Contract Name:
HeroController
Contract Source Code:
// SPDX-License-Identifier: BUSL-1.1
pragma solidity 0.8.23;
import "../proxy/Controllable.sol";
import "../relay/ERC2771Context.sol";
import "../lib/HeroLib.sol";
import "../lib/HeroControllerLib.sol";
import "../lib/PackingLib.sol";
import "../lib/ScoreLib.sol";
import "../interfaces/IHeroController.sol";
contract HeroController is Controllable, ERC2771Context, IHeroController {
using PackingLib for bytes32;
using PackingLib for address;
/// @notice Version of the contract
string public constant VERSION = "1.0.3";
//region ------------------------ Initializer
function init(address controller_) external initializer {
__Controllable_init(controller_);
}
//endregion ------------------------ Initializer
//region ------------------------ Views
function payTokenInfo(address hero) external view returns (address token, uint amount) {
return HeroControllerLib.payTokenInfo(hero);
}
function heroClass(address hero) external view returns (uint8) {
return HeroControllerLib.heroClass(hero);
}
function heroName(address hero, uint heroId) external view returns (string memory) {
return HeroControllerLib.heroName(hero, heroId);
}
function nameToHero(string memory name) external view returns (address hero, uint heroId) {
return HeroControllerLib.nameToHero(name);
}
function heroBiome(address hero, uint heroId) external view override returns (uint8) {
return HeroControllerLib.heroBiome(hero, heroId);
}
function heroReinforcementHelp(address hero, uint heroId) external view override returns (
address helperHeroToken,
uint helperHeroId
) {
return HeroControllerLib.heroReinforcementHelp(hero, heroId);
}
function score(address hero, uint heroId) external view returns (uint) {
return HeroControllerLib.score(IController(controller()), hero, heroId);
}
function isAllowedToTransfer(address hero, uint heroId) external view override returns (bool) {
return HeroControllerLib.isAllowedToTransfer(IController(controller()), hero, heroId);
}
function countHeroTransfers(address hero, uint heroId) external view returns (uint) {
return HeroControllerLib.countHeroTransfers(hero, heroId);
}
function getTier(uint8 tier, address hero) external view returns (uint payAmount, uint8[] memory slots, address[][] memory items) {
return HeroControllerLib.getTier(tier, hero);
}
function getHeroInfo(address hero, uint heroId) external view returns (IHeroController.HeroInfo memory data) {
return HeroLib.getHeroInfo(hero, heroId);
}
/// @notice Max value of NG_LEVEL opened by any heroes
function maxOpenedNgLevel() external view returns (uint) {
return HeroLib.maxOpenedNgLevel();
}
/// @return time stamp of the moment when the boss of the given biome at the given NG_LEVEL was killed by the hero
function killedBosses(address hero, uint heroId, uint8 biome, uint8 ngLevel) external view returns (uint) {
return HeroLib.killedBosses(hero, heroId, biome, ngLevel);
}
function maxUserNgLevel(address user) external view returns (uint) {
return HeroLib.maxUserNgLevel(user);
}
//endregion ------------------------ Views
//region ------------------------ Governance actions
function registerHero(address hero, uint8 heroClass_, address payToken, uint payAmount) external {
HeroControllerLib.registerHero(IController(controller()), hero, heroClass_, payToken, payAmount);
}
/// @param payAmount Limited by uint72, see remarks to IHeroController.HeroInfo
function setTier(uint8 tier, address hero, uint72 payAmount, uint8[] memory slots, address[][] memory items) external {
HeroControllerLib.setTier(IController(controller()), tier, hero, payAmount, slots, items);
}
//endregion ------------------------ Governance actions
//region ------------------------ USER ACTIONS
function createHero(address hero, HeroCreationData memory data) external returns (uint) {
return HeroControllerLib.createHero(IController(controller()), _msgSender(), hero, data);
}
/// @notice Create a hero in tier 1. Deprecated, use {createHero} instead
function create(address hero, string calldata heroName_, bool enter) external override returns (uint) {
return HeroControllerLib.create(IController(controller()), _msgSender(), hero, heroName_, enter);
}
/// @notice Create a hero in tier 1 with given {refCode}. Deprecated, use {createHero} instead
function createWithRefCode(address hero, string calldata heroName_, string calldata refCode, bool enter) external returns (uint) {
return HeroControllerLib.createWithRefCode(_isNotSmartContract(), IController(controller()), _msgSender(), hero, heroName_, refCode, enter);
}
function setBiome(address hero, uint heroId, uint8 biome) external {
HeroControllerLib.setBiome(_isNotSmartContract(), IController(controller()), _msgSender(), hero, heroId, biome);
}
function levelUp(address hero, uint heroId, IStatController.CoreAttributes memory change) external {
HeroControllerLib.levelUp(_isNotSmartContract(), IController(controller()), _msgSender(), hero, heroId, change);
}
function askReinforcement(address hero, uint heroId, address helper, uint helperId) external virtual {
HeroControllerLib.askReinforcement(_isNotSmartContract(), IController(controller()), _msgSender(), hero, heroId, helper, helperId);
}
/// @notice Check if transfer is allowed and increment counter of transfers for the hero
function beforeTokenTransfer(address hero, uint heroId) external returns (bool isAllowedToTransferOut) {
return HeroControllerLib.beforeTokenTransfer(IController(controller()), _msgSender(), hero, heroId);
}
function askGuildReinforcement(address hero, uint heroId, address helper, uint helperId) external {
HeroControllerLib.askGuildReinforcement(IController(controller()), hero, heroId, helper, helperId);
}
/// @dev Approve to controller is required if the hero is post-paid and upgrade to pre-paid is available.
/// The hero is upgraded to tier=1 always
function reborn(address hero, uint heroId) external {
HeroControllerLib.reborn(IController(controller()), _msgSender(), hero, heroId);
}
//endregion ------------------------ USER ACTIONS
//region ------------------------ DUNGEON ACTIONS
function kill(address hero, uint heroId) external override returns (bytes32[] memory dropItems) {
return HeroLib.kill(IController(controller()), _msgSender(), hero, heroId);
}
function softKill(address hero, uint heroId, bool decLifeChances, bool resetMana) external override returns (
bytes32[] memory dropItems
) {
return HeroLib.softKill(IController(controller()), _msgSender(), hero, heroId, decLifeChances, resetMana);
}
function releaseReinforcement(address hero, uint heroId) external override returns (address helperToken, uint helperId) {
return HeroLib.releaseReinforcement(IController(controller()), _msgSender(), hero, heroId);
}
/// @notice Life => 1, mana => 0
function resetLifeAndMana(address hero, uint heroId) external {
return HeroLib.resetLifeAndMana(IController(controller()), _msgSender(), hero, heroId);
}
function registerKilledBoss(address hero, uint heroId, uint32 bossObjectId) external {
return HeroControllerLib.registerKilledBoss(IController(controller()), _msgSender(), hero, heroId, bossObjectId);
}
//endregion ------------------------ DUNGEON ACTIONS
}
// SPDX-License-Identifier: BUSL-1.1
pragma solidity 0.8.23;
/// @notice All errors of the app
interface IAppErrors {
//region ERC20Errors
/**
* @dev Indicates an error related to the current `balance` of a `sender`. Used in transfers.
* @param sender Address whose tokens are being transferred.
* @param balance Current balance for the interacting account.
* @param needed Minimum amount required to perform a transfer.
*/
error ERC20InsufficientBalance(address sender, uint256 balance, uint256 needed);
/**
* @dev Indicates a failure with the token `sender`. Used in transfers.
* @param sender Address whose tokens are being transferred.
*/
error ERC20InvalidSender(address sender);
/**
* @dev Indicates a failure with the token `receiver`. Used in transfers.
* @param receiver Address to which tokens are being transferred.
*/
error ERC20InvalidReceiver(address receiver);
/**
* @dev Indicates a failure with the `spender`’s `allowance`. Used in transfers.
* @param spender Address that may be allowed to operate on tokens without being their owner.
* @param allowance Amount of tokens a `spender` is allowed to operate with.
* @param needed Minimum amount required to perform a transfer.
*/
error ERC20InsufficientAllowance(address spender, uint256 allowance, uint256 needed);
/**
* @dev Indicates a failure with the `approver` of a token to be approved. Used in approvals.
* @param approver Address initiating an approval operation.
*/
error ERC20InvalidApprover(address approver);
/**
* @dev Indicates a failure with the `spender` to be approved. Used in approvals.
* @param spender Address that may be allowed to operate on tokens without being their owner.
*/
error ERC20InvalidSpender(address spender);
//endregion ERC20Errors
//region ERC721Errors
/**
* @dev Indicates that an address can't be an owner. For example, `address(0)` is a forbidden owner in ERC-20.
* Used in balance queries.
* @param owner Address of the current owner of a token.
*/
error ERC721InvalidOwner(address owner);
/**
* @dev Indicates a `tokenId` whose `owner` is the zero address.
* @param tokenId Identifier number of a token.
*/
error ERC721NonexistentToken(uint256 tokenId);
/**
* @dev Indicates an error related to the ownership over a particular token. Used in transfers.
* @param sender Address whose tokens are being transferred.
* @param tokenId Identifier number of a token.
* @param owner Address of the current owner of a token.
*/
error ERC721IncorrectOwner(address sender, uint256 tokenId, address owner);
/**
* @dev Indicates a failure with the token `sender`. Used in transfers.
* @param sender Address whose tokens are being transferred.
*/
error ERC721InvalidSender(address sender);
/**
* @dev Indicates a failure with the token `receiver`. Used in transfers.
* @param receiver Address to which tokens are being transferred.
*/
error ERC721InvalidReceiver(address receiver);
/**
* @dev Indicates a failure with the `operator`’s approval. Used in transfers.
* @param operator Address that may be allowed to operate on tokens without being their owner.
* @param tokenId Identifier number of a token.
*/
error ERC721InsufficientApproval(address operator, uint256 tokenId);
/**
* @dev Indicates a failure with the `approver` of a token to be approved. Used in approvals.
* @param approver Address initiating an approval operation.
*/
error ERC721InvalidApprover(address approver);
/**
* @dev Indicates a failure with the `operator` to be approved. Used in approvals.
* @param operator Address that may be allowed to operate on tokens without being their owner.
*/
error ERC721InvalidOperator(address operator);
//endregion ERC721Errors
error ZeroAddress();
error ZeroValueNotAllowed();
error ZeroToken();
error LengthsMismatch();
error NotEnoughBalance();
error NotEnoughAllowance();
error EmptyNameNotAllowed();
error NotInitialized();
error AlreadyInitialized();
error ReentrancyGuardReentrantCall();
error TooLongString();
error AlreadyDeployed(address deployed);
//region Restrictions
error ErrorNotDeployer(address sender);
error ErrorNotGoc();
error NotGovernance(address sender);
error ErrorOnlyEoa();
error NotEOA(address sender);
error ErrorForbidden(address sender);
error AdminOnly();
error ErrorNotItemController(address sender);
error ErrorNotHeroController(address sender);
error ErrorNotDungeonFactory(address sender);
error ErrorNotObjectController(address sender);
error ErrorNotStoryController();
error ErrorNotAllowedSender();
error MintNotAllowed();
//endregion Restrictions
//region PackingLib
error TooHighValue(uint value);
error IntValueOutOfRange(int value);
error OutOfBounds(uint index, uint length);
error UnexpectedValue(uint expected, uint actual);
error WrongValue(uint newValue, uint actual);
error IntOutOfRange(int value);
error ZeroValue();
/// @notice packCustomDataChange requires an input string with two zero bytes at the beginning
/// 0xXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0000
/// This error happens if these bytes are not zero
error IncompatibleInputString();
error IncorrectOtherItemTypeKind(uint8 kind);
//endregion PackingLib
//region Hero
error ErrorHeroIsNotRegistered(address heroToken);
error ErrorHeroIsDead(address heroToken, uint heroTokenId);
error ErrorHeroNotInDungeon();
error HeroInDungeon();
error ErrorNotOwner(address token, uint tokenId);
error Staked(address heroToken, uint heroId);
error NameTaken();
error TooBigName();
error WrongSymbolsInTheName();
error NoPayToken(address token, uint payTokenAmount);
error AlreadyHaveReinforcement();
/// @notice SIP-001 - Reinforcement requires 3 skills
error ErrorReinforcementRequiresThreeSkills();
error WrongTier(uint tier);
error NotEnoughNgLevel(uint8 ngLevel);
error NgpNotActive(address hero);
error RebornNotAllowed();
error AlreadyPrePaidHero();
//endregion Hero
//region Dungeon
error ErrorDungeonIsFreeAlready();
error ErrorNoEligibleDungeons();
error ErrorDungeonBusy();
error ErrorNoDungeonsForBiome(uint8 heroBiome);
error ErrorDungeonCompleted();
error ErrorAlreadyInDungeon();
error NotEnoughTokens(uint balance, uint expectedBalance);
error DungeonAlreadySpecific(uint16 dungNum);
error DungeonAlreadySpecific2(uint16 dungNum);
error WrongSpecificDungeon();
//endregion Dungeon
//region Items
error ErrorItemNotEligibleForTheSlot(uint itemType, uint8 itemSlot);
error ErrorItemSlotBusyHand(uint8 slot);
error ErrorItemSlotBusy();
error ErrorItemNotInSlot();
error ErrorConsumableItemIsUsed(address item);
error ErrorCannotRemoveItemFromMap();
error ErrorCannotRemoveDataFromMap();
error EquippedItemsExist();
error ItemEquipped(address item, uint itemId);
error ZeroItemMetaType();
error NotZeroOtherItemMetaType();
error ZeroLevel();
error ItemTypeChanged();
error ItemMetaTypeChanged();
error UnknownItem(address item);
error ErrorEquipForbidden();
error EquipForbiddenInDungeon();
error TakeOffForbiddenInDungeon();
error Consumable(address item);
error NotConsumable(address item);
error Broken(address item);
error ZeroLife();
error RequirementsToItemAttributes();
error NotEquipped(address item);
error ZeroDurability();
error ZeroAugmentation();
error TooHighAgLevel(uint8 augmentationLevel);
error UseForbiddenZeroPayToken();
error IncorrectMinMaxAttributeRange(int32 min, int32 max);
error SameIdsNotAllowed();
error ZeroFragility();
error OtherTypeItemNotRepairable();
error NotOther();
error DoubleItemUsageForbidden(uint itemIndex, address[] items);
error ItemAlreadyUsedInSlot(address item, uint8 equippedSlot);
error WrongWayToRegisterItem();
error UnionItemNotFound(address item);
error WrongListUnionItemTokens(address item, uint countTokens, uint requiredCountTokens);
error UnknownUnionConfig(uint unionConfigId);
error UserHasNoKeyPass(address user, address keyPassItem);
error MaxValue(uint value);
error UnexpectedOtherItem(address item);
error NotExist();
//endregion Items
//region Stages
error ErrorWrongStage(uint stage);
error ErrorNotStages();
//endregion Stages
//region Level
error ErrorWrongLevel(uint heroLevel);
error ErrorLevelTooLow(uint heroLevel);
error ErrorHeroLevelStartFrom1();
error ErrorWrongLevelUpSum();
error ErrorMaxLevel();
//endregion Level
//region Treasure
error ErrorNotValidTreasureToken(address treasureToken);
//endregion Treasure
//region State
error ErrorPaused();
error ErrorNotReady();
error ErrorNotObject1();
error ErrorNotObject2();
error ErrorNotCompleted();
//endregion State
//region Biome
error ErrorNotBiome();
error ErrorIncorrectBiome(uint biome);
error TooHighBiome(uint biome);
//endregion Biome
//region Misc
error ErrorWrongMultiplier(uint multiplier);
error ErrorNotEnoughMana(uint32 mana, uint requiredMana);
error ErrorExperienceMustNotDecrease();
error ErrorNotEnoughExperience();
error ErrorNotChances();
error ErrorNotEligible(address heroToken, uint16 dungNum);
error ErrorZeroKarmaNotAllowed();
//endregion Misc
//region GOC
error GenObjectIdBiomeOverflow(uint8 biome);
error GenObjectIdSubTypeOverflow(uint subType);
error GenObjectIdIdOverflow(uint id);
error UnknownObjectTypeGoc1(uint8 objectType);
error UnknownObjectTypeGoc2(uint8 objectType);
error UnknownObjectTypeGocLib1(uint8 objectType);
error UnknownObjectTypeGocLib2(uint8 objectType);
error UnknownObjectTypeForSubtype(uint8 objectSubType);
error FightDelay();
error ZeroChance();
error TooHighChance(uint32 chance);
error TooHighRandom(uint random);
error EmptyObjects();
error ObjectNotFound();
error WrongGetObjectTypeInput();
error WrongChances(uint32 chances, uint32 maxChances);
//endregion GOC
//region Story
error PageNotRemovedError(uint pageId);
error NotItem1();
error NotItem2();
error NotRandom(uint32 random);
error NotHeroData();
error NotGlobalData();
error ZeroStoryIdRemoveStory();
error ZeroStoryIdStoryAction();
error ZeroStoryIdAction();
error NotEnoughAmount(uint balance, uint requiredAmount);
error NotAnswer();
error AnswerStoryIdMismatch(uint16 storyId, uint16 storyIdFromAnswerHash);
error AnswerPageIdMismatch(uint16 pageId, uint16 pageIdFromAnswerHash);
//endregion Story
//region FightLib
error NotMagic();
error NotAType(uint atype);
//endregion FightLib
//region MonsterLib
error NotYourDebuffItem();
error UnknownAttackType(uint attackType);
error NotYourAttackItem();
/// @notice The skill item cannot be used because it doesn't belong either to the hero or to the hero's helper
error NotYourBuffItem();
//endregion MonsterLib
//region GameToken
error ApproveToZeroAddress();
error MintToZeroAddress();
error TransferToZeroAddress();
error TransferAmountExceedsBalance(uint balance, uint value);
error InsufficientAllowance();
error BurnAmountExceedsBalance();
error NotMinter(address sender);
//endregion GameToken
//region NFT
error TokenTransferNotAllowed();
error IdOverflow(uint id);
error NotExistToken(uint tokenId);
error EquippedItemIsNotAllowedToTransfer(uint tokenId);
//endregion NFT
//region CalcLib
error TooLowX(uint x);
//endregion CalcLib
//region Controller
error NotFutureGovernance(address sender);
//endregion Controller
//region Oracle
error OracleWrongInput();
//endregion Oracle
//region ReinforcementController
error AlreadyStaked();
error MaxFee(uint8 fee);
error MinFee(uint8 fee);
error StakeHeroNotStats();
error NotStaked();
error NoStakedHeroes();
error GuildHelperNotAvailable(uint guildId, address helper, uint helperId);
error HelperNotAvailableInGivenBiome();
//endregion ReinforcementController
//region SponsoredHero
error InvalidHeroClass();
error ZeroAmount();
error InvalidProof();
error NoHeroesAvailable();
error AlreadyRegistered();
//endregion SponsoredHero
//region SacraRelay
error SacraRelayNotOwner();
error SacraRelayNotDelegator();
error SacraRelayNotOperator();
error SacraRelayInvalidChainId(uint callChainId, uint blockChainId);
error SacraRelayInvalidNonce(uint callNonce, uint txNonce);
error SacraRelayDeadline();
error SacraRelayDelegationExpired();
error SacraRelayNotAllowed();
error SacraRelayInvalidSignature();
/// @notice This error is generated when custom error is caught
/// There is no info about custom error in SacraRelay
/// but you can decode custom error by selector, see tests
error SacraRelayNoErrorSelector(bytes4 selector, string tracingInfo);
/// @notice This error is generated when custom error is caught
/// There is no info about custom error in SacraRelay
/// but you can decode custom error manually from {errorBytes} as following:
/// if (keccak256(abi.encodeWithSignature("MyError()")) == keccak256(errorBytes)) { ... }
error SacraRelayUnexpectedReturnData(bytes errorBytes, string tracingInfo);
error SacraRelayCallToNotContract(address notContract, string tracingInfo);
//endregion SacraRelay
//region Misc
error UnknownHeroClass(uint heroClass);
error AbsDiff(int32 a, int32 b);
//region Misc
//region ------------------------ UserController
error NoAvailableLootBox(address msgSender, uint lootBoxKind);
error FameHallHeroAlreadyRegistered(uint8 openedNgLevel);
//endregion ------------------------ UserController
//region ------------------------ Guilds
error AlreadyGuildMember();
error NotGuildMember();
error WrongGuild();
error GuildActionForbidden(uint right);
error GuildHasMaxSize(uint guildSize);
error GuildHasMaxLevel(uint level);
error TooLongUrl();
error TooLongDescription();
error CannotRemoveGuildOwnerFromNotEmptyGuild();
error GuildControllerOnly();
error GuildAlreadyHasShelter();
error ShelterIsBusy();
error ShelterIsNotRegistered();
error ShelterIsNotOwnedByTheGuild();
error ShelterIsInUse();
error GuildHasNoShelter();
error ShelterBidIsNotAllowedToBeUsed();
error ShelterHasHeroesInside();
error SecondGuildAdminIsNotAllowed();
error NotEnoughGuildBankBalance(uint guildId);
error GuildReinforcementCooldownPeriod();
error NoStakedGuildHeroes();
error NotStakedInGuild();
error ShelterHasNotEnoughLevelForReinforcement();
error NotBusyGuildHelper();
error GuildRequestNotActive();
error GuildRequestNotAvailable();
error NotAdminCannotAddMemberWithNotZeroRights();
//endregion ------------------------ Guilds
//region ------------------------ Shelters
error ErrorNotShelterController();
error ErrorNotGuildController();
error ShelterHasNotItem(uint shelterId, address item);
error MaxNumberItemsSoldToday(uint numSoldItems, uint limit);
error GuildHasNotEnoughPvpPoints(uint64 pointsAvailable, uint pointRequired);
error FreeShelterItemsAreNotAllowed(uint shelterId, address item);
error TooLowShelterLevel(uint8 shelterLevel, uint8 allowedShelterLevel);
error NotEnoughPvpPointsCapacity(address user, uint usedPoints, uint pricePvpPoints, uint64 capactiy);
error IncorrectShelterLevel(uint8 shelterLevel);
//endregion ------------------------ Shelters
//region ------------------------ Auction
error WrongAuctionPosition();
error AuctionPositionClosed();
error AuctionBidOpened(uint positionId);
error TooLowAmountToBid();
error AuctionEnded();
error TooLowAmountForNewBid();
error AuctionSellerOnly();
error AuctionBuyerOnly();
error AuctionBidNotFound();
error AuctionBidClosed();
error OnlyShelterAuction();
error CannotCloseLastBid();
error AuctionNotEnded();
error NotShelterAuction();
error AuctionPositionOpened(uint positionId);
error AuctionSellerCannotBid();
error CannotApplyNotLastBid();
error AuctionGuildWithShelterCannotBid();
//endregion ------------------------ Auction
//region ------------------------ Pawnshop
error AuctionPositionNotSupported(uint positionId);
error PositionNotSupported(uint positionId);
error NotNftPositionNotSupported(uint positionId);
error CallFailed(bytes callResultData);
error PawnShopZeroOwner();
error PawnShopZeroFeeRecipient();
error PawnShopNotOwner();
error PawnShopAlreadyAnnounced();
error PawnShopTimeLock();
error PawnShopWrongAddressValue();
error PawnShopWrongUintValue();
error PawnShopZeroAddress();
error PawnShopTooHighValue();
error PawnShopZeroAToken();
error PawnShopZeroCToken();
error PawnShopWrongAmounts();
error PawnShopPosFeeForInstantDealForbidden();
error PawnShopPosFeeAbsurdlyHigh();
error PawnShopIncorrect();
error PawnShopWrongId();
error PawnShopNotBorrower();
error PawnShopPositionClosed();
error PawnShopPositionExecuted();
error PawnShopWrongBidAmount();
error PawnShopTooLowBid();
error PawnShopNewBidTooLow();
error PawnShopBidAlreadyExists();
error PawnShopAuctionEnded();
error PawnShopNotLender();
error PawnShopTooEarlyToClaim();
error PawnShopPositionNotExecuted();
error PawnShopAlreadyClaimed();
error PawnShopAuctionNotEnded();
error PawnShopBidClosed();
error PawnShopNoBids();
error PawnShopAuctionBidNotFound();
error PawnShopWrongBid();
error PawnShopBidNotFound();
//endregion ------------------------ Pawnshop
}
// SPDX-License-Identifier: BUSL-1.1
pragma solidity 0.8.23;
import "./IGOC.sol";
import "./IStatController.sol";
import "./IDungeonFactory.sol";
import "./IStoryController.sol";
import "./IFightCalculator.sol";
/// @notice All events of the app
interface IApplicationEvents {
//region ------------------ StatController
event HeroItemSlotChanged(
address heroToken,
uint heroTokenId,
uint itemType,
uint itemSlot,
address itemToken,
uint itemTokenId,
bool equip,
address caller
);
event CurrentStatsChanged(
address heroToken,
uint heroTokenId,
IStatController.ChangeableStats change,
bool increase,
address caller
);
event BonusAttributesChanged(
address heroToken,
uint heroTokenId,
bool add,
bool temporally,
address caller
);
event TemporallyAttributesCleared(address heroToken, uint heroTokenId, address caller);
event NewHeroInited(address heroToken, uint heroTokenId, IStatController.ChangeableStats stats);
event LevelUp(
address heroToken,
uint heroTokenId,
uint heroClass,
IStatController.CoreAttributes change
);
event ConsumableUsed(address heroToken, uint heroTokenId, address item);
event RemoveConsumableUsage(address heroToken, uint heroTokenId, address item);
event HeroCustomDataChanged(address token, uint tokenId, bytes32 index, uint value);
event HeroCustomDataChangedNg(address token, uint tokenId, bytes32 index, uint value, uint8 ngLevel);
event HeroCustomDataCleared(address token, uint tokenId);
event GlobalCustomDataChanged(bytes32 index, uint value);
//endregion ------------------ StatController
//region ------------------ DungeonFactoryController
event DungeonLaunched(
uint16 dungeonLogicNum,
uint64 dungeonId,
address heroToken,
uint heroTokenId,
address treasuryToken,
uint treasuryAmount
);
event BossCompleted(uint32 objectId, uint biome, address hero, uint heroId);
event FreeDungeonAdded(uint8 biome, uint64 dungeonId);
event ObjectOpened(uint64 dungId, address hero, uint id, uint32 objId, uint iteration, uint currentStage);
event Clear(uint64 dungId);
event DungeonLogicRegistered(uint16 dungLogicId, IDungeonFactory.DungeonGenerateInfo info);
event DungeonLogicRemoved(uint16 dungLogicId);
event DungeonSpecificLogicRegistered(uint16 dungLogicId, uint biome, uint heroCls);
event DungeonSpecificLogicRemoved(uint16 dungLogicId, uint heroLvl, uint heroCls);
event DungeonRegistered(uint16 dungLogicId, uint64 dungeonId);
event DungeonRemoved(uint16 dungLogicId, uint64 dungeonId);
event MinLevelForTreasuryChanged(address token, uint level);
event ObjectAction(
uint64 dungId,
IGOC.ActionResult result,
uint currentStage,
address heroToken,
uint heroTokenId,
uint newStage
);
/// @notice On add the item to the dungeon
event AddTreasuryItem(uint64 dungId, address itemAdr, uint itemId);
event AddTreasuryToken(uint64 dungId, address token, uint amount);
event ClaimToken(uint64 dungId, address token, uint amount);
event ClaimItem(uint64 dungId, address token, uint id);
event Entered(uint64 dungId, address hero, uint id);
event DungeonCompleted(uint16 dungLogicNum, uint64 dungId, address hero, uint heroId);
event Exit(uint64 dungId, bool claim);
event ExitForcibly(uint64 dungId, address hero, uint heroId);
event FreeDungeonRemoved(uint8 biome, uint64 dungeonId);
event HeroCurrentDungeonChanged(address hero, uint heroId, uint64 dungeonId);
//endregion ------------------ DungeonFactoryController
//region ------------------ GameObjectController
event EventRegistered(uint32 objectId, IGOC.EventRegInfo eventRegInfo);
event StoryRegistered(uint32 objectId, uint16 storyId);
event MonsterRegistered(uint32 objectId, IGOC.MonsterGenInfo monsterGenInfo);
event ObjectRemoved(uint32 objectId);
event ObjectResultEvent(
uint64 dungeonId,
uint32 objectId,
IGOC.ObjectType objectType,
address hero,
uint heroId,
uint8 stageId,
uint iteration,
bytes data,
IGOC.ActionResult result,
uint salt
);
//endregion ------------------ GameObjectController
//region ------------------ StoryController
event SetBurnItemsMeta(uint storyId, IStoryController.AnswerBurnRandomItemMeta meta);
event SetNextObjRewriteMeta(uint storyId, IStoryController.NextObjRewriteMeta meta);
event SetAnswersMeta(uint storyId, uint16[] answerPageIds, uint8[] answerHeroClasses, uint16[] answerIds);
event SetAnswerNextPageMeta(uint storyId, IStoryController.AnswerNextPageMeta meta);
event SetAnswerAttributeRequirements(uint storyId, IStoryController.AnswerAttributeRequirementsMeta meta);
event SetAnswerItemRequirements(uint storyId, IStoryController.AnswerItemRequirementsMeta meta);
event SetAnswerTokenRequirementsMeta(uint storyId, IStoryController.AnswerTokenRequirementsMeta meta);
event SetAnswerAttributes(uint storyId, IStoryController.AnswerAttributesMeta meta);
event SetAnswerHeroCustomDataRequirementMeta(uint storyId, IStoryController.AnswerCustomDataMeta meta);
event SetAnswerGlobalCustomDataRequirementMeta(uint storyId, IStoryController.AnswerCustomDataMeta meta);
event SetSuccessInfo(uint storyId, IStoryController.AnswerResultMeta meta);
event SetFailInfo(uint storyId, IStoryController.AnswerResultMeta meta);
event SetCustomDataResult(uint storyId, IStoryController.AnswerCustomDataResultMeta meta, IStoryController.CustomDataResult _type);
event StoryCustomDataRequirements(uint storyId, bytes32 requiredCustomDataIndex, uint requiredCustomDataMinValue, uint requiredCustomDataMaxValue, bool requiredCustomDataIsHero);
event StoryRequiredLevel(uint storyId, uint requiredLevel);
event StoryFinalized(uint32 objectId, uint storyId);
event StoryRemoved(uint32 objectId, uint storyId);
event ItemBurned(
address heroToken,
uint heroTokenId,
uint64 dungeonId,
uint objectId,
address nftToken,
uint nftId,
uint stageId,
uint iteration
);
/// @notice Durability of the item was reduced to 0
event ItemBroken(
address heroToken,
uint heroTokenId,
uint64 dungeonId,
uint objectId,
address nftToken,
uint nftId,
uint stageId,
uint iteration
);
event NotEquippedItemBurned(
address heroToken,
uint heroTokenId,
uint64 dungeonId,
uint storyId,
address nftToken,
uint nftId,
uint stageId,
uint iteration
);
event StoryChangeAttributes(
uint32 objectId,
address heroToken,
uint heroTokenId,
uint64 dungeonId,
uint storyId,
uint stageId,
uint iteration,
int32[] attributes
);
//endregion ------------------ StoryController
//region ------------------------ HeroController
event HeroRegistered(address hero, uint8 heroClass, address payToken, uint payAmount);
event HeroCreatedNgp(address hero, uint heroId, string name, address owner, string refCode, uint8 tier, uint8 ngLevel);
event BiomeChanged(address hero, uint heroId, uint8 biome);
event LevelUp(address hero, uint heroId, address owner, IStatController.CoreAttributes change);
event ReinforcementAsked(address hero, uint heroId, address helpHeroToken, uint helpHeroId);
event GuildReinforcementAsked(address hero, uint heroId, address helpHeroToken, uint helpHeroId);
event OtherItemGuildReinforcement(address item, uint itemId, address hero, uint heroId, address helpHeroToken, uint helpHeroId);
event ReinforcementReleased(address hero, uint heroId, address helperToken, uint helperId);
event GuildReinforcementReleased(address hero, uint heroId, address helperToken, uint helperId);
event Killed(address hero, uint heroId, address killer, bytes32[] dropItems, uint dropTokenAmount);
event Reborn(address hero, uint heroId, uint8 newNgLevel);
event BossKilled(address account, address hero, uint heroId, uint8 biome, uint8 newNgLevel, bool reborn, uint rewardAmount);
event TierSetup(uint8 tier, address hero, uint72 payAmount, uint8[] slots, address[][] items);
//endregion ------------------------ HeroController
//region ------------------------ FightLib
event FightResultProcessed(
address sender,
IFightCalculator.FightInfoInternal result,
IFightCalculator.FightCall callData,
uint iteration
);
//endregion ------------------------ FightLib
//region ------------------------ Oracle
event Random(uint number, uint max);
//endregion ------------------------ Oracle
//region ------------------------ Controller
event OfferGovernance(address newGov);
event GovernanceAccepted(address gov);
event StatControllerChanged(address value);
event StoryControllerChanged(address value);
event GameObjectControllerChanged(address value);
event ReinforcementControllerChanged(address value);
event OracleChanged(address value);
event TreasuryChanged(address value);
event ItemControllerChanged(address value);
event HeroControllerChanged(address value);
event GameTokenChanged(address value);
event DungeonFactoryChanged(address value);
event ProxyUpdated(address proxy, address logic);
event Claimed(address token, uint amount);
event TokenStatusChanged(address token, bool status);
event UserControllerChanged(address value);
event GuildControllerChanged(address value);
event GameTokenPriceChanged(uint value);
event RewardsPoolChanged(address value);
event Process(address token, uint amount, address from, uint toBurn, uint toTreasury, uint toGov);
//endregion ------------------------ Controller
//region ------------------------ ReinforcementController
event HeroStaked(address heroToken, uint heroId, uint biome, uint score);
event HeroStakedV2(address heroToken, uint heroId, uint biome, uint rewardAmount);
event HeroWithdraw(address heroToken, uint heroId);
event HeroAsk(address heroToken, uint heroId);
event HeroAskV2(address heroToken, uint heroId, uint hitsLast24h, uint fixedFee, uint helperRewardAmount);
event TokenRewardRegistered(address heroToken, uint heroId, address token, uint amountAdded, uint totalAmount);
event GuildTokenRewardRegistered(address heroToken, uint heroId, address token, uint amountAdded, uint guildId);
event NftRewardRegistered(address heroToken, uint heroId, address token, uint id);
event GuildNftRewardRegistered(address heroToken, uint heroId, address token, uint id, uint guildId);
event ToHelperRatioChanged(uint value);
event ClaimedToken(address heroToken, uint heroId, address token, uint amount, address recipient);
event ClaimedItem(address heroToken, uint heroId, address item, uint itemId, address recipient);
event MinLevelChanged(uint8 value);
event MinLifeChancesChanged(uint value);
//endregion ------------------------ ReinforcementController
//region ------------------------ Treasury, reward pool
event AssetsSentToDungeon(address dungeon, address token, uint amount);
event RewardSentToUser(address receiver, address token, uint rewardAmount);
event NotEnoughReward(address receiver, address token, uint rewardAmountToPay);
event BaseAmountChanged(uint oldValue, uint newValue);
//endregion ------------------------ Treasury, reward pool
//region ------------------------ EventLib
event EventResult(uint64 dungeonId, address heroToken, uint heroTokenId, uint8 stageId, IStatController.ActionInternalInfo gen, uint iteration);
//endregion ------------------------ EventLib
//region ------------------------ Item controller and helper contracts
event ItemRegistered(address item, IItemController.RegisterItemParams info);
event OtherItemRegistered(address item, IItemController.ItemMeta meta, bytes packedItemMetaData);
event ItemRemoved(address item);
event OtherItemRemoved(address item);
event NewItemMinted(address item, uint itemId, IItemController.MintInfo info);
event Equipped(address item, uint itemId, address heroToken, uint heroTokenId, uint8 itemSlot);
event TakenOff(address item, uint itemId, address heroToken, uint heroTokenId, uint8 itemSlot, address destination);
event ItemRepaired(address item, uint itemId, uint consumedItemId, uint16 baseDurability);
event FailedToRepairItem(address item, uint itemId, uint consumedItemId, uint16 itemDurability);
event Augmented(address item, uint itemId, uint consumedItemId, uint8 augLevel, IItemController.AugmentInfo info);
event NotAugmented(address item, uint itemId, uint consumedItemId, uint8 augLevel);
event ReduceDurability(address item, uint itemId, uint newDurability);
event Used(address item, uint tokenId, address heroToken, uint heroTokenId);
event Destroyed(address item, uint itemId);
event FragilityReduced(address item, uint itemId, address consumedItem, uint consumedItemId, uint fragility);
event ItemControllerHelper(address helper);
event SetUnionConfig(uint configId, address[] items, uint[] count, address itemToMint);
event RemoveUnionConfig(uint configId);
event SetUnionKeyPass(address keyPassItem);
event CombineItems(address msgSender, uint configId, address[] items, uint[][] itemIds, address mintedItem, uint mintedItemId);
//endregion ------------------------ Item controller and helper contracts
//region ------------------------ NFT and GameToken (only custom events, not ERC20/721 standards)
event ChangePauseStatus(bool value);
event MinterChanged(address value);
event UniqueUriChanged(uint id, string uri);
event BaseUriChanged(string uri);
event HeroMinted(uint heroId);
event HeroBurned(uint heroId);
event HeroUriByStatusChanged(string uri, uint statusLvl);
event ItemMinted(uint tokenId);
event ItemBurned(uint tokenId);
event UriByRarityChanged(string uri, uint rarity);
event SponsoredHeroCreated(address msgSender, address heroAddress, uint heroId, string heroName);
//endregion ------------------------ NFT and GameToken (only custom events, not ERC20/721 standards)
//region ------------------------ User controller
event SetUserName(address user, string name);
event SetUserAvatar(address user, string avatar);
event LootBoxOpened(address user, uint lootBoxKind, address[] itemTokens, uint[] itemTokenIds);
event LootBoxConfigChanged(uint lootBoxKind, address[] mintItems, uint32[] mintItemsChances, uint maxDropItems);
event SetFeeRenaming(uint feeRenaming);
event ActivityCompleted(address user, bool daily, bool weekly);
event FameHallHeroRegistered(address hero, uint heroId, address heroOwner, uint8 openedNgLevel);
//endregion ------------------------ User controller
//region ------------------------ Guild
event GuildCreated(address owner, uint guildId, string name, string urlLogo);
event AddToGuild(uint guildId, address newUser);
event ChangeGuildRights(uint guildId, address user, uint rights);
event RemoveFromGuild(uint guildId, address user);
event GuildDeleted(uint guildId);
event GuildLevelUp(uint guildId, uint8 newLevel);
event GuildRename(uint guildId, string newName);
event GuildLogoChanged(uint guildId, string newLogoUrl);
event GuildDescriptionChanged(uint guildId, string newDescription);
event SetGuildRelation(uint guildId1, uint guildId2, bool peace);
event TransferFromGuildBank(address user, address token, uint amount, address recipient);
event TransferNftFromGuildBank(address user, address[] nfts, uint[] tokenIds, address recipient);
event GuildBankDeployed(uint guildId, address guildBank);
event SetToHelperRatio(uint guildId, uint8 value, address user);
event TopUpGuildBank(address msgSender, uint guildId, address guildBank, uint amount);
event GuildRequestRegistered(address msgSender, uint guildId, string userMessage, uint depositAmount);
event GuildRequestStatusChanged(address msgSender, uint guildRequestId, uint8 newStatus, address user);
event SetToHelperRatio(uint guildId, address msgSender, uint8 toHelperRatio);
event SetGuildRequestDepositAmount(uint guildId, address msgSender, uint amount);
event SetGuildBaseFee(uint fee);
event SetPvpPointsCapacity(address msgSender, uint64 capacityPvpPoints, address[] users);
event SetShelterController(address shelterController);
event SetShelterAuction(address shelterAuction);
event PayForBidFromGuildBank(uint guildId, uint amount, uint bid);
//endregion ------------------------ Guild
//region ------------------------ Guild shelter
event RegisterShelter(uint sheleterId, uint price);
event SetShelterItems(
uint shelterId,
address[] items,
uint64[] pricesInPvpPoints,
uint128[] pricesInGameTokens,
uint16[] maxItemsPerDayThresholds
);
event RemoveShelterItems(uint shelterId, address[] items);
event BuyShelter(uint guidlId, uint shelterId);
event LeaveShelter(uint guildId, uint shelterId);
event NewShelterBid(uint shelterId, uint buyerGuildId, uint amount);
event RevokeShelterBid(uint shelterId);
event UseShelterBid(uint shelterId, uint sellerGuildId, uint buyerGuidId, uint amount);
event PurchaseShelterItem(address msgSender, address item, uint numSoldItems, uint priceInPvpPoints, uint priceInGameToken);
event ChangeShelterOwner(uint shelterId, uint fromGuildId, uint toGuildId);
event RestInShelter(address msgSender, address heroToken, uint heroTokenId);
//endregion ------------------------ Guild shelter
//region ------------------------ Guild reinforcement
event GuildHeroStaked(address heroToken, uint heroId, uint guildId);
event GuildHeroWithdrawn(address heroToken, uint heroId, uint guildId);
event GuildHeroAsked(address heroToken, uint heroId, uint guildId, address user);
/// @param user Address can be 0 if heroId was already burnt at the moment of reinforcement releasing
event GuildHeroReleased(address heroToken, uint heroId, uint guildId, address user);
//endregion ------------------------ Guild reinforcement
//region ------------------------ Guild auction
event AuctionPositionOpened(uint positionId, uint shelterId, uint sellerGuildId, address msgSender, uint minAuctionPrice);
event AuctionPositionClosed(uint positionId, address msgSender);
event AuctionBidOpened(uint bidId, uint positionId, uint amount, address msgSender);
//endregion ------------------------ Guild auction
//region ------------------------ Guild bank
event GuildBankTransfer(address token, address recipient, uint amount);
event GuildBankTransferNft(address to, address nft, uint tokenId);
event GuildBankTransferNftMulti(address to, address[] nfts, uint[] tokenIds);
//endregion ------------------------ Guild bank
//region ------------------------ Pawnshop
event PawnShopRouterDeployed(address pawnShop, address gameToken, address routerOwner, address deployed);
event PawnShopRouterTransfer(address token, uint amount, address receiver);
event PawnShopRouterBulkSell(address[] nfts, uint[] nftIds, uint[] prices, address nftOwner, uint[] positionIds);
event PawnShopRouterClosePositions(uint[] positionIds, address receiver);
event PawnShopRouterBulkBuy(uint[] positionIds, address receiver);
//endregion ------------------------ Pawnshop
}
// SPDX-License-Identifier: BUSL-1.1
pragma solidity 0.8.23;
interface IControllable {
function VERSION() external pure returns (string memory);
function revision() external view returns (uint);
function previousImplementation() external view returns (address);
function isController(address contract_) external view returns (bool);
function isGovernance(address contract_) external view returns (bool);
function created() external view returns (uint256);
function createdBlock() external view returns (uint256);
function controller() external view returns (address);
function increaseRevision(address oldLogic) external;
}
// SPDX-License-Identifier: BUSL-1.1
pragma solidity 0.8.23;
interface IController {
function governance() external view returns (address);
function statController() external view returns (address);
function storyController() external view returns (address);
function gameObjectController() external view returns (address);
function reinforcementController() external view returns (address);
function oracle() external view returns (address);
function treasury() external view returns (address);
function itemController() external view returns (address);
function heroController() external view returns (address);
function dungeonFactory() external view returns (address);
function gameToken() external view returns (address);
function validTreasuryTokens(address token) external view returns (bool);
function isDeployer(address adr) external view returns (bool);
function onPause() external view returns (bool);
function userController() external view returns (address);
function guildController() external view returns (address);
function rewardsPool() external view returns (address);
function gameTokenPrice() external view returns (uint);
function process(address token, uint amount, address from) external;
}
// SPDX-License-Identifier: BUSL-1.1
pragma solidity 0.8.23;
import "../openzeppelin/EnumerableSet.sol";
import "../openzeppelin/EnumerableMap.sol";
interface IDungeonFactory {
/// @custom:storage-location erc7201:dungeon.factory.main
struct MainState {
/// @dev biome => dungeonLaunchedId
mapping(uint => EnumerableSet.UintSet) freeDungeons;
/// @dev hero + heroId + biome (packMapObject) -> completed
mapping(bytes32 => bool) bossCompleted;
/// @dev hero + heroId + dungNum (packDungeonKey) -> completed
mapping(bytes32 => bool) specificDungeonCompleted;
/// @notice Max biome completed by the hero
/// @dev hero + heroId (nftPacked) -> max biome completed
mapping(bytes32 => uint8) maxBiomeCompleted;
/// @notice which dungeon the hero is currently in
/// @dev hero+id => current DungeonId
mapping(bytes32 => uint64) heroCurrentDungeon;
// ---
/// @notice Specific dungeon for the given pair of hero level + hero class
/// ALl specific dungeons are listed also in allSpecificDungeons
/// @dev packUint8Array(specReqBiome, specReqHeroClass) => dungNum
mapping(bytes32 => uint16) dungeonSpecific;
/// @dev contains all specific dungNum for easy management
EnumerableSet.UintSet allSpecificDungeons;
/// @dev biome => dungNum
mapping(uint8 => EnumerableSet.UintSet) dungeonsLogicByBiome;
// ---
/// @dev max available biome. auto-increment with new dung deploy
uint8 maxBiome;
/// @notice Address of treasure token => min hero level required
/// @dev manual threshold for treasury
mapping(address => uint) minLevelForTreasury;
/// @notice Contains arrays for SKILL_1, SKILL_2, SKILL_3 with 0 or 1
/// i.e. [0, 1, 0] means that durability of SKILL_2 should be reduced
/// @dev hero + heroId => uint8[] array where idx = slotNum
mapping(bytes32 => bytes32) skillSlotsForDurabilityReduction;
/// @notice Counter of dungeons, it's incremented on launch of a new dungeon
uint64 dungeonCounter;
/// @dev dungNum = init attributes
mapping(uint16 => DungeonAttributes) dungeonAttributes;
/// @dev dungeonId => status
mapping(uint64 => DungeonStatus) dungeonStatuses;
}
struct ObjectGenerateInfo {
/// @notice List of chamber types for each unique object
/// @dev uint8 types, packed using PackingLib.packUint8Array
bytes32[] objTypesByStages;
/// @notice List of chances for each chamber type
/// @dev uint64 chances
uint32[][] objChancesByStages;
}
struct DungeonGenerateInfo {
/// @notice List of chamber types for each unique object
uint8[][] objTypesByStages;
/// @notice List of chances for each chamber type
uint32[][] objChancesByStages;
uint32[] uniqObjects;
uint8 minLevel;
uint8 maxLevel;
bytes32[] requiredCustomDataIndex;
uint64[] requiredCustomDataMinValue;
uint64[] requiredCustomDataMaxValue;
bool[] requiredCustomDataIsHero;
}
/// @notice Attributes of the given dungeon logic
struct DungeonAttributes {
/// @notice Total number of stages that should be passed to complete the dungeon
uint8 stages;
uint8 biome;
/// @notice Default list of objects that should be passed in the dungeon
uint32[] uniqObjects;
/// @dev min+max (packUint8Array)
bytes32 minMaxLevel;
bytes32[] requiredCustomDataIndex;
/// @notice Packed DungeonGenerateInfo.requiredCustomData: MinValue, MaxValue, IsHero
/// @dev min+max+isHero(packStoryCustomDataRequirements)
bytes32[] requiredCustomDataValue;
ObjectGenerateInfo info;
}
/// @notice Current status of the given dungeon
struct DungeonStatus {
uint64 dungeonId;
/// @notice Dungeon logic id
uint16 dungNum;
/// @notice True if the dungeon is completed by the hero
bool isCompleted;
/// @notice Hero in the dungeon or 0
address heroToken;
uint heroTokenId;
/// @notice Current object that should be passed by the hero. 0 - new object is not opened
uint32 currentObject;
/// @notice Current stage in the dungeon that should be passed by the hero.
uint8 currentStage;
EnumerableMap.AddressToUintMap treasuryTokens;
/// @notice All items that were minted on result of made actions
bytes32[] treasuryItems;
/// @notice Total number of stages that should be passed to complete the dungeon
/// This value can be bigger than length of uniqObjects
uint8 stages;
/// @notice List of objects to be passed in the stage. The list can be dynamically changed during passing the stages
uint32[] uniqObjects;
}
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
function launchForNewHero(address heroToken, uint heroTokenId, address owner) external returns (uint64 dungeonId);
function maxBiomeCompleted(address heroToken, uint heroTokenId) external view returns (uint8);
function currentDungeon(address heroToken, uint heroTokenId) external view returns (uint64);
function skillSlotsForDurabilityReduction(address heroToken, uint heroTokenId) external view returns (uint8[] memory result);
function setBossCompleted(uint32 objectId, address heroToken, uint heroTokenId, uint8 heroBiome) external;
/// @notice Hero exists current dungeon forcibly same as when dying but without loosing life chance
function exitForcibly(address heroToken, uint heroTokenId, address msgSender) external;
function maxAvailableBiome() external view returns (uint8);
function reborn(address hero, uint heroId) external;
}
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.0;
/**
* @dev Interface of the ERC165 standard, as defined in the
* https://eips.ethereum.org/EIPS/eip-165[EIP].
*
* Implementers can declare support of contract interfaces, which can then be
* queried by others ({ERC165Checker}).
*
* For an implementation, see {ERC165}.
*/
interface IERC165 {
/**
* @dev Returns true if this contract implements the interface defined by
* `interfaceId`. See the corresponding
* https://eips.ethereum.org/EIPS/eip-165#how-interfaces-are-identified[EIP section]
* to learn more about how these ids are created.
*
* This function call must use less than 30 000 gas.
*/
function supportsInterface(bytes4 interfaceId) external view returns (bool);
}
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.0;
/**
* @dev Interface of the ERC20 standard as defined in the EIP.
*/
interface IERC20 {
/**
* @dev Returns the amount of tokens in existence.
*/
function totalSupply() external view returns (uint256);
/**
* @dev Returns the amount of tokens owned by `account`.
*/
function balanceOf(address account) external view returns (uint256);
/**
* @dev Moves `amount` tokens from the caller's account to `recipient`.
*
* Returns a boolean value indicating whether the operation succeeded.
*
* Emits a {Transfer} event.
*/
function transfer(address recipient, uint256 amount) external returns (bool);
/**
* @dev Returns the remaining number of tokens that `spender` will be
* allowed to spend on behalf of `owner` through {transferFrom}. This is
* zero by default.
*
* This value changes when {approve} or {transferFrom} are called.
*/
function allowance(address owner, address spender) external view returns (uint256);
/**
* @dev Sets `amount` as the allowance of `spender` over the caller's tokens.
*
* Returns a boolean value indicating whether the operation succeeded.
*
* IMPORTANT: Beware that changing an allowance with this method brings the risk
* that someone may use both the old and the new allowance by unfortunate
* transaction ordering. One possible solution to mitigate this race
* condition is to first reduce the spender's allowance to 0 and set the
* desired value afterwards:
* https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729
*
* Emits an {Approval} event.
*/
function approve(address spender, uint256 amount) external returns (bool);
/**
* @dev Moves `amount` tokens from `sender` to `recipient` using the
* allowance mechanism. `amount` is then deducted from the caller's
* allowance.
*
* Returns a boolean value indicating whether the operation succeeded.
*
* Emits a {Transfer} event.
*/
function transferFrom(
address sender,
address recipient,
uint256 amount
) external returns (bool);
/**
* @dev Emitted when `value` tokens are moved from one account (`from`) to
* another (`to`).
*
* Note that `value` may be zero.
*/
event Transfer(address indexed from, address indexed to, uint256 value);
/**
* @dev Emitted when the allowance of a `spender` for an `owner` is set by
* a call to {approve}. `value` is the new allowance.
*/
event Approval(address indexed owner, address indexed spender, uint256 value);
}
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.0;
import "./IERC165.sol";
/**
* @dev Required interface of an ERC721 compliant contract.
*/
interface IERC721 is IERC165 {
/**
* @dev Emitted when `tokenId` token is transferred from `from` to `to`.
*/
event Transfer(address indexed from, address indexed to, uint256 indexed tokenId);
/**
* @dev Emitted when `owner` enables `approved` to manage the `tokenId` token.
*/
event Approval(address indexed owner, address indexed approved, uint256 indexed tokenId);
/**
* @dev Emitted when `owner` enables or disables (`approved`) `operator` to manage all of its assets.
*/
event ApprovalForAll(address indexed owner, address indexed operator, bool approved);
/**
* @dev Returns the number of tokens in ``owner``'s account.
*/
function balanceOf(address owner) external view returns (uint256 balance);
/**
* @dev Returns the owner of the `tokenId` token.
*
* Requirements:
*
* - `tokenId` must exist.
*/
function ownerOf(uint256 tokenId) external view returns (address owner);
/**
* @dev Safely transfers `tokenId` token from `from` to `to`, checking first that contract recipients
* are aware of the ERC721 protocol to prevent tokens from being forever locked.
*
* Requirements:
*
* - `from` cannot be the zero address.
* - `to` cannot be the zero address.
* - `tokenId` token must exist and be owned by `from`.
* - If the caller is not `from`, it must be have been allowed to move this token by either {approve} or {setApprovalForAll}.
* - If `to` refers to a smart contract, it must implement {IERC721Receiver-onERC721Received}, which is called upon a safe transfer.
*
* Emits a {Transfer} event.
*/
function safeTransferFrom(
address from,
address to,
uint256 tokenId
) external;
/**
* @dev Transfers `tokenId` token from `from` to `to`.
*
* WARNING: Usage of this method is discouraged, use {safeTransferFrom} whenever possible.
*
* Requirements:
*
* - `from` cannot be the zero address.
* - `to` cannot be the zero address.
* - `tokenId` token must be owned by `from`.
* - If the caller is not `from`, it must be approved to move this token by either {approve} or {setApprovalForAll}.
*
* Emits a {Transfer} event.
*/
function transferFrom(
address from,
address to,
uint256 tokenId
) external;
/**
* @dev Gives permission to `to` to transfer `tokenId` token to another account.
* The approval is cleared when the token is transferred.
*
* Only a single account can be approved at a time, so approving the zero address clears previous approvals.
*
* Requirements:
*
* - The caller must own the token or be an approved operator.
* - `tokenId` must exist.
*
* Emits an {Approval} event.
*/
function approve(address to, uint256 tokenId) external;
/**
* @dev Returns the account approved for `tokenId` token.
*
* Requirements:
*
* - `tokenId` must exist.
*/
function getApproved(uint256 tokenId) external view returns (address operator);
/**
* @dev Approve or remove `operator` as an operator for the caller.
* Operators can call {transferFrom} or {safeTransferFrom} for any token owned by the caller.
*
* Requirements:
*
* - The `operator` cannot be the caller.
*
* Emits an {ApprovalForAll} event.
*/
function setApprovalForAll(address operator, bool _approved) external;
/**
* @dev Returns if the `operator` is allowed to manage all of the assets of `owner`.
*
* See {setApprovalForAll}
*/
function isApprovedForAll(address owner, address operator) external view returns (bool);
/**
* @dev Safely transfers `tokenId` token from `from` to `to`.
*
* Requirements:
*
* - `from` cannot be the zero address.
* - `to` cannot be the zero address.
* - `tokenId` token must exist and be owned by `from`.
* - If the caller is not `from`, it must be approved to move this token by either {approve} or {setApprovalForAll}.
* - If `to` refers to a smart contract, it must implement {IERC721Receiver-onERC721Received}, which is called upon a safe transfer.
*
* Emits a {Transfer} event.
*/
function safeTransferFrom(
address from,
address to,
uint256 tokenId,
bytes calldata data
) external;
}
// SPDX-License-Identifier: BUSL-1.1
pragma solidity 0.8.23;
import "./IStatController.sol";
import "./IItemController.sol";
interface IFightCalculator {
enum AttackType {
UNKNOWN, // 0
MELEE, // 1
MAGIC, // 2
SLOT_3,
SLOT_4,
SLOT_5,
SLOT_6,
SLOT_7,
SLOT_8,
SLOT_9,
SLOT_10
}
/// @notice Attacker info: suitable both for hero and monsters
struct AttackInfo {
/// @notice Type of the attack
/// by default, if attack token presents, it's magic attack and not-magic otherwise
/// but this logic can become more complicated after introducing new attack types
AttackType attackType;
/// @notice NFT selected by hero for attack, it should be equip on.
/// If attacker is a monster, this is a special case (stub NFT with zero ID is used)
address attackToken;
uint attackTokenId;
address[] skillTokens;
uint[] skillTokenIds;
}
struct FighterInfo {
int32[] fighterAttributes;
IStatController.ChangeableStats fighterStats;
AttackType attackType;
address attackToken;
uint attackTokenId;
uint race;
}
struct Statuses {
bool stun;
bool burn;
bool freeze;
bool confuse;
bool curse;
bool poison;
bool gotCriticalHit;
bool missed;
bool hitBlocked;
}
struct FightResult {
int32 healthA;
int32 healthB;
int32 manaConsumedA;
int32 manaConsumedB;
}
struct FightCall {
FighterInfo fighterA;
FighterInfo fighterB;
uint64 dungeonId;
uint32 objectId;
address heroAdr;
uint heroId;
uint8 stageId;
uint iteration;
uint8 turn;
}
struct SkillSlots {
bool slot1;
bool slot2;
bool slot3;
}
//region ------------------------ FightLib-internal (FightInfoInternal is required by IApplicationEvents..)
struct FightInfoInternal {
Fighter fighterA;
Fighter fighterB;
}
struct Fighter {
IFightCalculator.FighterInfo info;
IItemController.AttackInfo magicAttack;
int32 health;
int32 manaConsumed;
int32 damage;
int32 damagePoison;
int32 damageReflect;
IFightCalculator.Statuses statuses;
}
//endregion ------------------------ FightLib-internal
function fight(FightCall memory callData) external returns (FightResult memory);
}
// SPDX-License-Identifier: BUSL-1.1
pragma solidity 0.8.23;
import "./IERC20.sol";
interface IGameToken is IERC20 {
function minter() external view returns (address);
function mint(address account, uint amount) external returns (bool);
function burn(uint amount) external returns (bool);
function setMinter(address minter_) external;
function pause(bool value) external;
}
// SPDX-License-Identifier: BUSL-1.1
pragma solidity 0.8.23;
import "../openzeppelin/EnumerableSet.sol";
import "./IController.sol";
interface IGOC {
enum ObjectType {
UNKNOWN, // 0
EVENT, // 1
MONSTER, // 2
STORY, // 3
END_SLOT
}
enum ObjectSubType {
UNKNOWN_0, // 0
ENEMY_NPC_1, // 1
ENEMY_NPC_SUPER_RARE_2, // 2
BOSS_3, // 3
SHRINE_4, // 4
CHEST_5, // 5
STORY_6, // 6
STORY_UNIQUE_7, // 7
SHRINE_UNIQUE_8, // 8
CHEST_UNIQUE_9, // 9
ENEMY_NPC_UNIQUE_10, // 10
STORY_ON_ROAD_11, // 11
STORY_UNDERGROUND_12, // 12
STORY_NIGHT_CAMP_13, // 13
STORY_MOUNTAIN_14, // 14
STORY_WATER_15, // 15
STORY_CASTLE_16, // 16
STORY_HELL_17, // 17
STORY_SPACE_18, // 18
STORY_WOOD_19, // 19
STORY_CATACOMBS_20, // 20
STORY_BAD_HOUSE_21, // 21
STORY_GOOD_TOWN_22, // 22
STORY_BAD_TOWN_23, // 23
STORY_BANDIT_CAMP_24, // 24
STORY_BEAST_LAIR_25, // 25
STORY_PRISON_26, // 26
STORY_SWAMP_27, // 27
STORY_INSIDE_28, // 28
STORY_OUTSIDE_29, // 29
STORY_INSIDE_RARE_30,
STORY_OUTSIDE_RARE_31,
ENEMY_NPC_INSIDE_32,
ENEMY_NPC_INSIDE_RARE_33,
ENEMY_NPC_OUTSIDE_34,
ENEMY_NPC_OUTSIDE_RARE_35,
END_SLOT
}
/// @custom:storage-location erc7201:game.object.controller.main
struct MainState {
/// @dev objId = biome(00) type(00) id(0000) => biome(uint8) + objType(uint8)
/// Id is id of the event, story or monster.
mapping(uint32 => bytes32) objectMeta;
/// @dev biome(uint8) + objType(uint8) => set of object id
mapping(bytes32 => EnumerableSet.UintSet) objectIds;
/// @dev heroAdr180 + heroId64 + cType8 + biome8 => set of already played objects. Should be cleared periodically
mapping(bytes32 => EnumerableSet.UintSet) playedObjects;
/// @dev HeroAdr(160) + heroId(uint64) + objId(uint32) => iteration count. It needs for properly emit events for every new entrance.
mapping(bytes32 => uint) iterations;
/// @dev objId(uint32) => EventInfo
mapping(uint32 => EventInfo) eventInfos;
/// @dev objId(uint32) => storyId
mapping(uint32 => uint16) storyIds;
/// @dev objId(uint32) => MonsterInfo
mapping(uint32 => MonsterInfo) monsterInfos;
/// @dev hero+id => last fight action timestamp
mapping(bytes32 => uint) lastHeroFightTs;
/// @dev delay for user actions in fight (suppose to prevent bot actions)
uint fightDelay;
}
struct ActionResult {
bool kill;
bool completed;
address heroToken;
address[] mintItems;
int32 heal;
int32 manaRegen;
int32 lifeChancesRecovered;
int32 damage;
int32 manaConsumed;
uint32 objectId;
uint32 experience;
uint heroTokenId;
uint iteration;
uint32[] rewriteNextObject;
}
struct EventInfo {
/// @dev chance to use good or bad attributes/stats
uint32 goodChance;
/// @dev toBytes32ArrayWithIds
bytes32[] goodAttributes;
bytes32[] badAttributes;
/// @dev experience(uint32) + heal(int32) + manaRegen(int32) + lifeChancesRecovered(int32) + damage(int32) + manaConsume(int32) packStatsChange
bytes32 statsChange;
/// @dev item+chance packItemMintInfo
bytes32[] mintItems;
}
struct MonsterInfo {
/// @dev toBytes32ArrayWithIds
bytes32[] attributes;
/// @dev level(uint8) + race(uint8) + experience(uint32) + maxDropItems(uint8) packMonsterStats
bytes32 stats;
/// @dev attackToken(160) + attackTokenId(uint64) + attackType(uint8) packAttackInfo
bytes32 attackInfo;
/// @dev item+chance packItemMintInfo
bytes32[] mintItems;
/// @dev heroAdr(160) + heroId(uint64) => iteration => GeneratedMonster packed
mapping(bytes32 => mapping(uint => bytes32)) _generatedMonsters;
}
struct MultiplierInfo {
uint8 biome;
/// @notice NG_LEVEL of the hero who is going to fight with the given monster
/// Use type(uint8).max for !NG+
uint8 heroNgLevel;
}
struct GeneratedMonster {
bool generated;
uint8 turnCounter;
int32 hp;
uint32 amplifier;
}
struct MonsterGenInfo {
uint16 monsterId;
uint8 biome;
ObjectSubType subType;
uint8[] attributeIds;
int32[] attributeValues;
uint8 level;
uint8 race;
uint32 experience;
uint8 maxDropItems;
address attackToken;
uint64 attackTokenId;
uint8 attackType;
address[] mintItems;
uint32[] mintItemsChances;
}
struct ActionContext {
address sender;
address heroToken;
IController controller;
uint8 biome;
uint8 objectSubType;
uint8 stageId;
uint8 heroNgLevel;
uint32 objectId;
uint64 dungeonId;
uint heroTokenId;
uint salt;
uint iteration;
bytes data;
}
struct EventRegInfo {
uint8 biome;
uint16 eventId;
ObjectSubType subType;
uint32 goodChance;
AttributeGenerateInfo goodAttributes;
AttributeGenerateInfo badAttributes;
uint32 experience;
int32 heal;
int32 manaRegen;
int32 lifeChancesRecovered;
int32 damage;
int32 manaConsumed;
address[] mintItems;
uint32[] mintItemsChances;
}
struct AttributeGenerateInfo {
uint8[] ids;
int32[] values;
}
//////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////
/// @dev represent object registration if non zero values
function getObjectMeta(uint32 objectId) external view returns (uint8 biome, uint8 objectSubType);
function isBattleObject(uint32 objectId) external view returns (bool);
function getRandomObject(
uint8[] memory cTypes,
uint32[] memory chances,
uint8 biomeLevel,
address heroToken,
uint heroTokenId
) external returns (uint32 objectId);
function open(address heroToken, uint heroTokenId, uint32 objectId) external returns (uint iteration);
function action(
address sender,
uint64 dungeonId,
uint32 objectId,
address heroToken,
uint heroTokenId,
uint8 stageId,
bytes memory data
) external returns (ActionResult memory);
}
// SPDX-License-Identifier: BUSL-1.1
pragma solidity 0.8.23;
import "../openzeppelin/EnumerableSet.sol";
interface IGuildController {
enum GuildRightBits {
ADMIN_0,
RENAME_1,
CHANGE_LOGO_2,
CHANGE_SHELTER_3,
ADD_MEMBER_4,
REMOVE_MEMBER_5,
BANK_TOKENS_OPERATION_6,
CHANGE_ROLES_7,
LEVEL_UP_8,
SET_RELATION_KIND_9,
BANK_ITEMS_OPERATION_10,
SET_GUILD_PARAMS_11,
CHANGE_PURCHASING_SHELTER_ITEMS_CAPACITY_12
}
enum GuildsParams {
NONE_0,
COUNTER_GUILD_IDS_1,
BASE_FEE_2,
COUNTER_GUILD_REQUESTS_3,
REENTRANT_STATUS_4,
SHELTER_CONTROLLER_5,
SHELTER_AUCTION_6
}
enum GuildRequestStatus {
NONE_0,
ACCEPTED_1,
REJECTED_2,
CANCELED_3
}
/// @custom:storage-location erc7201:guild.controller.main
struct MainState {
/// @notice Mapping to store various guilds params (with global values for all guilds)
mapping(GuildsParams param => uint value) guildsParam;
/// @notice guildId => address of instance of GuildBank contract
mapping(uint guildId => address) guildBanks;
/// @notice guild id => guild data (owner, name, logo, etc)
mapping(uint guildId => GuildData) guildData;
/// @notice name => guild id
mapping(string guildName => uint guildId) nameToGuild;
/// @notice EOA => guild id, EOA can be a member of a single guild only
mapping(address member => uint guildId) memberToGuild;
/// @notice List of participants of guilds
/// @dev Allowed number of members is 20 + 5 * guildLevel
mapping(uint guildId => EnumerableSet.AddressSet listEoa) members;
/// @notice Rights of the member in the guild, mask of GuildRightBits
mapping(address member => uint maskRights) rights;
/// @notice _getGuildsPairKey(guild1, guild2) => status (false - war, true - peace)
mapping(bytes32 guildsPairKey => bool) relationsPeaceful;
// ---------------------------- Request to join to the guild
/// @notice Full list of requests registered for the guild
mapping(uint guildId => mapping(GuildRequestStatus status => EnumerableSet.UintSet guildRequestIds)) guildRequests;
/// @notice List of active requests created by the given user.
/// "Active" => deposit should be returned to the user.
/// All not-active requests are removed from here automatically.
mapping(address user => EnumerableSet.UintSet guildRequestIds) userActiveGuildRequests;
/// @notice Data of all guild requests ever created
mapping(uint guildRequestId => GuildRequestData) guildRequestData;
/// @notice Deposit amount required to create a guild request
mapping(uint guildId => GuildRequestDeposit) guildRequestDepositAmounts;
/// @notice Counter of spent pvp points + number of guild pvp-points allowed to be used by the guild member
mapping(uint guildId => mapping(address member => UserPvpPoints)) userPvpPoints;
/// @notice guild id => guildDescription
mapping(uint guildId => string) guildDescription;
}
struct GuildData {
/// @notice Not empty unique guild name
string guildName;
/// @notice URL of guild logo (empty is allowed)
string urlLogo;
/// @notice Creator (owner) of the guild
address owner;
/// @notice Guild level [1...10]
uint8 guildLevel;
/// @notice Percent of guild reinforcement fee Value in range [_FEE_MIN ... _TO_HELPER_RATIO_MAX], i.e. [10..50]
uint8 toHelperRatio;
/// @notice Global guild points counter, it's incremented on each victory in php-fight.
/// @dev Assume here, that uint64 is enough to store any sums of scores
uint64 pvpCounter;
}
struct GuildRequestData {
GuildRequestStatus status;
/// @notice Creator of the guild request that asks to include him to the guild
address user;
/// @notice Message to the guild owner from the user
string userMessage;
uint guildId;
}
struct GuildRequestDeposit {
bool initialized;
uint192 amount;
}
struct UserPvpPoints {
/// @notice How many guild pvp-points the user is allowed to use
uint64 capacityPvpPoints;
/// @notice How many guild pvp-points the user has used
uint64 spentPvpPoints;
}
/// ----------------------------------------------------------------------------------------------
function memberOf(address user) external view returns (uint guildId);
function guildToShelter(uint guildId) external view returns (uint shelterId);
function getGuildData(uint guildId) external view returns (
string memory guildName,
string memory urlLogo,
address owner,
uint8 guildLevel,
uint64 pvpCounter,
uint toHelperRatio
);
function getRights(address user) external view returns (uint);
function getGuildBank(uint guildId) external view returns (address);
function shelterController() external view returns (address);
function usePvpPoints(uint guildId, address user, uint64 priceInPvpPoints) external;
function payFromGuildBank(uint guildId, uint shelterPrice) external;
function payFromBalance(uint amount, address user) external;
/// @notice Ensure that the {user} has given {right}, revert otherwise
function checkPermissions(address user, uint right) external view returns (uint guildId, uint rights);
function shelterAuctionController() external view returns (address);
function payForAuctionBid(uint guildId, uint amount, uint bid) external;
}
// SPDX-License-Identifier: BUSL-1.1
pragma solidity 0.8.23;
interface IHero {
function isHero() external pure returns (bool);
function mintFor(address recipient) external returns (uint tokenId);
function burn(uint tokenId) external;
}
// SPDX-License-Identifier: BUSL-1.1
pragma solidity 0.8.23;
import "../openzeppelin/EnumerableSet.sol";
import "../openzeppelin/EnumerableMap.sol";
interface IHeroController {
/// @custom:storage-location erc7201:hero.controller.main
struct MainState {
/// @dev A central place for all hero tokens
/// @dev Deprecated. Controller is used instead.
address heroTokensVault;
/// @dev heroAdr => packed tokenAdr160+ amount96
mapping(address => bytes32) payToken;
/// @dev heroAdr => heroCls8
mapping(address => uint8) heroClass;
// ---
/// @dev hero+id => individual hero name
mapping(bytes32 => string) heroName;
/// @dev name => hero+id, needs for checking uniq names
mapping(string => bytes32) nameToHero;
// ---
/// @dev hero+id => biome
mapping(bytes32 => uint8) heroBiome;
/// @notice Exist reinforcement of any kind for the given hero
/// @dev hero+id => packed reinforcement helper+id
mapping(bytes32 => bytes32) reinforcementHero;
/// @dev hero+id => reinforcement packed attributes
mapping(bytes32 => bytes32[]) reinforcementHeroAttributes;
/// @notice packedHero (hero + id) => count of calls of beforeTokenTransfer
mapping(bytes32 => uint) countHeroTransfers;
// ------------------------------------ NG plus
/// @notice (tier, hero address) => TierInfo, where tier = [2, 3]
/// @dev For tier=1 no data is required. Amount for tier 1 is stored in {payToken}, no items are minted
/// Token from {payToken} is equal for all tiers
mapping(bytes32 packedTierHero => TierInfo) tiers;
mapping(bytes32 packedHero => HeroInfo) heroInfo;
/// @notice Max NG_LVL reached by the heroes of a given account
mapping(address user => uint8 maxNgLevel) maxUserNgLevel;
/// @notice When the hero has killed boss on the given biome first time
/// packedBiomeNgLevel = packed (biome, NG_LEVEL)
mapping(bytes32 packedHero => mapping (bytes32 packedBiomeNgLevel => uint timestamp)) killedBosses;
/// @notice Max NG_LEVEL reached by any user
uint maxOpenedNgLevel;
}
/// @notice Tier = hero creation cost option
/// There are 3 tiers:
/// 1: most chip option, just pay fixed amount {payTokens} - new hero is created
/// 2: pay bigger amount - random skill is equipped on the newly created hero
/// 3: pay even more amount - random sill + some random items are equipped on the newly created hero
struct TierInfo {
/// @notice Cost of the hero creation using the given tier in terms of the token stored in {payToken}
/// This amount is used for tiers 2, 3. For tier 1 the amount is taken from {payToken}
uint amount;
/// @notice All slots for which items-to-mint are registered in {itemsToMint}
EnumerableSet.UintSet slots;
/// @notice slot => items that can be minted and equipped on the hero to the given {slot} after hero creation
mapping(uint8 slot => address[] items) itemsToMint;
}
/// @notice Current NG+-related values
struct HeroInfo {
/// @notice Hero tier = [0..3]. 0 - the hero is post-paid, it can be changed by upgrading the hero to pre-paid
uint8 tier;
/// @notice NG_LVL of the hero
uint8 ngLevel;
/// @notice True if hero has passed last biome on current NG+ and so NG_LEVEL can be incremented (reborn is allowed)
bool rebornAllowed;
/// @notice Amount paid for the hero on creation OR on upgrade to NG+
/// Amount paid for creation of the hero in terms of game token (!NG+) is NOT stored here.
/// @dev uint72 is used here to pack the whole struct to single slot
uint72 paidAmount;
/// @notice Pay token used to pay {paidAmount}
address paidToken;
}
/// @notice Input data to create new hero
struct HeroCreationData {
/// @notice Desired NG_LVL of the hero
uint8 ngLevel;
/// @notice Desired tire of the newly created hero. Allowed values: [1..3]
uint8 tier;
/// @notice Enter to the dungeon after creation
bool enter;
/// @notice Desired hero name
string heroName;
/// @notice Optional: user account for which the hero is created
address targetUserAccount;
/// @notice Optional: ref-code to be passed to the hero-creation-related event
string refCode;
}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
function heroClass(address hero) external view returns (uint8);
function heroBiome(address hero, uint heroId) external view returns (uint8);
function payTokenInfo(address hero) external view returns (address token, uint amount);
function heroReinforcementHelp(address hero, uint heroId) external view returns (address helperHeroToken, uint helperHeroId);
function score(address hero, uint heroId) external view returns (uint);
function isAllowedToTransfer(address hero, uint heroId) external view returns (bool);
function beforeTokenTransfer(address hero, uint heroId) external returns (bool);
// ---
function create(address hero, string memory heroName_, bool enter) external returns (uint);
function kill(address hero, uint heroId) external returns (bytes32[] memory dropItems);
/// @notice Take off all items from the hero, reduce life to 1. The hero is NOT burnt.
/// Optionally reduce mana to zero and/or decrease life chance.
function softKill(address hero, uint heroId, bool decLifeChances, bool resetMana) external returns (bytes32[] memory dropItems);
function releaseReinforcement(address hero, uint heroId) external returns (address helperToken, uint helperId);
function resetLifeAndMana(address hero, uint heroId) external;
function countHeroTransfers(address hero, uint heroId) external view returns (uint);
function askGuildReinforcement(address hero, uint heroId, address helper, uint helperId) external;
function getHeroInfo(address hero, uint heroId) external view returns (IHeroController.HeroInfo memory data);
function registerKilledBoss(address hero, uint heroId, uint32 objectId) external;
function maxOpenedNgLevel() external view returns (uint);
}
// SPDX-License-Identifier: BUSL-1.1
pragma solidity 0.8.23;
import "./IStatController.sol";
import "./IGOC.sol";
import "../openzeppelin/EnumerableSet.sol";
interface IItemController {
enum GlobalParam {
UNKNOWN_0,
/// @notice Address of ItemControllerHelper
ITEM_CONTROLLER_HELPER_ADDRESS_1
}
/// @custom:storage-location erc7201:item.controller.main
struct MainState {
////////////////// GENERATE //////////////////
EnumerableSet.AddressSet items;
/// @dev itemAdr => itemMetaType8 + itemLvl8 + itemType8 + baseDurability16 + defaultRarity8 + minAttr8 + maxAttr8 + manaCost32 + req(packed core 128)
mapping(address => bytes32) itemMeta;
/// @dev itemAdr => packed tokenAdr160+ amount96
mapping(address => bytes32) augmentInfo;
// --- common attr ---
/// @dev itemAdr => id8 + min(int32) + max(int32) + chance32
mapping(address => bytes32[]) generateInfoAttributes;
// --- consumable ---
/// @dev itemAdr => ids+values (toBytes32ArrayWithIds)
mapping(address => bytes32[]) _itemConsumableAttributes;
/// @dev itemAdr => IStatController.ChangeableStats packed int32[]
mapping(address => bytes32) itemConsumableStats;
// --- buff ---
/// @dev itemAdr => id8 + min(int32) + max(int32) + chance32
mapping(address => bytes32[]) generateInfoCasterAttributes;
/// @dev itemAdr => id8 + minDmg(int32) + maxDmg(int32) + chance32
mapping(address => bytes32[]) generateInfoTargetAttributes;
// --- attack ---
/// @dev itemAdr => packed AttackInfo: attackType8 + min32 + max32 + factors(packed core 128)
mapping(address => bytes32) generateInfoAttack;
////////////////// ITEMS INFO //////////////////
/// @dev itemAdr+id => itemRarity8 + augmentationLevel8 + itemDurability16
mapping(bytes32 => bytes32) itemInfo;
/// @dev itemAdr+id => heroAdr+id
mapping(bytes32 => bytes32) equippedOn;
// --- common attr ---
/// @dev itemAdr+Id => ids+values (toBytes32ArrayWithIds)
mapping(bytes32 => bytes32[]) _itemAttributes;
// --- consumable ---
// consumable stats unchangeable, get them by address
// --- buff ---
/// @dev itemAdr+Id => ids+values (toBytes32ArrayWithIds)
mapping(bytes32 => bytes32[]) _itemCasterAttributes;
/// @dev itemAdr+Id => ids+values (toBytes32ArrayWithIds)
mapping(bytes32 => bytes32[]) _itemTargetAttributes;
// --- attack ---
/// @dev itemAdr+Id => packed AttackInfo: attackType8 + min32 + max32 + factors(packed core 128)
mapping(bytes32 => bytes32) _itemAttackInfo;
////////////////// Additional generate info //////////////////
/// @notice (itemAdr) => Bitmask of ConsumableActionBits
mapping(address => uint) _consumableActionMask;
/// --------------------------------- SIP-003: Item fragility
/// @notice itemAdr + id => item fragility counter that displays the chance of an unsuccessful repair
/// @dev [0...100_000], decimals 3
mapping(bytes32 packedItem => uint fragility) itemFragility;
/// @notice Universal mapping to store various addresses and numbers (params of the contract)
mapping (GlobalParam param => uint value) globalParam;
/// @notice Item address => packedMetadata
/// {packedMetaData} is encoded using abi.encode/abi.decode
/// Read first byte, detect meta data type by the byte value, apply proper decoder from PackingLib
mapping(address item => bytes packedMetaData) packedItemMetaData;
}
struct RegisterItemParams {
ItemMeta itemMeta;
address augmentToken;
uint augmentAmount;
ItemGenerateInfo commonAttributes;
IGOC.AttributeGenerateInfo consumableAttributes;
IStatController.ChangeableStats consumableStats;
ItemGenerateInfo casterAttributes;
ItemGenerateInfo targetAttributes;
AttackInfo genAttackInfo;
/// @notice Bit mask of ConsumableActionBits
uint consumableActionMask;
}
/// @notice Possible actions that can be triggered by using the consumable item
enum ConsumableActionBits {
CLEAR_TEMPORARY_ATTRIBUTES_0
// other items are used instead this mask
}
struct ItemGenerateInfo {
/// @notice Attribute ids
uint8[] ids;
/// @notice Min value of the attribute, != 0
int32[] mins;
/// @notice Max value of the attribute, != 0
int32[] maxs;
/// @notice Chance of the selection [0..MAX_CHANCES]
uint32[] chances;
}
struct ItemMeta {
uint8 itemMetaType;
// Level in range 1-99. Reducing durability in low level dungeons. lvl/5+1 = biome
uint8 itemLevel;
IItemController.ItemType itemType;
uint16 baseDurability;
uint8 defaultRarity;
uint32 manaCost;
// it doesn't include positions with 100% chance
uint8 minRandomAttributes;
uint8 maxRandomAttributes;
IStatController.CoreAttributes requirements;
}
// Deprecated. Todo - remove
enum FeeType {
UNKNOWN,
REPAIR,
AUGMENT,
STORY,
END_SLOT
}
enum ItemRarity {
UNKNOWN, // 0
NORMAL, // 1
MAGIC, // 2
RARE, // 3
SET, // 4
UNIQUE, // 5
END_SLOT
}
enum ItemType {
NO_SLOT, // 0
HEAD, // 1
BODY, // 2
GLOVES, // 3
BELT, // 4
AMULET, // 5
RING, // 6
OFF_HAND, // 7
BOOTS, // 8
ONE_HAND, // 9
TWO_HAND, // 10
SKILL, // 11
OTHER, // 12
END_SLOT
}
enum ItemMetaType {
UNKNOWN, // 0
COMMON, // 1
ATTACK, // 2
BUFF, // 3
CONSUMABLE, // 4
END_SLOT
}
enum AttackType {
UNKNOWN, // 0
FIRE, // 1
COLD, // 2
LIGHTNING, // 3
CHAOS, // 4
END_SLOT
}
struct AttackInfo {
AttackType aType;
int32 min;
int32 max;
// if not zero - activate attribute factor for the attribute
IStatController.CoreAttributes attributeFactors;
}
struct ItemInfo {
ItemRarity rarity;
uint8 augmentationLevel;
uint16 durability;
}
/// @dev The struct is used in events, so it's moved here from the lib
struct MintInfo {
IItemController.ItemMeta meta;
uint8[] attributesIds;
int32[] attributesValues;
IItemController.ItemRarity itemRarity;
IItemController.AttackInfo attackInfo;
uint8[] casterIds;
int32[] casterValues;
uint8[] targetIds;
int32[] targetValues;
}
/// @dev The struct is used in events, so it's moved here from the lib
struct AugmentInfo {
uint8[] attributesIds;
int32[] attributesValues;
IItemController.AttackInfo attackInfo;
uint8[] casterIds;
int32[] casterValues;
uint8[] targetIds;
int32[] targetValues;
}
///region ------------------------ Item type "Other"
/// @notice Possible kinds of "Other" items
/// Each "Other" item has each own structure for metadata, see OtherItemXXX
enum OtherSubtypeKind {
UNKNOWN_0,
/// @notice Item to reduce fragility, see SCB-1014. Metadata is {OtherItemReduceFragility}
REDUCE_FRAGILITY_1,
/// @notice This item allows asking guild reinforcement to the guild member
USE_GUILD_REINFORCEMENT_2,
/// @notice Exit from dungeon (shelter of level 3 is required)
EXIT_FROM_DUNGEON_3,
/// @notice Rest in the shelter: restore of hp & mp, clear temporally attributes, clear used consumables (shelter of level 3 is required)
REST_IN_SHELTER_4,
/// @notice Stub item (i.e. OTHER_4) that has no logic in contracts, but it has correct (not empty) packedMetaData
EMPTY_NO_LOGIC_5,
END_SLOT
}
struct OtherItemReduceFragility {
/// @notice "Other" item kind. It MUST BE first field in the struct.
uint8 kind;
/// @notice Value on which the fragility will be reduced.
/// @dev [0...100%], decimals 3, so the value is in the range [0...10_000]
uint248 value;
}
///endregion ------------------------ Item type "Other"
////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////
function itemMeta(address item) external view returns (ItemMeta memory meta);
function augmentInfo(address item) external view returns (address token, uint amount);
function genAttributeInfo(address item) external view returns (ItemGenerateInfo memory info);
function genCasterAttributeInfo(address item) external view returns (ItemGenerateInfo memory info);
function genTargetAttributeInfo(address item) external view returns (ItemGenerateInfo memory info);
function genAttackInfo(address item) external view returns (AttackInfo memory info);
function itemInfo(address item, uint itemId) external view returns (ItemInfo memory info);
function equippedOn(address item, uint itemId) external view returns (address hero, uint heroId);
function itemAttributes(address item, uint itemId) external view returns (int32[] memory values, uint8[] memory ids);
function consumableAttributes(address item) external view returns (int32[] memory values, uint8[] memory ids);
function consumableStats(address item) external view returns (IStatController.ChangeableStats memory stats);
function casterAttributes(address item, uint itemId) external view returns (int32[] memory values, uint8[] memory ids);
function targetAttributes(address item, uint itemId) external view returns (int32[] memory values, uint8[] memory ids);
function itemAttackInfo(address item, uint itemId) external view returns (AttackInfo memory info);
function score(address item, uint tokenId) external view returns (uint);
function isAllowedToTransfer(address item, uint tokenId) external view returns (bool);
// ---
function mint(address item, address recipient) external returns (uint itemId);
function reduceDurability(address hero, uint heroId, uint8 biome, bool reduceDurabilityAllSkills) external;
function destroy(address item, uint tokenId) external;
function takeOffDirectly(
address item,
uint itemId,
address hero,
uint heroId,
uint8 itemSlot,
address destination,
bool broken
) external;
/// @notice SIP-003: item fragility counter that displays the chance of an unsuccessful repair.
/// @dev [0...100%], decimals 3, so the value is in the range [0...10_000]
function itemFragility(address item, uint itemId) external view returns (uint);
/// @notice SIP-003: The quest mechanic that previously burned the item will increase its fragility by 1%
function incBrokenItemFragility(address item, uint itemId) external;
function equip(
address hero,
uint heroId,
address[] calldata items,
uint[] calldata itemIds,
uint8[] calldata itemSlots
) external;
}
// SPDX-License-Identifier: BUSL-1.1
pragma solidity 0.8.23;
interface IOracle {
function getRandomNumber(uint max, uint seed) external returns (uint);
function getRandomNumberInRange(uint min, uint max, uint seed) external returns (uint);
}
// SPDX-License-Identifier: BUSL-1.1
pragma solidity 0.8.23;
import "./IStatController.sol";
import "../openzeppelin/EnumerableMap.sol";
/// @notice Terms
/// Reinforcement v1: helper is selected randomly in askHero, fixed part of rewards (tokens and NFT) is sent to the helper.
/// Guild reinforcement: helper is selected from guild heroes. Rewards are sent to guild bank.
/// Reinforcement v2: helper is selected manually in askHeroV2, helper receives fixed amount.
interface IReinforcementController {
enum ConfigParams {
/// @notice Packed MinMaxBoardV2
V2_MIN_MAX_BOARD_0
}
/// @custom:storage-location erc7201:reinforcement.controller.main
struct MainState {
// ------------------------ Reinforcement v1
/// @dev minLvl8 + minLifeChances8
bytes32 config;
/// @dev hero token + hero id => heroInfo(biome8 + score128 + fee8 + stakeTs64)
mapping(bytes32 => bytes32) _stakedHeroes;
/// @dev biome => helperAdr+id
mapping(uint => EnumerableSet.Bytes32Set) _internalIdsByBiomes;
/// @dev biome => score // The field is deprecated and not updated any more
mapping(uint => uint) maxScore;
/// @dev heroAdr+id => itemAdr+id
mapping(bytes32 => bytes32[]) _heroNftRewards;
/// @dev heroAdr+id => tokenAdr and amount map
mapping(bytes32 => EnumerableMap.AddressToUintMap) _heroTokenRewards;
// ------------------------ Guild reinforcement
/// @notice All staked guild heroes for the given guild
/// @dev helper (hero token + hero id) => guild
mapping(bytes32 packedHero => uint guildId) stakedGuildHeroes;
/// @notice All guild heroes that are currently in use by guild reinforcement
/// It's allowed to withdraw a hero before reinforcement releasing,
/// so it's possible to have !0 in {guildBusyHelpers} and 0 in {stakedGuildHeroes} simultaneously.
/// @dev helper (hero token + hero id) => guildId (guild at the moment of askGuildReinforcement)
mapping(bytes32 packedHero => uint guildId) busyGuildHelpers;
/// @notice All (free and busy) staked guild heroes per guild.
/// guild => (packed helper => guild where the helper is busy currently)
/// @dev There is a chance that guilds are different here
/// i.e. hero can be:
/// 1) added to G1 2) staked in G1 3) asked for help 4) withdrawn 5) G1=>G2 6) staked in G2
/// In such case guildHelpers[G2][hero] = G1, guildHelpers[G1][hero] = 0
/// After releasing guildHelpers[G2][hero] = 0
mapping(uint guildId => EnumerableMap.Bytes32ToUintMap) guildHelpers;
/// @notice Moment of withdrawing the hero from staking. Next staking is possible in 1 day since withdrawing
mapping(bytes32 packedHero => uint lastWithdrawTimestamp) lastGuildHeroWithdrawTs;
// ------------------------ Reinforcement v2
/// @notice Map to store various config params
mapping(ConfigParams paramId => uint) configParams;
mapping(bytes32 packedHero => HeroInfoV2) stakedHeroesV2;
/// @notice biome => set of packedHero. All staked heroes (they can be busy of free currently)
mapping(uint biome => EnumerableSet.Bytes32Set) heroesByBiomeV2;
mapping(uint biome => LastWindowsV2) stat24hV2;
}
/// @notice Deprecated. Reinforcement v1
struct HeroInfo {
uint8 biome;
uint score; // stored in 128 but easy to use 256
/// @notice To helper ratio
uint8 fee;
uint64 stakeTs;
}
struct HeroInfoV2 {
uint8 biome;
uint64 stakeTs;
/// @notice Amount of game token that is paid to the helper at the moment of the call {askHeroV2}
uint128 rewardAmount;
}
/// @notice Statistic of askHeroV2 calls per last 24 hours at the moment of the last call
struct LastWindowsV2 {
/// @notice 24 hours are divided on 8 intervals, each interval is 3 hour
/// Current basket has index {basketIndex}
/// {baskets[current basket]} contains "old" value.
/// New value for the current basket is collected in {basketValue}.
/// The value for the current basket is calculated as weighted average of old and new values.
/// New value replaces the old value at the moment of changing current basket index.
uint24[8] baskets;
/// @notice New value (hits counter) for current basket
uint24 basketValue;
/// @notice Abs. index of the current basket (abs. hour / 3)
uint48 basketIndex;
}
/// @dev 1 slot
struct ConfigReinforcementV2 {
/// @notice if Number-of-askHeroV2-calls is below given value then burn fee has min value
uint32 minNumberHits;
/// @notice if Number-of-askHeroV2-calls is above given value then burn fee has max value
uint32 maxNumberHits;
/// @notice Lowest fee = amountForDungeon / given value, i.e. 100 => amountForDungeon/100 as lower fee
uint32 lowDivider;
/// @notice Highest fee = amountForDungeon / given value, i.e. 2 => amountForDungeon/2 as highest fee
uint32 highDivider;
/// @notice Limit for min level of the staked hero
/// In practice we need following limitation: (stats.level < 5 || (stats.level - 5) / 5 < biome)
/// so, levelLimit should be equal 5
/// In tests we need to be able to disable such limitation, so levelLimit = 0 allow to disable that constraint
uint8 levelLimit;
}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
function toHelperRatio(address heroToken, uint heroId) external view returns (uint);
function isStaked(address heroToken, uint heroId) external view returns (bool);
function registerTokenReward(address heroToken, uint heroId, address token, uint amount) external;
function registerNftReward(address heroToken, uint heroId, address token, uint tokenId) external;
function askHeroV2(address hero, uint heroId, address helper, uint helperId) external returns (int32[] memory attributes);
function askGuildHero(address hero, uint heroId, address helper, uint helperId) external returns (int32[] memory attributes);
/// @notice Return the guild in which the hero is currently asked for guild reinforcement
function busyGuildHelperOf(address heroToken, uint heroId) external view returns (uint guildId);
function releaseGuildHero(address helperHeroToken, uint helperHeroTokenId) external;
}
// SPDX-License-Identifier: BUSL-1.1
pragma solidity 0.8.23;
interface IRewardsPool {
/// @custom:storage-location erc7201:rewards.pool.main
struct MainState {
mapping(address token => uint baseAmountValue) baseAmounts;
}
function balanceOfToken(address token) external view returns (uint);
function rewardAmount(address token, uint maxBiome, uint maxNgLevel, uint biome, uint heroNgLevel) external view returns (uint);
function sendReward(address token, uint rewardAmount_, address receiver) external;
function lostProfitPercent(uint maxBiome, uint maxNgLevel, uint heroNgLevel) external view returns (uint percent);
}
// SPDX-License-Identifier: BUSL-1.1
pragma solidity 0.8.23;
import "../openzeppelin/EnumerableSet.sol";
import "../openzeppelin/EnumerableMap.sol";
interface IStatController {
/// @custom:storage-location erc7201:stat.controller.main
struct MainState {
mapping(bytes32 => bytes32[]) heroTotalAttributes;
/// @dev heroAdr+heroId => int32 packed strength, dexterity, vitality, energy
mapping(bytes32 => bytes32) _heroCore;
mapping(bytes32 => bytes32[]) heroBonusAttributes;
mapping(bytes32 => bytes32[]) heroTemporallyAttributes;
/// @dev heroAdr+heroId => uint32 packed level, experience, life, mana, lifeChances
mapping(bytes32 => bytes32) heroStats;
/// @dev heroAdr+heroId+itemSlot => itemAdr + itemId
mapping(bytes32 => bytes32) heroSlots;
/// @dev heroAdr+heroId => busy slots uint8[] packed
mapping(bytes32 => bytes32) heroBusySlots;
mapping(bytes32 => EnumerableSet.AddressSet) usedConsumables;
/// @dev heroCustomDataV2 is used instead
mapping(bytes32 => mapping(bytes32 => uint)) _deprecated_heroCustomData;
mapping(bytes32 => uint) globalCustomData;
/// @notice packNftIdWithValue(hero, heroId, ngLevel) => hero custom data map
/// @dev initially it was packedHero => hero custom data map
mapping(bytes32 => EnumerableMap.Bytes32ToUintMap) heroCustomDataV2;
}
enum ATTRIBUTES {
// core
STRENGTH, // 0
DEXTERITY, // 1
VITALITY, // 2
ENERGY, // 3
// attributes
DAMAGE_MIN, // 4
DAMAGE_MAX, // 5
ATTACK_RATING, // 6
DEFENSE, // 7
BLOCK_RATING, // 8
LIFE, // 9
MANA, // 10
// resistance
FIRE_RESISTANCE, // 11
COLD_RESISTANCE, // 12
LIGHTNING_RESISTANCE, // 13
// dmg against
DMG_AGAINST_HUMAN, // 14
DMG_AGAINST_UNDEAD, // 15
DMG_AGAINST_DAEMON, // 16
DMG_AGAINST_BEAST, // 17
// defence against
DEF_AGAINST_HUMAN, // 18
DEF_AGAINST_UNDEAD, // 19
DEF_AGAINST_DAEMON, // 20
DEF_AGAINST_BEAST, // 21
// --- unique, not augmentable
// hero will not die until have positive chances
LIFE_CHANCES, // 22
// increase chance to get an item
MAGIC_FIND, // 23
// decrease chance to get an item
DESTROY_ITEMS, // 24
// percent of chance x2 dmg
CRITICAL_HIT, // 25
// dmg factors
MELEE_DMG_FACTOR, // 26
FIRE_DMG_FACTOR, // 27
COLD_DMG_FACTOR, // 28
LIGHTNING_DMG_FACTOR, // 29
// increase attack rating on given percent
AR_FACTOR, // 30
// percent of damage will be converted to HP
LIFE_STOLEN_PER_HIT, // 31
// amount of mana restored after each battle
MANA_AFTER_KILL, // 32
// reduce all damage on percent after all other reductions
DAMAGE_REDUCTION, // 33
// -- statuses
// chance to stun an enemy, stunned enemy skip next hit
STUN, // 34
// chance burn an enemy, burned enemy will loss 50% of defence
BURN, // 35
// chance freeze an enemy, frozen enemy will loss 50% of MELEE damage
FREEZE, // 36
// chance to reduce enemy's attack rating on 50%
CONFUSE, // 37
// chance curse an enemy, cursed enemy will loss 50% of resistance
CURSE, // 38
// percent of dmg return to attacker
REFLECT_DAMAGE_MELEE, // 39
REFLECT_DAMAGE_MAGIC, // 40
// chance to poison enemy, poisoned enemy will loss 10% of the current health
POISON, // 41
// reduce chance get any of uniq statuses
RESIST_TO_STATUSES, // 42
END_SLOT // 43
}
// possible
// HEAL_FACTOR
struct CoreAttributes {
int32 strength;
int32 dexterity;
int32 vitality;
int32 energy;
}
struct ChangeableStats {
uint32 level;
uint32 experience;
uint32 life;
uint32 mana;
uint32 lifeChances;
}
enum ItemSlots {
UNKNOWN, // 0
HEAD, // 1
BODY, // 2
GLOVES, // 3
BELT, // 4
AMULET, // 5
BOOTS, // 6
RIGHT_RING, // 7
LEFT_RING, // 8
RIGHT_HAND, // 9
LEFT_HAND, // 10
TWO_HAND, // 11
SKILL_1, // 12
SKILL_2, // 13
SKILL_3, // 14
END_SLOT // 15
}
struct NftItem {
address token;
uint tokenId;
}
enum Race {
UNKNOWN, // 0
HUMAN, // 1
UNDEAD, // 2
DAEMON, // 3
BEAST, // 4
END_SLOT // 5
}
struct ChangeAttributesInfo {
address heroToken;
uint heroTokenId;
int32[] changeAttributes;
bool add;
bool temporally;
}
struct BuffInfo {
address heroToken;
uint heroTokenId;
uint32 heroLevel;
address[] buffTokens;
uint[] buffTokenIds;
}
/// @dev This struct is used inside event, so it's moved here from lib
struct ActionInternalInfo {
int32[] posAttributes;
int32[] negAttributes;
uint32 experience;
int32 heal;
int32 manaRegen;
int32 lifeChancesRecovered;
int32 damage;
int32 manaConsumed;
address[] mintedItems;
}
function initNewHero(address token, uint tokenId, uint heroClass) external;
function heroAttributes(address token, uint tokenId) external view returns (int32[] memory);
function heroAttribute(address token, uint tokenId, uint index) external view returns (int32);
function heroAttributesLength(address token, uint tokenId) external view returns (uint);
function heroBaseAttributes(address token, uint tokenId) external view returns (CoreAttributes memory);
function heroCustomData(address token, uint tokenId, bytes32 index) external view returns (uint);
function globalCustomData(bytes32 index) external view returns (uint);
function heroStats(address token, uint tokenId) external view returns (ChangeableStats memory);
function heroItemSlot(address token, uint64 tokenId, uint8 itemSlot) external view returns (bytes32 nftPacked);
function heroItemSlots(address heroToken, uint heroTokenId) external view returns (uint8[] memory);
function isHeroAlive(address heroToken, uint heroTokenId) external view returns (bool);
function levelUp(address token, uint tokenId, uint heroClass, CoreAttributes memory change) external returns (uint newLvl);
function changeHeroItemSlot(
address heroToken,
uint64 heroTokenId,
uint itemType,
uint8 itemSlot,
address itemToken,
uint itemTokenId,
bool equip
) external;
function changeCurrentStats(
address token,
uint tokenId,
ChangeableStats memory change,
bool increase
) external;
function changeBonusAttributes(ChangeAttributesInfo memory info) external;
function registerConsumableUsage(address heroToken, uint heroTokenId, address item) external;
function clearUsedConsumables(address heroToken, uint heroTokenId) external;
function clearTemporallyAttributes(address heroToken, uint heroTokenId) external;
function buffHero(BuffInfo memory info) external view returns (int32[] memory attributes, int32 manaConsumed);
function setHeroCustomData(address token, uint tokenId, bytes32 index, uint value) external;
function setGlobalCustomData(bytes32 index, uint value) external;
/// @notice Restore life and mana during reinforcement
/// @dev Life and mana will be increased on ((current life/mana attr value) - (prev life/mana attr value))
/// @param prevAttributes Hero attributes before reinforcement
function restoreLifeAndMana(address heroToken, uint heroTokenId, int32[] memory prevAttributes) external;
function reborn(address heroToken, uint heroTokenId, uint heroClass) external;
}
// SPDX-License-Identifier: BUSL-1.1
pragma solidity 0.8.23;
import "../interfaces/IGOC.sol";
import "../interfaces/IStatController.sol";
import "../interfaces/IItemController.sol";
import "./IController.sol";
import "./IOracle.sol";
import "./IHeroController.sol";
import "../openzeppelin/EnumerableSet.sol";
interface IStoryController {
enum AnswerResultId {
UNKNOWN, // 0
SUCCESS, // 1
ATTRIBUTE_FAIL, // 2
RANDOM_FAIL, // 3
DELAY_FAIL, // 4
HERO_CUSTOM_DATA_FAIL, // 5
GLOBAL_CUSTOM_DATA_FAIL, // 6
END_SLOT
}
enum CustomDataResult {
UNKNOWN, // 0
HERO_SUCCESS, // 1
HERO_FAIL, // 2
GLOBAL_SUCCESS, // 3
GLOBAL_FAIL, // 4
END_SLOT
}
/// @custom:storage-location erc7201:story.controller.main
struct MainState {
// --- STORY REG INFO ---
/// @dev Uniq story identification.
mapping(uint32 => uint16) storyIds;
/// @dev Revers mapping for stories for using in the next object rewrite logic.
mapping(uint16 => uint32) idToStory;
/// @dev Store used ids for stories.
mapping(uint16 => bool) _usedStoryIds;
/// @dev Prevent register the story twice
mapping(uint32 => bool) registeredStories;
// --- ANSWER MAPPING ---
/// @dev storyId => all story pages. We need to have this mapping for properly remove meta info
mapping(uint16 => EnumerableSet.UintSet) allStoryPages;
/// @dev storyId => all possible answers. We need to have this mapping for properly remove meta info
mapping(uint16 => EnumerableSet.Bytes32Set) allStoryAnswers;
/// @dev storyId + pageId + heroClass (zero is default answers) => storyId + pageId + heroClass (zero is default answers) + answerId
mapping(bytes32 => bytes32[]) answers;
/// @dev answerUnPackedId + answerResultId => nextPageIds (will be chosen randomly from this array)
/// where answerResultId is:
/// 0 - unknown,
/// 1 - success,
/// 2 - attr fail
/// 3 - random fail
/// 4 - delay fail
/// 5 - hero custom data fail
/// 6 - global custom data fail
/// see COUNT_ANSWER_RESULT_IDS
mapping(bytes32 => uint16[]) nextPageIds;
/// @dev story + pageId + heroClass (zero is default answers) => random nextObjs (adr + id, like packed nft id)
mapping(bytes32 => uint32[]) nextObjectsRewrite;
/// @dev answerPackedId => packed array of uint32[]
/// 0 - random requirement(uint32, 1 - 99% success of this action, zero means no check)
/// 1 - delay requirement(uint32, if time since the last call more than this value the check is fail, zero means no check)
/// 2 - isFinalAnswer(uint8)
mapping(bytes32 => bytes32) answerAttributes;
// --- ANSWER REQUIREMENTS ---
/// @dev answerPackedId => array of AttributeRequirementsPacked
mapping(bytes32 => bytes32[]) attributeRequirements;
/// @dev answerPackedId=> array of ItemRequirementsPacked
mapping(bytes32 => bytes32[]) itemRequirements;
/// @dev answerPackedId => array of TokenRequirementsPacked
mapping(bytes32 => bytes32[]) tokenRequirements;
/// @dev answerPackedId => custom data for hero
mapping(bytes32 => CustomDataRequirementPacked[]) heroCustomDataRequirement;
/// @dev answerPackedId => global custom data
mapping(bytes32 => CustomDataRequirementPacked[]) globalCustomDataRequirement;
// --- ANSWER RESULTS ---
/// @dev answerPackedId => change attributes
mapping(bytes32 => bytes32[]) successInfoAttributes;
/// @dev answerPackedId => change stats
mapping(bytes32 => bytes32) successInfoStats;
/// @dev answerPackedId => mint items
mapping(bytes32 => bytes32[]) successInfoMintItems;
/// @dev answerPackedId => change attributes
mapping(bytes32 => bytes32[]) failInfoAttributes;
/// @dev answerPackedId => change stats
mapping(bytes32 => bytes32) failInfoStats;
/// @dev answerPackedId => mint items
mapping(bytes32 => bytes32[]) failInfoMintItems;
/// @dev answerUnPackedId + CustomDataResult => custom data array change
/// where CustomDataResult is
/// 1 - hero success
/// 2 - hero fail
/// 3 - global success
/// 4 - global fail
/// see COUNT_CUSTOM_DATA_RESULT_IDS
mapping(bytes32 => bytes32[]) customDataResult;
/// @notice answerPackedId => slot+chance+stopIfBurnt
/// @dev Since SIP-003 the items are not burn but broke
mapping(bytes32 => bytes32[]) burnItem;
// --- GENERAL STORY REQUIREMENTS ---
/// @dev story => Custom hero data requirements for a story. If exist and hero is not eligible should be not chose in a dungeon.
mapping(uint => CustomDataRequirementRangePacked[]) storyRequiredHeroData;
/// @dev story => Minimal level for the history. 0 means no requirements.
mapping(uint => uint) storyRequiredLevel;
// --- HERO STATES ---
/// @dev hero + heroId + storyId => pageId + heroLastActionTS
mapping(bytes32 => bytes32) heroState;
// --- OTHER ---
/// @dev storyId => build hash for the last update
mapping(uint16 => uint) storyBuildHash;
/// @notice Number of already minted items by the user within the given iteration of the story.
/// Only minting of the given number of items is allowed per iteration (see MAX_MINTED_ITEMS_PER_ITERATION).
/// @dev hero, heroId, story => mintedInIteration
/// This map is not cleared: storyId:objectId is 1:1, each object has own sequence of iterations without duplicates
mapping(bytes32 => mapping(uint iteration => uint countMintedItems)) mintedInIteration;
}
/// @dev We need to have flat structure coz Solidity can not handle arrays of structs properly
struct StoryMetaInfo {
uint16 storyId;
// --- story reqs
bytes32[] requiredCustomDataIndex;
uint64[] requiredCustomDataMinValue;
uint64[] requiredCustomDataMaxValue;
bool[] requiredCustomDataIsHero;
uint minLevel;
// --- answer reqs
AnswersMeta answersMeta;
AnswerNextPageMeta answerNextPage;
AnswerAttributeRequirementsMeta answerAttributeRequirements;
AnswerItemRequirementsMeta answerItemRequirements;
AnswerTokenRequirementsMeta answerTokenRequirements;
AnswerAttributesMeta answerAttributes;
AnswerCustomDataMeta answerHeroCustomDataRequirement;
AnswerCustomDataMeta answerGlobalCustomDataRequirement;
// --- answer results
AnswerBurnRandomItemMeta answerBurnRandomItemMeta;
NextObjRewriteMeta nextObjRewriteMeta;
// --- story results
AnswerResultMeta successInfo;
AnswerResultMeta failInfo;
AnswerCustomDataResultMeta successHeroCustomData;
AnswerCustomDataResultMeta failHeroCustomData;
AnswerCustomDataResultMeta successGlobalCustomData;
AnswerCustomDataResultMeta failGlobalCustomData;
}
struct NextObjRewriteMeta {
uint16[] nextObjPageIds;
uint8[] nextObjHeroClasses;
uint32[][] nextObjIds;
}
struct AnswersMeta {
uint16[] answerPageIds;
uint8[] answerHeroClasses;
uint16[] answerIds;
}
struct AnswerNextPageMeta {
uint16[] pageId;
uint8[] heroClass;
uint16[] answerId;
uint8[] answerResultIds;
uint16[][] answerNextPageIds;
}
struct AnswerAttributeRequirementsMeta {
uint16[] pageId;
uint8[] heroClass;
uint16[] answerId;
bool[][] cores;
uint8[][] ids;
int32[][] values;
}
struct AnswerItemRequirementsMeta {
uint16[] pageId;
uint8[] heroClass;
uint16[] answerId;
address[][] requireItems;
bool[][] requireItemBurn;
bool[][] requireItemEquipped;
}
struct AnswerTokenRequirementsMeta {
uint16[] pageId;
uint8[] heroClass;
uint16[] answerId;
address[][] requireToken;
uint88[][] requireAmount;
bool[][] requireTransfer;
}
struct AnswerAttributesMeta {
uint16[] pageId;
uint8[] heroClass;
uint16[] answerId;
uint32[] randomRequirements;
uint32[] delayRequirements;
bool[] isFinalAnswer;
}
struct AnswerCustomDataMeta {
uint16[] pageId;
uint8[] heroClass;
uint16[] answerId;
bytes32[][] dataIndexes;
bool[][] mandatory;
uint64[][] dataValuesMin;
uint64[][] dataValuesMax;
}
struct AnswerResultMeta {
uint16[] pageId;
uint8[] heroClass;
uint16[] answerId;
uint8[][] attributeIds;
/// @dev Max value is limitied by int24, see toBytes32ArrayWithIds impl
int32[][] attributeValues;
uint32[] experience;
int32[] heal;
int32[] manaRegen;
int32[] lifeChancesRecovered;
int32[] damage;
int32[] manaConsumed;
address[][] mintItems;
uint32[][] mintItemsChances;
}
struct AnswerCustomDataResultMeta {
uint16[] pageId;
uint8[] heroClass;
uint16[] answerId;
bytes32[][] dataIndexes;
int16[][] dataValues;
}
struct AnswerBurnRandomItemMeta {
uint16[] pageId;
uint8[] heroClass;
uint16[] answerId;
/// @notice 0 - random slot
uint8[][] slots;
/// @notice typical chances are [0..100] (no decimals here)
uint64[][] chances;
/// @notice Since SIP-003 the burning is replaced by breaking bu the name is kept as is
bool[][] isStopIfBurnt;
}
struct CustomDataRequirementPacked {
bytes32 index;
/// @dev min(uint64) + max(uint64) + mandatory(uint8)
bytes32 data;
}
struct CustomDataRequirementRangePacked {
bytes32 index;
/// @dev min(uint64) + max(uint64) + isHeroData(uint8)
bytes32 data;
}
struct StatsChange {
uint32 experience;
int32 heal;
int32 manaRegen;
int32 lifeChancesRecovered;
int32 damage;
int32 manaConsumed;
}
struct StoryActionContext {
uint stageId;
uint iteration;
bytes32 answerIdHash;
bytes32 answerAttributes;
address sender;
address heroToken;
IController controller;
IStatController statController;
IHeroController heroController;
IOracle oracle;
IItemController itemController;
uint8 heroClass;
uint8 heroClassFromAnswerHash;
uint8 biome;
uint16 storyId;
uint16 storyIdFromAnswerHash;
uint16 pageIdFromAnswerHash;
uint16 answerNumber;
uint16 pageId;
uint32 objectId;
uint64 dungeonId;
uint40 heroLastActionTS;
uint80 heroTokenId;
IStatController.ChangeableStats heroStats;
}
// --- WRITE ---
function storyAction(
address sender,
uint64 dungeonId,
uint32 objectId,
uint stageId,
address heroToken,
uint heroTokenId,
uint8 biome,
uint iteration,
bytes memory data
) external returns (IGOC.ActionResult memory);
// --- READ ---
function isStoryAvailableForHero(uint32 objectId, address heroToken, uint heroTokenId) external view returns (bool);
function idToStory(uint16 id) external view returns (uint32 objectId);
function heroPage(address hero, uint80 heroId, uint16 storyId) external view returns (uint16 pageId);
function storyIds(uint32 objectId) external view returns (uint16);
function registeredStories(uint32 objectId) external view returns (bool);
}
// SPDX-License-Identifier: BUSL-1.1
pragma solidity 0.8.23;
import "./IItemController.sol";
interface ITreasury {
function balanceOfToken(address token) external view returns (uint);
function sendToDungeon(address dungeon, address token, uint amount) external;
}
// SPDX-License-Identifier: BUSL-1.1
pragma solidity 0.8.23;
interface IUserController {
//region ------------------------ Data types
enum LootBoxKind {
/// @notice small loot box - reward for the daily activity
DAILY_0,
/// @notice large loot box - reward for the weekly activity (daily activity is passed each ot of the 7 days)
WEEKLY_1,
END_SLOT
}
/// @dev registerPassedDungeon assumes that the whole struct takes single slot only, not more
struct UserActivity {
/// @notice A day for which the daily activity is calculated (see counterXXX below)
/// The number of days since 1970-01-01
uint32 epochDay;
/// @notice A week for which total count of daily activities were calculated
/// The number of weeks since (1970-01-01 Thursday) - 3 days = (1969-12-29 Monday)
uint32 epochWeek;
/// @notice Count of dungeons passed during the day
uint32 counterPassedDungeons;
/// @notice Count of PvP during the day
uint32 counterPvp;
/// @notice Count of daily activities completed per the week
uint16 dailyActivities;
/// @notice Daily activity is completed and small loot box is added to the earned loot boxes
bool dailyLootBoxReceived;
/// @notice Weekly activity is completed and large loot box is added to the earned loot boxes
bool weeklyLootBoxReceived;
}
struct EarnedLootBoxes {
/// @notice Count of loot boxes earned by daily activity
uint32 dailyCounter;
/// @notice Count of loot boxes earned by weekly activity
uint32 weeklyCounter;
}
struct LootBoxConfig {
address[] mintItems;
uint32[] mintItemsChances;
uint maxDropItems;
}
/// @custom:storage-location erc7201:user.controller.main
struct MainState {
/// @notice Amount of sacra required to rename user account
uint feeRenaming;
/// @dev user EOA => account name
mapping(address => string) userAccountName;
/// @dev name => user EOA, needs for checking uniq names
mapping(string => address) nameToUserAccount;
/// @notice user => daily activity info
mapping(address => UserActivity) userActivity;
/// @notice user => earned loot boxes
mapping(address => EarnedLootBoxes) counterLootBoxes;
/// @notice Configs of loot boxes of various kinds
mapping(LootBoxKind => LootBoxConfig) lootBoxConfig;
/// @dev Deprecated, controller is used instead.
address userTokensVault;
/// @dev user EOA => account avatar
mapping(address => string) userAvatar;
// @notice Hall of Fame: ngLevel [1...99] => who opened the NG_LEVEL first
mapping(uint8 ngLevel => FameHallData) fameHall;
}
struct FameHallData {
// ------------ slot 1
/// @notice The hero who opened given the NG_LEVEL first
address hero;
uint64 heroId;
// ------------ slot 2
/// @notice The owner of the hero
address heroOwner;
/// @notice Timestamp of the moment of the opening given NG_LEVEL
uint64 tsOpen;
}
//endregion ------------------------ Data types
/// @notice Register daily activity - a dungeon was passed
/// @param user Owner of the hero who has passed the dungeon
function registerPassedDungeon(address user) external;
/// @notice Register daily activity - PvP was made
/// @param user Owner of the hero who has taken participation in the PvP
function registerPvP(address user, bool isWinner) external;
function registerFameHallHero(address hero, uint heroId, uint8 openedNgLevel) external;
}
// SPDX-License-Identifier: BUSL-1.1
pragma solidity 0.8.23;
import "../interfaces/IAppErrors.sol";
import "../solady/LibPRNG.sol";
library CalcLib {
uint32 public constant MAX_CHANCE = 1e9;
function minI32(int32 a, int32 b) internal pure returns (int32) {
return a < b ? a : b;
}
function max32(int32 a, int32 b) internal pure returns (int32) {
return a >= b ? a : b;
}
function absDiff(int32 a, int32 b) internal pure returns (uint32) {
if (!((a >= 0 && b >= 0) || (a <= 0 && b <= 0))) revert IAppErrors.AbsDiff(a, b);
if (a < 0) {
a = - a;
}
if (b < 0) {
b = - b;
}
return uint32(uint(int(a >= b ? a - b : b - a)));
}
function toUint(int32 n) internal pure returns (uint) {
if (n <= 0) {
return 0;
}
return uint(int(n));
}
function toInt32(uint a) internal pure returns (int32){
if (a >= uint(int(type(int32).max))) {
return type(int32).max;
}
return int32(int(a));
}
/// @dev Simplified pseudo-random for minor functionality
function pseudoRandom(uint maxValue) internal view returns (uint) {
if (maxValue == 0) {
return 0;
}
uint salt = genSalt();
// pseudo random number
return (uint(keccak256(abi.encodePacked(blockhash(block.number), block.coinbase, block.difficulty, block.number, block.timestamp, tx.gasprice, gasleft(), salt))) % (maxValue + 1));
}
function genSalt() internal view returns (uint salt) {
// skale has a RNG Endpoint
if (
block.chainid == uint(1351057110)
|| block.chainid == uint(37084624)
) {
assembly {
let freemem := mload(0x40)
let start_addr := add(freemem, 0)
if iszero(staticcall(gas(), 0x18, 0, 0, start_addr, 32)) {
invalid()
}
salt := mload(freemem)
}
}
}
function pseudoRandomUint32(uint32 maxValue) internal view returns (uint32) {
return uint32(pseudoRandom(uint(maxValue)));
}
/// @notice Generate pseudo-random uint in the range [0..maxValue) using Solady pseudo-random function
function nextPrng(LibPRNG.PRNG memory prng, uint maxValue) internal pure returns (uint) {
return LibPRNG.next(prng) % maxValue;
}
/// @notice pseudoRandomUint32 with customizable pseudoRandom()
function pseudoRandomUint32Flex(
uint32 maxValue,
function (uint) internal view returns (uint) random_
) internal view returns (uint32) {
return uint32(random_(uint(maxValue)));
}
function pseudoRandomInt32(int32 maxValue) internal view returns (int32) {
bool neg;
if (maxValue < 0) {
neg = true;
maxValue = - maxValue;
}
uint32 v = uint32(pseudoRandom(uint(int(maxValue))));
return neg
? - int32(int(uint(v)))
: int32(int(uint(v)));
}
/// @dev Simplified pseudo-random for minor functionality
function pseudoRandomWithSeed(uint maxValue, uint seed) internal view returns (uint) {
if (maxValue == 0) {
return 0;
}
uint salt = genSalt();
// pseudo random number
return (uint(keccak256(abi.encodePacked(blockhash(block.number), block.coinbase, block.difficulty, block.number, block.timestamp, tx.gasprice, gasleft(), seed, salt))) % (maxValue + 1));
}
/// @dev Simplified pseudo-random for minor functionality, in range
function pseudoRandomInRange(uint min, uint max) internal view returns (uint) {
if (min >= max) {
return max;
}
uint r = pseudoRandom(max - min);
return min + r;
}
/// @dev Simplified pseudo-random for minor functionality, in range
/// Equal to pseudoRandomInRange(min, max, pseudoRandom)
function pseudoRandomInRangeFlex(
uint min,
uint max,
function (uint) internal view returns (uint) random_
) internal view returns (uint) {
return min >= max ? max : min + random_(max - min);
}
function minusWithZeroFloor(uint a, uint b) internal pure returns (uint){
if (a <= b) {
return 0;
}
return a - b;
}
function minusWithMinFloorI32(int32 a, int32 b) internal pure returns (int32){
if (int(a) - int(b) < type(int32).min) {
return type(int32).min;
}
return a - b;
}
function plusWithMaxFloor32(int32 a, int32 b) internal pure returns (int32){
if (int(a) + int(b) >= type(int32).max) {
return type(int32).max;
}
return a + b;
}
function sqrt(uint x) internal pure returns (uint z) {
assembly {
// Start off with z at 1.
z := 1
// Used below to help find a nearby power of 2.
let y := x
// Find the lowest power of 2 that is at least sqrt(x).
if iszero(lt(y, 0x100000000000000000000000000000000)) {
y := shr(128, y) // Like dividing by 2 ** 128.
z := shl(64, z) // Like multiplying by 2 ** 64.
}
if iszero(lt(y, 0x10000000000000000)) {
y := shr(64, y) // Like dividing by 2 ** 64.
z := shl(32, z) // Like multiplying by 2 ** 32.
}
if iszero(lt(y, 0x100000000)) {
y := shr(32, y) // Like dividing by 2 ** 32.
z := shl(16, z) // Like multiplying by 2 ** 16.
}
if iszero(lt(y, 0x10000)) {
y := shr(16, y) // Like dividing by 2 ** 16.
z := shl(8, z) // Like multiplying by 2 ** 8.
}
if iszero(lt(y, 0x100)) {
y := shr(8, y) // Like dividing by 2 ** 8.
z := shl(4, z) // Like multiplying by 2 ** 4.
}
if iszero(lt(y, 0x10)) {
y := shr(4, y) // Like dividing by 2 ** 4.
z := shl(2, z) // Like multiplying by 2 ** 2.
}
if iszero(lt(y, 0x8)) {
// Equivalent to 2 ** z.
z := shl(1, z)
}
// Shifting right by 1 is like dividing by 2.
z := shr(1, add(z, div(x, z)))
z := shr(1, add(z, div(x, z)))
z := shr(1, add(z, div(x, z)))
z := shr(1, add(z, div(x, z)))
z := shr(1, add(z, div(x, z)))
z := shr(1, add(z, div(x, z)))
z := shr(1, add(z, div(x, z)))
// Compute a rounded down version of z.
let zRoundDown := div(x, z)
// If zRoundDown is smaller, use it.
if lt(zRoundDown, z) {
z := zRoundDown
}
}
}
/*********************************************
* PRB-MATH *
* https://github.com/hifi-finance/prb-math *
**********************************************/
/// @notice Calculates the binary logarithm of x.
///
/// @dev Based on the iterative approximation algorithm.
/// https://en.wikipedia.org/wiki/Binary_logarithm#Iterative_approximation
///
/// Requirements:
/// - x must be greater than or equal to SCALE, otherwise the result would be negative.
///
/// Caveats:
/// - The results are nor perfectly accurate to the last decimal,
/// due to the lossy precision of the iterative approximation.
///
/// @param x The unsigned 60.18-decimal fixed-point number for which
/// to calculate the binary logarithm.
/// @return result The binary logarithm as an unsigned 60.18-decimal fixed-point number.
function log2(uint256 x) internal pure returns (uint256 result) {
if (x < 1e18) revert IAppErrors.TooLowX(x);
// Calculate the integer part of the logarithm
// and add it to the result and finally calculate y = x * 2^(-n).
uint256 n = mostSignificantBit(x / 1e18);
// The integer part of the logarithm as an unsigned 60.18-decimal fixed-point number.
// The operation can't overflow because n is maximum 255 and SCALE is 1e18.
uint256 rValue = n * 1e18;
// This is y = x * 2^(-n).
uint256 y = x >> n;
// If y = 1, the fractional part is zero.
if (y == 1e18) {
return rValue;
}
// Calculate the fractional part via the iterative approximation.
// The "delta >>= 1" part is equivalent to "delta /= 2", but shifting bits is faster.
for (uint256 delta = 5e17; delta > 0; delta >>= 1) {
y = (y * y) / 1e18;
// Is y^2 > 2 and so in the range [2,4)?
if (y >= 2 * 1e18) {
// Add the 2^(-m) factor to the logarithm.
rValue += delta;
// Corresponds to z/2 on Wikipedia.
y >>= 1;
}
}
return rValue;
}
/// @notice Finds the zero-based index of the first one in the binary representation of x.
/// @dev See the note on msb in the "Find First Set"
/// Wikipedia article https://en.wikipedia.org/wiki/Find_first_set
/// @param x The uint256 number for which to find the index of the most significant bit.
/// @return msb The index of the most significant bit as an uint256.
//noinspection NoReturn
function mostSignificantBit(uint256 x) internal pure returns (uint256 msb) {
if (x >= 2 ** 128) {
x >>= 128;
msb += 128;
}
if (x >= 2 ** 64) {
x >>= 64;
msb += 64;
}
if (x >= 2 ** 32) {
x >>= 32;
msb += 32;
}
if (x >= 2 ** 16) {
x >>= 16;
msb += 16;
}
if (x >= 2 ** 8) {
x >>= 8;
msb += 8;
}
if (x >= 2 ** 4) {
x >>= 4;
msb += 4;
}
if (x >= 2 ** 2) {
x >>= 2;
msb += 2;
}
if (x >= 2 ** 1) {
// No need to shift x any more.
msb += 1;
}
}
}
// SPDX-License-Identifier: BUSL-1.1
pragma solidity 0.8.23;
import "../interfaces/IController.sol";
import "../interfaces/IOracle.sol";
import "../interfaces/IStatController.sol";
import "../interfaces/IStoryController.sol";
import "../interfaces/ITreasury.sol";
import "../interfaces/IDungeonFactory.sol";
import "../interfaces/IReinforcementController.sol";
import "../interfaces/IGameToken.sol";
import "../interfaces/IGOC.sol";
import "../interfaces/IItemController.sol";
import "../interfaces/IHeroController.sol";
import "../interfaces/IUserController.sol";
import "../interfaces/IGuildController.sol";
import "../interfaces/IRewardsPool.sol";
/// @notice Provide context-struct with all controller addresses and routines for lazy init
/// Usage:
/// Create an instance of the structure
/// cc = ControllerContextLib.init(controller);
/// access controller directly
/// cc.controller.xxx();
/// access other contracts indirectly
/// sc = ControllerContextLib.getStatController(cc);
library ControllerContextLib {
struct ControllerContext {
IController controller;
IStatController statController;
IStoryController storyController;
IOracle oracle;
ITreasury treasury;
IDungeonFactory dungeonFactory;
IGOC gameObjectController;
IReinforcementController reinforcementController;
IItemController itemController;
IHeroController heroController;
IGameToken gameToken;
IUserController userController;
IGuildController guildController;
IRewardsPool rewardsPool;
}
function init(IController controller) internal pure returns (ControllerContext memory cc) {
cc.controller = controller;
return cc;
}
function getStatController(ControllerContext memory cc) internal view returns (IStatController statController) {
if (address(cc.statController) == address(0)) {
cc.statController = IStatController(cc.controller.statController());
}
return cc.statController;
}
function getStoryController(ControllerContext memory cc) internal view returns (IStoryController storyController) {
if (address(cc.storyController) == address(0)) {
cc.storyController = IStoryController(cc.controller.storyController());
}
return cc.storyController;
}
function getOracle(ControllerContext memory cc) internal view returns (IOracle oracle) {
if (address(cc.oracle) == address(0)) {
cc.oracle = IOracle(cc.controller.oracle());
}
return cc.oracle;
}
function getTreasury(ControllerContext memory cc) internal view returns (ITreasury treasury) {
if (address(cc.treasury) == address(0)) {
cc.treasury = ITreasury(cc.controller.treasury());
}
return cc.treasury;
}
function getDungeonFactory(ControllerContext memory cc) internal view returns (IDungeonFactory dungeonFactory) {
if (address(cc.dungeonFactory) == address(0)) {
cc.dungeonFactory = IDungeonFactory(cc.controller.dungeonFactory());
}
return cc.dungeonFactory;
}
function getGameObjectController(ControllerContext memory cc) internal view returns (IGOC gameObjectController) {
if (address(cc.gameObjectController) == address(0)) {
cc.gameObjectController = IGOC(cc.controller.gameObjectController());
}
return cc.gameObjectController;
}
function getReinforcementController(ControllerContext memory cc) internal view returns (IReinforcementController reinforcementController) {
if (address(cc.reinforcementController) == address(0)) {
cc.reinforcementController = IReinforcementController(cc.controller.reinforcementController());
}
return cc.reinforcementController;
}
function getItemController(ControllerContext memory cc) internal view returns (IItemController itemController) {
if (address(cc.itemController) == address(0)) {
cc.itemController = IItemController(cc.controller.itemController());
}
return cc.itemController;
}
function getHeroController(ControllerContext memory cc) internal view returns (IHeroController heroController) {
if (address(cc.heroController) == address(0)) {
cc.heroController = IHeroController(cc.controller.heroController());
}
return cc.heroController;
}
function getGameToken(ControllerContext memory cc) internal view returns (IGameToken gameToken) {
if (address(cc.gameToken) == address(0)) {
cc.gameToken = IGameToken(cc.controller.gameToken());
}
return cc.gameToken;
}
function getUserController(ControllerContext memory cc) internal view returns (IUserController userController) {
if (address(cc.userController) == address(0)) {
cc.userController = IUserController(cc.controller.userController());
}
return cc.userController;
}
function getGuildController(ControllerContext memory cc) internal view returns (IGuildController guildController) {
if (address(cc.guildController) == address(0)) {
cc.guildController = IGuildController(cc.controller.guildController());
}
return cc.guildController;
}
function getRewardsPool(ControllerContext memory cc) internal view returns (IRewardsPool rewardsPool) {
if (address(cc.rewardsPool) == address(0)) {
cc.rewardsPool = IRewardsPool(cc.controller.rewardsPool());
}
return cc.rewardsPool;
}
}
// SPDX-License-Identifier: BUSL-1.1
pragma solidity 0.8.23;
import "../interfaces/IHeroController.sol";
import "../interfaces/IUserController.sol";
import "../lib/HeroLib.sol";
import "../lib/PackingLib.sol";
import "../lib/ScoreLib.sol";
import "../proxy/Controllable.sol";
import "../relay/ERC2771Context.sol";
import "./ControllerContextLib.sol";
library HeroControllerLib {
using PackingLib for bytes32;
using PackingLib for address;
using EnumerableSet for EnumerableSet.UintSet;
//region ------------------------ Restrictions
function onlyDeployer(IController controller) internal view {
if (! controller.isDeployer(msg.sender)) revert IAppErrors.ErrorNotDeployer(msg.sender);
}
function onlyEOA(bool isEoa) internal view {
if (!isEoa) {
revert IAppErrors.NotEOA(msg.sender);
}
}
function onlyItemController(IController controller_) internal view {
if (controller_.itemController() != msg.sender) revert IAppErrors.ErrorNotItemController(msg.sender);
}
//endregion ------------------------ Restrictions
//region ------------------------ Views
function _S() internal pure returns (IHeroController.MainState storage s) {
return HeroLib._S();
}
function payTokenInfo(address hero) internal view returns (address token, uint amount) {
return _S().payToken[hero].unpackAddressWithAmount();
}
function heroClass(address hero) internal view returns (uint8) {
return _S().heroClass[hero];
}
function heroName(address hero, uint heroId) internal view returns (string memory) {
return _S().heroName[hero.packNftId(heroId)];
}
function nameToHero(string memory name) internal view returns (address hero, uint heroId) {
return _S().nameToHero[name].unpackNftId();
}
function heroBiome(address hero, uint heroId) internal view returns (uint8) {
return _S().heroBiome[hero.packNftId(heroId)];
}
function heroReinforcementHelp(address hero, uint heroId) internal view returns (
address helperHeroToken,
uint helperHeroId
) {
return _S().reinforcementHero[hero.packNftId(heroId)].unpackNftId();
}
function score(IController controller, address hero, uint heroId) internal view returns (uint) {
IStatController _statController = IStatController(controller.statController());
return ScoreLib.heroScore(
_statController.heroAttributes(hero, heroId),
_statController.heroStats(hero, heroId).level
);
}
function isAllowedToTransfer(IController controller, address hero, uint heroId) internal view returns (bool) {
return HeroLib.isAllowedToTransfer(controller, hero, heroId);
}
function countHeroTransfers(address hero, uint heroId) internal view returns (uint) {
return _S().countHeroTransfers[PackingLib.packNftId(hero, heroId)];
}
function getTier(uint8 tier, address hero) internal view returns (uint payAmount, uint8[] memory slots, address[][] memory items) {
if (tier == HeroLib.TIER_1) {
(, payAmount) = payTokenInfo(hero);
}
if (tier == HeroLib.TIER_2 || tier == HeroLib.TIER_3) {
IHeroController.TierInfo storage tierInfo = _S().tiers[PackingLib.packTierHero(tier, hero)];
payAmount = tierInfo.amount;
uint len = tierInfo.slots.length();
slots = new uint8[](len);
items = new address[][](len);
for (uint i; i < len; ++i) {
slots[i] = uint8(tierInfo.slots.at(i));
items[i] = tierInfo.itemsToMint[slots[i]];
}
}
return (payAmount, slots, items);
}
//endregion ------------------------ Views
//region ------------------------ Governance actions
function registerHero(IController controller, address hero, uint8 heroClass_, address payToken, uint payAmount) internal {
onlyDeployer(controller);
HeroLib.registerHero(hero, heroClass_, payToken, payAmount);
}
/// @dev payAmount is limited by uint72, see remarks to IHeroController.HeroInfo
function setTier(IController controller, uint8 tier, address hero, uint72 payAmount, uint8[] memory slots, address[][] memory items) internal {
onlyDeployer(controller);
if (tier != HeroLib.TIER_2 && tier != HeroLib.TIER_3) revert IAppErrors.WrongTier(tier);
IHeroController.TierInfo storage tierInfo = _S().tiers[PackingLib.packTierHero(tier, hero)];
// ------- clear prev stored tier data if any
// tierInfo.amount is not cleared, set 0 if you need to reset it
uint prevLen = tierInfo.slots.length();
if (prevLen != 0) {
for (uint i; i < prevLen; ++i) {
uint8 slot = uint8(tierInfo.slots.at(0));
tierInfo.slots.remove(slot);
delete tierInfo.itemsToMint[slot];
}
}
// ------- register new tier data
uint len = slots.length;
if (len != items.length) revert IAppErrors.LengthsMismatch();
tierInfo.amount = payAmount;
for (uint i; i < len; ++i) {
tierInfo.slots.add(slots[i]);
tierInfo.itemsToMint[slots[i]] = items[i];
}
emit IApplicationEvents.TierSetup(tier, hero, payAmount, slots, items);
}
//endregion ------------------------ Governance actions
//region ------------------------ User actions - create hero
function createHero(IController controller, address msgSender, address hero, IHeroController.HeroCreationData memory data) external returns (
uint heroId
) {
return _createHero(controller, msgSender, hero, data);
}
function create(
IController controller,
address msgSender,
address hero,
string calldata _heroName,
bool enter
) external returns (uint) {
// allow create for contracts for SponsoredHero flow // onlyEOA(isEoa);
return _create(controller, msgSender, hero, _heroName, "", enter);
}
function createWithRefCode(
bool isEoa,
IController controller,
address msgSender,
address hero,
string calldata _heroName,
string memory refCode,
bool enter
) external returns (uint) {
onlyEOA(isEoa);
return _create(controller, msgSender, hero, _heroName, refCode, enter);
}
/// @notice Init new hero, set biome 1, generate hero id, call process() to take specific amount from the sender
/// @param hero Should support IHero
/// @param heroName_ length must be < 20 chars, all chars should be ASCII chars in the range [32, 127]
/// @param enter Enter to default biome (==1)
function _create(IController controller, address msgSender, address hero, string calldata heroName_, string memory refCode, bool enter)
internal returns (uint heroId) {
IHeroController.HeroCreationData memory data;
data.heroName = heroName_;
data.refCode = refCode;
data.enter = enter;
data.tier = HeroLib.TIER_DEFAULT;
return _createHero(controller, msgSender, hero, data);
}
function _createHero(IController controller, address msgSender, address hero, IHeroController.HeroCreationData memory data) internal returns (
uint heroId
) {
ControllerContextLib.ControllerContext memory cc = ControllerContextLib.init(controller);
HeroLib._checkRegisteredNotPaused(controller, hero);
if (_S().nameToHero[data.heroName] != bytes32(0)) revert IAppErrors.NameTaken();
if (bytes(data.heroName).length >= 20) revert IAppErrors.TooBigName();
if (!StringLib.isASCIILettersOnly(data.heroName)) revert IAppErrors.WrongSymbolsInTheName();
if (data.targetUserAccount == address(0)) {
data.targetUserAccount = msgSender;
}
// ----------- get pay token and pay amount
(address payToken, uint amount) = _S().payToken[hero].unpackAddressWithAmount();
if (payToken == address(0)) revert IAppErrors.ZeroToken();
bool prepayment = payToken != address(ControllerContextLib.getGameToken(cc));
if (prepayment) {
if (data.tier == HeroLib.TIER_DEFAULT) data.tier = HeroLib.TIER_1; // use tier 1 by default
if (data.tier > HeroLib.TIER_1) {
amount = _S().tiers[PackingLib.packTierHero(data.tier, hero)].amount;
}
} else {
if (data.tier != HeroLib.TIER_DEFAULT) revert IAppErrors.NgpNotActive(hero);
}
if (amount == 0) revert IAppErrors.ZeroAmount();
if (_S().maxUserNgLevel[data.targetUserAccount] < data.ngLevel) revert IAppErrors.NotEnoughNgLevel(data.ngLevel);
// ----------- mint new hero on selected NG+ level
heroId = IHero(hero).mintFor(data.targetUserAccount);
bytes32 packedId = hero.packNftId(heroId);
_S().heroName[packedId] = data.heroName;
_S().nameToHero[data.heroName] = packedId;
if (data.ngLevel != 0 && prepayment) {
// discount for hero = 100% of lost profit
uint lostProfitPercent = ControllerContextLib.getRewardsPool(cc).lostProfitPercent(
ControllerContextLib.getDungeonFactory(cc).maxAvailableBiome(),
_S().maxOpenedNgLevel,
data.ngLevel
);
uint discount = amount * lostProfitPercent / 1e18;
if (discount > amount) revert IAppErrors.TooHighValue(discount);
amount -= discount;
}
if (prepayment) {
_S().heroInfo[packedId] = IHeroController.HeroInfo({
tier: data.tier,
ngLevel: data.ngLevel,
rebornAllowed: false,
paidAmount: amount > type(uint72).max ? type(uint72).max : uint72(amount), // edge case, uint72 is enough for any reasonable amount of stable coins with decimals 18
paidToken : payToken
});
} else {
_S().heroInfo[packedId] = IHeroController.HeroInfo({
tier: 0,
ngLevel: data.ngLevel,
rebornAllowed: false,
paidAmount: 0,
paidToken: address(0)
});
}
ControllerContextLib.getStatController(cc).initNewHero(hero, heroId, _S().heroClass[hero]);
// ----------- pay for the hero creation
controller.process(payToken, amount, msgSender);
emit IApplicationEvents.HeroCreatedNgp(hero, heroId, data.heroName, data.targetUserAccount, data.refCode, data.tier, data.ngLevel);
// ----------- enter to the first biome/dungeon
// set first biome by default
_S().heroBiome[packedId] = 1;
emit IApplicationEvents.BiomeChanged(hero, heroId, 1);
// ----------- mint and equip items
if (data.tier > HeroLib.TIER_1) {
// attributes before items equipment
int32[] memory attributes = ControllerContextLib.getStatController(cc).heroAttributes(hero, heroId);
_mintAndEquipItems(
ControllerContextLib.getItemController(cc),
_S().tiers[PackingLib.packTierHero(data.tier, hero)],
hero,
heroId,
data.targetUserAccount
);
// restore hp/mp after equipments: increase life and mana on {current attr.value - attr.value before equip}
ControllerContextLib.getStatController(cc).restoreLifeAndMana(hero, heroId, attributes);
}
// enter to the first dungeon
if (data.enter) {
ControllerContextLib.getDungeonFactory(cc).launchForNewHero(hero, heroId, data.targetUserAccount);
}
return heroId;
}
/// @notice Mint and equip all items specified in the tire
function _mintAndEquipItems(
IItemController itemController,
IHeroController.TierInfo storage tierInfo,
address hero,
uint heroId,
address msgSender
) internal {
EnumerableSet.UintSet storage slots = tierInfo.slots;
mapping(uint8 slot => address[] items) storage itemsToMint = tierInfo.itemsToMint;
uint len = slots.length();
if (len != 0) {
address[] memory items = new address[](len);
uint[] memory itemIds = new uint[](len);
uint8[] memory itemSlots = new uint8[](len);
for (uint i; i < len; ++i) {
itemSlots[i] = uint8(slots.at(i));
address[] storage listItems = itemsToMint[itemSlots[i]];
items[i] = listItems[CalcLib.pseudoRandom(listItems.length - 1)];
itemIds[i] = itemController.mint(items[i], msgSender);
}
itemController.equip(hero, heroId, items, itemIds, itemSlots);
}
}
//endregion ------------------------ User actions - create hero
//region ------------------------ User actions - biome, level up, reborn
function setBiome(bool isEoa, IController controller, address msgSender, address hero, uint heroId, uint8 biome) internal {
onlyEOA(isEoa);
HeroLib.setBiome(controller, msgSender, hero, heroId, biome);
}
function levelUp(
bool isEoa,
IController controller,
address msgSender,
address hero,
uint heroId,
IStatController.CoreAttributes memory change
) internal {
onlyEOA(isEoa);
HeroLib.levelUp(controller, msgSender, hero, heroId, change);
}
function beforeTokenTransfer(IController controller, address msgSender, address hero, uint heroId) internal returns (
bool isAllowedToTransferOut
) {
if (msgSender != hero) revert IAppErrors.ErrorForbidden(msgSender);
HeroLib.onlyRegisteredHero(hero);
isAllowedToTransferOut = HeroLib.isAllowedToTransfer(controller, hero, heroId);
_S().countHeroTransfers[PackingLib.packNftId(hero, heroId)] += 1;
}
function reborn(IController controller, address msgSender, address hero, uint heroId) external {
HeroLib._checkRegisteredNotPaused(controller, hero);
HeroLib.onlyOwner(hero, heroId, msgSender);
(IDungeonFactory dungFactory, IStatController statController) = HeroLib._checkOutDungeonNotStakedAlive(controller, hero, heroId);
// restriction "no equipped items" is checked on statController side
bytes32 packedHero = PackingLib.packNftId(hero, heroId);
// -------------- update HeroInfo
IHeroController.HeroInfo memory heroInfo = _S().heroInfo[packedHero];
if (!heroInfo.rebornAllowed) revert IAppErrors.RebornNotAllowed();
heroInfo = _upgradeToPrePaidHero(controller, heroInfo, hero, msgSender);
if (heroInfo.ngLevel == HeroLib.MAX_NG_LEVEL) revert IAppErrors.TooHighValue(heroInfo.ngLevel);
uint8 newNgLevel = heroInfo.ngLevel + 1;
_S().heroInfo[packedHero] = IHeroController.HeroInfo({
tier: heroInfo.tier,
ngLevel: newNgLevel,
rebornAllowed: false,
paidToken: heroInfo.paidToken,
paidAmount: heroInfo.paidAmount
});
// statController.reborn expects that it's called AFTER incrementing NG_LVL
statController.reborn(hero, heroId, _S().heroClass[hero]);
// -------------- update max-ng-level, register the hero in Hall Of Fame
uint8 _maxUserNgLevel = _S().maxUserNgLevel[msgSender];
if (newNgLevel > _maxUserNgLevel) {
_S().maxUserNgLevel[msgSender] = newNgLevel;
// assume that if for a user it is new max ng then possible it is new max ng globally
// the hero who has opened NG_LEVEL first is registered in Hall of Fame
if (newNgLevel > _S().maxOpenedNgLevel) {
IUserController(controller.userController()).registerFameHallHero(hero, heroId, newNgLevel);
_S().maxOpenedNgLevel = newNgLevel;
}
}
dungFactory.reborn(hero, heroId);
emit IApplicationEvents.Reborn(hero, heroId, newNgLevel);
}
/// @notice Update Post-paid hero to Pre-paid hero if it's necessary and allowed
function _upgradeToPrePaidHero(
IController controller,
IHeroController.HeroInfo memory heroInfo,
address hero,
address msgSender
) internal returns (IHeroController.HeroInfo memory) {
if (heroInfo.paidToken == address(0)) {
// the hero is post-paid, need to upgrade
address gameToken = controller.gameToken();
(address payToken, uint payAmountForTier1) = payTokenInfo(hero);
if (payToken != gameToken) {
// hero token is not game token, post-paid hero can be upgraded to pre-paid with tier 1
if (payAmountForTier1 == 0) revert IAppErrors.ZeroAmount();
heroInfo.paidAmount = payAmountForTier1 > type(uint72).max ? type(uint72).max : uint72(payAmountForTier1);
heroInfo.paidToken = payToken;
heroInfo.tier = HeroLib.TIER_1;
controller.process(payToken, heroInfo.paidAmount, msgSender);
}
}
return heroInfo;
}
//endregion ------------------------ User actions
//region ------------------------ Dungeon actions
function registerKilledBoss(IController controller, address msgSender, address hero, uint heroId, uint32 bossObjectId) external {
HeroLib.onlyDungeonFactory(controller.dungeonFactory(), msgSender);
uint biome = _S().heroBiome[PackingLib.packNftId(hero, heroId)];
(uint8 bossBiome, ) = IGOC(controller.gameObjectController()).getObjectMeta(bossObjectId);
if (bossBiome == biome) {
IHeroController.HeroInfo memory heroInfo = _S().heroInfo[PackingLib.packNftId(hero, heroId)];
bytes32 packedBiomeNgLevel = PackingLib.packUint8Array3(uint8(biome), heroInfo.ngLevel, 0);
mapping (bytes32 packedBiomeNgLevel => uint timestamp) storage killedBosses = _S().killedBosses[PackingLib.packNftId(hero, heroId)];
uint8 maxAvailableBiome = IDungeonFactory(controller.dungeonFactory()).maxAvailableBiome();
if (killedBosses[packedBiomeNgLevel] == 0) {
// the boss is killed first time - pay reward to pre-paid hero
killedBosses[packedBiomeNgLevel] = block.timestamp;
uint rewardAmount;
if (heroInfo.paidToken != controller.gameToken()) {
// The hero is pre-paid, he is allowed to receive rewards from reward pool
IRewardsPool rewardsPool = IRewardsPool(controller.rewardsPool());
rewardAmount = rewardsPool.rewardAmount(
heroInfo.paidToken,
maxAvailableBiome,
_S().maxOpenedNgLevel,
biome,
heroInfo.ngLevel
);
if (rewardAmount != 0) {
rewardsPool.sendReward(heroInfo.paidToken, rewardAmount, IERC721(hero).ownerOf(heroId));
}
}
emit IApplicationEvents.BossKilled(msgSender, hero, heroId, bossBiome, heroInfo.ngLevel, maxAvailableBiome == bossBiome, rewardAmount);
}
if(maxAvailableBiome == bossBiome) {
_S().heroInfo[PackingLib.packNftId(hero, heroId)].rebornAllowed = true;
}
}
}
//endregion ------------------------ Dungeon actions
//region ------------------------ Classic and guild reinforcement
function askReinforcement(bool isEoa, IController controller, address msgSender, address hero, uint heroId, address helper, uint helperId) internal {
onlyEOA(isEoa);
HeroLib.askReinforcement(controller, msgSender, hero, heroId, helper, helperId);
}
function askGuildReinforcement(IController controller, address hero, uint heroId, address helper, uint helperId) internal {
onlyItemController(controller);
HeroLib.askGuildReinforcement(controller, hero, heroId, helper, helperId);
}
//endregion ------------------------ Classic and guild reinforcement
}
// SPDX-License-Identifier: BUSL-1.1
pragma solidity 0.8.23;
import "../interfaces/IAppErrors.sol";
import "../interfaces/IApplicationEvents.sol";
import "../interfaces/IDungeonFactory.sol";
import "../interfaces/IERC721.sol";
import "../interfaces/IHero.sol";
import "../interfaces/IHeroController.sol";
import "../interfaces/IReinforcementController.sol";
import "../interfaces/IRewardsPool.sol";
import "../interfaces/IStatController.sol";
import "../lib/StringLib.sol";
import "./PackingLib.sol";
library HeroLib {
using PackingLib for int32[];
using PackingLib for bytes32[];
using PackingLib for address;
using PackingLib for bytes32;
/// @dev keccak256(abi.encode(uint256(keccak256("hero.controller.main")) - 1)) & ~bytes32(uint256(0xff))
bytes32 private constant HERO_CONTROLLER_STORAGE_LOCATION = 0xd333325b749986e76669f0e0c2c1aa0e0abd19e216c3678477196e4089241400;
uint public constant KILL_PENALTY = 70;
uint8 public constant TIER_DEFAULT = 0;
uint8 public constant TIER_1 = 1;
uint8 public constant TIER_2 = 2;
uint8 public constant TIER_3 = 3;
uint8 internal constant MAX_NG_LEVEL = 99;
/// @notice Cost of level up in game token, final amount is adjusted by game token price
/// @dev The case: payToken for the hero is changed, postpaid hero makes level up, base amount should be paid.
uint public constant BASE_AMOUNT_LEVEL_UP = 10e18;
//region ------------------------ Storage
function _S() internal pure returns (IHeroController.MainState storage s) {
assembly {
s.slot := HERO_CONTROLLER_STORAGE_LOCATION
}
return s;
}
//endregion ------------------------ Storage
//region ------------------------ Restrictions
function onlyDungeonFactory(address dungeonFactory, address sender) internal pure {
if (dungeonFactory != sender) revert IAppErrors.ErrorNotDungeonFactory(sender);
}
function onlyOwner(address token, uint tokenId, address sender) internal view {
if (IERC721(token).ownerOf(tokenId) != sender) revert IAppErrors.ErrorNotOwner(token, tokenId);
}
function onlyNotStaked(IController controller_, address hero, uint heroId) internal view {
if (IReinforcementController(controller_.reinforcementController()).isStaked(hero, heroId)) revert IAppErrors.Staked(hero, heroId);
}
function onlyInDungeon(IDungeonFactory dungeonFactory, address hero, uint heroId) internal view {
if (dungeonFactory.currentDungeon(hero, heroId) == 0) revert IAppErrors.ErrorHeroNotInDungeon();
}
function onlyNotInDungeon(IDungeonFactory dungeonFactory, address hero, uint heroId) internal view {
if (dungeonFactory.currentDungeon(hero, heroId) != 0) revert IAppErrors.HeroInDungeon();
}
function isAllowedToTransfer(IController controller_, address hero, uint heroId) internal view returns (bool) {
onlyNotInDungeon(IDungeonFactory(controller_.dungeonFactory()), hero, heroId);
if (
IStatController(controller_.statController()).heroItemSlots(hero, heroId).length != 0
) revert IAppErrors.EquippedItemsExist();
onlyNotStaked(controller_, hero, heroId);
return true;
}
function onlyRegisteredHero(address hero) internal view {
if (_S().heroClass[hero] == 0) revert IAppErrors.ErrorHeroIsNotRegistered(hero);
}
function _checkRegisteredNotPaused(IController c, address hero) internal view {
onlyRegisteredHero(hero);
if (c.onPause()) revert IAppErrors.ErrorPaused();
}
function _checkOutDungeonNotStakedAlive(IController c, address hero, uint heroId) internal view returns (
IDungeonFactory dungFactory,
IStatController statController
) {
dungFactory = IDungeonFactory(c.dungeonFactory());
statController = IStatController(c.statController());
onlyNotInDungeon(dungFactory, hero, heroId);
onlyNotStaked(c, hero, heroId);
if (!statController.isHeroAlive(hero, heroId)) revert IAppErrors.ErrorHeroIsDead(hero, heroId);
}
//endregion ------------------------ Restrictions
//region ------------------------ Views
function getHeroInfo(address hero, uint heroId) internal view returns (IHeroController.HeroInfo memory data) {
return _S().heroInfo[PackingLib.packNftId(hero, heroId)];
}
function maxOpenedNgLevel() internal view returns (uint) {
return _S().maxOpenedNgLevel;
}
/// @return time stamp of the moment when the boss of the given biome at the given NG_LEVEL was killed by the hero
function killedBosses(address hero, uint heroId, uint8 biome, uint8 ngLevel) internal view returns (uint) {
return _S().killedBosses[PackingLib.packNftId(hero, heroId)][PackingLib.packUint8Array3(uint8(biome), ngLevel, 0)];
}
function maxUserNgLevel(address user) internal view returns (uint) {
return _S().maxUserNgLevel[user];
}
//endregion ------------------------ Views
//region ------------------------ Gov actions
function registerHero(address hero, uint8 heroClass, address payToken, uint payAmount) internal {
_S().heroClass[hero] = heroClass;
_S().payToken[hero] = payToken.packAddressWithAmount(payAmount);
emit IApplicationEvents.HeroRegistered(hero, heroClass, payToken, payAmount);
}
//endregion ------------------------ Gov actions
//region ------------------------ User actions: setBiome, levelUp
/// @notice Set hero biome to {biome}, ensure that it's allowed
/// @param msgSender Sender must be the owner of the hero
/// @param biome New biome value: (0, maxBiomeCompleted + 1]
function setBiome(IController controller, address msgSender, address hero, uint heroId, uint8 biome) internal {
onlyOwner(hero, heroId, msgSender);
_checkRegisteredNotPaused(controller, hero);
(IDungeonFactory dungFactory, ) = _checkOutDungeonNotStakedAlive(controller, hero, heroId);
if (biome == 0 || biome > dungFactory.maxAvailableBiome()) revert IAppErrors.ErrorIncorrectBiome(biome);
uint8 maxBiomeCompleted = dungFactory.maxBiomeCompleted(hero, heroId);
if (biome > maxBiomeCompleted + 1) revert IAppErrors.TooHighBiome(biome);
_S().heroBiome[hero.packNftId(heroId)] = biome;
emit IApplicationEvents.BiomeChanged(hero, heroId, biome);
}
/// @notice Set level up according to {change}, call process() to take (payTokenAmount * level) from the sender
function levelUp(
IController controller,
address msgSender,
address hero,
uint heroId,
IStatController.CoreAttributes memory change
) internal {
onlyOwner(hero, heroId, msgSender);
_checkRegisteredNotPaused(controller, hero);
_checkOutDungeonNotStakedAlive(controller, hero, heroId);
IHeroController.HeroInfo memory heroInfo = getHeroInfo(hero, heroId);
// update stats
IStatController _statController = IStatController(controller.statController());
uint level = _statController.levelUp(hero, heroId, _S().heroClass[hero], change);
// NG+ has free level up
// all heroes created before NG+ and not upgraded to NG+ require payment as before
if (heroInfo.paidToken == address(0)) {
address gameToken = controller.gameToken();
(address token, uint payTokenAmount) = _S().payToken[hero].unpackAddressWithAmount();
if (token == address(0)) revert IAppErrors.NoPayToken(token, payTokenAmount);
if (token != gameToken) {
token = gameToken;
payTokenAmount = BASE_AMOUNT_LEVEL_UP;
}
uint amount = payTokenAmount * level;
controller.process(token, amount, msgSender);
}
emit IApplicationEvents.LevelUp(hero, heroId, msgSender, change);
}
//endregion ------------------------ User actions: setBiome, levelUp
//region ------------------------ User actions: reinforcement
/// @notice Ask random other-hero for reinforcement
function askReinforcement(IController controller, address msgSender, address hero, uint heroId, address helper, uint helperId) internal {
onlyOwner(hero, heroId, msgSender);
_askReinforcement(controller, hero, heroId, false, helper, helperId);
}
/// @notice Ask random staked guild-hero for reinforcement
function askGuildReinforcement(IController controller, address hero, uint heroId, address helper, uint helperId) internal {
_askReinforcement(controller, hero, heroId, true, helper, helperId);
}
function _askReinforcement(IController controller, address hero, uint heroId, bool guildReinforcement, address helper, uint helperId) internal {
_checkRegisteredNotPaused(controller, hero);
onlyInDungeon(IDungeonFactory(controller.dungeonFactory()), hero, heroId);
bytes32 packedHero = hero.packNftId(heroId);
if (_S().reinforcementHero[packedHero] != bytes32(0)) revert IAppErrors.AlreadyHaveReinforcement();
IStatController _statController = IStatController(controller.statController());
IReinforcementController rc = IReinforcementController(controller.reinforcementController());
// scb-1009: Life and mana are restored during reinforcement as following:
// Reinforcement increases max value of life/mana on DELTA, current value of life/mana is increased on DELTA too
int32[] memory helpAttributes;
helpAttributes = guildReinforcement
? rc.askGuildHero(hero, heroId, helper, helperId)
: rc.askHeroV2(hero, heroId, helper, helperId);
int32[] memory attributes = _statController.heroAttributes(hero, heroId);
_statController.changeBonusAttributes(IStatController.ChangeAttributesInfo({
heroToken: hero,
heroTokenId: heroId,
changeAttributes: helpAttributes,
add: true,
temporally: false
}));
_S().reinforcementHero[packedHero] = helper.packNftId(helperId);
_S().reinforcementHeroAttributes[packedHero] = helpAttributes.toBytes32Array();
// restore life and mana to default values from the total attributes
_statController.restoreLifeAndMana(hero, heroId, attributes);
if (guildReinforcement) {
emit IApplicationEvents.GuildReinforcementAsked(hero, heroId, helper, helperId);
} else {
emit IApplicationEvents.ReinforcementAsked(hero, heroId, helper, helperId);
}
}
/// @notice Release any reinforcement (v1, v2 or guild)
function releaseReinforcement(IController controller, address msgSender, address hero, uint heroId) internal returns (
address helperToken,
uint helperId
) {
onlyDungeonFactory(controller.dungeonFactory(), msgSender);
onlyRegisteredHero(hero);
bytes32 packedId = hero.packNftId(heroId);
(helperToken, helperId) = _S().reinforcementHero[packedId].unpackNftId();
if (helperToken != address(0)) {
IStatController _statController = IStatController(controller.statController());
int32[] memory attributes = _S().reinforcementHeroAttributes[packedId].toInt32Array(uint(IStatController.ATTRIBUTES.END_SLOT));
_statController.changeBonusAttributes(IStatController.ChangeAttributesInfo({
heroToken: hero,
heroTokenId: heroId,
changeAttributes: attributes,
add: false,
temporally: false
}));
delete _S().reinforcementHero[packedId];
delete _S().reinforcementHeroAttributes[packedId];
IReinforcementController rc = IReinforcementController(controller.reinforcementController());
uint guildId = rc.busyGuildHelperOf(helperToken, helperId);
if (guildId == 0) {
emit IApplicationEvents.ReinforcementReleased(hero, heroId, helperToken, helperId);
} else {
rc.releaseGuildHero(helperToken, helperId);
emit IApplicationEvents.GuildReinforcementReleased(hero, heroId, helperToken, helperId);
}
}
}
//endregion ------------------------ User actions: reinforcement
//region ------------------------ Dungeon actions
/// @return dropItems List of items (packed: item NFT address + item id)
function kill(IController controller, address msgSender, address hero, uint heroId) internal returns (
bytes32[] memory dropItems
) {
// restrictions are checked inside softKill
dropItems = softKill(controller, msgSender, hero, heroId, true, false);
IHero(hero).burn(heroId);
emit IApplicationEvents.Killed(hero, heroId, msgSender, dropItems, 0);
}
/// @notice Take off all items from the hero, reduce life to 1
/// Optionally reduce mana to zero and/or decrease life chance
function softKill(IController controller, address msgSender, address hero, uint heroId, bool decLifeChances, bool resetMana) internal returns (
bytes32[] memory dropItems
) {
onlyDungeonFactory(controller.dungeonFactory(), msgSender);
onlyRegisteredHero(hero);
IStatController statController = IStatController(controller.statController());
dropItems = _takeOffAll(IItemController(controller.itemController()), statController, hero, heroId, msgSender, true);
_resetLife(statController, hero, heroId, decLifeChances, resetMana);
}
/// @notice Life => 1, mana => 0
function resetLifeAndMana(IController controller, address msgSender, address hero, uint heroId) internal {
onlyDungeonFactory(controller.dungeonFactory(), msgSender);
_resetLife(IStatController(controller.statController()), hero, heroId, false, true);
}
//endregion ------------------------ Dungeon actions
//region ------------------------ Kill internal
function _resetLife(IStatController statController, address hero, uint heroId, bool decLifeChances, bool resetMana) internal {
IStatController.ChangeableStats memory heroStats = statController.heroStats(hero, heroId);
// set life to zero, reduce life-chances on 1
statController.changeCurrentStats(
hero,
heroId,
IStatController.ChangeableStats({
level: 0,
experience: 0,
life: heroStats.life,
mana: resetMana ? heroStats.mana : 0,
lifeChances: decLifeChances ? 1 : 0
}),
false
);
}
function _takeOffAll(
IItemController ic,
IStatController statController,
address hero,
uint heroId,
address recipient,
bool broken
) internal returns (bytes32[] memory items) {
uint8[] memory busySlots = statController.heroItemSlots(hero, heroId);
uint len = busySlots.length;
items = new bytes32[](len);
for (uint i; i < len; ++i) {
bytes32 data = statController.heroItemSlot(hero, uint64(heroId), busySlots[i]);
(address itemAdr, uint itemId) = data.unpackNftId();
ic.takeOffDirectly(itemAdr, itemId, hero, heroId, busySlots[i], recipient, broken);
items[i] = data;
}
}
//endregion ------------------------ Kill internal
}
// SPDX-License-Identifier: BUSL-1.1
pragma solidity 0.8.23;
import "../interfaces/IItemController.sol";
import "../interfaces/IStatController.sol";
import "../interfaces/IAppErrors.sol";
library PackingLib {
//////////////////////////
// ---- PACKING LOGIC ----
//////////////////////////
//region ------------------------------------ COMMON
function packNftId(address token, uint id) internal pure returns (bytes32 serialized) {
if (id > uint(type(uint64).max)) revert IAppErrors.TooHighValue(id);
serialized = bytes32(uint(uint160(token)));
serialized |= bytes32(uint(uint64(id))) << 160;
}
function unpackNftId(bytes32 data) internal pure returns (address token, uint id) {
token = address(uint160(uint(data)));
id = uint(data) >> 160;
}
function packAddressWithAmount(address token, uint amount) internal pure returns (bytes32 data) {
if (amount > uint(type(uint96).max)) revert IAppErrors.TooHighValue(amount);
data = bytes32(uint(uint160(token)));
data |= bytes32(uint(uint96(amount))) << 160;
}
function unpackAddressWithAmount(bytes32 data) internal pure returns (address token, uint amount) {
token = address(uint160(uint(data)));
amount = uint(data) >> 160;
}
function packItemMintInfo(address item, uint32 chance) internal pure returns (bytes32 data) {
data = bytes32(uint(uint160(item)));
data |= bytes32(uint(chance)) << 160;
}
function unpackItemMintInfo(bytes32 data) internal pure returns (address item, uint32 chance) {
item = address(uint160(uint(data)));
chance = uint32(uint(data) >> 160);
}
/// @param customDataIndex We assume, that two lowest bytes of this string are always zero
/// So, the string looks like following: 0xXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0000
/// Last 2 bytes will be used to encode {value}
function packCustomDataChange(bytes32 customDataIndex, int16 value) internal pure returns (bytes32 data) {
if (uint(customDataIndex) != (uint(customDataIndex) >> 16) << 16) revert IAppErrors.IncompatibleInputString();
data = bytes32(uint(customDataIndex));
data |= bytes32(uint(uint16(value)));
}
function unpackCustomDataChange(bytes32 data) internal pure returns (bytes32 customDataIndex, int16 value) {
customDataIndex = bytes32((uint(data) >> 16) << 16);
value = int16(int(uint(uint16(uint(data)))));
}
/// @dev min(uint64) + max(uint64) + isHeroData/isMandatory(uint8)
function packCustomDataRequirements(uint64 min, uint64 max, bool key) internal pure returns (bytes32 data) {
data = bytes32(uint(min));
data |= bytes32(uint(max)) << 64;
data |= bytes32(uint(key ? uint8(1) : uint8(0))) << (64 + 64);
}
function unpackCustomDataRequirements(bytes32 data) internal pure returns (uint64 min, uint64 max, bool key) {
min = uint64(uint(data));
max = uint64(uint(data) >> 64);
key = uint8(uint(data) >> (64 + 64)) == uint8(1);
}
function packStatsChange(
uint32 experience,
int32 heal,
int32 manaRegen,
int32 lifeChancesRecovered,
int32 damage,
int32 manaConsumed
) internal pure returns (bytes32 data) {
data = bytes32(uint(experience));
data |= bytes32(uint(uint32(heal))) << 32;
data |= bytes32(uint(uint32(manaRegen))) << (32 + 32);
data |= bytes32(uint(uint32(lifeChancesRecovered))) << (32 + 32 + 32);
data |= bytes32(uint(uint32(damage))) << (32 + 32 + 32 + 32);
data |= bytes32(uint(uint32(manaConsumed))) << (32 + 32 + 32 + 32 + 32);
}
function unpackStatsChange(bytes32 data) internal pure returns (
uint32 experience,
int32 heal,
int32 manaRegen,
int32 lifeChancesRecovered,
int32 damage,
int32 manaConsumed
) {
experience = uint32(uint(data));
heal = int32(int(uint(data) >> 32));
manaRegen = int32(int(uint(data) >> (32 + 32)));
lifeChancesRecovered = int32(int(uint(data) >> (32 + 32 + 32)));
damage = int32(int(uint(data) >> (32 + 32 + 32 + 32)));
manaConsumed = int32(int(uint(data) >> (32 + 32 + 32 + 32 + 32)));
}
function packNftIdWithValue(address token, uint id, uint32 value) internal pure returns (bytes32 serialized) {
if (id > uint(type(uint64).max)) revert IAppErrors.TooHighValue(id);
serialized = bytes32(uint(uint160(token)));
serialized |= bytes32(uint(uint64(id))) << 160;
serialized |= bytes32(uint(value)) << 160 + 64;
}
function unpackNftIdWithValue(bytes32 data) internal pure returns (address token, uint id, uint32 value) {
token = address(uint160(uint(data)));
id = uint64(uint(data) >> 160);
value = uint32(uint(data) >> 160 + 64);
}
//endregion ------------------------------------ COMMON
//region ------------------------------------ WORLD/BATTLEFIELD MAP
function packMapObject(address objectAddress, uint64 objectId, uint8 objectType) internal pure returns (bytes32 packedData) {
packedData = bytes32(bytes20(objectAddress));
packedData |= bytes32(uint(objectId) << 32);
packedData |= bytes32(uint(objectType) << 24);
}
function unpackMapObject(bytes32 packedData) internal pure returns (address objectAddress, uint64 objectId, uint8 objectType) {
objectAddress = address(bytes20(packedData));
objectId = uint64(uint(packedData) >> 32);
objectType = uint8(uint(packedData) >> 24);
}
function packCoordinate(uint128 x, uint128 y) internal pure returns (bytes32 packedData) {
packedData = bytes32(uint(x));
packedData |= bytes32(uint(y) << 128);
}
function unpackCoordinate(bytes32 packedData) internal pure returns (uint128 x, uint128 y) {
x = uint128(uint(packedData));
y = uint128(uint(packedData) >> 128);
}
/// @param x Assume x <= max uint64
/// @param y Assume y <= max uint64
function packBattlefieldId(uint8 biomeMapFieldId, uint8 territoryNumber, uint128 x, uint128 y) internal pure returns (bytes32 packedData) {
// 256 => 128 + 128;
// 1) 128 is used for biomeMapFieldId, territoryNumber and probably other fields in the future
// 2) 128 is used to store x, y as uint64, uint64
// we will use uint64 for coordinates assuming it is more than enough for biome map
packedData = bytes32(uint(biomeMapFieldId));
packedData |= bytes32(uint(territoryNumber) << (8));
packedData |= bytes32(uint(uint64(x)) << 128);
packedData |= bytes32(uint(uint64(y)) << (64 + 128));
}
function unpackBattlefieldId(bytes32 packedData) internal pure returns (uint8 biomeMapFieldId, uint8 territoryNumber, uint128 x, uint128 y) {
biomeMapFieldId = uint8(uint(packedData));
territoryNumber = uint8(uint(packedData) >> (8));
x = uint128(uint64(uint(packedData) >> (128)));
y = uint128(uint64(uint(packedData) >> (64 + 128)));
}
//endregion ------------------------------------ WORLD/BATTLEFIELD MAP
//region ------------------------------------ REINFORCEMENT
function packReinforcementHeroInfo(uint8 biome, uint128 score, uint8 fee, uint64 stakeTs) internal pure returns (bytes32 packedData) {
packedData = bytes32(uint(biome));
packedData |= bytes32(uint(score) << 8);
packedData |= bytes32(uint(fee) << (8 + 128));
packedData |= bytes32(uint(stakeTs) << (8 + 128 + 8));
}
function unpackReinforcementHeroInfo(bytes32 packedData) internal pure returns (uint8 biome, uint128 score, uint8 fee, uint64 stakeTs) {
biome = uint8(uint(packedData));
score = uint128(uint(packedData) >> 8);
fee = uint8(uint(packedData) >> (8 + 128));
stakeTs = uint64(uint(packedData) >> (8 + 128 + 8));
}
function packConfigReinforcementV2(uint32 min, uint32 max, uint32 lowDivider, uint32 highDivider, uint8 levelLimit) internal pure returns (bytes32 packedData) {
packedData = bytes32(uint(min));
packedData |= bytes32(uint(max) << 32);
packedData |= bytes32(uint(lowDivider) << 64);
packedData |= bytes32(uint(highDivider) << 96);
packedData |= bytes32(uint(levelLimit) << 128);
}
function unpackConfigReinforcementV2(bytes32 packedData) internal pure returns (uint32 min, uint32 max, uint32 lowDivider, uint32 highDivider, uint8 levelLimit) {
min = uint32(uint(packedData));
max = uint32(uint(packedData) >> 32);
lowDivider = uint32(uint(packedData) >> 64);
highDivider = uint32(uint(packedData) >> 96);
levelLimit = uint8(uint(packedData) >> 128);
}
//endregion ------------------------------------ REINFORCEMENT
//region ------------------------------------ DUNGEON
function packDungeonKey(address heroAdr, uint80 heroId, uint16 dungLogicNum) internal pure returns (bytes32 data) {
data = bytes32(uint(uint160(heroAdr)));
data |= bytes32(uint(heroId)) << 160;
data |= bytes32(uint(dungLogicNum)) << (160 + 80);
}
function unpackDungeonKey(bytes32 data) internal pure returns (address heroAdr, uint80 heroId, uint16 dungLogicNum) {
heroAdr = address(uint160(uint(data)));
heroId = uint80(uint(data) >> 160);
dungLogicNum = uint16(uint(data) >> (160 + 80));
}
// --- GAME OBJECTS ---
function packIterationKey(address heroAdr, uint64 heroId, uint32 objId) internal pure returns (bytes32 data) {
data = bytes32(uint(uint160(heroAdr)));
data |= bytes32(uint(heroId)) << 160;
data |= bytes32(uint(objId)) << (160 + 64);
}
function unpackIterationKey(bytes32 data) internal pure returns (address heroAdr, uint64 heroId, uint32 objId) {
heroAdr = address(uint160(uint(data)));
heroId = uint64(uint(data) >> 160);
objId = uint32(uint(data) >> (160 + 64));
}
function packMonsterStats(
uint8 level,
uint8 race,
uint32 experience,
uint8 maxDropItems
) internal pure returns (bytes32 data) {
data = bytes32(uint(level));
data |= bytes32(uint(race)) << 8;
data |= bytes32(uint(experience)) << (8 + 8);
data |= bytes32(uint(maxDropItems)) << (8 + 8 + 32);
}
function unpackMonsterStats(bytes32 data) internal pure returns (
uint8 level,
uint8 race,
uint32 experience,
uint8 maxDropItems
) {
level = uint8(uint(data));
race = uint8(uint(data) >> 8);
experience = uint32(uint(data) >> (8 + 8));
maxDropItems = uint8(uint(data) >> (8 + 8 + 32));
}
function packAttackInfo(
address attackToken,
uint64 attackTokenId,
uint8 attackType
) internal pure returns (bytes32 data) {
data = bytes32(uint(uint160(attackToken)));
data |= bytes32(uint(attackTokenId)) << 160;
data |= bytes32(uint(attackType)) << (160 + 64);
}
function unpackAttackInfo(bytes32 data) internal pure returns (
address attackToken,
uint64 attackTokenId,
uint8 attackType
) {
attackToken = address(uint160(uint(data)));
attackTokenId = uint64(uint(data) >> 160);
attackType = uint8(uint(data) >> (160 + 64));
}
function packPlayedObjKey(address heroAdr, uint64 heroId, uint8 oType, uint8 biome) internal pure returns (bytes32 data) {
data = bytes32(uint(uint160(heroAdr)));
data |= bytes32(uint(heroId)) << 160;
data |= bytes32(uint(oType)) << (160 + 64);
data |= bytes32(uint(biome)) << (160 + 64 + 8);
}
function unpackPlayedObjKey(bytes32 data) internal pure returns (address heroAdr, uint64 heroId, uint8 oType, uint8 biome) {
heroAdr = address(uint160(uint(data)));
heroId = uint64(uint(data) >> 160);
oType = uint8(uint(data) >> (160 + 64));
biome = uint8(uint(data) >> (160 + 64 + 8));
}
function packGeneratedMonster(bool generated, uint32 amplifier, int32 hp, uint8 turnCounter) internal pure returns (bytes32 data) {
data = bytes32(uint(uint8(generated ? 1 : 0)));
data |= bytes32(uint(amplifier)) << 8;
data |= bytes32(uint(uint32(hp))) << (8 + 32);
data |= bytes32(uint(turnCounter)) << (8 + 32 + 32);
}
function unpackGeneratedMonster(bytes32 data) internal pure returns (bool generated, uint32 amplifier, int32 hp, uint8 turnCounter) {
generated = uint8(uint(data)) == uint8(1);
amplifier = uint32(uint(data) >> 8);
hp = int32(int(uint(data) >> (8 + 32)));
turnCounter = uint8(uint(data) >> (8 + 32 + 32));
}
//endregion ------------------------------------ DUNGEON
//region ------------------------------------ ITEMS
/// @notice itemMetaType8 + itemLvl8 + itemType8 + baseDurability16 + defaultRarity8 + minAttr8 + maxAttr8 + manaCost32 + req(packed core 128)
/// @param itemType This is ItemType enum
function packItemMeta(
uint8 itemMetaType,
uint8 itemLvl,
uint8 itemType,
uint16 baseDurability,
uint8 defaultRarity,
uint8 minAttr,
uint8 maxAttr,
uint32 manaCost,
IStatController.CoreAttributes memory req
) internal pure returns (bytes32 data) {
data = bytes32(uint(itemMetaType));
data |= bytes32(uint(itemLvl)) << 8;
data |= bytes32(uint(itemType)) << (8 + 8);
data |= bytes32(uint(baseDurability)) << (8 + 8 + 8);
data |= bytes32(uint(defaultRarity)) << (8 + 8 + 8 + 16);
data |= bytes32(uint(minAttr)) << (8 + 8 + 8 + 16 + 8);
data |= bytes32(uint(maxAttr)) << (8 + 8 + 8 + 16 + 8 + 8);
data |= bytes32(uint(manaCost)) << (8 + 8 + 8 + 16 + 8 + 8 + 8);
data |= bytes32(uint(int(req.strength))) << (8 + 8 + 8 + 16 + 8 + 8 + 8 + 32);
data |= bytes32(uint(int(req.dexterity))) << (8 + 8 + 8 + 16 + 8 + 8 + 8 + 32 + 32);
data |= bytes32(uint(int(req.vitality))) << (8 + 8 + 8 + 16 + 8 + 8 + 8 + 32 + 32 + 32);
data |= bytes32(uint(int(req.energy))) << (8 + 8 + 8 + 16 + 8 + 8 + 8 + 32 + 32 + 32 + 32);
}
function unpackItemMeta(bytes32 data) internal pure returns (IItemController.ItemMeta memory) {
IItemController.ItemMeta memory result;
result.itemMetaType = uint8(uint(data));
result.itemLevel = uint8(uint(data) >> 8);
result.itemType = IItemController.ItemType(uint8(uint(data) >> (8 + 8)));
result.baseDurability = uint16(uint(data) >> (8 + 8 + 8));
result.defaultRarity = uint8(uint(data) >> (8 + 8 + 8 + 16));
result.minRandomAttributes = uint8(uint(data) >> (8 + 8 + 8 + 16 + 8));
result.maxRandomAttributes = uint8(uint(data) >> (8 + 8 + 8 + 16 + 8 + 8));
result.manaCost = uint32(uint(data) >> (8 + 8 + 8 + 16 + 8 + 8 + 8));
result.requirements.strength = int32(int(uint(data) >> (8 + 8 + 8 + 16 + 8 + 8 + 8 + 32)));
result.requirements.dexterity = int32(int(uint(data) >> (8 + 8 + 8 + 16 + 8 + 8 + 8 + 32 + 32)));
result.requirements.vitality = int32(int(uint(data) >> (8 + 8 + 8 + 16 + 8 + 8 + 8 + 32 + 32 + 32)));
result.requirements.energy = int32(int(uint(data) >> (8 + 8 + 8 + 16 + 8 + 8 + 8 + 32 + 32 + 32 + 32)));
return result;
}
function packItemGenerateInfo(uint8 id, int32 min, int32 max, uint32 chance) internal pure returns (bytes32 data) {
data = bytes32(uint(id));
data |= bytes32(uint(uint32(min))) << 8;
data |= bytes32(uint(uint32(max))) << (8 + 32);
data |= bytes32(uint(chance)) << (8 + 32 + 32);
}
function unpackItemGenerateInfo(bytes32 data) internal pure returns (uint8 id, int32 min, int32 max, uint32 chance) {
id = uint8(uint(data));
min = int32(int(uint(data) >> 8));
max = int32(int(uint(data) >> (8 + 32)));
chance = uint32(uint(data) >> (8 + 32 + 32));
}
function packItemAttackInfo(
uint8 attackType,
int32 min,
int32 max,
int32 factorStr,
int32 factorDex,
int32 factorVit,
int32 factorEng
) internal pure returns (bytes32 data) {
data = bytes32(uint(attackType));
data |= bytes32(uint(uint32(min))) << 8;
data |= bytes32(uint(uint32(max))) << (8 + 32);
data |= bytes32(uint(int(factorStr))) << (8 + 32 + 32);
data |= bytes32(uint(int(factorDex))) << (8 + 32 + 32 + 32);
data |= bytes32(uint(int(factorVit))) << (8 + 32 + 32 + 32 + 32);
data |= bytes32(uint(int(factorEng))) << (8 + 32 + 32 + 32 + 32 + 32);
}
function unpackItemAttackInfo(bytes32 data) internal pure returns (
uint8 attackType,
int32 min,
int32 max,
int32 factorStr,
int32 factorDex,
int32 factorVit,
int32 factorEng
) {
attackType = uint8(uint(data));
min = int32(int(uint(data) >> 8));
max = int32(int(uint(data) >> (8 + 32)));
factorStr = int32(int(uint(data) >> (8 + 32 + 32)));
factorDex = int32(int(uint(data) >> (8 + 32 + 32 + 32)));
factorVit = int32(int(uint(data) >> (8 + 32 + 32 + 32 + 32)));
factorEng = int32(int(uint(data) >> (8 + 32 + 32 + 32 + 32 + 32)));
}
function packItemInfo(uint8 rarity, uint8 augmentationLevel, uint16 durability) internal pure returns (bytes32 data) {
data = bytes32(uint(rarity));
data |= bytes32(uint(augmentationLevel)) << 8;
data |= bytes32(uint(durability)) << (8 + 8);
}
function unpackItemInfo(bytes32 data) internal pure returns (uint8 rarity, uint8 augmentationLevel, uint16 durability) {
rarity = uint8(uint(data));
augmentationLevel = uint8(uint(data) >> 8);
durability = uint16(uint(data) >> (8 + 8));
}
//endregion ------------------------------------ ITEMS
//region ------------------------------------ STORIES
function packStoryPageId(uint16 storyId, uint16 pageId, uint8 heroClass) internal pure returns (bytes32 data) {
data = bytes32(uint(storyId));
data |= bytes32(uint(pageId)) << 16;
data |= bytes32(uint(heroClass)) << (16 + 16);
}
function unpackStoryPageId(bytes32 data) internal pure returns (uint16 storyId, uint16 pageId, uint8 heroClass) {
storyId = uint16(uint(data));
pageId = uint16(uint(data) >> 16);
heroClass = uint8(uint(data) >> (16 + 16));
}
function packStoryAnswerId(uint16 storyId, uint16 pageId, uint8 heroClass, uint16 answerId) internal pure returns (bytes32 data) {
data = bytes32(uint(storyId));
data |= bytes32(uint(pageId)) << 16;
data |= bytes32(uint(heroClass)) << (16 + 16);
data |= bytes32(uint(answerId)) << (16 + 16 + 8);
}
function unpackStoryAnswerId(bytes32 data) internal pure returns (uint16 storyId, uint16 pageId, uint8 heroClass, uint16 answerId) {
storyId = uint16(uint(data));
pageId = uint16(uint(data) >> 16);
heroClass = uint8(uint(data) >> (16 + 16));
answerId = uint16(uint(data) >> (16 + 16 + 8));
}
function packStoryNextPagesId(uint16 storyId, uint16 pageId, uint8 heroClass, uint16 answerId, uint8 resultId) internal pure returns (bytes32 data) {
data = bytes32(uint(storyId));
data |= bytes32(uint(pageId)) << 16;
data |= bytes32(uint(heroClass)) << (16 + 16);
data |= bytes32(uint(answerId)) << (16 + 16 + 8);
data |= bytes32(uint(resultId)) << (16 + 16 + 8 + 16);
}
function unpackStoryNextPagesId(bytes32 data) internal pure returns (uint16 storyId, uint16 pageId, uint8 heroClass, uint16 answerId, uint8 resultId) {
storyId = uint16(uint(data));
pageId = uint16(uint(data) >> 16);
heroClass = uint8(uint(data) >> (16 + 16));
answerId = uint16(uint(data) >> (16 + 16 + 8));
resultId = uint8(uint(data) >> (16 + 16 + 8 + 16));
}
function packStoryAttributeRequirement(uint8 attributeIndex, int32 value, bool isCore) internal pure returns (bytes32 data) {
data = bytes32(uint(attributeIndex));
data |= bytes32(uint(uint32(value))) << 8;
data |= bytes32(uint(isCore ? uint8(1) : uint8(0))) << (8 + 32);
}
function unpackStoryAttributeRequirement(bytes32 data) internal pure returns (uint8 attributeIndex, int32 value, bool isCore) {
attributeIndex = uint8(uint(data));
value = int32(int(uint(data) >> 8));
isCore = uint8(uint(data) >> (8 + 32)) == uint8(1);
}
function packStoryItemRequirement(address item, bool requireItemBurn, bool requireItemEquipped) internal pure returns (bytes32 data) {
data = bytes32(uint(uint160(item)));
data |= bytes32(uint(requireItemBurn ? uint8(1) : uint8(0))) << 160;
data |= bytes32(uint(requireItemEquipped ? uint8(1) : uint8(0))) << (160 + 8);
}
function unpackStoryItemRequirement(bytes32 data) internal pure returns (address item, bool requireItemBurn, bool requireItemEquipped) {
item = address(uint160(uint(data)));
requireItemBurn = uint8(uint(data) >> 160) == uint8(1);
requireItemEquipped = uint8(uint(data) >> (160 + 8)) == uint8(1);
}
/// @dev max amount is 309,485,009 for token with 18 decimals
function packStoryTokenRequirement(address token, uint88 amount, bool requireTransfer) internal pure returns (bytes32 data) {
data = bytes32(uint(uint160(token)));
data |= bytes32(uint(amount)) << 160;
data |= bytes32(uint(requireTransfer ? uint8(1) : uint8(0))) << (160 + 88);
}
function unpackStoryTokenRequirement(bytes32 data) internal pure returns (address token, uint88 amount, bool requireTransfer) {
token = address(uint160(uint(data)));
amount = uint88(uint(data) >> 160);
requireTransfer = uint8(uint(data) >> (160 + 88)) == uint8(1);
}
function packStoryCustomDataResult(uint16 storyId, uint16 pageId, uint8 heroClass, uint16 answerId, uint8 customDataResultId) internal pure returns (bytes32 data) {
data = bytes32(uint(storyId));
data |= bytes32(uint(pageId)) << 16;
data |= bytes32(uint(heroClass)) << (16 + 16);
data |= bytes32(uint(answerId)) << (16 + 16 + 8);
data |= bytes32(uint(customDataResultId)) << (16 + 16 + 8 + 16);
}
function unpackStoryCustomDataResult(bytes32 data) internal pure returns (uint16 storyId, uint16 pageId, uint8 heroClass, uint16 answerId, uint8 customDataResultId) {
storyId = uint16(uint(data));
pageId = uint16(uint(data) >> 16);
heroClass = uint8(uint(data) >> (16 + 16));
answerId = uint16(uint(data) >> (16 + 16 + 8));
customDataResultId = uint8(uint(data) >> (16 + 16 + 8 + 16));
}
function packStoryHeroState(uint16 pageId, uint40 heroLastActionTS) internal pure returns (bytes32 data) {
data = bytes32(uint(pageId));
data |= bytes32(uint(heroLastActionTS)) << 16;
}
function unpackStoryHeroState(bytes32 data) internal pure returns (uint16 pageId, uint40 heroLastActionTS) {
pageId = uint16(uint(data));
heroLastActionTS = uint40(uint(data) >> 16);
}
function packStoryHeroStateId(address heroAdr, uint80 heroId, uint16 storyId) internal pure returns (bytes32 data) {
data = bytes32(uint(uint160(heroAdr)));
data |= bytes32(uint(heroId)) << 160;
data |= bytes32(uint(storyId)) << (160 + 80);
}
function unpackStoryHeroStateId(bytes32 data) internal pure returns (address heroAdr, uint80 heroId, uint16 storyId) {
heroAdr = address(uint160(uint(data)));
heroId = uint80(uint(data) >> 160);
storyId = uint16(uint(data) >> (160 + 80));
}
function packStorySimpleRequirement(uint32 randomRequirement, uint32 delayRequirement, bool isFinalAnswer) internal pure returns (bytes32 data) {
data = bytes32(uint(randomRequirement));
data |= bytes32(uint(delayRequirement)) << 32;
data |= bytes32(uint(isFinalAnswer ? uint8(1) : uint8(0))) << (32 + 32);
}
function unpackStorySimpleRequirement(bytes32 data) internal pure returns (uint32 randomRequirement, uint32 delayRequirement, bool isFinalAnswer) {
randomRequirement = uint32(uint(data));
delayRequirement = uint32(uint(data) >> 32);
isFinalAnswer = uint8(uint(data) >> (32 + 32)) == uint8(1);
}
function packBreakInfo(uint8 slot, uint64 chance, bool stopIfBroken) internal pure returns (bytes32 data) {
data = bytes32(uint(slot));
data |= bytes32(uint(chance)) << 8;
data |= bytes32(uint(stopIfBroken ? uint8(1) : uint8(0))) << (8 + 64);
}
function unpackBreakInfo(bytes32 data) internal pure returns (uint8 slot, uint64 chance, bool stopIfBurned) {
slot = uint8(uint(data));
chance = uint64(uint(data) >> 8);
stopIfBurned = uint8(uint(data) >> (8 + 64)) == uint8(1);
}
//endregion ------------------------------------ STORIES
//region ------------------------------------ Hero controller
function packTierHero(uint8 tier, address hero) internal pure returns (bytes32 packedTierHero) {
packedTierHero = bytes32(uint(tier));
packedTierHero |= bytes32(uint(uint160(hero)) << 8);
}
function unpackTierHero(bytes32 packedTierHero) internal pure returns (uint8 tier, address hero) {
tier = uint8(uint(packedTierHero));
hero = address(uint160(uint(packedTierHero) >> 8));
}
//endregion ------------------------------------ Hero controller
////////////////////////////////////////////////////////////////////////////////////
// ---- ARRAYS LOGIC ----
////////////////////////////////////////////////////////////////////////////////////
//region ------------------------------------ SIMPLE ARRAYS
function packUint8Array(uint8[] memory data) internal pure returns (bytes32) {
uint len = data.length;
if (len > 32) revert IAppErrors.OutOfBounds(len, 32);
bytes32 result;
for (uint i = 0; i < len; i++) {
result |= bytes32(uint(data[i])) << (i * 8);
}
return result;
}
/// @notice Simple faster version of {packUint8Array} for small number of items
/// It allows to exclude dynamic array creation.
function packUint8Array3(uint8 a, uint8 b, uint8 c) internal pure returns (bytes32) {
bytes32 result = bytes32(uint(a));
result |= bytes32(uint(b)) << (1 * 8);
result |= bytes32(uint(c)) << (2 * 8);
return result;
}
function unpackUint8Array(bytes32 data) internal pure returns (uint8[] memory) {
uint8[] memory result = new uint8[](32);
for (uint i = 0; i < 32; i++) {
result[i] = uint8(uint(data) >> (i * 8));
}
return result;
}
/// @notice Simple faster version of {unpackUint8Array} for small number of items
/// It allows to exclude only first 3 values
function unpackUint8Array3(bytes32 data) internal pure returns (uint8 a, uint8 b, uint8 c) {
a = uint8(uint(data));
b = uint8(uint(data) >> (1 * 8));
c = uint8(uint(data) >> (2 * 8));
}
function changeUnit8ArrayWithCheck(bytes32 data, uint index, uint8 value, uint8 expectedPrevValue) internal pure returns (bytes32 newData) {
uint8[] memory arr = unpackUint8Array(data);
if (arr[index] != expectedPrevValue) revert IAppErrors.UnexpectedValue(uint(expectedPrevValue), uint(arr[index]));
arr[index] = value;
return packUint8Array(arr);
}
function packInt32Array(int32[] memory data) internal pure returns (bytes32) {
uint len = data.length;
if (len > 8) revert IAppErrors.OutOfBounds(len, 8);
bytes32 result;
for (uint i; i < len; i++) {
result |= bytes32(uint(uint32(data[i]))) << (i * 32);
}
return result;
}
function unpackInt32Array(bytes32 data) internal pure returns (int32[] memory) {
int32[] memory result = new int32[](8);
for (uint i = 0; i < 8; i++) {
result[i] = int32(int(uint(data) >> (i * 32)));
}
return result;
}
function packUint32Array(uint32[] memory data) internal pure returns (bytes32) {
uint len = data.length;
if (len > 8) revert IAppErrors.OutOfBounds(len, 8);
bytes32 result;
for (uint i = 0; i < len; i++) {
result |= bytes32(uint(data[i])) << (i * 32);
}
return result;
}
function unpackUint32Array(bytes32 data) internal pure returns (uint32[] memory) {
uint32[] memory result = new uint32[](8);
for (uint i = 0; i < 8; i++) {
result[i] = uint32(uint(data) >> (i * 32));
}
return result;
}
//endregion ------------------------------------ SIMPLE ARRAYS
//region ------------------------------------ COMPLEX ARRAYS
// We should represent arrays without concrete size.
// For this reason we must not revert IAppErrors.on out of bounds but return zero value instead.
// we need it for properly unpack packed arrays with ids
// function getInt32AsInt24(bytes32[] memory arr, uint idx) internal pure returns (int32) {
// if (idx / 8 >= arr.length) {
// return int32(0);
// }
// return int32(int24(int(uint(arr[idx / 8]) >> ((idx % 8) * 32))));
// }
// we need it for properly unpack packed arrays with ids
// function getUnit8From32Step(bytes32[] memory arr, uint idx) internal pure returns (uint8) {
// if (idx / 8 >= arr.length) {
// return uint8(0);
// }
// return uint8(uint(arr[idx / 8]) >> ((idx % 8) * 32 + 24));
// }
function getInt32Memory(bytes32[] memory arr, uint idx) internal pure returns (int32) {
if (idx / 8 >= arr.length) {
return int32(0);
}
return int32(int(uint(arr[idx / 8]) >> ((idx % 8) * 32)));
}
function getInt32(bytes32[] storage arr, uint idx) internal view returns (int32) {
// additional gas usage, but we should not revert IAppErrors.on out of bounds
if (idx / 8 >= arr.length) {
return int32(0);
}
return int32(int(uint(arr[idx / 8]) >> ((idx % 8) * 32)));
}
function setInt32(bytes32[] storage arr, uint idx, int32 value) internal {
uint pos = idx / 8;
uint shift = (idx % 8) * 32;
uint curLength = arr.length;
if (pos >= curLength) {
arr.push(0);
for (uint i = curLength; i < pos; ++i) {
arr.push(0);
}
}
arr[pos] = bytes32(uint(arr[pos]) & ~(uint(0xffffffff) << shift) | (uint(uint32(value)) & 0xffffffff) << shift);
}
/// @notice Increment {idx}-th item on {value}
function changeInt32(bytes32[] storage arr, uint idx, int32 value) internal returns (int32 newValue, int32 change) {
int32 cur = int32(int(getInt32(arr, idx)));
int newValueI = int(cur) + int(value);
newValue = int32(newValueI);
change = int32(newValueI - int(cur));
setInt32(arr, idx, newValue);
}
function toInt32Array(bytes32[] memory arr, uint size) internal pure returns (int32[] memory) {
int32[] memory result = new int32[](size);
for (uint i = 0; i < arr.length; i++) {
for (uint j; j < 8; ++j) {
uint idx = i * 8 + j;
if (idx >= size) break;
result[idx] = getInt32Memory(arr, idx);
}
}
return result;
}
/// @dev pack int32 array into bytes32 array
function toBytes32Array(int32[] memory arr) internal pure returns (bytes32[] memory) {
uint size = arr.length / 8 + 1;
bytes32[] memory result = new bytes32[](size);
for (uint i; i < size; ++i) {
for (uint j; j < 8; ++j) {
uint idx = i * 8 + j;
if (idx >= arr.length) break;
result[i] |= bytes32(uint(uint32(arr[idx]))) << (j * 32);
}
}
return result;
}
/// @dev pack int32 array into bytes32 array using last 8bytes for ids
/// we can not use zero values coz will not able to properly unpack it later
function toBytes32ArrayWithIds(int32[] memory arr, uint8[] memory ids) internal pure returns (bytes32[] memory) {
if (arr.length != ids.length) revert IAppErrors.LengthsMismatch();
uint size = arr.length / 8 + 1;
bytes32[] memory result = new bytes32[](size);
for (uint i; i < size; ++i) {
for (uint j; j < 8; ++j) {
uint idx = i * 8 + j;
if (idx >= arr.length) break;
if (arr[idx] > type(int24).max || arr[idx] < type(int24).min) revert IAppErrors.IntOutOfRange(int(arr[idx]));
if (arr[idx] == 0) revert IAppErrors.ZeroValue();
result[i] |= bytes32(uint(uint24(int24(arr[idx])))) << (j * 32);
result[i] |= bytes32(uint(ids[idx])) << (j * 32 + 24);
}
}
return result;
}
/// @dev we do not know exact size of array, assume zero values is not acceptable for this array
function toInt32ArrayWithIds(bytes32[] memory arr) internal pure returns (int32[] memory values, uint8[] memory ids) {
uint len = arr.length;
uint size = len * 8;
int32[] memory valuesTmp = new int32[](size);
uint8[] memory idsTmp = new uint8[](size);
uint counter;
for (uint i = 0; i < len; i++) {
for (uint j; j < 8; ++j) {
uint idx = i * 8 + j;
// if (idx >= size) break; // it looks like a useless check
valuesTmp[idx] = int32(int24(int(uint(arr[i]) >> (j * 32)))); // getInt32AsInt24(arr, idx);
idsTmp[idx] = uint8(uint(arr[i]) >> (j * 32 + 24)); // getUnit8From32Step(arr, idx);
if (valuesTmp[idx] == 0) {
break;
}
counter++;
}
}
values = new int32[](counter);
ids = new uint8[](counter);
for (uint i; i < counter; ++i) {
values[i] = valuesTmp[i];
ids[i] = idsTmp[i];
}
}
//endregion ------------------------------------ COMPLEX ARRAYS
//region ------------------------------------ Guilds
/// @dev ShelterID is uint. But in the code we assume that this ID can be stored as uint64 (see auctions)
/// @param biome 1, 2, 3...
/// @param shelterLevel 1, 2 or 3.
/// @param shelterIndex 0, 1, 2 ...
function packShelterId(uint8 biome, uint8 shelterLevel, uint8 shelterIndex) internal pure returns (uint) {
return uint(biome) | (uint(shelterLevel) << 8) | (uint(shelterIndex) << 16);
}
function unpackShelterId(uint shelterId) internal pure returns (uint8 biome, uint8 shelterLevel, uint8 shelterIndex) {
return (uint8(shelterId), uint8(shelterId >> 8), uint8(shelterId >> 16));
}
//endregion ------------------------------------ Guilds
//region ------------------------------------ Metadata of IItemController.OtherSubtypeKind
function getOtherItemTypeKind(bytes memory packedData) internal pure returns (IItemController.OtherSubtypeKind) {
bytes32 serialized;
assembly {
serialized := mload(add(packedData, 32))
}
uint8 kind = uint8(uint(serialized));
if (kind == 0 || kind >= uint8(IItemController.OtherSubtypeKind.END_SLOT)) revert IAppErrors.IncorrectOtherItemTypeKind(kind);
return IItemController.OtherSubtypeKind(kind);
}
function packOtherItemReduceFragility(uint value) internal pure returns (bytes memory packedData) {
bytes32 serialized = bytes32(uint(uint8(IItemController.OtherSubtypeKind.REDUCE_FRAGILITY_1)));
serialized |= bytes32(uint(uint248(value))) << 8;
return bytes.concat(serialized);
}
function unpackOtherItemReduceFragility(bytes memory packedData) internal pure returns (uint) {
bytes32 serialized;
assembly {
serialized := mload(add(packedData, 32))
}
uint8 kind = uint8(uint(serialized));
if (kind != uint8(IItemController.OtherSubtypeKind.REDUCE_FRAGILITY_1)) revert IAppErrors.IncorrectOtherItemTypeKind(kind);
uint value = uint248(uint(serialized) >> 8);
return value;
}
//endregion ------------------------------------ Metadata of IItemController.OtherSubtypeKind
}
// SPDX-License-Identifier: BUSL-1.1
pragma solidity 0.8.23;
import "../openzeppelin/Math.sol";
import "../interfaces/IStatController.sol";
import "./CalcLib.sol";
library ScoreLib {
using CalcLib for int32;
// core
uint public constant STRENGTH = 100;
uint public constant DEXTERITY = 100;
uint public constant VITALITY = 100;
uint public constant ENERGY = 100;
// attributes
uint public constant MELEE_DAMAGE = 10;
uint public constant ATTACK_RATING = 3;
uint public constant DEFENCE = 10;
uint public constant BLOCK_RATING = 500;
uint public constant LIFE = 10;
uint public constant MANA = 10;
uint public constant LIFE_CHANCES = 10_000;
uint public constant MAGIC_FIND = 300;
uint public constant CRITICAL_HIT = 150;
uint public constant DMG_FACTOR = 200;
uint public constant AR_FACTOR = 200;
uint public constant LIFE_STOLEN_PER_HIT = 1000;
uint public constant MANA_AFTER_KILL = 1000;
uint public constant DAMAGE_REDUCTION = 500;
uint public constant REFLECT_DAMAGE = 250;
uint public constant RESIST_TO_STATUSES = 70;
// resistance
uint public constant ELEMENT_RESIST = 100;
// race specific attributes
uint public constant RACE_SPECIFIC = 20;
// statuses
uint public constant STATUSES = 100;
// items
uint public constant DURABILITY_SCORE = 1;
// hero
uint public constant HERO_LEVEL_SCORE = 1000;
/// @param isForReinforcement If true calculate score using 12 main attributes only. Otherwise use all attributes.
function attributesScore(int32[] memory attributes, bool isForReinforcement) internal pure returns (uint) {
uint result;
{
result += (attributes[uint(IStatController.ATTRIBUTES.STRENGTH)]).toUint() * STRENGTH
+ (attributes[uint(IStatController.ATTRIBUTES.DEXTERITY)]).toUint() * DEXTERITY
+ (attributes[uint(IStatController.ATTRIBUTES.VITALITY)]).toUint() * VITALITY
+ (attributes[uint(IStatController.ATTRIBUTES.ENERGY)]).toUint() * ENERGY
+ (attributes[uint(IStatController.ATTRIBUTES.ATTACK_RATING)]).toUint() * ATTACK_RATING
+ (attributes[uint(IStatController.ATTRIBUTES.DEFENSE)]).toUint() * DEFENCE
+ (attributes[uint(IStatController.ATTRIBUTES.BLOCK_RATING)]).toUint() * BLOCK_RATING
+ Math.average(attributes[uint(IStatController.ATTRIBUTES.DAMAGE_MIN)].toUint(), attributes[uint(IStatController.ATTRIBUTES.DAMAGE_MAX)].toUint()) * MELEE_DAMAGE
;
}
{
result +=
(attributes[uint(IStatController.ATTRIBUTES.FIRE_RESISTANCE)]).toUint() * ELEMENT_RESIST
+ (attributes[uint(IStatController.ATTRIBUTES.COLD_RESISTANCE)]).toUint() * ELEMENT_RESIST
+ (attributes[uint(IStatController.ATTRIBUTES.LIGHTNING_RESISTANCE)]).toUint() * ELEMENT_RESIST;
}
if (! isForReinforcement) {
{
result +=
(attributes[uint(IStatController.ATTRIBUTES.LIFE)]).toUint() * LIFE
+ (attributes[uint(IStatController.ATTRIBUTES.MANA)]).toUint() * MANA;
}
{
result +=
(attributes[uint(IStatController.ATTRIBUTES.DMG_AGAINST_HUMAN)]).toUint() * RACE_SPECIFIC
+ (attributes[uint(IStatController.ATTRIBUTES.DMG_AGAINST_UNDEAD)]).toUint() * RACE_SPECIFIC
+ (attributes[uint(IStatController.ATTRIBUTES.DMG_AGAINST_DAEMON)]).toUint() * RACE_SPECIFIC
+ (attributes[uint(IStatController.ATTRIBUTES.DMG_AGAINST_BEAST)]).toUint() * RACE_SPECIFIC
+ (attributes[uint(IStatController.ATTRIBUTES.DEF_AGAINST_HUMAN)]).toUint() * RACE_SPECIFIC
+ (attributes[uint(IStatController.ATTRIBUTES.DEF_AGAINST_UNDEAD)]).toUint() * RACE_SPECIFIC
+ (attributes[uint(IStatController.ATTRIBUTES.DEF_AGAINST_DAEMON)]).toUint() * RACE_SPECIFIC
+ (attributes[uint(IStatController.ATTRIBUTES.DEF_AGAINST_BEAST)]).toUint() * RACE_SPECIFIC;
}
{
result +=
(attributes[uint(IStatController.ATTRIBUTES.STUN)]).toUint() * STATUSES
+ (attributes[uint(IStatController.ATTRIBUTES.BURN)]).toUint() * STATUSES
+ (attributes[uint(IStatController.ATTRIBUTES.FREEZE)]).toUint() * STATUSES
+ (attributes[uint(IStatController.ATTRIBUTES.CONFUSE)]).toUint() * STATUSES
+ (attributes[uint(IStatController.ATTRIBUTES.CURSE)]).toUint() * STATUSES
+ (attributes[uint(IStatController.ATTRIBUTES.POISON)]).toUint() * STATUSES;
}
{
result +=
(attributes[uint(IStatController.ATTRIBUTES.LIFE_CHANCES)]).toUint() * LIFE_CHANCES
+ (attributes[uint(IStatController.ATTRIBUTES.MAGIC_FIND)]).toUint() * MAGIC_FIND
+ (attributes[uint(IStatController.ATTRIBUTES.CRITICAL_HIT)]).toUint() * CRITICAL_HIT
+ (attributes[uint(IStatController.ATTRIBUTES.MELEE_DMG_FACTOR)]).toUint() * DMG_FACTOR
+ (attributes[uint(IStatController.ATTRIBUTES.FIRE_DMG_FACTOR)]).toUint() * DMG_FACTOR
+ (attributes[uint(IStatController.ATTRIBUTES.COLD_DMG_FACTOR)]).toUint() * DMG_FACTOR
+ (attributes[uint(IStatController.ATTRIBUTES.LIGHTNING_DMG_FACTOR)]).toUint() * DMG_FACTOR;
}
{
result +=
(attributes[uint(IStatController.ATTRIBUTES.AR_FACTOR)]).toUint() * AR_FACTOR
+ (attributes[uint(IStatController.ATTRIBUTES.LIFE_STOLEN_PER_HIT)]).toUint() * LIFE_STOLEN_PER_HIT
+ (attributes[uint(IStatController.ATTRIBUTES.MANA_AFTER_KILL)]).toUint() * MANA_AFTER_KILL
+ (attributes[uint(IStatController.ATTRIBUTES.DAMAGE_REDUCTION)]).toUint() * DAMAGE_REDUCTION
+ (attributes[uint(IStatController.ATTRIBUTES.REFLECT_DAMAGE_MELEE)]).toUint() * REFLECT_DAMAGE
+ (attributes[uint(IStatController.ATTRIBUTES.REFLECT_DAMAGE_MAGIC)]).toUint() * REFLECT_DAMAGE
+ (attributes[uint(IStatController.ATTRIBUTES.RESIST_TO_STATUSES)]).toUint() * RESIST_TO_STATUSES;
}
}
return result;
}
function itemScore(int32[] memory attributes, uint16 baseDurability) internal pure returns (uint) {
return attributesScore(attributes, false) + baseDurability * DURABILITY_SCORE;
}
function heroScore(int32[] memory attributes, uint level) internal pure returns (uint) {
return attributesScore(attributes, true) + level * HERO_LEVEL_SCORE;
}
}
// SPDX-License-Identifier: BUSL-1.1
pragma solidity 0.8.23;
/// @title Library for setting / getting slot variables (used in upgradable proxy contracts)
/// @author bogdoslav
library SlotsLib {
/// @notice Version of the contract
/// @dev Should be incremented when contract changed
string public constant SLOT_LIB_VERSION = "1.0.0";
// ************* GETTERS *******************
/// @dev Gets a slot as bytes32
function getBytes32(bytes32 slot) internal view returns (bytes32 result) {
assembly {
result := sload(slot)
}
}
/// @dev Gets a slot as an address
function getAddress(bytes32 slot) internal view returns (address result) {
assembly {
result := sload(slot)
}
}
/// @dev Gets a slot as uint256
function getUint(bytes32 slot) internal view returns (uint result) {
assembly {
result := sload(slot)
}
}
// ************* ARRAY GETTERS *******************
/// @dev Gets an array length
function arrayLength(bytes32 slot) internal view returns (uint result) {
assembly {
result := sload(slot)
}
}
/// @dev Gets a slot array by index as address
/// @notice First slot is array length, elements ordered backward in memory
/// @notice This is unsafe, without checking array length.
function addressAt(bytes32 slot, uint index) internal view returns (address result) {
bytes32 pointer = bytes32(uint(slot) - 1 - index);
assembly {
result := sload(pointer)
}
}
// ************* SETTERS *******************
/// @dev Sets a slot with bytes32
/// @notice Check address for 0 at the setter
function set(bytes32 slot, bytes32 value) internal {
assembly {
sstore(slot, value)
}
}
/// @dev Sets a slot with address
/// @notice Check address for 0 at the setter
function set(bytes32 slot, address value) internal {
assembly {
sstore(slot, value)
}
}
/// @dev Sets a slot with uint
function set(bytes32 slot, uint value) internal {
assembly {
sstore(slot, value)
}
}
}
// SPDX-License-Identifier: BUSL-1.1
pragma solidity 0.8.23;
library StringLib {
/// @dev Inspired by OraclizeAPI's implementation - MIT license
/// https://github.com/oraclize/ethereum-api/blob/b42146b063c7d6ee1358846c198246239e9360e8/oraclizeAPI_0.4.25.sol
function toString(uint value) external pure returns (string memory) {
return _toString(value);
}
function _toString(uint value) internal pure returns (string memory) {
if (value == 0) {
return "0";
}
uint temp = value;
uint digits;
while (temp != 0) {
digits++;
temp /= 10;
}
bytes memory buffer = new bytes(digits);
while (value != 0) {
digits -= 1;
buffer[digits] = bytes1(uint8(48 + uint(value % 10)));
value /= 10;
}
return string(buffer);
}
function toAsciiString(address x) external pure returns (string memory) {
return _toAsciiString(x);
}
function _toAsciiString(address x) internal pure returns (string memory) {
bytes memory s = new bytes(40);
for (uint i = 0; i < 20; i++) {
bytes1 b = bytes1(uint8(uint(uint160(x)) / (2 ** (8 * (19 - i)))));
bytes1 hi = bytes1(uint8(b) / 16);
bytes1 lo = bytes1(uint8(b) - 16 * uint8(hi));
s[2 * i] = _char(hi);
s[2 * i + 1] = _char(lo);
}
return string(s);
}
function char(bytes1 b) external pure returns (bytes1 c) {
return _char(b);
}
function _char(bytes1 b) internal pure returns (bytes1 c) {
if (uint8(b) < 10) return bytes1(uint8(b) + 0x30);
else return bytes1(uint8(b) + 0x57);
}
function concat(string memory a, string memory b) internal pure returns (string memory) {
return string(abi.encodePacked(a, b));
}
function isASCIILettersOnly(string memory str) internal pure returns (bool) {
bytes memory b = bytes(str);
for (uint i = 0; i < b.length; i++) {
if (uint8(b[i]) < 32 || uint8(b[i]) > 127) {
return false;
}
}
return true;
}
}
// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.0.0) (utils/structs/EnumerableMap.sol)
// This file was procedurally generated from scripts/generate/templates/EnumerableMap.js.
pragma solidity ^0.8.20;
import {EnumerableSet} from "./EnumerableSet.sol";
/**
* @dev Library for managing an enumerable variant of Solidity's
* https://solidity.readthedocs.io/en/latest/types.html#mapping-types[`mapping`]
* type.
*
* Maps have the following properties:
*
* - Entries are added, removed, and checked for existence in constant time
* (O(1)).
* - Entries are enumerated in O(n). No guarantees are made on the ordering.
*
* ```solidity
* contract Example {
* // Add the library methods
* using EnumerableMap for EnumerableMap.UintToAddressMap;
*
* // Declare a set state variable
* EnumerableMap.UintToAddressMap private myMap;
* }
* ```
*
* The following map types are supported:
*
* - `uint256 -> address` (`UintToAddressMap`) since v3.0.0
* - `address -> uint256` (`AddressToUintMap`) since v4.6.0
* - `bytes32 -> bytes32` (`Bytes32ToBytes32Map`) since v4.6.0
* - `uint256 -> uint256` (`UintToUintMap`) since v4.7.0
* - `bytes32 -> uint256` (`Bytes32ToUintMap`) since v4.7.0
*
* [WARNING]
* ====
* Trying to delete such a structure from storage will likely result in data corruption, rendering the structure
* unusable.
* See https://github.com/ethereum/solidity/pull/11843[ethereum/solidity#11843] for more info.
*
* In order to clean an EnumerableMap, you can either remove all elements one by one or create a fresh instance using an
* array of EnumerableMap.
* ====
*/
library EnumerableMap {
using EnumerableSet for EnumerableSet.Bytes32Set;
// To implement this library for multiple types with as little code repetition as possible, we write it in
// terms of a generic Map type with bytes32 keys and values. The Map implementation uses private functions,
// and user-facing implementations such as `UintToAddressMap` are just wrappers around the underlying Map.
// This means that we can only create new EnumerableMaps for types that fit in bytes32.
/**
* @dev Query for a nonexistent map key.
*/
error EnumerableMapNonexistentKey(bytes32 key);
struct Bytes32ToBytes32Map {
// Storage of keys
EnumerableSet.Bytes32Set _keys;
mapping(bytes32 key => bytes32) _values;
}
/**
* @dev Adds a key-value pair to a map, or updates the value for an existing
* key. O(1).
*
* Returns true if the key was added to the map, that is if it was not
* already present.
*/
function set(Bytes32ToBytes32Map storage map, bytes32 key, bytes32 value) internal returns (bool) {
map._values[key] = value;
return map._keys.add(key);
}
/**
* @dev Removes a key-value pair from a map. O(1).
*
* Returns true if the key was removed from the map, that is if it was present.
*/
function remove(Bytes32ToBytes32Map storage map, bytes32 key) internal returns (bool) {
delete map._values[key];
return map._keys.remove(key);
}
/**
* @dev Returns true if the key is in the map. O(1).
*/
function contains(Bytes32ToBytes32Map storage map, bytes32 key) internal view returns (bool) {
return map._keys.contains(key);
}
/**
* @dev Returns the number of key-value pairs in the map. O(1).
*/
function length(Bytes32ToBytes32Map storage map) internal view returns (uint256) {
return map._keys.length();
}
/**
* @dev Returns the key-value pair stored at position `index` in the map. O(1).
*
* Note that there are no guarantees on the ordering of entries inside the
* array, and it may change when more entries are added or removed.
*
* Requirements:
*
* - `index` must be strictly less than {length}.
*/
function at(Bytes32ToBytes32Map storage map, uint256 index) internal view returns (bytes32, bytes32) {
bytes32 key = map._keys.at(index);
return (key, map._values[key]);
}
/**
* @dev Tries to returns the value associated with `key`. O(1).
* Does not revert if `key` is not in the map.
*/
function tryGet(Bytes32ToBytes32Map storage map, bytes32 key) internal view returns (bool, bytes32) {
bytes32 value = map._values[key];
if (value == bytes32(0)) {
return (contains(map, key), bytes32(0));
} else {
return (true, value);
}
}
/**
* @dev Returns the value associated with `key`. O(1).
*
* Requirements:
*
* - `key` must be in the map.
*/
function get(Bytes32ToBytes32Map storage map, bytes32 key) internal view returns (bytes32) {
bytes32 value = map._values[key];
if (value == 0 && !contains(map, key)) {
revert EnumerableMapNonexistentKey(key);
}
return value;
}
/**
* @dev Return the an array containing all the keys
*
* WARNING: This operation will copy the entire storage to memory, which can be quite expensive. This is designed
* to mostly be used by view accessors that are queried without any gas fees. Developers should keep in mind that
* this function has an unbounded cost, and using it as part of a state-changing function may render the function
* uncallable if the map grows to a point where copying to memory consumes too much gas to fit in a block.
*/
function keys(Bytes32ToBytes32Map storage map) internal view returns (bytes32[] memory) {
return map._keys.values();
}
// UintToUintMap
struct UintToUintMap {
Bytes32ToBytes32Map _inner;
}
/**
* @dev Adds a key-value pair to a map, or updates the value for an existing
* key. O(1).
*
* Returns true if the key was added to the map, that is if it was not
* already present.
*/
function set(UintToUintMap storage map, uint256 key, uint256 value) internal returns (bool) {
return set(map._inner, bytes32(key), bytes32(value));
}
/**
* @dev Removes a value from a map. O(1).
*
* Returns true if the key was removed from the map, that is if it was present.
*/
function remove(UintToUintMap storage map, uint256 key) internal returns (bool) {
return remove(map._inner, bytes32(key));
}
/**
* @dev Returns true if the key is in the map. O(1).
*/
function contains(UintToUintMap storage map, uint256 key) internal view returns (bool) {
return contains(map._inner, bytes32(key));
}
/**
* @dev Returns the number of elements in the map. O(1).
*/
function length(UintToUintMap storage map) internal view returns (uint256) {
return length(map._inner);
}
/**
* @dev Returns the element stored at position `index` in the map. O(1).
* Note that there are no guarantees on the ordering of values inside the
* array, and it may change when more values are added or removed.
*
* Requirements:
*
* - `index` must be strictly less than {length}.
*/
function at(UintToUintMap storage map, uint256 index) internal view returns (uint256, uint256) {
(bytes32 key, bytes32 value) = at(map._inner, index);
return (uint256(key), uint256(value));
}
/**
* @dev Tries to returns the value associated with `key`. O(1).
* Does not revert if `key` is not in the map.
*/
function tryGet(UintToUintMap storage map, uint256 key) internal view returns (bool, uint256) {
(bool success, bytes32 value) = tryGet(map._inner, bytes32(key));
return (success, uint256(value));
}
/**
* @dev Returns the value associated with `key`. O(1).
*
* Requirements:
*
* - `key` must be in the map.
*/
function get(UintToUintMap storage map, uint256 key) internal view returns (uint256) {
return uint256(get(map._inner, bytes32(key)));
}
/**
* @dev Return the an array containing all the keys
*
* WARNING: This operation will copy the entire storage to memory, which can be quite expensive. This is designed
* to mostly be used by view accessors that are queried without any gas fees. Developers should keep in mind that
* this function has an unbounded cost, and using it as part of a state-changing function may render the function
* uncallable if the map grows to a point where copying to memory consumes too much gas to fit in a block.
*/
function keys(UintToUintMap storage map) internal view returns (uint256[] memory) {
bytes32[] memory store = keys(map._inner);
uint256[] memory result;
/// @solidity memory-safe-assembly
assembly {
result := store
}
return result;
}
// UintToAddressMap
struct UintToAddressMap {
Bytes32ToBytes32Map _inner;
}
/**
* @dev Adds a key-value pair to a map, or updates the value for an existing
* key. O(1).
*
* Returns true if the key was added to the map, that is if it was not
* already present.
*/
function set(UintToAddressMap storage map, uint256 key, address value) internal returns (bool) {
return set(map._inner, bytes32(key), bytes32(uint256(uint160(value))));
}
/**
* @dev Removes a value from a map. O(1).
*
* Returns true if the key was removed from the map, that is if it was present.
*/
function remove(UintToAddressMap storage map, uint256 key) internal returns (bool) {
return remove(map._inner, bytes32(key));
}
/**
* @dev Returns true if the key is in the map. O(1).
*/
function contains(UintToAddressMap storage map, uint256 key) internal view returns (bool) {
return contains(map._inner, bytes32(key));
}
/**
* @dev Returns the number of elements in the map. O(1).
*/
function length(UintToAddressMap storage map) internal view returns (uint256) {
return length(map._inner);
}
/**
* @dev Returns the element stored at position `index` in the map. O(1).
* Note that there are no guarantees on the ordering of values inside the
* array, and it may change when more values are added or removed.
*
* Requirements:
*
* - `index` must be strictly less than {length}.
*/
function at(UintToAddressMap storage map, uint256 index) internal view returns (uint256, address) {
(bytes32 key, bytes32 value) = at(map._inner, index);
return (uint256(key), address(uint160(uint256(value))));
}
/**
* @dev Tries to returns the value associated with `key`. O(1).
* Does not revert if `key` is not in the map.
*/
function tryGet(UintToAddressMap storage map, uint256 key) internal view returns (bool, address) {
(bool success, bytes32 value) = tryGet(map._inner, bytes32(key));
return (success, address(uint160(uint256(value))));
}
/**
* @dev Returns the value associated with `key`. O(1).
*
* Requirements:
*
* - `key` must be in the map.
*/
function get(UintToAddressMap storage map, uint256 key) internal view returns (address) {
return address(uint160(uint256(get(map._inner, bytes32(key)))));
}
/**
* @dev Return the an array containing all the keys
*
* WARNING: This operation will copy the entire storage to memory, which can be quite expensive. This is designed
* to mostly be used by view accessors that are queried without any gas fees. Developers should keep in mind that
* this function has an unbounded cost, and using it as part of a state-changing function may render the function
* uncallable if the map grows to a point where copying to memory consumes too much gas to fit in a block.
*/
function keys(UintToAddressMap storage map) internal view returns (uint256[] memory) {
bytes32[] memory store = keys(map._inner);
uint256[] memory result;
/// @solidity memory-safe-assembly
assembly {
result := store
}
return result;
}
// AddressToUintMap
struct AddressToUintMap {
Bytes32ToBytes32Map _inner;
}
/**
* @dev Adds a key-value pair to a map, or updates the value for an existing
* key. O(1).
*
* Returns true if the key was added to the map, that is if it was not
* already present.
*/
function set(AddressToUintMap storage map, address key, uint256 value) internal returns (bool) {
return set(map._inner, bytes32(uint256(uint160(key))), bytes32(value));
}
/**
* @dev Removes a value from a map. O(1).
*
* Returns true if the key was removed from the map, that is if it was present.
*/
function remove(AddressToUintMap storage map, address key) internal returns (bool) {
return remove(map._inner, bytes32(uint256(uint160(key))));
}
/**
* @dev Returns true if the key is in the map. O(1).
*/
function contains(AddressToUintMap storage map, address key) internal view returns (bool) {
return contains(map._inner, bytes32(uint256(uint160(key))));
}
/**
* @dev Returns the number of elements in the map. O(1).
*/
function length(AddressToUintMap storage map) internal view returns (uint256) {
return length(map._inner);
}
/**
* @dev Returns the element stored at position `index` in the map. O(1).
* Note that there are no guarantees on the ordering of values inside the
* array, and it may change when more values are added or removed.
*
* Requirements:
*
* - `index` must be strictly less than {length}.
*/
function at(AddressToUintMap storage map, uint256 index) internal view returns (address, uint256) {
(bytes32 key, bytes32 value) = at(map._inner, index);
return (address(uint160(uint256(key))), uint256(value));
}
/**
* @dev Tries to returns the value associated with `key`. O(1).
* Does not revert if `key` is not in the map.
*/
function tryGet(AddressToUintMap storage map, address key) internal view returns (bool, uint256) {
(bool success, bytes32 value) = tryGet(map._inner, bytes32(uint256(uint160(key))));
return (success, uint256(value));
}
/**
* @dev Returns the value associated with `key`. O(1).
*
* Requirements:
*
* - `key` must be in the map.
*/
function get(AddressToUintMap storage map, address key) internal view returns (uint256) {
return uint256(get(map._inner, bytes32(uint256(uint160(key)))));
}
/**
* @dev Return the an array containing all the keys
*
* WARNING: This operation will copy the entire storage to memory, which can be quite expensive. This is designed
* to mostly be used by view accessors that are queried without any gas fees. Developers should keep in mind that
* this function has an unbounded cost, and using it as part of a state-changing function may render the function
* uncallable if the map grows to a point where copying to memory consumes too much gas to fit in a block.
*/
function keys(AddressToUintMap storage map) internal view returns (address[] memory) {
bytes32[] memory store = keys(map._inner);
address[] memory result;
/// @solidity memory-safe-assembly
assembly {
result := store
}
return result;
}
// Bytes32ToUintMap
struct Bytes32ToUintMap {
Bytes32ToBytes32Map _inner;
}
/**
* @dev Adds a key-value pair to a map, or updates the value for an existing
* key. O(1).
*
* Returns true if the key was added to the map, that is if it was not
* already present.
*/
function set(Bytes32ToUintMap storage map, bytes32 key, uint256 value) internal returns (bool) {
return set(map._inner, key, bytes32(value));
}
/**
* @dev Removes a value from a map. O(1).
*
* Returns true if the key was removed from the map, that is if it was present.
*/
function remove(Bytes32ToUintMap storage map, bytes32 key) internal returns (bool) {
return remove(map._inner, key);
}
/**
* @dev Returns true if the key is in the map. O(1).
*/
function contains(Bytes32ToUintMap storage map, bytes32 key) internal view returns (bool) {
return contains(map._inner, key);
}
/**
* @dev Returns the number of elements in the map. O(1).
*/
function length(Bytes32ToUintMap storage map) internal view returns (uint256) {
return length(map._inner);
}
/**
* @dev Returns the element stored at position `index` in the map. O(1).
* Note that there are no guarantees on the ordering of values inside the
* array, and it may change when more values are added or removed.
*
* Requirements:
*
* - `index` must be strictly less than {length}.
*/
function at(Bytes32ToUintMap storage map, uint256 index) internal view returns (bytes32, uint256) {
(bytes32 key, bytes32 value) = at(map._inner, index);
return (key, uint256(value));
}
/**
* @dev Tries to returns the value associated with `key`. O(1).
* Does not revert if `key` is not in the map.
*/
function tryGet(Bytes32ToUintMap storage map, bytes32 key) internal view returns (bool, uint256) {
(bool success, bytes32 value) = tryGet(map._inner, key);
return (success, uint256(value));
}
/**
* @dev Returns the value associated with `key`. O(1).
*
* Requirements:
*
* - `key` must be in the map.
*/
function get(Bytes32ToUintMap storage map, bytes32 key) internal view returns (uint256) {
return uint256(get(map._inner, key));
}
/**
* @dev Return the an array containing all the keys
*
* WARNING: This operation will copy the entire storage to memory, which can be quite expensive. This is designed
* to mostly be used by view accessors that are queried without any gas fees. Developers should keep in mind that
* this function has an unbounded cost, and using it as part of a state-changing function may render the function
* uncallable if the map grows to a point where copying to memory consumes too much gas to fit in a block.
*/
function keys(Bytes32ToUintMap storage map) internal view returns (bytes32[] memory) {
bytes32[] memory store = keys(map._inner);
bytes32[] memory result;
/// @solidity memory-safe-assembly
assembly {
result := store
}
return result;
}
}
// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.0.0) (utils/structs/EnumerableSet.sol)
// This file was procedurally generated from scripts/generate/templates/EnumerableSet.js.
pragma solidity ^0.8.20;
/**
* @dev Library for managing
* https://en.wikipedia.org/wiki/Set_(abstract_data_type)[sets] of primitive
* types.
*
* Sets have the following properties:
*
* - Elements are added, removed, and checked for existence in constant time
* (O(1)).
* - Elements are enumerated in O(n). No guarantees are made on the ordering.
*
* ```solidity
* contract Example {
* // Add the library methods
* using EnumerableSet for EnumerableSet.AddressSet;
*
* // Declare a set state variable
* EnumerableSet.AddressSet private mySet;
* }
* ```
*
* As of v3.3.0, sets of type `bytes32` (`Bytes32Set`), `address` (`AddressSet`)
* and `uint256` (`UintSet`) are supported.
*
* [WARNING]
* ====
* Trying to delete such a structure from storage will likely result in data corruption, rendering the structure
* unusable.
* See https://github.com/ethereum/solidity/pull/11843[ethereum/solidity#11843] for more info.
*
* In order to clean an EnumerableSet, you can either remove all elements one by one or create a fresh instance using an
* array of EnumerableSet.
* ====
*/
library EnumerableSet {
// To implement this library for multiple types with as little code
// repetition as possible, we write it in terms of a generic Set type with
// bytes32 values.
// The Set implementation uses private functions, and user-facing
// implementations (such as AddressSet) are just wrappers around the
// underlying Set.
// This means that we can only create new EnumerableSets for types that fit
// in bytes32.
struct Set {
// Storage of set values
bytes32[] _values;
// Position is the index of the value in the `values` array plus 1.
// Position 0 is used to mean a value is not in the set.
mapping(bytes32 value => uint256) _positions;
}
/**
* @dev Add a value to a set. O(1).
*
* Returns true if the value was added to the set, that is if it was not
* already present.
*/
function _add(Set storage set, bytes32 value) private returns (bool) {
if (!_contains(set, value)) {
set._values.push(value);
// The value is stored at length-1, but we add 1 to all indexes
// and use 0 as a sentinel value
set._positions[value] = set._values.length;
return true;
} else {
return false;
}
}
/**
* @dev Removes a value from a set. O(1).
*
* Returns true if the value was removed from the set, that is if it was
* present.
*/
function _remove(Set storage set, bytes32 value) private returns (bool) {
// We cache the value's position to prevent multiple reads from the same storage slot
uint256 position = set._positions[value];
if (position != 0) {
// Equivalent to contains(set, value)
// To delete an element from the _values array in O(1), we swap the element to delete with the last one in
// the array, and then remove the last element (sometimes called as 'swap and pop').
// This modifies the order of the array, as noted in {at}.
uint256 valueIndex = position - 1;
uint256 lastIndex = set._values.length - 1;
if (valueIndex != lastIndex) {
bytes32 lastValue = set._values[lastIndex];
// Move the lastValue to the index where the value to delete is
set._values[valueIndex] = lastValue;
// Update the tracked position of the lastValue (that was just moved)
set._positions[lastValue] = position;
}
// Delete the slot where the moved value was stored
set._values.pop();
// Delete the tracked position for the deleted slot
delete set._positions[value];
return true;
} else {
return false;
}
}
/**
* @dev Returns true if the value is in the set. O(1).
*/
function _contains(Set storage set, bytes32 value) private view returns (bool) {
return set._positions[value] != 0;
}
/**
* @dev Returns the number of values on the set. O(1).
*/
function _length(Set storage set) private view returns (uint256) {
return set._values.length;
}
/**
* @dev Returns the value stored at position `index` in the set. O(1).
*
* Note that there are no guarantees on the ordering of values inside the
* array, and it may change when more values are added or removed.
*
* Requirements:
*
* - `index` must be strictly less than {length}.
*/
function _at(Set storage set, uint256 index) private view returns (bytes32) {
return set._values[index];
}
/**
* @dev Return the entire set in an array
*
* WARNING: This operation will copy the entire storage to memory, which can be quite expensive. This is designed
* to mostly be used by view accessors that are queried without any gas fees. Developers should keep in mind that
* this function has an unbounded cost, and using it as part of a state-changing function may render the function
* uncallable if the set grows to a point where copying to memory consumes too much gas to fit in a block.
*/
function _values(Set storage set) private view returns (bytes32[] memory) {
return set._values;
}
// Bytes32Set
struct Bytes32Set {
Set _inner;
}
/**
* @dev Add a value to a set. O(1).
*
* Returns true if the value was added to the set, that is if it was not
* already present.
*/
function add(Bytes32Set storage set, bytes32 value) internal returns (bool) {
return _add(set._inner, value);
}
/**
* @dev Removes a value from a set. O(1).
*
* Returns true if the value was removed from the set, that is if it was
* present.
*/
function remove(Bytes32Set storage set, bytes32 value) internal returns (bool) {
return _remove(set._inner, value);
}
/**
* @dev Returns true if the value is in the set. O(1).
*/
function contains(Bytes32Set storage set, bytes32 value) internal view returns (bool) {
return _contains(set._inner, value);
}
/**
* @dev Returns the number of values in the set. O(1).
*/
function length(Bytes32Set storage set) internal view returns (uint256) {
return _length(set._inner);
}
/**
* @dev Returns the value stored at position `index` in the set. O(1).
*
* Note that there are no guarantees on the ordering of values inside the
* array, and it may change when more values are added or removed.
*
* Requirements:
*
* - `index` must be strictly less than {length}.
*/
function at(Bytes32Set storage set, uint256 index) internal view returns (bytes32) {
return _at(set._inner, index);
}
/**
* @dev Return the entire set in an array
*
* WARNING: This operation will copy the entire storage to memory, which can be quite expensive. This is designed
* to mostly be used by view accessors that are queried without any gas fees. Developers should keep in mind that
* this function has an unbounded cost, and using it as part of a state-changing function may render the function
* uncallable if the set grows to a point where copying to memory consumes too much gas to fit in a block.
*/
function values(Bytes32Set storage set) internal view returns (bytes32[] memory) {
bytes32[] memory store = _values(set._inner);
bytes32[] memory result;
/// @solidity memory-safe-assembly
assembly {
result := store
}
return result;
}
// AddressSet
struct AddressSet {
Set _inner;
}
/**
* @dev Add a value to a set. O(1).
*
* Returns true if the value was added to the set, that is if it was not
* already present.
*/
function add(AddressSet storage set, address value) internal returns (bool) {
return _add(set._inner, bytes32(uint256(uint160(value))));
}
/**
* @dev Removes a value from a set. O(1).
*
* Returns true if the value was removed from the set, that is if it was
* present.
*/
function remove(AddressSet storage set, address value) internal returns (bool) {
return _remove(set._inner, bytes32(uint256(uint160(value))));
}
/**
* @dev Returns true if the value is in the set. O(1).
*/
function contains(AddressSet storage set, address value) internal view returns (bool) {
return _contains(set._inner, bytes32(uint256(uint160(value))));
}
/**
* @dev Returns the number of values in the set. O(1).
*/
function length(AddressSet storage set) internal view returns (uint256) {
return _length(set._inner);
}
/**
* @dev Returns the value stored at position `index` in the set. O(1).
*
* Note that there are no guarantees on the ordering of values inside the
* array, and it may change when more values are added or removed.
*
* Requirements:
*
* - `index` must be strictly less than {length}.
*/
function at(AddressSet storage set, uint256 index) internal view returns (address) {
return address(uint160(uint256(_at(set._inner, index))));
}
/**
* @dev Return the entire set in an array
*
* WARNING: This operation will copy the entire storage to memory, which can be quite expensive. This is designed
* to mostly be used by view accessors that are queried without any gas fees. Developers should keep in mind that
* this function has an unbounded cost, and using it as part of a state-changing function may render the function
* uncallable if the set grows to a point where copying to memory consumes too much gas to fit in a block.
*/
function values(AddressSet storage set) internal view returns (address[] memory) {
bytes32[] memory store = _values(set._inner);
address[] memory result;
/// @solidity memory-safe-assembly
assembly {
result := store
}
return result;
}
// UintSet
struct UintSet {
Set _inner;
}
/**
* @dev Add a value to a set. O(1).
*
* Returns true if the value was added to the set, that is if it was not
* already present.
*/
function add(UintSet storage set, uint256 value) internal returns (bool) {
return _add(set._inner, bytes32(value));
}
/**
* @dev Removes a value from a set. O(1).
*
* Returns true if the value was removed from the set, that is if it was
* present.
*/
function remove(UintSet storage set, uint256 value) internal returns (bool) {
return _remove(set._inner, bytes32(value));
}
/**
* @dev Returns true if the value is in the set. O(1).
*/
function contains(UintSet storage set, uint256 value) internal view returns (bool) {
return _contains(set._inner, bytes32(value));
}
/**
* @dev Returns the number of values in the set. O(1).
*/
function length(UintSet storage set) internal view returns (uint256) {
return _length(set._inner);
}
/**
* @dev Returns the value stored at position `index` in the set. O(1).
*
* Note that there are no guarantees on the ordering of values inside the
* array, and it may change when more values are added or removed.
*
* Requirements:
*
* - `index` must be strictly less than {length}.
*/
function at(UintSet storage set, uint256 index) internal view returns (uint256) {
return uint256(_at(set._inner, index));
}
/**
* @dev Return the entire set in an array
*
* WARNING: This operation will copy the entire storage to memory, which can be quite expensive. This is designed
* to mostly be used by view accessors that are queried without any gas fees. Developers should keep in mind that
* this function has an unbounded cost, and using it as part of a state-changing function may render the function
* uncallable if the set grows to a point where copying to memory consumes too much gas to fit in a block.
*/
function values(UintSet storage set) internal view returns (uint256[] memory) {
bytes32[] memory store = _values(set._inner);
uint256[] memory result;
/// @solidity memory-safe-assembly
assembly {
result := store
}
return result;
}
}
// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.0.0) (proxy/utils/Initializable.sol)
pragma solidity ^0.8.20;
/**
* @dev This is a base contract to aid in writing upgradeable contracts, or any kind of contract that will be deployed
* behind a proxy. Since proxied contracts do not make use of a constructor, it's common to move constructor logic to an
* external initializer function, usually called `initialize`. It then becomes necessary to protect this initializer
* function so it can only be called once. The {initializer} modifier provided by this contract will have this effect.
*
* The initialization functions use a version number. Once a version number is used, it is consumed and cannot be
* reused. This mechanism prevents re-execution of each "step" but allows the creation of new initialization steps in
* case an upgrade adds a module that needs to be initialized.
*
* For example:
*
* [.hljs-theme-light.nopadding]
* ```solidity
* contract MyToken is ERC20Upgradeable {
* function initialize() initializer public {
* __ERC20_init("MyToken", "MTK");
* }
* }
*
* contract MyTokenV2 is MyToken, ERC20PermitUpgradeable {
* function initializeV2() reinitializer(2) public {
* __ERC20Permit_init("MyToken");
* }
* }
* ```
*
* TIP: To avoid leaving the proxy in an uninitialized state, the initializer function should be called as early as
* possible by providing the encoded function call as the `_data` argument to {ERC1967Proxy-constructor}.
*
* CAUTION: When used with inheritance, manual care must be taken to not invoke a parent initializer twice, or to ensure
* that all initializers are idempotent. This is not verified automatically as constructors are by Solidity.
*
* [CAUTION]
* ====
* Avoid leaving a contract uninitialized.
*
* An uninitialized contract can be taken over by an attacker. This applies to both a proxy and its implementation
* contract, which may impact the proxy. To prevent the implementation contract from being used, you should invoke
* the {_disableInitializers} function in the constructor to automatically lock it when it is deployed:
*
* [.hljs-theme-light.nopadding]
* ```
* /// @custom:oz-upgrades-unsafe-allow constructor
* constructor() {
* _disableInitializers();
* }
* ```
* ====
*/
abstract contract Initializable {
/**
* @dev Storage of the initializable contract.
*
* It's implemented on a custom ERC-7201 namespace to reduce the risk of storage collisions
* when using with upgradeable contracts.
*
* @custom:storage-location erc7201:openzeppelin.storage.Initializable
*/
struct InitializableStorage {
/**
* @dev Indicates that the contract has been initialized.
*/
uint64 _initialized;
/**
* @dev Indicates that the contract is in the process of being initialized.
*/
bool _initializing;
}
// keccak256(abi.encode(uint256(keccak256("openzeppelin.storage.Initializable")) - 1)) & ~bytes32(uint256(0xff))
bytes32 private constant INITIALIZABLE_STORAGE = 0xf0c57e16840df040f15088dc2f81fe391c3923bec73e23a9662efc9c229c6a00;
/**
* @dev The contract is already initialized.
*/
error InvalidInitialization();
/**
* @dev The contract is not initializing.
*/
error NotInitializing();
/**
* @dev Triggered when the contract has been initialized or reinitialized.
*/
event Initialized(uint64 version);
/**
* @dev A modifier that defines a protected initializer function that can be invoked at most once. In its scope,
* `onlyInitializing` functions can be used to initialize parent contracts.
*
* Similar to `reinitializer(1)`, except that in the context of a constructor an `initializer` may be invoked any
* number of times. This behavior in the constructor can be useful during testing and is not expected to be used in
* production.
*
* Emits an {Initialized} event.
*/
modifier initializer() {
// solhint-disable-next-line var-name-mixedcase
InitializableStorage storage $ = _getInitializableStorage();
// Cache values to avoid duplicated sloads
bool isTopLevelCall = !$._initializing;
uint64 initialized = $._initialized;
// Allowed calls:
// - initialSetup: the contract is not in the initializing state and no previous version was
// initialized
// - construction: the contract is initialized at version 1 (no reininitialization) and the
// current contract is just being deployed
bool initialSetup = initialized == 0 && isTopLevelCall;
bool construction = initialized == 1 && address(this).code.length == 0;
if (!initialSetup && !construction) {
revert InvalidInitialization();
}
$._initialized = 1;
if (isTopLevelCall) {
$._initializing = true;
}
_;
if (isTopLevelCall) {
$._initializing = false;
emit Initialized(1);
}
}
/**
* @dev A modifier that defines a protected reinitializer function that can be invoked at most once, and only if the
* contract hasn't been initialized to a greater version before. In its scope, `onlyInitializing` functions can be
* used to initialize parent contracts.
*
* A reinitializer may be used after the original initialization step. This is essential to configure modules that
* are added through upgrades and that require initialization.
*
* When `version` is 1, this modifier is similar to `initializer`, except that functions marked with `reinitializer`
* cannot be nested. If one is invoked in the context of another, execution will revert.
*
* Note that versions can jump in increments greater than 1; this implies that if multiple reinitializers coexist in
* a contract, executing them in the right order is up to the developer or operator.
*
* WARNING: Setting the version to 2**64 - 1 will prevent any future reinitialization.
*
* Emits an {Initialized} event.
*/
modifier reinitializer(uint64 version) {
// solhint-disable-next-line var-name-mixedcase
InitializableStorage storage $ = _getInitializableStorage();
if ($._initializing || $._initialized >= version) {
revert InvalidInitialization();
}
$._initialized = version;
$._initializing = true;
_;
$._initializing = false;
emit Initialized(version);
}
/**
* @dev Modifier to protect an initialization function so that it can only be invoked by functions with the
* {initializer} and {reinitializer} modifiers, directly or indirectly.
*/
modifier onlyInitializing() {
_checkInitializing();
_;
}
/**
* @dev Reverts if the contract is not in an initializing state. See {onlyInitializing}.
*/
function _checkInitializing() internal view virtual {
if (!_isInitializing()) {
revert NotInitializing();
}
}
/**
* @dev Locks the contract, preventing any future reinitialization. This cannot be part of an initializer call.
* Calling this in the constructor of a contract will prevent that contract from being initialized or reinitialized
* to any version. It is recommended to use this to lock implementation contracts that are designed to be called
* through proxies.
*
* Emits an {Initialized} event the first time it is successfully executed.
*/
function _disableInitializers() internal virtual {
// solhint-disable-next-line var-name-mixedcase
InitializableStorage storage $ = _getInitializableStorage();
if ($._initializing) {
revert InvalidInitialization();
}
if ($._initialized != type(uint64).max) {
$._initialized = type(uint64).max;
emit Initialized(type(uint64).max);
}
}
/**
* @dev Returns the highest version that has been initialized. See {reinitializer}.
*/
function _getInitializedVersion() internal view returns (uint64) {
return _getInitializableStorage()._initialized;
}
/**
* @dev Returns `true` if the contract is currently initializing. See {onlyInitializing}.
*/
function _isInitializing() internal view returns (bool) {
return _getInitializableStorage()._initializing;
}
/**
* @dev Returns a pointer to the storage namespace.
*/
// solhint-disable-next-line var-name-mixedcase
function _getInitializableStorage() private pure returns (InitializableStorage storage $) {
assembly {
$.slot := INITIALIZABLE_STORAGE
}
}
}
// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.0.0) (utils/math/Math.sol)
pragma solidity ^0.8.20;
/**
* @dev Standard math utilities missing in the Solidity language.
*/
library Math {
/**
* @dev Muldiv operation overflow.
*/
error MathOverflowedMulDiv();
enum Rounding {
Floor, // Toward negative infinity
Ceil, // Toward positive infinity
Trunc, // Toward zero
Expand // Away from zero
}
/**
* @dev Returns the addition of two unsigned integers, with an success flag (no overflow).
*/
function tryAdd(uint256 a, uint256 b) internal pure returns (bool success, uint256 result) {
unchecked {
uint256 c = a + b;
if (c < a) return (false, 0);
return (true, c);
}
}
/**
* @dev Returns the subtraction of two unsigned integers, with an success flag (no overflow).
*/
function trySub(uint256 a, uint256 b) internal pure returns (bool success, uint256 result) {
unchecked {
if (b > a) return (false, 0);
return (true, a - b);
}
}
/**
* @dev Returns the multiplication of two unsigned integers, with an success flag (no overflow).
*/
function tryMul(uint256 a, uint256 b) internal pure returns (bool success, uint256 result) {
unchecked {
// Gas optimization: this is cheaper than requiring 'a' not being zero, but the
// benefit is lost if 'b' is also tested.
// See: https://github.com/OpenZeppelin/openzeppelin-contracts/pull/522
if (a == 0) return (true, 0);
uint256 c = a * b;
if (c / a != b) return (false, 0);
return (true, c);
}
}
/**
* @dev Returns the division of two unsigned integers, with a success flag (no division by zero).
*/
function tryDiv(uint256 a, uint256 b) internal pure returns (bool success, uint256 result) {
unchecked {
if (b == 0) return (false, 0);
return (true, a / b);
}
}
/**
* @dev Returns the remainder of dividing two unsigned integers, with a success flag (no division by zero).
*/
function tryMod(uint256 a, uint256 b) internal pure returns (bool success, uint256 result) {
unchecked {
if (b == 0) return (false, 0);
return (true, a % b);
}
}
/**
* @dev Returns the largest of two numbers.
*/
function max(uint256 a, uint256 b) internal pure returns (uint256) {
return a > b ? a : b;
}
/**
* @dev Returns the smallest of two numbers.
*/
function min(uint256 a, uint256 b) internal pure returns (uint256) {
return a < b ? a : b;
}
/**
* @dev Returns the average of two numbers. The result is rounded towards
* zero.
*/
function average(uint256 a, uint256 b) internal pure returns (uint256) {
// (a + b) / 2 can overflow.
return (a & b) + (a ^ b) / 2;
}
/**
* @dev Returns the ceiling of the division of two numbers.
*
* This differs from standard division with `/` in that it rounds towards infinity instead
* of rounding towards zero.
*/
function ceilDiv(uint256 a, uint256 b) internal pure returns (uint256) {
if (b == 0) {
// Guarantee the same behavior as in a regular Solidity division.
return a / b;
}
// The following calculation ensures accurate ceiling division without overflow.
// Since a is non-zero, (a - 1) / b will not overflow.
// The largest possible result occurs when (a - 1) / b is type(uint256).max,
// but the largest value we can obtain is type(uint256).max - 1, which happens
// when a = type(uint256).max and b = 1.
unchecked {
return a == 0 ? 0 : (a - 1) / b + 1;
}
}
/**
* @notice Calculates floor(x * y / denominator) with full precision. Throws if result overflows a uint256 or
* denominator == 0.
* @dev Original credit to Remco Bloemen under MIT license (https://xn--2-umb.com/21/muldiv) with further edits by
* Uniswap Labs also under MIT license.
*/
function mulDiv(uint256 x, uint256 y, uint256 denominator) internal pure returns (uint256 result) {
unchecked {
// 512-bit multiply [prod1 prod0] = x * y. Compute the product mod 2^256 and mod 2^256 - 1, then use
// use the Chinese Remainder Theorem to reconstruct the 512 bit result. The result is stored in two 256
// variables such that product = prod1 * 2^256 + prod0.
uint256 prod0 = x * y; // Least significant 256 bits of the product
uint256 prod1; // Most significant 256 bits of the product
assembly {
let mm := mulmod(x, y, not(0))
prod1 := sub(sub(mm, prod0), lt(mm, prod0))
}
// Handle non-overflow cases, 256 by 256 division.
if (prod1 == 0) {
// Solidity will revert if denominator == 0, unlike the div opcode on its own.
// The surrounding unchecked block does not change this fact.
// See https://docs.soliditylang.org/en/latest/control-structures.html#checked-or-unchecked-arithmetic.
return prod0 / denominator;
}
// Make sure the result is less than 2^256. Also prevents denominator == 0.
if (denominator <= prod1) {
revert MathOverflowedMulDiv();
}
///////////////////////////////////////////////
// 512 by 256 division.
///////////////////////////////////////////////
// Make division exact by subtracting the remainder from [prod1 prod0].
uint256 remainder;
assembly {
// Compute remainder using mulmod.
remainder := mulmod(x, y, denominator)
// Subtract 256 bit number from 512 bit number.
prod1 := sub(prod1, gt(remainder, prod0))
prod0 := sub(prod0, remainder)
}
// Factor powers of two out of denominator and compute largest power of two divisor of denominator.
// Always >= 1. See https://cs.stackexchange.com/q/138556/92363.
uint256 twos = denominator & (0 - denominator);
assembly {
// Divide denominator by twos.
denominator := div(denominator, twos)
// Divide [prod1 prod0] by twos.
prod0 := div(prod0, twos)
// Flip twos such that it is 2^256 / twos. If twos is zero, then it becomes one.
twos := add(div(sub(0, twos), twos), 1)
}
// Shift in bits from prod1 into prod0.
prod0 |= prod1 * twos;
// Invert denominator mod 2^256. Now that denominator is an odd number, it has an inverse modulo 2^256 such
// that denominator * inv = 1 mod 2^256. Compute the inverse by starting with a seed that is correct for
// four bits. That is, denominator * inv = 1 mod 2^4.
uint256 inverse = (3 * denominator) ^ 2;
// Use the Newton-Raphson iteration to improve the precision. Thanks to Hensel's lifting lemma, this also
// works in modular arithmetic, doubling the correct bits in each step.
inverse *= 2 - denominator * inverse; // inverse mod 2^8
inverse *= 2 - denominator * inverse; // inverse mod 2^16
inverse *= 2 - denominator * inverse; // inverse mod 2^32
inverse *= 2 - denominator * inverse; // inverse mod 2^64
inverse *= 2 - denominator * inverse; // inverse mod 2^128
inverse *= 2 - denominator * inverse; // inverse mod 2^256
// Because the division is now exact we can divide by multiplying with the modular inverse of denominator.
// This will give us the correct result modulo 2^256. Since the preconditions guarantee that the outcome is
// less than 2^256, this is the final result. We don't need to compute the high bits of the result and prod1
// is no longer required.
result = prod0 * inverse;
return result;
}
}
/**
* @notice Calculates x * y / denominator with full precision, following the selected rounding direction.
*/
function mulDiv(uint256 x, uint256 y, uint256 denominator, Rounding rounding) internal pure returns (uint256) {
uint256 result = mulDiv(x, y, denominator);
if (unsignedRoundsUp(rounding) && mulmod(x, y, denominator) > 0) {
result += 1;
}
return result;
}
/**
* @dev Returns the square root of a number. If the number is not a perfect square, the value is rounded
* towards zero.
*
* Inspired by Henry S. Warren, Jr.'s "Hacker's Delight" (Chapter 11).
*/
function sqrt(uint256 a) internal pure returns (uint256) {
if (a == 0) {
return 0;
}
// For our first guess, we get the biggest power of 2 which is smaller than the square root of the target.
//
// We know that the "msb" (most significant bit) of our target number `a` is a power of 2 such that we have
// `msb(a) <= a < 2*msb(a)`. This value can be written `msb(a)=2**k` with `k=log2(a)`.
//
// This can be rewritten `2**log2(a) <= a < 2**(log2(a) + 1)`
// → `sqrt(2**k) <= sqrt(a) < sqrt(2**(k+1))`
// → `2**(k/2) <= sqrt(a) < 2**((k+1)/2) <= 2**(k/2 + 1)`
//
// Consequently, `2**(log2(a) / 2)` is a good first approximation of `sqrt(a)` with at least 1 correct bit.
uint256 result = 1 << (log2(a) >> 1);
// At this point `result` is an estimation with one bit of precision. We know the true value is a uint128,
// since it is the square root of a uint256. Newton's method converges quadratically (precision doubles at
// every iteration). We thus need at most 7 iteration to turn our partial result with one bit of precision
// into the expected uint128 result.
unchecked {
result = (result + a / result) >> 1;
result = (result + a / result) >> 1;
result = (result + a / result) >> 1;
result = (result + a / result) >> 1;
result = (result + a / result) >> 1;
result = (result + a / result) >> 1;
result = (result + a / result) >> 1;
return min(result, a / result);
}
}
/**
* @notice Calculates sqrt(a), following the selected rounding direction.
*/
function sqrt(uint256 a, Rounding rounding) internal pure returns (uint256) {
unchecked {
uint256 result = sqrt(a);
return result + (unsignedRoundsUp(rounding) && result * result < a ? 1 : 0);
}
}
/**
* @dev Return the log in base 2 of a positive value rounded towards zero.
* Returns 0 if given 0.
*/
function log2(uint256 value) internal pure returns (uint256) {
uint256 result = 0;
unchecked {
if (value >> 128 > 0) {
value >>= 128;
result += 128;
}
if (value >> 64 > 0) {
value >>= 64;
result += 64;
}
if (value >> 32 > 0) {
value >>= 32;
result += 32;
}
if (value >> 16 > 0) {
value >>= 16;
result += 16;
}
if (value >> 8 > 0) {
value >>= 8;
result += 8;
}
if (value >> 4 > 0) {
value >>= 4;
result += 4;
}
if (value >> 2 > 0) {
value >>= 2;
result += 2;
}
if (value >> 1 > 0) {
result += 1;
}
}
return result;
}
/**
* @dev Return the log in base 2, following the selected rounding direction, of a positive value.
* Returns 0 if given 0.
*/
function log2(uint256 value, Rounding rounding) internal pure returns (uint256) {
unchecked {
uint256 result = log2(value);
return result + (unsignedRoundsUp(rounding) && 1 << result < value ? 1 : 0);
}
}
/**
* @dev Return the log in base 10 of a positive value rounded towards zero.
* Returns 0 if given 0.
*/
function log10(uint256 value) internal pure returns (uint256) {
uint256 result = 0;
unchecked {
if (value >= 10 ** 64) {
value /= 10 ** 64;
result += 64;
}
if (value >= 10 ** 32) {
value /= 10 ** 32;
result += 32;
}
if (value >= 10 ** 16) {
value /= 10 ** 16;
result += 16;
}
if (value >= 10 ** 8) {
value /= 10 ** 8;
result += 8;
}
if (value >= 10 ** 4) {
value /= 10 ** 4;
result += 4;
}
if (value >= 10 ** 2) {
value /= 10 ** 2;
result += 2;
}
if (value >= 10 ** 1) {
result += 1;
}
}
return result;
}
/**
* @dev Return the log in base 10, following the selected rounding direction, of a positive value.
* Returns 0 if given 0.
*/
function log10(uint256 value, Rounding rounding) internal pure returns (uint256) {
unchecked {
uint256 result = log10(value);
return result + (unsignedRoundsUp(rounding) && 10 ** result < value ? 1 : 0);
}
}
/**
* @dev Return the log in base 256 of a positive value rounded towards zero.
* Returns 0 if given 0.
*
* Adding one to the result gives the number of pairs of hex symbols needed to represent `value` as a hex string.
*/
function log256(uint256 value) internal pure returns (uint256) {
uint256 result = 0;
unchecked {
if (value >> 128 > 0) {
value >>= 128;
result += 16;
}
if (value >> 64 > 0) {
value >>= 64;
result += 8;
}
if (value >> 32 > 0) {
value >>= 32;
result += 4;
}
if (value >> 16 > 0) {
value >>= 16;
result += 2;
}
if (value >> 8 > 0) {
result += 1;
}
}
return result;
}
/**
* @dev Return the log in base 256, following the selected rounding direction, of a positive value.
* Returns 0 if given 0.
*/
function log256(uint256 value, Rounding rounding) internal pure returns (uint256) {
unchecked {
uint256 result = log256(value);
return result + (unsignedRoundsUp(rounding) && 1 << (result << 3) < value ? 1 : 0);
}
}
/**
* @dev Returns whether a provided rounding mode is considered rounding up for unsigned integers.
*/
function unsignedRoundsUp(Rounding rounding) internal pure returns (bool) {
return uint8(rounding) % 2 == 1;
}
}
// SPDX-License-Identifier: BUSL-1.1
pragma solidity 0.8.23;
import "../openzeppelin/Initializable.sol";
import "../interfaces/IControllable.sol";
import "../interfaces/IController.sol";
import "../lib/SlotsLib.sol";
/// @title Implement basic functionality for any contract that require strict control
/// @dev Can be used with upgradeable pattern.
/// Require call __Controllable_init() in any case.
/// @author belbix
abstract contract Controllable is Initializable, IControllable {
using SlotsLib for bytes32;
/// @notice Version of the contract
/// @dev Should be incremented when contract changed
string public constant CONTROLLABLE_VERSION = "1.0.0";
bytes32 internal constant _CONTROLLER_SLOT = bytes32(uint256(keccak256("eip1967.controllable.controller")) - 1);
bytes32 internal constant _CREATED_SLOT = bytes32(uint256(keccak256("eip1967.controllable.created")) - 1);
bytes32 internal constant _CREATED_BLOCK_SLOT = bytes32(uint256(keccak256("eip1967.controllable.created_block")) - 1);
bytes32 internal constant _REVISION_SLOT = bytes32(uint256(keccak256("eip1967.controllable.revision")) - 1);
bytes32 internal constant _PREVIOUS_LOGIC_SLOT = bytes32(uint256(keccak256("eip1967.controllable.prev_logic")) - 1);
event ContractInitialized(address controller, uint ts, uint block);
event RevisionIncreased(uint value, address oldLogic);
// init implementation contract
constructor() initializer {}
/// @notice Initialize contract after setup it as proxy implementation
/// Save block.timestamp in the "created" variable
/// @dev Use it only once after first logic setup
/// @param controller_ Controller address
function __Controllable_init(address controller_) internal onlyInitializing {
_init(controller_);
}
function _init(address controller_) private {
require(controller_ != address(0), "Zero controller");
_CONTROLLER_SLOT.set(controller_);
_CREATED_SLOT.set(block.timestamp);
_CREATED_BLOCK_SLOT.set(block.number);
emit ContractInitialized(controller_, block.timestamp, block.number);
}
/// @dev Return true if given address is controller
function isController(address value_) public override view returns (bool) {
return value_ == controller();
}
/// @notice Return true if given address is setup as governance in Controller
function isGovernance(address value_) public override view returns (bool) {
return IController(controller()).governance() == value_;
}
/// @dev Contract upgrade counter
function revision() external view override returns (uint) {
return _REVISION_SLOT.getUint();
}
/// @dev Previous logic implementation
function previousImplementation() external view override returns (address) {
return _PREVIOUS_LOGIC_SLOT.getAddress();
}
// ************* SETTERS/GETTERS *******************
/// @notice Return controller address saved in the contract slot
function controller() public view override returns (address) {
return _CONTROLLER_SLOT.getAddress();
}
/// @notice Return creation timestamp
/// @return Creation timestamp
function created() external view override returns (uint256) {
return _CREATED_SLOT.getUint();
}
/// @notice Return creation block number
/// @return Creation block number
function createdBlock() external override view returns (uint256) {
return _CREATED_BLOCK_SLOT.getUint();
}
/// @dev Revision should be increased on each contract upgrade
function increaseRevision(address oldLogic) external override {
require(msg.sender == address(this), "Increase revision forbidden");
uint r = _REVISION_SLOT.getUint() + 1;
_REVISION_SLOT.set(r);
_PREVIOUS_LOGIC_SLOT.set(oldLogic);
emit RevisionIncreased(r, oldLogic);
}
}
// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v4.7.0) (metatx/ERC2771Context.sol)
pragma solidity ^0.8.1;
import "../interfaces/IAppErrors.sol";
/**
* @dev Context variant with ERC2771 support.
*/
// based on https://github.com/OpenZeppelin/openzeppelin-contracts/blob/master/contracts/metatx/ERC2771Context.sol
abstract contract ERC2771Context {
// for whitelist new relayers need to add new constants and update proxies
address private constant GELATO_RELAY_1_BALANCE_ERC_2771 = 0xd8253782c45a12053594b9deB72d8e8aB2Fca54c;
address private constant SACRA_RELAY = 0x52CEba41Da235Af367bFC0b0cCd3314cb901bB5F;
function isTrustedForwarder(address forwarder) public view virtual returns (bool){
return forwarder == GELATO_RELAY_1_BALANCE_ERC_2771 || forwarder == SACRA_RELAY;
}
function _msgSender() internal view virtual returns (address sender) {
if (isTrustedForwarder(msg.sender)) {
// The assembly code is more direct than the Solidity version using `abi.decode`.
/// @solidity memory-safe-assembly
assembly {
sender := shr(96, calldataload(sub(calldatasize(), 20)))
}
return sender;
} else {
return msg.sender;
}
}
function _msgData() internal view virtual returns (bytes calldata) {
if (isTrustedForwarder(msg.sender)) {
return msg.data[: msg.data.length - 20];
} else {
return msg.data;
}
}
/// @notice Return true if given address is not a smart contract but a wallet address.
/// @dev It is not 100% guarantee after EIP-3074 implementation, use it as an additional check.
/// @return true if the address is a wallet.
function _isNotSmartContract() internal view returns (bool) {
return isTrustedForwarder(msg.sender) || msg.sender == tx.origin;
}
function onlyEOA() internal view {
if (!_isNotSmartContract()) {
revert IAppErrors.NotEOA(msg.sender);
}
}
}
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.4;
/// @notice Library for generating pseudorandom numbers.
/// @author Solady (https://github.com/vectorized/solady/blob/main/src/utils/LibPRNG.sol)
/// @author LazyShuffler based on NextShuffler by aschlosberg (divergencearran)
/// (https://github.com/divergencetech/ethier/blob/main/contracts/random/NextShuffler.sol)
library LibPRNG {
/*´:°•.°+.*•´.*:˚.°*.˚•´.°:°•.°•.*•´.*:˚.°*.˚•´.°:°•.°+.*•´.*:*/
/* CUSTOM ERRORS */
/*.•°:°.´+˚.*°.˚:*.´•*.+°.•°:´*.´•*.•°.•°:°.´:•˚°.*°.˚:*.´+°.•*/
/// @dev The initial length must be greater than zero and less than `2**32 - 1`.
error InvalidInitialLazyShufflerLength();
/// @dev The new length must not be less than the current length.
error InvalidNewLazyShufflerLength();
/// @dev The lazy shuffler has not been initialized.
error LazyShufflerNotInitialized();
/// @dev Cannot double initialize the lazy shuffler.
error LazyShufflerAlreadyInitialized();
/// @dev The lazy shuffle has finished.
error LazyShuffleFinished();
/// @dev The queried index is out of bounds.
error LazyShufflerGetOutOfBounds();
/*´:°•.°+.*•´.*:˚.°*.˚•´.°:°•.°•.*•´.*:˚.°*.˚•´.°:°•.°+.*•´.*:*/
/* CONSTANTS */
/*.•°:°.´+˚.*°.˚:*.´•*.+°.•°:´*.´•*.•°.•°:°.´:•˚°.*°.˚:*.´+°.•*/
/// @dev The scalar of ETH and most ERC20s.
uint256 internal constant WAD = 1e18;
/*´:°•.°+.*•´.*:˚.°*.˚•´.°:°•.°•.*•´.*:˚.°*.˚•´.°:°•.°+.*•´.*:*/
/* STRUCTS */
/*.•°:°.´+˚.*°.˚:*.´•*.+°.•°:´*.´•*.•°.•°:°.´:•˚°.*°.˚:*.´+°.•*/
/// @dev A pseudorandom number state in memory.
struct PRNG {
uint256 state;
}
/// @dev A lazy Fisher-Yates shuffler for a range `[0..n)` in storage.
struct LazyShuffler {
// Bits Layout:
// - [0..31] `numShuffled`
// - [32..223] `permutationSlot`
// - [224..255] `length`
uint256 _state;
}
/*´:°•.°+.*•´.*:˚.°*.˚•´.°:°•.°•.*•´.*:˚.°*.˚•´.°:°•.°+.*•´.*:*/
/* OPERATIONS */
/*.•°:°.´+˚.*°.˚:*.´•*.+°.•°:´*.´•*.•°.•°:°.´:•˚°.*°.˚:*.´+°.•*/
/// @dev Seeds the `prng` with `state`.
function seed(PRNG memory prng, uint256 state) internal pure {
/// @solidity memory-safe-assembly
assembly {
mstore(prng, state)
}
}
/// @dev Returns the next pseudorandom uint256.
/// All bits of the returned uint256 pass the NIST Statistical Test Suite.
function next(PRNG memory prng) internal pure returns (uint256 result) {
// We simply use `keccak256` for a great balance between
// runtime gas costs, bytecode size, and statistical properties.
//
// A high-quality LCG with a 32-byte state
// is only about 30% more gas efficient during runtime,
// but requires a 32-byte multiplier, which can cause bytecode bloat
// when this function is inlined.
//
// Using this method is about 2x more efficient than
// `nextRandomness = uint256(keccak256(abi.encode(randomness)))`.
/// @solidity memory-safe-assembly
assembly {
result := keccak256(prng, 0x20)
mstore(prng, result)
}
}
/// @dev Returns a pseudorandom uint256, uniformly distributed
/// between 0 (inclusive) and `upper` (exclusive).
/// If your modulus is big, this method is recommended
/// for uniform sampling to avoid modulo bias.
/// For uniform sampling across all uint256 values,
/// or for small enough moduli such that the bias is neligible,
/// use {next} instead.
function uniform(PRNG memory prng, uint256 upper) internal pure returns (uint256 result) {
/// @solidity memory-safe-assembly
assembly {
for {} 1 {} {
result := keccak256(prng, 0x20)
mstore(prng, result)
if iszero(lt(result, mod(sub(0, upper), upper))) { break }
}
result := mod(result, upper)
}
}
/// @dev Shuffles the array in-place with Fisher-Yates shuffle.
function shuffle(PRNG memory prng, uint256[] memory a) internal pure {
/// @solidity memory-safe-assembly
assembly {
let n := mload(a)
let w := not(0)
let mask := shr(128, w)
if n {
for { a := add(a, 0x20) } 1 {} {
// We can just directly use `keccak256`, cuz
// the other approaches don't save much.
let r := keccak256(prng, 0x20)
mstore(prng, r)
// Note that there will be a very tiny modulo bias
// if the length of the array is not a power of 2.
// For all practical purposes, it is negligible
// and will not be a fairness or security concern.
{
let j := add(a, shl(5, mod(shr(128, r), n)))
n := add(n, w) // `sub(n, 1)`.
if iszero(n) { break }
let i := add(a, shl(5, n))
let t := mload(i)
mstore(i, mload(j))
mstore(j, t)
}
{
let j := add(a, shl(5, mod(and(r, mask), n)))
n := add(n, w) // `sub(n, 1)`.
if iszero(n) { break }
let i := add(a, shl(5, n))
let t := mload(i)
mstore(i, mload(j))
mstore(j, t)
}
}
}
}
}
/// @dev Shuffles the bytes in-place with Fisher-Yates shuffle.
function shuffle(PRNG memory prng, bytes memory a) internal pure {
/// @solidity memory-safe-assembly
assembly {
let n := mload(a)
let w := not(0)
let mask := shr(128, w)
if n {
let b := add(a, 0x01)
for { a := add(a, 0x20) } 1 {} {
// We can just directly use `keccak256`, cuz
// the other approaches don't save much.
let r := keccak256(prng, 0x20)
mstore(prng, r)
// Note that there will be a very tiny modulo bias
// if the length of the array is not a power of 2.
// For all practical purposes, it is negligible
// and will not be a fairness or security concern.
{
let o := mod(shr(128, r), n)
n := add(n, w) // `sub(n, 1)`.
if iszero(n) { break }
let t := mload(add(b, n))
mstore8(add(a, n), mload(add(b, o)))
mstore8(add(a, o), t)
}
{
let o := mod(and(r, mask), n)
n := add(n, w) // `sub(n, 1)`.
if iszero(n) { break }
let t := mload(add(b, n))
mstore8(add(a, n), mload(add(b, o)))
mstore8(add(a, o), t)
}
}
}
}
}
/// @dev Returns a sample from the standard normal distribution denominated in `WAD`.
function standardNormalWad(PRNG memory prng) internal pure returns (int256 result) {
/// @solidity memory-safe-assembly
assembly {
// Technically, this is the Irwin-Hall distribution with 20 samples.
// The chance of drawing a sample outside 10 σ from the standard normal distribution
// is ≈ 0.000000000000000000000015, which is insignificant for most practical purposes.
// Passes the Kolmogorov-Smirnov test for 200k samples. Uses about 322 gas.
result := keccak256(prng, 0x20)
mstore(prng, result)
let n := 0xffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff43 // Prime.
let a := 0x100000000000000000000000000000051 // Prime and a primitive root of `n`.
let m := 0x1fffffffffffffff1fffffffffffffff1fffffffffffffff1fffffffffffffff
let s := 0x1000000000000000100000000000000010000000000000001
let r1 := mulmod(result, a, n)
let r2 := mulmod(r1, a, n)
let r3 := mulmod(r2, a, n)
// forgefmt: disable-next-item
result := sub(sar(96, mul(26614938895861601847173011183,
add(add(shr(192, mul(s, add(and(m, result), and(m, r1)))),
shr(192, mul(s, add(and(m, r2), and(m, r3))))),
shr(192, mul(s, and(m, mulmod(r3, a, n))))))), 7745966692414833770)
}
}
/// @dev Returns a sample from the unit exponential distribution denominated in `WAD`.
function exponentialWad(PRNG memory prng) internal pure returns (uint256 result) {
/// @solidity memory-safe-assembly
assembly {
// Passes the Kolmogorov-Smirnov test for 200k samples.
// Gas usage varies, starting from about 172+ gas.
let r := keccak256(prng, 0x20)
mstore(prng, r)
let p := shl(129, r)
let w := shl(1, r)
if iszero(gt(w, p)) {
let n := 0xffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff43 // Prime.
let a := 0x100000000000000000000000000000051 // Prime and a primitive root of `n`.
for {} 1 {} {
r := mulmod(r, a, n)
if iszero(lt(shl(129, r), w)) {
r := mulmod(r, a, n)
result := add(1000000000000000000, result)
w := shl(1, r)
p := shl(129, r)
if iszero(lt(w, p)) { break }
continue
}
w := shl(1, r)
if iszero(lt(w, shl(129, r))) { break }
}
}
result := add(div(p, shl(129, 170141183460469231732)), result)
}
}
/*´:°•.°+.*•´.*:˚.°*.˚•´.°:°•.°•.*•´.*:˚.°*.˚•´.°:°•.°+.*•´.*:*/
/* STORAGE-BASED RANGE LAZY SHUFFLING OPERATIONS */
/*.•°:°.´+˚.*°.˚:*.´•*.+°.•°:´*.´•*.•°.•°:°.´:•˚°.*°.˚:*.´+°.•*/
/// @dev Initializes the state for lazy-shuffling the range `[0..n)`.
/// Reverts if `n == 0 || n >= 2**32 - 1`.
/// Reverts if `$` has already been initialized.
/// If you need to reduce the length after initialization, just use a fresh new `$`.
function initialize(LazyShuffler storage $, uint256 n) internal {
/// @solidity memory-safe-assembly
assembly {
if iszero(lt(sub(n, 1), 0xfffffffe)) {
mstore(0x00, 0x83b53941) // `InvalidInitialLazyShufflerLength()`.
revert(0x1c, 0x04)
}
if sload($.slot) {
mstore(0x00, 0x0c9f11f2) // `LazyShufflerAlreadyInitialized()`.
revert(0x1c, 0x04)
}
mstore(0x00, $.slot)
sstore($.slot, or(shl(224, n), shl(32, shr(64, keccak256(0x00, 0x20)))))
}
}
/// @dev Increases the length of `$`.
/// Reverts if `$` has not been initialized.
function grow(LazyShuffler storage $, uint256 n) internal {
/// @solidity memory-safe-assembly
assembly {
let state := sload($.slot) // The packed value at `$`.
// If the new length is smaller than the old length, revert.
if lt(n, shr(224, state)) {
mstore(0x00, 0xbed37c6e) // `InvalidNewLazyShufflerLength()`.
revert(0x1c, 0x04)
}
if iszero(state) {
mstore(0x00, 0x1ead2566) // `LazyShufflerNotInitialized()`.
revert(0x1c, 0x04)
}
sstore($.slot, or(shl(224, n), shr(32, shl(32, state))))
}
}
/// @dev Restarts the shuffler by setting `numShuffled` to zero,
/// such that all elements can be drawn again.
/// Restarting does NOT clear the internal permutation, nor changes the length.
/// Even with the same sequence of randomness, reshuffling can yield different results.
function restart(LazyShuffler storage $) internal {
/// @solidity memory-safe-assembly
assembly {
let state := sload($.slot)
if iszero(state) {
mstore(0x00, 0x1ead2566) // `LazyShufflerNotInitialized()`.
revert(0x1c, 0x04)
}
sstore($.slot, shl(32, shr(32, state)))
}
}
/// @dev Returns the number of elements that have been shuffled.
function numShuffled(LazyShuffler storage $) internal view returns (uint256 result) {
/// @solidity memory-safe-assembly
assembly {
result := and(0xffffffff, sload($.slot))
}
}
/// @dev Returns the length of `$`.
/// Returns zero if `$` is not initialized, else a non-zero value less than `2**32 - 1`.
function length(LazyShuffler storage $) internal view returns (uint256 result) {
/// @solidity memory-safe-assembly
assembly {
result := shr(224, sload($.slot))
}
}
/// @dev Returns if `$` has been initialized.
function initialized(LazyShuffler storage $) internal view returns (bool result) {
/// @solidity memory-safe-assembly
assembly {
result := iszero(iszero(sload($.slot)))
}
}
/// @dev Returns if there are any more elements left to shuffle.
/// Reverts if `$` is not initialized.
function finished(LazyShuffler storage $) internal view returns (bool result) {
/// @solidity memory-safe-assembly
assembly {
let state := sload($.slot) // The packed value at `$`.
if iszero(state) {
mstore(0x00, 0x1ead2566) // `LazyShufflerNotInitialized()`.
revert(0x1c, 0x04)
}
result := eq(shr(224, state), and(0xffffffff, state))
}
}
/// @dev Returns the current value stored at `index`, accounting for all historical shuffling.
/// Reverts if `index` is greater than or equal to the `length` of `$`.
function get(LazyShuffler storage $, uint256 index) internal view returns (uint256 result) {
/// @solidity memory-safe-assembly
assembly {
let state := sload($.slot) // The packed value at `$`.
let n := shr(224, state) // Length of `$`.
if iszero(lt(index, n)) {
mstore(0x00, 0x61367cc4) // `LazyShufflerGetOutOfBounds()`.
revert(0x1c, 0x04)
}
let u32 := gt(n, 0xfffe)
let s := add(shr(sub(4, u32), index), shr(64, shl(32, state))) // Bucket slot.
let o := shl(add(4, u32), and(index, shr(u32, 15))) // Bucket slot offset (bits).
let m := sub(shl(shl(u32, 16), 1), 1) // Value mask.
result := and(m, shr(o, sload(s)))
result := xor(index, mul(xor(index, sub(result, 1)), iszero(iszero(result))))
}
}
/// @dev Does a single Fisher-Yates shuffle step, increments the `numShuffled` in `$`,
/// and returns the next value in the shuffled range.
/// `randomness` can be taken from a good-enough source, or a higher quality source like VRF.
/// Reverts if there are no more values to shuffle, which includes the case if `$` is not initialized.
function next(LazyShuffler storage $, uint256 randomness) internal returns (uint256 chosen) {
/// @solidity memory-safe-assembly
assembly {
function _get(u32_, state_, i_) -> _value {
let s_ := add(shr(sub(4, u32_), i_), shr(64, shl(32, state_))) // Bucket slot.
let o_ := shl(add(4, u32_), and(i_, shr(u32_, 15))) // Bucket slot offset (bits).
let m_ := sub(shl(shl(u32_, 16), 1), 1) // Value mask.
_value := and(m_, shr(o_, sload(s_)))
_value := xor(i_, mul(xor(i_, sub(_value, 1)), iszero(iszero(_value))))
}
function _set(u32_, state_, i_, value_) {
let s_ := add(shr(sub(4, u32_), i_), shr(64, shl(32, state_))) // Bucket slot.
let o_ := shl(add(4, u32_), and(i_, shr(u32_, 15))) // Bucket slot offset (bits).
let m_ := sub(shl(shl(u32_, 16), 1), 1) // Value mask.
let v_ := sload(s_) // Bucket slot value.
value_ := mul(iszero(eq(i_, value_)), add(value_, 1))
sstore(s_, xor(v_, shl(o_, and(m_, xor(shr(o_, v_), value_)))))
}
let state := sload($.slot) // The packed value at `$`.
let shuffled := and(0xffffffff, state) // Number of elements shuffled.
let n := shr(224, state) // Length of `$`.
let remainder := sub(n, shuffled) // Number of elements left to shuffle.
if iszero(remainder) {
mstore(0x00, 0x51065f79) // `LazyShuffleFinished()`.
revert(0x1c, 0x04)
}
mstore(0x00, randomness) // (Re)hash the randomness so that we don't
mstore(0x20, shuffled) // need to expect guarantees on its distribution.
let index := add(mod(keccak256(0x00, 0x40), remainder), shuffled)
chosen := _get(gt(n, 0xfffe), state, index)
_set(gt(n, 0xfffe), state, index, _get(gt(n, 0xfffe), state, shuffled))
_set(gt(n, 0xfffe), state, shuffled, chosen)
sstore($.slot, add(1, state)) // Increment the `numShuffled` by 1, and store it.
}
}
}