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0xd5466C2225FD14892ae20881c337eF0F020A3C19

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Sonic LogoSonic LogoSonic Logo0 S

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$0.00

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Contract Source Code Verified (Exact Match)

Contract Name:
Clans

Compiler Version
v0.8.28+commit.7893614a

Optimization Enabled:
Yes with 320 runs

Other Settings:
cancun EvmVersion
File 1 of 36 : Clans.sol
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.28;

import {IERC1155} from "@openzeppelin/contracts/token/ERC1155/IERC1155.sol";
import {IERC721} from "@openzeppelin/contracts/token/ERC721/IERC721.sol";

import {UUPSUpgradeable} from "@openzeppelin/contracts-upgradeable/proxy/utils/UUPSUpgradeable.sol";
import {OwnableUpgradeable} from "@openzeppelin/contracts-upgradeable/access/OwnableUpgradeable.sol";

import {IBrushToken} from "../interfaces/external/IBrushToken.sol";
import {IPlayers} from "../interfaces/IPlayers.sol";
import {IClans} from "../interfaces/IClans.sol";
import {IBankFactory} from "../interfaces/IBankFactory.sol";
import {IMarketplaceWhitelist} from "../interfaces/external/IMarketplaceWhitelist.sol";
import {IClanMemberLeftCB} from "../interfaces/IClanMemberLeftCB.sol";
import {EstforLibrary} from "../EstforLibrary.sol";

import {BloomFilter} from "../libraries/BloomFilter.sol";

import {ClanRank} from "../globals/clans.sol";

contract Clans is UUPSUpgradeable, OwnableUpgradeable, IClans {
  using BloomFilter for BloomFilter.Filter;

  event ClanCreated(
    uint256 clanId,
    uint256 playerId,
    string[] clanInfo,
    uint256 imageId,
    uint256 tierId,
    uint256 createdTimestamp
  );
  event SetClanRank(uint256 clanId, uint256 playerId, ClanRank clan);
  event InviteSent(uint256 clanId, uint256 playerId, uint256 fromPlayerId);
  event InvitesSent(uint256 clanId, uint256[] playerIds, uint256 fromPlayerId);
  event InviteAccepted(uint256 clanId, uint256 playerId);
  event MemberLeft(uint256 clanId, uint256 playerId, uint256 removedByPlayerId);
  event JoinRequestSent(uint256 clanId, uint256 playerId);
  event JoinRequestAccepted(uint256 clanId, uint256 playerId, uint256 acceptedByPlayerId);
  event JoinRequestsAccepted(uint256 clanId, uint256[] playerIds, uint256 acceptedByPlayerId);
  event JoinRequestRemoved(uint256 clanId, uint256 playerId);
  event ClanOwnershipTransferred(uint256 clanId, uint256 playerId);
  event AddTiers(Tier[] tiers);
  event EditTiers(Tier[] tiers);
  event ClanOwnerLeft(uint256 clanId, uint256 playerId);
  event ClanEdited(uint256 clanId, uint256 playerId, string[] clanInfo, uint256 imageId);
  event ClanUpgraded(uint256 clanId, uint256 playerId, uint256 tierId);
  event ClanDestroyed(uint256 clanId);
  event PlayerRankUpdated(uint256 clanId, uint256 memberId, ClanRank rank, uint256 playerId);
  event InvitesDeletedByPlayer(uint256[] clanIds, uint256 playerId);
  event InvitesDeletedByClan(uint256 clanId, uint256[] invitedPlayerIds, uint256 deletedInvitesPlayerId);
  event JoinRequestsRemovedByClan(uint256 clanId, uint256[] joinRequestPlayerIds, uint256 removingJoinRequestsPlayerId);
  event EditNameCost(uint256 newCost);
  event JoinRequestsEnabled(uint256 clanId, bool joinRequestsEnabled, uint256 playerId);
  event GateKeepNFTs(uint256 clanId, address[] nfts, uint256 playerId);
  event PinMessage(uint256 clanId, string message, uint256 playerId);
  event SetInitialMMR(uint256 mmr);
  event SetBrushDistributionPercentages(
    uint256 brushBurntPercentage,
    uint256 brushTreasuryPercentage,
    uint256 brushDevPercentage
  );
  event AddXP(uint256 clanId, uint256 xp, bool xpEmittedElsewhere);
  event SetMMR(uint256 clanId, uint256 mmr); // Only used by bridge currently

  error AlreadyInClan();
  error NotOwnerOfPlayer();
  error NotOwnerOfPlayerAndActive();
  error NotMemberOfClan();
  error ClanIsFull();
  error OwnerExists();
  error InvalidImageId();
  error NameTooShort();
  error NameTooLong();
  error NameInvalidCharacters();
  error DiscordTooLong();
  error DiscordTooShort();
  error DiscordInvalidCharacters();
  error TelegramTooLong();
  error TelegramInvalidCharacters();
  error TwitterTooLong();
  error TwitterInvalidCharacters();
  error ClanDoesNotExist();
  error TierDoesNotExist();
  error CannotDowngradeTier();
  error TierAlreadyExists();
  error NameAlreadyExists();
  error ClanDestroyFailedHasMembers();
  error PriceTooLow();
  error MemberCapacityTooLow();
  error BankCapacityTooLow();
  error ImageIdTooLow();
  error AlreadySentInvite();
  error AlreadySentJoinRequest();
  error NoJoinRequest();
  error RankMustBeLowerRenounce();
  error RankNotHighEnough();
  error CannotSetSameRank();
  error ChangingRankEqualOrHigherThanSelf();
  error ChangingRankOfPlayerHigherThanSelf();
  error ChangingRankOfPlayerEqualOrHigherThanSelf();
  error CannotRenounceToSelf();
  error InviteDoesNotExist();
  error NoInvitesToDelete();
  error NoJoinRequestsToDelete();
  error JoinRequestsDisabled();
  error TooManyNFTs();
  error InvalidNFTType();
  error NoGateKeptNFTFound();
  error NFTNotWhitelistedOnMarketplace();
  error UnsupportedNFTType();
  error MessageTooLong();
  error NotMMRSetter();
  error PercentNotTotal100();
  error PlayersAlreadySet();
  error BankFactoryAlreadySet();
  error ClanNameIsReserved(string name);
  error NotXPModifier();
  error NotBridge();

  struct Clan {
    uint64 ownerPlayerId;
    uint16 imageId;
    uint16 memberCount;
    uint40 createdTimestamp;
    uint8 tierId;
    bool disableJoinRequests;
    uint16 mmr;
    uint40 xp;
    string name;
    mapping(uint256 playerId => bool invited) inviteRequests;
    NFTInfo[] gateKeptNFTs;
  }

  struct PlayerInfo {
    uint40 clanId; // What clan they are in
    ClanRank rank; // Current clan rank
    uint40 requestedClanId; // What clan they have requested to join
  }

  struct Tier {
    uint8 id;
    uint16 maxMemberCapacity;
    uint16 maxBankCapacity;
    uint24 maxImageId;
    uint40 minimumAge; // How old the clan must be before it can be upgraded to this tier
    uint80 price;
  }

  struct NFTInfo {
    address nft;
    uint80 nftType; // e.g erc721 or erc1155
  }

  IBrushToken private _brush;
  IPlayers private _players;
  IBankFactory private _bankFactory;
  IERC1155 private _playerNFT;
  uint40 private _nextClanId;
  uint16 private _initialMMR;
  address private _treasury;
  uint80 private _editNameCost;
  address private _dev;
  uint8 private _brushBurntPercentage;
  uint8 private _brushTreasuryPercentage;
  uint8 private _brushDevPercentage;
  address private _paintswapMarketplaceWhitelist;
  IClanMemberLeftCB private _territories;
  IClanMemberLeftCB private _lockedBankVaults;
  IClanMemberLeftCB private _raids;
  mapping(uint256 clanId => Clan clan) private _clans;
  mapping(uint256 playerId => PlayerInfo) private _playerInfo;
  mapping(uint256 id => Tier tier) private _tiers;
  mapping(string name => bool exists) private _lowercaseNames;
  mapping(uint256 clanId => uint40 timestampLeft) private _ownerlessClanTimestamps; // timestamp
  mapping(address account => bool isModifier) private _xpModifiers;
  BloomFilter.Filter private _reservedClanNames; // TODO: remove 90 days after launch
  address private _bridge; // TODO: Bridge Can remove later if no longer need the bridge

  modifier isOwnerOfPlayer(uint256 playerId) {
    require(_playerNFT.balanceOf(_msgSender(), playerId) != 0, NotOwnerOfPlayer());
    _;
  }

  modifier isOwnerOfPlayerAndActive(uint256 playerId) {
    require(_players.isOwnerOfPlayerAndActive(_msgSender(), playerId), NotOwnerOfPlayerAndActive());
    _;
  }

  modifier isMinimumRank(uint256 clanId, uint256 playerId, ClanRank rank) {
    PlayerInfo storage player = _playerInfo[playerId];
    require(player.clanId == clanId, NotMemberOfClan());
    require(_playerInfo[playerId].rank >= rank, RankNotHighEnough());
    _;
  }

  modifier isMemberOfClan(uint256 clanId, uint256 playerId) {
    require(_playerInfo[playerId].clanId == clanId, NotMemberOfClan());
    _;
  }

  modifier isXPModifier() {
    require(_xpModifiers[_msgSender()], NotXPModifier());
    _;
  }

  modifier onlyMMRSetter() {
    require(_msgSender() == address(_lockedBankVaults), NotMMRSetter());
    _;
  }

  modifier onlyBridge() {
    require(_msgSender() == _bridge, NotBridge());
    _;
  }

  /// @custom:oz-upgrades-unsafe-allow constructor
  constructor() {
    _disableInitializers();
  }

  function initialize(
    IBrushToken brush,
    IERC1155 playerNFT,
    address pool,
    address dev,
    uint80 editNameCost,
    address paintswapMarketplaceWhitelist,
    uint16 initialMMR,
    uint40 startClanId,
    address bridge
  ) external initializer {
    __Ownable_init(_msgSender());
    __UUPSUpgradeable_init();

    _brush = brush;
    _playerNFT = playerNFT;
    _treasury = pool;
    _dev = dev;
    _nextClanId = startClanId;
    _paintswapMarketplaceWhitelist = paintswapMarketplaceWhitelist;
    setEditNameCost(editNameCost);
    setInitialMMR(initialMMR);
    _reservedClanNames._initialize(4, 420000);
    _bridge = bridge;
  }

  function createClan(
    uint256 playerId,
    string calldata name,
    string calldata discord,
    string calldata telegram,
    string calldata twitter,
    uint16 imageId,
    uint8 tierId
  ) external isOwnerOfPlayerAndActive(playerId) {
    require(!isMemberOfAnyClan(playerId), AlreadyInClan());

    Tier storage tier = _tiers[tierId];
    _checkTierExists(tierId);
    _checkClanImage(imageId, tier.maxImageId);

    uint256 clanId = _nextClanId++;
    Clan storage clan = _clans[clanId];
    clan.ownerPlayerId = uint64(playerId);
    clan.tierId = tierId;
    clan.imageId = imageId;
    clan.memberCount = 1;
    clan.createdTimestamp = uint40(block.timestamp);
    clan.mmr = _initialMMR;

    PlayerInfo storage player = _playerInfo[playerId];
    player.clanId = uint32(clanId);
    player.rank = ClanRank.OWNER;
    if (player.requestedClanId != 0) {
      removeJoinRequest(player.requestedClanId, playerId);
    }

    (string memory trimmedName, ) = _setName(clanId, name);
    _checkSocials(discord, telegram, twitter);
    string[] memory clanInfo = _createClanInfo(trimmedName, discord, telegram, twitter);
    emit ClanCreated(clanId, playerId, clanInfo, imageId, tierId, block.timestamp);
    _pay(tier.price);

    _bankFactory.createBank(_msgSender(), clanId);
  }

  function createClanBridge(
    address from,
    uint256 playerId,
    uint256 clanId,
    string calldata name,
    string calldata discord,
    string calldata telegram,
    string calldata twitter,
    uint256 imageId,
    uint256 createdTimestamp,
    uint256 tierId,
    uint256 mmr,
    bool disableJoinRequests
  ) external onlyBridge {
    Clan storage clan = _clans[clanId];
    clan.ownerPlayerId = uint64(playerId);
    clan.tierId = uint8(tierId);
    clan.imageId = uint16(imageId);
    clan.memberCount = 1;
    clan.createdTimestamp = uint40(createdTimestamp);
    clan.mmr = uint16(mmr);

    PlayerInfo storage player = _playerInfo[playerId];
    player.clanId = uint32(clanId);
    player.rank = ClanRank.OWNER;

    // don't call _setName to avoid name reservation check
    clan.name = name;
    _lowercaseNames[EstforLibrary.toLower(name)] = true; // already trimmed

    string[] memory clanInfo = _createClanInfo(name, discord, telegram, twitter);
    emit ClanCreated(clanId, playerId, clanInfo, imageId, tierId, createdTimestamp);
    if (disableJoinRequests) {
      clan.disableJoinRequests = disableJoinRequests;
      emit JoinRequestsEnabled(clanId, !disableJoinRequests, playerId);
    }
    emit SetMMR(clanId, mmr);
    _bankFactory.createBank(from, clanId);
  }

  function editClan(
    uint256 clanId,
    string calldata name,
    string calldata discord,
    string calldata telegram,
    string calldata twitter,
    uint256 imageId,
    uint256 playerId
  ) external isOwnerOfPlayerAndActive(playerId) isMinimumRank(clanId, playerId, ClanRank.LEADER) {
    Clan storage clan = _clans[clanId];
    Tier storage tier = _tiers[clan.tierId];
    _checkClanImage(imageId, tier.maxImageId);
    (string memory trimmedName, bool nameChanged) = _setName(clanId, name);
    if (nameChanged) {
      _pay(_editNameCost);
    }

    _checkSocials(discord, telegram, twitter);
    string[] memory clanInfo = _createClanInfo(trimmedName, discord, telegram, twitter);
    emit ClanEdited(clanId, playerId, clanInfo, imageId);
  }

  function deleteInvitesAsPlayer(uint256[] calldata clanIds, uint256 playerId) external isOwnerOfPlayer(playerId) {
    require(clanIds.length != 0, NoInvitesToDelete());

    for (uint256 i = 0; i < clanIds.length; ++i) {
      uint256 clanId = clanIds[i];
      require(_clans[clanId].inviteRequests[playerId], InviteDoesNotExist());
      delete _clans[clanId].inviteRequests[playerId];
    }
    emit InvitesDeletedByPlayer(clanIds, playerId);
  }

  function deleteInvitesAsClan(
    uint256 clanId,
    uint256[] calldata invitedPlayerIds,
    uint256 playerId
  ) external isOwnerOfPlayer(playerId) isMinimumRank(clanId, playerId, ClanRank.SCOUT) {
    Clan storage clan = _clans[clanId];
    require(invitedPlayerIds.length != 0, NoInvitesToDelete());

    for (uint256 i = 0; i < invitedPlayerIds.length; ++i) {
      uint256 invitedPlayerId = invitedPlayerIds[i];
      require(clan.inviteRequests[invitedPlayerId], InviteDoesNotExist());
      clan.inviteRequests[invitedPlayerId] = false;
    }

    emit InvitesDeletedByClan(clanId, invitedPlayerIds, playerId);
  }

  function inviteMembers(
    uint256 clanId,
    uint256[] calldata memberPlayerIds,
    uint256 playerId
  ) external isOwnerOfPlayer(playerId) isMinimumRank(clanId, playerId, ClanRank.SCOUT) {
    Clan storage clan = _clans[clanId];
    Tier storage tier = _tiers[clan.tierId];
    require(clan.memberCount + memberPlayerIds.length <= tier.maxMemberCapacity, ClanIsFull());

    for (uint256 i = 0; i < memberPlayerIds.length; ++i) {
      _inviteMember(clanId, memberPlayerIds[i]);
    }
    emit InvitesSent(clanId, memberPlayerIds, playerId);
  }

  function _acceptInvite(uint256 clanId, uint256 playerId, uint256 gateKeepTokenId) private {
    Clan storage clan = _clans[clanId];

    require(clan.inviteRequests[playerId], InviteDoesNotExist());
    require(!isMemberOfAnyClan(playerId), AlreadyInClan());

    _checkGateKeeping(clanId, gateKeepTokenId);

    Tier storage tier = _tiers[clan.tierId];
    require(clan.memberCount < tier.maxMemberCapacity, ClanIsFull());

    clan.inviteRequests[playerId] = false;
    clan.memberCount++;

    PlayerInfo storage player = _playerInfo[playerId];
    player.clanId = uint32(clanId);
    player.rank = ClanRank.COMMONER;
    player.requestedClanId = 0;

    emit InviteAccepted(clanId, playerId);
  }

  function acceptInvite(
    uint256 clanId,
    uint256 playerId,
    uint256 gateKeepTokenId
  ) external isOwnerOfPlayerAndActive(playerId) {
    _acceptInvite(clanId, playerId, gateKeepTokenId);
  }

  function requestToJoin(
    uint256 clanId,
    uint256 playerId,
    uint256 gateKeepTokenId
  ) external isOwnerOfPlayerAndActive(playerId) {
    _requestToJoin(clanId, playerId, gateKeepTokenId);
  }

  function removeJoinRequest(uint256 clanId, uint256 playerId) public isOwnerOfPlayer(playerId) {
    _playerInfo[playerId].requestedClanId = 0;
    emit JoinRequestRemoved(clanId, playerId);
  }

  function removeJoinRequestsAsClan(
    uint256 clanId,
    uint256[] calldata joinRequestPlayerIds,
    uint256 playerId
  ) external isOwnerOfPlayer(playerId) isMinimumRank(clanId, playerId, ClanRank.SCOUT) {
    require(joinRequestPlayerIds.length != 0, NoJoinRequestsToDelete());

    for (uint256 i = 0; i < joinRequestPlayerIds.length; ++i) {
      uint256 joinRequestPlayerId = joinRequestPlayerIds[i];
      PlayerInfo storage playerInfo = _playerInfo[joinRequestPlayerId];
      require(playerInfo.requestedClanId == clanId, NoJoinRequest());
      playerInfo.requestedClanId = 0;
    }

    emit JoinRequestsRemovedByClan(clanId, joinRequestPlayerIds, playerId);
  }

  function acceptJoinRequests(
    uint256 clanId,
    uint256[] calldata newMemberPlayerIds,
    uint256 playerId
  ) public isOwnerOfPlayerAndActive(playerId) isMinimumRank(clanId, playerId, ClanRank.SCOUT) {
    Clan storage clan = _clans[clanId];
    Tier storage tier = _tiers[clan.tierId];
    require(clan.memberCount + newMemberPlayerIds.length <= tier.maxMemberCapacity, ClanIsFull());

    for (uint256 i = 0; i < newMemberPlayerIds.length; ++i) {
      _acceptJoinRequest(clanId, newMemberPlayerIds[i]);
    }

    emit JoinRequestsAccepted(clanId, newMemberPlayerIds, playerId);
  }

  function changeRank(
    uint256 clanId,
    uint256 memberId,
    ClanRank rank,
    uint256 playerId
  ) public isOwnerOfPlayer(playerId) isMemberOfClan(clanId, memberId) {
    ClanRank currentMemberRank = _playerInfo[memberId].rank;
    ClanRank callerRank = _playerInfo[playerId].rank;
    bool changingSelf = memberId == playerId;

    require(callerRank > rank, ChangingRankEqualOrHigherThanSelf());

    // Cannot change Rank of someone higher or equal yourself
    if (changingSelf) {
      require(callerRank >= currentMemberRank, ChangingRankOfPlayerHigherThanSelf());
    } else {
      require(callerRank > currentMemberRank, ChangingRankOfPlayerEqualOrHigherThanSelf());
    }

    require(currentMemberRank != rank, CannotSetSameRank());

    bool isDemoting = currentMemberRank > rank;
    if (isDemoting) {
      // Are they leaving?
      if (rank == ClanRank.NONE) {
        _removeFromClan(clanId, memberId, playerId);
      } else {
        // If owner is leaving their post then we need to update the owned state
        if (currentMemberRank == ClanRank.OWNER) {
          _ownerCleared(clanId);
        }
        _updateRank(clanId, memberId, rank, playerId);
      }
    } else {
      // Promoting
      _updateRank(clanId, memberId, rank, playerId);
    }
  }

  function changeRanks(
    uint256 clanId,
    uint256[] calldata memberIds,
    ClanRank[] calldata ranks,
    uint256 playerId
  ) external isOwnerOfPlayer(playerId) {
    for (uint256 i = 0; i < memberIds.length; ++i) {
      changeRank(clanId, memberIds[i], ranks[i], playerId);
    }
  }

  function renounceOwnershipTo(
    uint256 clanId,
    uint256 newOwnerPlayerId,
    ClanRank newRank
  ) external isOwnerOfPlayer(_clans[clanId].ownerPlayerId) isMemberOfClan(clanId, newOwnerPlayerId) {
    Clan storage clan = _clans[clanId];
    uint256 oldOwnerPlayerId = clan.ownerPlayerId;

    require(newOwnerPlayerId != oldOwnerPlayerId, CannotRenounceToSelf());

    if (newRank != ClanRank.NONE) {
      require(newRank < ClanRank.OWNER, RankMustBeLowerRenounce());
      // Change old owner to new rank
      _updateRank(clanId, oldOwnerPlayerId, newRank, oldOwnerPlayerId);
    } else {
      _removeFromClan(clanId, oldOwnerPlayerId, oldOwnerPlayerId);
    }
    _claimOwnership(clanId, newOwnerPlayerId);
  }

  // Can claim a clan if there is no owner
  function claimOwnership(
    uint256 clanId,
    uint256 playerId
  ) external isOwnerOfPlayer(playerId) isMemberOfClan(clanId, playerId) {
    Clan storage clan = _clans[clanId];
    require(clan.ownerPlayerId == 0, OwnerExists());

    _claimOwnership(clanId, playerId);
  }

  function setJoinRequestsEnabled(
    uint256 clanId,
    bool joinRequestsEnabled,
    uint256 playerId
  ) external isOwnerOfPlayer(playerId) isMinimumRank(clanId, playerId, ClanRank.SCOUT) {
    Clan storage clan = _clans[clanId];
    clan.disableJoinRequests = !joinRequestsEnabled;
    emit JoinRequestsEnabled(clanId, joinRequestsEnabled, playerId);
  }

  function upgradeClan(uint256 clanId, uint256 playerId, uint8 newTierId) public isOwnerOfPlayer(playerId) {
    _upgradeClan(clanId, playerId, newTierId);
  }

  function pinMessage(
    uint256 clanId,
    string calldata message,
    uint256 playerId
  ) external isOwnerOfPlayerAndActive(playerId) isMinimumRank(clanId, playerId, ClanRank.LEADER) {
    require(bytes(message).length <= 200, MessageTooLong());
    emit PinMessage(clanId, message, playerId);
  }

  function gateKeep(
    uint256 clanId,
    NFTInfo[] calldata nftInfos,
    uint256 playerId
  ) external isOwnerOfPlayerAndActive(playerId) isMinimumRank(clanId, playerId, ClanRank.LEADER) {
    require(nftInfos.length <= 5, TooManyNFTs());

    address[] memory nfts = new address[](nftInfos.length);
    IMarketplaceWhitelist paintswapMarketplaceWhitelist = IMarketplaceWhitelist(_paintswapMarketplaceWhitelist);
    for (uint256 i; i < nftInfos.length; ++i) {
      // This must be whitelisted by the PaintSwapMarketplace marketplace
      address nft = nftInfos[i].nft;
      require(paintswapMarketplaceWhitelist.isWhitelisted(nft), NFTNotWhitelistedOnMarketplace());
      // Must be a supported NFT standard
      uint256 nftType = nftInfos[i].nftType;

      // Checks supportsInterface is correct
      if (nftType == 721) {
        require(IERC721(nft).supportsInterface(type(IERC721).interfaceId), InvalidNFTType());
      } else if (nftType == 1155) {
        require(IERC1155(nft).supportsInterface(type(IERC1155).interfaceId), InvalidNFTType());
      } else {
        revert UnsupportedNFTType();
      }

      nfts[i] = nft;
    }

    _clans[clanId].gateKeptNFTs = nftInfos;
    emit GateKeepNFTs(clanId, nfts, playerId);
  }

  // The flag is for cases where XP is added in the future and not part of those events
  function addXP(uint256 clanId, uint40 xp, bool xpEmittedElsewhere) external isXPModifier {
    _clans[clanId].xp += xp;
    emit AddXP(clanId, xp, xpEmittedElsewhere);
  }

  function setMMR(uint256 clanId, uint16 mmr) external onlyMMRSetter {
    _clans[clanId].mmr = mmr;
  }

  function _checkClanImage(uint256 imageId, uint256 maxImageId) private pure {
    require(imageId != 0 && imageId <= maxImageId, InvalidImageId());
  }

  function _setName(
    uint256 clanId,
    string calldata name
  ) private returns (string memory trimmedName, bool nameChanged) {
    // Trimmed name cannot be empty
    trimmedName = EstforLibrary.trim(name);
    require(bytes(trimmedName).length >= 3, NameTooShort());
    require(bytes(trimmedName).length <= 20, NameTooLong());
    require(EstforLibrary.containsValidNameCharacters(trimmedName), NameInvalidCharacters());

    string memory trimmedAndLowercaseName = EstforLibrary.toLower(trimmedName);
    Clan storage clan = _clans[clanId];
    string memory oldName = EstforLibrary.toLower(clan.name);
    nameChanged = keccak256(abi.encodePacked(oldName)) != keccak256(abi.encodePacked(trimmedAndLowercaseName));
    if (nameChanged) {
      require(
        !_reservedClanNames._probablyContainsString(trimmedAndLowercaseName),
        ClanNameIsReserved(trimmedAndLowercaseName)
      );
      require(!_lowercaseNames[trimmedAndLowercaseName], NameAlreadyExists());
      if (bytes(oldName).length != 0) {
        delete _lowercaseNames[oldName];
      }
      _lowercaseNames[trimmedAndLowercaseName] = true;
      clan.name = trimmedName;
    }
  }

  function _checkSocials(string calldata discord, string calldata telegram, string calldata twitter) private pure {
    uint256 discordLength = bytes(discord).length;
    require(discordLength <= 25, DiscordTooLong());
    require(discordLength == 0 || discordLength >= 4, DiscordTooShort());
    require(EstforLibrary.containsBaselineSocialNameCharacters(discord), DiscordInvalidCharacters());

    uint256 telegramLength = bytes(telegram).length;
    require(telegramLength <= 25, TelegramTooLong());
    require(EstforLibrary.containsBaselineSocialNameCharacters(telegram), TelegramInvalidCharacters());

    uint256 twitterLength = bytes(twitter).length;
    require(twitterLength <= 25, TwitterTooLong());
    require(EstforLibrary.containsBaselineSocialNameCharacters(twitter), TwitterInvalidCharacters());
  }

  function _createClanInfo(
    string memory trimmedName,
    string calldata discord,
    string calldata telegram,
    string calldata twitter
  ) private pure returns (string[] memory clanInfo) {
    clanInfo = new string[](4);
    clanInfo[0] = trimmedName;
    clanInfo[1] = discord;
    clanInfo[2] = telegram;
    clanInfo[3] = twitter;
  }

  function _checkGateKeeping(uint256 clanId, uint256 gateKeepTokenId) private view {
    NFTInfo[] memory nftInfo = _clans[clanId].gateKeptNFTs;
    if (nftInfo.length != 0) {
      bool foundNFT;
      // Check the player owns one of these NFTs
      address sender = _msgSender();
      for (uint256 i = 0; i < nftInfo.length; ++i) {
        if (nftInfo[i].nftType == 1155) {
          foundNFT = foundNFT || IERC1155(nftInfo[i].nft).balanceOf(sender, gateKeepTokenId) != 0;
        } else if (nftInfo[i].nftType == 721) {
          foundNFT = foundNFT || IERC721(nftInfo[i].nft).ownerOf(gateKeepTokenId) == sender;
        }
      }

      require(foundNFT, NoGateKeptNFTFound());
    }
  }

  function _ownerCleared(uint256 clanId) private {
    Clan storage clan = _clans[clanId];
    uint256 oldOwnerPlayerId = clan.ownerPlayerId;
    clan.ownerPlayerId = 0;
    _ownerlessClanTimestamps[clanId] = uint40(block.timestamp);
    emit ClanOwnerLeft(clanId, oldOwnerPlayerId);
  }

  function _updateRank(uint256 clanId, uint256 memberId, ClanRank rank, uint256 playerId) private {
    PlayerInfo storage player = _playerInfo[memberId];
    player.rank = rank;
    emit PlayerRankUpdated(clanId, memberId, rank, playerId);
  }

  function _destroyClan(uint256 clanId) private {
    // Defensive check
    Clan storage clan = _clans[clanId];
    require(clan.memberCount == 0, ClanDestroyFailedHasMembers());
    _lowercaseNames[EstforLibrary.toLower(clan.name)] = false; // Name can be used again
    delete _clans[clanId]; // Delete the clan
    emit ClanDestroyed(clanId);
  }

  function _removeFromClan(uint256 clanId, uint256 playerId, uint256 removingPlayerId) private {
    Clan storage clan = _clans[clanId];

    if (clan.ownerPlayerId == playerId) {
      _ownerCleared(clanId);
    }

    clan.memberCount--;
    if (clan.memberCount == 0) {
      _destroyClan(clanId);
    } else {
      emit MemberLeft(clanId, playerId, removingPlayerId);
    }
    PlayerInfo storage player = _playerInfo[playerId];
    player.clanId = 0;
    player.rank = ClanRank.NONE;

    _territories.clanMemberLeft(clanId, playerId);
    _lockedBankVaults.clanMemberLeft(clanId, playerId);
    _raids.clanMemberLeft(clanId, playerId);
  }

  function _claimOwnership(uint256 clanId, uint256 playerId) private {
    Clan storage clan = _clans[clanId];
    clan.ownerPlayerId = uint64(playerId);
    delete _ownerlessClanTimestamps[clanId];
    _playerInfo[playerId].rank = ClanRank.OWNER;
    emit ClanOwnershipTransferred(clanId, playerId);
  }

  function _pay(uint256 tokenCost) private {
    IBrushToken brush = _brush;
    address sender = _msgSender();
    brush.burnFrom(sender, (tokenCost * _brushBurntPercentage) / 100);
    brush.transferFrom(sender, _treasury, (tokenCost * _brushTreasuryPercentage) / 100);
    brush.transferFrom(sender, _dev, (tokenCost * _brushDevPercentage) / 100);
  }

  function _upgradeClan(uint256 clanId, uint256 playerId, uint8 newTierId) private {
    Tier storage oldTier = _tiers[_clans[clanId].tierId];
    require(oldTier.id != 0, ClanDoesNotExist());
    require(newTierId > oldTier.id, CannotDowngradeTier());

    // require(_playerInfo[playerId].clanId == clanId, NotMemberOfClan());

    _checkTierExists(newTierId);

    Tier storage newTier = _tiers[newTierId];
    uint256 priceDifference = newTier.price - oldTier.price;
    _pay(priceDifference);

    _clans[clanId].tierId = newTierId; // Increase the tier
    emit ClanUpgraded(clanId, playerId, newTierId);
  }

  function _setTier(Tier calldata tier) private {
    uint256 tierId = tier.id;
    // TODO: Some other checks

    // Price should be higher than the one prior
    if (tierId > 1) {
      Tier memory priorTier = _tiers[tierId - 1];
      require(tier.price >= priorTier.price, PriceTooLow());
      require(tier.maxMemberCapacity >= priorTier.maxMemberCapacity, MemberCapacityTooLow());
      require(tier.maxBankCapacity >= priorTier.maxBankCapacity, BankCapacityTooLow());
      require(tier.maxImageId >= priorTier.maxImageId, ImageIdTooLow());
    }
    _tiers[tierId] = tier;
  }

  function _checkTierExists(uint256 tierId) private view {
    Tier storage tier = _tiers[tierId];
    require(tier.id != 0, TierDoesNotExist());
  }

  function _inviteMember(uint256 clanId, uint256 member) private {
    Clan storage clan = _clans[clanId];
    require(!clan.inviteRequests[member], AlreadySentInvite());

    clan.inviteRequests[member] = true;
  }

  function _requestToJoin(uint256 clanId, uint256 playerId, uint256 gateKeepTokenId) private {
    Clan storage clan = _clans[clanId];
    require(clan.createdTimestamp != 0, ClanDoesNotExist());
    require(!clan.disableJoinRequests, JoinRequestsDisabled());

    _checkGateKeeping(clanId, gateKeepTokenId);

    PlayerInfo storage player = _playerInfo[playerId];

    require(!isMemberOfAnyClan(playerId), AlreadyInClan());

    uint256 playerRequestedClanId = player.requestedClanId;
    if (playerRequestedClanId != 0) {
      require(playerRequestedClanId != clanId, AlreadySentJoinRequest());
      emit JoinRequestRemoved(playerRequestedClanId, playerId);
    }

    player.requestedClanId = uint32(clanId);

    emit JoinRequestSent(clanId, playerId);
  }

  function _acceptJoinRequest(uint256 clanId, uint256 newMemberPlayerId) private {
    Clan storage clan = _clans[clanId];
    clan.inviteRequests[newMemberPlayerId] = false;
    clan.memberCount++;

    PlayerInfo storage player = _playerInfo[newMemberPlayerId];
    require(player.requestedClanId == clanId, NoJoinRequest());
    player.clanId = uint32(clanId);
    player.requestedClanId = 0;
    player.rank = ClanRank.COMMONER;
  }

  function getClanIdFromPlayer(uint256 playerId) external view returns (uint256) {
    return _playerInfo[playerId].clanId;
  }

  function getClanNameOfPlayer(uint256 playerId) external view returns (string memory) {
    uint256 clanId = _playerInfo[playerId].clanId;
    return _clans[clanId].name;
  }

  function canWithdraw(uint256 clanId, uint256 playerId) external view override returns (bool) {
    return _playerInfo[playerId].clanId == clanId && _playerInfo[playerId].rank >= ClanRank.TREASURER;
  }

  function isClanMember(uint256 clanId, uint256 playerId) external view returns (bool) {
    return _playerInfo[playerId].clanId == clanId;
  }

  function isMemberOfAnyClan(uint256 playerId) public view returns (bool) {
    return _playerInfo[playerId].clanId != 0;
  }

  function getClanTierMembership(uint256 playerId) external view returns (uint8) {
    return _clans[_playerInfo[playerId].clanId].tierId;
  }

  function getClanId(uint256 playerId) external view returns (uint256) {
    return _playerInfo[playerId].clanId;
  }

  function getMMR(uint256 clanId) external view returns (uint16 mmr) {
    mmr = _clans[clanId].mmr;
  }

  function hasInviteRequest(uint256 clanId, uint256 playerId) external view returns (bool) {
    return _clans[clanId].inviteRequests[playerId];
  }

  function maxBankCapacity(uint256 clanId) external view override returns (uint16) {
    Tier storage tier = _tiers[_clans[clanId].tierId];
    return tier.maxBankCapacity;
  }

  function maxMemberCapacity(uint256 clanId) external view override returns (uint16) {
    Tier storage tier = _tiers[_clans[clanId].tierId];
    return tier.maxMemberCapacity;
  }

  function getRank(uint256 clanId, uint256 playerId) external view returns (ClanRank rank) {
    if (_playerInfo[playerId].clanId == clanId) {
      return _playerInfo[playerId].rank;
    }
    return ClanRank.NONE;
  }

  function getEditNameCost() external view returns (uint80) {
    return _editNameCost;
  }

  function getPlayerInfo(uint256 playerId) external view returns (PlayerInfo memory) {
    return _playerInfo[playerId];
  }

  function getLowercaseNames(string calldata name) external view returns (bool) {
    return _lowercaseNames[name];
  }

  function getTier(uint256 tierId) external view returns (Tier memory) {
    return _tiers[tierId];
  }

  function getClan(
    uint256 clanId
  )
    external
    view
    returns (
      uint64 ownerPlayerId,
      uint16 imageId,
      uint16 memberCount,
      uint40 createdTimestamp,
      uint8 tierId,
      bool disableJoinRequests,
      uint16 mmr,
      string memory name,
      NFTInfo[] memory gateKeptNFTs
    )
  {
    Clan storage clan = _clans[clanId];
    return (
      clan.ownerPlayerId,
      clan.imageId,
      clan.memberCount,
      clan.createdTimestamp,
      clan.tierId,
      clan.disableJoinRequests,
      clan.mmr,
      clan.name,
      clan.gateKeptNFTs
    );
  }

  function isClanNameReserved(string calldata clanName) public view returns (bool) {
    return _reservedClanNames._probablyContainsString(EstforLibrary.toLower(clanName));
  }

  function addTiers(Tier[] calldata tiers) external onlyOwner {
    for (uint256 i; i < tiers.length; ++i) {
      require(tiers[i].id != 0 && _tiers[tiers[i].id].id == 0, TierAlreadyExists());
      _setTier(tiers[i]);
    }
    emit AddTiers(tiers);
  }

  function editTiers(Tier[] calldata tiers) external onlyOwner {
    for (uint256 i; i < tiers.length; ++i) {
      _checkTierExists(tiers[i].id);
      _setTier(tiers[i]);
    }
    emit EditTiers(tiers);
  }

  function initializeAddresses(
    IPlayers players,
    IBankFactory bankFactory,
    IClanMemberLeftCB territories,
    IClanMemberLeftCB lockedBankVaults,
    IClanMemberLeftCB raids
  ) external onlyOwner {
    require(address(_bankFactory) == address(0) || _bankFactory == bankFactory, BankFactoryAlreadySet());

    _players = players;
    _bankFactory = bankFactory;
    _territories = territories;
    _lockedBankVaults = lockedBankVaults;
    _raids = raids;
  }

  function setXPModifiers(address[] calldata accounts, bool isModifier) external onlyOwner {
    for (uint256 i; i < accounts.length; ++i) {
      _xpModifiers[accounts[i]] = isModifier;
    }
  }

  function setEditNameCost(uint80 editNameCost) public onlyOwner {
    _editNameCost = editNameCost;
    emit EditNameCost(editNameCost);
  }

  function setInitialMMR(uint16 mmr) public onlyOwner {
    _initialMMR = mmr;
    emit SetInitialMMR(mmr);
  }

  function setBrushDistributionPercentages(
    uint8 brushBurntPercentage,
    uint8 brushTreasuryPercentage,
    uint8 brushDevPercentage
  ) external onlyOwner {
    require(brushBurntPercentage + brushTreasuryPercentage + brushDevPercentage == 100, PercentNotTotal100());

    _brushBurntPercentage = brushBurntPercentage;
    _brushTreasuryPercentage = brushTreasuryPercentage;
    _brushDevPercentage = brushDevPercentage;
    emit SetBrushDistributionPercentages(brushBurntPercentage, brushTreasuryPercentage, brushDevPercentage);
  }

  function setReservedNameBits(uint256[] calldata positions) external onlyOwner {
    _reservedClanNames._addPositions(positions);
  }

  function addReservedClanNames(string[] calldata names) external onlyOwner {
    for (uint256 i = 0; i < names.length; ++i) {
      _reservedClanNames._addString(EstforLibrary.toLower(names[i]));
    }
  }

  // solhint-disable-next-line no-empty-blocks
  function _authorizeUpgrade(address newImplementation) internal override onlyOwner {}
}

File 2 of 36 : OwnableUpgradeable.sol
// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.0.0) (access/Ownable.sol)

pragma solidity ^0.8.20;

import {ContextUpgradeable} from "../utils/ContextUpgradeable.sol";
import {Initializable} from "../proxy/utils/Initializable.sol";

/**
 * @dev Contract module which provides a basic access control mechanism, where
 * there is an account (an owner) that can be granted exclusive access to
 * specific functions.
 *
 * The initial owner is set to the address provided by the deployer. This can
 * later be changed with {transferOwnership}.
 *
 * This module is used through inheritance. It will make available the modifier
 * `onlyOwner`, which can be applied to your functions to restrict their use to
 * the owner.
 */
abstract contract OwnableUpgradeable is Initializable, ContextUpgradeable {
    /// @custom:storage-location erc7201:openzeppelin.storage.Ownable
    struct OwnableStorage {
        address _owner;
    }

    // keccak256(abi.encode(uint256(keccak256("openzeppelin.storage.Ownable")) - 1)) & ~bytes32(uint256(0xff))
    bytes32 private constant OwnableStorageLocation = 0x9016d09d72d40fdae2fd8ceac6b6234c7706214fd39c1cd1e609a0528c199300;

    function _getOwnableStorage() private pure returns (OwnableStorage storage $) {
        assembly ("memory-safe") {
            $.slot := OwnableStorageLocation
        }
    }

    /**
     * @dev The caller account is not authorized to perform an operation.
     */
    error OwnableUnauthorizedAccount(address account);

    /**
     * @dev The owner is not a valid owner account. (eg. `address(0)`)
     */
    error OwnableInvalidOwner(address owner);

    event OwnershipTransferred(address indexed previousOwner, address indexed newOwner);

    /**
     * @dev Initializes the contract setting the address provided by the deployer as the initial owner.
     */
    function __Ownable_init(address initialOwner) internal onlyInitializing {
        __Ownable_init_unchained(initialOwner);
    }

    function __Ownable_init_unchained(address initialOwner) internal onlyInitializing {
        if (initialOwner == address(0)) {
            revert OwnableInvalidOwner(address(0));
        }
        _transferOwnership(initialOwner);
    }

    /**
     * @dev Throws if called by any account other than the owner.
     */
    modifier onlyOwner() {
        _checkOwner();
        _;
    }

    /**
     * @dev Returns the address of the current owner.
     */
    function owner() public view virtual returns (address) {
        OwnableStorage storage $ = _getOwnableStorage();
        return $._owner;
    }

    /**
     * @dev Throws if the sender is not the owner.
     */
    function _checkOwner() internal view virtual {
        if (owner() != _msgSender()) {
            revert OwnableUnauthorizedAccount(_msgSender());
        }
    }

    /**
     * @dev Leaves the contract without owner. It will not be possible to call
     * `onlyOwner` functions. Can only be called by the current owner.
     *
     * NOTE: Renouncing ownership will leave the contract without an owner,
     * thereby disabling any functionality that is only available to the owner.
     */
    function renounceOwnership() public virtual onlyOwner {
        _transferOwnership(address(0));
    }

    /**
     * @dev Transfers ownership of the contract to a new account (`newOwner`).
     * Can only be called by the current owner.
     */
    function transferOwnership(address newOwner) public virtual onlyOwner {
        if (newOwner == address(0)) {
            revert OwnableInvalidOwner(address(0));
        }
        _transferOwnership(newOwner);
    }

    /**
     * @dev Transfers ownership of the contract to a new account (`newOwner`).
     * Internal function without access restriction.
     */
    function _transferOwnership(address newOwner) internal virtual {
        OwnableStorage storage $ = _getOwnableStorage();
        address oldOwner = $._owner;
        $._owner = newOwner;
        emit OwnershipTransferred(oldOwner, newOwner);
    }
}

File 3 of 36 : Initializable.sol
// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.0.0) (proxy/utils/Initializable.sol)

pragma solidity ^0.8.20;

/**
 * @dev This is a base contract to aid in writing upgradeable contracts, or any kind of contract that will be deployed
 * behind a proxy. Since proxied contracts do not make use of a constructor, it's common to move constructor logic to an
 * external initializer function, usually called `initialize`. It then becomes necessary to protect this initializer
 * function so it can only be called once. The {initializer} modifier provided by this contract will have this effect.
 *
 * The initialization functions use a version number. Once a version number is used, it is consumed and cannot be
 * reused. This mechanism prevents re-execution of each "step" but allows the creation of new initialization steps in
 * case an upgrade adds a module that needs to be initialized.
 *
 * For example:
 *
 * [.hljs-theme-light.nopadding]
 * ```solidity
 * contract MyToken is ERC20Upgradeable {
 *     function initialize() initializer public {
 *         __ERC20_init("MyToken", "MTK");
 *     }
 * }
 *
 * contract MyTokenV2 is MyToken, ERC20PermitUpgradeable {
 *     function initializeV2() reinitializer(2) public {
 *         __ERC20Permit_init("MyToken");
 *     }
 * }
 * ```
 *
 * TIP: To avoid leaving the proxy in an uninitialized state, the initializer function should be called as early as
 * possible by providing the encoded function call as the `_data` argument to {ERC1967Proxy-constructor}.
 *
 * CAUTION: When used with inheritance, manual care must be taken to not invoke a parent initializer twice, or to ensure
 * that all initializers are idempotent. This is not verified automatically as constructors are by Solidity.
 *
 * [CAUTION]
 * ====
 * Avoid leaving a contract uninitialized.
 *
 * An uninitialized contract can be taken over by an attacker. This applies to both a proxy and its implementation
 * contract, which may impact the proxy. To prevent the implementation contract from being used, you should invoke
 * the {_disableInitializers} function in the constructor to automatically lock it when it is deployed:
 *
 * [.hljs-theme-light.nopadding]
 * ```
 * /// @custom:oz-upgrades-unsafe-allow constructor
 * constructor() {
 *     _disableInitializers();
 * }
 * ```
 * ====
 */
abstract contract Initializable {
    /**
     * @dev Storage of the initializable contract.
     *
     * It's implemented on a custom ERC-7201 namespace to reduce the risk of storage collisions
     * when using with upgradeable contracts.
     *
     * @custom:storage-location erc7201:openzeppelin.storage.Initializable
     */
    struct InitializableStorage {
        /**
         * @dev Indicates that the contract has been initialized.
         */
        uint64 _initialized;
        /**
         * @dev Indicates that the contract is in the process of being initialized.
         */
        bool _initializing;
    }

    // keccak256(abi.encode(uint256(keccak256("openzeppelin.storage.Initializable")) - 1)) & ~bytes32(uint256(0xff))
    bytes32 private constant INITIALIZABLE_STORAGE = 0xf0c57e16840df040f15088dc2f81fe391c3923bec73e23a9662efc9c229c6a00;

    /**
     * @dev The contract is already initialized.
     */
    error InvalidInitialization();

    /**
     * @dev The contract is not initializing.
     */
    error NotInitializing();

    /**
     * @dev Triggered when the contract has been initialized or reinitialized.
     */
    event Initialized(uint64 version);

    /**
     * @dev A modifier that defines a protected initializer function that can be invoked at most once. In its scope,
     * `onlyInitializing` functions can be used to initialize parent contracts.
     *
     * Similar to `reinitializer(1)`, except that in the context of a constructor an `initializer` may be invoked any
     * number of times. This behavior in the constructor can be useful during testing and is not expected to be used in
     * production.
     *
     * Emits an {Initialized} event.
     */
    modifier initializer() {
        // solhint-disable-next-line var-name-mixedcase
        InitializableStorage storage $ = _getInitializableStorage();

        // Cache values to avoid duplicated sloads
        bool isTopLevelCall = !$._initializing;
        uint64 initialized = $._initialized;

        // Allowed calls:
        // - initialSetup: the contract is not in the initializing state and no previous version was
        //                 initialized
        // - construction: the contract is initialized at version 1 (no reininitialization) and the
        //                 current contract is just being deployed
        bool initialSetup = initialized == 0 && isTopLevelCall;
        bool construction = initialized == 1 && address(this).code.length == 0;

        if (!initialSetup && !construction) {
            revert InvalidInitialization();
        }
        $._initialized = 1;
        if (isTopLevelCall) {
            $._initializing = true;
        }
        _;
        if (isTopLevelCall) {
            $._initializing = false;
            emit Initialized(1);
        }
    }

    /**
     * @dev A modifier that defines a protected reinitializer function that can be invoked at most once, and only if the
     * contract hasn't been initialized to a greater version before. In its scope, `onlyInitializing` functions can be
     * used to initialize parent contracts.
     *
     * A reinitializer may be used after the original initialization step. This is essential to configure modules that
     * are added through upgrades and that require initialization.
     *
     * When `version` is 1, this modifier is similar to `initializer`, except that functions marked with `reinitializer`
     * cannot be nested. If one is invoked in the context of another, execution will revert.
     *
     * Note that versions can jump in increments greater than 1; this implies that if multiple reinitializers coexist in
     * a contract, executing them in the right order is up to the developer or operator.
     *
     * WARNING: Setting the version to 2**64 - 1 will prevent any future reinitialization.
     *
     * Emits an {Initialized} event.
     */
    modifier reinitializer(uint64 version) {
        // solhint-disable-next-line var-name-mixedcase
        InitializableStorage storage $ = _getInitializableStorage();

        if ($._initializing || $._initialized >= version) {
            revert InvalidInitialization();
        }
        $._initialized = version;
        $._initializing = true;
        _;
        $._initializing = false;
        emit Initialized(version);
    }

    /**
     * @dev Modifier to protect an initialization function so that it can only be invoked by functions with the
     * {initializer} and {reinitializer} modifiers, directly or indirectly.
     */
    modifier onlyInitializing() {
        _checkInitializing();
        _;
    }

    /**
     * @dev Reverts if the contract is not in an initializing state. See {onlyInitializing}.
     */
    function _checkInitializing() internal view virtual {
        if (!_isInitializing()) {
            revert NotInitializing();
        }
    }

    /**
     * @dev Locks the contract, preventing any future reinitialization. This cannot be part of an initializer call.
     * Calling this in the constructor of a contract will prevent that contract from being initialized or reinitialized
     * to any version. It is recommended to use this to lock implementation contracts that are designed to be called
     * through proxies.
     *
     * Emits an {Initialized} event the first time it is successfully executed.
     */
    function _disableInitializers() internal virtual {
        // solhint-disable-next-line var-name-mixedcase
        InitializableStorage storage $ = _getInitializableStorage();

        if ($._initializing) {
            revert InvalidInitialization();
        }
        if ($._initialized != type(uint64).max) {
            $._initialized = type(uint64).max;
            emit Initialized(type(uint64).max);
        }
    }

    /**
     * @dev Returns the highest version that has been initialized. See {reinitializer}.
     */
    function _getInitializedVersion() internal view returns (uint64) {
        return _getInitializableStorage()._initialized;
    }

    /**
     * @dev Returns `true` if the contract is currently initializing. See {onlyInitializing}.
     */
    function _isInitializing() internal view returns (bool) {
        return _getInitializableStorage()._initializing;
    }

    /**
     * @dev Returns a pointer to the storage namespace.
     */
    // solhint-disable-next-line var-name-mixedcase
    function _getInitializableStorage() private pure returns (InitializableStorage storage $) {
        assembly ("memory-safe") {
            $.slot := INITIALIZABLE_STORAGE
        }
    }
}

File 4 of 36 : UUPSUpgradeable.sol
// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.1.0) (proxy/utils/UUPSUpgradeable.sol)

pragma solidity ^0.8.20;

import {IERC1822Proxiable} from "@openzeppelin/contracts/interfaces/draft-IERC1822.sol";
import {ERC1967Utils} from "@openzeppelin/contracts/proxy/ERC1967/ERC1967Utils.sol";
import {Initializable} from "./Initializable.sol";

/**
 * @dev An upgradeability mechanism designed for UUPS proxies. The functions included here can perform an upgrade of an
 * {ERC1967Proxy}, when this contract is set as the implementation behind such a proxy.
 *
 * A security mechanism ensures that an upgrade does not turn off upgradeability accidentally, although this risk is
 * reinstated if the upgrade retains upgradeability but removes the security mechanism, e.g. by replacing
 * `UUPSUpgradeable` with a custom implementation of upgrades.
 *
 * The {_authorizeUpgrade} function must be overridden to include access restriction to the upgrade mechanism.
 */
abstract contract UUPSUpgradeable is Initializable, IERC1822Proxiable {
    /// @custom:oz-upgrades-unsafe-allow state-variable-immutable
    address private immutable __self = address(this);

    /**
     * @dev The version of the upgrade interface of the contract. If this getter is missing, both `upgradeTo(address)`
     * and `upgradeToAndCall(address,bytes)` are present, and `upgradeTo` must be used if no function should be called,
     * while `upgradeToAndCall` will invoke the `receive` function if the second argument is the empty byte string.
     * If the getter returns `"5.0.0"`, only `upgradeToAndCall(address,bytes)` is present, and the second argument must
     * be the empty byte string if no function should be called, making it impossible to invoke the `receive` function
     * during an upgrade.
     */
    string public constant UPGRADE_INTERFACE_VERSION = "5.0.0";

    /**
     * @dev The call is from an unauthorized context.
     */
    error UUPSUnauthorizedCallContext();

    /**
     * @dev The storage `slot` is unsupported as a UUID.
     */
    error UUPSUnsupportedProxiableUUID(bytes32 slot);

    /**
     * @dev Check that the execution is being performed through a delegatecall call and that the execution context is
     * a proxy contract with an implementation (as defined in ERC-1967) pointing to self. This should only be the case
     * for UUPS and transparent proxies that are using the current contract as their implementation. Execution of a
     * function through ERC-1167 minimal proxies (clones) would not normally pass this test, but is not guaranteed to
     * fail.
     */
    modifier onlyProxy() {
        _checkProxy();
        _;
    }

    /**
     * @dev Check that the execution is not being performed through a delegate call. This allows a function to be
     * callable on the implementing contract but not through proxies.
     */
    modifier notDelegated() {
        _checkNotDelegated();
        _;
    }

    function __UUPSUpgradeable_init() internal onlyInitializing {
    }

    function __UUPSUpgradeable_init_unchained() internal onlyInitializing {
    }
    /**
     * @dev Implementation of the ERC-1822 {proxiableUUID} function. This returns the storage slot used by the
     * implementation. It is used to validate the implementation's compatibility when performing an upgrade.
     *
     * IMPORTANT: A proxy pointing at a proxiable contract should not be considered proxiable itself, because this risks
     * bricking a proxy that upgrades to it, by delegating to itself until out of gas. Thus it is critical that this
     * function revert if invoked through a proxy. This is guaranteed by the `notDelegated` modifier.
     */
    function proxiableUUID() external view virtual notDelegated returns (bytes32) {
        return ERC1967Utils.IMPLEMENTATION_SLOT;
    }

    /**
     * @dev Upgrade the implementation of the proxy to `newImplementation`, and subsequently execute the function call
     * encoded in `data`.
     *
     * Calls {_authorizeUpgrade}.
     *
     * Emits an {Upgraded} event.
     *
     * @custom:oz-upgrades-unsafe-allow-reachable delegatecall
     */
    function upgradeToAndCall(address newImplementation, bytes memory data) public payable virtual onlyProxy {
        _authorizeUpgrade(newImplementation);
        _upgradeToAndCallUUPS(newImplementation, data);
    }

    /**
     * @dev Reverts if the execution is not performed via delegatecall or the execution
     * context is not of a proxy with an ERC-1967 compliant implementation pointing to self.
     * See {_onlyProxy}.
     */
    function _checkProxy() internal view virtual {
        if (
            address(this) == __self || // Must be called through delegatecall
            ERC1967Utils.getImplementation() != __self // Must be called through an active proxy
        ) {
            revert UUPSUnauthorizedCallContext();
        }
    }

    /**
     * @dev Reverts if the execution is performed via delegatecall.
     * See {notDelegated}.
     */
    function _checkNotDelegated() internal view virtual {
        if (address(this) != __self) {
            // Must not be called through delegatecall
            revert UUPSUnauthorizedCallContext();
        }
    }

    /**
     * @dev Function that should revert when `msg.sender` is not authorized to upgrade the contract. Called by
     * {upgradeToAndCall}.
     *
     * Normally, this function will use an xref:access.adoc[access control] modifier such as {Ownable-onlyOwner}.
     *
     * ```solidity
     * function _authorizeUpgrade(address) internal onlyOwner {}
     * ```
     */
    function _authorizeUpgrade(address newImplementation) internal virtual;

    /**
     * @dev Performs an implementation upgrade with a security check for UUPS proxies, and additional setup call.
     *
     * As a security check, {proxiableUUID} is invoked in the new implementation, and the return value
     * is expected to be the implementation slot in ERC-1967.
     *
     * Emits an {IERC1967-Upgraded} event.
     */
    function _upgradeToAndCallUUPS(address newImplementation, bytes memory data) private {
        try IERC1822Proxiable(newImplementation).proxiableUUID() returns (bytes32 slot) {
            if (slot != ERC1967Utils.IMPLEMENTATION_SLOT) {
                revert UUPSUnsupportedProxiableUUID(slot);
            }
            ERC1967Utils.upgradeToAndCall(newImplementation, data);
        } catch {
            // The implementation is not UUPS
            revert ERC1967Utils.ERC1967InvalidImplementation(newImplementation);
        }
    }
}

File 5 of 36 : ContextUpgradeable.sol
// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.0.1) (utils/Context.sol)

pragma solidity ^0.8.20;
import {Initializable} from "../proxy/utils/Initializable.sol";

/**
 * @dev Provides information about the current execution context, including the
 * sender of the transaction and its data. While these are generally available
 * via msg.sender and msg.data, they should not be accessed in such a direct
 * manner, since when dealing with meta-transactions the account sending and
 * paying for execution may not be the actual sender (as far as an application
 * is concerned).
 *
 * This contract is only required for intermediate, library-like contracts.
 */
abstract contract ContextUpgradeable is Initializable {
    function __Context_init() internal onlyInitializing {
    }

    function __Context_init_unchained() internal onlyInitializing {
    }
    function _msgSender() internal view virtual returns (address) {
        return msg.sender;
    }

    function _msgData() internal view virtual returns (bytes calldata) {
        return msg.data;
    }

    function _contextSuffixLength() internal view virtual returns (uint256) {
        return 0;
    }
}

File 6 of 36 : draft-IERC1822.sol
// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.1.0) (interfaces/draft-IERC1822.sol)

pragma solidity ^0.8.20;

/**
 * @dev ERC-1822: Universal Upgradeable Proxy Standard (UUPS) documents a method for upgradeability through a simplified
 * proxy whose upgrades are fully controlled by the current implementation.
 */
interface IERC1822Proxiable {
    /**
     * @dev Returns the storage slot that the proxiable contract assumes is being used to store the implementation
     * address.
     *
     * IMPORTANT: A proxy pointing at a proxiable contract should not be considered proxiable itself, because this risks
     * bricking a proxy that upgrades to it, by delegating to itself until out of gas. Thus it is critical that this
     * function revert if invoked through a proxy.
     */
    function proxiableUUID() external view returns (bytes32);
}

File 7 of 36 : IERC1967.sol
// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.0.0) (interfaces/IERC1967.sol)

pragma solidity ^0.8.20;

/**
 * @dev ERC-1967: Proxy Storage Slots. This interface contains the events defined in the ERC.
 */
interface IERC1967 {
    /**
     * @dev Emitted when the implementation is upgraded.
     */
    event Upgraded(address indexed implementation);

    /**
     * @dev Emitted when the admin account has changed.
     */
    event AdminChanged(address previousAdmin, address newAdmin);

    /**
     * @dev Emitted when the beacon is changed.
     */
    event BeaconUpgraded(address indexed beacon);
}

File 8 of 36 : IBeacon.sol
// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.0.0) (proxy/beacon/IBeacon.sol)

pragma solidity ^0.8.20;

/**
 * @dev This is the interface that {BeaconProxy} expects of its beacon.
 */
interface IBeacon {
    /**
     * @dev Must return an address that can be used as a delegate call target.
     *
     * {UpgradeableBeacon} will check that this address is a contract.
     */
    function implementation() external view returns (address);
}

File 9 of 36 : ERC1967Utils.sol
// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.1.0) (proxy/ERC1967/ERC1967Utils.sol)

pragma solidity ^0.8.21;

import {IBeacon} from "../beacon/IBeacon.sol";
import {IERC1967} from "../../interfaces/IERC1967.sol";
import {Address} from "../../utils/Address.sol";
import {StorageSlot} from "../../utils/StorageSlot.sol";

/**
 * @dev This library provides getters and event emitting update functions for
 * https://eips.ethereum.org/EIPS/eip-1967[ERC-1967] slots.
 */
library ERC1967Utils {
    /**
     * @dev Storage slot with the address of the current implementation.
     * This is the keccak-256 hash of "eip1967.proxy.implementation" subtracted by 1.
     */
    // solhint-disable-next-line private-vars-leading-underscore
    bytes32 internal constant IMPLEMENTATION_SLOT = 0x360894a13ba1a3210667c828492db98dca3e2076cc3735a920a3ca505d382bbc;

    /**
     * @dev The `implementation` of the proxy is invalid.
     */
    error ERC1967InvalidImplementation(address implementation);

    /**
     * @dev The `admin` of the proxy is invalid.
     */
    error ERC1967InvalidAdmin(address admin);

    /**
     * @dev The `beacon` of the proxy is invalid.
     */
    error ERC1967InvalidBeacon(address beacon);

    /**
     * @dev An upgrade function sees `msg.value > 0` that may be lost.
     */
    error ERC1967NonPayable();

    /**
     * @dev Returns the current implementation address.
     */
    function getImplementation() internal view returns (address) {
        return StorageSlot.getAddressSlot(IMPLEMENTATION_SLOT).value;
    }

    /**
     * @dev Stores a new address in the ERC-1967 implementation slot.
     */
    function _setImplementation(address newImplementation) private {
        if (newImplementation.code.length == 0) {
            revert ERC1967InvalidImplementation(newImplementation);
        }
        StorageSlot.getAddressSlot(IMPLEMENTATION_SLOT).value = newImplementation;
    }

    /**
     * @dev Performs implementation upgrade with additional setup call if data is nonempty.
     * This function is payable only if the setup call is performed, otherwise `msg.value` is rejected
     * to avoid stuck value in the contract.
     *
     * Emits an {IERC1967-Upgraded} event.
     */
    function upgradeToAndCall(address newImplementation, bytes memory data) internal {
        _setImplementation(newImplementation);
        emit IERC1967.Upgraded(newImplementation);

        if (data.length > 0) {
            Address.functionDelegateCall(newImplementation, data);
        } else {
            _checkNonPayable();
        }
    }

    /**
     * @dev Storage slot with the admin of the contract.
     * This is the keccak-256 hash of "eip1967.proxy.admin" subtracted by 1.
     */
    // solhint-disable-next-line private-vars-leading-underscore
    bytes32 internal constant ADMIN_SLOT = 0xb53127684a568b3173ae13b9f8a6016e243e63b6e8ee1178d6a717850b5d6103;

    /**
     * @dev Returns the current admin.
     *
     * TIP: To get this value clients can read directly from the storage slot shown below (specified by ERC-1967) using
     * the https://eth.wiki/json-rpc/API#eth_getstorageat[`eth_getStorageAt`] RPC call.
     * `0xb53127684a568b3173ae13b9f8a6016e243e63b6e8ee1178d6a717850b5d6103`
     */
    function getAdmin() internal view returns (address) {
        return StorageSlot.getAddressSlot(ADMIN_SLOT).value;
    }

    /**
     * @dev Stores a new address in the ERC-1967 admin slot.
     */
    function _setAdmin(address newAdmin) private {
        if (newAdmin == address(0)) {
            revert ERC1967InvalidAdmin(address(0));
        }
        StorageSlot.getAddressSlot(ADMIN_SLOT).value = newAdmin;
    }

    /**
     * @dev Changes the admin of the proxy.
     *
     * Emits an {IERC1967-AdminChanged} event.
     */
    function changeAdmin(address newAdmin) internal {
        emit IERC1967.AdminChanged(getAdmin(), newAdmin);
        _setAdmin(newAdmin);
    }

    /**
     * @dev The storage slot of the UpgradeableBeacon contract which defines the implementation for this proxy.
     * This is the keccak-256 hash of "eip1967.proxy.beacon" subtracted by 1.
     */
    // solhint-disable-next-line private-vars-leading-underscore
    bytes32 internal constant BEACON_SLOT = 0xa3f0ad74e5423aebfd80d3ef4346578335a9a72aeaee59ff6cb3582b35133d50;

    /**
     * @dev Returns the current beacon.
     */
    function getBeacon() internal view returns (address) {
        return StorageSlot.getAddressSlot(BEACON_SLOT).value;
    }

    /**
     * @dev Stores a new beacon in the ERC-1967 beacon slot.
     */
    function _setBeacon(address newBeacon) private {
        if (newBeacon.code.length == 0) {
            revert ERC1967InvalidBeacon(newBeacon);
        }

        StorageSlot.getAddressSlot(BEACON_SLOT).value = newBeacon;

        address beaconImplementation = IBeacon(newBeacon).implementation();
        if (beaconImplementation.code.length == 0) {
            revert ERC1967InvalidImplementation(beaconImplementation);
        }
    }

    /**
     * @dev Change the beacon and trigger a setup call if data is nonempty.
     * This function is payable only if the setup call is performed, otherwise `msg.value` is rejected
     * to avoid stuck value in the contract.
     *
     * Emits an {IERC1967-BeaconUpgraded} event.
     *
     * CAUTION: Invoking this function has no effect on an instance of {BeaconProxy} since v5, since
     * it uses an immutable beacon without looking at the value of the ERC-1967 beacon slot for
     * efficiency.
     */
    function upgradeBeaconToAndCall(address newBeacon, bytes memory data) internal {
        _setBeacon(newBeacon);
        emit IERC1967.BeaconUpgraded(newBeacon);

        if (data.length > 0) {
            Address.functionDelegateCall(IBeacon(newBeacon).implementation(), data);
        } else {
            _checkNonPayable();
        }
    }

    /**
     * @dev Reverts if `msg.value` is not zero. It can be used to avoid `msg.value` stuck in the contract
     * if an upgrade doesn't perform an initialization call.
     */
    function _checkNonPayable() private {
        if (msg.value > 0) {
            revert ERC1967NonPayable();
        }
    }
}

File 10 of 36 : IERC1155.sol
// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.1.0) (token/ERC1155/IERC1155.sol)

pragma solidity ^0.8.20;

import {IERC165} from "../../utils/introspection/IERC165.sol";

/**
 * @dev Required interface of an ERC-1155 compliant contract, as defined in the
 * https://eips.ethereum.org/EIPS/eip-1155[ERC].
 */
interface IERC1155 is IERC165 {
    /**
     * @dev Emitted when `value` amount of tokens of type `id` are transferred from `from` to `to` by `operator`.
     */
    event TransferSingle(address indexed operator, address indexed from, address indexed to, uint256 id, uint256 value);

    /**
     * @dev Equivalent to multiple {TransferSingle} events, where `operator`, `from` and `to` are the same for all
     * transfers.
     */
    event TransferBatch(
        address indexed operator,
        address indexed from,
        address indexed to,
        uint256[] ids,
        uint256[] values
    );

    /**
     * @dev Emitted when `account` grants or revokes permission to `operator` to transfer their tokens, according to
     * `approved`.
     */
    event ApprovalForAll(address indexed account, address indexed operator, bool approved);

    /**
     * @dev Emitted when the URI for token type `id` changes to `value`, if it is a non-programmatic URI.
     *
     * If an {URI} event was emitted for `id`, the standard
     * https://eips.ethereum.org/EIPS/eip-1155#metadata-extensions[guarantees] that `value` will equal the value
     * returned by {IERC1155MetadataURI-uri}.
     */
    event URI(string value, uint256 indexed id);

    /**
     * @dev Returns the value of tokens of token type `id` owned by `account`.
     */
    function balanceOf(address account, uint256 id) external view returns (uint256);

    /**
     * @dev xref:ROOT:erc1155.adoc#batch-operations[Batched] version of {balanceOf}.
     *
     * Requirements:
     *
     * - `accounts` and `ids` must have the same length.
     */
    function balanceOfBatch(
        address[] calldata accounts,
        uint256[] calldata ids
    ) external view returns (uint256[] memory);

    /**
     * @dev Grants or revokes permission to `operator` to transfer the caller's tokens, according to `approved`,
     *
     * Emits an {ApprovalForAll} event.
     *
     * Requirements:
     *
     * - `operator` cannot be the zero address.
     */
    function setApprovalForAll(address operator, bool approved) external;

    /**
     * @dev Returns true if `operator` is approved to transfer ``account``'s tokens.
     *
     * See {setApprovalForAll}.
     */
    function isApprovedForAll(address account, address operator) external view returns (bool);

    /**
     * @dev Transfers a `value` amount of tokens of type `id` from `from` to `to`.
     *
     * WARNING: This function can potentially allow a reentrancy attack when transferring tokens
     * to an untrusted contract, when invoking {onERC1155Received} on the receiver.
     * Ensure to follow the checks-effects-interactions pattern and consider employing
     * reentrancy guards when interacting with untrusted contracts.
     *
     * Emits a {TransferSingle} event.
     *
     * Requirements:
     *
     * - `to` cannot be the zero address.
     * - If the caller is not `from`, it must have been approved to spend ``from``'s tokens via {setApprovalForAll}.
     * - `from` must have a balance of tokens of type `id` of at least `value` amount.
     * - If `to` refers to a smart contract, it must implement {IERC1155Receiver-onERC1155Received} and return the
     * acceptance magic value.
     */
    function safeTransferFrom(address from, address to, uint256 id, uint256 value, bytes calldata data) external;

    /**
     * @dev xref:ROOT:erc1155.adoc#batch-operations[Batched] version of {safeTransferFrom}.
     *
     * WARNING: This function can potentially allow a reentrancy attack when transferring tokens
     * to an untrusted contract, when invoking {onERC1155BatchReceived} on the receiver.
     * Ensure to follow the checks-effects-interactions pattern and consider employing
     * reentrancy guards when interacting with untrusted contracts.
     *
     * Emits either a {TransferSingle} or a {TransferBatch} event, depending on the length of the array arguments.
     *
     * Requirements:
     *
     * - `ids` and `values` must have the same length.
     * - If `to` refers to a smart contract, it must implement {IERC1155Receiver-onERC1155BatchReceived} and return the
     * acceptance magic value.
     */
    function safeBatchTransferFrom(
        address from,
        address to,
        uint256[] calldata ids,
        uint256[] calldata values,
        bytes calldata data
    ) external;
}

File 11 of 36 : IERC20.sol
// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.1.0) (token/ERC20/IERC20.sol)

pragma solidity ^0.8.20;

/**
 * @dev Interface of the ERC-20 standard as defined in the ERC.
 */
interface IERC20 {
    /**
     * @dev Emitted when `value` tokens are moved from one account (`from`) to
     * another (`to`).
     *
     * Note that `value` may be zero.
     */
    event Transfer(address indexed from, address indexed to, uint256 value);

    /**
     * @dev Emitted when the allowance of a `spender` for an `owner` is set by
     * a call to {approve}. `value` is the new allowance.
     */
    event Approval(address indexed owner, address indexed spender, uint256 value);

    /**
     * @dev Returns the value of tokens in existence.
     */
    function totalSupply() external view returns (uint256);

    /**
     * @dev Returns the value of tokens owned by `account`.
     */
    function balanceOf(address account) external view returns (uint256);

    /**
     * @dev Moves a `value` amount of tokens from the caller's account to `to`.
     *
     * Returns a boolean value indicating whether the operation succeeded.
     *
     * Emits a {Transfer} event.
     */
    function transfer(address to, uint256 value) external returns (bool);

    /**
     * @dev Returns the remaining number of tokens that `spender` will be
     * allowed to spend on behalf of `owner` through {transferFrom}. This is
     * zero by default.
     *
     * This value changes when {approve} or {transferFrom} are called.
     */
    function allowance(address owner, address spender) external view returns (uint256);

    /**
     * @dev Sets a `value` amount of tokens as the allowance of `spender` over the
     * caller's tokens.
     *
     * Returns a boolean value indicating whether the operation succeeded.
     *
     * IMPORTANT: Beware that changing an allowance with this method brings the risk
     * that someone may use both the old and the new allowance by unfortunate
     * transaction ordering. One possible solution to mitigate this race
     * condition is to first reduce the spender's allowance to 0 and set the
     * desired value afterwards:
     * https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729
     *
     * Emits an {Approval} event.
     */
    function approve(address spender, uint256 value) external returns (bool);

    /**
     * @dev Moves a `value` amount of tokens from `from` to `to` using the
     * allowance mechanism. `value` is then deducted from the caller's
     * allowance.
     *
     * Returns a boolean value indicating whether the operation succeeded.
     *
     * Emits a {Transfer} event.
     */
    function transferFrom(address from, address to, uint256 value) external returns (bool);
}

File 12 of 36 : IERC721.sol
// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.1.0) (token/ERC721/IERC721.sol)

pragma solidity ^0.8.20;

import {IERC165} from "../../utils/introspection/IERC165.sol";

/**
 * @dev Required interface of an ERC-721 compliant contract.
 */
interface IERC721 is IERC165 {
    /**
     * @dev Emitted when `tokenId` token is transferred from `from` to `to`.
     */
    event Transfer(address indexed from, address indexed to, uint256 indexed tokenId);

    /**
     * @dev Emitted when `owner` enables `approved` to manage the `tokenId` token.
     */
    event Approval(address indexed owner, address indexed approved, uint256 indexed tokenId);

    /**
     * @dev Emitted when `owner` enables or disables (`approved`) `operator` to manage all of its assets.
     */
    event ApprovalForAll(address indexed owner, address indexed operator, bool approved);

    /**
     * @dev Returns the number of tokens in ``owner``'s account.
     */
    function balanceOf(address owner) external view returns (uint256 balance);

    /**
     * @dev Returns the owner of the `tokenId` token.
     *
     * Requirements:
     *
     * - `tokenId` must exist.
     */
    function ownerOf(uint256 tokenId) external view returns (address owner);

    /**
     * @dev Safely transfers `tokenId` token from `from` to `to`.
     *
     * Requirements:
     *
     * - `from` cannot be the zero address.
     * - `to` cannot be the zero address.
     * - `tokenId` token must exist and be owned by `from`.
     * - If the caller is not `from`, it must be approved to move this token by either {approve} or {setApprovalForAll}.
     * - If `to` refers to a smart contract, it must implement {IERC721Receiver-onERC721Received}, which is called upon
     *   a safe transfer.
     *
     * Emits a {Transfer} event.
     */
    function safeTransferFrom(address from, address to, uint256 tokenId, bytes calldata data) external;

    /**
     * @dev Safely transfers `tokenId` token from `from` to `to`, checking first that contract recipients
     * are aware of the ERC-721 protocol to prevent tokens from being forever locked.
     *
     * Requirements:
     *
     * - `from` cannot be the zero address.
     * - `to` cannot be the zero address.
     * - `tokenId` token must exist and be owned by `from`.
     * - If the caller is not `from`, it must have been allowed to move this token by either {approve} or
     *   {setApprovalForAll}.
     * - If `to` refers to a smart contract, it must implement {IERC721Receiver-onERC721Received}, which is called upon
     *   a safe transfer.
     *
     * Emits a {Transfer} event.
     */
    function safeTransferFrom(address from, address to, uint256 tokenId) external;

    /**
     * @dev Transfers `tokenId` token from `from` to `to`.
     *
     * WARNING: Note that the caller is responsible to confirm that the recipient is capable of receiving ERC-721
     * or else they may be permanently lost. Usage of {safeTransferFrom} prevents loss, though the caller must
     * understand this adds an external call which potentially creates a reentrancy vulnerability.
     *
     * Requirements:
     *
     * - `from` cannot be the zero address.
     * - `to` cannot be the zero address.
     * - `tokenId` token must be owned by `from`.
     * - If the caller is not `from`, it must be approved to move this token by either {approve} or {setApprovalForAll}.
     *
     * Emits a {Transfer} event.
     */
    function transferFrom(address from, address to, uint256 tokenId) external;

    /**
     * @dev Gives permission to `to` to transfer `tokenId` token to another account.
     * The approval is cleared when the token is transferred.
     *
     * Only a single account can be approved at a time, so approving the zero address clears previous approvals.
     *
     * Requirements:
     *
     * - The caller must own the token or be an approved operator.
     * - `tokenId` must exist.
     *
     * Emits an {Approval} event.
     */
    function approve(address to, uint256 tokenId) external;

    /**
     * @dev Approve or remove `operator` as an operator for the caller.
     * Operators can call {transferFrom} or {safeTransferFrom} for any token owned by the caller.
     *
     * Requirements:
     *
     * - The `operator` cannot be the address zero.
     *
     * Emits an {ApprovalForAll} event.
     */
    function setApprovalForAll(address operator, bool approved) external;

    /**
     * @dev Returns the account approved for `tokenId` token.
     *
     * Requirements:
     *
     * - `tokenId` must exist.
     */
    function getApproved(uint256 tokenId) external view returns (address operator);

    /**
     * @dev Returns if the `operator` is allowed to manage all of the assets of `owner`.
     *
     * See {setApprovalForAll}
     */
    function isApprovedForAll(address owner, address operator) external view returns (bool);
}

File 13 of 36 : Address.sol
// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.1.0) (utils/Address.sol)

pragma solidity ^0.8.20;

import {Errors} from "./Errors.sol";

/**
 * @dev Collection of functions related to the address type
 */
library Address {
    /**
     * @dev There's no code at `target` (it is not a contract).
     */
    error AddressEmptyCode(address target);

    /**
     * @dev Replacement for Solidity's `transfer`: sends `amount` wei to
     * `recipient`, forwarding all available gas and reverting on errors.
     *
     * https://eips.ethereum.org/EIPS/eip-1884[EIP1884] increases the gas cost
     * of certain opcodes, possibly making contracts go over the 2300 gas limit
     * imposed by `transfer`, making them unable to receive funds via
     * `transfer`. {sendValue} removes this limitation.
     *
     * https://consensys.net/diligence/blog/2019/09/stop-using-soliditys-transfer-now/[Learn more].
     *
     * IMPORTANT: because control is transferred to `recipient`, care must be
     * taken to not create reentrancy vulnerabilities. Consider using
     * {ReentrancyGuard} or the
     * https://solidity.readthedocs.io/en/v0.8.20/security-considerations.html#use-the-checks-effects-interactions-pattern[checks-effects-interactions pattern].
     */
    function sendValue(address payable recipient, uint256 amount) internal {
        if (address(this).balance < amount) {
            revert Errors.InsufficientBalance(address(this).balance, amount);
        }

        (bool success, ) = recipient.call{value: amount}("");
        if (!success) {
            revert Errors.FailedCall();
        }
    }

    /**
     * @dev Performs a Solidity function call using a low level `call`. A
     * plain `call` is an unsafe replacement for a function call: use this
     * function instead.
     *
     * If `target` reverts with a revert reason or custom error, it is bubbled
     * up by this function (like regular Solidity function calls). However, if
     * the call reverted with no returned reason, this function reverts with a
     * {Errors.FailedCall} error.
     *
     * Returns the raw returned data. To convert to the expected return value,
     * use https://solidity.readthedocs.io/en/latest/units-and-global-variables.html?highlight=abi.decode#abi-encoding-and-decoding-functions[`abi.decode`].
     *
     * Requirements:
     *
     * - `target` must be a contract.
     * - calling `target` with `data` must not revert.
     */
    function functionCall(address target, bytes memory data) internal returns (bytes memory) {
        return functionCallWithValue(target, data, 0);
    }

    /**
     * @dev Same as {xref-Address-functionCall-address-bytes-}[`functionCall`],
     * but also transferring `value` wei to `target`.
     *
     * Requirements:
     *
     * - the calling contract must have an ETH balance of at least `value`.
     * - the called Solidity function must be `payable`.
     */
    function functionCallWithValue(address target, bytes memory data, uint256 value) internal returns (bytes memory) {
        if (address(this).balance < value) {
            revert Errors.InsufficientBalance(address(this).balance, value);
        }
        (bool success, bytes memory returndata) = target.call{value: value}(data);
        return verifyCallResultFromTarget(target, success, returndata);
    }

    /**
     * @dev Same as {xref-Address-functionCall-address-bytes-}[`functionCall`],
     * but performing a static call.
     */
    function functionStaticCall(address target, bytes memory data) internal view returns (bytes memory) {
        (bool success, bytes memory returndata) = target.staticcall(data);
        return verifyCallResultFromTarget(target, success, returndata);
    }

    /**
     * @dev Same as {xref-Address-functionCall-address-bytes-}[`functionCall`],
     * but performing a delegate call.
     */
    function functionDelegateCall(address target, bytes memory data) internal returns (bytes memory) {
        (bool success, bytes memory returndata) = target.delegatecall(data);
        return verifyCallResultFromTarget(target, success, returndata);
    }

    /**
     * @dev Tool to verify that a low level call to smart-contract was successful, and reverts if the target
     * was not a contract or bubbling up the revert reason (falling back to {Errors.FailedCall}) in case
     * of an unsuccessful call.
     */
    function verifyCallResultFromTarget(
        address target,
        bool success,
        bytes memory returndata
    ) internal view returns (bytes memory) {
        if (!success) {
            _revert(returndata);
        } else {
            // only check if target is a contract if the call was successful and the return data is empty
            // otherwise we already know that it was a contract
            if (returndata.length == 0 && target.code.length == 0) {
                revert AddressEmptyCode(target);
            }
            return returndata;
        }
    }

    /**
     * @dev Tool to verify that a low level call was successful, and reverts if it wasn't, either by bubbling the
     * revert reason or with a default {Errors.FailedCall} error.
     */
    function verifyCallResult(bool success, bytes memory returndata) internal pure returns (bytes memory) {
        if (!success) {
            _revert(returndata);
        } else {
            return returndata;
        }
    }

    /**
     * @dev Reverts with returndata if present. Otherwise reverts with {Errors.FailedCall}.
     */
    function _revert(bytes memory returndata) private pure {
        // Look for revert reason and bubble it up if present
        if (returndata.length > 0) {
            // The easiest way to bubble the revert reason is using memory via assembly
            assembly ("memory-safe") {
                let returndata_size := mload(returndata)
                revert(add(32, returndata), returndata_size)
            }
        } else {
            revert Errors.FailedCall();
        }
    }
}

File 14 of 36 : Errors.sol
// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.1.0) (utils/Errors.sol)

pragma solidity ^0.8.20;

/**
 * @dev Collection of common custom errors used in multiple contracts
 *
 * IMPORTANT: Backwards compatibility is not guaranteed in future versions of the library.
 * It is recommended to avoid relying on the error API for critical functionality.
 *
 * _Available since v5.1._
 */
library Errors {
    /**
     * @dev The ETH balance of the account is not enough to perform the operation.
     */
    error InsufficientBalance(uint256 balance, uint256 needed);

    /**
     * @dev A call to an address target failed. The target may have reverted.
     */
    error FailedCall();

    /**
     * @dev The deployment failed.
     */
    error FailedDeployment();

    /**
     * @dev A necessary precompile is missing.
     */
    error MissingPrecompile(address);
}

File 15 of 36 : IERC165.sol
// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.1.0) (utils/introspection/IERC165.sol)

pragma solidity ^0.8.20;

/**
 * @dev Interface of the ERC-165 standard, as defined in the
 * https://eips.ethereum.org/EIPS/eip-165[ERC].
 *
 * Implementers can declare support of contract interfaces, which can then be
 * queried by others ({ERC165Checker}).
 *
 * For an implementation, see {ERC165}.
 */
interface IERC165 {
    /**
     * @dev Returns true if this contract implements the interface defined by
     * `interfaceId`. See the corresponding
     * https://eips.ethereum.org/EIPS/eip-165#how-interfaces-are-identified[ERC section]
     * to learn more about how these ids are created.
     *
     * This function call must use less than 30 000 gas.
     */
    function supportsInterface(bytes4 interfaceId) external view returns (bool);
}

File 16 of 36 : StorageSlot.sol
// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.1.0) (utils/StorageSlot.sol)
// This file was procedurally generated from scripts/generate/templates/StorageSlot.js.

pragma solidity ^0.8.20;

/**
 * @dev Library for reading and writing primitive types to specific storage slots.
 *
 * Storage slots are often used to avoid storage conflict when dealing with upgradeable contracts.
 * This library helps with reading and writing to such slots without the need for inline assembly.
 *
 * The functions in this library return Slot structs that contain a `value` member that can be used to read or write.
 *
 * Example usage to set ERC-1967 implementation slot:
 * ```solidity
 * contract ERC1967 {
 *     // Define the slot. Alternatively, use the SlotDerivation library to derive the slot.
 *     bytes32 internal constant _IMPLEMENTATION_SLOT = 0x360894a13ba1a3210667c828492db98dca3e2076cc3735a920a3ca505d382bbc;
 *
 *     function _getImplementation() internal view returns (address) {
 *         return StorageSlot.getAddressSlot(_IMPLEMENTATION_SLOT).value;
 *     }
 *
 *     function _setImplementation(address newImplementation) internal {
 *         require(newImplementation.code.length > 0);
 *         StorageSlot.getAddressSlot(_IMPLEMENTATION_SLOT).value = newImplementation;
 *     }
 * }
 * ```
 *
 * TIP: Consider using this library along with {SlotDerivation}.
 */
library StorageSlot {
    struct AddressSlot {
        address value;
    }

    struct BooleanSlot {
        bool value;
    }

    struct Bytes32Slot {
        bytes32 value;
    }

    struct Uint256Slot {
        uint256 value;
    }

    struct Int256Slot {
        int256 value;
    }

    struct StringSlot {
        string value;
    }

    struct BytesSlot {
        bytes value;
    }

    /**
     * @dev Returns an `AddressSlot` with member `value` located at `slot`.
     */
    function getAddressSlot(bytes32 slot) internal pure returns (AddressSlot storage r) {
        assembly ("memory-safe") {
            r.slot := slot
        }
    }

    /**
     * @dev Returns a `BooleanSlot` with member `value` located at `slot`.
     */
    function getBooleanSlot(bytes32 slot) internal pure returns (BooleanSlot storage r) {
        assembly ("memory-safe") {
            r.slot := slot
        }
    }

    /**
     * @dev Returns a `Bytes32Slot` with member `value` located at `slot`.
     */
    function getBytes32Slot(bytes32 slot) internal pure returns (Bytes32Slot storage r) {
        assembly ("memory-safe") {
            r.slot := slot
        }
    }

    /**
     * @dev Returns a `Uint256Slot` with member `value` located at `slot`.
     */
    function getUint256Slot(bytes32 slot) internal pure returns (Uint256Slot storage r) {
        assembly ("memory-safe") {
            r.slot := slot
        }
    }

    /**
     * @dev Returns a `Int256Slot` with member `value` located at `slot`.
     */
    function getInt256Slot(bytes32 slot) internal pure returns (Int256Slot storage r) {
        assembly ("memory-safe") {
            r.slot := slot
        }
    }

    /**
     * @dev Returns a `StringSlot` with member `value` located at `slot`.
     */
    function getStringSlot(bytes32 slot) internal pure returns (StringSlot storage r) {
        assembly ("memory-safe") {
            r.slot := slot
        }
    }

    /**
     * @dev Returns an `StringSlot` representation of the string storage pointer `store`.
     */
    function getStringSlot(string storage store) internal pure returns (StringSlot storage r) {
        assembly ("memory-safe") {
            r.slot := store.slot
        }
    }

    /**
     * @dev Returns a `BytesSlot` with member `value` located at `slot`.
     */
    function getBytesSlot(bytes32 slot) internal pure returns (BytesSlot storage r) {
        assembly ("memory-safe") {
            r.slot := slot
        }
    }

    /**
     * @dev Returns an `BytesSlot` representation of the bytes storage pointer `store`.
     */
    function getBytesSlot(bytes storage store) internal pure returns (BytesSlot storage r) {
        assembly ("memory-safe") {
            r.slot := store.slot
        }
    }
}

File 17 of 36 : BitMaps.sol
// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.0.0) (utils/structs/BitMaps.sol)
pragma solidity ^0.8.20;

/**
 * @dev Library for managing uint256 to bool mapping in a compact and efficient way, provided the keys are sequential.
 * Largely inspired by Uniswap's https://github.com/Uniswap/merkle-distributor/blob/master/contracts/MerkleDistributor.sol[merkle-distributor].
 *
 * BitMaps pack 256 booleans across each bit of a single 256-bit slot of `uint256` type.
 * Hence booleans corresponding to 256 _sequential_ indices would only consume a single slot,
 * unlike the regular `bool` which would consume an entire slot for a single value.
 *
 * This results in gas savings in two ways:
 *
 * - Setting a zero value to non-zero only once every 256 times
 * - Accessing the same warm slot for every 256 _sequential_ indices
 */
library BitMaps {
    struct BitMap {
        mapping(uint256 bucket => uint256) _data;
    }

    /**
     * @dev Returns whether the bit at `index` is set.
     */
    function get(BitMap storage bitmap, uint256 index) internal view returns (bool) {
        uint256 bucket = index >> 8;
        uint256 mask = 1 << (index & 0xff);
        return bitmap._data[bucket] & mask != 0;
    }

    /**
     * @dev Sets the bit at `index` to the boolean `value`.
     */
    function setTo(BitMap storage bitmap, uint256 index, bool value) internal {
        if (value) {
            set(bitmap, index);
        } else {
            unset(bitmap, index);
        }
    }

    /**
     * @dev Sets the bit at `index`.
     */
    function set(BitMap storage bitmap, uint256 index) internal {
        uint256 bucket = index >> 8;
        uint256 mask = 1 << (index & 0xff);
        bitmap._data[bucket] |= mask;
    }

    /**
     * @dev Unsets the bit at `index`.
     */
    function unset(BitMap storage bitmap, uint256 index) internal {
        uint256 bucket = index >> 8;
        uint256 mask = 1 << (index & 0xff);
        bitmap._data[bucket] &= ~mask;
    }
}

File 18 of 36 : EstforLibrary.sol
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.28;

import {IPlayers} from "./interfaces/IPlayers.sol";

// solhint-disable-next-line no-global-import
import "./globals/all.sol";

// This file contains methods for interacting with generic functions like trimming strings, lowercase etc.
// Also has some shared functions for rewards
library EstforLibrary {
  error RandomRewardsMustBeInOrder(uint16 chance1, uint16 chance2);
  error RandomRewardNoDuplicates();
  error GuaranteedRewardsNoDuplicates();
  error TooManyGuaranteedRewards();
  error TooManyRandomRewards();

  function isWhitespace(bytes1 _char) internal pure returns (bool) {
    return
      _char == 0x20 || // Space
      _char == 0x09 || // Tab
      _char == 0x0a || // Line feed
      _char == 0x0D || // Carriage return
      _char == 0x0B || // Vertical tab
      _char == 0x00; // empty byte
  }

  function leftTrim(string memory str) internal pure returns (string memory) {
    bytes memory b = bytes(str);
    uint256 strLen = b.length;
    uint256 start = type(uint256).max;
    // Find the index of the first non-whitespace character
    for (uint256 i = 0; i < strLen; ++i) {
      bytes1 char = b[i];
      if (!isWhitespace(char)) {
        start = i;
        break;
      }
    }

    if (start == type(uint256).max) {
      return "";
    }
    // Copy the remainder to a new string
    bytes memory trimmedBytes = new bytes(strLen - start);
    for (uint256 i = start; i < strLen; ++i) {
      trimmedBytes[i - start] = b[i];
    }
    return string(trimmedBytes);
  }

  function rightTrim(string calldata str) internal pure returns (string memory) {
    bytes memory b = bytes(str);
    uint256 strLen = b.length;
    if (strLen == 0) {
      return "";
    }
    int end = -1;
    // Find the index of the last non-whitespace character
    for (int i = int(strLen) - 1; i >= 0; --i) {
      bytes1 char = b[uint256(i)];
      if (!isWhitespace(char)) {
        end = i;
        break;
      }
    }

    if (end == -1) {
      return "";
    }

    bytes memory trimmedBytes = new bytes(uint256(end) + 1);
    for (uint256 i = 0; i <= uint256(end); ++i) {
      trimmedBytes[i] = b[i];
    }
    return string(trimmedBytes);
  }

  function trim(string calldata str) external pure returns (string memory) {
    return leftTrim(rightTrim(str));
  }

  // Assumes the string is already trimmed
  function containsValidNameCharacters(string calldata name) external pure returns (bool) {
    bytes memory b = bytes(name);
    bool lastCharIsWhitespace;
    for (uint256 i = 0; i < b.length; ++i) {
      bytes1 char = b[i];

      bool isUpperCaseLetter = (char >= 0x41) && (char <= 0x5A); // A-Z
      bool isLowerCaseLetter = (char >= 0x61) && (char <= 0x7A); // a-z
      bool isDigit = (char >= 0x30) && (char <= 0x39); // 0-9
      bool isSpecialCharacter = (char == 0x2D) || (char == 0x5F) || (char == 0x2E) || (char == 0x20); // "-", "_", ".", and " "
      bool _isWhitespace = isWhitespace(char);
      bool hasMultipleWhitespaceInRow = lastCharIsWhitespace && _isWhitespace;
      lastCharIsWhitespace = _isWhitespace;
      if ((!isUpperCaseLetter && !isLowerCaseLetter && !isDigit && !isSpecialCharacter) || hasMultipleWhitespaceInRow) {
        return false;
      }
    }
    return true;
  }

  function containsValidDiscordCharacters(string calldata discord) external pure returns (bool) {
    bytes memory discordBytes = bytes(discord);
    for (uint256 i = 0; i < discordBytes.length; ++i) {
      bytes1 char = discordBytes[i];

      bool isUpperCaseLetter = (char >= 0x41) && (char <= 0x5A); // A-Z
      bool isLowerCaseLetter = (char >= 0x61) && (char <= 0x7A); // a-z
      bool isDigit = (char >= 0x30) && (char <= 0x39); // 0-9
      if (!isUpperCaseLetter && !isLowerCaseLetter && !isDigit) {
        return false;
      }
    }

    return true;
  }

  function containsValidTelegramCharacters(string calldata telegram) external pure returns (bool) {
    bytes memory telegramBytes = bytes(telegram);
    for (uint256 i = 0; i < telegramBytes.length; ++i) {
      bytes1 char = telegramBytes[i];

      bool isUpperCaseLetter = (char >= 0x41) && (char <= 0x5A); // A-Z
      bool isLowerCaseLetter = (char >= 0x61) && (char <= 0x7A); // a-z
      bool isDigit = (char >= 0x30) && (char <= 0x39); // 0-9
      bool isPlus = char == 0x2B; // "+"
      if (!isUpperCaseLetter && !isLowerCaseLetter && !isDigit && !isPlus) {
        return false;
      }
    }

    return true;
  }

  function containsValidTwitterCharacters(string calldata twitter) external pure returns (bool) {
    bytes memory twitterBytes = bytes(twitter);
    for (uint256 i = 0; i < twitterBytes.length; ++i) {
      bytes1 char = twitterBytes[i];

      bool isUpperCaseLetter = (char >= 0x41) && (char <= 0x5A); // A-Z
      bool isLowerCaseLetter = (char >= 0x61) && (char <= 0x7A); // a-z
      bool isDigit = (char >= 0x30) && (char <= 0x39); // 0-9
      if (!isUpperCaseLetter && !isLowerCaseLetter && !isDigit) {
        return false;
      }
    }

    return true;
  }

  function containsBaselineSocialNameCharacters(string calldata socialMediaName) external pure returns (bool) {
    bytes memory socialMediaNameBytes = bytes(socialMediaName);
    for (uint256 i = 0; i < socialMediaNameBytes.length; ++i) {
      bytes1 char = socialMediaNameBytes[i];

      bool isUpperCaseLetter = (char >= 0x41) && (char <= 0x5A); // A-Z
      bool isLowerCaseLetter = (char >= 0x61) && (char <= 0x7A); // a-z
      bool isDigit = (char >= 0x30) && (char <= 0x39); // 0-9
      bool isUnderscore = char == 0x5F; // "_"
      bool isPeriod = char == 0x2E; // "."
      bool isPlus = char == 0x2B; // "+"
      if (!isUpperCaseLetter && !isLowerCaseLetter && !isDigit && !isUnderscore && !isPeriod && !isPlus) {
        return false;
      }
    }

    return true;
  }

  function toLower(string memory str) internal pure returns (string memory) {
    bytes memory lowerStr = abi.encodePacked(str);
    for (uint256 i = 0; i < lowerStr.length; ++i) {
      bytes1 char = lowerStr[i];
      if ((char >= 0x41) && (char <= 0x5A)) {
        // So we add 32 to make it lowercase
        lowerStr[i] = bytes1(uint8(char) + 32);
      }
    }
    return string(lowerStr);
  }

  // This should match the one below, useful when a calldata array is needed and for external testing
  function _binarySearchMemory(uint64[] calldata array, uint256 target) internal pure returns (uint256) {
    uint256 low = 0;
    uint256 high = array.length - 1;

    while (low <= high) {
      uint256 mid = low + (high - low) / 2;

      if (array[mid] == target) {
        return mid; // Element found
      } else if (array[mid] < target) {
        low = mid + 1;
      } else {
        // Check to prevent underflow
        if (mid != 0) {
          high = mid - 1;
        } else {
          // If mid is 0 and _arr[mid] is not the target, the element is not in the array
          break;
        }
      }
    }

    return type(uint256).max; // Element not found
  }

  function binarySearchMemory(uint64[] calldata array, uint256 target) external pure returns (uint256) {
    return _binarySearchMemory(array, target);
  }

  // This should match the one above
  function _binarySearch(uint64[] storage array, uint256 target) internal view returns (uint256) {
    uint256 low = 0;
    uint256 high = array.length - 1;

    while (low <= high) {
      uint256 mid = low + (high - low) / 2;

      if (array[mid] == target) {
        return mid; // Element found
      } else if (array[mid] < target) {
        low = mid + 1;
      } else {
        // Check to prevent underflow
        if (mid != 0) {
          high = mid - 1;
        } else {
          // If mid is 0 and _arr[mid] is not the target, the element is not in the array
          break;
        }
      }
    }

    return type(uint256).max; // Element not found
  }

  function binarySearch(uint64[] storage array, uint256 target) external view returns (uint256) {
    return _binarySearch(array, target);
  }

  function _shuffleArray(uint64[] memory array, uint256 randomNumber) internal pure returns (uint64[] memory output) {
    for (uint256 i; i < array.length; ++i) {
      uint256 n = i + (randomNumber % (array.length - i));
      if (i != n) {
        uint64 temp = array[n];
        array[n] = array[i];
        array[i] = temp;
      }
    }
    return array;
  }

  function _getRandomInRange16(
    uint256 randomWord,
    uint256 shift,
    int16 minValue,
    int16 maxValue
  ) internal pure returns (int16) {
    return int16(minValue + (int16(int256((randomWord >> shift) & 0xFFFF) % (maxValue - minValue + 1))));
  }

  function _getRandomFromArray16(
    uint256 randomWord,
    uint256 shift,
    uint16[] storage arr,
    uint256 arrLength
  ) internal view returns (uint16) {
    return arr[_getRandomIndexFromArray16(randomWord, shift, arrLength)];
  }

  function _getRandomFrom3ElementArray16(
    uint256 randomWord,
    uint256 shift,
    uint16[3] memory arr
  ) internal pure returns (uint16) {
    return arr[_getRandomIndexFromArray16(randomWord, shift, arr.length)];
  }

  function _getRandomIndexFromArray16(
    uint256 randomWord,
    uint256 shift,
    uint256 arrLength
  ) internal pure returns (uint16) {
    return uint16(((randomWord >> shift) & 0xFFFF) % arrLength);
  }

  function setActionGuaranteedRewards(
    GuaranteedReward[] calldata guaranteedRewards,
    ActionRewards storage actionRewards
  ) external {
    _setActionGuaranteedRewards(guaranteedRewards, actionRewards);
  }

  function setActionRandomRewards(RandomReward[] calldata randomRewards, ActionRewards storage actionRewards) external {
    _setActionRandomRewards(randomRewards, actionRewards);
  }

  function _setActionGuaranteedRewards(
    GuaranteedReward[] calldata guaranteedRewards,
    ActionRewards storage actionRewards
  ) internal {
    uint256 guaranteedRewardsLength = guaranteedRewards.length;
    if (guaranteedRewardsLength != 0) {
      actionRewards.guaranteedRewardTokenId1 = guaranteedRewards[0].itemTokenId;
      actionRewards.guaranteedRewardRate1 = guaranteedRewards[0].rate;
    }
    if (guaranteedRewardsLength > 1) {
      actionRewards.guaranteedRewardTokenId2 = guaranteedRewards[1].itemTokenId;
      actionRewards.guaranteedRewardRate2 = guaranteedRewards[1].rate;
      require(
        actionRewards.guaranteedRewardTokenId1 != actionRewards.guaranteedRewardTokenId2,
        GuaranteedRewardsNoDuplicates()
      );
    }
    if (guaranteedRewardsLength > 2) {
      actionRewards.guaranteedRewardTokenId3 = guaranteedRewards[2].itemTokenId;
      actionRewards.guaranteedRewardRate3 = guaranteedRewards[2].rate;

      uint256 bounds = guaranteedRewardsLength - 1;
      for (uint256 i; i < bounds; ++i) {
        require(
          guaranteedRewards[i].itemTokenId != guaranteedRewards[guaranteedRewardsLength - 1].itemTokenId,
          GuaranteedRewardsNoDuplicates()
        );
      }
    }
    require(guaranteedRewardsLength <= 3, TooManyGuaranteedRewards());
  }

  // Random rewards have most common one first
  function _setActionRandomRewards(
    RandomReward[] calldata randomRewards,
    ActionRewards storage actionRewards
  ) internal {
    uint256 randomRewardsLength = randomRewards.length;
    if (randomRewardsLength != 0) {
      actionRewards.randomRewardTokenId1 = randomRewards[0].itemTokenId;
      actionRewards.randomRewardChance1 = randomRewards[0].chance;
      actionRewards.randomRewardAmount1 = randomRewards[0].amount;
    }
    if (randomRewardsLength > 1) {
      actionRewards.randomRewardTokenId2 = randomRewards[1].itemTokenId;
      actionRewards.randomRewardChance2 = randomRewards[1].chance;
      actionRewards.randomRewardAmount2 = randomRewards[1].amount;

      require(
        actionRewards.randomRewardChance2 <= actionRewards.randomRewardChance1,
        RandomRewardsMustBeInOrder(randomRewards[0].chance, randomRewards[1].chance)
      );
      require(actionRewards.randomRewardTokenId1 != actionRewards.randomRewardTokenId2, RandomRewardNoDuplicates());
    }
    if (randomRewardsLength > 2) {
      actionRewards.randomRewardTokenId3 = randomRewards[2].itemTokenId;
      actionRewards.randomRewardChance3 = randomRewards[2].chance;
      actionRewards.randomRewardAmount3 = randomRewards[2].amount;

      require(
        actionRewards.randomRewardChance3 <= actionRewards.randomRewardChance2,
        RandomRewardsMustBeInOrder(randomRewards[1].chance, randomRewards[2].chance)
      );

      uint256 bounds = randomRewardsLength - 1;
      for (uint256 i; i < bounds; ++i) {
        require(
          randomRewards[i].itemTokenId != randomRewards[randomRewardsLength - 1].itemTokenId,
          RandomRewardNoDuplicates()
        );
      }
    }
    if (randomRewards.length > 3) {
      actionRewards.randomRewardTokenId4 = randomRewards[3].itemTokenId;
      actionRewards.randomRewardChance4 = randomRewards[3].chance;
      actionRewards.randomRewardAmount4 = randomRewards[3].amount;
      require(
        actionRewards.randomRewardChance4 <= actionRewards.randomRewardChance3,
        RandomRewardsMustBeInOrder(randomRewards[2].chance, randomRewards[3].chance)
      );
      uint256 bounds = randomRewards.length - 1;
      for (uint256 i; i < bounds; ++i) {
        require(
          randomRewards[i].itemTokenId != randomRewards[randomRewards.length - 1].itemTokenId,
          RandomRewardNoDuplicates()
        );
      }
    }

    require(randomRewards.length <= 4, TooManyRandomRewards());
  }

  function _get16bitSlice(bytes memory b, uint256 index) internal pure returns (uint16) {
    uint256 key = index * 2;
    return uint16(b[key] | (bytes2(b[key + 1]) >> 8));
  }

  // Helper function to get random value between min and max (inclusive) for uint8
  function _getRandomInRange8(uint8 minValue, uint8 maxValue, uint8 randomness) internal pure returns (uint8) {
    if (maxValue <= minValue) {
      return minValue;
    }

    uint8 range = maxValue - minValue + 1;
    // Use modulo to get value in range and add minValue
    return uint8((uint16(randomness) % uint16(range)) + uint16(minValue));
  }
}

File 19 of 36 : actions.sol
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.28;

import {Skill, Attire, CombatStyle, CombatStats} from "./misc.sol";
import {GuaranteedReward, RandomReward} from "./rewards.sol";

enum ActionQueueStrategy {
  OVERWRITE,
  APPEND,
  KEEP_LAST_IN_PROGRESS
}

struct QueuedActionInput {
  Attire attire;
  uint16 actionId;
  uint16 regenerateId; // Food (combat), maybe something for non-combat later
  uint16 choiceId; // Melee/Ranged/Magic (combat), logs, ore (non-combat)
  uint16 rightHandEquipmentTokenId; // Axe/Sword/bow, can be empty
  uint16 leftHandEquipmentTokenId; // Shield, can be empty
  uint24 timespan; // How long to queue the action for
  uint8 combatStyle; // CombatStyle specific style of combat
  uint40 petId; // id of the pet (can be empty)
}

struct QueuedAction {
  uint16 actionId;
  uint16 regenerateId; // Food (combat), maybe something for non-combat later
  uint16 choiceId; // Melee/Ranged/Magic (combat), logs, ore (non-combat)
  uint16 rightHandEquipmentTokenId; // Axe/Sword/bow, can be empty
  uint16 leftHandEquipmentTokenId; // Shield, can be empty
  uint24 timespan; // How long to queue the action for
  uint24 prevProcessedTime; // How long the action has been processed for previously
  uint24 prevProcessedXPTime; // How much XP has been gained for this action so far
  uint64 queueId; // id of this queued action
  bytes1 packed; // 1st bit is isValid (not used yet), 2nd bit is for hasPet (decides if the 2nd storage slot is read)
  uint8 combatStyle;
  uint24 reserved;
  // Next storage slot
  uint40 petId; // id of the pet (can be empty)
}

// This is only used as an input arg (and events)
struct ActionInput {
  uint16 actionId;
  ActionInfo info;
  GuaranteedReward[] guaranteedRewards;
  RandomReward[] randomRewards;
  CombatStats combatStats;
}

struct ActionInfo {
  uint8 skill;
  bool actionChoiceRequired; // If true, then the user must choose an action choice
  uint24 xpPerHour;
  uint32 minXP;
  uint24 numSpawned; // Mostly for combat, capped respawn rate for xp/drops. Per hour, base 10000
  uint16 handItemTokenIdRangeMin; // Inclusive
  uint16 handItemTokenIdRangeMax; // Inclusive
  uint8 successPercent; // 0-100
  uint8 worldLocation; // 0 is the main starting world
  bool isFullModeOnly;
  bool isAvailable;
  uint16 questPrerequisiteId;
}

uint16 constant ACTIONCHOICE_MELEE_BASIC_SWORD = 1500;
uint16 constant ACTIONCHOICE_MAGIC_SHADOW_BLAST = 2000;
uint16 constant ACTIONCHOICE_RANGED_BASIC_BOW = 3000;

// Allows for 2, 4 or 8 hour respawn time
uint256 constant SPAWN_MUL = 1000;
uint256 constant RATE_MUL = 1000;
uint256 constant GUAR_MUL = 10; // Guaranteeded reward multiplier (1 decimal, allows for 2 hour action times)

uint256 constant MAX_QUEUEABLE_ACTIONS = 3; // Available slots to queue actions

File 20 of 36 : all.sol
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.28;

import "./actions.sol";
import "./items.sol";
import "./misc.sol";
import "./players.sol";
import "./rewards.sol";
import "./quests.sol";
import "./promotions.sol";
import "./clans.sol";
import "./pets.sol";

File 21 of 36 : clans.sol
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.28;

import {IBank} from "../interfaces/IBank.sol";

enum ClanRank {
  NONE, // Not in a clan
  COMMONER, // Member of the clan
  SCOUT, // Invite and kick commoners
  COLONEL, // Can launch attacks and assign combatants
  TREASURER, // Can withdraw from bank
  LEADER, // Can edit clan details
  OWNER // Can do everything and transfer ownership
}

enum BattleResultEnum {
  DRAW,
  WIN,
  LOSE
}

struct ClanBattleInfo {
  uint40 lastClanIdAttackOtherClanIdCooldownTimestamp;
  uint8 numReattacks;
  uint40 lastOtherClanIdAttackClanIdCooldownTimestamp;
  uint8 numReattacksOtherClan;
}

// Packed for gas efficiency
struct Vault {
  bool claimed; // Only applies to the first one, if it's claimed without the second one being claimed
  uint40 timestamp;
  uint80 amount;
  uint40 timestamp1;
  uint80 amount1;
}

struct VaultClanInfo {
  IBank bank;
  uint96 totalBrushLocked;
  // New storage slot
  uint40 attackingCooldownTimestamp;
  uint40 assignCombatantsCooldownTimestamp;
  bool currentlyAttacking;
  uint24 defendingVaultsOffset;
  uint40 blockAttacksTimestamp;
  uint8 blockAttacksCooldownHours;
  bool isInMMRArray;
  uint40 superAttackCooldownTimestamp;
  uint64[] playerIds;
  Vault[] defendingVaults; // Append only, and use defendingVaultsOffset to decide where the real start is
}

uint256 constant MAX_CLAN_COMBATANTS = 20;
uint256 constant CLAN_WARS_GAS_PRICE_WINDOW_SIZE = 4;

bool constant XP_EMITTED_ELSEWHERE = true;

File 22 of 36 : items.sol
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.28;

uint16 constant NONE = 0;

uint16 constant COMBAT_BASE = 2048;
// Melee
uint16 constant SWORD_BASE = COMBAT_BASE;
uint16 constant BRONZE_SWORD = SWORD_BASE;

// Woodcutting (2816 - 3071)
uint16 constant WOODCUTTING_BASE = 2816;
uint16 constant BRONZE_AXE = WOODCUTTING_BASE;

// Firemaking (3328 - 3583)
uint16 constant FIRE_BASE = 3328;
uint16 constant MAGIC_FIRE_STARTER = FIRE_BASE;
uint16 constant FIRE_MAX = FIRE_BASE + 255;

// Fishing (3072 - 3327)
uint16 constant FISHING_BASE = 3072;
uint16 constant NET_STICK = FISHING_BASE;

// Mining (2560 - 2815)
uint16 constant MINING_BASE = 2560;
uint16 constant BRONZE_PICKAXE = MINING_BASE;

// Magic
uint16 constant STAFF_BASE = COMBAT_BASE + 50;
uint16 constant TOTEM_STAFF = STAFF_BASE;

// Ranged
uint16 constant BOW_BASE = COMBAT_BASE + 100;
uint16 constant BASIC_BOW = BOW_BASE;

// Cooked fish
uint16 constant COOKED_FISH_BASE = 11008;
uint16 constant COOKED_FEOLA = COOKED_FISH_BASE + 3;

// Scrolls
uint16 constant SCROLL_BASE = 12032;
uint16 constant SHADOW_SCROLL = SCROLL_BASE;

// Boosts
uint16 constant BOOST_BASE = 12800;
uint16 constant COMBAT_BOOST = BOOST_BASE;
uint16 constant XP_BOOST = BOOST_BASE + 1;
uint16 constant GATHERING_BOOST = BOOST_BASE + 2;
uint16 constant SKILL_BOOST = BOOST_BASE + 3;
uint16 constant ABSENCE_BOOST = BOOST_BASE + 4;
uint16 constant LUCKY_POTION = BOOST_BASE + 5;
uint16 constant LUCK_OF_THE_DRAW = BOOST_BASE + 6;
uint16 constant PRAY_TO_THE_BEARDIE = BOOST_BASE + 7;
uint16 constant PRAY_TO_THE_BEARDIE_2 = BOOST_BASE + 8;
uint16 constant PRAY_TO_THE_BEARDIE_3 = BOOST_BASE + 9;
uint16 constant BOOST_RESERVED_1 = BOOST_BASE + 10;
uint16 constant BOOST_RESERVED_2 = BOOST_BASE + 11;
uint16 constant BOOST_RESERVED_3 = BOOST_BASE + 12;
uint16 constant GO_OUTSIDE = BOOST_BASE + 13;
uint16 constant RAINING_RARES = BOOST_BASE + 14;
uint16 constant CLAN_BOOSTER = BOOST_BASE + 15;
uint16 constant CLAN_BOOSTER_2 = BOOST_BASE + 16;
uint16 constant CLAN_BOOSTER_3 = BOOST_BASE + 17;
uint16 constant BOOST_RESERVED_4 = BOOST_BASE + 18;
uint16 constant BOOST_RESERVED_5 = BOOST_BASE + 19;
uint16 constant BOOST_RESERVED_6 = BOOST_BASE + 20;
uint16 constant BOOST_MAX = 13055;

// Eggs
uint16 constant EGG_BASE = 12544;
uint16 constant SECRET_EGG_1_TIER1 = EGG_BASE;
uint16 constant SECRET_EGG_2_TIER1 = EGG_BASE + 1;
uint16 constant EGG_MAX = 12799;

// Miscs
uint16 constant MISC_BASE = 65535;
uint16 constant RAID_PASS = MISC_BASE - 1;

struct BulkTransferInfo {
  uint256[] tokenIds;
  uint256[] amounts;
  address to;
}

File 23 of 36 : misc.sol
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.28;

enum BoostType {
  NONE,
  ANY_XP,
  COMBAT_XP,
  NON_COMBAT_XP,
  GATHERING,
  ABSENCE,
  PASSIVE_SKIP_CHANCE,
  // Clan wars
  PVP_BLOCK,
  PVP_REATTACK,
  PVP_SUPER_ATTACK,
  // Combat stats
  COMBAT_FIXED
}

struct Equipment {
  uint16 itemTokenId;
  uint24 amount;
}

enum Skill {
  NONE,
  COMBAT, // This is a helper which incorporates all combat skills, attack <-> magic, defence, health etc
  MELEE,
  RANGED,
  MAGIC,
  DEFENCE,
  HEALTH,
  RESERVED_COMBAT,
  MINING,
  WOODCUTTING,
  FISHING,
  SMITHING,
  THIEVING,
  CRAFTING,
  COOKING,
  FIREMAKING,
  FARMING,
  ALCHEMY,
  FLETCHING,
  FORGING,
  RESERVED2,
  RESERVED3,
  RESERVED4,
  RESERVED5,
  RESERVED6,
  RESERVED7,
  RESERVED8,
  RESERVED9,
  RESERVED10,
  RESERVED11,
  RESERVED12,
  RESERVED13,
  RESERVED14,
  RESERVED15,
  RESERVED16,
  RESERVED17,
  RESERVED18,
  RESERVED19,
  RESERVED20,
  TRAVELING // Helper Skill for travelling
}

struct Attire {
  uint16 head;
  uint16 neck;
  uint16 body;
  uint16 arms;
  uint16 legs;
  uint16 feet;
  uint16 ring;
  uint16 reserved1;
}

struct CombatStats {
  // From skill points
  int16 meleeAttack;
  int16 magicAttack;
  int16 rangedAttack;
  int16 health;
  // These include equipment
  int16 meleeDefence;
  int16 magicDefence;
  int16 rangedDefence;
}

enum CombatStyle {
  NONE,
  ATTACK,
  DEFENCE
}

File 24 of 36 : pets.sol
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.28;

import {Skill} from "./misc.sol";

enum PetSkin {
  NONE,
  DEFAULT,
  OG,
  ONEKIN,
  FROST,
  CRYSTAL,
  ANNIV1,
  KRAGSTYR
}

enum PetEnhancementType {
  NONE,
  MELEE,
  MAGIC,
  RANGED,
  DEFENCE,
  HEALTH,
  MELEE_AND_DEFENCE,
  MAGIC_AND_DEFENCE,
  RANGED_AND_DEFENCE
}

struct Pet {
  Skill skillEnhancement1;
  uint8 skillFixedEnhancement1;
  uint8 skillPercentageEnhancement1;
  Skill skillEnhancement2;
  uint8 skillFixedEnhancement2;
  uint8 skillPercentageEnhancement2;
  uint40 lastAssignmentTimestamp;
  address owner; // Will be used as an optimization to avoid having to look up the owner of the pet in another storage slot
  bool isTransferable;
  // New storage slot
  uint24 baseId;
  // These are used when training a pet
  uint40 lastTrainedTimestamp;
  uint8 skillFixedEnhancementMax1; // The maximum possible value for skillFixedEnhancement1 when training
  uint8 skillFixedEnhancementMax2;
  uint8 skillPercentageEnhancementMax1;
  uint8 skillPercentageEnhancementMax2;
  uint64 xp;
}

struct BasePetMetadata {
  string description;
  uint8 tier;
  PetSkin skin;
  PetEnhancementType enhancementType;
  Skill skillEnhancement1;
  uint8 skillFixedMin1;
  uint8 skillFixedMax1;
  uint8 skillFixedIncrement1;
  uint8 skillPercentageMin1;
  uint8 skillPercentageMax1;
  uint8 skillPercentageIncrement1;
  uint8 skillMinLevel1;
  Skill skillEnhancement2;
  uint8 skillFixedMin2;
  uint8 skillFixedMax2;
  uint8 skillFixedIncrement2;
  uint8 skillPercentageMin2;
  uint8 skillPercentageMax2;
  uint8 skillPercentageIncrement2;
  uint8 skillMinLevel2;
  uint16 fixedStarThreshold;
  uint16 percentageStarThreshold;
  bool isTransferable;
}

File 25 of 36 : players.sol
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.28;

import {QueuedAction} from "./actions.sol";
import {Skill, BoostType, CombatStats, Equipment} from "./misc.sol";
import {PlayerQuest} from "./quests.sol";

// 4 bytes for each level. 0x00000000 is the first level, 0x00000054 is the second, etc.
bytes constant XP_BYTES = hex"0000000000000054000000AE0000010E00000176000001E60000025E000002DE00000368000003FD0000049B00000546000005FC000006C000000792000008730000096400000A6600000B7B00000CA400000DE100000F36000010A200001229000013CB0000158B0000176B0000196E00001B9400001DE20000205A000022FF000025D5000028DD00002C1E00002F99000033540000375200003B9A000040300000451900004A5C00004FFF0000560900005C810000637000006ADD000072D100007B570000847900008E42000098BE0000A3F90000B0020000BCE70000CAB80000D9860000E9630000FA6200010C990001201D0001350600014B6F0001637300017D2E000198C10001B64E0001D5F80001F7E600021C430002433B00026CFD000299BE0002C9B30002FD180003342B00036F320003AE730003F23D00043AE3000488BE0004DC2F0005359B000595700005FC2400066A360006E02D00075E990007E6160008774C000912EB0009B9B4000A6C74000B2C06000BF956000CD561000DC134000EBDF3000FCCD40010EF2400122648001373BF0014D9230016582C0017F2B00019AAA9001B8234001D7B95001F99390021DDBC00244BE60026E6B60029B15F002CAF51002FE43A0033540D00370303003AF5A4003F30CC0043B9B0004895E3004DCB600053609100595C53005FC6030066A585006E034D0075E86C007E5E980087703B0091287D009B935300A6BD8F00B2B4EE00BF882800CD470500DC026F00EBCC8500FCB8B7010EDBD5";
uint256 constant MAX_LEVEL = 140; // Original max level
uint256 constant MAX_LEVEL_1 = 160; // TODO: Update later
uint256 constant MAX_LEVEL_2 = 190; // TODO: Update later

enum EquipPosition {
  NONE,
  HEAD,
  NECK,
  BODY,
  ARMS,
  LEGS,
  FEET,
  RING,
  SPARE2,
  LEFT_HAND,
  RIGHT_HAND,
  BOTH_HANDS,
  QUIVER,
  MAGIC_BAG,
  FOOD,
  AUX, // wood, seeds  etc..
  BOOST_VIAL,
  EXTRA_BOOST_VIAL,
  GLOBAL_BOOST_VIAL,
  CLAN_BOOST_VIAL,
  PASSIVE_BOOST_VIAL,
  LOCKED_VAULT,
  TERRITORY
}

struct Player {
  uint40 currentActionStartTimestamp; // The in-progress start time of the first queued action
  Skill currentActionProcessedSkill1; // The skill that the queued action has already gained XP in
  uint24 currentActionProcessedXPGained1; // The amount of XP that the queued action has already gained
  Skill currentActionProcessedSkill2;
  uint24 currentActionProcessedXPGained2;
  Skill currentActionProcessedSkill3;
  uint24 currentActionProcessedXPGained3;
  uint16 currentActionProcessedFoodConsumed;
  uint16 currentActionProcessedBaseInputItemsConsumedNum; // e.g scrolls, crafting materials etc
  Skill skillBoosted1; // The first skill that is boosted
  Skill skillBoosted2; // The second skill that is boosted (if applicable)
  uint48 totalXP;
  uint16 totalLevel; // Doesn't not automatically add new skills to it
  bytes1 packedData; // Contains worldLocation in first 6 bits (0 is the main starting randomnessBeacon), and full mode unlocked in the upper most bit
  // TODO: Can be up to 7
  QueuedAction[] actionQueue;
  string name; // Raw name
}

struct Item {
  EquipPosition equipPosition;
  bytes1 packedData; // 0x1 exists, upper most bit is full mode
  uint16 questPrerequisiteId;
  // Can it be transferred?
  bool isTransferable; // TODO: Move into packedData
  // Food
  uint16 healthRestored;
  // Boost vial
  BoostType boostType;
  uint16 boostValue; // Varies, could be the % increase
  uint24 boostDuration; // How long the effect of the boost last
  // Combat stats
  int16 meleeAttack;
  int16 magicAttack;
  int16 rangedAttack;
  int16 meleeDefence;
  int16 magicDefence;
  int16 rangedDefence;
  int16 health;
  // Minimum requirements in this skill to use this item (can be NONE)
  Skill skill;
  uint32 minXP;
}

// Used for events
struct BoostInfo {
  uint40 startTime;
  uint24 duration;
  uint16 value;
  uint16 itemTokenId; // Get the effect of it
  BoostType boostType;
}

struct PlayerBoostInfo {
  uint40 startTime;
  uint24 duration;
  uint16 value;
  uint16 itemTokenId; // Get the effect of it
  BoostType boostType;
  // Another boost slot (for global/clan boosts this is the "last", for users it is the "extra")
  uint40 extraOrLastStartTime;
  uint24 extraOrLastDuration;
  uint16 extraOrLastValue;
  uint16 extraOrLastItemTokenId;
  BoostType extraOrLastBoostType;
  uint40 cooldown; // Just put here for packing
}

// This is effectively a ratio to produce 1 of outputTokenId.
// Available choices that can be undertaken for an action
struct ActionChoiceInput {
  uint8 skill; // Skill that this action choice is related to
  uint24 rate; // Rate of output produced per hour (base 1000) 3 decimals
  uint24 xpPerHour;
  uint16[] inputTokenIds;
  uint24[] inputAmounts;
  uint16 outputTokenId;
  uint8 outputAmount;
  uint8 successPercent; // 0-100
  uint16 handItemTokenIdRangeMin; // Inclusive
  uint16 handItemTokenIdRangeMax; // Inclusive
  bool isFullModeOnly;
  bool isAvailable;
  uint16 questPrerequisiteId;
  uint8[] skills; // Skills required to do this action choice
  uint32[] skillMinXPs; // Min XP in the corresponding skills to be able to do this action choice
  int16[] skillDiffs; // How much the skill is increased/decreased by this action choice
}

struct ActionChoice {
  uint8 skill; // Skill that this action choice is related to
  uint24 rate; // Rate of output produced per hour (base 1000) 3 decimals
  uint24 xpPerHour;
  uint16 inputTokenId1;
  uint24 inputAmount1;
  uint16 inputTokenId2;
  uint24 inputAmount2;
  uint16 inputTokenId3;
  uint24 inputAmount3;
  uint16 outputTokenId;
  uint8 outputAmount;
  uint8 successPercent; // 0-100
  uint8 skill1; // Skills required to do this action choice, commonly the same as skill
  uint32 skillMinXP1; // Min XP in the skill to be able to do this action choice
  int16 skillDiff1; // How much the skill is increased/decreased by this action choice
  uint8 skill2;
  uint32 skillMinXP2;
  int16 skillDiff2;
  uint8 skill3;
  uint32 skillMinXP3;
  int16 skillDiff3;
  uint16 handItemTokenIdRangeMin; // Inclusive
  uint16 handItemTokenIdRangeMax; // Inclusive
  uint16 questPrerequisiteId;
  // FullMode is last bit, first 6 bits is worldLocation,
  // 2nd last bit is if there are other skills in next storage slot to check,
  // 3rd last bit if the input amounts should be used
  bytes1 packedData;
}

// Must be in the same order as Skill enum
struct PackedXP {
  uint40 melee;
  uint40 ranged;
  uint40 magic;
  uint40 defence;
  uint40 health;
  uint40 reservedCombat;
  bytes2 packedDataIsMaxed; // 2 bits per skill to indicate whether the maxed skill is reached. I think this was added in case we added a new max level which a user had already passed so old & new levels are the same and it would not trigger a level up event.
  // Next slot
  uint40 mining;
  uint40 woodcutting;
  uint40 fishing;
  uint40 smithing;
  uint40 thieving;
  uint40 crafting;
  bytes2 packedDataIsMaxed1; // 2 bits per skill to indicate whether the maxed skill is reached
  // Next slot
  uint40 cooking;
  uint40 firemaking;
  uint40 farming;
  uint40 alchemy;
  uint40 fletching;
  uint40 forging;
  bytes2 packedDataIsMaxed2; // 2 bits per skill to indicate whether the maxed skill is reached
}

struct AvatarInfo {
  string name;
  string description;
  string imageURI;
  Skill[2] startSkills; // Can be NONE
}

struct PastRandomRewardInfo {
  uint16 itemTokenId;
  uint24 amount;
  uint64 queueId;
}

struct PendingQueuedActionEquipmentState {
  uint256[] consumedItemTokenIds;
  uint256[] consumedAmounts;
  uint256[] producedItemTokenIds;
  uint256[] producedAmounts;
}

struct PendingQueuedActionMetadata {
  uint32 xpGained; // total xp gained
  uint32 rolls;
  bool died;
  uint16 actionId;
  uint64 queueId;
  uint24 elapsedTime;
  uint24 xpElapsedTime;
  uint8 checkpoint;
}

struct PendingQueuedActionData {
  // The amount of XP that the queued action has already gained
  Skill skill1;
  uint24 xpGained1;
  Skill skill2; // Most likely health
  uint24 xpGained2;
  Skill skill3; // Could come
  uint24 xpGained3;
  // How much food is consumed in the current action so far
  uint16 foodConsumed;
  // How many base consumables are consumed in the current action so far
  uint16 baseInputItemsConsumedNum;
}

struct PendingQueuedActionProcessed {
  // XP gained during this session
  Skill[] skills;
  uint32[] xpGainedSkills;
  // Data for the current action which has been previously processed, this is used to store on the Player
  PendingQueuedActionData currentAction;
}

struct QuestState {
  uint256[] consumedItemTokenIds;
  uint256[] consumedAmounts;
  uint256[] rewardItemTokenIds;
  uint256[] rewardAmounts;
  PlayerQuest[] activeQuestInfo;
  uint256[] questsCompleted;
  Skill[] skills; // Skills gained XP in
  uint32[] xpGainedSkills; // XP gained in these skills
}

struct LotteryWinnerInfo {
  uint16 lotteryId;
  uint24 raffleId;
  uint16 itemTokenId;
  uint16 amount;
  bool instantConsume;
  uint64 playerId;
}

struct PendingQueuedActionState {
  // These 2 are in sync. Separated to reduce gas/deployment costs as these are passed down many layers.
  PendingQueuedActionEquipmentState[] equipmentStates;
  PendingQueuedActionMetadata[] actionMetadatas;
  QueuedAction[] remainingQueuedActions;
  PastRandomRewardInfo[] producedPastRandomRewards;
  uint256[] xpRewardItemTokenIds;
  uint256[] xpRewardAmounts;
  uint256[] dailyRewardItemTokenIds;
  uint256[] dailyRewardAmounts;
  PendingQueuedActionProcessed processedData;
  bytes32 dailyRewardMask;
  QuestState quests;
  uint256 numPastRandomRewardInstancesToRemove;
  uint8 worldLocation;
  LotteryWinnerInfo lotteryWinner;
}

struct FullAttireBonusInput {
  Skill skill;
  uint8 bonusXPPercent;
  uint8 bonusRewardsPercent; // 3 = 3%
  uint16[5] itemTokenIds; // 0 = head, 1 = body, 2 arms, 3 body, 4 = feet
}

// Contains everything you need to create an item
struct ItemInput {
  CombatStats combatStats;
  uint16 tokenId;
  EquipPosition equipPosition;
  bool isTransferable;
  bool isFullModeOnly;
  bool isAvailable;
  uint16 questPrerequisiteId;
  // Minimum requirements in this skill
  Skill skill;
  uint32 minXP;
  // Food
  uint16 healthRestored;
  // Boost
  BoostType boostType;
  uint16 boostValue; // Varies, could be the % increase
  uint24 boostDuration; // How long the effect of the boost vial last
  // uri
  string metadataURI;
  string name;
}

/* Order head, neck, body, arms, legs, feet, ring, reserved1,
   leftHandEquipment, rightHandEquipment,
   Not used yet: input1, input2,input3, regenerate, reserved2, reserved3 */
struct CheckpointEquipments {
  uint16[16] itemTokenIds;
  uint16[16] balances;
}

struct ActivePlayerInfo {
  uint64 playerId;
  uint40 checkpoint;
  uint24 timespan;
  uint24 timespan1;
  uint24 timespan2;
}

uint8 constant START_LEVEL = 17; // Needs updating when there is a new skill. Only useful for new heroes.

uint256 constant MAX_UNIQUE_TICKETS = 64;
// Used in a bunch of places
uint256 constant IS_FULL_MODE_BIT = 7;

// Passive/Instant/InstantVRF/Actions/ActionChoices/Item action
uint256 constant IS_AVAILABLE_BIT = 6;

// Passive actions
uint256 constant HAS_RANDOM_REWARDS_BIT = 5;

// The rest use world location for first 4 bits

// Queued action
uint256 constant HAS_PET_BIT = 2;
uint256 constant IS_VALID_BIT = 1;

File 26 of 36 : promotions.sol
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.28;

enum Promotion {
  NONE,
  STARTER,
  HALLOWEEN_2023,
  XMAS_2023,
  HALLOWEEN_2024,
  HOLIDAY4, // Just have placeholders for now
  HOLIDAY5,
  HOLIDAY6,
  HOLIDAY7,
  HOLIDAY8,
  HOLIDAY9,
  HOLIDAY10
}

enum PromotionMintStatus {
  NONE,
  SUCCESS,
  PROMOTION_ALREADY_CLAIMED,
  ORACLE_NOT_CALLED,
  MINTING_OUTSIDE_AVAILABLE_DATE,
  PLAYER_DOES_NOT_QUALIFY,
  PLAYER_NOT_HIT_ENOUGH_CLAIMS_FOR_STREAK_BONUS,
  DEPENDENT_QUEST_NOT_COMPLETED
}

struct PromotionInfoInput {
  Promotion promotion;
  uint40 startTime;
  uint40 endTime; // Exclusive
  uint8 numDailyRandomItemsToPick; // Number of items to pick
  uint40 minTotalXP; // Minimum xp required to claim
  uint256 tokenCost; // Cost in brush to start the promotion, max 16mil
  // Special promotion specific (like 1kin)
  uint8 redeemCodeLength; // Length of the redeem code
  bool adminOnly; // Only admins can mint the promotion, like for 1kin (Not used yet)
  bool promotionTiedToUser; // If the promotion is tied to a user
  bool promotionTiedToPlayer; // If the promotion is tied to the player
  bool promotionMustOwnPlayer; // Must own the player to get the promotion
  // Evolution specific
  bool evolvedHeroOnly; // Only allow evolved heroes to claim
  // Multiday specific
  bool isMultiday; // The promotion is multi-day
  uint256 brushCostMissedDay; // Cost in brush to mint the promotion if they miss a day (in ether), max 25.6 (base 100)
  uint8 numDaysHitNeededForStreakBonus; // How many days to hit for the streak bonus
  uint8 numDaysClaimablePeriodStreakBonus; // If there is a streak bonus, how many days to claim it after the promotion ends. If no final day bonus, set to 0
  uint8 numRandomStreakBonusItemsToPick1; // Number of items to pick for the streak bonus
  uint8 numRandomStreakBonusItemsToPick2; // Number of random items to pick for the streak bonus
  uint16[] randomStreakBonusItemTokenIds1;
  uint32[] randomStreakBonusAmounts1;
  uint16[] randomStreakBonusItemTokenIds2;
  uint32[] randomStreakBonusAmounts2;
  uint16[] guaranteedStreakBonusItemTokenIds;
  uint16[] guaranteedStreakBonusAmounts;
  // Single and multiday
  uint16[] guaranteedItemTokenIds; // Guaranteed items for the promotions each day, if empty then they are handled in a specific way for the promotion like daily rewards
  uint32[] guaranteedAmounts; // Corresponding amounts to the itemTokenIds
  uint16[] randomItemTokenIds; // Possible items for the promotions each day, if empty then they are handled in a specific way for the promotion like daily rewards
  uint32[] randomAmounts; // Corresponding amounts to the randomItemTokenIds
  // Quests
  uint16 questPrerequisiteId;
}

struct PromotionInfo {
  Promotion promotion;
  uint40 startTime;
  uint8 numDays;
  uint8 numDailyRandomItemsToPick; // Number of items to pick
  uint40 minTotalXP; // Minimum xp required to claim
  uint24 tokenCost; // Cost in brush to mint the promotion (in ether), max 16mil
  // Quests
  uint16 questPrerequisiteId;
  // Special promotion specific (like 1kin), could pack these these later
  uint8 redeemCodeLength; // Length of the redeem code
  bool adminOnly; // Only admins can mint the promotion, like for 1kin
  bool promotionTiedToUser; // If the promotion is tied to a user
  bool promotionTiedToPlayer; // If the promotion is tied to the player
  bool promotionMustOwnPlayer; // Must own the player to get the promotion
  // Evolution specific
  bool evolvedHeroOnly; // Only allow evolved heroes to claim
  // Multiday specific
  bool isMultiday; // The promotion is multi-day
  uint8 brushCostMissedDay; // Cost in brush to mint the promotion if they miss a day (in ether), max 25.5, base 100
  uint8 numDaysHitNeededForStreakBonus; // How many days to hit for the streak bonus
  uint8 numDaysClaimablePeriodStreakBonus; // If there is a streak bonus, how many days to claim it after the promotion ends. If no final day bonus, set to 0
  uint8 numRandomStreakBonusItemsToPick1; // Number of items to pick for the streak bonus
  uint8 numRandomStreakBonusItemsToPick2; // Number of random items to pick for the streak bonus
  // Misc
  uint16[] randomStreakBonusItemTokenIds1;
  uint32[] randomStreakBonusAmounts1;
  uint16[] randomStreakBonusItemTokenIds2; // Not used yet
  uint32[] randomStreakBonusAmounts2; // Not used yet
  uint16[] guaranteedStreakBonusItemTokenIds; // Not used yet
  uint16[] guaranteedStreakBonusAmounts; // Not used yet
  // Single and multiday
  uint16[] guaranteedItemTokenIds; // Guaranteed items for the promotions each day, if empty then they are handled in a specific way for the promotion like daily rewards
  uint32[] guaranteedAmounts; // Corresponding amounts to the itemTokenIds
  uint16[] randomItemTokenIds; // Possible items for the promotions each day, if empty then they are handled in a specific way for the promotion like daily rewards
  uint32[] randomAmounts; // Corresponding amounts to the randomItemTokenIds
}

uint256 constant BRUSH_COST_MISSED_DAY_MUL = 10;

File 27 of 36 : quests.sol
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.28;

import {Skill} from "./misc.sol";

struct QuestInput {
  uint16 dependentQuestId; // The quest that must be completed before this one can be started
  uint16 actionId1; // action to do
  uint16 actionNum1; // how many (up to 65535)
  uint16 actionId2; // another action to do
  uint16 actionNum2; // how many (up to 65535)
  uint16 actionChoiceId; // actionChoice to perform
  uint16 actionChoiceNum; // how many to do (base number), (up to 65535)
  Skill skillReward; // The skill to reward XP to
  uint24 skillXPGained; // The amount of XP to give (up to 65535)
  uint16 rewardItemTokenId1; // Reward an item
  uint16 rewardAmount1; // amount of the reward (up to 65535)
  uint16 rewardItemTokenId2; // Reward another item
  uint16 rewardAmount2; // amount of the reward (up to 65535)
  uint16 burnItemTokenId; // Burn an item
  uint16 burnAmount; // amount of the burn (up to 65535)
  uint16 questId; // Unique id for this quest
  bool isFullModeOnly; // If true this quest requires the user be evolved
  uint8 worldLocation; // 0 is the main starting world
}

struct Quest {
  uint16 dependentQuestId; // The quest that must be completed before this one can be started
  uint16 actionId1; // action to do
  uint16 actionNum1; // how many (up to 65535)
  uint16 actionId2; // another action to do
  uint16 actionNum2; // how many (up to 65535)
  uint16 actionChoiceId; // actionChoice to perform
  uint16 actionChoiceNum; // how many to do (base number), (up to 65535)
  Skill skillReward; // The skill to reward XP to
  uint24 skillXPGained; // The amount of XP to give (up to 65535)
  uint16 rewardItemTokenId1; // Reward an item
  uint16 rewardAmount1; // amount of the reward (up to 65535)
  uint16 rewardItemTokenId2; // Reward another item
  uint16 rewardAmount2; // amount of the reward (up to 65535)
  uint16 burnItemTokenId; // Burn an item
  uint16 burnAmount; // amount of the burn (up to 65535)
  uint16 reserved; // Reserved for future use (previously was questId and cleared)
  bytes1 packedData; // FullMode is last bit, first 6 bits is worldLocation
}

struct PlayerQuest {
  uint32 questId;
  uint16 actionCompletedNum1;
  uint16 actionCompletedNum2;
  uint16 actionChoiceCompletedNum;
  uint16 burnCompletedAmount;
}

uint256 constant QUEST_PURSE_STRINGS = 5; // MAKE SURE THIS MATCHES definitions

File 28 of 36 : rewards.sol
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.28;

import {BoostType, Equipment} from "./misc.sol";

struct GuaranteedReward {
  uint16 itemTokenId;
  uint16 rate; // num per hour (base 10, 1 decimal) for actions and num per duration for passive actions
}

struct RandomReward {
  uint16 itemTokenId;
  uint16 chance; // out of 65535
  uint8 amount; // out of 255
}

struct PendingRandomReward {
  uint16 actionId;
  uint40 startTime;
  uint24 xpElapsedTime;
  uint16 boostItemTokenId;
  uint24 elapsedTime;
  uint40 boostStartTime; // When the boost was started
  uint24 sentinelElapsedTime;
  // Full equipment at the time this was generated
  uint8 fullAttireBonusRewardsPercent;
  uint64 queueId; // TODO: Could reduce this if more stuff is needed
}

struct ActionRewards {
  uint16 guaranteedRewardTokenId1;
  uint16 guaranteedRewardRate1; // Num per hour base 10 (1 decimal) for actions (Max 6553.5 per hour), num per duration for passive actions
  uint16 guaranteedRewardTokenId2;
  uint16 guaranteedRewardRate2;
  uint16 guaranteedRewardTokenId3;
  uint16 guaranteedRewardRate3;
  // Random chance rewards
  uint16 randomRewardTokenId1;
  uint16 randomRewardChance1; // out of 65535
  uint8 randomRewardAmount1; // out of 255
  uint16 randomRewardTokenId2;
  uint16 randomRewardChance2;
  uint8 randomRewardAmount2;
  uint16 randomRewardTokenId3;
  uint16 randomRewardChance3;
  uint8 randomRewardAmount3;
  uint16 randomRewardTokenId4;
  uint16 randomRewardChance4;
  uint8 randomRewardAmount4;
  // No more room in this storage slot!
}

struct XPThresholdReward {
  uint32 xpThreshold;
  Equipment[] rewards;
}

enum InstantVRFActionType {
  NONE,
  GENERIC,
  FORGING,
  EGG
}

struct InstantVRFActionInput {
  uint16 actionId;
  uint16[] inputTokenIds;
  uint24[] inputAmounts;
  bytes data;
  InstantVRFActionType actionType;
  bool isFullModeOnly;
  bool isAvailable;
  uint16 questPrerequisiteId;
}

struct InstantVRFRandomReward {
  uint16 itemTokenId;
  uint16 chance; // out of 65535
  uint16 amount; // out of 65535
}

uint256 constant MAX_GUARANTEED_REWARDS_PER_ACTION = 3;
uint256 constant MAX_RANDOM_REWARDS_PER_ACTION = 4;
uint256 constant MAX_REWARDS_PER_ACTION = MAX_GUARANTEED_REWARDS_PER_ACTION + MAX_RANDOM_REWARDS_PER_ACTION;
uint256 constant MAX_CONSUMED_PER_ACTION = 3;
uint256 constant MAX_QUEST_REWARDS = 2;

uint256 constant TIER_1_DAILY_REWARD_START_XP = 0;
uint256 constant TIER_2_DAILY_REWARD_START_XP = 7_650;
uint256 constant TIER_3_DAILY_REWARD_START_XP = 33_913;
uint256 constant TIER_4_DAILY_REWARD_START_XP = 195_864;
uint256 constant TIER_5_DAILY_REWARD_START_XP = 784_726;
uint256 constant TIER_6_DAILY_REWARD_START_XP = 2_219_451;

// 4 bytes for each threshold, starts at 500 xp in decimal
bytes constant XP_THRESHOLD_REWARDS = hex"00000000000001F4000003E8000009C40000138800002710000075300000C350000186A00001D4C0000493E0000557300007A120000927C0000B71B0000DBBA0000F424000124F800016E360001B7740001E8480002625A0002932E0002DC6C0003567E0003D0900004C4B40005B8D80006ACFC0007A1200008954400098968000A7D8C000B71B0000C65D4000D59F8000E4E1C0";

File 29 of 36 : IBrushToken.sol
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.28;

import {IERC20} from "@openzeppelin/contracts/token/ERC20/IERC20.sol";

interface IBrushToken is IERC20 {
  function burn(uint256 amount) external;

  function burnFrom(address account, uint256 amount) external;

  function transferFromBulk(address from, address[] calldata tos, uint256[] calldata amounts) external;

  function transferOwnership(address newOwner) external;
}

File 30 of 36 : IMarketplaceWhitelist.sol
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.28;

interface IMarketplaceWhitelist {
  function isWhitelisted(address nft) external view returns (bool);
}

File 31 of 36 : IBank.sol
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.28;

interface IBank {
  function initialize() external;

  function initializeAddresses(
    uint256 clanId,
    address bankRegistry,
    address bankRelay,
    address playerNFT,
    address itemNFT,
    address clans,
    address players,
    address lockedBankVaults,
    address raids
  ) external;

  function depositToken(address sender, address from, uint256 playerId, address token, uint256 amount) external;

  function setAllowBreachedCapacity(bool allow) external;
}

File 32 of 36 : IBankFactory.sol
//SPDX-License-Identifier: MIT
pragma solidity ^0.8.28;

interface IBankFactory {
  function getBankAddress(uint256 clanId) external view returns (address);

  function getCreatedHere(address bank) external view returns (bool);

  function createBank(address from, uint256 clanId) external returns (address);
}

File 33 of 36 : IClanMemberLeftCB.sol
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.28;

interface IClanMemberLeftCB {
  function clanMemberLeft(uint256 clanId, uint256 playerId) external;
}

File 34 of 36 : IClans.sol
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.28;

import {ClanRank} from "../globals/clans.sol";

interface IClans {
  function canWithdraw(uint256 clanId, uint256 playerId) external view returns (bool);

  function isClanMember(uint256 clanId, uint256 playerId) external view returns (bool);

  function maxBankCapacity(uint256 clanId) external view returns (uint16);

  function maxMemberCapacity(uint256 clanId) external view returns (uint16);

  function getRank(uint256 clanId, uint256 playerId) external view returns (ClanRank);

  function setMMR(uint256 clanId, uint16 mmr) external;

  function getMMR(uint256 clanId) external view returns (uint16);

  function addXP(uint256 clanId, uint40 xp, bool xpEmittedElsewhere) external;
}

File 35 of 36 : IPlayers.sol
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.28;

import "../globals/misc.sol";
import "../globals/players.sol";

interface IPlayers {
  function clearEverythingBeforeTokenTransfer(address from, uint256 tokenId) external;

  function beforeTokenTransferTo(address to, uint256 tokenId) external;

  function getURI(
    uint256 playerId,
    string calldata name,
    string calldata avatarName,
    string calldata avatarDescription,
    string calldata imageURI
  ) external view returns (string memory);

  function mintedPlayer(
    address from,
    uint256 playerId,
    Skill[2] calldata startSkills,
    bool makeActive,
    uint256[] calldata startingItemTokenIds,
    uint256[] calldata startingAmounts
  ) external;

  function upgradePlayer(uint256 playerId) external;

  function isPlayerEvolved(uint256 playerId) external view returns (bool);

  function isOwnerOfPlayerAndActive(address from, uint256 playerId) external view returns (bool);

  function getAlphaCombatParams() external view returns (uint8 alphaCombat, uint8 betaCombat, uint8 alphaCombatHealing);

  function getActivePlayer(address owner) external view returns (uint256 playerId);

  function getPlayerXP(uint256 playerId, Skill skill) external view returns (uint256 xp);

  function getLevel(uint256 playerId, Skill skill) external view returns (uint256 level);

  function getTotalXP(uint256 playerId) external view returns (uint256 totalXP);

  function getTotalLevel(uint256 playerId) external view returns (uint256 totalLevel);

  function getActiveBoost(uint256 playerId) external view returns (PlayerBoostInfo memory);

  function modifyXP(address from, uint256 playerId, Skill skill, uint56 xp, bool skipEffects) external;

  function beforeItemNFTTransfer(address from, address to, uint256[] calldata ids, uint256[] calldata amounts) external;
}

File 36 of 36 : BloomFilter.sol
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.28;

import "@openzeppelin/contracts/utils/structs/BitMaps.sol";

library BloomFilter {
  using BitMaps for BitMaps.BitMap;

  struct Filter {
    uint8 hashCount; // Number of hash functions to use
    uint64 bitCount; // Number of bits in the bitmap
    BitMaps.BitMap bitmap; // Bitmap using OpenZeppelin’s BitMaps library to support up to 65,536 bits
  }

  error ZeroHashCount();

  /**
   * @notice Calculates the optimal number of hash functions based on the expected number of items.
   * @param expectedItems Expected number of items to be added to the filter.
   * @param bitCount Number of bits in the bitmap.
   * @return hashCount The number of hash functions to be used.
   */
  function _getOptimalHashCount(uint256 expectedItems, uint64 bitCount) internal pure returns (uint8 hashCount) {
    uint256 calculatedHashCount = (bitCount * 144) / (expectedItems * 100) + 1;
    hashCount = calculatedHashCount < 256 ? uint8(calculatedHashCount) : 255;
  }

  /**
   * @notice Adds a `bytes32` item to the filter by setting bits in the bitmap.
   * @param filter The Bloom filter to update.
   * @param item Hash value of the item to add.
   */
  function _add(Filter storage filter, bytes32 item) internal {
    require(filter.hashCount != 0, ZeroHashCount());
    uint64 bitCount = filter.bitCount;
    for (uint8 i = 0; i < filter.hashCount; ++i) {
      uint256 position = uint256(keccak256(abi.encodePacked(item, i))) % bitCount;
      filter.bitmap.set(position); // Set the bit in the bitmap at the calculated position
    }
  }

  /**
   * @notice Adds a string to the filter by hashing it and setting bits in the bitmap.
   * @param filter The Bloom filter to update.
   * @param item String to add to the filter.
   */
  function _addString(Filter storage filter, string memory item) internal {
    bytes32 itemHash = keccak256(abi.encodePacked(item));
    _add(filter, itemHash);
  }

  /**
   * @notice Removes a `bytes32` item from the filter by clearing bits in the bitmap.
   * @param filter The Bloom filter to update.
   * @param item Hash value of the item to remove.
   */
  function _remove(Filter storage filter, bytes32 item) internal {
    require(filter.hashCount != 0, ZeroHashCount());
    uint64 bitCount = filter.bitCount;
    for (uint8 i = 0; i < filter.hashCount; ++i) {
      uint256 position = uint256(keccak256(abi.encodePacked(item, i))) % bitCount;
      filter.bitmap.unset(position); // Clear the bit in the bitmap at the calculated position
    }
  }

  /**
   * @notice Removes a string from the filter by hashing it and clearing bits in the bitmap.
   * @param filter The Bloom filter to update.
   * @param item String to remove from the filter.
   */
  function _removeString(Filter storage filter, string memory item) internal {
    bytes32 itemHash = keccak256(abi.encodePacked(item));
    _remove(filter, itemHash);
  }

  /**
   * @notice Checks if a `bytes32` item is probably present in the filter or definitely not present.
   * @param filter The Bloom filter to check.
   * @param item Hash value of the item to check.
   * @return probablyPresent True if the item may exist, false if it definitely does not exist.
   */
  function _probablyContains(Filter storage filter, bytes32 item) internal view returns (bool probablyPresent) {
    if (filter.hashCount == 0) revert ZeroHashCount();
    uint64 bitCount = filter.bitCount;
    for (uint8 i = 0; i < filter.hashCount; ++i) {
      uint256 position = uint256(keccak256(abi.encodePacked(item, i))) % bitCount;
      if (!filter.bitmap.get(position)) return false; // If any bit is not set, item is not present
    }
    return true;
  }

  /**
   * @notice Checks if a string is probably present in the filter or definitely not present.
   * @param filter The Bloom filter to check.
   * @param item String to check in the filter.
   * @return probablyPresent True if the item may exist, false if it definitely does not exist.
   */
  function _probablyContainsString(
    Filter storage filter,
    string memory item
  ) internal view returns (bool probablyPresent) {
    bytes32 itemHash = keccak256(abi.encodePacked(item));
    return _probablyContains(filter, itemHash);
  }

  function _defaults(Filter storage filter) internal {
    filter.hashCount = 8; // The number of hash functions to use.
    filter.bitCount = 1024 * 32; // Default number of bits
    delete filter.bitmap; // Clear the bitmap
  }

  /**
   * @notice Initializes a Bloom filter with a specified hash count.
   * @param filter The Bloom filter to initialize.
   */
  function _initialize(Filter storage filter) internal {
    _defaults(filter);
  }

  /**
   * @notice Initializes a Bloom filter with a specified hash count.
   * @param filter The Bloom filter to initialize.
   * @param hashCount The number of hash functions to use.
   */
  function _initialize(Filter storage filter, uint8 hashCount) internal {
    _defaults(filter);
    filter.hashCount = hashCount;
  }

  /**
   * @notice Initializes a Bloom filter with a specified hash count.
   * @param filter The Bloom filter to initialize.
   * @param hashCount The number of hash functions to use.
   * @param bitCount The number of bits in the bitmap.
   */
  function _initialize(Filter storage filter, uint8 hashCount, uint64 bitCount) internal {
    _defaults(filter);
    filter.bitCount = bitCount;
    filter.hashCount = hashCount;
  }

  /**
   * @notice Initializes a Bloom filter with a specified hash count and clears the bitmap.
   * @param filter The Bloom filter to initialize.
   * @param hashCount The times to hash each item.
   * @param positions Array of positions to set in the bitmap.
   */
  function _initialize(Filter storage filter, uint8 hashCount, uint256[] calldata positions) internal {
    _initialize(filter, hashCount);
    _addPositions(filter, positions);
  }

  /**
   * @notice Initializes a Bloom filter with a specified hash count and clears the bitmap.
   * @param filter The Bloom filter to initialize.
   * @param hashCount The number of hash functions to use.
   * @param bitCount The number of bits in the bitmap.
   * @param positions Array of positions to set in the bitmap.
   */
  function _initialize(Filter storage filter, uint8 hashCount, uint64 bitCount, uint256[] calldata positions) internal {
    _initialize(filter, hashCount, bitCount);
    _addPositions(filter, positions);
  }

  /**
   * @notice Adds an array of positions to the filter by setting bits in the bitmap.
   * @param filter The Bloom filter to update.
   * @param positions Array of positions to set in the bitmap.
   */
  function _addPositions(Filter storage filter, uint256[] calldata positions) internal {
    for (uint256 i = 0; i < positions.length; ++i) {
      filter.bitmap.set(positions[i]);
    }
  }
}

Settings
{
  "evmVersion": "cancun",
  "optimizer": {
    "enabled": true,
    "runs": 320,
    "details": {
      "yul": true
    }
  },
  "viaIR": true,
  "outputSelection": {
    "*": {
      "*": [
        "evm.bytecode",
        "evm.deployedBytecode",
        "devdoc",
        "userdoc",
        "metadata",
        "abi"
      ]
    }
  },
  "metadata": {
    "useLiteralContent": true
  },
  "libraries": {
    "contracts/EstforLibrary.sol": {
      "EstforLibrary": "0xe3223eaf0e260b54a8ce777ac9f4a972310370c0"
    }
  }
}

Contract Security Audit

Contract ABI

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ClanRank","name":"newRank","type":"uint8"}],"name":"renounceOwnershipTo","outputs":[],"stateMutability":"nonpayable","type":"function"},{"inputs":[{"internalType":"uint256","name":"clanId","type":"uint256"},{"internalType":"uint256","name":"playerId","type":"uint256"},{"internalType":"uint256","name":"gateKeepTokenId","type":"uint256"}],"name":"requestToJoin","outputs":[],"stateMutability":"nonpayable","type":"function"},{"inputs":[{"internalType":"uint8","name":"brushBurntPercentage","type":"uint8"},{"internalType":"uint8","name":"brushTreasuryPercentage","type":"uint8"},{"internalType":"uint8","name":"brushDevPercentage","type":"uint8"}],"name":"setBrushDistributionPercentages","outputs":[],"stateMutability":"nonpayable","type":"function"},{"inputs":[{"internalType":"uint80","name":"editNameCost","type":"uint80"}],"name":"setEditNameCost","outputs":[],"stateMutability":"nonpayable","type":"function"},{"inputs":[{"internalType":"uint16","name":"mmr","type":"uint16"}],"name":"setInitialMMR","outputs":[],"stateMutability":"nonpayable","type":"function"},{"inputs":[{"internalType":"uint256","name":"clanId","type":"uint256"},{"internalType":"bool","name":"joinRequestsEnabled","type":"bool"},{"internalType":"uint256","name":"playerId","type":"uint256"}],"name":"setJoinRequestsEnabled","outputs":[],"stateMutability":"nonpayable","type":"function"},{"inputs":[{"internalType":"uint256","name":"clanId","type":"uint256"},{"internalType":"uint16","name":"mmr","type":"uint16"}],"name":"setMMR","outputs":[],"stateMutability":"nonpayable","type":"function"},{"inputs":[{"internalType":"uint256[]","name":"positions","type":"uint256[]"}],"name":"setReservedNameBits","outputs":[],"stateMutability":"nonpayable","type":"function"},{"inputs":[{"internalType":"address[]","name":"accounts","type":"address[]"},{"internalType":"bool","name":"isModifier","type":"bool"}],"name":"setXPModifiers","outputs":[],"stateMutability":"nonpayable","type":"function"},{"inputs":[{"internalType":"address","name":"newOwner","type":"address"}],"name":"transferOwnership","outputs":[],"stateMutability":"nonpayable","type":"function"},{"inputs":[{"internalType":"uint256","name":"clanId","type":"uint256"},{"internalType":"uint256","name":"playerId","type":"uint256"},{"internalType":"uint8","name":"newTierId","type":"uint8"}],"name":"upgradeClan","outputs":[],"stateMutability":"nonpayable","type":"function"},{"inputs":[{"internalType":"address","name":"newImplementation","type":"address"},{"internalType":"bytes","name":"data","type":"bytes"}],"name":"upgradeToAndCall","outputs":[],"stateMutability":"payable","type":"function"}]

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A contract address hosts a smart contract, which is a set of code stored on the blockchain that runs when predetermined conditions are met. Learn more about addresses in our Knowledge Base.