to the ownership over a particular token. Used in transfers.
     * @param sender Address whose tokens are being transferred.
     * @param tokenId Identifier number of a token.
     * @param owner Address of the current owner of a token.
     */
  error ERC721IncorrectOwner(address sender, uint256 tokenId, address owner);

  /**
   * @dev Indicates a failure with the token `sender`. Used in transfers.
     * @param sender Address whose tokens are being transferred.
     */
  error ERC721InvalidSender(address sender);

  /**
   * @dev Indicates a failure with the token `receiver`. Used in transfers.
     * @param receiver Address to which tokens are being transferred.
     */
  error ERC721InvalidReceiver(address receiver);

  /**
   * @dev Indicates a failure with the `operator`’s approval. Used in transfers.
     * @param operator Address that may be allowed to operate on tokens without being their owner.
     * @param tokenId Identifier number of a token.
     */
  error ERC721InsufficientApproval(address operator, uint256 tokenId);

  /**
   * @dev Indicates a failure with the `approver` of a token to be approved. Used in approvals.
     * @param approver Address initiating an approval operation.
     */
  error ERC721InvalidApprover(address approver);

  /**
   * @dev Indicates a failure with the `operator` to be approved. Used in approvals.
     * @param operator Address that may be allowed to operate on tokens without being their owner.
     */
  error ERC721InvalidOperator(address operator);

  //endregion ERC721Errors

  error ZeroAddress();
  error ZeroValueNotAllowed();
  error ZeroToken();
  error LengthsMismatch();
  error NotEnoughBalance();
  error NotEnoughAllowance();
  error EmptyNameNotAllowed();
  error NotInitialized();
  error AlreadyInitialized();
  error ReentrancyGuardReentrantCall();
  error TooLongString();
  error AlreadyDeployed(address deployed);

  //region Restrictions
  error ErrorNotDeployer(address sender);
  error ErrorNotGoc();
  error NotGovernance(address sender);
  error ErrorOnlyEoa();
  error NotEOA(address sender);
  error ErrorForbidden(address sender);
  error AdminOnly();
  error ErrorNotItemController(address sender);
  error ErrorNotHeroController(address sender);
  error ErrorNotDungeonFactory(address sender);
  error ErrorNotObjectController(address sender);
  error ErrorNotStoryController();
  error ErrorNotAllowedSender();
  error MintNotAllowed();
  //endregion Restrictions

  //region PackingLib
  error TooHighValue(uint value);
  error IntValueOutOfRange(int value);
  error OutOfBounds(uint index, uint length);
  error UnexpectedValue(uint expected, uint actual);
  error WrongValue(uint newValue, uint actual);
  error IntOutOfRange(int value);
  error ZeroValue();
  /// @notice packCustomDataChange requires an input string with two zero bytes at the beginning
  ///         0xXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0000
  /// This error happens if these bytes are not zero
  error IncompatibleInputString();
  error IncorrectOtherItemTypeKind(uint8 kind);
  //endregion PackingLib

  //region Hero
  error ErrorHeroIsNotRegistered(address heroToken);
  error ErrorHeroIsDead(address heroToken, uint heroTokenId);
  error ErrorHeroNotInDungeon();
  error HeroInDungeon();
  error ErrorNotOwner(address token, uint tokenId);
  error Staked(address heroToken, uint heroId);
  error NameTaken();
  error TooBigName();
  error WrongSymbolsInTheName();
  error NoPayToken(address token, uint payTokenAmount);
  error AlreadyHaveReinforcement();
  /// @notice SIP-001 - Reinforcement requires 3 skills
  error ErrorReinforcementRequiresThreeSkills();
  error WrongTier(uint tier);
  error NotEnoughNgLevel(uint8 ngLevel);
  error NgpNotActive(address hero);
  error RebornNotAllowed();
  error AlreadyPrePaidHero();
  //endregion Hero

  //region Dungeon
  error ErrorDungeonIsFreeAlready();
  error ErrorNoEligibleDungeons();
  error ErrorDungeonBusy();
  error ErrorNoDungeonsForBiome(uint8 heroBiome);
  error ErrorDungeonCompleted();
  error ErrorAlreadyInDungeon();
  error NotEnoughTokens(uint balance, uint expectedBalance);
  error DungeonAlreadySpecific(uint16 dungNum);
  error DungeonAlreadySpecific2(uint16 dungNum);
  error WrongSpecificDungeon();
  //endregion Dungeon

  //region Items
  error ErrorItemNotEligibleForTheSlot(uint itemType, uint8 itemSlot);
  error ErrorItemSlotBusyHand(uint8 slot);
  error ErrorItemSlotBusy();
  error ErrorItemNotInSlot();
  error ErrorConsumableItemIsUsed(address item);
  error ErrorCannotRemoveItemFromMap();
  error ErrorCannotRemoveDataFromMap();
  error EquippedItemsExist();
  error ItemEquipped(address item, uint itemId);
  error ZeroItemMetaType();
  error NotZeroOtherItemMetaType();
  error ZeroLevel();
  error ItemTypeChanged();
  error ItemMetaTypeChanged();
  error UnknownItem(address item);
  error ErrorEquipForbidden();
  error EquipForbiddenInDungeon();
  error TakeOffForbiddenInDungeon();
  error Consumable(address item);
  error NotConsumable(address item);
  error Broken(address item);
  error ZeroLife();
  error RequirementsToItemAttributes();
  error NotEquipped(address item);
  error ZeroDurability();
  error ZeroAugmentation();
  error TooHighAgLevel(uint8 augmentationLevel);
  error UseForbiddenZeroPayToken();
  error IncorrectMinMaxAttributeRange(int32 min, int32 max);
  error SameIdsNotAllowed();
  error ZeroFragility();
  error OtherTypeItemNotRepairable();
  error NotOther();
  error DoubleItemUsageForbidden(uint itemIndex, address[] items);
  error ItemAlreadyUsedInSlot(address item, uint8 equippedSlot);
  error WrongWayToRegisterItem();
  error UnionItemNotFound(address item);
  error WrongListUnionItemTokens(address item, uint countTokens, uint requiredCountTokens);
  error UnknownUnionConfig(uint unionConfigId);
  error UserHasNoKeyPass(address user, address keyPassItem);
  error MaxValue(uint value);
  error UnexpectedOtherItem(address item);
  error NotExist();
  //endregion Items

  //region Stages
  error ErrorWrongStage(uint stage);
  error ErrorNotStages();
  //endregion Stages

  //region Level
  error ErrorWrongLevel(uint heroLevel);
  error ErrorLevelTooLow(uint heroLevel);
  error ErrorHeroLevelStartFrom1();
  error ErrorWrongLevelUpSum();
  error ErrorMaxLevel();
  //endregion Level

  //region Treasure
  error ErrorNotValidTreasureToken(address treasureToken);
  //endregion Treasure

  //region State
  error ErrorPaused();
  error ErrorNotReady();
  error ErrorNotObject1();
  error ErrorNotObject2();
  error ErrorNotCompleted();
  //endregion State

  //region Biome
  error ErrorNotBiome();
  error ErrorIncorrectBiome(uint biome);
  error TooHighBiome(uint biome);
  //endregion Biome

  //region Misc
  error ErrorWrongMultiplier(uint multiplier);
  error ErrorNotEnoughMana(uint32 mana, uint requiredMana);
  error ErrorExperienceMustNotDecrease();
  error ErrorNotEnoughExperience();
  error ErrorNotChances();
  error ErrorNotEligible(address heroToken, uint16 dungNum);
  error ErrorZeroKarmaNotAllowed();
  //endregion Misc

  //region GOC
  error GenObjectIdBiomeOverflow(uint8 biome);
  error GenObjectIdSubTypeOverflow(uint subType);
  error GenObjectIdIdOverflow(uint id);
  error UnknownObjectTypeGoc1(uint8 objectType);
  error UnknownObjectTypeGoc2(uint8 objectType);
  error UnknownObjectTypeGocLib1(uint8 objectType);
  error UnknownObjectTypeGocLib2(uint8 objectType);
  error UnknownObjectTypeForSubtype(uint8 objectSubType);
  error FightDelay();
  error ZeroChance();
  error TooHighChance(uint32 chance);
  error TooHighRandom(uint random);
  error EmptyObjects();
  error ObjectNotFound();
  error WrongGetObjectTypeInput();
  error WrongChances(uint32 chances, uint32 maxChances);
  //endregion GOC

  //region Story
  error PageNotRemovedError(uint pageId);
  error NotItem1();
  error NotItem2();
  error NotRandom(uint32 random);
  error NotHeroData();
  error NotGlobalData();
  error ZeroStoryIdRemoveStory();
  error ZeroStoryIdStoryAction();
  error ZeroStoryIdAction();
  error NotEnoughAmount(uint balance, uint requiredAmount);
  error NotAnswer();
  error AnswerStoryIdMismatch(uint16 storyId, uint16 storyIdFromAnswerHash);
  error AnswerPageIdMismatch(uint16 pageId, uint16 pageIdFromAnswerHash);
  //endregion Story

  //region FightLib
  error NotMagic();
  error NotAType(uint atype);
  //endregion FightLib

  //region MonsterLib
  error NotYourDebuffItem();
  error UnknownAttackType(uint attackType);
  error NotYourAttackItem();
  /// @notice The skill item cannot be used because it doesn't belong either to the hero or to the hero's helper
  error NotYourBuffItem();
  //endregion MonsterLib

  //region GameToken
  error ApproveToZeroAddress();
  error MintToZeroAddress();
  error TransferToZeroAddress();
  error TransferAmountExceedsBalance(uint balance, uint value);
  error InsufficientAllowance();
  error BurnAmountExceedsBalance();
  error NotMinter(address sender);
  //endregion GameToken

  //region NFT
  error TokenTransferNotAllowed();
  error IdOverflow(uint id);
  error NotExistToken(uint tokenId);
  error EquippedItemIsNotAllowedToTransfer(uint tokenId);
  //endregion NFT

  //region CalcLib
  error TooLowX(uint x);
  //endregion CalcLib

  //region Controller
  error NotFutureGovernance(address sender);
  //endregion Controller

  //region Oracle
  error OracleWrongInput();
  //endregion Oracle

  //region ReinforcementController
  error AlreadyStaked();
  error MaxFee(uint8 fee);
  error MinFee(uint8 fee);
  error StakeHeroNotStats();
  error NotStaked();
  error NoStakedHeroes();
  error GuildHelperNotAvailable(uint guildId, address helper, uint helperId);
  error HelperNotAvailableInGivenBiome();
  //endregion ReinforcementController

  //region SponsoredHero
  error InvalidHeroClass();
  error ZeroAmount();
  error InvalidProof();
  error NoHeroesAvailable();
  error AlreadyRegistered();
  //endregion SponsoredHero

  //region SacraRelay
  error SacraRelayNotOwner();
  error SacraRelayNotDelegator();
  error SacraRelayNotOperator();
  error SacraRelayInvalidChainId(uint callChainId, uint blockChainId);
  error SacraRelayInvalidNonce(uint callNonce, uint txNonce);
  error SacraRelayDeadline();
  error SacraRelayDelegationExpired();
  error SacraRelayNotAllowed();
  error SacraRelayInvalidSignature();
  /// @notice This error is generated when custom error is caught
  /// There is no info about custom error in SacraRelay
  /// but you can decode custom error by selector, see tests
  error SacraRelayNoErrorSelector(bytes4 selector, string tracingInfo);
  /// @notice This error is generated when custom error is caught
  /// There is no info about custom error in SacraRelay
  /// but you can decode custom error manually from {errorBytes} as following:
  /// if (keccak256(abi.encodeWithSignature("MyError()")) == keccak256(errorBytes)) { ... }
  error SacraRelayUnexpectedReturnData(bytes errorBytes, string tracingInfo);
  error SacraRelayCallToNotContract(address notContract, string tracingInfo);
  //endregion SacraRelay

  //region Misc
  error UnknownHeroClass(uint heroClass);
  error AbsDiff(int32 a, int32 b);
  //region Misc

  //region ------------------------ UserController
  error NoAvailableLootBox(address msgSender, uint lootBoxKind);
  error FameHallHeroAlreadyRegistered(uint8 openedNgLevel);

  //endregion ------------------------ UserController

  //region ------------------------ Guilds
  error AlreadyGuildMember();
  error NotGuildMember();
  error WrongGuild();
  error GuildActionForbidden(uint right);
  error GuildHasMaxSize(uint guildSize);
  error GuildHasMaxLevel(uint level);
  error TooLongUrl();
  error TooLongDescription();
  error CannotRemoveGuildOwnerFromNotEmptyGuild();
  error GuildControllerOnly();
  error GuildAlreadyHasShelter();
  error ShelterIsBusy();
  error ShelterIsNotRegistered();
  error ShelterIsNotOwnedByTheGuild();
  error ShelterIsInUse();
  error GuildHasNoShelter();
  error ShelterBidIsNotAllowedToBeUsed();
  error ShelterHasHeroesInside();
  error SecondGuildAdminIsNotAllowed();
  error NotEnoughGuildBankBalance(uint guildId);

  error GuildReinforcementCooldownPeriod();
  error NoStakedGuildHeroes();
  error NotStakedInGuild();
  error ShelterHasNotEnoughLevelForReinforcement();
  error NotBusyGuildHelper();

  error GuildRequestNotActive();
  error GuildRequestNotAvailable();
  error NotAdminCannotAddMemberWithNotZeroRights();
  //endregion ------------------------ Guilds

  //region ------------------------ Shelters
  error ErrorNotShelterController();
  error ErrorNotGuildController();
  error ShelterHasNotItem(uint shelterId, address item);
  error MaxNumberItemsSoldToday(uint numSoldItems, uint limit);
  error GuildHasNotEnoughPvpPoints(uint64 pointsAvailable, uint pointRequired);
  error FreeShelterItemsAreNotAllowed(uint shelterId, address item);
  error TooLowShelterLevel(uint8 shelterLevel, uint8 allowedShelterLevel);
  error NotEnoughPvpPointsCapacity(address user, uint usedPoints, uint pricePvpPoints, uint64 capactiy);
  error IncorrectShelterLevel(uint8 shelterLevel);
  //endregion ------------------------ Shelters

  //region ------------------------ Auction
  error WrongAuctionPosition();
  error AuctionPositionClosed();
  error AuctionBidOpened(uint positionId);
  error TooLowAmountToBid();
  error AuctionEnded();
  error TooLowAmountForNewBid();
  error AuctionSellerOnly();
  error AuctionBuyerOnly();
  error AuctionBidNotFound();
  error AuctionBidClosed();
  error OnlyShelterAuction();
  error CannotCloseLastBid();
  error AuctionNotEnded();
  error NotShelterAuction();
  error AuctionPositionOpened(uint positionId);
  error AuctionSellerCannotBid();
  error CannotApplyNotLastBid();
  error AuctionGuildWithShelterCannotBid();
  //endregion ------------------------ Auction

  //region ------------------------ Pawnshop
  error AuctionPositionNotSupported(uint positionId);
  error PositionNotSupported(uint positionId);
  error NotNftPositionNotSupported(uint positionId);
  error CallFailed(bytes callResultData);

  error PawnShopZeroOwner();
  error PawnShopZeroFeeRecipient();
  error PawnShopNotOwner();
  error PawnShopAlreadyAnnounced();
  error PawnShopTimeLock();
  error PawnShopWrongAddressValue();
  error PawnShopWrongUintValue();
  error PawnShopZeroAddress();
  error PawnShopTooHighValue();
  error PawnShopZeroAToken();
  error PawnShopZeroCToken();
  error PawnShopWrongAmounts();
  error PawnShopPosFeeForInstantDealForbidden();
  error PawnShopPosFeeAbsurdlyHigh();
  error PawnShopIncorrect();
  error PawnShopWrongId();
  error PawnShopNotBorrower();
  error PawnShopPositionClosed();
  error PawnShopPositionExecuted();
  error PawnShopWrongBidAmount();
  error PawnShopTooLowBid();
  error PawnShopNewBidTooLow();
  error PawnShopBidAlreadyExists();
  error PawnShopAuctionEnded();
  error PawnShopNotLender();
  error PawnShopTooEarlyToClaim();
  error PawnShopPositionNotExecuted();
  error PawnShopAlreadyClaimed();
  error PawnShopAuctionNotEnded();
  error PawnShopBidClosed();
  error PawnShopNoBids();
  error PawnShopAuctionBidNotFound();
  error PawnShopWrongBid();
  error PawnShopBidNotFound();

  //endregion ------------------------ Pawnshop
}

// SPDX-License-Identifier: BUSL-1.1
pragma solidity 0.8.23;

import "./IGOC.sol";
import "./IStatController.sol";
import "./IDungeonFactory.sol";
import "./IStoryController.sol";
import "./IFightCalculator.sol";

/// @notice All events of the app
interface IApplicationEvents {

  //region ------------------ StatController
  event HeroItemSlotChanged(
    address heroToken,
    uint heroTokenId,
    uint itemType,
    uint itemSlot,
    address itemToken,
    uint itemTokenId,
    bool equip,
    address caller
  );
  event CurrentStatsChanged(
    address heroToken,
    uint heroTokenId,
    IStatController.ChangeableStats change,
    bool increase,
    address caller
  );
  event BonusAttributesChanged(
    address heroToken,
    uint heroTokenId,
    bool add,
    bool temporally,
    address caller
  );
  event TemporallyAttributesCleared(address heroToken, uint heroTokenId, address caller);
  event NewHeroInited(address heroToken, uint heroTokenId, IStatController.ChangeableStats stats);
  event LevelUp(
    address heroToken,
    uint heroTokenId,
    uint heroClass,
    IStatController.CoreAttributes change
  );
  event ConsumableUsed(address heroToken, uint heroTokenId, address item);
  event RemoveConsumableUsage(address heroToken, uint heroTokenId, address item);
  event HeroCustomDataChanged(address token, uint tokenId, bytes32 index, uint value);
  event HeroCustomDataChangedNg(address token, uint tokenId, bytes32 index, uint value, uint8 ngLevel);
  event HeroCustomDataCleared(address token, uint tokenId);
  event GlobalCustomDataChanged(bytes32 index, uint value);
  //endregion ------------------ StatController

  //region ------------------ DungeonFactoryController
  event DungeonLaunched(
    uint16 dungeonLogicNum,
    uint64 dungeonId,
    address heroToken,
    uint heroTokenId,
    address treasuryToken,
    uint treasuryAmount
  );

  event BossCompleted(uint32 objectId, uint biome, address hero, uint heroId);
  event FreeDungeonAdded(uint8 biome, uint64 dungeonId);

  event ObjectOpened(uint64 dungId, address hero, uint id, uint32 objId, uint iteration, uint currentStage);
  event Clear(uint64 dungId);

  event DungeonLogicRegistered(uint16 dungLogicId, IDungeonFactory.DungeonGenerateInfo info);
  event DungeonLogicRemoved(uint16 dungLogicId);
  event DungeonSpecificLogicRegistered(uint16 dungLogicId, uint biome, uint heroCls);
  event DungeonSpecificLogicRemoved(uint16 dungLogicId, uint heroLvl, uint heroCls);
  event DungeonRegistered(uint16 dungLogicId, uint64 dungeonId);
  event DungeonRemoved(uint16 dungLogicId, uint64 dungeonId);
  event MinLevelForTreasuryChanged(address token, uint level);

  event ObjectAction(
    uint64 dungId,
    IGOC.ActionResult result,
    uint currentStage,
    address heroToken,
    uint heroTokenId,
    uint newStage
  );
  /// @notice On add the item to the dungeon
  event AddTreasuryItem(uint64 dungId, address itemAdr, uint itemId);
  event AddTreasuryToken(uint64 dungId, address token, uint amount);
  event ClaimToken(uint64 dungId, address token, uint amount);
  event ClaimItem(uint64 dungId, address token, uint id);

  event Entered(uint64 dungId, address hero, uint id);
  event DungeonCompleted(uint16 dungLogicNum, uint64 dungId, address hero, uint heroId);
  event Exit(uint64 dungId, bool claim);
  event ExitForcibly(uint64 dungId, address hero, uint heroId);
  event FreeDungeonRemoved(uint8 biome, uint64 dungeonId);
  event HeroCurrentDungeonChanged(address hero, uint heroId, uint64 dungeonId);
  //endregion ------------------ DungeonFactoryController

  //region ------------------ GameObjectController
  event EventRegistered(uint32 objectId, IGOC.EventRegInfo eventRegInfo);
  event StoryRegistered(uint32 objectId, uint16 storyId);
  event MonsterRegistered(uint32 objectId, IGOC.MonsterGenInfo monsterGenInfo);
  event ObjectRemoved(uint32 objectId);
  event ObjectResultEvent(
    uint64 dungeonId,
    uint32 objectId,
    IGOC.ObjectType objectType,
    address hero,
    uint heroId,
    uint8 stageId,
    uint iteration,
    bytes data,
    IGOC.ActionResult result,
    uint salt
  );
  //endregion ------------------ GameObjectController

  //region ------------------ StoryController
  event SetBurnItemsMeta(uint storyId, IStoryController.AnswerBurnRandomItemMeta meta);
  event SetNextObjRewriteMeta(uint storyId, IStoryController.NextObjRewriteMeta meta);
  event SetAnswersMeta(uint storyId, uint16[] answerPageIds, uint8[] answerHeroClasses, uint16[] answerIds);
  event SetAnswerNextPageMeta(uint storyId, IStoryController.AnswerNextPageMeta meta);
  event SetAnswerAttributeRequirements(uint storyId, IStoryController.AnswerAttributeRequirementsMeta meta);
  event SetAnswerItemRequirements(uint storyId, IStoryController.AnswerItemRequirementsMeta meta);
  event SetAnswerTokenRequirementsMeta(uint storyId, IStoryController.AnswerTokenRequirementsMeta meta);
  event SetAnswerAttributes(uint storyId, IStoryController.AnswerAttributesMeta meta);
  event SetAnswerHeroCustomDataRequirementMeta(uint storyId, IStoryController.AnswerCustomDataMeta meta);
  event SetAnswerGlobalCustomDataRequirementMeta(uint storyId, IStoryController.AnswerCustomDataMeta meta);
  event SetSuccessInfo(uint storyId, IStoryController.AnswerResultMeta meta);
  event SetFailInfo(uint storyId, IStoryController.AnswerResultMeta meta);
  event SetCustomDataResult(uint storyId, IStoryController.AnswerCustomDataResultMeta meta, IStoryController.CustomDataResult _type);
  event StoryCustomDataRequirements(uint storyId, bytes32 requiredCustomDataIndex, uint requiredCustomDataMinValue, uint requiredCustomDataMaxValue, bool requiredCustomDataIsHero);
  event StoryRequiredLevel(uint storyId, uint requiredLevel);
  event StoryFinalized(uint32 objectId, uint storyId);
  event StoryRemoved(uint32 objectId, uint storyId);

  event ItemBurned(
    address heroToken,
    uint heroTokenId,
    uint64 dungeonId,
    uint objectId,
    address nftToken,
    uint nftId,
    uint stageId,
    uint iteration
  );

  /// @notice Durability of the item was reduced to 0
  event ItemBroken(
    address heroToken,
    uint heroTokenId,
    uint64 dungeonId,
    uint objectId,
    address nftToken,
    uint nftId,
    uint stageId,
    uint iteration
  );


  event NotEquippedItemBurned(
    address heroToken,
    uint heroTokenId,
    uint64 dungeonId,
    uint storyId,
    address nftToken,
    uint nftId,
    uint stageId,
    uint iteration
  );

  event StoryChangeAttributes(
    uint32 objectId,
    address heroToken,
    uint heroTokenId,
    uint64 dungeonId,
    uint storyId,
    uint stageId,
    uint iteration,
    int32[] attributes
  );
  //endregion ------------------ StoryController

  //region ------------------------ HeroController
  event HeroRegistered(address hero, uint8 heroClass, address payToken, uint payAmount);
  event HeroCreatedNgp(address hero, uint heroId, string name, address owner, string refCode, uint8 tier, uint8 ngLevel);
  event BiomeChanged(address hero, uint heroId, uint8 biome);
  event LevelUp(address hero, uint heroId, address owner, IStatController.CoreAttributes change);
  event ReinforcementAsked(address hero, uint heroId, address helpHeroToken, uint helpHeroId);
  event GuildReinforcementAsked(address hero, uint heroId, address helpHeroToken, uint helpHeroId);
  event OtherItemGuildReinforcement(address item, uint itemId, address hero, uint heroId, address helpHeroToken, uint helpHeroId);
  event ReinforcementReleased(address hero, uint heroId, address helperToken, uint helperId);
  event GuildReinforcementReleased(address hero, uint heroId, address helperToken, uint helperId);
  event Killed(address hero, uint heroId, address killer, bytes32[] dropItems, uint dropTokenAmount);
  event Reborn(address hero, uint heroId, uint8 newNgLevel);
  event BossKilled(address account, address hero, uint heroId, uint8 biome, uint8 newNgLevel, bool reborn, uint rewardAmount);
  event TierSetup(uint8 tier, address hero, uint72 payAmount, uint8[] slots, address[][] items);
  //endregion ------------------------ HeroController

  //region ------------------------ FightLib
  event FightResultProcessed(
    address sender,
    IFightCalculator.FightInfoInternal result,
    IFightCalculator.FightCall callData,
    uint iteration
  );
  //endregion ------------------------ FightLib

  //region ------------------------ Oracle
  event Random(uint number, uint max);
  //endregion ------------------------ Oracle

  //region ------------------------ Controller
  event OfferGovernance(address newGov);
  event GovernanceAccepted(address gov);
  event StatControllerChanged(address value);
  event StoryControllerChanged(address value);
  event GameObjectControllerChanged(address value);
  event ReinforcementControllerChanged(address value);
  event OracleChanged(address value);
  event TreasuryChanged(address value);
  event ItemControllerChanged(address value);
  event HeroControllerChanged(address value);
  event GameTokenChanged(address value);
  event DungeonFactoryChanged(address value);
  event ProxyUpdated(address proxy, address logic);
  event Claimed(address token, uint amount);
  event TokenStatusChanged(address token, bool status);
  event UserControllerChanged(address value);
  event GuildControllerChanged(address value);
  event GameTokenPriceChanged(uint value);
  event RewardsPoolChanged(address value);
  event Process(address token, uint amount, address from, uint toBurn, uint toTreasury, uint toGov);
  //endregion ------------------------ Controller


  //region ------------------------ ReinforcementController
  event HeroStaked(address heroToken, uint heroId, uint biome, uint score);
  event HeroStakedV2(address heroToken, uint heroId, uint biome, uint rewardAmount);
  event HeroWithdraw(address heroToken, uint heroId);
  event HeroAsk(address heroToken, uint heroId);
  event HeroAskV2(address heroToken, uint heroId, uint hitsLast24h, uint fixedFee, uint helperRewardAmount);
  event TokenRewardRegistered(address heroToken, uint heroId, address token, uint amountAdded, uint totalAmount);
  event GuildTokenRewardRegistered(address heroToken, uint heroId, address token, uint amountAdded, uint guildId);
  event NftRewardRegistered(address heroToken, uint heroId, address token, uint id);
  event GuildNftRewardRegistered(address heroToken, uint heroId, address token, uint id, uint guildId);
  event ToHelperRatioChanged(uint value);
  event ClaimedToken(address heroToken, uint heroId, address token, uint amount, address recipient);
  event ClaimedItem(address heroToken, uint heroId, address item, uint itemId, address recipient);
  event MinLevelChanged(uint8 value);
  event MinLifeChancesChanged(uint value);
  //endregion ------------------------ ReinforcementController

  //region ------------------------ Treasury, reward pool
  event AssetsSentToDungeon(address dungeon, address token, uint amount);
  event RewardSentToUser(address receiver, address token, uint rewardAmount);
  event NotEnoughReward(address receiver, address token, uint rewardAmountToPay);
  event BaseAmountChanged(uint oldValue, uint newValue);
  //endregion ------------------------ Treasury, reward pool

  //region ------------------------ EventLib
  event EventResult(uint64 dungeonId, address heroToken, uint heroTokenId, uint8 stageId, IStatController.ActionInternalInfo gen, uint iteration);
  //endregion ------------------------ EventLib

  //region ------------------------ Item controller and helper contracts
  event ItemRegistered(address item, IItemController.RegisterItemParams info);
  event OtherItemRegistered(address item, IItemController.ItemMeta meta, bytes packedItemMetaData);
  event ItemRemoved(address item);
  event OtherItemRemoved(address item);
  event NewItemMinted(address item, uint itemId, IItemController.MintInfo info);
  event Equipped(address item, uint itemId, address heroToken, uint heroTokenId, uint8 itemSlot);
  event TakenOff(address item, uint itemId, address heroToken, uint heroTokenId, uint8 itemSlot, address destination);
  event ItemRepaired(address item, uint itemId, uint consumedItemId, uint16 baseDurability);
  event FailedToRepairItem(address item, uint itemId, uint consumedItemId, uint16 itemDurability);
  event Augmented(address item, uint itemId, uint consumedItemId, uint8 augLevel, IItemController.AugmentInfo info);
  event NotAugmented(address item, uint itemId, uint consumedItemId, uint8 augLevel);
  event ReduceDurability(address item, uint itemId, uint newDurability);
  event Used(address item, uint tokenId, address heroToken, uint heroTokenId);
  event Destroyed(address item, uint itemId);
  event FragilityReduced(address item, uint itemId, address consumedItem, uint consumedItemId, uint fragility);
  event ItemControllerHelper(address helper);
  event SetUnionConfig(uint configId, address[] items, uint[] count, address itemToMint);
  event RemoveUnionConfig(uint configId);
  event SetUnionKeyPass(address keyPassItem);
  event CombineItems(address msgSender, uint configId, address[] items, uint[][] itemIds, address mintedItem, uint mintedItemId);
  //endregion ------------------------ Item controller and helper contracts

  //region ------------------------ NFT and GameToken (only custom events, not ERC20/721 standards)
  event ChangePauseStatus(bool value);
  event MinterChanged(address value);

  event UniqueUriChanged(uint id, string uri);
  event BaseUriChanged(string uri);

  event HeroMinted(uint heroId);
  event HeroBurned(uint heroId);
  event HeroUriByStatusChanged(string uri, uint statusLvl);

  event ItemMinted(uint tokenId);
  event ItemBurned(uint tokenId);
  event UriByRarityChanged(string uri, uint rarity);
  event SponsoredHeroCreated(address msgSender, address heroAddress, uint heroId, string heroName);
  //endregion ------------------------ NFT and GameToken (only custom events, not ERC20/721 standards)

  //region ------------------------ User controller
  event SetUserName(address user, string name);
  event SetUserAvatar(address user, string avatar);
  event LootBoxOpened(address user, uint lootBoxKind, address[] itemTokens, uint[] itemTokenIds);
  event LootBoxConfigChanged(uint lootBoxKind, address[] mintItems, uint32[] mintItemsChances, uint maxDropItems);
  event SetFeeRenaming(uint feeRenaming);
  event ActivityCompleted(address user, bool daily, bool weekly);
  event FameHallHeroRegistered(address hero, uint heroId, address heroOwner, uint8 openedNgLevel);
  //endregion ------------------------ User controller

  //region ------------------------ Guild

  event GuildCreated(address owner, uint guildId, string name, string urlLogo);
  event AddToGuild(uint guildId, address newUser);
  event ChangeGuildRights(uint guildId, address user, uint rights);
  event RemoveFromGuild(uint guildId, address user);
  event GuildDeleted(uint guildId);
  event GuildLevelUp(uint guildId, uint8 newLevel);
  event GuildRename(uint guildId, string newName);
  event GuildLogoChanged(uint guildId, string newLogoUrl);
  event GuildDescriptionChanged(uint guildId, string newDescription);
  event SetGuildRelation(uint guildId1, uint guildId2, bool peace);
  event TransferFromGuildBank(address user, address token, uint amount, address recipient);
  event TransferNftFromGuildBank(address user, address[] nfts, uint[] tokenIds, address recipient);
  event GuildBankDeployed(uint guildId, address guildBank);

  event SetToHelperRatio(uint guildId, uint8 value, address user);
  event TopUpGuildBank(address msgSender, uint guildId, address guildBank, uint amount);

  event GuildRequestRegistered(address msgSender, uint guildId, string userMessage, uint depositAmount);
  event GuildRequestStatusChanged(address msgSender, uint guildRequestId, uint8 newStatus, address user);
  event SetToHelperRatio(uint guildId, address msgSender, uint8 toHelperRatio);
  event SetGuildRequestDepositAmount(uint guildId, address msgSender, uint amount);
  event SetGuildBaseFee(uint fee);
  event SetPvpPointsCapacity(address msgSender, uint64 capacityPvpPoints, address[] users);
  event SetShelterController(address shelterController);
  event SetShelterAuction(address shelterAuction);
  event PayForBidFromGuildBank(uint guildId, uint amount, uint bid);
  //endregion ------------------------ Guild

  //region ------------------------ Guild shelter
  event RegisterShelter(uint sheleterId, uint price);
  event SetShelterItems(
    uint shelterId,
    address[] items,
    uint64[] pricesInPvpPoints,
    uint128[] pricesInGameTokens,
    uint16[] maxItemsPerDayThresholds
  );
  event RemoveShelterItems(uint shelterId, address[] items);
  event BuyShelter(uint guidlId, uint shelterId);
  event LeaveShelter(uint guildId, uint shelterId);
  event NewShelterBid(uint shelterId, uint buyerGuildId, uint amount);
  event RevokeShelterBid(uint shelterId);
  event UseShelterBid(uint shelterId, uint sellerGuildId, uint buyerGuidId, uint amount);
  event PurchaseShelterItem(address msgSender, address item, uint numSoldItems, uint priceInPvpPoints, uint priceInGameToken);
  event ChangeShelterOwner(uint shelterId, uint fromGuildId, uint toGuildId);
  event RestInShelter(address msgSender, address heroToken, uint heroTokenId);
  //endregion ------------------------ Guild shelter

  //region ------------------------ Guild reinforcement
  event GuildHeroStaked(address heroToken, uint heroId, uint guildId);
  event GuildHeroWithdrawn(address heroToken, uint heroId, uint guildId);
  event GuildHeroAsked(address heroToken, uint heroId, uint guildId, address user);

  /// @param user Address can be 0 if heroId was already burnt at the moment of reinforcement releasing
  event GuildHeroReleased(address heroToken, uint heroId, uint guildId, address user);
  //endregion ------------------------ Guild reinforcement

  //region ------------------------ Guild auction
  event AuctionPositionOpened(uint positionId, uint shelterId, uint sellerGuildId, address msgSender, uint minAuctionPrice);
  event AuctionPositionClosed(uint positionId, address msgSender);
  event AuctionBidOpened(uint bidId, uint positionId, uint amount, address msgSender);
  //endregion ------------------------ Guild auction

  //region ------------------------ Guild bank
  event GuildBankTransfer(address token, address recipient, uint amount);
  event GuildBankTransferNft(address to, address nft, uint tokenId);
  event GuildBankTransferNftMulti(address to, address[] nfts, uint[] tokenIds);
  //endregion ------------------------ Guild bank

  //region ------------------------ Pawnshop
  event PawnShopRouterDeployed(address pawnShop, address gameToken, address routerOwner, address deployed);
  event PawnShopRouterTransfer(address token, uint amount, address receiver);
  event PawnShopRouterBulkSell(address[] nfts, uint[] nftIds, uint[] prices, address nftOwner, uint[] positionIds);
  event PawnShopRouterClosePositions(uint[] positionIds, address receiver);
  event PawnShopRouterBulkBuy(uint[] positionIds, address receiver);

  //endregion ------------------------ Pawnshop
}

// SPDX-License-Identifier: BUSL-1.1

pragma solidity 0.8.23;

interface IController {

  function governance() external view returns (address);

  function statController() external view returns (address);

  function storyController() external view returns (address);

  function gameObjectController() external view returns (address);

  function reinforcementController() external view returns (address);

  function oracle() external view returns (address);

  function treasury() external view returns (address);

  function itemController() external view returns (address);

  function heroController() external view returns (address);

  function dungeonFactory() external view returns (address);

  function gameToken() external view returns (address);

  function validTreasuryTokens(address token) external view returns (bool);

  function isDeployer(address adr) external view returns (bool);

  function onPause() external view returns (bool);

  function userController() external view returns (address);

  function guildController() external view returns (address);

  function rewardsPool() external view returns (address);

  function gameTokenPrice() external view returns (uint);

  function process(address token, uint amount, address from) external;
}

// SPDX-License-Identifier: BUSL-1.1

pragma solidity 0.8.23;

import "../openzeppelin/EnumerableSet.sol";
import "../openzeppelin/EnumerableMap.sol";

interface IDungeonFactory {

  /// @custom:storage-location erc7201:dungeon.factory.main
  struct MainState {
    /// @dev biome => dungeonLaunchedId
    mapping(uint => EnumerableSet.UintSet) freeDungeons;
    /// @dev hero + heroId + biome (packMapObject) -> completed
    mapping(bytes32 => bool) bossCompleted;
    /// @dev hero + heroId + dungNum (packDungeonKey) -> completed
    mapping(bytes32 => bool) specificDungeonCompleted;
    /// @notice Max biome completed by the hero
    /// @dev hero + heroId (nftPacked) -> max biome completed
    mapping(bytes32 => uint8) maxBiomeCompleted;
    /// @notice which dungeon the hero is currently in
    /// @dev hero+id => current DungeonId
    mapping(bytes32 => uint64) heroCurrentDungeon;

    // ---

    /// @notice Specific dungeon for the given pair of hero level + hero class
    ///         ALl specific dungeons are listed also in allSpecificDungeons
    /// @dev packUint8Array(specReqBiome, specReqHeroClass) => dungNum
    mapping(bytes32 => uint16) dungeonSpecific;
    /// @dev contains all specific dungNum for easy management
    EnumerableSet.UintSet allSpecificDungeons;
    /// @dev biome => dungNum
    mapping(uint8 => EnumerableSet.UintSet) dungeonsLogicByBiome;

    // ---

    /// @dev max available biome. auto-increment with new dung deploy
    uint8 maxBiome;

    /// @notice Address of treasure token => min hero level required
    /// @dev manual threshold for treasury
    mapping(address => uint) minLevelForTreasury;

    /// @notice Contains arrays for SKILL_1, SKILL_2, SKILL_3 with 0 or 1
    /// i.e. [0, 1, 0] means that durability of SKILL_2 should be reduced
    /// @dev hero + heroId => uint8[] array where idx = slotNum
    mapping(bytes32 => bytes32) skillSlotsForDurabilityReduction;

    /// @notice Counter of dungeons, it's incremented on launch of a new dungeon
    uint64 dungeonCounter;

    /// @dev dungNum = init attributes
    mapping(uint16 => DungeonAttributes) dungeonAttributes;
    /// @dev dungeonId => status
    mapping(uint64 => DungeonStatus) dungeonStatuses;
  }

  struct ObjectGenerateInfo {
    /// @notice List of chamber types for each unique object
    /// @dev uint8 types, packed using PackingLib.packUint8Array
    bytes32[] objTypesByStages;
    /// @notice List of chances for each chamber type
    /// @dev uint64 chances
    uint32[][] objChancesByStages;
  }

  struct DungeonGenerateInfo {
    /// @notice List of chamber types for each unique object
    uint8[][] objTypesByStages;
    /// @notice List of chances for each chamber type
    uint32[][] objChancesByStages;

    uint32[] uniqObjects;

    uint8 minLevel;
    uint8 maxLevel;

    bytes32[] requiredCustomDataIndex;
    uint64[] requiredCustomDataMinValue;
    uint64[] requiredCustomDataMaxValue;
    bool[] requiredCustomDataIsHero;
  }

  /// @notice Attributes of the given dungeon logic
  struct DungeonAttributes {
    /// @notice Total number of stages that should be passed to complete the dungeon
    uint8 stages;
    uint8 biome;

    /// @notice Default list of objects that should be passed in the dungeon
    uint32[] uniqObjects;

    /// @dev min+max (packUint8Array)
    bytes32 minMaxLevel;

    bytes32[] requiredCustomDataIndex;
    /// @notice Packed DungeonGenerateInfo.requiredCustomData: MinValue, MaxValue, IsHero
    /// @dev min+max+isHero(packStoryCustomDataRequirements)
    bytes32[] requiredCustomDataValue;

    ObjectGenerateInfo info;
  }

  /// @notice Current status of the given dungeon
  struct DungeonStatus {
    uint64 dungeonId;
    /// @notice Dungeon logic id
    uint16 dungNum;

    /// @notice True if the dungeon is completed by the hero
    bool isCompleted;

    /// @notice Hero in the dungeon or 0
    address heroToken;
    uint heroTokenId;
    /// @notice Current object that should be passed by the hero. 0 - new object is not opened
    uint32 currentObject;
    /// @notice Current stage in the dungeon that should be passed by the hero.
    uint8 currentStage;

    EnumerableMap.AddressToUintMap treasuryTokens;
    /// @notice All items that were minted on result of made actions
    bytes32[] treasuryItems;

    /// @notice Total number of stages that should be passed to complete the dungeon
    /// This value can be bigger than length of uniqObjects
    uint8 stages;
    /// @notice List of objects to be passed in the stage. The list can be dynamically changed during passing the stages
    uint32[] uniqObjects;
  }

  ////////////////////////////////////////////////////////////////////
  ////////////////////////////////////////////////////////////////////
  ////////////////////////////////////////////////////////////////////

  function launchForNewHero(address heroToken, uint heroTokenId, address owner) external returns (uint64 dungeonId);

  function maxBiomeCompleted(address heroToken, uint heroTokenId) external view returns (uint8);

  function currentDungeon(address heroToken, uint heroTokenId) external view returns (uint64);

  function skillSlotsForDurabilityReduction(address heroToken, uint heroTokenId) external view returns (uint8[] memory result);

  function setBossCompleted(uint32 objectId, address heroToken, uint heroTokenId, uint8 heroBiome) external;

  /// @notice Hero exists current dungeon forcibly same as when dying but without loosing life chance
  function exitForcibly(address heroToken, uint heroTokenId, address msgSender) external;

  function maxAvailableBiome() external view returns (uint8);

  function reborn(address hero, uint heroId) external;
}

// SPDX-License-Identifier: MIT

pragma solidity ^0.8.0;

/**
 * @dev Interface of the ERC165 standard, as defined in the
 * https://eips.ethereum.org/EIPS/eip-165[EIP].
 *
 * Implementers can declare support of contract interfaces, which can then be
 * queried by others ({ERC165Checker}).
 *
 * For an implementation, see {ERC165}.
 */
interface IERC165 {
  /**
   * @dev Returns true if this contract implements the interface defined by
   * `interfaceId`. See the corresponding
   * https://eips.ethereum.org/EIPS/eip-165#how-interfaces-are-identified[EIP section]
   * to learn more about how these ids are created.
   *
   * This function call must use less than 30 000 gas.
   */
  function supportsInterface(bytes4 interfaceId) external view returns (bool);
}

// SPDX-License-Identifier: MIT

pragma solidity ^0.8.0;

import "./IERC165.sol";

/**
 * @dev Required interface of an ERC721 compliant contract.
 */
interface IERC721 is IERC165 {
  /**
   * @dev Emitted when `tokenId` token is transferred from `from` to `to`.
   */
  event Transfer(address indexed from, address indexed to, uint256 indexed tokenId);

  /**
   * @dev Emitted when `owner` enables `approved` to manage the `tokenId` token.
   */
  event Approval(address indexed owner, address indexed approved, uint256 indexed tokenId);

  /**
   * @dev Emitted when `owner` enables or disables (`approved`) `operator` to manage all of its assets.
   */
  event ApprovalForAll(address indexed owner, address indexed operator, bool approved);

  /**
   * @dev Returns the number of tokens in ``owner``'s account.
   */
  function balanceOf(address owner) external view returns (uint256 balance);

  /**
   * @dev Returns the owner of the `tokenId` token.
   *
   * Requirements:
   *
   * - `tokenId` must exist.
   */
  function ownerOf(uint256 tokenId) external view returns (address owner);

  /**
   * @dev Safely transfers `tokenId` token from `from` to `to`, checking first that contract recipients
   * are aware of the ERC721 protocol to prevent tokens from being forever locked.
   *
   * Requirements:
   *
   * - `from` cannot be the zero address.
   * - `to` cannot be the zero address.
   * - `tokenId` token must exist and be owned by `from`.
   * - If the caller is not `from`, it must be have been allowed to move this token by either {approve} or {setApprovalForAll}.
   * - If `to` refers to a smart contract, it must implement {IERC721Receiver-onERC721Received}, which is called upon a safe transfer.
   *
   * Emits a {Transfer} event.
   */
  function safeTransferFrom(
    address from,
    address to,
    uint256 tokenId
  ) external;

  /**
   * @dev Transfers `tokenId` token from `from` to `to`.
   *
   * WARNING: Usage of this method is discouraged, use {safeTransferFrom} whenever possible.
   *
   * Requirements:
   *
   * - `from` cannot be the zero address.
   * - `to` cannot be the zero address.
   * - `tokenId` token must be owned by `from`.
   * - If the caller is not `from`, it must be approved to move this token by either {approve} or {setApprovalForAll}.
   *
   * Emits a {Transfer} event.
   */
  function transferFrom(
    address from,
    address to,
    uint256 tokenId
  ) external;

  /**
   * @dev Gives permission to `to` to transfer `tokenId` token to another account.
   * The approval is cleared when the token is transferred.
   *
   * Only a single account can be approved at a time, so approving the zero address clears previous approvals.
   *
   * Requirements:
   *
   * - The caller must own the token or be an approved operator.
   * - `tokenId` must exist.
   *
   * Emits an {Approval} event.
   */
  function approve(address to, uint256 tokenId) external;

  /**
   * @dev Returns the account approved for `tokenId` token.
   *
   * Requirements:
   *
   * - `tokenId` must exist.
   */
  function getApproved(uint256 tokenId) external view returns (address operator);

  /**
   * @dev Approve or remove `operator` as an operator for the caller.
   * Operators can call {transferFrom} or {safeTransferFrom} for any token owned by the caller.
   *
   * Requirements:
   *
   * - The `operator` cannot be the caller.
   *
   * Emits an {ApprovalForAll} event.
   */
  function setApprovalForAll(address operator, bool _approved) external;

  /**
   * @dev Returns if the `operator` is allowed to manage all of the assets of `owner`.
   *
   * See {setApprovalForAll}
   */
  function isApprovedForAll(address owner, address operator) external view returns (bool);

  /**
   * @dev Safely transfers `tokenId` token from `from` to `to`.
   *
   * Requirements:
   *
   * - `from` cannot be the zero address.
   * - `to` cannot be the zero address.
   * - `tokenId` token must exist and be owned by `from`.
   * - If the caller is not `from`, it must be approved to move this token by either {approve} or {setApprovalForAll}.
   * - If `to` refers to a smart contract, it must implement {IERC721Receiver-onERC721Received}, which is called upon a safe transfer.
   *
   * Emits a {Transfer} event.
   */
  function safeTransferFrom(
    address from,
    address to,
    uint256 tokenId,
    bytes calldata data
  ) external;
}

// SPDX-License-Identifier: BUSL-1.1

pragma solidity 0.8.23;

import "./IStatController.sol";
import "./IItemController.sol";

interface IFightCalculator {

  enum AttackType {
    UNKNOWN, // 0
    MELEE, // 1
    MAGIC, // 2
    SLOT_3,
    SLOT_4,
    SLOT_5,
    SLOT_6,
    SLOT_7,
    SLOT_8,
    SLOT_9,
    SLOT_10
  }

  /// @notice Attacker info: suitable both for hero and monsters
  struct AttackInfo {
    /// @notice Type of the attack
    /// by default, if attack token presents, it's magic attack and not-magic otherwise
    /// but this logic can become more complicated after introducing new attack types
    AttackType attackType;
    /// @notice NFT selected by hero for attack, it should be equip on.
    /// If attacker is a monster, this is a special case (stub NFT with zero ID is used)
    address attackToken;
    uint attackTokenId;
    address[] skillTokens;
    uint[] skillTokenIds;
  }

  struct FighterInfo {
    int32[] fighterAttributes;
    IStatController.ChangeableStats fighterStats;
    AttackType attackType;
    address attackToken;
    uint attackTokenId;
    uint race;
  }

  struct Statuses {
    bool stun;
    bool burn;
    bool freeze;
    bool confuse;
    bool curse;
    bool poison;
    bool gotCriticalHit;
    bool missed;
    bool hitBlocked;
  }

  struct FightResult {
    int32 healthA;
    int32 healthB;
    int32 manaConsumedA;
    int32 manaConsumedB;
  }

  struct FightCall {
    FighterInfo fighterA;
    FighterInfo fighterB;
    uint64 dungeonId;
    uint32 objectId;
    address heroAdr;
    uint heroId;
    uint8 stageId;
    uint iteration;
    uint8 turn;
  }

  struct SkillSlots {
    bool slot1;
    bool slot2;
    bool slot3;
  }

  //region ------------------------ FightLib-internal (FightInfoInternal is required by IApplicationEvents..)
  struct FightInfoInternal {
    Fighter fighterA;
    Fighter fighterB;
  }

  struct Fighter {
    IFightCalculator.FighterInfo info;
    IItemController.AttackInfo magicAttack;
    int32 health;
    int32 manaConsumed;
    int32 damage;
    int32 damagePoison;
    int32 damageReflect;
    IFightCalculator.Statuses statuses;
  }
  //endregion ------------------------ FightLib-internal

  function fight(FightCall memory callData) external returns (FightResult memory);
}

// SPDX-License-Identifier: BUSL-1.1

pragma solidity 0.8.23;

import "../openzeppelin/EnumerableSet.sol";
import "./IController.sol";

interface IGOC {

  enum ObjectType {
    UNKNOWN, // 0
    EVENT, // 1
    MONSTER, // 2
    STORY, // 3
    END_SLOT
  }

  enum ObjectSubType {
    UNKNOWN_0, // 0
    ENEMY_NPC_1, // 1
    ENEMY_NPC_SUPER_RARE_2, // 2
    BOSS_3, // 3
    SHRINE_4, // 4
    CHEST_5, // 5
    STORY_6, // 6
    STORY_UNIQUE_7, // 7
    SHRINE_UNIQUE_8, // 8
    CHEST_UNIQUE_9, // 9
    ENEMY_NPC_UNIQUE_10, // 10
    STORY_ON_ROAD_11, // 11
    STORY_UNDERGROUND_12, // 12
    STORY_NIGHT_CAMP_13, // 13
    STORY_MOUNTAIN_14, // 14
    STORY_WATER_15, // 15
    STORY_CASTLE_16, // 16
    STORY_HELL_17, // 17
    STORY_SPACE_18, // 18
    STORY_WOOD_19, // 19
    STORY_CATACOMBS_20, // 20
    STORY_BAD_HOUSE_21, // 21
    STORY_GOOD_TOWN_22, // 22
    STORY_BAD_TOWN_23, // 23
    STORY_BANDIT_CAMP_24, // 24
    STORY_BEAST_LAIR_25, // 25
    STORY_PRISON_26, // 26
    STORY_SWAMP_27, // 27
    STORY_INSIDE_28, // 28
    STORY_OUTSIDE_29, // 29
    STORY_INSIDE_RARE_30,
    STORY_OUTSIDE_RARE_31,
    ENEMY_NPC_INSIDE_32,
    ENEMY_NPC_INSIDE_RARE_33,
    ENEMY_NPC_OUTSIDE_34,
    ENEMY_NPC_OUTSIDE_RARE_35,
    END_SLOT
  }

  /// @custom:storage-location erc7201:game.object.controller.main
  struct MainState {

    /// @dev objId = biome(00) type(00) id(0000) => biome(uint8) + objType(uint8)
    /// Id is id of the event, story or monster.
    mapping(uint32 => bytes32) objectMeta;

    /// @dev biome(uint8) + objType(uint8) => set of object id
    mapping(bytes32 => EnumerableSet.UintSet) objectIds;

    /// @dev heroAdr180 + heroId64 + cType8 + biome8 => set of already played objects. Should be cleared periodically
    mapping(bytes32 => EnumerableSet.UintSet) playedObjects;

    /// @dev HeroAdr(160) + heroId(uint64) + objId(uint32) => iteration count. It needs for properly emit events for every new entrance.
    mapping(bytes32 => uint) iterations;

    /// @dev objId(uint32) => EventInfo
    mapping(uint32 => EventInfo) eventInfos;

    /// @dev objId(uint32) => storyId
    mapping(uint32 => uint16) storyIds;

    /// @dev objId(uint32) => MonsterInfo
    mapping(uint32 => MonsterInfo) monsterInfos;

    /// @dev hero+id => last fight action timestamp
    mapping(bytes32 => uint) lastHeroFightTs;

    /// @dev delay for user actions in fight (suppose to prevent bot actions)
    uint fightDelay;
  }

  struct ActionResult {
    bool kill;
    bool completed;
    address heroToken;
    address[] mintItems;
    int32 heal;
    int32 manaRegen;
    int32 lifeChancesRecovered;
    int32 damage;
    int32 manaConsumed;
    uint32 objectId;
    uint32 experience;
    uint heroTokenId;
    uint iteration;
    uint32[] rewriteNextObject;
  }

  struct EventInfo {
    /// @dev chance to use good or bad attributes/stats
    uint32 goodChance;

    /// @dev toBytes32ArrayWithIds
    bytes32[] goodAttributes;
    bytes32[] badAttributes;

    /// @dev experience(uint32) + heal(int32) + manaRegen(int32) + lifeChancesRecovered(int32) + damage(int32) + manaConsume(int32) packStatsChange
    bytes32 statsChange;

    /// @dev item+chance packItemMintInfo
    bytes32[] mintItems;
  }

  struct MonsterInfo {
    /// @dev toBytes32ArrayWithIds
    bytes32[] attributes;
    /// @dev level(uint8) + race(uint8) + experience(uint32) + maxDropItems(uint8) packMonsterStats
    bytes32 stats;
    /// @dev attackToken(160) + attackTokenId(uint64) + attackType(uint8) packAttackInfo
    bytes32 attackInfo;

    /// @dev item+chance packItemMintInfo
    bytes32[] mintItems;

    /// @dev heroAdr(160) + heroId(uint64) => iteration => GeneratedMonster packed
    mapping(bytes32 => mapping(uint => bytes32)) _generatedMonsters;
  }

  struct MultiplierInfo {
    uint8 biome;
    /// @notice NG_LEVEL of the hero who is going to fight with the given monster
    /// Use type(uint8).max for !NG+
    uint8 heroNgLevel;
  }

  struct GeneratedMonster {
    bool generated;
    uint8 turnCounter;
    int32 hp;
    uint32 amplifier;
  }

  struct MonsterGenInfo {
    uint16 monsterId;
    uint8 biome;
    ObjectSubType subType;

    uint8[] attributeIds;
    int32[] attributeValues;

    uint8 level;
    uint8 race;
    uint32 experience;
    uint8 maxDropItems;

    address attackToken;
    uint64 attackTokenId;
    uint8 attackType;

    address[] mintItems;
    uint32[] mintItemsChances;
  }

  struct ActionContext {
    address sender;
    address heroToken;
    IController controller;
    uint8 biome;
    uint8 objectSubType;
    uint8 stageId;
    uint8 heroNgLevel;
    uint32 objectId;
    uint64 dungeonId;
    uint heroTokenId;
    uint salt;
    uint iteration;
    bytes data;
  }

  struct EventRegInfo {
    uint8 biome;
    uint16 eventId;
    ObjectSubType subType;

    uint32 goodChance;

    AttributeGenerateInfo goodAttributes;
    AttributeGenerateInfo badAttributes;

    uint32 experience;
    int32 heal;
    int32 manaRegen;
    int32 lifeChancesRecovered;
    int32 damage;
    int32 manaConsumed;

    address[] mintItems;
    uint32[] mintItemsChances;
  }

  struct AttributeGenerateInfo {
    uint8[] ids;
    int32[] values;
  }

  //////////////////////////////////////////////////////////////////////////////////////////////
  //////////////////////////////////////////////////////////////////////////////////////////////
  //////////////////////////////////////////////////////////////////////////////////////////////

  /// @dev represent object registration if non zero values
  function getObjectMeta(uint32 objectId) external view returns (uint8 biome, uint8 objectSubType);

  function isBattleObject(uint32 objectId) external view returns (bool);

  function getRandomObject(
    uint8[] memory cTypes,
    uint32[] memory chances,
    uint8 biomeLevel,
    address heroToken,
    uint heroTokenId
  ) external returns (uint32 objectId);

  function open(address heroToken, uint heroTokenId, uint32 objectId) external returns (uint iteration);

  function action(
    address sender,
    uint64 dungeonId,
    uint32 objectId,
    address heroToken,
    uint heroTokenId,
    uint8 stageId,
    bytes memory data
  ) external returns (ActionResult memory);

}

// SPDX-License-Identifier: BUSL-1.1

pragma solidity 0.8.23;

interface IHero {

  function isHero() external pure returns (bool);

  function mintFor(address recipient) external returns (uint tokenId);

  function burn(uint tokenId) external;

}

// SPDX-License-Identifier: BUSL-1.1

pragma solidity 0.8.23;
import "../openzeppelin/EnumerableSet.sol";
import "../openzeppelin/EnumerableMap.sol";

interface IHeroController {

  /// @custom:storage-location erc7201:hero.controller.main
  struct MainState {

    /// @dev A central place for all hero tokens
    /// @dev Deprecated. Controller is used instead.
    address heroTokensVault;

    /// @dev heroAdr => packed tokenAdr160+ amount96
    mapping(address => bytes32) payToken;

    /// @dev heroAdr => heroCls8
    mapping(address => uint8) heroClass;

    // ---

    /// @dev hero+id => individual hero name
    mapping(bytes32 => string) heroName;

    /// @dev name => hero+id, needs for checking uniq names
    mapping(string => bytes32) nameToHero;

    // ---

    /// @dev hero+id => biome
    mapping(bytes32 => uint8) heroBiome;

    /// @notice Exist reinforcement of any kind for the given hero
    /// @dev hero+id => packed reinforcement helper+id
    mapping(bytes32 => bytes32) reinforcementHero;

    /// @dev hero+id => reinforcement packed attributes
    mapping(bytes32 => bytes32[]) reinforcementHeroAttributes;

    /// @notice packedHero (hero + id) => count of calls of beforeTokenTransfer
    mapping(bytes32 => uint) countHeroTransfers;


    // ------------------------------------ NG plus

    /// @notice (tier, hero address) => TierInfo, where tier = [2, 3]
    /// @dev For tier=1 no data is required. Amount for tier 1 is stored in {payToken}, no items are minted
    /// Token from {payToken} is equal for all tiers
    mapping(bytes32 packedTierHero => TierInfo) tiers;

    mapping(bytes32 packedHero => HeroInfo) heroInfo;

    /// @notice Max NG_LVL reached by the heroes of a given account
    mapping(address user => uint8 maxNgLevel) maxUserNgLevel;

    /// @notice When the hero has killed boss on the given biome first time
    /// packedBiomeNgLevel = packed (biome, NG_LEVEL)
    mapping(bytes32 packedHero => mapping (bytes32 packedBiomeNgLevel => uint timestamp)) killedBosses;

    /// @notice Max NG_LEVEL reached by any user
    uint maxOpenedNgLevel;
  }

  /// @notice Tier = hero creation cost option
  /// There are 3 tiers:
  /// 1: most chip option, just pay fixed amount {payTokens} - new hero is created
  /// 2: pay bigger amount - random skill is equipped on the newly created hero
  /// 3: pay even more amount - random sill + some random items are equipped on the newly created hero
  struct TierInfo {
    /// @notice Cost of the hero creation using the given tier in terms of the token stored in {payToken}
    /// This amount is used for tiers 2, 3. For tier 1 the amount is taken from {payToken}
    uint amount;

    /// @notice All slots for which items-to-mint are registered in {itemsToMint}
    EnumerableSet.UintSet slots;

    /// @notice slot => items that can be minted and equipped on the hero to the given {slot} after hero creation
    mapping(uint8 slot => address[] items) itemsToMint;
  }

  /// @notice Current NG+-related values
  struct HeroInfo {
    /// @notice Hero tier = [0..3]. 0 - the hero is post-paid, it can be changed by upgrading the hero to pre-paid
    uint8 tier;

    /// @notice NG_LVL of the hero
    uint8 ngLevel;

    /// @notice True if hero has passed last biome on current NG+ and so NG_LEVEL can be incremented (reborn is allowed)
    bool rebornAllowed;

    /// @notice Amount paid for the hero on creation OR on upgrade to NG+
    /// Amount paid for creation of the hero in terms of game token (!NG+) is NOT stored here.
    /// @dev uint72 is used here to pack the whole struct to single slot
    uint72 paidAmount;

    /// @notice Pay token used to pay {paidAmount}
    address paidToken;
  }

  /// @notice Input data to create new hero
  struct HeroCreationData {
    /// @notice Desired NG_LVL of the hero
    uint8 ngLevel;

    /// @notice Desired tire of the newly created hero. Allowed values: [1..3]
    uint8 tier;

    /// @notice Enter to the dungeon after creation
    bool enter;

    /// @notice Desired hero name
    string heroName;

    /// @notice Optional: user account for which the hero is created
    address targetUserAccount;

    /// @notice Optional: ref-code to be passed to the hero-creation-related event
    string refCode;
  }


  //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

  function heroClass(address hero) external view returns (uint8);

  function heroBiome(address hero, uint heroId) external view returns (uint8);

  function payTokenInfo(address hero) external view returns (address token, uint amount);

  function heroReinforcementHelp(address hero, uint heroId) external view returns (address helperHeroToken, uint helperHeroId);

  function score(address hero, uint heroId) external view returns (uint);

  function isAllowedToTransfer(address hero, uint heroId) external view returns (bool);

  function beforeTokenTransfer(address hero, uint heroId) external returns (bool);

  // ---

  function create(address hero, string memory heroName_, bool enter) external returns (uint);

  function kill(address hero, uint heroId) external returns (bytes32[] memory dropItems);

  /// @notice Take off all items from the hero, reduce life to 1. The hero is NOT burnt.
  /// Optionally reduce mana to zero and/or decrease life chance.
  function softKill(address hero, uint heroId, bool decLifeChances, bool resetMana) external returns (bytes32[] memory dropItems);

  function releaseReinforcement(address hero, uint heroId) external returns (address helperToken, uint helperId);

  function resetLifeAndMana(address hero, uint heroId) external;

  function countHeroTransfers(address hero, uint heroId) external view returns (uint);

  function askGuildReinforcement(address hero, uint heroId, address helper, uint helperId) external;

  function getHeroInfo(address hero, uint heroId) external view returns (IHeroController.HeroInfo memory data);

  function registerKilledBoss(address hero, uint heroId, uint32 objectId) external;

  function maxOpenedNgLevel() external view returns (uint);
}

// SPDX-License-Identifier: BUSL-1.1

pragma solidity 0.8.23;

import "./IStatController.sol";
import "./IGOC.sol";
import "../openzeppelin/EnumerableSet.sol";

interface IItemController {

  enum GlobalParam {
    UNKNOWN_0,

    /// @notice Address of ItemControllerHelper
    ITEM_CONTROLLER_HELPER_ADDRESS_1
  }

  /// @custom:storage-location erc7201:item.controller.main
  struct MainState {

    ////////////////// GENERATE //////////////////

    EnumerableSet.AddressSet items;

    /// @dev itemAdr => itemMetaType8 + itemLvl8 + itemType8 + baseDurability16 + defaultRarity8 + minAttr8 + maxAttr8 + manaCost32 + req(packed core 128)
    mapping(address => bytes32) itemMeta;

    /// @dev itemAdr => packed tokenAdr160+ amount96
    mapping(address => bytes32) augmentInfo;

    // --- common attr ---

    /// @dev itemAdr => id8 + min(int32) + max(int32) + chance32
    mapping(address => bytes32[]) generateInfoAttributes;

    // --- consumable ---

    /// @dev itemAdr => ids+values (toBytes32ArrayWithIds)
    mapping(address => bytes32[]) _itemConsumableAttributes;

    /// @dev itemAdr => IStatController.ChangeableStats packed int32[]
    mapping(address => bytes32) itemConsumableStats;

    // --- buff ---

    /// @dev itemAdr => id8 + min(int32) + max(int32) + chance32
    mapping(address => bytes32[]) generateInfoCasterAttributes;

    /// @dev itemAdr => id8 + minDmg(int32) + maxDmg(int32) + chance32
    mapping(address => bytes32[]) generateInfoTargetAttributes;

    // --- attack ---

    /// @dev itemAdr => packed AttackInfo: attackType8 + min32 + max32 + factors(packed core 128)
    mapping(address => bytes32) generateInfoAttack;

    ////////////////// ITEMS INFO //////////////////

    /// @dev itemAdr+id => itemRarity8 + augmentationLevel8 + itemDurability16
    mapping(bytes32 => bytes32) itemInfo;

    /// @dev itemAdr+id => heroAdr+id
    mapping(bytes32 => bytes32) equippedOn;

    // --- common attr ---

    /// @dev itemAdr+Id => ids+values (toBytes32ArrayWithIds)
    mapping(bytes32 => bytes32[]) _itemAttributes;

    // --- consumable ---

    // consumable stats unchangeable, get them by address

    // --- buff ---

    /// @dev itemAdr+Id => ids+values (toBytes32ArrayWithIds)
    mapping(bytes32 => bytes32[]) _itemCasterAttributes;

    /// @dev itemAdr+Id => ids+values (toBytes32ArrayWithIds)
    mapping(bytes32 => bytes32[]) _itemTargetAttributes;

    // --- attack ---

    /// @dev itemAdr+Id => packed AttackInfo: attackType8 + min32 + max32 + factors(packed core 128)
    mapping(bytes32 => bytes32) _itemAttackInfo;

    ////////////////// Additional generate info //////////////////

    /// @notice (itemAdr) => Bitmask of ConsumableActionBits
    mapping(address => uint) _consumableActionMask;


    /// --------------------------------- SIP-003: Item fragility
    /// @notice itemAdr + id => item fragility counter that displays the chance of an unsuccessful repair
    /// @dev [0...100_000], decimals 3
    mapping(bytes32 packedItem => uint fragility) itemFragility;

    /// @notice Universal mapping to store various addresses and numbers (params of the contract)
    mapping (GlobalParam param => uint value) globalParam;

    /// @notice Item address => packedMetadata
    /// {packedMetaData} is encoded using abi.encode/abi.decode
    /// Read first byte, detect meta data type by the byte value, apply proper decoder from PackingLib
    mapping(address item => bytes packedMetaData) packedItemMetaData;
  }

  struct RegisterItemParams {
    ItemMeta itemMeta;
    address augmentToken;
    uint augmentAmount;
    ItemGenerateInfo commonAttributes;

    IGOC.AttributeGenerateInfo consumableAttributes;
    IStatController.ChangeableStats consumableStats;

    ItemGenerateInfo casterAttributes;
    ItemGenerateInfo targetAttributes;

    AttackInfo genAttackInfo;
    /// @notice Bit mask of ConsumableActionBits
    uint consumableActionMask;
  }

  /// @notice Possible actions that can be triggered by using the consumable item
  enum ConsumableActionBits {
    CLEAR_TEMPORARY_ATTRIBUTES_0
    // other items are used instead this mask
  }

  struct ItemGenerateInfo {
    /// @notice Attribute ids
    uint8[] ids;
    /// @notice Min value of the attribute, != 0
    int32[] mins;
    /// @notice Max value of the attribute, != 0
    int32[] maxs;
    /// @notice Chance of the selection [0..MAX_CHANCES]
    uint32[] chances;
  }

  struct ItemMeta {
    uint8 itemMetaType;
    // Level in range 1-99. Reducing durability in low level dungeons. lvl/5+1 = biome
    uint8 itemLevel;
    IItemController.ItemType itemType;
    uint16 baseDurability;
    uint8 defaultRarity;
    uint32 manaCost;

    // it doesn't include positions with 100% chance
    uint8 minRandomAttributes;
    uint8 maxRandomAttributes;

    IStatController.CoreAttributes requirements;
  }

  // Deprecated. Todo - remove
  enum FeeType {
    UNKNOWN,
    REPAIR,
    AUGMENT,
    STORY,

    END_SLOT
  }

  enum ItemRarity {
    UNKNOWN, // 0
    NORMAL, // 1
    MAGIC, // 2
    RARE, // 3
    SET, // 4
    UNIQUE, // 5

    END_SLOT
  }

  enum ItemType {
    NO_SLOT, // 0
    HEAD, // 1
    BODY, // 2
    GLOVES, // 3
    BELT, // 4
    AMULET, // 5
    RING, // 6
    OFF_HAND, // 7
    BOOTS, // 8
    ONE_HAND, // 9
    TWO_HAND, // 10
    SKILL, // 11
    OTHER, // 12

    END_SLOT
  }

  enum ItemMetaType {
    UNKNOWN, // 0
    COMMON, // 1
    ATTACK, // 2
    BUFF, // 3
    CONSUMABLE, // 4

    END_SLOT
  }

  enum AttackType {
    UNKNOWN, // 0
    FIRE, // 1
    COLD, // 2
    LIGHTNING, // 3
    CHAOS, // 4

    END_SLOT
  }

  struct AttackInfo {
    AttackType aType;
    int32 min;
    int32 max;
    // if not zero - activate attribute factor for the attribute
    IStatController.CoreAttributes attributeFactors;
  }

  struct ItemInfo {
    ItemRarity rarity;
    uint8 augmentationLevel;
    uint16 durability;
  }

  /// @dev The struct is used in events, so it's moved here from the lib
  struct MintInfo {
    IItemController.ItemMeta meta;
    uint8[] attributesIds;
    int32[] attributesValues;
    IItemController.ItemRarity itemRarity;

    IItemController.AttackInfo attackInfo;

    uint8[] casterIds;
    int32[] casterValues;
    uint8[] targetIds;
    int32[] targetValues;
  }

  /// @dev The struct is used in events, so it's moved here from the lib
  struct AugmentInfo {
    uint8[] attributesIds;
    int32[] attributesValues;
    IItemController.AttackInfo attackInfo;
    uint8[] casterIds;
    int32[] casterValues;
    uint8[] targetIds;
    int32[] targetValues;
  }

  ///region ------------------------ Item type "Other"
  /// @notice Possible kinds of "Other" items
  /// Each "Other" item has each own structure for metadata, see OtherItemXXX
  enum OtherSubtypeKind {
    UNKNOWN_0,
    /// @notice Item to reduce fragility, see SCB-1014. Metadata is {OtherItemReduceFragility}
    REDUCE_FRAGILITY_1,

    /// @notice This item allows asking guild reinforcement to the guild member
    USE_GUILD_REINFORCEMENT_2,

    /// @notice Exit from dungeon (shelter of level 3 is required)
    EXIT_FROM_DUNGEON_3,

    /// @notice Rest in the shelter: restore of hp & mp, clear temporally attributes, clear used consumables (shelter of level 3 is required)
    REST_IN_SHELTER_4,

    /// @notice Stub item (i.e. OTHER_4) that has no logic in contracts, but it has correct (not empty) packedMetaData
    EMPTY_NO_LOGIC_5,

    END_SLOT
  }
  struct OtherItemReduceFragility {
    /// @notice "Other" item kind. It MUST BE first field in the struct.
    uint8 kind;

    /// @notice Value on which the fragility will be reduced.
    /// @dev [0...100%], decimals 3, so the value is in the range [0...10_000]
    uint248 value;
  }
  ///endregion ------------------------ Item type "Other"

  ////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  ////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  ////////////////////////////////////////////////////////////////////////////////////////////////////////////////

  function itemMeta(address item) external view returns (ItemMeta memory meta);

  function augmentInfo(address item) external view returns (address token, uint amount);

  function genAttributeInfo(address item) external view returns (ItemGenerateInfo memory info);

  function genCasterAttributeInfo(address item) external view returns (ItemGenerateInfo memory info);

  function genTargetAttributeInfo(address item) external view returns (ItemGenerateInfo memory info);

  function genAttackInfo(address item) external view returns (AttackInfo memory info);

  function itemInfo(address item, uint itemId) external view returns (ItemInfo memory info);

  function equippedOn(address item, uint itemId) external view returns (address hero, uint heroId);

  function itemAttributes(address item, uint itemId) external view returns (int32[] memory values, uint8[] memory ids);

  function consumableAttributes(address item) external view returns (int32[] memory values, uint8[] memory ids);

  function consumableStats(address item) external view returns (IStatController.ChangeableStats memory stats);

  function casterAttributes(address item, uint itemId) external view returns (int32[] memory values, uint8[] memory ids);

  function targetAttributes(address item, uint itemId) external view returns (int32[] memory values, uint8[] memory ids);

  function itemAttackInfo(address item, uint itemId) external view returns (AttackInfo memory info);

  function score(address item, uint tokenId) external view returns (uint);

  function isAllowedToTransfer(address item, uint tokenId) external view returns (bool);

  // ---

  function mint(address item, address recipient) external returns (uint itemId);

  function reduceDurability(address hero, uint heroId, uint8 biome, bool reduceDurabilityAllSkills) external;

  function destroy(address item, uint tokenId) external;

  function takeOffDirectly(
    address item,
    uint itemId,
    address hero,
    uint heroId,
    uint8 itemSlot,
    address destination,
    bool broken
  ) external;

  /// @notice SIP-003: item fragility counter that displays the chance of an unsuccessful repair.
  /// @dev [0...100%], decimals 3, so the value is in the range [0...10_000]
  function itemFragility(address item, uint itemId) external view returns (uint);

  /// @notice SIP-003: The quest mechanic that previously burned the item will increase its fragility by 1%
  function incBrokenItemFragility(address item, uint itemId) external;

  function equip(
    address hero,
    uint heroId,
    address[] calldata items,
    uint[] calldata itemIds,
    uint8[] calldata itemSlots
  ) external;
}

// SPDX-License-Identifier: BUSL-1.1

pragma solidity 0.8.23;

interface IOracle {

  function getRandomNumber(uint max, uint seed) external returns (uint);

  function getRandomNumberInRange(uint min, uint max, uint seed) external returns (uint);

}

// SPDX-License-Identifier: BUSL-1.1

pragma solidity 0.8.23;

import "./IStatController.sol";
import "../openzeppelin/EnumerableMap.sol";

/// @notice Terms
/// Reinforcement v1: helper is selected randomly in askHero, fixed part of rewards (tokens and NFT) is sent to the helper.
/// Guild reinforcement: helper is selected from guild heroes. Rewards are sent to guild bank.
/// Reinforcement v2: helper is selected manually in askHeroV2, helper receives fixed amount.
interface IReinforcementController {

  enum ConfigParams {
    /// @notice Packed MinMaxBoardV2
    V2_MIN_MAX_BOARD_0
  }

  /// @custom:storage-location erc7201:reinforcement.controller.main
  struct MainState {

    // ------------------------ Reinforcement v1

    /// @dev minLvl8 + minLifeChances8
    bytes32 config;
    /// @dev hero token + hero id => heroInfo(biome8 + score128 + fee8 + stakeTs64)
    mapping(bytes32 => bytes32) _stakedHeroes;
    /// @dev biome => helperAdr+id
    mapping(uint => EnumerableSet.Bytes32Set) _internalIdsByBiomes;
    /// @dev biome => score  // The field is deprecated and not updated any more
    mapping(uint => uint) maxScore;
    /// @dev heroAdr+id => itemAdr+id
    mapping(bytes32 => bytes32[]) _heroNftRewards;
    /// @dev heroAdr+id => tokenAdr and amount map
    mapping(bytes32 => EnumerableMap.AddressToUintMap) _heroTokenRewards;


    // ------------------------ Guild reinforcement

    /// @notice All staked guild heroes for the given guild
    /// @dev helper (hero token + hero id) => guild
    mapping(bytes32 packedHero => uint guildId) stakedGuildHeroes;

    /// @notice All guild heroes that are currently in use by guild reinforcement
    /// It's allowed to withdraw a hero before reinforcement releasing,
    /// so it's possible to have !0 in {guildBusyHelpers} and 0 in {stakedGuildHeroes} simultaneously.
    /// @dev helper (hero token + hero id) => guildId (guild at the moment of askGuildReinforcement)
    mapping(bytes32 packedHero => uint guildId) busyGuildHelpers;

    /// @notice All (free and busy) staked guild heroes per guild.
    /// guild => (packed helper => guild where the helper is busy currently)
    /// @dev There is a chance that guilds are different here
    /// i.e. hero can be:
    /// 1) added to G1 2) staked in G1 3) asked for help 4) withdrawn 5) G1=>G2 6) staked in G2
    /// In such case guildHelpers[G2][hero] = G1, guildHelpers[G1][hero] = 0
    /// After releasing guildHelpers[G2][hero] = 0
    mapping(uint guildId => EnumerableMap.Bytes32ToUintMap) guildHelpers;

    /// @notice Moment of withdrawing the hero from staking. Next staking is possible in 1 day since withdrawing
    mapping(bytes32 packedHero => uint lastWithdrawTimestamp) lastGuildHeroWithdrawTs;


    // ------------------------ Reinforcement v2
    /// @notice Map to store various config params
    mapping(ConfigParams paramId => uint) configParams;

    mapping(bytes32 packedHero => HeroInfoV2) stakedHeroesV2;

    /// @notice biome => set of packedHero. All staked heroes (they can be busy of free currently)
    mapping(uint biome => EnumerableSet.Bytes32Set) heroesByBiomeV2;

    mapping(uint biome => LastWindowsV2) stat24hV2;
  }


  /// @notice Deprecated. Reinforcement v1
  struct HeroInfo {
    uint8 biome;
    uint score; // stored in 128 but easy to use 256
    /// @notice To helper ratio
    uint8 fee;
    uint64 stakeTs;
  }

  struct HeroInfoV2 {
    uint8 biome;
    uint64 stakeTs;
    /// @notice Amount of game token that is paid to the helper at the moment of the call {askHeroV2}
    uint128 rewardAmount;
  }

  /// @notice Statistic of askHeroV2 calls per last 24 hours at the moment of the last call
  struct LastWindowsV2 {
    /// @notice 24 hours are divided on 8 intervals, each interval is 3 hour
    /// Current basket has index {basketIndex}
    /// {baskets[current basket]} contains "old" value.
    /// New value for the current basket is collected in {basketValue}.
    /// The value for the current basket is calculated as weighted average of old and new values.
    /// New value replaces the old value at the moment of changing current basket index.
    uint24[8] baskets;
    /// @notice New value (hits counter) for current basket
    uint24 basketValue;
    /// @notice Abs. index of the current basket (abs. hour / 3)
    uint48 basketIndex;
  }

  /// @dev 1 slot
  struct ConfigReinforcementV2 {
    /// @notice if Number-of-askHeroV2-calls is below given value then burn fee has min value
    uint32 minNumberHits;
    /// @notice if Number-of-askHeroV2-calls is above given value then burn fee has max value
    uint32 maxNumberHits;
    /// @notice Lowest fee = amountForDungeon / given value, i.e. 100 => amountForDungeon/100 as lower fee
    uint32 lowDivider;
    /// @notice Highest fee = amountForDungeon / given value, i.e. 2 => amountForDungeon/2 as highest fee
    uint32 highDivider;
    /// @notice Limit for min level of the staked hero
    /// In practice we need following limitation: (stats.level < 5 || (stats.level - 5) / 5 < biome)
    /// so, levelLimit should be equal 5
    /// In tests we need to be able to disable such limitation, so levelLimit = 0 allow to disable that constraint
    uint8 levelLimit;
  }

  //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

  function toHelperRatio(address heroToken, uint heroId) external view returns (uint);

  function isStaked(address heroToken, uint heroId) external view returns (bool);

  function registerTokenReward(address heroToken, uint heroId, address token, uint amount) external;

  function registerNftReward(address heroToken, uint heroId, address token, uint tokenId) external;

  function askHeroV2(address hero, uint heroId, address helper, uint helperId) external returns (int32[] memory attributes);

  function askGuildHero(address hero, uint heroId, address helper, uint helperId) external returns (int32[] memory attributes);

  /// @notice Return the guild in which the hero is currently asked for guild reinforcement
  function busyGuildHelperOf(address heroToken, uint heroId) external view returns (uint guildId);

  function releaseGuildHero(address helperHeroToken, uint helperHeroTokenId) external;
}

// SPDX-License-Identifier: BUSL-1.1

pragma solidity 0.8.23;

interface IRewardsPool {

  /// @custom:storage-location erc7201:rewards.pool.main
  struct MainState {
    mapping(address token => uint baseAmountValue) baseAmounts;
  }

  function balanceOfToken(address token) external view returns (uint);

  function rewardAmount(address token, uint maxBiome, uint maxNgLevel, uint biome, uint heroNgLevel) external view returns (uint);

  function sendReward(address token, uint rewardAmount_, address receiver) external;

  function lostProfitPercent(uint maxBiome, uint maxNgLevel, uint heroNgLevel) external view returns (uint percent);
}

// SPDX-License-Identifier: BUSL-1.1

pragma solidity 0.8.23;
import "../openzeppelin/EnumerableSet.sol";
import "../openzeppelin/EnumerableMap.sol";

interface IStatController {

  /// @custom:storage-location erc7201:stat.controller.main
  struct MainState {
    mapping(bytes32 => bytes32[]) heroTotalAttributes;
    /// @dev heroAdr+heroId => int32 packed strength, dexterity, vitality, energy
    mapping(bytes32 => bytes32) _heroCore;
    mapping(bytes32 => bytes32[]) heroBonusAttributes;
    mapping(bytes32 => bytes32[]) heroTemporallyAttributes;
    /// @dev heroAdr+heroId => uint32 packed level, experience, life, mana, lifeChances
    mapping(bytes32 => bytes32) heroStats;
    /// @dev heroAdr+heroId+itemSlot => itemAdr + itemId
    mapping(bytes32 => bytes32) heroSlots;
    /// @dev heroAdr+heroId => busy slots uint8[] packed
    mapping(bytes32 => bytes32) heroBusySlots;
    mapping(bytes32 => EnumerableSet.AddressSet) usedConsumables;
    /// @dev heroCustomDataV2 is used instead
    mapping(bytes32 => mapping(bytes32 => uint)) _deprecated_heroCustomData;
    mapping(bytes32 => uint) globalCustomData;

    /// @notice packNftIdWithValue(hero, heroId, ngLevel) => hero custom data map
    /// @dev initially it was packedHero => hero custom data map
    mapping(bytes32 => EnumerableMap.Bytes32ToUintMap) heroCustomDataV2;
  }


  enum ATTRIBUTES {
    // core
    STRENGTH, // 0
    DEXTERITY, // 1
    VITALITY, // 2
    ENERGY, // 3
    // attributes
    DAMAGE_MIN, // 4
    DAMAGE_MAX, // 5
    ATTACK_RATING, // 6
    DEFENSE, // 7
    BLOCK_RATING, // 8
    LIFE, // 9
    MANA, // 10
    // resistance
    FIRE_RESISTANCE, // 11
    COLD_RESISTANCE, // 12
    LIGHTNING_RESISTANCE, // 13
    // dmg against
    DMG_AGAINST_HUMAN, // 14
    DMG_AGAINST_UNDEAD, // 15
    DMG_AGAINST_DAEMON, // 16
    DMG_AGAINST_BEAST, // 17

    // defence against
    DEF_AGAINST_HUMAN, // 18
    DEF_AGAINST_UNDEAD, // 19
    DEF_AGAINST_DAEMON, // 20
    DEF_AGAINST_BEAST, // 21

    // --- unique, not augmentable
    // hero will not die until have positive chances
    LIFE_CHANCES, // 22
    // increase chance to get an item
    MAGIC_FIND, // 23
    // decrease chance to get an item
    DESTROY_ITEMS, // 24
    // percent of chance x2 dmg
    CRITICAL_HIT, // 25
    // dmg factors
    MELEE_DMG_FACTOR, // 26
    FIRE_DMG_FACTOR, // 27
    COLD_DMG_FACTOR, // 28
    LIGHTNING_DMG_FACTOR, // 29
    // increase attack rating on given percent
    AR_FACTOR, // 30
    // percent of damage will be converted to HP
    LIFE_STOLEN_PER_HIT, // 31
    // amount of mana restored after each battle
    MANA_AFTER_KILL, // 32
    // reduce all damage on percent after all other reductions
    DAMAGE_REDUCTION, // 33

    // -- statuses
    // chance to stun an enemy, stunned enemy skip next hit
    STUN, // 34
    // chance burn an enemy, burned enemy will loss 50% of defence
    BURN, // 35
    // chance freeze an enemy, frozen enemy will loss 50% of MELEE damage
    FREEZE, // 36
    // chance to reduce enemy's attack rating on 50%
    CONFUSE, // 37
    // chance curse an enemy, cursed enemy will loss 50% of resistance
    CURSE, // 38
    // percent of dmg return to attacker
    REFLECT_DAMAGE_MELEE, // 39
    REFLECT_DAMAGE_MAGIC, // 40
    // chance to poison enemy, poisoned enemy will loss 10% of the current health
    POISON, // 41
    // reduce chance get any of uniq statuses
    RESIST_TO_STATUSES, // 42

    END_SLOT // 43
  }

  // possible
  // HEAL_FACTOR

  struct CoreAttributes {
    int32 strength;
    int32 dexterity;
    int32 vitality;
    int32 energy;
  }

  struct ChangeableStats {
    uint32 level;
    uint32 experience;
    uint32 life;
    uint32 mana;
    uint32 lifeChances;
  }

  enum ItemSlots {
    UNKNOWN, // 0
    HEAD, // 1
    BODY, // 2
    GLOVES, // 3
    BELT, // 4
    AMULET, // 5
    BOOTS, // 6
    RIGHT_RING, // 7
    LEFT_RING, // 8
    RIGHT_HAND, // 9
    LEFT_HAND, // 10
    TWO_HAND, // 11
    SKILL_1, // 12
    SKILL_2, // 13
    SKILL_3, // 14
    END_SLOT // 15
  }

  struct NftItem {
    address token;
    uint tokenId;
  }

  enum Race {
    UNKNOWN, // 0
    HUMAN, // 1
    UNDEAD, // 2
    DAEMON, // 3
    BEAST, // 4
    END_SLOT // 5
  }

  struct ChangeAttributesInfo {
    address heroToken;
    uint heroTokenId;
    int32[] changeAttributes;
    bool add;
    bool temporally;
  }

  struct BuffInfo {
    address heroToken;
    uint heroTokenId;
    uint32 heroLevel;
    address[] buffTokens;
    uint[] buffTokenIds;
  }

  /// @dev This struct is used inside event, so it's moved here from lib
  struct ActionInternalInfo {
    int32[] posAttributes;
    int32[] negAttributes;

    uint32 experience;
    int32 heal;
    int32 manaRegen;
    int32 lifeChancesRecovered;
    int32 damage;
    int32 manaConsumed;

    address[] mintedItems;
  }

  function initNewHero(address token, uint tokenId, uint heroClass) external;

  function heroAttributes(address token, uint tokenId) external view returns (int32[] memory);

  function heroAttribute(address token, uint tokenId, uint index) external view returns (int32);

  function heroAttributesLength(address token, uint tokenId) external view returns (uint);

  function heroBaseAttributes(address token, uint tokenId) external view returns (CoreAttributes memory);

  function heroCustomData(address token, uint tokenId, bytes32 index) external view returns (uint);

  function globalCustomData(bytes32 index) external view returns (uint);

  function heroStats(address token, uint tokenId) external view returns (ChangeableStats memory);

  function heroItemSlot(address token, uint64 tokenId, uint8 itemSlot) external view returns (bytes32 nftPacked);

  function heroItemSlots(address heroToken, uint heroTokenId) external view returns (uint8[] memory);

  function isHeroAlive(address heroToken, uint heroTokenId) external view returns (bool);

  function levelUp(address token, uint tokenId, uint heroClass, CoreAttributes memory change) external returns (uint newLvl);

  function changeHeroItemSlot(
    address heroToken,
    uint64 heroTokenId,
    uint itemType,
    uint8 itemSlot,
    address itemToken,
    uint itemTokenId,
    bool equip
  ) external;

  function changeCurrentStats(
    address token,
    uint tokenId,
    ChangeableStats memory change,
    bool increase
  ) external;

  function changeBonusAttributes(ChangeAttributesInfo memory info) external;

  function registerConsumableUsage(address heroToken, uint heroTokenId, address item) external;

  function clearUsedConsumables(address heroToken, uint heroTokenId) external;

  function clearTemporallyAttributes(address heroToken, uint heroTokenId) external;

  function buffHero(BuffInfo memory info) external view returns (int32[] memory attributes, int32 manaConsumed);

  function setHeroCustomData(address token, uint tokenId, bytes32 index, uint value) external;

  function setGlobalCustomData(bytes32 index, uint value) external;

  /// @notice Restore life and mana during reinforcement
  /// @dev Life and mana will be increased on ((current life/mana attr value) - (prev life/mana attr value))
  /// @param prevAttributes Hero attributes before reinforcement
  function restoreLifeAndMana(address heroToken, uint heroTokenId, int32[] memory prevAttributes) external;

  function reborn(address heroToken, uint heroTokenId, uint heroClass) external;
}

// SPDX-License-Identifier: BUSL-1.1

pragma solidity 0.8.23;

import "../interfaces/IGOC.sol";
import "../interfaces/IStatController.sol";
import "../interfaces/IItemController.sol";
import "./IController.sol";
import "./IOracle.sol";
import "./IHeroController.sol";
import "../openzeppelin/EnumerableSet.sol";

interface IStoryController {

  enum AnswerResultId {
    UNKNOWN, // 0
    SUCCESS, // 1
    ATTRIBUTE_FAIL, // 2
    RANDOM_FAIL, // 3
    DELAY_FAIL, // 4
    HERO_CUSTOM_DATA_FAIL, // 5
    GLOBAL_CUSTOM_DATA_FAIL, // 6

    END_SLOT
  }

  enum CustomDataResult {
    UNKNOWN, // 0
    HERO_SUCCESS, // 1
    HERO_FAIL, // 2
    GLOBAL_SUCCESS, // 3
    GLOBAL_FAIL, // 4

    END_SLOT
  }

  /// @custom:storage-location erc7201:story.controller.main
  struct MainState {

    // --- STORY REG INFO ---

    /// @dev Uniq story identification.
    mapping(uint32 => uint16) storyIds;
    /// @dev Revers mapping for stories for using in the next object rewrite logic.
    mapping(uint16 => uint32) idToStory;
    /// @dev Store used ids for stories.
    mapping(uint16 => bool) _usedStoryIds;
    /// @dev Prevent register the story twice
    mapping(uint32 => bool) registeredStories;

    // --- ANSWER MAPPING ---

    /// @dev storyId => all story pages. We need to have this mapping for properly remove meta info
    mapping(uint16 => EnumerableSet.UintSet) allStoryPages;

    /// @dev storyId => all possible answers. We need to have this mapping for properly remove meta info
    mapping(uint16 => EnumerableSet.Bytes32Set) allStoryAnswers;

    /// @dev storyId + pageId + heroClass (zero is default answers) => storyId + pageId + heroClass (zero is default answers) + answerId
    mapping(bytes32 => bytes32[]) answers;
    /// @dev answerUnPackedId + answerResultId => nextPageIds (will be chosen randomly from this array)
    ///      where answerResultId is:
    ///      0 - unknown,
    ///      1 - success,
    ///      2 - attr fail
    ///      3 - random fail
    ///      4 - delay fail
    ///      5 - hero custom data fail
    ///      6 - global custom data fail
    ///      see COUNT_ANSWER_RESULT_IDS
    mapping(bytes32 => uint16[]) nextPageIds;
    /// @dev story + pageId + heroClass (zero is default answers) => random nextObjs (adr + id, like packed nft id)
    mapping(bytes32 => uint32[]) nextObjectsRewrite;

    /// @dev answerPackedId => packed array of uint32[]
    ///      0 - random requirement(uint32, 1 - 99% success of this action, zero means no check)
    ///      1 - delay requirement(uint32, if time since the last call more than this value the check is fail, zero means no check)
    ///      2 - isFinalAnswer(uint8)
    mapping(bytes32 => bytes32) answerAttributes;

    // --- ANSWER REQUIREMENTS ---

    /// @dev answerPackedId => array of AttributeRequirementsPacked
    mapping(bytes32 => bytes32[]) attributeRequirements;
    /// @dev answerPackedId=> array of ItemRequirementsPacked
    mapping(bytes32 => bytes32[]) itemRequirements;
    /// @dev answerPackedId => array of TokenRequirementsPacked
    mapping(bytes32 => bytes32[]) tokenRequirements;
    /// @dev answerPackedId => custom data for hero
    mapping(bytes32 => CustomDataRequirementPacked[]) heroCustomDataRequirement;
    /// @dev answerPackedId => global custom data
    mapping(bytes32 => CustomDataRequirementPacked[]) globalCustomDataRequirement;

    // --- ANSWER RESULTS ---

    /// @dev answerPackedId => change attributes
    mapping(bytes32 => bytes32[]) successInfoAttributes;
    /// @dev answerPackedId => change stats
    mapping(bytes32 => bytes32) successInfoStats;
    /// @dev answerPackedId => mint items
    mapping(bytes32 => bytes32[]) successInfoMintItems;

    /// @dev answerPackedId => change attributes
    mapping(bytes32 => bytes32[]) failInfoAttributes;
    /// @dev answerPackedId => change stats
    mapping(bytes32 => bytes32) failInfoStats;
    /// @dev answerPackedId => mint items
    mapping(bytes32 => bytes32[]) failInfoMintItems;

    /// @dev answerUnPackedId + CustomDataResult => custom data array change
    ///      where CustomDataResult is
    ///      1 - hero success
    ///      2 - hero fail
    ///      3 - global success
    ///      4 - global fail
    ///      see COUNT_CUSTOM_DATA_RESULT_IDS
    mapping(bytes32 => bytes32[]) customDataResult;

    /// @notice answerPackedId => slot+chance+stopIfBurnt
    /// @dev Since SIP-003 the items are not burn but broke
    mapping(bytes32 => bytes32[]) burnItem;

    // --- GENERAL STORY REQUIREMENTS ---

    /// @dev story => Custom hero data requirements for a story. If exist and hero is not eligible should be not chose in a dungeon.
    mapping(uint => CustomDataRequirementRangePacked[]) storyRequiredHeroData;
    /// @dev story => Minimal level for the history. 0 means no requirements.
    mapping(uint => uint) storyRequiredLevel;

    // --- HERO STATES ---

    /// @dev hero + heroId + storyId => pageId + heroLastActionTS
    mapping(bytes32 => bytes32) heroState;

    // --- OTHER ---

    /// @dev storyId => build hash for the last update
    mapping(uint16 => uint) storyBuildHash;

    /// @notice Number of already minted items by the user within the given iteration of the story.
    /// Only minting of the given number of items is allowed per iteration (see MAX_MINTED_ITEMS_PER_ITERATION).
    /// @dev hero, heroId, story => mintedInIteration
    /// This map is not cleared: storyId:objectId is 1:1, each object has own sequence of iterations without duplicates
    mapping(bytes32 => mapping(uint iteration => uint countMintedItems)) mintedInIteration;
  }

  /// @dev We need to have flat structure coz Solidity can not handle arrays of structs properly
  struct StoryMetaInfo {
    uint16 storyId;

    // --- story reqs

    bytes32[] requiredCustomDataIndex;
    uint64[] requiredCustomDataMinValue;
    uint64[] requiredCustomDataMaxValue;
    bool[] requiredCustomDataIsHero;
    uint minLevel;

    // --- answer reqs

    AnswersMeta answersMeta;
    AnswerNextPageMeta answerNextPage;
    AnswerAttributeRequirementsMeta answerAttributeRequirements;
    AnswerItemRequirementsMeta answerItemRequirements;
    AnswerTokenRequirementsMeta answerTokenRequirements;
    AnswerAttributesMeta answerAttributes;
    AnswerCustomDataMeta answerHeroCustomDataRequirement;
    AnswerCustomDataMeta answerGlobalCustomDataRequirement;

    // --- answer results

    AnswerBurnRandomItemMeta answerBurnRandomItemMeta;
    NextObjRewriteMeta nextObjRewriteMeta;

    // --- story results

    AnswerResultMeta successInfo;
    AnswerResultMeta failInfo;

    AnswerCustomDataResultMeta successHeroCustomData;
    AnswerCustomDataResultMeta failHeroCustomData;
    AnswerCustomDataResultMeta successGlobalCustomData;
    AnswerCustomDataResultMeta failGlobalCustomData;
  }

  struct NextObjRewriteMeta {
    uint16[] nextObjPageIds;
    uint8[] nextObjHeroClasses;
    uint32[][] nextObjIds;
  }

  struct AnswersMeta {
    uint16[] answerPageIds;
    uint8[] answerHeroClasses;
    uint16[] answerIds;
  }

  struct AnswerNextPageMeta {
    uint16[] pageId;
    uint8[] heroClass;
    uint16[] answerId;
    uint8[] answerResultIds;
    uint16[][] answerNextPageIds;
  }

  struct AnswerAttributeRequirementsMeta {
    uint16[] pageId;
    uint8[] heroClass;
    uint16[] answerId;
    bool[][] cores;
    uint8[][] ids;
    int32[][] values;
  }

  struct AnswerItemRequirementsMeta {
    uint16[] pageId;
    uint8[] heroClass;
    uint16[] answerId;
    address[][] requireItems;
    bool[][] requireItemBurn;
    bool[][] requireItemEquipped;
  }

  struct AnswerTokenRequirementsMeta {
    uint16[] pageId;
    uint8[] heroClass;
    uint16[] answerId;
    address[][] requireToken;
    uint88[][] requireAmount;
    bool[][] requireTransfer;
  }

  struct AnswerAttributesMeta {
    uint16[] pageId;
    uint8[] heroClass;
    uint16[] answerId;
    uint32[] randomRequirements;
    uint32[] delayRequirements;
    bool[] isFinalAnswer;
  }

  struct AnswerCustomDataMeta {
    uint16[] pageId;
    uint8[] heroClass;
    uint16[] answerId;

    bytes32[][] dataIndexes;
    bool[][] mandatory;
    uint64[][] dataValuesMin;
    uint64[][] dataValuesMax;
  }

  struct AnswerResultMeta {
    uint16[] pageId;
    uint8[] heroClass;
    uint16[] answerId;

    uint8[][] attributeIds;
    /// @dev Max value is limitied by int24, see toBytes32ArrayWithIds impl
    int32[][] attributeValues;

    uint32[] experience;
    int32[] heal;
    int32[] manaRegen;
    int32[] lifeChancesRecovered;
    int32[] damage;
    int32[] manaConsumed;

    address[][] mintItems;
    uint32[][] mintItemsChances;
  }

  struct AnswerCustomDataResultMeta {
    uint16[] pageId;
    uint8[] heroClass;
    uint16[] answerId;

    bytes32[][] dataIndexes;
    int16[][] dataValues;
  }

  struct AnswerBurnRandomItemMeta {
    uint16[] pageId;
    uint8[] heroClass;
    uint16[] answerId;

    /// @notice 0 - random slot
    uint8[][] slots;
    /// @notice typical chances are [0..100] (no decimals here)
    uint64[][] chances;
    /// @notice Since SIP-003 the burning is replaced by breaking bu the name is kept as is
    bool[][] isStopIfBurnt;
  }

  struct CustomDataRequirementPacked {
    bytes32 index;
    /// @dev min(uint64) + max(uint64) + mandatory(uint8)
    bytes32 data;
  }

  struct CustomDataRequirementRangePacked {
    bytes32 index;
    /// @dev min(uint64) + max(uint64) + isHeroData(uint8)
    bytes32 data;
  }

  struct StatsChange {
    uint32 experience;
    int32 heal;
    int32 manaRegen;
    int32 lifeChancesRecovered;
    int32 damage;
    int32 manaConsumed;
  }

  struct StoryActionContext {
    uint stageId;
    uint iteration;
    bytes32 answerIdHash;
    bytes32 answerAttributes;
    address sender;
    address heroToken;
    IController controller;
    IStatController statController;
    IHeroController heroController;
    IOracle oracle;
    IItemController itemController;
    uint8 heroClass;
    uint8 heroClassFromAnswerHash;
    uint8 biome;
    uint16 storyId;
    uint16 storyIdFromAnswerHash;
    uint16 pageIdFromAnswerHash;
    uint16 answerNumber;
    uint16 pageId;
    uint32 objectId;
    uint64 dungeonId;
    uint40 heroLastActionTS;
    uint80 heroTokenId;
    IStatController.ChangeableStats heroStats;
  }

  // --- WRITE ---

  function storyAction(
    address sender,
    uint64 dungeonId,
    uint32 objectId,
    uint stageId,
    address heroToken,
    uint heroTokenId,
    uint8 biome,
    uint iteration,
    bytes memory data
  ) external returns (IGOC.ActionResult memory);

  // --- READ ---

  function isStoryAvailableForHero(uint32 objectId, address heroToken, uint heroTokenId) external view returns (bool);

  function idToStory(uint16 id) external view returns (uint32 objectId);

  function heroPage(address hero, uint80 heroId, uint16 storyId) external view returns (uint16 pageId);

  function storyIds(uint32 objectId) external view returns (uint16);

  function registeredStories(uint32 objectId) external view returns (bool);

}

// SPDX-License-Identifier: BUSL-1.1
pragma solidity 0.8.23;

import "../interfaces/IAppErrors.sol";
import "../interfaces/IApplicationEvents.sol";
import "../interfaces/IDungeonFactory.sol";
import "../interfaces/IERC721.sol";
import "../interfaces/IHero.sol";
import "../interfaces/IHeroController.sol";
import "../interfaces/IReinforcementController.sol";
import "../interfaces/IRewardsPool.sol";
import "../interfaces/IStatController.sol";
import "../lib/StringLib.sol";
import "./PackingLib.sol";

library HeroLib {
  using PackingLib for int32[];
  using PackingLib for bytes32[];
  using PackingLib for address;
  using PackingLib for bytes32;

  /// @dev keccak256(abi.encode(uint256(keccak256("hero.controller.main")) - 1)) & ~bytes32(uint256(0xff))
  bytes32 private constant HERO_CONTROLLER_STORAGE_LOCATION = 0xd333325b749986e76669f0e0c2c1aa0e0abd19e216c3678477196e4089241400;
  uint public constant KILL_PENALTY = 70;

  uint8 public constant TIER_DEFAULT = 0;
  uint8 public constant TIER_1 = 1;
  uint8 public constant TIER_2 = 2;
  uint8 public constant TIER_3 = 3;

  uint8 internal constant MAX_NG_LEVEL = 99;

  /// @notice Cost of level up in game token, final amount is adjusted by game token price
  /// @dev The case: payToken for the hero is changed, postpaid hero makes level up, base amount should be paid.
  uint public constant BASE_AMOUNT_LEVEL_UP = 10e18;

  //region ------------------------ Storage

  function _S() internal pure returns (IHeroController.MainState storage s) {
    assembly {
      s.slot := HERO_CONTROLLER_STORAGE_LOCATION
    }
    return s;
  }
  //endregion ------------------------ Storage

  //region ------------------------ Restrictions

  function onlyDungeonFactory(address dungeonFactory, address sender) internal pure {
    if (dungeonFactory != sender) revert IAppErrors.ErrorNotDungeonFactory(sender);
  }

  function onlyOwner(address token, uint tokenId, address sender) internal view {
    if (IERC721(token).ownerOf(tokenId) != sender) revert IAppErrors.ErrorNotOwner(token, tokenId);
  }

  function onlyNotStaked(IController controller_, address hero, uint heroId) internal view {
    if (IReinforcementController(controller_.reinforcementController()).isStaked(hero, heroId)) revert IAppErrors.Staked(hero, heroId);
  }

  function onlyInDungeon(IDungeonFactory dungeonFactory, address hero, uint heroId) internal view {
    if (dungeonFactory.currentDungeon(hero, heroId) == 0) revert IAppErrors.ErrorHeroNotInDungeon();
  }

  function onlyNotInDungeon(IDungeonFactory dungeonFactory, address hero, uint heroId) internal view {
    if (dungeonFactory.currentDungeon(hero, heroId) != 0) revert IAppErrors.HeroInDungeon();
  }

  function isAllowedToTransfer(IController controller_, address hero, uint heroId) internal view returns (bool) {
    onlyNotInDungeon(IDungeonFactory(controller_.dungeonFactory()), hero, heroId);
    if (
      IStatController(controller_.statController()).heroItemSlots(hero, heroId).length != 0
    ) revert IAppErrors.EquippedItemsExist();
    onlyNotStaked(controller_, hero, heroId);
    return true;
  }

  function onlyRegisteredHero(address hero) internal view {
    if (_S().heroClass[hero] == 0) revert IAppErrors.ErrorHeroIsNotRegistered(hero);
  }

  function _checkRegisteredNotPaused(IController c, address hero) internal view {
    onlyRegisteredHero(hero);
    if (c.onPause()) revert IAppErrors.ErrorPaused();
  }

  function _checkOutDungeonNotStakedAlive(IController c, address hero, uint heroId) internal view returns (
    IDungeonFactory dungFactory,
    IStatController statController
  ) {
    dungFactory = IDungeonFactory(c.dungeonFactory());
    statController = IStatController(c.statController());

    onlyNotInDungeon(dungFactory, hero, heroId);
    onlyNotStaked(c, hero, heroId);
    if (!statController.isHeroAlive(hero, heroId)) revert IAppErrors.ErrorHeroIsDead(hero, heroId);
  }
  //endregion ------------------------ Restrictions

  //region ------------------------ Views
  function getHeroInfo(address hero, uint heroId) internal view returns (IHeroController.HeroInfo memory data) {
    return _S().heroInfo[PackingLib.packNftId(hero, heroId)];
  }

  function maxOpenedNgLevel() internal view returns (uint) {
    return _S().maxOpenedNgLevel;
  }

  /// @return time stamp of the moment when the boss of the given biome at the given NG_LEVEL was killed by the hero
  function killedBosses(address hero, uint heroId, uint8 biome, uint8 ngLevel) internal view returns (uint) {
    return _S().killedBosses[PackingLib.packNftId(hero, heroId)][PackingLib.packUint8Array3(uint8(biome), ngLevel, 0)];
  }

  function maxUserNgLevel(address user) internal view returns (uint) {
    return _S().maxUserNgLevel[user];
  }

  //endregion ------------------------ Views

  //region ------------------------ Gov actions

  function registerHero(address hero, uint8 heroClass, address payToken, uint payAmount) internal {
    _S().heroClass[hero] = heroClass;
    _S().payToken[hero] = payToken.packAddressWithAmount(payAmount);

    emit IApplicationEvents.HeroRegistered(hero, heroClass, payToken, payAmount);
  }
  //endregion ------------------------ Gov actions

  //region ------------------------ User actions: setBiome, levelUp
  /// @notice Set hero biome to {biome}, ensure that it's allowed
  /// @param msgSender Sender must be the owner of the hero
  /// @param biome New biome value: (0, maxBiomeCompleted + 1]
  function setBiome(IController controller, address msgSender, address hero, uint heroId, uint8 biome) internal {
    onlyOwner(hero, heroId, msgSender);
    _checkRegisteredNotPaused(controller, hero);
    (IDungeonFactory dungFactory, ) = _checkOutDungeonNotStakedAlive(controller, hero, heroId);

    if (biome == 0 || biome > dungFactory.maxAvailableBiome()) revert IAppErrors.ErrorIncorrectBiome(biome);

    uint8 maxBiomeCompleted = dungFactory.maxBiomeCompleted(hero, heroId);
    if (biome > maxBiomeCompleted + 1) revert IAppErrors.TooHighBiome(biome);

    _S().heroBiome[hero.packNftId(heroId)] = biome;
    emit IApplicationEvents.BiomeChanged(hero, heroId, biome);
  }

  /// @notice Set level up according to {change}, call process() to take (payTokenAmount * level) from the sender
  function levelUp(
    IController controller,
    address msgSender,
    address hero,
    uint heroId,
    IStatController.CoreAttributes memory change
  ) internal {
    onlyOwner(hero, heroId, msgSender);
    _checkRegisteredNotPaused(controller, hero);
    _checkOutDungeonNotStakedAlive(controller, hero, heroId);

    IHeroController.HeroInfo memory heroInfo = getHeroInfo(hero, heroId);

    // update stats
    IStatController _statController = IStatController(controller.statController());
    uint level = _statController.levelUp(hero, heroId, _S().heroClass[hero], change);

    // NG+ has free level up
    // all heroes created before NG+ and not upgraded to NG+ require payment as before
    if (heroInfo.paidToken == address(0)) {
      address gameToken = controller.gameToken();
      (address token, uint payTokenAmount) = _S().payToken[hero].unpackAddressWithAmount();
      if (token == address(0)) revert IAppErrors.NoPayToken(token, payTokenAmount);

      if (token != gameToken) {
        token = gameToken;
        payTokenAmount = BASE_AMOUNT_LEVEL_UP;
      }

      uint amount = payTokenAmount * level;
      controller.process(token, amount, msgSender);
    }

    emit IApplicationEvents.LevelUp(hero, heroId, msgSender, change);
  }

  //endregion ------------------------ User actions: setBiome, levelUp

  //region ------------------------ User actions: reinforcement

  /// @notice Ask random other-hero for reinforcement
  function askReinforcement(IController controller, address msgSender, address hero, uint heroId, address helper, uint helperId) internal {
    onlyOwner(hero, heroId, msgSender);
    _askReinforcement(controller, hero, heroId, false, helper, helperId);
  }

  /// @notice Ask random staked guild-hero for reinforcement
  function askGuildReinforcement(IController controller, address hero, uint heroId, address helper, uint helperId) internal {
    _askReinforcement(controller, hero, heroId, true, helper, helperId);
  }

  function _askReinforcement(IController controller, address hero, uint heroId, bool guildReinforcement, address helper, uint helperId) internal {
    _checkRegisteredNotPaused(controller, hero);

    onlyInDungeon(IDungeonFactory(controller.dungeonFactory()), hero, heroId);

    bytes32 packedHero = hero.packNftId(heroId);
    if (_S().reinforcementHero[packedHero] != bytes32(0)) revert IAppErrors.AlreadyHaveReinforcement();

    IStatController _statController = IStatController(controller.statController());
    IReinforcementController rc = IReinforcementController(controller.reinforcementController());

    // scb-1009: Life and mana are restored during reinforcement as following:
    // Reinforcement increases max value of life/mana on DELTA, current value of life/mana is increased on DELTA too
    int32[] memory helpAttributes;
    helpAttributes = guildReinforcement
      ? rc.askGuildHero(hero, heroId, helper, helperId)
      : rc.askHeroV2(hero, heroId, helper, helperId);

    int32[] memory attributes = _statController.heroAttributes(hero, heroId);

    _statController.changeBonusAttributes(IStatController.ChangeAttributesInfo({
      heroToken: hero,
      heroTokenId: heroId,
      changeAttributes: helpAttributes,
      add: true,
      temporally: false
    }));

    _S().reinforcementHero[packedHero] = helper.packNftId(helperId);
    _S().reinforcementHeroAttributes[packedHero] = helpAttributes.toBytes32Array();

    // restore life and mana to default values from the total attributes
    _statController.restoreLifeAndMana(hero, heroId, attributes);

    if (guildReinforcement) {
      emit IApplicationEvents.GuildReinforcementAsked(hero, heroId, helper, helperId);
    } else {
      emit IApplicationEvents.ReinforcementAsked(hero, heroId, helper, helperId);
    }
  }

  /// @notice Release any reinforcement (v1, v2 or guild)
  function releaseReinforcement(IController controller, address msgSender, address hero, uint heroId) internal returns (
    address helperToken,
    uint helperId
  ) {
    onlyDungeonFactory(controller.dungeonFactory(), msgSender);
    onlyRegisteredHero(hero);

    bytes32 packedId = hero.packNftId(heroId);

    (helperToken, helperId) = _S().reinforcementHero[packedId].unpackNftId();

    if (helperToken != address(0)) {
      IStatController _statController = IStatController(controller.statController());

      int32[] memory attributes = _S().reinforcementHeroAttributes[packedId].toInt32Array(uint(IStatController.ATTRIBUTES.END_SLOT));

      _statController.changeBonusAttributes(IStatController.ChangeAttributesInfo({
        heroToken: hero,
        heroTokenId: heroId,
        changeAttributes: attributes,
        add: false,
        temporally: false
      }));

      delete _S().reinforcementHero[packedId];
      delete _S().reinforcementHeroAttributes[packedId];

      IReinforcementController rc = IReinforcementController(controller.reinforcementController());
      uint guildId = rc.busyGuildHelperOf(helperToken, helperId);
      if (guildId == 0) {
        emit IApplicationEvents.ReinforcementReleased(hero, heroId, helperToken, helperId);
      } else {
        rc.releaseGuildHero(helperToken, helperId);
        emit IApplicationEvents.GuildReinforcementReleased(hero, heroId, helperToken, helperId);
      }
    }
  }
  //endregion ------------------------ User actions: reinforcement

  //region ------------------------ Dungeon actions
  /// @return dropItems List of items (packed: item NFT address + item id)
  function kill(IController controller, address msgSender, address hero, uint heroId) internal returns (
    bytes32[] memory dropItems
  ) {
    // restrictions are checked inside softKill
    dropItems = softKill(controller, msgSender, hero, heroId, true, false);

    IHero(hero).burn(heroId);

    emit IApplicationEvents.Killed(hero, heroId, msgSender, dropItems, 0);
  }

  /// @notice Take off all items from the hero, reduce life to 1
  /// Optionally reduce mana to zero and/or decrease life chance
  function softKill(IController controller, address msgSender, address hero, uint heroId, bool decLifeChances, bool resetMana) internal returns (
    bytes32[] memory dropItems
  ) {
    onlyDungeonFactory(controller.dungeonFactory(), msgSender);
    onlyRegisteredHero(hero);

    IStatController statController = IStatController(controller.statController());
    dropItems = _takeOffAll(IItemController(controller.itemController()), statController, hero, heroId, msgSender, true);

    _resetLife(statController, hero, heroId, decLifeChances, resetMana);
  }

  /// @notice Life => 1, mana => 0
  function resetLifeAndMana(IController controller, address msgSender, address hero, uint heroId) internal {
    onlyDungeonFactory(controller.dungeonFactory(), msgSender);
    _resetLife(IStatController(controller.statController()), hero, heroId, false, true);
  }
  //endregion ------------------------ Dungeon actions

  //region ------------------------ Kill internal

  function _resetLife(IStatController statController, address hero, uint heroId, bool decLifeChances, bool resetMana) internal {
    IStatController.ChangeableStats memory heroStats = statController.heroStats(hero, heroId);

    // set life to zero, reduce life-chances on 1
    statController.changeCurrentStats(
      hero,
      heroId,
      IStatController.ChangeableStats({
        level: 0,
        experience: 0,
        life: heroStats.life,
        mana: resetMana ? heroStats.mana : 0,
        lifeChances: decLifeChances ? 1 : 0
      }),
      false
    );
  }

  function _takeOffAll(
    IItemController ic,
    IStatController statController,
    address hero,
    uint heroId,
    address recipient,
    bool broken
  ) internal returns (bytes32[] memory items) {
    uint8[] memory busySlots = statController.heroItemSlots(hero, heroId);
    uint len = busySlots.length;
    items = new bytes32[](len);
    for (uint i; i < len; ++i) {
      bytes32 data = statController.heroItemSlot(hero, uint64(heroId), busySlots[i]);
      (address itemAdr, uint itemId) = data.unpackNftId();

      ic.takeOffDirectly(itemAdr, itemId, hero, heroId, busySlots[i], recipient, broken);
      items[i] = data;
    }
  }
  //endregion ------------------------ Kill internal

}

// SPDX-License-Identifier: BUSL-1.1
pragma solidity 0.8.23;

import "../interfaces/IItemController.sol";
import "../interfaces/IStatController.sol";
import "../interfaces/IAppErrors.sol";

library PackingLib {

  //////////////////////////
  // ---- PACKING LOGIC ----
  //////////////////////////

  //region ------------------------------------ COMMON

  function packNftId(address token, uint id) internal pure returns (bytes32 serialized) {
    if (id > uint(type(uint64).max)) revert IAppErrors.TooHighValue(id);
    serialized = bytes32(uint(uint160(token)));
    serialized |= bytes32(uint(uint64(id))) << 160;
  }

  function unpackNftId(bytes32 data) internal pure returns (address token, uint id) {
    token = address(uint160(uint(data)));
    id = uint(data) >> 160;
  }

  function packAddressWithAmount(address token, uint amount) internal pure returns (bytes32 data) {
    if (amount > uint(type(uint96).max)) revert IAppErrors.TooHighValue(amount);
    data = bytes32(uint(uint160(token)));
    data |= bytes32(uint(uint96(amount))) << 160;
  }

  function unpackAddressWithAmount(bytes32 data) internal pure returns (address token, uint amount) {
    token = address(uint160(uint(data)));
    amount = uint(data) >> 160;
  }

  function packItemMintInfo(address item, uint32 chance) internal pure returns (bytes32 data) {
    data = bytes32(uint(uint160(item)));
    data |= bytes32(uint(chance)) << 160;
  }

  function unpackItemMintInfo(bytes32 data) internal pure returns (address item, uint32 chance) {
    item = address(uint160(uint(data)));
    chance = uint32(uint(data) >> 160);
  }

  /// @param customDataIndex We assume, that two lowest bytes of this string are always zero
  /// So, the string looks like following: 0xXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0000
  /// Last 2 bytes will be used to encode {value}
  function packCustomDataChange(bytes32 customDataIndex, int16 value) internal pure returns (bytes32 data) {
    if (uint(customDataIndex) != (uint(customDataIndex) >> 16) << 16) revert IAppErrors.IncompatibleInputString();
    data = bytes32(uint(customDataIndex));
    data |= bytes32(uint(uint16(value)));
  }

  function unpackCustomDataChange(bytes32 data) internal pure returns (bytes32 customDataIndex, int16 value) {
    customDataIndex = bytes32((uint(data) >> 16) << 16);
    value = int16(int(uint(uint16(uint(data)))));
  }

  /// @dev min(uint64) + max(uint64) + isHeroData/isMandatory(uint8)
  function packCustomDataRequirements(uint64 min, uint64 max, bool key) internal pure returns (bytes32 data) {
    data = bytes32(uint(min));
    data |= bytes32(uint(max)) << 64;
    data |= bytes32(uint(key ? uint8(1) : uint8(0))) << (64 + 64);
  }

  function unpackCustomDataRequirements(bytes32 data) internal pure returns (uint64 min, uint64 max, bool key) {
    min = uint64(uint(data));
    max = uint64(uint(data) >> 64);
    key = uint8(uint(data) >> (64 + 64)) == uint8(1);
  }

  function packStatsChange(
    uint32 experience,
    int32 heal,
    int32 manaRegen,
    int32 lifeChancesRecovered,
    int32 damage,
    int32 manaConsumed
  ) internal pure returns (bytes32 data) {
    data = bytes32(uint(experience));
    data |= bytes32(uint(uint32(heal))) << 32;
    data |= bytes32(uint(uint32(manaRegen))) << (32 + 32);
    data |= bytes32(uint(uint32(lifeChancesRecovered))) << (32 + 32 + 32);
    data |= bytes32(uint(uint32(damage))) << (32 + 32 + 32 + 32);
    data |= bytes32(uint(uint32(manaConsumed))) << (32 + 32 + 32 + 32 + 32);
  }

  function unpackStatsChange(bytes32 data) internal pure returns (
    uint32 experience,
    int32 heal,
    int32 manaRegen,
    int32 lifeChancesRecovered,
    int32 damage,
    int32 manaConsumed
  ) {
    experience = uint32(uint(data));
    heal = int32(int(uint(data) >> 32));
    manaRegen = int32(int(uint(data) >> (32 + 32)));
    lifeChancesRecovered = int32(int(uint(data) >> (32 + 32 + 32)));
    damage = int32(int(uint(data) >> (32 + 32 + 32 + 32)));
    manaConsumed = int32(int(uint(data) >> (32 + 32 + 32 + 32 + 32)));
  }

  function packNftIdWithValue(address token, uint id, uint32 value) internal pure returns (bytes32 serialized) {
    if (id > uint(type(uint64).max)) revert IAppErrors.TooHighValue(id);
    serialized = bytes32(uint(uint160(token)));
    serialized |= bytes32(uint(uint64(id))) << 160;
    serialized |= bytes32(uint(value)) << 160 + 64;
  }

  function unpackNftIdWithValue(bytes32 data) internal pure returns (address token, uint id, uint32 value) {
    token = address(uint160(uint(data)));
    id = uint64(uint(data) >> 160);
    value = uint32(uint(data) >> 160 + 64);
  }
  //endregion ------------------------------------ COMMON

  //region ------------------------------------ WORLD/BATTLEFIELD MAP

  function packMapObject(address objectAddress, uint64 objectId, uint8 objectType) internal pure returns (bytes32 packedData) {
    packedData = bytes32(bytes20(objectAddress));
    packedData |= bytes32(uint(objectId) << 32);
    packedData |= bytes32(uint(objectType) << 24);
  }

  function unpackMapObject(bytes32 packedData) internal pure returns (address objectAddress, uint64 objectId, uint8 objectType) {
    objectAddress = address(bytes20(packedData));
    objectId = uint64(uint(packedData) >> 32);
    objectType = uint8(uint(packedData) >> 24);
  }

  function packCoordinate(uint128 x, uint128 y) internal pure returns (bytes32 packedData) {
    packedData = bytes32(uint(x));
    packedData |= bytes32(uint(y) << 128);
  }

  function unpackCoordinate(bytes32 packedData) internal pure returns (uint128 x, uint128 y) {
    x = uint128(uint(packedData));
    y = uint128(uint(packedData) >> 128);
  }

  /// @param x Assume x <= max uint64
  /// @param y Assume y <= max uint64
  function packBattlefieldId(uint8 biomeMapFieldId, uint8 territoryNumber, uint128 x, uint128 y) internal pure returns (bytes32 packedData) {
    // 256 => 128 + 128;
    // 1) 128 is used for biomeMapFieldId, territoryNumber and probably other fields in the future
    // 2) 128 is used to store x, y as uint64, uint64

    // we will use uint64 for coordinates assuming it is more than enough for biome map
    packedData = bytes32(uint(biomeMapFieldId));
    packedData |= bytes32(uint(territoryNumber) << (8));
    packedData |= bytes32(uint(uint64(x)) << 128);
    packedData |= bytes32(uint(uint64(y)) << (64 + 128));
  }

  function unpackBattlefieldId(bytes32 packedData) internal pure returns (uint8 biomeMapFieldId, uint8 territoryNumber, uint128 x, uint128 y) {
    biomeMapFieldId = uint8(uint(packedData));
    territoryNumber = uint8(uint(packedData) >> (8));
    x = uint128(uint64(uint(packedData) >> (128)));
    y = uint128(uint64(uint(packedData) >> (64 + 128)));
  }
  //endregion ------------------------------------ WORLD/BATTLEFIELD MAP

  //region ------------------------------------ REINFORCEMENT

  function packReinforcementHeroInfo(uint8 biome, uint128 score, uint8 fee, uint64 stakeTs) internal pure returns (bytes32 packedData) {
    packedData = bytes32(uint(biome));
    packedData |= bytes32(uint(score) << 8);
    packedData |= bytes32(uint(fee) << (8 + 128));
    packedData |= bytes32(uint(stakeTs) << (8 + 128 + 8));
  }

  function unpackReinforcementHeroInfo(bytes32 packedData) internal pure returns (uint8 biome, uint128 score, uint8 fee, uint64 stakeTs) {
    biome = uint8(uint(packedData));
    score = uint128(uint(packedData) >> 8);
    fee = uint8(uint(packedData) >> (8 + 128));
    stakeTs = uint64(uint(packedData) >> (8 + 128 + 8));
  }

  function packConfigReinforcementV2(uint32 min, uint32 max, uint32 lowDivider, uint32 highDivider, uint8 levelLimit) internal pure returns (bytes32 packedData) {
    packedData = bytes32(uint(min));
    packedData |= bytes32(uint(max) << 32);
    packedData |= bytes32(uint(lowDivider) << 64);
    packedData |= bytes32(uint(highDivider) << 96);
    packedData |= bytes32(uint(levelLimit) << 128);
  }

  function unpackConfigReinforcementV2(bytes32 packedData) internal pure returns (uint32 min, uint32 max, uint32 lowDivider, uint32 highDivider, uint8 levelLimit) {
    min = uint32(uint(packedData));
    max = uint32(uint(packedData) >> 32);
    lowDivider = uint32(uint(packedData) >> 64);
    highDivider = uint32(uint(packedData) >> 96);
    levelLimit = uint8(uint(packedData) >> 128);
  }
  //endregion ------------------------------------ REINFORCEMENT

  //region ------------------------------------ DUNGEON

  function packDungeonKey(address heroAdr, uint80 heroId, uint16 dungLogicNum) internal pure returns (bytes32 data) {
    data = bytes32(uint(uint160(heroAdr)));
    data |= bytes32(uint(heroId)) << 160;
    data |= bytes32(uint(dungLogicNum)) << (160 + 80);
  }

  function unpackDungeonKey(bytes32 data) internal pure returns (address heroAdr, uint80 heroId, uint16 dungLogicNum) {
    heroAdr = address(uint160(uint(data)));
    heroId = uint80(uint(data) >> 160);
    dungLogicNum = uint16(uint(data) >> (160 + 80));
  }

  // --- GAME OBJECTS ---

  function packIterationKey(address heroAdr, uint64 heroId, uint32 objId) internal pure returns (bytes32 data) {
    data = bytes32(uint(uint160(heroAdr)));
    data |= bytes32(uint(heroId)) << 160;
    data |= bytes32(uint(objId)) << (160 + 64);
  }

  function unpackIterationKey(bytes32 data) internal pure returns (address heroAdr, uint64 heroId, uint32 objId) {
    heroAdr = address(uint160(uint(data)));
    heroId = uint64(uint(data) >> 160);
    objId = uint32(uint(data) >> (160 + 64));
  }

  function packMonsterStats(
    uint8 level,
    uint8 race,
    uint32 experience,
    uint8 maxDropItems
  ) internal pure returns (bytes32 data) {
    data = bytes32(uint(level));
    data |= bytes32(uint(race)) << 8;
    data |= bytes32(uint(experience)) << (8 + 8);
    data |= bytes32(uint(maxDropItems)) << (8 + 8 + 32);
  }

  function unpackMonsterStats(bytes32 data) internal pure returns (
    uint8 level,
    uint8 race,
    uint32 experience,
    uint8 maxDropItems
  ) {
    level = uint8(uint(data));
    race = uint8(uint(data) >> 8);
    experience = uint32(uint(data) >> (8 + 8));
    maxDropItems = uint8(uint(data) >> (8 + 8 + 32));
  }

  function packAttackInfo(
    address attackToken,
    uint64 attackTokenId,
    uint8 attackType
  ) internal pure returns (bytes32 data) {
    data = bytes32(uint(uint160(attackToken)));
    data |= bytes32(uint(attackTokenId)) << 160;
    data |= bytes32(uint(attackType)) << (160 + 64);
  }

  function unpackAttackInfo(bytes32 data) internal pure returns (
    address attackToken,
    uint64 attackTokenId,
    uint8 attackType
  ) {
    attackToken = address(uint160(uint(data)));
    attackTokenId = uint64(uint(data) >> 160);
    attackType = uint8(uint(data) >> (160 + 64));
  }

  function packPlayedObjKey(address heroAdr, uint64 heroId, uint8 oType, uint8 biome) internal pure returns (bytes32 data) {
    data = bytes32(uint(uint160(heroAdr)));
    data |= bytes32(uint(heroId)) << 160;
    data |= bytes32(uint(oType)) << (160 + 64);
    data |= bytes32(uint(biome)) << (160 + 64 + 8);
  }

  function unpackPlayedObjKey(bytes32 data) internal pure returns (address heroAdr, uint64 heroId, uint8 oType, uint8 biome) {
    heroAdr = address(uint160(uint(data)));
    heroId = uint64(uint(data) >> 160);
    oType = uint8(uint(data) >> (160 + 64));
    biome = uint8(uint(data) >> (160 + 64 + 8));
  }

  function packGeneratedMonster(bool generated, uint32 amplifier, int32 hp, uint8 turnCounter) internal pure returns (bytes32 data) {
    data = bytes32(uint(uint8(generated ? 1 : 0)));
    data |= bytes32(uint(amplifier)) << 8;
    data |= bytes32(uint(uint32(hp))) << (8 + 32);
    data |= bytes32(uint(turnCounter)) << (8 + 32 + 32);
  }

  function unpackGeneratedMonster(bytes32 data) internal pure returns (bool generated, uint32 amplifier, int32 hp, uint8 turnCounter) {
    generated = uint8(uint(data)) == uint8(1);
    amplifier = uint32(uint(data) >> 8);
    hp = int32(int(uint(data) >> (8 + 32)));
    turnCounter = uint8(uint(data) >> (8 + 32 + 32));
  }
  //endregion ------------------------------------ DUNGEON

  //region ------------------------------------ ITEMS

  /// @notice itemMetaType8 + itemLvl8 + itemType8 + baseDurability16 + defaultRarity8 + minAttr8 + maxAttr8 + manaCost32 + req(packed core 128)
  /// @param itemType This is ItemType enum
  function packItemMeta(
    uint8 itemMetaType,
    uint8 itemLvl,
    uint8 itemType,
    uint16 baseDurability,
    uint8 defaultRarity,
    uint8 minAttr,
    uint8 maxAttr,
    uint32 manaCost,
    IStatController.CoreAttributes memory req
  ) internal pure returns (bytes32 data) {
    data = bytes32(uint(itemMetaType));
    data |= bytes32(uint(itemLvl)) << 8;
    data |= bytes32(uint(itemType)) << (8 + 8);
    data |= bytes32(uint(baseDurability)) << (8 + 8 + 8);
    data |= bytes32(uint(defaultRarity)) << (8 + 8 + 8 + 16);
    data |= bytes32(uint(minAttr)) << (8 + 8 + 8 + 16 + 8);
    data |= bytes32(uint(maxAttr)) << (8 + 8 + 8 + 16 + 8 + 8);
    data |= bytes32(uint(manaCost)) << (8 + 8 + 8 + 16 + 8 + 8 + 8);
    data |= bytes32(uint(int(req.strength))) << (8 + 8 + 8 + 16 + 8 + 8 + 8 + 32);
    data |= bytes32(uint(int(req.dexterity))) << (8 + 8 + 8 + 16 + 8 + 8 + 8 + 32 + 32);
    data |= bytes32(uint(int(req.vitality))) << (8 + 8 + 8 + 16 + 8 + 8 + 8 + 32 + 32 + 32);
    data |= bytes32(uint(int(req.energy))) << (8 + 8 + 8 + 16 + 8 + 8 + 8 + 32 + 32 + 32 + 32);
  }

  function unpackItemMeta(bytes32 data) internal pure returns (IItemController.ItemMeta memory) {
    IItemController.ItemMeta memory result;

    result.itemMetaType = uint8(uint(data));
    result.itemLevel = uint8(uint(data) >> 8);
    result.itemType = IItemController.ItemType(uint8(uint(data) >> (8 + 8)));
    result.baseDurability = uint16(uint(data) >> (8 + 8 + 8));
    result.defaultRarity = uint8(uint(data) >> (8 + 8 + 8 + 16));
    result.minRandomAttributes = uint8(uint(data) >> (8 + 8 + 8 + 16 + 8));
    result.maxRandomAttributes = uint8(uint(data) >> (8 + 8 + 8 + 16 + 8 + 8));
    result.manaCost = uint32(uint(data) >> (8 + 8 + 8 + 16 + 8 + 8 + 8));
    result.requirements.strength = int32(int(uint(data) >> (8 + 8 + 8 + 16 + 8 + 8 + 8 + 32)));
    result.requirements.dexterity = int32(int(uint(data) >> (8 + 8 + 8 + 16 + 8 + 8 + 8 + 32 + 32)));
    result.requirements.vitality = int32(int(uint(data) >> (8 + 8 + 8 + 16 + 8 + 8 + 8 + 32 + 32 + 32)));
    result.requirements.energy = int32(int(uint(data) >> (8 + 8 + 8 + 16 + 8 + 8 + 8 + 32 + 32 + 32 + 32)));

    return result;
  }

  function packItemGenerateInfo(uint8 id, int32 min, int32 max, uint32 chance) internal pure returns (bytes32 data) {
    data = bytes32(uint(id));
    data |= bytes32(uint(uint32(min))) << 8;
    data |= bytes32(uint(uint32(max))) << (8 + 32);
    data |= bytes32(uint(chance)) << (8 + 32 + 32);
  }

  function unpackItemGenerateInfo(bytes32 data) internal pure returns (uint8 id, int32 min, int32 max, uint32 chance) {
    id = uint8(uint(data));
    min = int32(int(uint(data) >> 8));
    max = int32(int(uint(data) >> (8 + 32)));
    chance = uint32(uint(data) >> (8 + 32 + 32));
  }

  function packItemAttackInfo(
    uint8 attackType,
    int32 min,
    int32 max,
    int32 factorStr,
    int32 factorDex,
    int32 factorVit,
    int32 factorEng
  ) internal pure returns (bytes32 data) {
    data = bytes32(uint(attackType));
    data |= bytes32(uint(uint32(min))) << 8;
    data |= bytes32(uint(uint32(max))) << (8 + 32);
    data |= bytes32(uint(int(factorStr))) << (8 + 32 + 32);
    data |= bytes32(uint(int(factorDex))) << (8 + 32 + 32 + 32);
    data |= bytes32(uint(int(factorVit))) << (8 + 32 + 32 + 32 + 32);
    data |= bytes32(uint(int(factorEng))) << (8 + 32 + 32 + 32 + 32 + 32);
  }

  function unpackItemAttackInfo(bytes32 data) internal pure returns (
    uint8 attackType,
    int32 min,
    int32 max,
    int32 factorStr,
    int32 factorDex,
    int32 factorVit,
    int32 factorEng
  ) {
    attackType = uint8(uint(data));
    min = int32(int(uint(data) >> 8));
    max = int32(int(uint(data) >> (8 + 32)));
    factorStr = int32(int(uint(data) >> (8 + 32 + 32)));
    factorDex = int32(int(uint(data) >> (8 + 32 + 32 + 32)));
    factorVit = int32(int(uint(data) >> (8 + 32 + 32 + 32 + 32)));
    factorEng = int32(int(uint(data) >> (8 + 32 + 32 + 32 + 32 + 32)));
  }

  function packItemInfo(uint8 rarity, uint8 augmentationLevel, uint16 durability) internal pure returns (bytes32 data) {
    data = bytes32(uint(rarity));
    data |= bytes32(uint(augmentationLevel)) << 8;
    data |= bytes32(uint(durability)) << (8 + 8);
  }

  function unpackItemInfo(bytes32 data) internal pure returns (uint8 rarity, uint8 augmentationLevel, uint16 durability) {
    rarity = uint8(uint(data));
    augmentationLevel = uint8(uint(data) >> 8);
    durability = uint16(uint(data) >> (8 + 8));
  }
  //endregion ------------------------------------ ITEMS

  //region ------------------------------------ STORIES

  function packStoryPageId(uint16 storyId, uint16 pageId, uint8 heroClass) internal pure returns (bytes32 data) {
    data = bytes32(uint(storyId));
    data |= bytes32(uint(pageId)) << 16;
    data |= bytes32(uint(heroClass)) << (16 + 16);
  }

  function unpackStoryPageId(bytes32 data) internal pure returns (uint16 storyId, uint16 pageId, uint8 heroClass) {
    storyId = uint16(uint(data));
    pageId = uint16(uint(data) >> 16);
    heroClass = uint8(uint(data) >> (16 + 16));
  }

  function packStoryAnswerId(uint16 storyId, uint16 pageId, uint8 heroClass, uint16 answerId) internal pure returns (bytes32 data) {
    data = bytes32(uint(storyId));
    data |= bytes32(uint(pageId)) << 16;
    data |= bytes32(uint(heroClass)) << (16 + 16);
    data |= bytes32(uint(answerId)) << (16 + 16 + 8);
  }

  function unpackStoryAnswerId(bytes32 data) internal pure returns (uint16 storyId, uint16 pageId, uint8 heroClass, uint16 answerId) {
    storyId = uint16(uint(data));
    pageId = uint16(uint(data) >> 16);
    heroClass = uint8(uint(data) >> (16 + 16));
    answerId = uint16(uint(data) >> (16 + 16 + 8));
  }

  function packStoryNextPagesId(uint16 storyId, uint16 pageId, uint8 heroClass, uint16 answerId, uint8 resultId) internal pure returns (bytes32 data) {
    data = bytes32(uint(storyId));
    data |= bytes32(uint(pageId)) << 16;
    data |= bytes32(uint(heroClass)) << (16 + 16);
    data |= bytes32(uint(answerId)) << (16 + 16 + 8);
    data |= bytes32(uint(resultId)) << (16 + 16 + 8 + 16);
  }

  function unpackStoryNextPagesId(bytes32 data) internal pure returns (uint16 storyId, uint16 pageId, uint8 heroClass, uint16 answerId, uint8 resultId) {
    storyId = uint16(uint(data));
    pageId = uint16(uint(data) >> 16);
    heroClass = uint8(uint(data) >> (16 + 16));
    answerId = uint16(uint(data) >> (16 + 16 + 8));
    resultId = uint8(uint(data) >> (16 + 16 + 8 + 16));
  }

  function packStoryAttributeRequirement(uint8 attributeIndex, int32 value, bool isCore) internal pure returns (bytes32 data) {
    data = bytes32(uint(attributeIndex));
    data |= bytes32(uint(uint32(value))) << 8;
    data |= bytes32(uint(isCore ? uint8(1) : uint8(0))) << (8 + 32);
  }

  function unpackStoryAttributeRequirement(bytes32 data) internal pure returns (uint8 attributeIndex, int32 value, bool isCore) {
    attributeIndex = uint8(uint(data));
    value = int32(int(uint(data) >> 8));
    isCore = uint8(uint(data) >> (8 + 32)) == uint8(1);
  }

  function packStoryItemRequirement(address item, bool requireItemBurn, bool requireItemEquipped) internal pure returns (bytes32 data) {
    data = bytes32(uint(uint160(item)));
    data |= bytes32(uint(requireItemBurn ? uint8(1) : uint8(0))) << 160;
    data |= bytes32(uint(requireItemEquipped ? uint8(1) : uint8(0))) << (160 + 8);
  }

  function unpackStoryItemRequirement(bytes32 data) internal pure returns (address item, bool requireItemBurn, bool requireItemEquipped) {
    item = address(uint160(uint(data)));
    requireItemBurn = uint8(uint(data) >> 160) == uint8(1);
    requireItemEquipped = uint8(uint(data) >> (160 + 8)) == uint8(1);
  }

  /// @dev max amount is 309,485,009 for token with 18 decimals
  function packStoryTokenRequirement(address token, uint88 amount, bool requireTransfer) internal pure returns (bytes32 data) {
    data = bytes32(uint(uint160(token)));
    data |= bytes32(uint(amount)) << 160;
    data |= bytes32(uint(requireTransfer ? uint8(1) : uint8(0))) << (160 + 88);
  }

  function unpackStoryTokenRequirement(bytes32 data) internal pure returns (address token, uint88 amount, bool requireTransfer) {
    token = address(uint160(uint(data)));
    amount = uint88(uint(data) >> 160);
    requireTransfer = uint8(uint(data) >> (160 + 88)) == uint8(1);
  }

  function packStoryCustomDataResult(uint16 storyId, uint16 pageId, uint8 heroClass, uint16 answerId, uint8 customDataResultId) internal pure returns (bytes32 data) {
    data = bytes32(uint(storyId));
    data |= bytes32(uint(pageId)) << 16;
    data |= bytes32(uint(heroClass)) << (16 + 16);
    data |= bytes32(uint(answerId)) << (16 + 16 + 8);
    data |= bytes32(uint(customDataResultId)) << (16 + 16 + 8 + 16);
  }

  function unpackStoryCustomDataResult(bytes32 data) internal pure returns (uint16 storyId, uint16 pageId, uint8 heroClass, uint16 answerId, uint8 customDataResultId) {
    storyId = uint16(uint(data));
    pageId = uint16(uint(data) >> 16);
    heroClass = uint8(uint(data) >> (16 + 16));
    answerId = uint16(uint(data) >> (16 + 16 + 8));
    customDataResultId = uint8(uint(data) >> (16 + 16 + 8 + 16));
  }

  function packStoryHeroState(uint16 pageId, uint40 heroLastActionTS) internal pure returns (bytes32 data) {
    data = bytes32(uint(pageId));
    data |= bytes32(uint(heroLastActionTS)) << 16;
  }

  function unpackStoryHeroState(bytes32 data) internal pure returns (uint16 pageId, uint40 heroLastActionTS) {
    pageId = uint16(uint(data));
    heroLastActionTS = uint40(uint(data) >> 16);
  }

  function packStoryHeroStateId(address heroAdr, uint80 heroId, uint16 storyId) internal pure returns (bytes32 data) {
    data = bytes32(uint(uint160(heroAdr)));
    data |= bytes32(uint(heroId)) << 160;
    data |= bytes32(uint(storyId)) << (160 + 80);
  }

  function unpackStoryHeroStateId(bytes32 data) internal pure returns (address heroAdr, uint80 heroId, uint16 storyId) {
    heroAdr = address(uint160(uint(data)));
    heroId = uint80(uint(data) >> 160);
    storyId = uint16(uint(data) >> (160 + 80));
  }

  function packStorySimpleRequirement(uint32 randomRequirement, uint32 delayRequirement, bool isFinalAnswer) internal pure returns (bytes32 data) {
    data = bytes32(uint(randomRequirement));
    data |= bytes32(uint(delayRequirement)) << 32;
    data |= bytes32(uint(isFinalAnswer ? uint8(1) : uint8(0))) << (32 + 32);
  }

  function unpackStorySimpleRequirement(bytes32 data) internal pure returns (uint32 randomRequirement, uint32 delayRequirement, bool isFinalAnswer) {
    randomRequirement = uint32(uint(data));
    delayRequirement = uint32(uint(data) >> 32);
    isFinalAnswer = uint8(uint(data) >> (32 + 32)) == uint8(1);
  }

  function packBreakInfo(uint8 slot, uint64 chance, bool stopIfBroken) internal pure returns (bytes32 data) {
    data = bytes32(uint(slot));
    data |= bytes32(uint(chance)) << 8;
    data |= bytes32(uint(stopIfBroken ? uint8(1) : uint8(0))) << (8 + 64);
  }

  function unpackBreakInfo(bytes32 data) internal pure returns (uint8 slot, uint64 chance, bool stopIfBurned) {
    slot = uint8(uint(data));
    chance = uint64(uint(data) >> 8);
    stopIfBurned = uint8(uint(data) >> (8 + 64)) == uint8(1);
  }
  //endregion ------------------------------------ STORIES

  //region ------------------------------------ Hero controller
  function packTierHero(uint8 tier, address hero) internal pure returns (bytes32 packedTierHero) {
    packedTierHero = bytes32(uint(tier));
    packedTierHero |= bytes32(uint(uint160(hero)) << 8);
  }

  function unpackTierHero(bytes32 packedTierHero) internal pure returns (uint8 tier, address hero) {
    tier = uint8(uint(packedTierHero));
    hero = address(uint160(uint(packedTierHero) >> 8));
  }

  //endregion ------------------------------------ Hero controller

  ////////////////////////////////////////////////////////////////////////////////////
  // ---- ARRAYS LOGIC ----
  ////////////////////////////////////////////////////////////////////////////////////

  //region ------------------------------------ SIMPLE ARRAYS


  function packUint8Array(uint8[] memory data) internal pure returns (bytes32) {
    uint len = data.length;
    if (len > 32) revert IAppErrors.OutOfBounds(len, 32);
    bytes32 result;
    for (uint i = 0; i < len; i++) {
      result |= bytes32(uint(data[i])) << (i * 8);
    }
    return result;
  }

  /// @notice Simple faster version of {packUint8Array} for small number of items
  ///         It allows to exclude dynamic array creation.
  function packUint8Array3(uint8 a, uint8 b, uint8 c) internal pure returns (bytes32) {
    bytes32 result = bytes32(uint(a));
    result |= bytes32(uint(b)) << (1 * 8);
    result |= bytes32(uint(c)) << (2 * 8);
    return result;
  }


  function unpackUint8Array(bytes32 data) internal pure returns (uint8[] memory) {
    uint8[] memory result = new uint8[](32);
    for (uint i = 0; i < 32; i++) {
      result[i] = uint8(uint(data) >> (i * 8));
    }
    return result;
  }

  /// @notice Simple faster version of {unpackUint8Array} for small number of items
  ///         It allows to exclude only first 3 values
  function unpackUint8Array3(bytes32 data) internal pure returns (uint8 a, uint8 b, uint8 c) {
    a = uint8(uint(data));
    b = uint8(uint(data) >> (1 * 8));
    c = uint8(uint(data) >> (2 * 8));
  }

  function changeUnit8ArrayWithCheck(bytes32 data, uint index, uint8 value, uint8 expectedPrevValue) internal pure returns (bytes32 newData) {
    uint8[] memory arr = unpackUint8Array(data);
    if (arr[index] != expectedPrevValue) revert IAppErrors.UnexpectedValue(uint(expectedPrevValue), uint(arr[index]));
    arr[index] = value;
    return packUint8Array(arr);
  }

  function packInt32Array(int32[] memory data) internal pure returns (bytes32) {
    uint len = data.length;
    if (len > 8) revert IAppErrors.OutOfBounds(len, 8);
    bytes32 result;
    for (uint i; i < len; i++) {
      result |= bytes32(uint(uint32(data[i]))) << (i * 32);
    }
    return result;
  }

  function unpackInt32Array(bytes32 data) internal pure returns (int32[] memory) {
    int32[] memory result = new int32[](8);
    for (uint i = 0; i < 8; i++) {
      result[i] = int32(int(uint(data) >> (i * 32)));
    }
    return result;
  }

  function packUint32Array(uint32[] memory data) internal pure returns (bytes32) {
    uint len = data.length;
    if (len > 8) revert IAppErrors.OutOfBounds(len, 8);
    bytes32 result;
    for (uint i = 0; i < len; i++) {
      result |= bytes32(uint(data[i])) << (i * 32);
    }
    return result;
  }

  function unpackUint32Array(bytes32 data) internal pure returns (uint32[] memory) {
    uint32[] memory result = new uint32[](8);
    for (uint i = 0; i < 8; i++) {
      result[i] = uint32(uint(data) >> (i * 32));
    }
    return result;
  }
  //endregion ------------------------------------ SIMPLE ARRAYS

  //region ------------------------------------ COMPLEX ARRAYS

  // We should represent arrays without concrete size.
  // For this reason we must not revert IAppErrors.on out of bounds but return zero value instead.

  // we need it for properly unpack packed arrays with ids
//  function getInt32AsInt24(bytes32[] memory arr, uint idx) internal pure returns (int32) {
//    if (idx / 8 >= arr.length) {
//      return int32(0);
//    }
//    return int32(int24(int(uint(arr[idx / 8]) >> ((idx % 8) * 32))));
//  }

  // we need it for properly unpack packed arrays with ids
//  function getUnit8From32Step(bytes32[] memory arr, uint idx) internal pure returns (uint8) {
//    if (idx / 8 >= arr.length) {
//      return uint8(0);
//    }
//    return uint8(uint(arr[idx / 8]) >> ((idx % 8) * 32 + 24));
//  }

  function getInt32Memory(bytes32[] memory arr, uint idx) internal pure returns (int32) {
    if (idx / 8 >= arr.length) {
      return int32(0);
    }
    return int32(int(uint(arr[idx / 8]) >> ((idx % 8) * 32)));
  }

  function getInt32(bytes32[] storage arr, uint idx) internal view returns (int32) {
    // additional gas usage, but we should not revert IAppErrors.on out of bounds
    if (idx / 8 >= arr.length) {
      return int32(0);
    }
    return int32(int(uint(arr[idx / 8]) >> ((idx % 8) * 32)));
  }

  function setInt32(bytes32[] storage arr, uint idx, int32 value) internal {
    uint pos = idx / 8;
    uint shift = (idx % 8) * 32;

    uint curLength = arr.length;
    if (pos >= curLength) {
      arr.push(0);
      for (uint i = curLength; i < pos; ++i) {
        arr.push(0);
      }
    }

    arr[pos] = bytes32(uint(arr[pos]) & ~(uint(0xffffffff) << shift) | (uint(uint32(value)) & 0xffffffff) << shift);
  }

  /// @notice Increment {idx}-th item on {value}
  function changeInt32(bytes32[] storage arr, uint idx, int32 value) internal returns (int32 newValue, int32 change) {
    int32 cur = int32(int(getInt32(arr, idx)));
    int newValueI = int(cur) + int(value);
    newValue = int32(newValueI);
    change = int32(newValueI - int(cur));

    setInt32(arr, idx, newValue);
  }

  function toInt32Array(bytes32[] memory arr, uint size) internal pure returns (int32[] memory) {
    int32[] memory result = new int32[](size);
    for (uint i = 0; i < arr.length; i++) {
      for (uint j; j < 8; ++j) {
        uint idx = i * 8 + j;
        if (idx >= size) break;
        result[idx] = getInt32Memory(arr, idx);
      }
    }
    return result;
  }

  /// @dev pack int32 array into bytes32 array
  function toBytes32Array(int32[] memory arr) internal pure returns (bytes32[] memory) {
    uint size = arr.length / 8 + 1;
    bytes32[] memory result = new bytes32[](size);
    for (uint i; i < size; ++i) {
      for (uint j; j < 8; ++j) {
        uint idx = i * 8 + j;
        if (idx >= arr.length) break;
        result[i] |= bytes32(uint(uint32(arr[idx]))) << (j * 32);
      }
    }
    return result;
  }

  /// @dev pack int32 array into bytes32 array using last 8bytes for ids
  ///      we can not use zero values coz will not able to properly unpack it later
  function toBytes32ArrayWithIds(int32[] memory arr, uint8[] memory ids) internal pure returns (bytes32[] memory) {
    if (arr.length != ids.length) revert IAppErrors.LengthsMismatch();

    uint size = arr.length / 8 + 1;
    bytes32[] memory result = new bytes32[](size);
    for (uint i; i < size; ++i) {
      for (uint j; j < 8; ++j) {
        uint idx = i * 8 + j;
        if (idx >= arr.length) break;

        if (arr[idx] > type(int24).max || arr[idx] < type(int24).min) revert IAppErrors.IntOutOfRange(int(arr[idx]));
        if (arr[idx] == 0) revert IAppErrors.ZeroValue();
        result[i] |= bytes32(uint(uint24(int24(arr[idx])))) << (j * 32);
        result[i] |= bytes32(uint(ids[idx])) << (j * 32 + 24);
      }
    }
    return result;
  }

  /// @dev we do not know exact size of array, assume zero values is not acceptable for this array
  function toInt32ArrayWithIds(bytes32[] memory arr) internal pure returns (int32[] memory values, uint8[] memory ids) {
    uint len = arr.length;
    uint size = len * 8;
    int32[] memory valuesTmp = new int32[](size);
    uint8[] memory idsTmp = new uint8[](size);
    uint counter;
    for (uint i = 0; i < len; i++) {
      for (uint j; j < 8; ++j) {
        uint idx = i * 8 + j;
        // if (idx >= size) break;  // it looks like a useless check
        valuesTmp[idx] = int32(int24(int(uint(arr[i]) >> (j * 32)))); // getInt32AsInt24(arr, idx);
        idsTmp[idx] = uint8(uint(arr[i]) >> (j * 32 + 24)); // getUnit8From32Step(arr, idx);
        if (valuesTmp[idx] == 0) {
          break;
        }
        counter++;
      }
    }

    values = new int32[](counter);
    ids = new uint8[](counter);
    for (uint i; i < counter; ++i) {
      values[i] = valuesTmp[i];
      ids[i] = idsTmp[i];
    }
  }
  //endregion ------------------------------------ COMPLEX ARRAYS

  //region ------------------------------------ Guilds
  /// @dev ShelterID is uint. But in the code we assume that this ID can be stored as uint64 (see auctions)
  /// @param biome 1, 2, 3...
  /// @param shelterLevel 1, 2 or 3.
  /// @param shelterIndex 0, 1, 2 ...
  function packShelterId(uint8 biome, uint8 shelterLevel, uint8 shelterIndex) internal pure returns (uint) {
    return uint(biome) | (uint(shelterLevel) << 8) | (uint(shelterIndex) << 16);
  }

  function unpackShelterId(uint shelterId) internal pure returns (uint8 biome, uint8 shelterLevel, uint8 shelterIndex) {
    return (uint8(shelterId), uint8(shelterId >> 8), uint8(shelterId >> 16));
  }
  //endregion ------------------------------------ Guilds

  //region ------------------------------------ Metadata of IItemController.OtherSubtypeKind

  function getOtherItemTypeKind(bytes memory packedData) internal pure returns (IItemController.OtherSubtypeKind) {
    bytes32 serialized;
    assembly {
      serialized := mload(add(packedData, 32))
    }
    uint8 kind = uint8(uint(serialized));
    if (kind == 0 || kind >= uint8(IItemController.OtherSubtypeKind.END_SLOT)) revert IAppErrors.IncorrectOtherItemTypeKind(kind);
    return IItemController.OtherSubtypeKind(kind);
  }

  function packOtherItemReduceFragility(uint value) internal pure returns (bytes memory packedData) {
    bytes32 serialized = bytes32(uint(uint8(IItemController.OtherSubtypeKind.REDUCE_FRAGILITY_1)));
    serialized |= bytes32(uint(uint248(value))) << 8;
    return bytes.concat(serialized);
  }

  function unpackOtherItemReduceFragility(bytes memory packedData) internal pure returns (uint) {
    bytes32 serialized;
    assembly {
      serialized := mload(add(packedData, 32))
    }
    uint8 kind = uint8(uint(serialized));
    if (kind != uint8(IItemController.OtherSubtypeKind.REDUCE_FRAGILITY_1)) revert IAppErrors.IncorrectOtherItemTypeKind(kind);
    uint value = uint248(uint(serialized) >> 8);
    return value;
  }
  //endregion ------------------------------------ Metadata of IItemController.OtherSubtypeKind
}

// SPDX-License-Identifier: BUSL-1.1
pragma solidity 0.8.23;


library StringLib {

  /// @dev Inspired by OraclizeAPI's implementation - MIT license
  ///      https://github.com/oraclize/ethereum-api/blob/b42146b063c7d6ee1358846c198246239e9360e8/oraclizeAPI_0.4.25.sol
  function toString(uint value) external pure returns (string memory) {
    return _toString(value);
  }

  function _toString(uint value) internal pure returns (string memory) {
    if (value == 0) {
      return "0";
    }
    uint temp = value;
    uint digits;
    while (temp != 0) {
      digits++;
      temp /= 10;
    }
    bytes memory buffer = new bytes(digits);
    while (value != 0) {
      digits -= 1;
      buffer[digits] = bytes1(uint8(48 + uint(value % 10)));
      value /= 10;
    }
    return string(buffer);
  }

  function toAsciiString(address x) external pure returns (string memory) {
    return _toAsciiString(x);
  }

  function _toAsciiString(address x) internal pure returns (string memory) {
    bytes memory s = new bytes(40);
    for (uint i = 0; i < 20; i++) {
      bytes1 b = bytes1(uint8(uint(uint160(x)) / (2 ** (8 * (19 - i)))));
      bytes1 hi = bytes1(uint8(b) / 16);
      bytes1 lo = bytes1(uint8(b) - 16 * uint8(hi));
      s[2 * i] = _char(hi);
      s[2 * i + 1] = _char(lo);
    }
    return string(s);
  }

  function char(bytes1 b) external pure returns (bytes1 c) {
    return _char(b);
  }

  function _char(bytes1 b) internal pure returns (bytes1 c) {
    if (uint8(b) < 10) return bytes1(uint8(b) + 0x30);
    else return bytes1(uint8(b) + 0x57);
  }

  function concat(string memory a, string memory b) internal pure returns (string memory) {
    return string(abi.encodePacked(a, b));
  }

  function isASCIILettersOnly(string memory str) internal pure returns (bool) {
    bytes memory b = bytes(str);
    for (uint i = 0; i < b.length; i++) {
      if (uint8(b[i]) < 32 || uint8(b[i]) > 127) {
        return false;
      }
    }
    return true;
  }
}

// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.0.0) (utils/structs/EnumerableMap.sol)
// This file was procedurally generated from scripts/generate/templates/EnumerableMap.js.

pragma solidity ^0.8.20;

import {EnumerableSet} from "./EnumerableSet.sol";

/**
 * @dev Library for managing an enumerable variant of Solidity's
 * https://solidity.readthedocs.io/en/latest/types.html#mapping-types[`mapping`]
 * type.
 *
 * Maps have the following properties:
 *
 * - Entries are added, removed, and checked for existence in constant time
 * (O(1)).
 * - Entries are enumerated in O(n). No guarantees are made on the ordering.
 *
 * ```solidity
 * contract Example {
 *     // Add the library methods
 *     using EnumerableMap for EnumerableMap.UintToAddressMap;
 *
 *     // Declare a set state variable
 *     EnumerableMap.UintToAddressMap private myMap;
 * }
 * ```
 *
 * The following map types are supported:
 *
 * - `uint256 -> address` (`UintToAddressMap`) since v3.0.0
 * - `address -> uint256` (`AddressToUintMap`) since v4.6.0
 * - `bytes32 -> bytes32` (`Bytes32ToBytes32Map`) since v4.6.0
 * - `uint256 -> uint256` (`UintToUintMap`) since v4.7.0
 * - `bytes32 -> uint256` (`Bytes32ToUintMap`) since v4.7.0
 *
 * [WARNING]
 * ====
 * Trying to delete such a structure from storage will likely result in data corruption, rendering the structure
 * unusable.
 * See https://github.com/ethereum/solidity/pull/11843[ethereum/solidity#11843] for more info.
 *
 * In order to clean an EnumerableMap, you can either remove all elements one by one or create a fresh instance using an
 * array of EnumerableMap.
 * ====
 */
library EnumerableMap {
  using EnumerableSet for EnumerableSet.Bytes32Set;

  // To implement this library for multiple types with as little code repetition as possible, we write it in
  // terms of a generic Map type with bytes32 keys and values. The Map implementation uses private functions,
  // and user-facing implementations such as `UintToAddressMap` are just wrappers around the underlying Map.
  // This means that we can only create new EnumerableMaps for types that fit in bytes32.

  /**
   * @dev Query for a nonexistent map key.
     */
  error EnumerableMapNonexistentKey(bytes32 key);

  struct Bytes32ToBytes32Map {
    // Storage of keys
    EnumerableSet.Bytes32Set _keys;
    mapping(bytes32 key => bytes32) _values;
  }

  /**
   * @dev Adds a key-value pair to a map, or updates the value for an existing
     * key. O(1).
     *
     * Returns true if the key was added to the map, that is if it was not
     * already present.
     */
  function set(Bytes32ToBytes32Map storage map, bytes32 key, bytes32 value) internal returns (bool) {
    map._values[key] = value;
    return map._keys.add(key);
  }

  /**
   * @dev Removes a key-value pair from a map. O(1).
     *
     * Returns true if the key was removed from the map, that is if it was present.
     */
  function remove(Bytes32ToBytes32Map storage map, bytes32 key) internal returns (bool) {
    delete map._values[key];
    return map._keys.remove(key);
  }

  /**
   * @dev Returns true if the key is in the map. O(1).
     */
  function contains(Bytes32ToBytes32Map storage map, bytes32 key) internal view returns (bool) {
    return map._keys.contains(key);
  }

  /**
   * @dev Returns the number of key-value pairs in the map. O(1).
     */
  function length(Bytes32ToBytes32Map storage map) internal view returns (uint256) {
    return map._keys.length();
  }

  /**
   * @dev Returns the key-value pair stored at position `index` in the map. O(1).
     *
     * Note that there are no guarantees on the ordering of entries inside the
     * array, and it may change when more entries are added or removed.
     *
     * Requirements:
     *
     * - `index` must be strictly less than {length}.
     */
  function at(Bytes32ToBytes32Map storage map, uint256 index) internal view returns (bytes32, bytes32) {
    bytes32 key = map._keys.at(index);
    return (key, map._values[key]);
  }

  /**
   * @dev Tries to returns the value associated with `key`. O(1).
     * Does not revert if `key` is not in the map.
     */
  function tryGet(Bytes32ToBytes32Map storage map, bytes32 key) internal view returns (bool, bytes32) {
    bytes32 value = map._values[key];
    if (value == bytes32(0)) {
      return (contains(map, key), bytes32(0));
    } else {
      return (true, value);
    }
  }

  /**
   * @dev Returns the value associated with `key`. O(1).
     *
     * Requirements:
     *
     * - `key` must be in the map.
     */
  function get(Bytes32ToBytes32Map storage map, bytes32 key) internal view returns (bytes32) {
    bytes32 value = map._values[key];
    if (value == 0 && !contains(map, key)) {
      revert EnumerableMapNonexistentKey(key);
    }
    return value;
  }

  /**
   * @dev Return the an array containing all the keys
     *
     * WARNING: This operation will copy the entire storage to memory, which can be quite expensive. This is designed
     * to mostly be used by view accessors that are queried without any gas fees. Developers should keep in mind that
     * this function has an unbounded cost, and using it as part of a state-changing function may render the function
     * uncallable if the map grows to a point where copying to memory consumes too much gas to fit in a block.
     */
  function keys(Bytes32ToBytes32Map storage map) internal view returns (bytes32[] memory) {
    return map._keys.values();
  }

  // UintToUintMap

  struct UintToUintMap {
    Bytes32ToBytes32Map _inner;
  }

  /**
   * @dev Adds a key-value pair to a map, or updates the value for an existing
     * key. O(1).
     *
     * Returns true if the key was added to the map, that is if it was not
     * already present.
     */
  function set(UintToUintMap storage map, uint256 key, uint256 value) internal returns (bool) {
    return set(map._inner, bytes32(key), bytes32(value));
  }

  /**
   * @dev Removes a value from a map. O(1).
     *
     * Returns true if the key was removed from the map, that is if it was present.
     */
  function remove(UintToUintMap storage map, uint256 key) internal returns (bool) {
    return remove(map._inner, bytes32(key));
  }

  /**
   * @dev Returns true if the key is in the map. O(1).
     */
  function contains(UintToUintMap storage map, uint256 key) internal view returns (bool) {
    return contains(map._inner, bytes32(key));
  }

  /**
   * @dev Returns the number of elements in the map. O(1).
     */
  function length(UintToUintMap storage map) internal view returns (uint256) {
    return length(map._inner);
  }

  /**
   * @dev Returns the element stored at position `index` in the map. O(1).
     * Note that there are no guarantees on the ordering of values inside the
     * array, and it may change when more values are added or removed.
     *
     * Requirements:
     *
     * - `index` must be strictly less than {length}.
     */
  function at(UintToUintMap storage map, uint256 index) internal view returns (uint256, uint256) {
    (bytes32 key, bytes32 value) = at(map._inner, index);
    return (uint256(key), uint256(value));
  }

  /**
   * @dev Tries to returns the value associated with `key`. O(1).
     * Does not revert if `key` is not in the map.
     */
  function tryGet(UintToUintMap storage map, uint256 key) internal view returns (bool, uint256) {
    (bool success, bytes32 value) = tryGet(map._inner, bytes32(key));
    return (success, uint256(value));
  }

  /**
   * @dev Returns the value associated with `key`. O(1).
     *
     * Requirements:
     *
     * - `key` must be in the map.
     */
  function get(UintToUintMap storage map, uint256 key) internal view returns (uint256) {
    return uint256(get(map._inner, bytes32(key)));
  }

  /**
   * @dev Return the an array containing all the keys
     *
     * WARNING: This operation will copy the entire storage to memory, which can be quite expensive. This is designed
     * to mostly be used by view accessors that are queried without any gas fees. Developers should keep in mind that
     * this function has an unbounded cost, and using it as part of a state-changing function may render the function
     * uncallable if the map grows to a point where copying to memory consumes too much gas to fit in a block.
     */
  function keys(UintToUintMap storage map) internal view returns (uint256[] memory) {
    bytes32[] memory store = keys(map._inner);
    uint256[] memory result;

    /// @solidity memory-safe-assembly
    assembly {
      result := store
    }

    return result;
  }

  // UintToAddressMap

  struct UintToAddressMap {
    Bytes32ToBytes32Map _inner;
  }

  /**
   * @dev Adds a key-value pair to a map, or updates the value for an existing
     * key. O(1).
     *
     * Returns true if the key was added to the map, that is if it was not
     * already present.
     */
  function set(UintToAddressMap storage map, uint256 key, address value) internal returns (bool) {
    return set(map._inner, bytes32(key), bytes32(uint256(uint160(value))));
  }

  /**
   * @dev Removes a value from a map. O(1).
     *
     * Returns true if the key was removed from the map, that is if it was present.
     */
  function remove(UintToAddressMap storage map, uint256 key) internal returns (bool) {
    return remove(map._inner, bytes32(key));
  }

  /**
   * @dev Returns true if the key is in the map. O(1).
     */
  function contains(UintToAddressMap storage map, uint256 key) internal view returns (bool) {
    return contains(map._inner, bytes32(key));
  }

  /**
   * @dev Returns the number of elements in the map. O(1).
     */
  function length(UintToAddressMap storage map) internal view returns (uint256) {
    return length(map._inner);
  }

  /**
   * @dev Returns the element stored at position `index` in the map. O(1).
     * Note that there are no guarantees on the ordering of values inside the
     * array, and it may change when more values are added or removed.
     *
     * Requirements:
     *
     * - `index` must be strictly less than {length}.
     */
  function at(UintToAddressMap storage map, uint256 index) internal view returns (uint256, address) {
    (bytes32 key, bytes32 value) = at(map._inner, index);
    return (uint256(key), address(uint160(uint256(value))));
  }

  /**
   * @dev Tries to returns the value associated with `key`. O(1).
     * Does not revert if `key` is not in the map.
     */
  function tryGet(UintToAddressMap storage map, uint256 key) internal view returns (bool, address) {
    (bool success, bytes32 value) = tryGet(map._inner, bytes32(key));
    return (success, address(uint160(uint256(value))));
  }

  /**
   * @dev Returns the value associated with `key`. O(1).
     *
     * Requirements:
     *
     * - `key` must be in the map.
     */
  function get(UintToAddressMap storage map, uint256 key) internal view returns (address) {
    return address(uint160(uint256(get(map._inner, bytes32(key)))));
  }

  /**
   * @dev Return the an array containing all the keys
     *
     * WARNING: This operation will copy the entire storage to memory, which can be quite expensive. This is designed
     * to mostly be used by view accessors that are queried without any gas fees. Developers should keep in mind that
     * this function has an unbounded cost, and using it as part of a state-changing function may render the function
     * uncallable if the map grows to a point where copying to memory consumes too much gas to fit in a block.
     */
  function keys(UintToAddressMap storage map) internal view returns (uint256[] memory) {
    bytes32[] memory store = keys(map._inner);
    uint256[] memory result;

    /// @solidity memory-safe-assembly
    assembly {
      result := store
    }

    return result;
  }

  // AddressToUintMap

  struct AddressToUintMap {
    Bytes32ToBytes32Map _inner;
  }

  /**
   * @dev Adds a key-value pair to a map, or updates the value for an existing
     * key. O(1).
     *
     * Returns true if the key was added to the map, that is if it was not
     * already present.
     */
  function set(AddressToUintMap storage map, address key, uint256 value) internal returns (bool) {
    return set(map._inner, bytes32(uint256(uint160(key))), bytes32(value));
  }

  /**
   * @dev Removes a value from a map. O(1).
     *
     * Returns true if the key was removed from the map, that is if it was present.
     */
  function remove(AddressToUintMap storage map, address key) internal returns (bool) {
    return remove(map._inner, bytes32(uint256(uint160(key))));
  }

  /**
   * @dev Returns true if the key is in the map. O(1).
     */
  function contains(AddressToUintMap storage map, address key) internal view returns (bool) {
    return contains(map._inner, bytes32(uint256(uint160(key))));
  }

  /**
   * @dev Returns the number of elements in the map. O(1).
     */
  function length(AddressToUintMap storage map) internal view returns (uint256) {
    return length(map._inner);
  }

  /**
   * @dev Returns the element stored at position `index` in the map. O(1).
     * Note that there are no guarantees on the ordering of values inside the
     * array, and it may change when more values are added or removed.
     *
     * Requirements:
     *
     * - `index` must be strictly less than {length}.
     */
  function at(AddressToUintMap storage map, uint256 index) internal view returns (address, uint256) {
    (bytes32 key, bytes32 value) = at(map._inner, index);
    return (address(uint160(uint256(key))), uint256(value));
  }

  /**
   * @dev Tries to returns the value associated with `key`. O(1).
     * Does not revert if `key` is not in the map.
     */
  function tryGet(AddressToUintMap storage map, address key) internal view returns (bool, uint256) {
    (bool success, bytes32 value) = tryGet(map._inner, bytes32(uint256(uint160(key))));
    return (success, uint256(value));
  }

  /**
   * @dev Returns the value associated with `key`. O(1).
     *
     * Requirements:
     *
     * - `key` must be in the map.
     */
  function get(AddressToUintMap storage map, address key) internal view returns (uint256) {
    return uint256(get(map._inner, bytes32(uint256(uint160(key)))));
  }

  /**
   * @dev Return the an array containing all the keys
     *
     * WARNING: This operation will copy the entire storage to memory, which can be quite expensive. This is designed
     * to mostly be used by view accessors that are queried without any gas fees. Developers should keep in mind that
     * this function has an unbounded cost, and using it as part of a state-changing function may render the function
     * uncallable if the map grows to a point where copying to memory consumes too much gas to fit in a block.
     */
  function keys(AddressToUintMap storage map) internal view returns (address[] memory) {
    bytes32[] memory store = keys(map._inner);
    address[] memory result;

    /// @solidity memory-safe-assembly
    assembly {
      result := store
    }

    return result;
  }

  // Bytes32ToUintMap

  struct Bytes32ToUintMap {
    Bytes32ToBytes32Map _inner;
  }

  /**
   * @dev Adds a key-value pair to a map, or updates the value for an existing
     * key. O(1).
     *
     * Returns true if the key was added to the map, that is if it was not
     * already present.
     */
  function set(Bytes32ToUintMap storage map, bytes32 key, uint256 value) internal returns (bool) {
    return set(map._inner, key, bytes32(value));
  }

  /**
   * @dev Removes a value from a map. O(1).
     *
     * Returns true if the key was removed from the map, that is if it was present.
     */
  function remove(Bytes32ToUintMap storage map, bytes32 key) internal returns (bool) {
    return remove(map._inner, key);
  }

  /**
   * @dev Returns true if the key is in the map. O(1).
     */
  function contains(Bytes32ToUintMap storage map, bytes32 key) internal view returns (bool) {
    return contains(map._inner, key);
  }

  /**
   * @dev Returns the number of elements in the map. O(1).
     */
  function length(Bytes32ToUintMap storage map) internal view returns (uint256) {
    return length(map._inner);
  }

  /**
   * @dev Returns the element stored at position `index` in the map. O(1).
     * Note that there are no guarantees on the ordering of values inside the
     * array, and it may change when more values are added or removed.
     *
     * Requirements:
     *
     * - `index` must be strictly less than {length}.
     */
  function at(Bytes32ToUintMap storage map, uint256 index) internal view returns (bytes32, uint256) {
    (bytes32 key, bytes32 value) = at(map._inner, index);
    return (key, uint256(value));
  }

  /**
   * @dev Tries to returns the value associated with `key`. O(1).
     * Does not revert if `key` is not in the map.
     */
  function tryGet(Bytes32ToUintMap storage map, bytes32 key) internal view returns (bool, uint256) {
    (bool success, bytes32 value) = tryGet(map._inner, key);
    return (success, uint256(value));
  }

  /**
   * @dev Returns the value associated with `key`. O(1).
     *
     * Requirements:
     *
     * - `key` must be in the map.
     */
  function get(Bytes32ToUintMap storage map, bytes32 key) internal view returns (uint256) {
    return uint256(get(map._inner, key));
  }

  /**
   * @dev Return the an array containing all the keys
     *
     * WARNING: This operation will copy the entire storage to memory, which can be quite expensive. This is designed
     * to mostly be used by view accessors that are queried without any gas fees. Developers should keep in mind that
     * this function has an unbounded cost, and using it as part of a state-changing function may render the function
     * uncallable if the map grows to a point where copying to memory consumes too much gas to fit in a block.
     */
  function keys(Bytes32ToUintMap storage map) internal view returns (bytes32[] memory) {
    bytes32[] memory store = keys(map._inner);
    bytes32[] memory result;

    /// @solidity memory-safe-assembly
    assembly {
      result := store
    }

    return result;
  }
}

// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.0.0) (utils/structs/EnumerableSet.sol)
// This file was procedurally generated from scripts/generate/templates/EnumerableSet.js.

pragma solidity ^0.8.20;

/**
 * @dev Library for managing
 * https://en.wikipedia.org/wiki/Set_(abstract_data_type)[sets] of primitive
 * types.
 *
 * Sets have the following properties:
 *
 * - Elements are added, removed, and checked for existence in constant time
 * (O(1)).
 * - Elements are enumerated in O(n). No guarantees are made on the ordering.
 *
 * ```solidity
 * contract Example {
 *     // Add the library methods
 *     using EnumerableSet for EnumerableSet.AddressSet;
 *
 *     // Declare a set state variable
 *     EnumerableSet.AddressSet private mySet;
 * }
 * ```
 *
 * As of v3.3.0, sets of type `bytes32` (`Bytes32Set`), `address` (`AddressSet`)
 * and `uint256` (`UintSet`) are supported.
 *
 * [WARNING]
 * ====
 * Trying to delete such a structure from storage will likely result in data corruption, rendering the structure
 * unusable.
 * See https://github.com/ethereum/solidity/pull/11843[ethereum/solidity#11843] for more info.
 *
 * In order to clean an EnumerableSet, you can either remove all elements one by one or create a fresh instance using an
 * array of EnumerableSet.
 * ====
 */
library EnumerableSet {
  // To implement this library for multiple types with as little code
  // repetition as possible, we write it in terms of a generic Set type with
  // bytes32 values.
  // The Set implementation uses private functions, and user-facing
  // implementations (such as AddressSet) are just wrappers around the
  // underlying Set.
  // This means that we can only create new EnumerableSets for types that fit
  // in bytes32.

  struct Set {
    // Storage of set values
    bytes32[] _values;
    // Position is the index of the value in the `values` array plus 1.
    // Position 0 is used to mean a value is not in the set.
    mapping(bytes32 value => uint256) _positions;
  }

  /**
   * @dev Add a value to a set. O(1).
     *
     * Returns true if the value was added to the set, that is if it was not
     * already present.
     */
  function _add(Set storage set, bytes32 value) private returns (bool) {
    if (!_contains(set, value)) {
      set._values.push(value);
      // The value is stored at length-1, but we add 1 to all indexes
      // and use 0 as a sentinel value
      set._positions[value] = set._values.length;
      return true;
    } else {
      return false;
    }
  }

  /**
   * @dev Removes a value from a set. O(1).
     *
     * Returns true if the value was removed from the set, that is if it was
     * present.
     */
  function _remove(Set storage set, bytes32 value) private returns (bool) {
    // We cache the value's position to prevent multiple reads from the same storage slot
    uint256 position = set._positions[value];

    if (position != 0) {
      // Equivalent to contains(set, value)
      // To delete an element from the _values array in O(1), we swap the element to delete with the last one in
      // the array, and then remove the last element (sometimes called as 'swap and pop').
      // This modifies the order of the array, as noted in {at}.

      uint256 valueIndex = position - 1;
      uint256 lastIndex = set._values.length - 1;

      if (valueIndex != lastIndex) {
        bytes32 lastValue = set._values[lastIndex];

        // Move the lastValue to the index where the value to delete is
        set._values[valueIndex] = lastValue;
        // Update the tracked position of the lastValue (that was just moved)
        set._positions[lastValue] = position;
      }

      // Delete the slot where the moved value was stored
      set._values.pop();

      // Delete the tracked position for the deleted slot
      delete set._positions[value];

      return true;
    } else {
      return false;
    }
  }

  /**
   * @dev Returns true if the value is in the set. O(1).
     */
  function _contains(Set storage set, bytes32 value) private view returns (bool) {
    return set._positions[value] != 0;
  }

  /**
   * @dev Returns the number of values on the set. O(1).
     */
  function _length(Set storage set) private view returns (uint256) {
    return set._values.length;
  }

  /**
   * @dev Returns the value stored at position `index` in the set. O(1).
     *
     * Note that there are no guarantees on the ordering of values inside the
     * array, and it may change when more values are added or removed.
     *
     * Requirements:
     *
     * - `index` must be strictly less than {length}.
     */
  function _at(Set storage set, uint256 index) private view returns (bytes32) {
    return set._values[index];
  }

  /**
   * @dev Return the entire set in an array
     *
     * WARNING: This operation will copy the entire storage to memory, which can be quite expensive. This is designed
     * to mostly be used by view accessors that are queried without any gas fees. Developers should keep in mind that
     * this function has an unbounded cost, and using it as part of a state-changing function may render the function
     * uncallable if the set grows to a point where copying to memory consumes too much gas to fit in a block.
     */
  function _values(Set storage set) private view returns (bytes32[] memory) {
    return set._values;
  }

  // Bytes32Set

  struct Bytes32Set {
    Set _inner;
  }

  /**
   * @dev Add a value to a set. O(1).
     *
     * Returns true if the value was added to the set, that is if it was not
     * already present.
     */
  function add(Bytes32Set storage set, bytes32 value) internal returns (bool) {
    return _add(set._inner, value);
  }

  /**
   * @dev Removes a value from a set. O(1).
     *
     * Returns true if the value was removed from the set, that is if it was
     * present.
     */
  function remove(Bytes32Set storage set, bytes32 value) internal returns (bool) {
    return _remove(set._inner, value);
  }

  /**
   * @dev Returns true if the value is in the set. O(1).
     */
  function contains(Bytes32Set storage set, bytes32 value) internal view returns (bool) {
    return _contains(set._inner, value);
  }

  /**
   * @dev Returns the number of values in the set. O(1).
     */
  function length(Bytes32Set storage set) internal view returns (uint256) {
    return _length(set._inner);
  }

  /**
   * @dev Returns the value stored at position `index` in the set. O(1).
     *
     * Note that there are no guarantees on the ordering of values inside the
     * array, and it may change when more values are added or removed.
     *
     * Requirements:
     *
     * - `index` must be strictly less than {length}.
     */
  function at(Bytes32Set storage set, uint256 index) internal view returns (bytes32) {
    return _at(set._inner, index);
  }

  /**
   * @dev Return the entire set in an array
     *
     * WARNING: This operation will copy the entire storage to memory, which can be quite expensive. This is designed
     * to mostly be used by view accessors that are queried without any gas fees. Developers should keep in mind that
     * this function has an unbounded cost, and using it as part of a state-changing function may render the function
     * uncallable if the set grows to a point where copying to memory consumes too much gas to fit in a block.
     */
  function values(Bytes32Set storage set) internal view returns (bytes32[] memory) {
    bytes32[] memory store = _values(set._inner);
    bytes32[] memory result;

    /// @solidity memory-safe-assembly
    assembly {
      result := store
    }

    return result;
  }

  // AddressSet

  struct AddressSet {
    Set _inner;
  }

  /**
   * @dev Add a value to a set. O(1).
     *
     * Returns true if the value was added to the set, that is if it was not
     * already present.
     */
  function add(AddressSet storage set, address value) internal returns (bool) {
    return _add(set._inner, bytes32(uint256(uint160(value))));
  }

  /**
   * @dev Removes a value from a set. O(1).
     *
     * Returns true if the value was removed from the set, that is if it was
     * present.
     */
  function remove(AddressSet storage set, address value) internal returns (bool) {
    return _remove(set._inner, bytes32(uint256(uint160(value))));
  }

  /**
   * @dev Returns true if the value is in the set. O(1).
     */
  function contains(AddressSet storage set, address value) internal view returns (bool) {
    return _contains(set._inner, bytes32(uint256(uint160(value))));
  }

  /**
   * @dev Returns the number of values in the set. O(1).
     */
  function length(AddressSet storage set) internal view returns (uint256) {
    return _length(set._inner);
  }

  /**
   * @dev Returns the value stored at position `index` in the set. O(1).
     *
     * Note that there are no guarantees on the ordering of values inside the
     * array, and it may change when more values are added or removed.
     *
     * Requirements:
     *
     * - `index` must be strictly less than {length}.
     */
  function at(AddressSet storage set, uint256 index) internal view returns (address) {
    return address(uint160(uint256(_at(set._inner, index))));
  }

  /**
   * @dev Return the entire set in an array
     *
     * WARNING: This operation will copy the entire storage to memory, which can be quite expensive. This is designed
     * to mostly be used by view accessors that are queried without any gas fees. Developers should keep in mind that
     * this function has an unbounded cost, and using it as part of a state-changing function may render the function
     * uncallable if the set grows to a point where copying to memory consumes too much gas to fit in a block.
     */
  function values(AddressSet storage set) internal view returns (address[] memory) {
    bytes32[] memory store = _values(set._inner);
    address[] memory result;

    /// @solidity memory-safe-assembly
    assembly {
      result := store
    }

    return result;
  }

  // UintSet

  struct UintSet {
    Set _inner;
  }

  /**
   * @dev Add a value to a set. O(1).
     *
     * Returns true if the value was added to the set, that is if it was not
     * already present.
     */
  function add(UintSet storage set, uint256 value) internal returns (bool) {
    return _add(set._inner, bytes32(value));
  }

  /**
   * @dev Removes a value from a set. O(1).
     *
     * Returns true if the value was removed from the set, that is if it was
     * present.
     */
  function remove(UintSet storage set, uint256 value) internal returns (bool) {
    return _remove(set._inner, bytes32(value));
  }

  /**
   * @dev Returns true if the value is in the set. O(1).
     */
  function contains(UintSet storage set, uint256 value) internal view returns (bool) {
    return _contains(set._inner, bytes32(value));
  }

  /**
   * @dev Returns the number of values in the set. O(1).
     */
  function length(UintSet storage set) internal view returns (uint256) {
    return _length(set._inner);
  }

  /**
   * @dev Returns the value stored at position `index` in the set. O(1).
     *
     * Note that there are no guarantees on the ordering of values inside the
     * array, and it may change when more values are added or removed.
     *
     * Requirements:
     *
     * - `index` must be strictly less than {length}.
     */
  function at(UintSet storage set, uint256 index) internal view returns (uint256) {
    return uint256(_at(set._inner, index));
  }

  /**
   * @dev Return the entire set in an array
     *
     * WARNING: This operation will copy the entire storage to memory, which can be quite expensive. This is designed
     * to mostly be used by view accessors that are queried without any gas fees. Developers should keep in mind that
     * this function has an unbounded cost, and using it as part of a state-changing function may render the function
     * uncallable if the set grows to a point where copying to memory consumes too much gas to fit in a block.
     */
  function values(UintSet storage set) internal view returns (uint256[] memory) {
    bytes32[] memory store = _values(set._inner);
    uint256[] memory result;

    /// @solidity memory-safe-assembly
    assembly {
      result := store
    }

    return result;
  }
}

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