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Contract

0x8c15C20aCDAF13a5f7880019f85bEB6BFB849479

Overview

S Balance

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S Value

$0.00

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Transaction Hash
Method
Block
From
To
Fulfill Random W...58684592025-01-30 7:14:0811 hrs ago1738221248IN
0x8c15C20a...BFB849479
0 S0.0126912550
Bet58684562025-01-30 7:14:0711 hrs ago1738221247IN
0x8c15C20a...BFB849479
0.015 S0.019040266
Fulfill Random W...58684172025-01-30 7:13:4711 hrs ago1738221227IN
0x8c15C20a...BFB849479
0 S0.0129124550
Bet58684122025-01-30 7:13:4511 hrs ago1738221225IN
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0.0144 S0.017605555.07692307
Fulfill Random W...58683832025-01-30 7:13:2811 hrs ago1738221208IN
0x8c15C20a...BFB849479
0 S0.0129130550
Bet58683802025-01-30 7:13:2611 hrs ago1738221206IN
0x8c15C20a...BFB849479
0.0144 S0.0154921550
Purchase Points58683212025-01-30 7:12:5611 hrs ago1738221176IN
0x8c15C20a...BFB849479
0 S0.0043962855.01
Fulfill Random W...57961512025-01-29 16:59:0425 hrs ago1738169944IN
0x8c15C20a...BFB849479
0 S0.0128015550
Bet57961472025-01-29 16:59:0325 hrs ago1738169943IN
0x8c15C20a...BFB849479
0.01375 S0.0158718155.01
Bet57958812025-01-29 16:55:2125 hrs ago1738169721IN
0x8c15C20a...BFB849479
0 S0.0035591455.01
Bet57956152025-01-29 16:50:4325 hrs ago1738169443IN
0x8c15C20a...BFB849479
0.00000011 S0.0035591455.01
Fulfill Random W...57952832025-01-29 16:45:4325 hrs ago1738169143IN
0x8c15C20a...BFB849479
0 S0.0128015550
Bet57952812025-01-29 16:45:4125 hrs ago1738169141IN
0x8c15C20a...BFB849479
0.0144 S0.0154921550
Bet57943082025-01-29 16:33:1426 hrs ago1738168394IN
0x8c15C20a...BFB849479
0.00000006 S0.0034761355.01
Purchase Points57942902025-01-29 16:33:0326 hrs ago1738168383IN
0x8c15C20a...BFB849479
0 S0.0043962855.01
Fulfill Random W...56857282025-01-28 14:52:342 days ago1738075954IN
0x8c15C20a...BFB849479
0 S0.013572350
Bet56857252025-01-28 14:52:322 days ago1738075952IN
0x8c15C20a...BFB849479
0.0144 S0.0163453550
Purchase Points56855942025-01-28 14:50:542 days ago1738075854IN
0x8c15C20a...BFB849479
0 S0.0063709855.01

Latest 8 internal transactions

Parent Transaction Hash Block From To
58684562025-01-30 7:14:0711 hrs ago1738221247
0x8c15C20a...BFB849479
0.015 S
58684122025-01-30 7:13:4511 hrs ago1738221225
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0.0144 S
58683802025-01-30 7:13:2611 hrs ago1738221206
0x8c15C20a...BFB849479
0.0144 S
57961472025-01-29 16:59:0325 hrs ago1738169943
0x8c15C20a...BFB849479
0.01375 S
57952812025-01-29 16:45:4125 hrs ago1738169141
0x8c15C20a...BFB849479
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56857252025-01-28 14:52:322 days ago1738075952
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0.0144 S
56743672025-01-28 12:02:242 days ago1738065744
0x8c15C20a...BFB849479
0.01 S
56743672025-01-28 12:02:242 days ago1738065744
0x8c15C20a...BFB849479
0.01 S
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Similar Match Source Code
This contract matches the deployed Bytecode of the Source Code for Contract 0xa8B49c9B...57Ba15e25
The constructor portion of the code might be different and could alter the actual behaviour of the contract

Contract Name:
DiceGame

Compiler Version
v0.8.19+commit.7dd6d404

Optimization Enabled:
Yes with 200 runs

Other Settings:
default evmVersion
File 1 of 9 : DiceGame.sol
// SPDX-License-Identifier: UNLICENSED
pragma solidity 0.8.19;
import "@openzeppelin/contracts/access/Ownable.sol";
import "@openzeppelin/contracts/utils/cryptography/ECDSA.sol";
import { TransferHelper } from "./libraries/TransferHelper.sol";

contract DiceGame is Ownable {
    using TransferHelper for address;

    struct GameRound {
        bool fulfilled; // whether the request has been successfully fulfilled
        address user;
        uint256 totalBet;
        uint256 totalWinnings;
        uint256[] betAmts;
        uint256[] diceRollResult;
    }

    uint256 public constant WIN69_MULTIPLIER = 10;
    uint256 public constant CALLBACK_GAS = 200_000;
    uint256 public constant MAX_OPERATOR_GAS = 1_000_000;
    uint256 public constant MAX_NUM_WORDS = 3;
    uint256 public constant DELIMITER = 1e18;
    uint8 public constant decimals = 18;

    string public constant name = "Banana Points";
    string public constant symbol = "BPT";

    uint256 public rollOperatorGas = 600_000;
    uint256 public immutable gamePeriod;
    address public coin;
    address public immutable V3Deployer;
    address public wrappedNative;
    address public immutable gameRngWallet;
    address public immutable rollOperator;

    /// @notice Timestamp when the geme ower
    uint256 public endTime;
    /// @notice Initial rate of tokens per coin
    uint256 public initialTokenRate;
    uint256 public immutable airdropRate;

    uint256 public gameId;
    uint256 public lastFulfilledGameId;

    // The total supply of points in existence
    uint256 public totalSupply;
    // Maps an address to their current balance
    mapping(address => uint256) private userBalances;
    // Maps a game ID to its round information
    mapping(uint256 => GameRound) private gameRounds; /* gameId --> GameRound */
    // Maps an address to their game IDs
    mapping(address => uint256[]) public userGameIds;

    constructor(
        address _gameRngWalletAddress,
        uint _gamePeriod,
        address _V3Deployer,
        address _rollOperator,
        uint256 _airdropRate
    ) {
        gameRngWallet = _gameRngWalletAddress;
        if (_gameRngWalletAddress == address(0) || _V3Deployer == address(0)) revert ZeroValue();
        if (_gamePeriod < 2 hours || _gamePeriod > 180 days) revert GamePeriod();
        gamePeriod = _gamePeriod;
        rollOperator = _rollOperator;
        V3Deployer = _V3Deployer;
        airdropRate = _airdropRate;
        transferOwnership(_V3Deployer);
    }

    event MintPoints(address recipient, uint256 pointsAmount);
    event BurnPoints(address from, uint256 pointsAmount);
    event Redeem(address user, uint256 amount);
    event PurchasePoints(address user, uint256 paymentAmount);
    event Bet(uint256 gameId, address user, uint256 totalBetAmt);
    event BetFailed(address user);
    event ClaimAirDrop(address user, uint256 amount);

    error AmountOfEthSentIsTooSmall(uint256 sent, uint256 minimum);
    error InvalidGameId(uint256 id);
    error InvalidLength();
    error InvaliddiceRollResult(uint256 id);
    error GamePeriod();
    error ZeroValue();
    error NotEnoughCoinBalance(uint256 want, uint256 have);
    error Forbidden();

    // Modifiers
    modifier shouldGameIsNotOver() {
        require(gameNotOver(), "game over");
        _;
    }

    modifier shouldGameIsOver() {
        require(gameOver(), "game is NOT over");
        _;
    }

    /// @notice Receive ETH and forward to `sponsorWallet`.
    receive() external payable {
        (bool success, ) = gameRngWallet.call{ value: msg.value }("");
        require(success);
    }

    /**
     * @notice Starts a new game with specific parameters Airnode details, initial token rate, etc.
     * non-zero initial token rate, and game not already started (initialTokenRate == 0).
     * @param _initialTokenRate The initial rate used within the game logic, set at the start and never changed afterward.
     * @param _coin address of Coin token for this Game
     * @custom:modifier onlyOwner Restricts the function's execution to the contract's owner.
     */
    function startGame(
        uint _initialTokenRate,
        address _coin,
        address _wrappedNative
    ) external payable onlyOwner {
        // Ensure the initial token rate is not already set
        require(initialTokenRate == 0, "o-o");
        if (_coin == address(0)) revert ZeroValue();
        // Initialize the initial token rate and calculate the end time based on the current timestamp
        initialTokenRate = _initialTokenRate;
        coin = _coin;
        wrappedNative = _wrappedNative;
        endTime = block.timestamp + gamePeriod;
        if (msg.value > 0) {
            (bool success, ) = gameRngWallet.call{ value: msg.value }("");
            require(success);
        }
    }

    /// @notice Retrieves the balance of a given account
    /// @dev Returns the current balance stored in `userBalances`
    /// @param account The address of the user whose balance we want to retrieve
    /// @return The balance of the user
    function balanceOf(address account) public view returns (uint256) {
        return userBalances[account];
    }

    /// @notice Retrieves info of particular game id
    /// @param _gameId game number/id
    /// @return gameInfo GameRound struct
    function getGameRoundInfo(uint256 _gameId) public view returns (GameRound memory gameInfo) {
        gameInfo = gameRounds[_gameId];
    }

    /// @notice Retrieves the list of game IDs associated with a given user
    /// @dev Fetches the array of game IDs from `userGameIds` using `.values()`
    /// @param user The address of the user whose game IDs we want to retrieve
    /// @return ids An array of game IDs that the user participated in
    function getUserGameIds(address user) public view returns (uint256[] memory ids) {
        ids = userGameIds[user];
    }

    /// @notice Retrieves the number of games a user has participated in
    /// @dev Calculates the length of the user's game IDs set
    /// @param user The address of the user whose number of games we want to know
    /// @return num The number of games the user has participated in
    function getUserGamesNumber(address user) public view returns (uint256 num) {
        num = userGameIds[user].length;
    }

    // @notice Retrieves the last game information for a given user
    /// @dev Fetches the last game ID and corresponding round info from `userGameIds` and `gameRounds`
    /// @param user The address of the user whose last game information we want to retrieve
    /// @return id The ID of the last game the user participated in
    /// @return round The GameRound struct containing the details of the game round
    function getUserLastGameInfo(
        address user
    ) public view returns (uint256 id, GameRound memory round) {
        uint256 length = userGameIds[user].length;
        if (length > 0) {
            id = userGameIds[user][length - 1];
            round = gameRounds[id];
        }
    }

    /// @notice Determines whether the game is still ongoing or not
    /// @dev Compares the current block timestamp against `endTime`; also ensures that the game has started by requiring `_endTime` to be non-zero
    /// @return Whether the current time is before the game's end time (`true`) or after (`false`)
    function gameNotOver() public view returns (bool) {
        uint256 _endTime = endTime;
        _checkZero(_endTime);
        return block.timestamp < _endTime;
    }

    /**
     * @notice Checks if the game has been concluded based on the time limit.
     * @dev Returns true if the current block timestamp exceeds the end time of the game by 10 minutes.
     *      This implies a grace period of 10 minutes after the official end time before declaring the game over.
     *      The function requires that `endTime` is set and the game has started, otherwise it reverts with an error message.
     *
     * @return A boolean value indicating whether the game is over (true) or not (false).
     */
    function gameOver() public view returns (bool) {
        uint256 _endTime = endTime;
        _checkZero(_endTime);
        return (block.timestamp > _endTime && gameId == lastFulfilledGameId);
    }

    struct GameState {
        uint256 gameId;
        uint256 betNumber;
    }

    /// @dev This function returns the state of games that have not yet been fulfilled.
    /// It constructs an array of `GameState` structures representing each unfulfilled game's
    /// ID and the count of bets placed in that game round.
    /// The function only includes games with IDs greater than `lastFulfilledGameId`.
    /// @return state An array of `GameState` structs for each unfulfilled game.
    function getGameState() public view returns (GameState[] memory state) {
        if (gameId > lastFulfilledGameId) {
            uint256 requests = gameId - lastFulfilledGameId;
            state = new GameState[](requests);
            uint256 index;
            while (lastFulfilledGameId + index < gameId) {
                uint256 id = lastFulfilledGameId + index + 1;
                state[index].gameId = id;
                state[index].betNumber = gameRounds[id].betAmts.length;
                index++;
            }
        }
    }

    /// @notice Allows a user to place a bet on a dice roll(s), record the bet details, and request randomness
    /// @dev Transfers the required ETH to sponsor wallet and creates a new game round with provided bets
    /// @param _betAmts An array of amounts representing individual bets for each roll of the dice
    function bet(uint256[] memory _betAmts) external payable shouldGameIsNotOver {
        // user must send enough native for the callback
        // otherwise the transaction will fail
        uint256 minimumSend = tx.gasprice * CALLBACK_GAS;
        _checkAmount(minimumSend);
        // Transfer the received native to the gameRngWallet wallet to cover the callback transaction costs
        (bool success, ) = gameRngWallet.call{ value: msg.value }("");
        require(success);
        _bet(msg.sender, _betAmts);
    }

    struct OperatorInput {
        address user;
        uint256[] betAmts;
    }
    /// @notice Allows roll operator to place batch bets for different users. Operator must add users to batch who
    ///     have enough wrapped native tokens, have given approval for it, and have fulfilled their last game round
    /// @param _inputs encoded input for array of OperatorInput structs
    function bet(bytes calldata _inputs) external payable shouldGameIsNotOver {
        if (msg.sender != rollOperator) revert();
        OperatorInput[] memory batchInfo = abi.decode(_inputs, (OperatorInput[]));
        uint length = batchInfo.length;
        if (length == 0 || length > 30) revert InvalidLength();
        uint256 minimumSend = tx.gasprice * CALLBACK_GAS * length;
        uint256 gasAmt = tx.gasprice * rollOperatorGas;
        _checkAmount(minimumSend);
        OperatorInput memory info;
        uint successCount;
        for (uint i; i < length; ) {
            info = batchInfo[i];
            try this.processBatchBet(info.user, info.betAmts) {
                unchecked {
                    ++successCount;
                }
            } catch {
                emit BetFailed(info.user);
            }
            unchecked {
                ++i;
            }
        }

        uint refund;
        if (successCount > 0) {
            uint gasRandomizer = (msg.value * successCount) / length;
            refund = msg.value - gasRandomizer;
            (bool success, ) = gameRngWallet.call{ value: gasRandomizer }("");
            require(success);
            (bool result, ) = wrappedNative.call(
                abi.encodeWithSignature(
                    "withdrawTo(address,uint256)",
                    msg.sender,
                    gasAmt * successCount
                )
            );
            require(result, "withdrawTo");
        } else {
            refund = msg.value;
        }
        if (refund > 0) {
            (bool success, ) = msg.sender.call{ value: refund }("");
            require(success);
        }
    }

    function processBatchBet(address _user, uint[] memory _betAmts) external shouldGameIsNotOver {
        if (tx.origin != rollOperator) revert();
        uint gasAmt;
        unchecked {
            gasAmt = tx.gasprice * rollOperatorGas;
        }
        wrappedNative.safeTransferFrom(_user, address(this), gasAmt);
        _bet(_user, _betAmts);
    }

    /// @notice Allows roll operator place bets for users
    /// @param _user Address of certain user
    /// @param _betAmts An array of amounts representing individual bets for each roll of the dice
    function bet(address _user, uint256[] memory _betAmts) external payable shouldGameIsNotOver {
        if (msg.sender != rollOperator) revert();
        // msg.value must be enough to cover randomizer gas spends
        uint256 minimumSend = tx.gasprice * CALLBACK_GAS;
        // take from user gas amount*gas.price
        uint256 gasAmt = tx.gasprice * rollOperatorGas;
        _checkAmount(minimumSend);
        wrappedNative.safeTransferFrom(_user, address(this), gasAmt);
        (bool success, ) = wrappedNative.call(
            abi.encodeWithSignature("withdrawTo(address,uint256)", msg.sender, gasAmt)
        );
        require(success, "withdrawTo");
        // send to randomizer 200_000gas*gas.price for callback
        (bool result, ) = gameRngWallet.call{ value: msg.value }("");
        require(result);
        _bet(_user, _betAmts);
    }

    function _bet(address _user, uint256[] memory betAmts) internal {
        (uint256 id, GameRound memory round) = getUserLastGameInfo(_user);
        require(round.fulfilled || id == 0, "last round not fulfilled");
        // Check if the number of dice rolls is within the permitted range
        uint256 numWords = betAmts.length;
        require(numWords > 0 && numWords <= MAX_NUM_WORDS, "invalid betAmts");
        // Calculate the total bet amount from the array of bets
        uint256 totalBetAmt;
        for (uint i; i < numWords; ) {
            // Each bet amount must be greater than zero
            _checkZero(betAmts[i]);
            unchecked {
                totalBetAmt += betAmts[i];
                ++i;
            }
        }
        // Ensure the user has enough points to cover their total bet
        // It is possible to resend a bid for the same balance,
        // so this check is also added to the callback function
        require(totalBetAmt <= balanceOf(_user), "points are not enough");
        _burnPoints(_user, totalBetAmt);

        unchecked {
            ++gameId;
        }
        uint256 _gameId = gameId;

        // Record the game round details in the contract state
        gameRounds[_gameId] = GameRound({
            fulfilled: false,
            user: _user,
            totalBet: totalBetAmt,
            totalWinnings: 0,
            betAmts: betAmts,
            diceRollResult: new uint256[](betAmts.length)
        });

        // Associate the game ID with the user's address
        userGameIds[_user].push(_gameId);
        emit Bet(_gameId, _user, totalBetAmt);
    }

    struct RandomData {
        uint256 id;
        uint256[] rn;
    }

    /**
     * @notice Fulfills the generation of random words if gas requirement is met
     * @dev Processes each `RandomData` entries until either all are processed or minimum remaining gas is not met
     * @param minRemainingGas The minimum amount of gas that must be left for the function to continue processing
     * @param randomData An array of `RandomData` structs containing the IDs and random number arrays to process
     * Requirements:
     * - Only callable by the `gameRngWallet`.
     * - Will stop processing if the remaining gas is less than `minRemainingGas`.
     * Emits a `RandomWordsFulfilled` event upon successful processing of an entry.
     * Uses the `_fulfillRandomWords` internal function to process each entry.
     */
    function fulfillRandomWords(uint256 minRemainingGas, RandomData[] memory randomData) external {
        require(msg.sender == gameRngWallet, "invalid caller");
        for (uint256 i; i < randomData.length; ) {
            if (gasleft() < minRemainingGas) {
                break;
            }
            _fulfillRandomWords(randomData[i].id, randomData[i].rn);
            unchecked {
                ++i;
            }
        }
    }

    /// @notice Records the result of dice rolls, updates the game round, and handles payouts
    /// @dev Requires the caller to be the designated AirnodeRrp address and checks if the round can be fulfilled
    /// @param _gameId The unique identifier of the game round that the dice roll results correspond to
    /// @param _randomWords The array of random numbers provided by off-chain QRNG service
    /// Using the QRNG service is free, meaning there is no subscription fee to pay.
    /// There is a gas cost incurred on-chain when Airnode places the random number on-chain in response to a request,
    /// which the requester needs to pay for.
    function _fulfillRandomWords(uint256 _gameId, uint256[] memory _randomWords) private {
        unchecked {
            ++lastFulfilledGameId;
        }
        // Retrieve the game round using the _gameId
        GameRound storage round = gameRounds[_gameId];
        uint256 totalBet = round.totalBet;
        if (_gameId != lastFulfilledGameId || totalBet == 0) {
            revert InvalidGameId(_gameId);
        }

        uint256 length = _randomWords.length;
        if (length != round.diceRollResult.length) {
            revert InvaliddiceRollResult(_gameId);
        }
        // Mark the round as fulfilled
        round.fulfilled = true;
        uint256 totalWinnings;

        uint256 bitDice;
        bool double3;
        for (uint i; i < length; ) {
            // Get the dice number between 1 and 6
            uint256 num = (_randomWords[i] % 6) + 1;
            // Calculate winnings based on even dice numbers
            if (num % 2 == 0) {
                totalWinnings += round.betAmts[i] * 2;
            }
            // Special logic for determining 33
            if (num == 3 && !double3 && bitDice & (1 << num) == (1 << num)) {
                double3 = true;
            }
            bitDice |= (1 << num);
            round.diceRollResult[i] = num;
            unchecked {
                ++i;
            }
        }
        // Special logic for determining winnings if the special 69 condition is met
        // or if the special 666 condition is met
        // or if the special repdigit condition is met
        if (length == 3) {
            //Repdigit
            if ((bitDice & (bitDice - 1)) == 0) {
                totalWinnings = 0;
                if (bitDice == 64) {
                    // 666
                    uint256 balance = balanceOf(round.user);
                    if (balance > 0) {
                        _burnPoints(round.user, balance);
                    }
                }
            } else if ((bitDice == 72 && !double3) || bitDice == 112) {
                // 69
                totalWinnings = totalBet * WIN69_MULTIPLIER;
            }
        }
        if (totalWinnings > 0) {
            round.totalWinnings = totalWinnings;
            _mintPoints(round.user, totalWinnings);
        }
    }

    /**
     * @notice Allows users to purchase a specified amount of points.
     * @param desiredAmountOut The exact amount of points the user wants to purchase.
     */
    function purchasePoints(uint256 desiredAmountOut) external shouldGameIsNotOver {
        uint256 paymentAmount = calculatePaymentAmount(desiredAmountOut);
        coin.safeTransferFrom(msg.sender, address(this), paymentAmount);
        _checkZero(desiredAmountOut);
        _mintPoints(msg.sender, desiredAmountOut);
        emit PurchasePoints(msg.sender, paymentAmount);
    }

    /**
     * @notice Calculates the payment amount required for purchasing a specific amount of points.
     * @param desiredPointsAmount The desired amount of points.
     * @return paymentAmount The corresponding amount of payment currency that can be purchased/sold for the specified points.
     */
    function calculatePaymentAmount(
        uint256 desiredPointsAmount
    ) public view returns (uint256 paymentAmount) {
        uint256 tokenRate = initialTokenRate;
        if (tokenRate == 0) revert ZeroValue();
        uint256 intermediate = desiredPointsAmount * DELIMITER;
        paymentAmount = intermediate / tokenRate;
        // Round up only for buying
        if (paymentAmount == 0 || intermediate % tokenRate > 0) {
            paymentAmount += 1;
        }
    }

    /**
     * @notice Calculates the points amount a user receives for a given coin amount.
     * @param paymentAmount Amount of the payment currency (e.g., ETH) used to purchase tokens.
     * @return pointsAmount The resulting amount of tokens that can be purchased for the specified `paymentAmount`.
     */
    function calculatePointsAmount(
        uint256 paymentAmount
    ) public view returns (uint256 pointsAmount) {
        uint256 rate = initialTokenRate;
        if (rate == 0) revert ZeroValue();
        pointsAmount = (paymentAmount * rate) / DELIMITER;
    }

    function sendLiquidity() external shouldGameIsOver onlyOwner returns (uint amount) {
        amount = coin.getBalance();
        coin.safeTransfer(V3Deployer, amount);
    }

    function setOperatorGas(uint256 _operatorGas) external onlyOwner {
        _checkZero(_operatorGas);
        if (_operatorGas > MAX_OPERATOR_GAS) revert();
        rollOperatorGas = _operatorGas;
    }

    /// @notice Redeem points for tokens.
    /// @dev Burns points from the redeemer's balance and mints equivalent tokens.
    ///      Emits a Redeem event upon success.
    ///      Requires the game to be over.
    ///      Requires the Token to have been set and the caller to have a non-zero point balance.
    /// @param signature 65 bytes signature for verify eligibility redeem tokens
    function redeem(bytes calldata signature) external shouldGameIsOver {
        _checkSignature(signature);
        uint256 amount = balanceOf(msg.sender);
        _checkZero(amount);
        _burnPoints(msg.sender, amount);
        (bool success, ) = V3Deployer.call(
            abi.encodeWithSignature("redeem(address,uint256)", msg.sender, amount)
        );
        require(success);
        emit Redeem(msg.sender, amount);
    }

    /// @notice claimAirDrop for certain users.
    /// @dev Burns points from the users balance and mints equivalent coins corresponding to airdropRate.
    ///      Emits a ClaimAirDrop event upon success.
    ///      Requires the game to be over and distibuted
    ///      Requires the Token to have been set and the caller to have a non-zero point balance.
    /// @param signature 65 bytes signature for verify eligibility redeem tokens

    function claimAirDrop(bytes calldata signature) external {
        (bool success, bytes memory response) = V3Deployer.staticcall(
            abi.encodeWithSignature("distributedGames(address)", address(this))
        );
        require(success && response.length == 32);
        require(abi.decode(response, (bool)), "wait for distribution");
        _checkSignature(signature);
        uint256 points = balanceOf(msg.sender);
        _checkZero(points);
        _burnPoints(msg.sender, points);
        uint amount = (points * airdropRate) / DELIMITER;
        require(coin.getBalance() >= amount, "top up coin");
        coin.safeTransfer(msg.sender, amount);
        emit ClaimAirDrop(msg.sender, amount);
    }

    function _checkSignature(bytes calldata signature) private view {
        bytes32 message = _withPrefix(
            keccak256(abi.encodePacked(msg.sender, block.chainid, address(this)))
        );
        require(ECDSA.recover(message, signature) == rollOperator, "invalid signature!");
    }

    function _withPrefix(bytes32 _hash) private pure returns (bytes32) {
        return keccak256(abi.encodePacked("\x19Ethereum Signed Message:\n32", _hash));
    }

    /// @notice Mints points and assigns them to a specified account
    /// @dev Increments `userBalances` and `totalSupply` by the given `amount`
    /// @param to The address of the recipient to whom points are to be minted
    /// @param amount The quantity of points to be minted
    function _mintPoints(address to, uint256 amount) private {
        userBalances[to] += amount;
        totalSupply += amount;
        emit MintPoints(to, amount);
    }

    /// @notice Burns points from a specified account's balance
    /// @dev Decrements `userBalances` and `totalSupply` by the given `amount`
    /// @param from The address from which points are to be burned
    /// @param amount The quantity of points to be burned
    function _burnPoints(address from, uint256 amount) private {
        userBalances[from] -= amount;
        totalSupply -= amount;
        emit BurnPoints(from, amount);
    }

    function _checkZero(uint256 amount) private pure {
        require(amount > 0, "is zero");
    }

    function _checkAmount(uint256 minimumSend) private {
        if (msg.value < minimumSend) {
            revert AmountOfEthSentIsTooSmall(msg.value, minimumSend);
        }
    }
}

File 2 of 9 : Ownable.sol
// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v4.9.0) (access/Ownable.sol)

pragma solidity ^0.8.0;

import "../utils/Context.sol";

/**
 * @dev Contract module which provides a basic access control mechanism, where
 * there is an account (an owner) that can be granted exclusive access to
 * specific functions.
 *
 * By default, the owner account will be the one that deploys the contract. This
 * can later be changed with {transferOwnership}.
 *
 * This module is used through inheritance. It will make available the modifier
 * `onlyOwner`, which can be applied to your functions to restrict their use to
 * the owner.
 */
abstract contract Ownable is Context {
    address private _owner;

    event OwnershipTransferred(address indexed previousOwner, address indexed newOwner);

    /**
     * @dev Initializes the contract setting the deployer as the initial owner.
     */
    constructor() {
        _transferOwnership(_msgSender());
    }

    /**
     * @dev Throws if called by any account other than the owner.
     */
    modifier onlyOwner() {
        _checkOwner();
        _;
    }

    /**
     * @dev Returns the address of the current owner.
     */
    function owner() public view virtual returns (address) {
        return _owner;
    }

    /**
     * @dev Throws if the sender is not the owner.
     */
    function _checkOwner() internal view virtual {
        require(owner() == _msgSender(), "Ownable: caller is not the owner");
    }

    /**
     * @dev Leaves the contract without owner. It will not be possible to call
     * `onlyOwner` functions. Can only be called by the current owner.
     *
     * NOTE: Renouncing ownership will leave the contract without an owner,
     * thereby disabling any functionality that is only available to the owner.
     */
    function renounceOwnership() public virtual onlyOwner {
        _transferOwnership(address(0));
    }

    /**
     * @dev Transfers ownership of the contract to a new account (`newOwner`).
     * Can only be called by the current owner.
     */
    function transferOwnership(address newOwner) public virtual onlyOwner {
        require(newOwner != address(0), "Ownable: new owner is the zero address");
        _transferOwnership(newOwner);
    }

    /**
     * @dev Transfers ownership of the contract to a new account (`newOwner`).
     * Internal function without access restriction.
     */
    function _transferOwnership(address newOwner) internal virtual {
        address oldOwner = _owner;
        _owner = newOwner;
        emit OwnershipTransferred(oldOwner, newOwner);
    }
}

File 3 of 9 : IERC20.sol
// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v4.9.0) (token/ERC20/IERC20.sol)

pragma solidity ^0.8.0;

/**
 * @dev Interface of the ERC20 standard as defined in the EIP.
 */
interface IERC20 {
    /**
     * @dev Emitted when `value` tokens are moved from one account (`from`) to
     * another (`to`).
     *
     * Note that `value` may be zero.
     */
    event Transfer(address indexed from, address indexed to, uint256 value);

    /**
     * @dev Emitted when the allowance of a `spender` for an `owner` is set by
     * a call to {approve}. `value` is the new allowance.
     */
    event Approval(address indexed owner, address indexed spender, uint256 value);

    /**
     * @dev Returns the amount of tokens in existence.
     */
    function totalSupply() external view returns (uint256);

    /**
     * @dev Returns the amount of tokens owned by `account`.
     */
    function balanceOf(address account) external view returns (uint256);

    /**
     * @dev Moves `amount` tokens from the caller's account to `to`.
     *
     * Returns a boolean value indicating whether the operation succeeded.
     *
     * Emits a {Transfer} event.
     */
    function transfer(address to, uint256 amount) external returns (bool);

    /**
     * @dev Returns the remaining number of tokens that `spender` will be
     * allowed to spend on behalf of `owner` through {transferFrom}. This is
     * zero by default.
     *
     * This value changes when {approve} or {transferFrom} are called.
     */
    function allowance(address owner, address spender) external view returns (uint256);

    /**
     * @dev Sets `amount` as the allowance of `spender` over the caller's tokens.
     *
     * Returns a boolean value indicating whether the operation succeeded.
     *
     * IMPORTANT: Beware that changing an allowance with this method brings the risk
     * that someone may use both the old and the new allowance by unfortunate
     * transaction ordering. One possible solution to mitigate this race
     * condition is to first reduce the spender's allowance to 0 and set the
     * desired value afterwards:
     * https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729
     *
     * Emits an {Approval} event.
     */
    function approve(address spender, uint256 amount) external returns (bool);

    /**
     * @dev Moves `amount` tokens from `from` to `to` using the
     * allowance mechanism. `amount` is then deducted from the caller's
     * allowance.
     *
     * Returns a boolean value indicating whether the operation succeeded.
     *
     * Emits a {Transfer} event.
     */
    function transferFrom(address from, address to, uint256 amount) external returns (bool);
}

File 4 of 9 : Context.sol
// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v4.9.4) (utils/Context.sol)

pragma solidity ^0.8.0;

/**
 * @dev Provides information about the current execution context, including the
 * sender of the transaction and its data. While these are generally available
 * via msg.sender and msg.data, they should not be accessed in such a direct
 * manner, since when dealing with meta-transactions the account sending and
 * paying for execution may not be the actual sender (as far as an application
 * is concerned).
 *
 * This contract is only required for intermediate, library-like contracts.
 */
abstract contract Context {
    function _msgSender() internal view virtual returns (address) {
        return msg.sender;
    }

    function _msgData() internal view virtual returns (bytes calldata) {
        return msg.data;
    }

    function _contextSuffixLength() internal view virtual returns (uint256) {
        return 0;
    }
}

File 5 of 9 : ECDSA.sol
// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v4.9.0) (utils/cryptography/ECDSA.sol)

pragma solidity ^0.8.0;

import "../Strings.sol";

/**
 * @dev Elliptic Curve Digital Signature Algorithm (ECDSA) operations.
 *
 * These functions can be used to verify that a message was signed by the holder
 * of the private keys of a given address.
 */
library ECDSA {
    enum RecoverError {
        NoError,
        InvalidSignature,
        InvalidSignatureLength,
        InvalidSignatureS,
        InvalidSignatureV // Deprecated in v4.8
    }

    function _throwError(RecoverError error) private pure {
        if (error == RecoverError.NoError) {
            return; // no error: do nothing
        } else if (error == RecoverError.InvalidSignature) {
            revert("ECDSA: invalid signature");
        } else if (error == RecoverError.InvalidSignatureLength) {
            revert("ECDSA: invalid signature length");
        } else if (error == RecoverError.InvalidSignatureS) {
            revert("ECDSA: invalid signature 's' value");
        }
    }

    /**
     * @dev Returns the address that signed a hashed message (`hash`) with
     * `signature` or error string. This address can then be used for verification purposes.
     *
     * The `ecrecover` EVM opcode allows for malleable (non-unique) signatures:
     * this function rejects them by requiring the `s` value to be in the lower
     * half order, and the `v` value to be either 27 or 28.
     *
     * IMPORTANT: `hash` _must_ be the result of a hash operation for the
     * verification to be secure: it is possible to craft signatures that
     * recover to arbitrary addresses for non-hashed data. A safe way to ensure
     * this is by receiving a hash of the original message (which may otherwise
     * be too long), and then calling {toEthSignedMessageHash} on it.
     *
     * Documentation for signature generation:
     * - with https://web3js.readthedocs.io/en/v1.3.4/web3-eth-accounts.html#sign[Web3.js]
     * - with https://docs.ethers.io/v5/api/signer/#Signer-signMessage[ethers]
     *
     * _Available since v4.3._
     */
    function tryRecover(bytes32 hash, bytes memory signature) internal pure returns (address, RecoverError) {
        if (signature.length == 65) {
            bytes32 r;
            bytes32 s;
            uint8 v;
            // ecrecover takes the signature parameters, and the only way to get them
            // currently is to use assembly.
            /// @solidity memory-safe-assembly
            assembly {
                r := mload(add(signature, 0x20))
                s := mload(add(signature, 0x40))
                v := byte(0, mload(add(signature, 0x60)))
            }
            return tryRecover(hash, v, r, s);
        } else {
            return (address(0), RecoverError.InvalidSignatureLength);
        }
    }

    /**
     * @dev Returns the address that signed a hashed message (`hash`) with
     * `signature`. This address can then be used for verification purposes.
     *
     * The `ecrecover` EVM opcode allows for malleable (non-unique) signatures:
     * this function rejects them by requiring the `s` value to be in the lower
     * half order, and the `v` value to be either 27 or 28.
     *
     * IMPORTANT: `hash` _must_ be the result of a hash operation for the
     * verification to be secure: it is possible to craft signatures that
     * recover to arbitrary addresses for non-hashed data. A safe way to ensure
     * this is by receiving a hash of the original message (which may otherwise
     * be too long), and then calling {toEthSignedMessageHash} on it.
     */
    function recover(bytes32 hash, bytes memory signature) internal pure returns (address) {
        (address recovered, RecoverError error) = tryRecover(hash, signature);
        _throwError(error);
        return recovered;
    }

    /**
     * @dev Overload of {ECDSA-tryRecover} that receives the `r` and `vs` short-signature fields separately.
     *
     * See https://eips.ethereum.org/EIPS/eip-2098[EIP-2098 short signatures]
     *
     * _Available since v4.3._
     */
    function tryRecover(bytes32 hash, bytes32 r, bytes32 vs) internal pure returns (address, RecoverError) {
        bytes32 s = vs & bytes32(0x7fffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff);
        uint8 v = uint8((uint256(vs) >> 255) + 27);
        return tryRecover(hash, v, r, s);
    }

    /**
     * @dev Overload of {ECDSA-recover} that receives the `r and `vs` short-signature fields separately.
     *
     * _Available since v4.2._
     */
    function recover(bytes32 hash, bytes32 r, bytes32 vs) internal pure returns (address) {
        (address recovered, RecoverError error) = tryRecover(hash, r, vs);
        _throwError(error);
        return recovered;
    }

    /**
     * @dev Overload of {ECDSA-tryRecover} that receives the `v`,
     * `r` and `s` signature fields separately.
     *
     * _Available since v4.3._
     */
    function tryRecover(bytes32 hash, uint8 v, bytes32 r, bytes32 s) internal pure returns (address, RecoverError) {
        // EIP-2 still allows signature malleability for ecrecover(). Remove this possibility and make the signature
        // unique. Appendix F in the Ethereum Yellow paper (https://ethereum.github.io/yellowpaper/paper.pdf), defines
        // the valid range for s in (301): 0 < s < secp256k1n ÷ 2 + 1, and for v in (302): v ∈ {27, 28}. Most
        // signatures from current libraries generate a unique signature with an s-value in the lower half order.
        //
        // If your library generates malleable signatures, such as s-values in the upper range, calculate a new s-value
        // with 0xFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFEBAAEDCE6AF48A03BBFD25E8CD0364141 - s1 and flip v from 27 to 28 or
        // vice versa. If your library also generates signatures with 0/1 for v instead 27/28, add 27 to v to accept
        // these malleable signatures as well.
        if (uint256(s) > 0x7FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF5D576E7357A4501DDFE92F46681B20A0) {
            return (address(0), RecoverError.InvalidSignatureS);
        }

        // If the signature is valid (and not malleable), return the signer address
        address signer = ecrecover(hash, v, r, s);
        if (signer == address(0)) {
            return (address(0), RecoverError.InvalidSignature);
        }

        return (signer, RecoverError.NoError);
    }

    /**
     * @dev Overload of {ECDSA-recover} that receives the `v`,
     * `r` and `s` signature fields separately.
     */
    function recover(bytes32 hash, uint8 v, bytes32 r, bytes32 s) internal pure returns (address) {
        (address recovered, RecoverError error) = tryRecover(hash, v, r, s);
        _throwError(error);
        return recovered;
    }

    /**
     * @dev Returns an Ethereum Signed Message, created from a `hash`. This
     * produces hash corresponding to the one signed with the
     * https://eth.wiki/json-rpc/API#eth_sign[`eth_sign`]
     * JSON-RPC method as part of EIP-191.
     *
     * See {recover}.
     */
    function toEthSignedMessageHash(bytes32 hash) internal pure returns (bytes32 message) {
        // 32 is the length in bytes of hash,
        // enforced by the type signature above
        /// @solidity memory-safe-assembly
        assembly {
            mstore(0x00, "\x19Ethereum Signed Message:\n32")
            mstore(0x1c, hash)
            message := keccak256(0x00, 0x3c)
        }
    }

    /**
     * @dev Returns an Ethereum Signed Message, created from `s`. This
     * produces hash corresponding to the one signed with the
     * https://eth.wiki/json-rpc/API#eth_sign[`eth_sign`]
     * JSON-RPC method as part of EIP-191.
     *
     * See {recover}.
     */
    function toEthSignedMessageHash(bytes memory s) internal pure returns (bytes32) {
        return keccak256(abi.encodePacked("\x19Ethereum Signed Message:\n", Strings.toString(s.length), s));
    }

    /**
     * @dev Returns an Ethereum Signed Typed Data, created from a
     * `domainSeparator` and a `structHash`. This produces hash corresponding
     * to the one signed with the
     * https://eips.ethereum.org/EIPS/eip-712[`eth_signTypedData`]
     * JSON-RPC method as part of EIP-712.
     *
     * See {recover}.
     */
    function toTypedDataHash(bytes32 domainSeparator, bytes32 structHash) internal pure returns (bytes32 data) {
        /// @solidity memory-safe-assembly
        assembly {
            let ptr := mload(0x40)
            mstore(ptr, "\x19\x01")
            mstore(add(ptr, 0x02), domainSeparator)
            mstore(add(ptr, 0x22), structHash)
            data := keccak256(ptr, 0x42)
        }
    }

    /**
     * @dev Returns an Ethereum Signed Data with intended validator, created from a
     * `validator` and `data` according to the version 0 of EIP-191.
     *
     * See {recover}.
     */
    function toDataWithIntendedValidatorHash(address validator, bytes memory data) internal pure returns (bytes32) {
        return keccak256(abi.encodePacked("\x19\x00", validator, data));
    }
}

File 6 of 9 : Math.sol
// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v4.9.0) (utils/math/Math.sol)

pragma solidity ^0.8.0;

/**
 * @dev Standard math utilities missing in the Solidity language.
 */
library Math {
    enum Rounding {
        Down, // Toward negative infinity
        Up, // Toward infinity
        Zero // Toward zero
    }

    /**
     * @dev Returns the largest of two numbers.
     */
    function max(uint256 a, uint256 b) internal pure returns (uint256) {
        return a > b ? a : b;
    }

    /**
     * @dev Returns the smallest of two numbers.
     */
    function min(uint256 a, uint256 b) internal pure returns (uint256) {
        return a < b ? a : b;
    }

    /**
     * @dev Returns the average of two numbers. The result is rounded towards
     * zero.
     */
    function average(uint256 a, uint256 b) internal pure returns (uint256) {
        // (a + b) / 2 can overflow.
        return (a & b) + (a ^ b) / 2;
    }

    /**
     * @dev Returns the ceiling of the division of two numbers.
     *
     * This differs from standard division with `/` in that it rounds up instead
     * of rounding down.
     */
    function ceilDiv(uint256 a, uint256 b) internal pure returns (uint256) {
        // (a + b - 1) / b can overflow on addition, so we distribute.
        return a == 0 ? 0 : (a - 1) / b + 1;
    }

    /**
     * @notice Calculates floor(x * y / denominator) with full precision. Throws if result overflows a uint256 or denominator == 0
     * @dev Original credit to Remco Bloemen under MIT license (https://xn--2-umb.com/21/muldiv)
     * with further edits by Uniswap Labs also under MIT license.
     */
    function mulDiv(uint256 x, uint256 y, uint256 denominator) internal pure returns (uint256 result) {
        unchecked {
            // 512-bit multiply [prod1 prod0] = x * y. Compute the product mod 2^256 and mod 2^256 - 1, then use
            // use the Chinese Remainder Theorem to reconstruct the 512 bit result. The result is stored in two 256
            // variables such that product = prod1 * 2^256 + prod0.
            uint256 prod0; // Least significant 256 bits of the product
            uint256 prod1; // Most significant 256 bits of the product
            assembly {
                let mm := mulmod(x, y, not(0))
                prod0 := mul(x, y)
                prod1 := sub(sub(mm, prod0), lt(mm, prod0))
            }

            // Handle non-overflow cases, 256 by 256 division.
            if (prod1 == 0) {
                // Solidity will revert if denominator == 0, unlike the div opcode on its own.
                // The surrounding unchecked block does not change this fact.
                // See https://docs.soliditylang.org/en/latest/control-structures.html#checked-or-unchecked-arithmetic.
                return prod0 / denominator;
            }

            // Make sure the result is less than 2^256. Also prevents denominator == 0.
            require(denominator > prod1, "Math: mulDiv overflow");

            ///////////////////////////////////////////////
            // 512 by 256 division.
            ///////////////////////////////////////////////

            // Make division exact by subtracting the remainder from [prod1 prod0].
            uint256 remainder;
            assembly {
                // Compute remainder using mulmod.
                remainder := mulmod(x, y, denominator)

                // Subtract 256 bit number from 512 bit number.
                prod1 := sub(prod1, gt(remainder, prod0))
                prod0 := sub(prod0, remainder)
            }

            // Factor powers of two out of denominator and compute largest power of two divisor of denominator. Always >= 1.
            // See https://cs.stackexchange.com/q/138556/92363.

            // Does not overflow because the denominator cannot be zero at this stage in the function.
            uint256 twos = denominator & (~denominator + 1);
            assembly {
                // Divide denominator by twos.
                denominator := div(denominator, twos)

                // Divide [prod1 prod0] by twos.
                prod0 := div(prod0, twos)

                // Flip twos such that it is 2^256 / twos. If twos is zero, then it becomes one.
                twos := add(div(sub(0, twos), twos), 1)
            }

            // Shift in bits from prod1 into prod0.
            prod0 |= prod1 * twos;

            // Invert denominator mod 2^256. Now that denominator is an odd number, it has an inverse modulo 2^256 such
            // that denominator * inv = 1 mod 2^256. Compute the inverse by starting with a seed that is correct for
            // four bits. That is, denominator * inv = 1 mod 2^4.
            uint256 inverse = (3 * denominator) ^ 2;

            // Use the Newton-Raphson iteration to improve the precision. Thanks to Hensel's lifting lemma, this also works
            // in modular arithmetic, doubling the correct bits in each step.
            inverse *= 2 - denominator * inverse; // inverse mod 2^8
            inverse *= 2 - denominator * inverse; // inverse mod 2^16
            inverse *= 2 - denominator * inverse; // inverse mod 2^32
            inverse *= 2 - denominator * inverse; // inverse mod 2^64
            inverse *= 2 - denominator * inverse; // inverse mod 2^128
            inverse *= 2 - denominator * inverse; // inverse mod 2^256

            // Because the division is now exact we can divide by multiplying with the modular inverse of denominator.
            // This will give us the correct result modulo 2^256. Since the preconditions guarantee that the outcome is
            // less than 2^256, this is the final result. We don't need to compute the high bits of the result and prod1
            // is no longer required.
            result = prod0 * inverse;
            return result;
        }
    }

    /**
     * @notice Calculates x * y / denominator with full precision, following the selected rounding direction.
     */
    function mulDiv(uint256 x, uint256 y, uint256 denominator, Rounding rounding) internal pure returns (uint256) {
        uint256 result = mulDiv(x, y, denominator);
        if (rounding == Rounding.Up && mulmod(x, y, denominator) > 0) {
            result += 1;
        }
        return result;
    }

    /**
     * @dev Returns the square root of a number. If the number is not a perfect square, the value is rounded down.
     *
     * Inspired by Henry S. Warren, Jr.'s "Hacker's Delight" (Chapter 11).
     */
    function sqrt(uint256 a) internal pure returns (uint256) {
        if (a == 0) {
            return 0;
        }

        // For our first guess, we get the biggest power of 2 which is smaller than the square root of the target.
        //
        // We know that the "msb" (most significant bit) of our target number `a` is a power of 2 such that we have
        // `msb(a) <= a < 2*msb(a)`. This value can be written `msb(a)=2**k` with `k=log2(a)`.
        //
        // This can be rewritten `2**log2(a) <= a < 2**(log2(a) + 1)`
        // → `sqrt(2**k) <= sqrt(a) < sqrt(2**(k+1))`
        // → `2**(k/2) <= sqrt(a) < 2**((k+1)/2) <= 2**(k/2 + 1)`
        //
        // Consequently, `2**(log2(a) / 2)` is a good first approximation of `sqrt(a)` with at least 1 correct bit.
        uint256 result = 1 << (log2(a) >> 1);

        // At this point `result` is an estimation with one bit of precision. We know the true value is a uint128,
        // since it is the square root of a uint256. Newton's method converges quadratically (precision doubles at
        // every iteration). We thus need at most 7 iteration to turn our partial result with one bit of precision
        // into the expected uint128 result.
        unchecked {
            result = (result + a / result) >> 1;
            result = (result + a / result) >> 1;
            result = (result + a / result) >> 1;
            result = (result + a / result) >> 1;
            result = (result + a / result) >> 1;
            result = (result + a / result) >> 1;
            result = (result + a / result) >> 1;
            return min(result, a / result);
        }
    }

    /**
     * @notice Calculates sqrt(a), following the selected rounding direction.
     */
    function sqrt(uint256 a, Rounding rounding) internal pure returns (uint256) {
        unchecked {
            uint256 result = sqrt(a);
            return result + (rounding == Rounding.Up && result * result < a ? 1 : 0);
        }
    }

    /**
     * @dev Return the log in base 2, rounded down, of a positive value.
     * Returns 0 if given 0.
     */
    function log2(uint256 value) internal pure returns (uint256) {
        uint256 result = 0;
        unchecked {
            if (value >> 128 > 0) {
                value >>= 128;
                result += 128;
            }
            if (value >> 64 > 0) {
                value >>= 64;
                result += 64;
            }
            if (value >> 32 > 0) {
                value >>= 32;
                result += 32;
            }
            if (value >> 16 > 0) {
                value >>= 16;
                result += 16;
            }
            if (value >> 8 > 0) {
                value >>= 8;
                result += 8;
            }
            if (value >> 4 > 0) {
                value >>= 4;
                result += 4;
            }
            if (value >> 2 > 0) {
                value >>= 2;
                result += 2;
            }
            if (value >> 1 > 0) {
                result += 1;
            }
        }
        return result;
    }

    /**
     * @dev Return the log in base 2, following the selected rounding direction, of a positive value.
     * Returns 0 if given 0.
     */
    function log2(uint256 value, Rounding rounding) internal pure returns (uint256) {
        unchecked {
            uint256 result = log2(value);
            return result + (rounding == Rounding.Up && 1 << result < value ? 1 : 0);
        }
    }

    /**
     * @dev Return the log in base 10, rounded down, of a positive value.
     * Returns 0 if given 0.
     */
    function log10(uint256 value) internal pure returns (uint256) {
        uint256 result = 0;
        unchecked {
            if (value >= 10 ** 64) {
                value /= 10 ** 64;
                result += 64;
            }
            if (value >= 10 ** 32) {
                value /= 10 ** 32;
                result += 32;
            }
            if (value >= 10 ** 16) {
                value /= 10 ** 16;
                result += 16;
            }
            if (value >= 10 ** 8) {
                value /= 10 ** 8;
                result += 8;
            }
            if (value >= 10 ** 4) {
                value /= 10 ** 4;
                result += 4;
            }
            if (value >= 10 ** 2) {
                value /= 10 ** 2;
                result += 2;
            }
            if (value >= 10 ** 1) {
                result += 1;
            }
        }
        return result;
    }

    /**
     * @dev Return the log in base 10, following the selected rounding direction, of a positive value.
     * Returns 0 if given 0.
     */
    function log10(uint256 value, Rounding rounding) internal pure returns (uint256) {
        unchecked {
            uint256 result = log10(value);
            return result + (rounding == Rounding.Up && 10 ** result < value ? 1 : 0);
        }
    }

    /**
     * @dev Return the log in base 256, rounded down, of a positive value.
     * Returns 0 if given 0.
     *
     * Adding one to the result gives the number of pairs of hex symbols needed to represent `value` as a hex string.
     */
    function log256(uint256 value) internal pure returns (uint256) {
        uint256 result = 0;
        unchecked {
            if (value >> 128 > 0) {
                value >>= 128;
                result += 16;
            }
            if (value >> 64 > 0) {
                value >>= 64;
                result += 8;
            }
            if (value >> 32 > 0) {
                value >>= 32;
                result += 4;
            }
            if (value >> 16 > 0) {
                value >>= 16;
                result += 2;
            }
            if (value >> 8 > 0) {
                result += 1;
            }
        }
        return result;
    }

    /**
     * @dev Return the log in base 256, following the selected rounding direction, of a positive value.
     * Returns 0 if given 0.
     */
    function log256(uint256 value, Rounding rounding) internal pure returns (uint256) {
        unchecked {
            uint256 result = log256(value);
            return result + (rounding == Rounding.Up && 1 << (result << 3) < value ? 1 : 0);
        }
    }
}

File 7 of 9 : SignedMath.sol
// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v4.8.0) (utils/math/SignedMath.sol)

pragma solidity ^0.8.0;

/**
 * @dev Standard signed math utilities missing in the Solidity language.
 */
library SignedMath {
    /**
     * @dev Returns the largest of two signed numbers.
     */
    function max(int256 a, int256 b) internal pure returns (int256) {
        return a > b ? a : b;
    }

    /**
     * @dev Returns the smallest of two signed numbers.
     */
    function min(int256 a, int256 b) internal pure returns (int256) {
        return a < b ? a : b;
    }

    /**
     * @dev Returns the average of two signed numbers without overflow.
     * The result is rounded towards zero.
     */
    function average(int256 a, int256 b) internal pure returns (int256) {
        // Formula from the book "Hacker's Delight"
        int256 x = (a & b) + ((a ^ b) >> 1);
        return x + (int256(uint256(x) >> 255) & (a ^ b));
    }

    /**
     * @dev Returns the absolute unsigned value of a signed value.
     */
    function abs(int256 n) internal pure returns (uint256) {
        unchecked {
            // must be unchecked in order to support `n = type(int256).min`
            return uint256(n >= 0 ? n : -n);
        }
    }
}

File 8 of 9 : Strings.sol
// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v4.9.0) (utils/Strings.sol)

pragma solidity ^0.8.0;

import "./math/Math.sol";
import "./math/SignedMath.sol";

/**
 * @dev String operations.
 */
library Strings {
    bytes16 private constant _SYMBOLS = "0123456789abcdef";
    uint8 private constant _ADDRESS_LENGTH = 20;

    /**
     * @dev Converts a `uint256` to its ASCII `string` decimal representation.
     */
    function toString(uint256 value) internal pure returns (string memory) {
        unchecked {
            uint256 length = Math.log10(value) + 1;
            string memory buffer = new string(length);
            uint256 ptr;
            /// @solidity memory-safe-assembly
            assembly {
                ptr := add(buffer, add(32, length))
            }
            while (true) {
                ptr--;
                /// @solidity memory-safe-assembly
                assembly {
                    mstore8(ptr, byte(mod(value, 10), _SYMBOLS))
                }
                value /= 10;
                if (value == 0) break;
            }
            return buffer;
        }
    }

    /**
     * @dev Converts a `int256` to its ASCII `string` decimal representation.
     */
    function toString(int256 value) internal pure returns (string memory) {
        return string(abi.encodePacked(value < 0 ? "-" : "", toString(SignedMath.abs(value))));
    }

    /**
     * @dev Converts a `uint256` to its ASCII `string` hexadecimal representation.
     */
    function toHexString(uint256 value) internal pure returns (string memory) {
        unchecked {
            return toHexString(value, Math.log256(value) + 1);
        }
    }

    /**
     * @dev Converts a `uint256` to its ASCII `string` hexadecimal representation with fixed length.
     */
    function toHexString(uint256 value, uint256 length) internal pure returns (string memory) {
        bytes memory buffer = new bytes(2 * length + 2);
        buffer[0] = "0";
        buffer[1] = "x";
        for (uint256 i = 2 * length + 1; i > 1; --i) {
            buffer[i] = _SYMBOLS[value & 0xf];
            value >>= 4;
        }
        require(value == 0, "Strings: hex length insufficient");
        return string(buffer);
    }

    /**
     * @dev Converts an `address` with fixed length of 20 bytes to its not checksummed ASCII `string` hexadecimal representation.
     */
    function toHexString(address addr) internal pure returns (string memory) {
        return toHexString(uint256(uint160(addr)), _ADDRESS_LENGTH);
    }

    /**
     * @dev Returns true if the two strings are equal.
     */
    function equal(string memory a, string memory b) internal pure returns (bool) {
        return keccak256(bytes(a)) == keccak256(bytes(b));
    }
}

File 9 of 9 : TransferHelper.sol
// SPDX-License-Identifier: GPL-2.0-or-later
// https://github.com/Uniswap/v3-periphery/blob/main/contracts/libraries/TransferHelper.sol
pragma solidity 0.8.19;

import "@openzeppelin/contracts/token/ERC20/IERC20.sol";

library TransferHelper {
    /// @notice Transfers tokens from the targeted address to the given destination
    /// @notice Errors with 'STF' if transfer fails
    /// @param token The contract address of the token to be transferred
    /// @param from The originating address from which the tokens will be transferred
    /// @param to The destination address of the transfer
    /// @param value The amount to be transferred
    function safeTransferFrom(address token, address from, address to, uint256 value) internal {
        (bool success, bytes memory data) = token.call(
            abi.encodeWithSelector(IERC20.transferFrom.selector, from, to, value)
        );
        require(success && (data.length == 0 || abi.decode(data, (bool))), "BP-STF");
    }

    /// @notice Transfers tokens from msg.sender to a recipient
    /// @dev Errors with ST if transfer fails
    /// @param token The contract address of the token which will be transferred
    /// @param to The recipient of the transfer
    /// @param value The value of the transfer
    function safeTransfer(address token, address to, uint256 value) internal {
        (bool success, bytes memory data) = token.call(
            abi.encodeWithSelector(IERC20.transfer.selector, to, value)
        );
        require(success && (data.length == 0 || abi.decode(data, (bool))), "BP-ST");
    }

    function getBalance(address token) internal view returns (uint256 balance) {
        bytes memory callData = abi.encodeWithSelector(IERC20.balanceOf.selector, address(this));
        (bool success, bytes memory data) = token.staticcall(callData);
        require(success && data.length >= 32);
        balance = abi.decode(data, (uint256));
    }

    function getBalanceOf(address token, address target) internal view returns (uint256 balance) {
        bytes memory callData = abi.encodeWithSelector(IERC20.balanceOf.selector, target);
        (bool success, bytes memory data) = token.staticcall(callData);
        require(success && data.length >= 32);
        balance = abi.decode(data, (uint256));
    }

    function safeApprove(address token, address spender, uint256 amount) internal {
        (bool success, bytes memory data) = token.call(
            abi.encodeWithSelector(IERC20.approve.selector, spender, amount)
        );
        require(success && (data.length == 0 || abi.decode(data, (bool))), "BP-SA");
    }
}

Settings
{
  "viaIR": true,
  "optimizer": {
    "enabled": true,
    "runs": 200
  },
  "metadata": {
    "bytecodeHash": "none"
  },
  "outputSelection": {
    "*": {
      "*": [
        "evm.bytecode",
        "evm.deployedBytecode",
        "devdoc",
        "userdoc",
        "metadata",
        "abi"
      ]
    }
  },
  "libraries": {}
}

Contract Security Audit

Contract ABI

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alculatePointsAmount","outputs":[{"internalType":"uint256","name":"pointsAmount","type":"uint256"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"bytes","name":"signature","type":"bytes"}],"name":"claimAirDrop","outputs":[],"stateMutability":"nonpayable","type":"function"},{"inputs":[],"name":"coin","outputs":[{"internalType":"address","name":"","type":"address"}],"stateMutability":"view","type":"function"},{"inputs":[],"name":"decimals","outputs":[{"internalType":"uint8","name":"","type":"uint8"}],"stateMutability":"view","type":"function"},{"inputs":[],"name":"endTime","outputs":[{"internalType":"uint256","name":"","type":"uint256"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"uint256","name":"minRemainingGas","type":"uint256"},{"components":[{"internalType":"uint256","name":"id","type":"uint256"},{"internalType":"uint256[]","name":"rn","type":"uint256[]"}],"internalType":"struct DiceGame.RandomData[]","name":"randomData","type":"tuple[]"}],"name":"fulfillRandomWords","outputs":[],"stateMutability":"nonpayable","type":"function"},{"inputs":[],"name":"gameId","outputs":[{"internalType":"uint256","name":"","type":"uint256"}],"stateMutability":"view","type":"function"},{"inputs":[],"name":"gameNotOver","outputs":[{"internalType":"bool","name":"","type":"bool"}],"stateMutability":"view","type":"function"},{"inputs":[],"name":"gameOver","outputs":[{"internalType":"bool","name":"","type":"bool"}],"stateMutability":"view","type":"function"},{"inputs":[],"name":"gamePeriod","outputs":[{"internalType":"uint256","name":"","type":"uint256"}],"stateMutability":"view","type":"function"},{"inputs":[],"name":"gameRngWallet","outputs":[{"internalType":"address","name":"","type":"address"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"uint256","name":"_gameId","type":"uint256"}],"name":"getGameRoundInfo","outputs":[{"components":[{"internalType":"bool","name":"fulfilled","type":"bool"},{"internalType":"address","name":"user","type":"address"},{"internalType":"uint256","name":"totalBet","type":"uint256"},{"internalType":"uint256","name":"totalWinnings","type":"uint256"},{"internalType":"uint256[]","name":"betAmts","type":"uint256[]"},{"internalType":"uint256[]","name":"diceRollResult","type":"uint256[]"}],"internalType":"struct DiceGame.GameRound","name":"gameInfo","type":"tuple"}],"stateMutability":"view","type":"function"},{"inputs":[],"name":"getGameState","outputs":[{"components":[{"internalType":"uint256","name":"gameId","type":"uint256"},{"internalType":"uint256","name":"betNumber","type":"uint256"}],"internalType":"struct DiceGame.GameState[]","name":"state","type":"tuple[]"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"address","name":"user","type":"address"}],"name":"getUserGameIds","outputs":[{"internalType":"uint256[]","name":"ids","type":"uint256[]"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"address","name":"user","type":"address"}],"name":"getUserGamesNumber","outputs":[{"internalType":"uint256","name":"num","type":"uint256"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"address","name":"user","type":"address"}],"name":"getUserLastGameInfo","outputs":[{"internalType":"uint256","name":"id","type":"uint256"},{"components":[{"internalType":"bool","name":"fulfilled","type":"bool"},{"internalType":"address","name":"user","type":"address"},{"internalType":"uint256","name":"totalBet","type":"uint256"},{"internalType":"uint256","name":"totalWinnings","type":"uint256"},{"internalType":"uint256[]","name":"betAmts","type":"uint256[]"},{"internalType":"uint256[]","name":"diceRollResult","type":"uint256[]"}],"internalType":"struct DiceGame.GameRound","name":"round","type":"tuple"}],"stateMutability":"view","type":"function"},{"inputs":[],"name":"initialTokenRate","outputs":[{"internalType":"uint256","name":"","type":"uint256"}],"stateMutability":"view","type":"function"},{"inputs":[],"name":"lastFulfilledGameId","outputs":[{"internalType":"uint256","name":"","type":"uint256"}],"stateMutability":"view","type":"function"},{"inputs":[],"name":"name","outputs":[{"internalType":"string","name":"","type":"string"}],"stateMutability":"view","type":"function"},{"inputs":[],"name":"owner","outputs":[{"internalType":"address","name":"","type":"address"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"address","name":"_user","type":"address"},{"internalType":"uint256[]","name":"_betAmts","type":"uint256[]"}],"name":"processBatchBet","outputs":[],"stateMutability":"nonpayable","type":"function"},{"inputs":[{"internalType":"uint256","name":"desiredAmountOut","type":"uint256"}],"name":"purchasePoints","outputs":[],"stateMutability":"nonpayable","type":"function"},{"inputs":[{"internalType":"bytes","name":"signature","type":"bytes"}],"name":"redeem","outputs":[],"stateMutability":"nonpayable","type":"function"},{"inputs":[],"name":"renounceOwnership","outputs":[],"stateMutability":"nonpayable","type":"function"},{"inputs":[],"name":"rollOperator","outputs":[{"internalType":"address","name":"","type":"address"}],"stateMutability":"view","type":"function"},{"inputs":[],"name":"rollOperatorGas","outputs":[{"internalType":"uint256","name":"","type":"uint256"}],"stateMutability":"view","type":"function"},{"inputs":[],"name":"sendLiquidity","outputs":[{"internalType":"uint256","name":"amount","type":"uint256"}],"stateMutability":"nonpayable","type":"function"},{"inputs":[{"internalType":"uint256","name":"_operatorGas","type":"uint256"}],"name":"setOperatorGas","outputs":[],"stateMutability":"nonpayable","type":"function"},{"inputs":[{"internalType":"uint256","name":"_initialTokenRate","type":"uint256"},{"internalType":"address","name":"_coin","type":"address"},{"internalType":"address","name":"_wrappedNative","type":"address"}],"name":"startGame","outputs":[],"stateMutability":"payable","type":"function"},{"inputs":[],"name":"symbol","outputs":[{"internalType":"string","name":"","type":"string"}],"stateMutability":"view","type":"function"},{"inputs":[],"name":"totalSupply","outputs":[{"internalType":"uint256","name":"","type":"uint256"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"address","name":"newOwner","type":"address"}],"name":"transferOwnership","outputs":[],"stateMutability":"nonpayable","type":"function"},{"inputs":[{"internalType":"address","name":"","type":"address"},{"internalType":"uint256","name":"","type":"uint256"}],"name":"userGameIds","outputs":[{"internalType":"uint256","name":"","type":"uint256"}],"stateMutability":"view","type":"function"},{"inputs":[],"name":"wrappedNative","outputs":[{"internalType":"address","name":"","type":"address"}],"stateMutability":"view","type":"function"},{"stateMutability":"payable","type":"receive"}]

Deployed Bytecode

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A contract address hosts a smart contract, which is a set of code stored on the blockchain that runs when predetermined conditions are met. Learn more about addresses in our Knowledge Base.