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Contract Source Code Verified (Exact Match)
Contract Name:
StatReader
Compiler Version
v0.8.23+commit.f704f362
Contract Source Code (Solidity Standard Json-Input format)
// SPDX-License-Identifier: BUSL-1.1 pragma solidity 0.8.23; import "../lib/StatLib.sol"; import "../lib/CalcLib.sol"; contract StatReader { using CalcLib for int32; function chanceToHit( int32 attackersAttackRating, int32 defendersDefenceRating, int32 attackersLevel, int32 defendersLevel, int32 arFactor ) external pure returns (uint) { return StatLib.chanceToHit( attackersAttackRating.toUint(), defendersDefenceRating.toUint(), attackersLevel.toUint(), defendersLevel.toUint(), arFactor.toUint() ); } function levelExperience(uint32 level) external pure returns (uint) { return StatLib.levelExperience(level); } function minDamage(int32 strength, uint heroClass) external view returns (int32) { return StatLib.minDamage(strength, heroClass); } function experienceToLvl(uint exp, uint startFromLevel) external pure returns (uint) { return StatLib.experienceToVirtualLevel(exp, startFromLevel); } function startHeroAttributes(uint heroClass) external view returns ( IStatController.CoreAttributes memory, StatLib.BaseMultiplier memory, StatLib.LevelUp memory ) { StatLib.InitialHero memory h = StatLib.initialHero(heroClass); return (h.core, h.multiplier, h.levelUp); } function baseLifeChances(uint heroClass) external view returns(int32) { return StatLib.initialHero(heroClass).baseLifeChances; } }
// SPDX-License-Identifier: BUSL-1.1 pragma solidity 0.8.23; /// @notice All errors of the app interface IAppErrors { //region ERC20Errors /** * @dev Indicates an error related to the current `balance` of a `sender`. Used in transfers. * @param sender Address whose tokens are being transferred. * @param balance Current balance for the interacting account. * @param needed Minimum amount required to perform a transfer. */ error ERC20InsufficientBalance(address sender, uint256 balance, uint256 needed); /** * @dev Indicates a failure with the token `sender`. Used in transfers. * @param sender Address whose tokens are being transferred. */ error ERC20InvalidSender(address sender); /** * @dev Indicates a failure with the token `receiver`. Used in transfers. * @param receiver Address to which tokens are being transferred. */ error ERC20InvalidReceiver(address receiver); /** * @dev Indicates a failure with the `spender`’s `allowance`. Used in transfers. * @param spender Address that may be allowed to operate on tokens without being their owner. * @param allowance Amount of tokens a `spender` is allowed to operate with. * @param needed Minimum amount required to perform a transfer. */ error ERC20InsufficientAllowance(address spender, uint256 allowance, uint256 needed); /** * @dev Indicates a failure with the `approver` of a token to be approved. Used in approvals. * @param approver Address initiating an approval operation. */ error ERC20InvalidApprover(address approver); /** * @dev Indicates a failure with the `spender` to be approved. Used in approvals. * @param spender Address that may be allowed to operate on tokens without being their owner. */ error ERC20InvalidSpender(address spender); //endregion ERC20Errors //region ERC721Errors /** * @dev Indicates that an address can't be an owner. For example, `address(0)` is a forbidden owner in ERC-20. * Used in balance queries. * @param owner Address of the current owner of a token. */ error ERC721InvalidOwner(address owner); /** * @dev Indicates a `tokenId` whose `owner` is the zero address. * @param tokenId Identifier number of a token. */ error ERC721NonexistentToken(uint256 tokenId); /** * @dev Indicates an error related to the ownership over a particular token. Used in transfers. * @param sender Address whose tokens are being transferred. * @param tokenId Identifier number of a token. * @param owner Address of the current owner of a token. */ error ERC721IncorrectOwner(address sender, uint256 tokenId, address owner); /** * @dev Indicates a failure with the token `sender`. Used in transfers. * @param sender Address whose tokens are being transferred. */ error ERC721InvalidSender(address sender); /** * @dev Indicates a failure with the token `receiver`. Used in transfers. * @param receiver Address to which tokens are being transferred. */ error ERC721InvalidReceiver(address receiver); /** * @dev Indicates a failure with the `operator`’s approval. Used in transfers. * @param operator Address that may be allowed to operate on tokens without being their owner. * @param tokenId Identifier number of a token. */ error ERC721InsufficientApproval(address operator, uint256 tokenId); /** * @dev Indicates a failure with the `approver` of a token to be approved. Used in approvals. * @param approver Address initiating an approval operation. */ error ERC721InvalidApprover(address approver); /** * @dev Indicates a failure with the `operator` to be approved. Used in approvals. * @param operator Address that may be allowed to operate on tokens without being their owner. */ error ERC721InvalidOperator(address operator); //endregion ERC721Errors error ZeroAddress(); error ZeroValueNotAllowed(); error ZeroToken(); error LengthsMismatch(); error NotEnoughBalance(); error NotEnoughAllowance(); error EmptyNameNotAllowed(); error NotInitialized(); error AlreadyInitialized(); error ReentrancyGuardReentrantCall(); error TooLongString(); error AlreadyDeployed(address deployed); //region Restrictions error ErrorNotDeployer(address sender); error ErrorNotGoc(); error NotGovernance(address sender); error ErrorOnlyEoa(); error NotEOA(address sender); error ErrorForbidden(address sender); error AdminOnly(); error ErrorNotItemController(address sender); error ErrorNotHeroController(address sender); error ErrorNotDungeonFactory(address sender); error ErrorNotObjectController(address sender); error ErrorNotStoryController(); error ErrorNotAllowedSender(); error MintNotAllowed(); //endregion Restrictions //region PackingLib error TooHighValue(uint value); error IntValueOutOfRange(int value); error OutOfBounds(uint index, uint length); error UnexpectedValue(uint expected, uint actual); error WrongValue(uint newValue, uint actual); error IntOutOfRange(int value); error ZeroValue(); /// @notice packCustomDataChange requires an input string with two zero bytes at the beginning /// 0xXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0000 /// This error happens if these bytes are not zero error IncompatibleInputString(); error IncorrectOtherItemTypeKind(uint8 kind); //endregion PackingLib //region Hero error ErrorHeroIsNotRegistered(address heroToken); error ErrorHeroIsDead(address heroToken, uint heroTokenId); error ErrorHeroNotInDungeon(); error HeroInDungeon(); error ErrorNotOwner(address token, uint tokenId); error Staked(address heroToken, uint heroId); error NameTaken(); error TooBigName(); error WrongSymbolsInTheName(); error NoPayToken(address token, uint payTokenAmount); error AlreadyHaveReinforcement(); /// @notice SIP-001 - Reinforcement requires 3 skills error ErrorReinforcementRequiresThreeSkills(); error WrongTier(uint tier); error NotEnoughNgLevel(uint8 ngLevel); error NgpNotActive(address hero); error RebornNotAllowed(); error AlreadyPrePaidHero(); //endregion Hero //region Dungeon error ErrorDungeonIsFreeAlready(); error ErrorNoEligibleDungeons(); error ErrorDungeonBusy(); error ErrorNoDungeonsForBiome(uint8 heroBiome); error ErrorDungeonCompleted(); error ErrorAlreadyInDungeon(); error NotEnoughTokens(uint balance, uint expectedBalance); error DungeonAlreadySpecific(uint16 dungNum); error DungeonAlreadySpecific2(uint16 dungNum); error WrongSpecificDungeon(); //endregion Dungeon //region Items error ErrorItemNotEligibleForTheSlot(uint itemType, uint8 itemSlot); error ErrorItemSlotBusyHand(uint8 slot); error ErrorItemSlotBusy(); error ErrorItemNotInSlot(); error ErrorConsumableItemIsUsed(address item); error ErrorCannotRemoveItemFromMap(); error ErrorCannotRemoveDataFromMap(); error EquippedItemsExist(); error ItemEquipped(address item, uint itemId); error ZeroItemMetaType(); error NotZeroOtherItemMetaType(); error ZeroLevel(); error ItemTypeChanged(); error ItemMetaTypeChanged(); error UnknownItem(address item); error ErrorEquipForbidden(); error EquipForbiddenInDungeon(); error TakeOffForbiddenInDungeon(); error Consumable(address item); error NotConsumable(address item); error Broken(address item); error ZeroLife(); error RequirementsToItemAttributes(); error NotEquipped(address item); error ZeroDurability(); error ZeroAugmentation(); error TooHighAgLevel(uint8 augmentationLevel); error UseForbiddenZeroPayToken(); error IncorrectMinMaxAttributeRange(int32 min, int32 max); error SameIdsNotAllowed(); error ZeroFragility(); error OtherTypeItemNotRepairable(); error NotOther(); error DoubleItemUsageForbidden(uint itemIndex, address[] items); error ItemAlreadyUsedInSlot(address item, uint8 equippedSlot); error WrongWayToRegisterItem(); error UnionItemNotFound(address item); error WrongListUnionItemTokens(address item, uint countTokens, uint requiredCountTokens); error UnknownUnionConfig(uint unionConfigId); error UserHasNoKeyPass(address user, address keyPassItem); error MaxValue(uint value); error UnexpectedOtherItem(address item); error NotExist(); //endregion Items //region Stages error ErrorWrongStage(uint stage); error ErrorNotStages(); //endregion Stages //region Level error ErrorWrongLevel(uint heroLevel); error ErrorLevelTooLow(uint heroLevel); error ErrorHeroLevelStartFrom1(); error ErrorWrongLevelUpSum(); error ErrorMaxLevel(); //endregion Level //region Treasure error ErrorNotValidTreasureToken(address treasureToken); //endregion Treasure //region State error ErrorPaused(); error ErrorNotReady(); error ErrorNotObject1(); error ErrorNotObject2(); error ErrorNotCompleted(); //endregion State //region Biome error ErrorNotBiome(); error ErrorIncorrectBiome(uint biome); error TooHighBiome(uint biome); //endregion Biome //region Misc error ErrorWrongMultiplier(uint multiplier); error ErrorNotEnoughMana(uint32 mana, uint requiredMana); error ErrorExperienceMustNotDecrease(); error ErrorNotEnoughExperience(); error ErrorNotChances(); error ErrorNotEligible(address heroToken, uint16 dungNum); error ErrorZeroKarmaNotAllowed(); //endregion Misc //region GOC error GenObjectIdBiomeOverflow(uint8 biome); error GenObjectIdSubTypeOverflow(uint subType); error GenObjectIdIdOverflow(uint id); error UnknownObjectTypeGoc1(uint8 objectType); error UnknownObjectTypeGoc2(uint8 objectType); error UnknownObjectTypeGocLib1(uint8 objectType); error UnknownObjectTypeGocLib2(uint8 objectType); error UnknownObjectTypeForSubtype(uint8 objectSubType); error FightDelay(); error ZeroChance(); error TooHighChance(uint32 chance); error TooHighRandom(uint random); error EmptyObjects(); error ObjectNotFound(); error WrongGetObjectTypeInput(); error WrongChances(uint32 chances, uint32 maxChances); //endregion GOC //region Story error PageNotRemovedError(uint pageId); error NotItem1(); error NotItem2(); error NotRandom(uint32 random); error NotHeroData(); error NotGlobalData(); error ZeroStoryIdRemoveStory(); error ZeroStoryIdStoryAction(); error ZeroStoryIdAction(); error NotEnoughAmount(uint balance, uint requiredAmount); error NotAnswer(); error AnswerStoryIdMismatch(uint16 storyId, uint16 storyIdFromAnswerHash); error AnswerPageIdMismatch(uint16 pageId, uint16 pageIdFromAnswerHash); //endregion Story //region FightLib error NotMagic(); error NotAType(uint atype); //endregion FightLib //region MonsterLib error NotYourDebuffItem(); error UnknownAttackType(uint attackType); error NotYourAttackItem(); /// @notice The skill item cannot be used because it doesn't belong either to the hero or to the hero's helper error NotYourBuffItem(); //endregion MonsterLib //region GameToken error ApproveToZeroAddress(); error MintToZeroAddress(); error TransferToZeroAddress(); error TransferAmountExceedsBalance(uint balance, uint value); error InsufficientAllowance(); error BurnAmountExceedsBalance(); error NotMinter(address sender); //endregion GameToken //region NFT error TokenTransferNotAllowed(); error IdOverflow(uint id); error NotExistToken(uint tokenId); error EquippedItemIsNotAllowedToTransfer(uint tokenId); //endregion NFT //region CalcLib error TooLowX(uint x); //endregion CalcLib //region Controller error NotFutureGovernance(address sender); //endregion Controller //region Oracle error OracleWrongInput(); //endregion Oracle //region ReinforcementController error AlreadyStaked(); error MaxFee(uint8 fee); error MinFee(uint8 fee); error StakeHeroNotStats(); error NotStaked(); error NoStakedHeroes(); error GuildHelperNotAvailable(uint guildId, address helper, uint helperId); error HelperNotAvailableInGivenBiome(); //endregion ReinforcementController //region SponsoredHero error InvalidHeroClass(); error ZeroAmount(); error InvalidProof(); error NoHeroesAvailable(); error AlreadyRegistered(); //endregion SponsoredHero //region SacraRelay error SacraRelayNotOwner(); error SacraRelayNotDelegator(); error SacraRelayNotOperator(); error SacraRelayInvalidChainId(uint callChainId, uint blockChainId); error SacraRelayInvalidNonce(uint callNonce, uint txNonce); error SacraRelayDeadline(); error SacraRelayDelegationExpired(); error SacraRelayNotAllowed(); error SacraRelayInvalidSignature(); /// @notice This error is generated when custom error is caught /// There is no info about custom error in SacraRelay /// but you can decode custom error by selector, see tests error SacraRelayNoErrorSelector(bytes4 selector, string tracingInfo); /// @notice This error is generated when custom error is caught /// There is no info about custom error in SacraRelay /// but you can decode custom error manually from {errorBytes} as following: /// if (keccak256(abi.encodeWithSignature("MyError()")) == keccak256(errorBytes)) { ... } error SacraRelayUnexpectedReturnData(bytes errorBytes, string tracingInfo); error SacraRelayCallToNotContract(address notContract, string tracingInfo); //endregion SacraRelay //region Misc error UnknownHeroClass(uint heroClass); error AbsDiff(int32 a, int32 b); //region Misc //region ------------------------ UserController error NoAvailableLootBox(address msgSender, uint lootBoxKind); error FameHallHeroAlreadyRegistered(uint8 openedNgLevel); //endregion ------------------------ UserController //region ------------------------ Guilds error AlreadyGuildMember(); error NotGuildMember(); error WrongGuild(); error GuildActionForbidden(uint right); error GuildHasMaxSize(uint guildSize); error GuildHasMaxLevel(uint level); error TooLongUrl(); error TooLongDescription(); error CannotRemoveGuildOwnerFromNotEmptyGuild(); error GuildControllerOnly(); error GuildAlreadyHasShelter(); error ShelterIsBusy(); error ShelterIsNotRegistered(); error ShelterIsNotOwnedByTheGuild(); error ShelterIsInUse(); error GuildHasNoShelter(); error ShelterBidIsNotAllowedToBeUsed(); error ShelterHasHeroesInside(); error SecondGuildAdminIsNotAllowed(); error NotEnoughGuildBankBalance(uint guildId); error GuildReinforcementCooldownPeriod(); error NoStakedGuildHeroes(); error NotStakedInGuild(); error ShelterHasNotEnoughLevelForReinforcement(); error NotBusyGuildHelper(); error GuildRequestNotActive(); error GuildRequestNotAvailable(); error NotAdminCannotAddMemberWithNotZeroRights(); //endregion ------------------------ Guilds //region ------------------------ Shelters error ErrorNotShelterController(); error ErrorNotGuildController(); error ShelterHasNotItem(uint shelterId, address item); error MaxNumberItemsSoldToday(uint numSoldItems, uint limit); error GuildHasNotEnoughPvpPoints(uint64 pointsAvailable, uint pointRequired); error FreeShelterItemsAreNotAllowed(uint shelterId, address item); error TooLowShelterLevel(uint8 shelterLevel, uint8 allowedShelterLevel); error NotEnoughPvpPointsCapacity(address user, uint usedPoints, uint pricePvpPoints, uint64 capactiy); error IncorrectShelterLevel(uint8 shelterLevel); //endregion ------------------------ Shelters //region ------------------------ Auction error WrongAuctionPosition(); error AuctionPositionClosed(); error AuctionBidOpened(uint positionId); error TooLowAmountToBid(); error AuctionEnded(); error TooLowAmountForNewBid(); error AuctionSellerOnly(); error AuctionBuyerOnly(); error AuctionBidNotFound(); error AuctionBidClosed(); error OnlyShelterAuction(); error CannotCloseLastBid(); error AuctionNotEnded(); error NotShelterAuction(); error AuctionPositionOpened(uint positionId); error AuctionSellerCannotBid(); error CannotApplyNotLastBid(); error AuctionGuildWithShelterCannotBid(); //endregion ------------------------ Auction //region ------------------------ Pawnshop error AuctionPositionNotSupported(uint positionId); error PositionNotSupported(uint positionId); error NotNftPositionNotSupported(uint positionId); error CallFailed(bytes callResultData); error PawnShopZeroOwner(); error PawnShopZeroFeeRecipient(); error PawnShopNotOwner(); error PawnShopAlreadyAnnounced(); error PawnShopTimeLock(); error PawnShopWrongAddressValue(); error PawnShopWrongUintValue(); error PawnShopZeroAddress(); error PawnShopTooHighValue(); error PawnShopZeroAToken(); error PawnShopZeroCToken(); error PawnShopWrongAmounts(); error PawnShopPosFeeForInstantDealForbidden(); error PawnShopPosFeeAbsurdlyHigh(); error PawnShopIncorrect(); error PawnShopWrongId(); error PawnShopNotBorrower(); error PawnShopPositionClosed(); error PawnShopPositionExecuted(); error PawnShopWrongBidAmount(); error PawnShopTooLowBid(); error PawnShopNewBidTooLow(); error PawnShopBidAlreadyExists(); error PawnShopAuctionEnded(); error PawnShopNotLender(); error PawnShopTooEarlyToClaim(); error PawnShopPositionNotExecuted(); error PawnShopAlreadyClaimed(); error PawnShopAuctionNotEnded(); error PawnShopBidClosed(); error PawnShopNoBids(); error PawnShopAuctionBidNotFound(); error PawnShopWrongBid(); error PawnShopBidNotFound(); //endregion ------------------------ Pawnshop }
// SPDX-License-Identifier: BUSL-1.1 pragma solidity 0.8.23; interface IController { function governance() external view returns (address); function statController() external view returns (address); function storyController() external view returns (address); function gameObjectController() external view returns (address); function reinforcementController() external view returns (address); function oracle() external view returns (address); function treasury() external view returns (address); function itemController() external view returns (address); function heroController() external view returns (address); function dungeonFactory() external view returns (address); function gameToken() external view returns (address); function validTreasuryTokens(address token) external view returns (bool); function isDeployer(address adr) external view returns (bool); function onPause() external view returns (bool); function userController() external view returns (address); function guildController() external view returns (address); function rewardsPool() external view returns (address); function gameTokenPrice() external view returns (uint); function process(address token, uint amount, address from) external; }
// SPDX-License-Identifier: BUSL-1.1 pragma solidity 0.8.23; import "../openzeppelin/EnumerableSet.sol"; import "./IController.sol"; interface IGOC { enum ObjectType { UNKNOWN, // 0 EVENT, // 1 MONSTER, // 2 STORY, // 3 END_SLOT } enum ObjectSubType { UNKNOWN_0, // 0 ENEMY_NPC_1, // 1 ENEMY_NPC_SUPER_RARE_2, // 2 BOSS_3, // 3 SHRINE_4, // 4 CHEST_5, // 5 STORY_6, // 6 STORY_UNIQUE_7, // 7 SHRINE_UNIQUE_8, // 8 CHEST_UNIQUE_9, // 9 ENEMY_NPC_UNIQUE_10, // 10 STORY_ON_ROAD_11, // 11 STORY_UNDERGROUND_12, // 12 STORY_NIGHT_CAMP_13, // 13 STORY_MOUNTAIN_14, // 14 STORY_WATER_15, // 15 STORY_CASTLE_16, // 16 STORY_HELL_17, // 17 STORY_SPACE_18, // 18 STORY_WOOD_19, // 19 STORY_CATACOMBS_20, // 20 STORY_BAD_HOUSE_21, // 21 STORY_GOOD_TOWN_22, // 22 STORY_BAD_TOWN_23, // 23 STORY_BANDIT_CAMP_24, // 24 STORY_BEAST_LAIR_25, // 25 STORY_PRISON_26, // 26 STORY_SWAMP_27, // 27 STORY_INSIDE_28, // 28 STORY_OUTSIDE_29, // 29 STORY_INSIDE_RARE_30, STORY_OUTSIDE_RARE_31, ENEMY_NPC_INSIDE_32, ENEMY_NPC_INSIDE_RARE_33, ENEMY_NPC_OUTSIDE_34, ENEMY_NPC_OUTSIDE_RARE_35, END_SLOT } /// @custom:storage-location erc7201:game.object.controller.main struct MainState { /// @dev objId = biome(00) type(00) id(0000) => biome(uint8) + objType(uint8) /// Id is id of the event, story or monster. mapping(uint32 => bytes32) objectMeta; /// @dev biome(uint8) + objType(uint8) => set of object id mapping(bytes32 => EnumerableSet.UintSet) objectIds; /// @dev heroAdr180 + heroId64 + cType8 + biome8 => set of already played objects. Should be cleared periodically mapping(bytes32 => EnumerableSet.UintSet) playedObjects; /// @dev HeroAdr(160) + heroId(uint64) + objId(uint32) => iteration count. It needs for properly emit events for every new entrance. mapping(bytes32 => uint) iterations; /// @dev objId(uint32) => EventInfo mapping(uint32 => EventInfo) eventInfos; /// @dev objId(uint32) => storyId mapping(uint32 => uint16) storyIds; /// @dev objId(uint32) => MonsterInfo mapping(uint32 => MonsterInfo) monsterInfos; /// @dev hero+id => last fight action timestamp mapping(bytes32 => uint) lastHeroFightTs; /// @dev delay for user actions in fight (suppose to prevent bot actions) uint fightDelay; } struct ActionResult { bool kill; bool completed; address heroToken; address[] mintItems; int32 heal; int32 manaRegen; int32 lifeChancesRecovered; int32 damage; int32 manaConsumed; uint32 objectId; uint32 experience; uint heroTokenId; uint iteration; uint32[] rewriteNextObject; } struct EventInfo { /// @dev chance to use good or bad attributes/stats uint32 goodChance; /// @dev toBytes32ArrayWithIds bytes32[] goodAttributes; bytes32[] badAttributes; /// @dev experience(uint32) + heal(int32) + manaRegen(int32) + lifeChancesRecovered(int32) + damage(int32) + manaConsume(int32) packStatsChange bytes32 statsChange; /// @dev item+chance packItemMintInfo bytes32[] mintItems; } struct MonsterInfo { /// @dev toBytes32ArrayWithIds bytes32[] attributes; /// @dev level(uint8) + race(uint8) + experience(uint32) + maxDropItems(uint8) packMonsterStats bytes32 stats; /// @dev attackToken(160) + attackTokenId(uint64) + attackType(uint8) packAttackInfo bytes32 attackInfo; /// @dev item+chance packItemMintInfo bytes32[] mintItems; /// @dev heroAdr(160) + heroId(uint64) => iteration => GeneratedMonster packed mapping(bytes32 => mapping(uint => bytes32)) _generatedMonsters; } struct MultiplierInfo { uint8 biome; /// @notice NG_LEVEL of the hero who is going to fight with the given monster /// Use type(uint8).max for !NG+ uint8 heroNgLevel; } struct GeneratedMonster { bool generated; uint8 turnCounter; int32 hp; uint32 amplifier; } struct MonsterGenInfo { uint16 monsterId; uint8 biome; ObjectSubType subType; uint8[] attributeIds; int32[] attributeValues; uint8 level; uint8 race; uint32 experience; uint8 maxDropItems; address attackToken; uint64 attackTokenId; uint8 attackType; address[] mintItems; uint32[] mintItemsChances; } struct ActionContext { address sender; address heroToken; IController controller; uint8 biome; uint8 objectSubType; uint8 stageId; uint8 heroNgLevel; uint32 objectId; uint64 dungeonId; uint heroTokenId; uint salt; uint iteration; bytes data; } struct EventRegInfo { uint8 biome; uint16 eventId; ObjectSubType subType; uint32 goodChance; AttributeGenerateInfo goodAttributes; AttributeGenerateInfo badAttributes; uint32 experience; int32 heal; int32 manaRegen; int32 lifeChancesRecovered; int32 damage; int32 manaConsumed; address[] mintItems; uint32[] mintItemsChances; } struct AttributeGenerateInfo { uint8[] ids; int32[] values; } ////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////// /// @dev represent object registration if non zero values function getObjectMeta(uint32 objectId) external view returns (uint8 biome, uint8 objectSubType); function isBattleObject(uint32 objectId) external view returns (bool); function getRandomObject( uint8[] memory cTypes, uint32[] memory chances, uint8 biomeLevel, address heroToken, uint heroTokenId ) external returns (uint32 objectId); function open(address heroToken, uint heroTokenId, uint32 objectId) external returns (uint iteration); function action( address sender, uint64 dungeonId, uint32 objectId, address heroToken, uint heroTokenId, uint8 stageId, bytes memory data ) external returns (ActionResult memory); }
// SPDX-License-Identifier: BUSL-1.1 pragma solidity 0.8.23; import "../openzeppelin/EnumerableSet.sol"; import "../openzeppelin/EnumerableMap.sol"; interface IHeroController { /// @custom:storage-location erc7201:hero.controller.main struct MainState { /// @dev A central place for all hero tokens /// @dev Deprecated. Controller is used instead. address heroTokensVault; /// @dev heroAdr => packed tokenAdr160+ amount96 mapping(address => bytes32) payToken; /// @dev heroAdr => heroCls8 mapping(address => uint8) heroClass; // --- /// @dev hero+id => individual hero name mapping(bytes32 => string) heroName; /// @dev name => hero+id, needs for checking uniq names mapping(string => bytes32) nameToHero; // --- /// @dev hero+id => biome mapping(bytes32 => uint8) heroBiome; /// @notice Exist reinforcement of any kind for the given hero /// @dev hero+id => packed reinforcement helper+id mapping(bytes32 => bytes32) reinforcementHero; /// @dev hero+id => reinforcement packed attributes mapping(bytes32 => bytes32[]) reinforcementHeroAttributes; /// @notice packedHero (hero + id) => count of calls of beforeTokenTransfer mapping(bytes32 => uint) countHeroTransfers; // ------------------------------------ NG plus /// @notice (tier, hero address) => TierInfo, where tier = [2, 3] /// @dev For tier=1 no data is required. Amount for tier 1 is stored in {payToken}, no items are minted /// Token from {payToken} is equal for all tiers mapping(bytes32 packedTierHero => TierInfo) tiers; mapping(bytes32 packedHero => HeroInfo) heroInfo; /// @notice Max NG_LVL reached by the heroes of a given account mapping(address user => uint8 maxNgLevel) maxUserNgLevel; /// @notice When the hero has killed boss on the given biome first time /// packedBiomeNgLevel = packed (biome, NG_LEVEL) mapping(bytes32 packedHero => mapping (bytes32 packedBiomeNgLevel => uint timestamp)) killedBosses; /// @notice Max NG_LEVEL reached by any user uint maxOpenedNgLevel; } /// @notice Tier = hero creation cost option /// There are 3 tiers: /// 1: most chip option, just pay fixed amount {payTokens} - new hero is created /// 2: pay bigger amount - random skill is equipped on the newly created hero /// 3: pay even more amount - random sill + some random items are equipped on the newly created hero struct TierInfo { /// @notice Cost of the hero creation using the given tier in terms of the token stored in {payToken} /// This amount is used for tiers 2, 3. For tier 1 the amount is taken from {payToken} uint amount; /// @notice All slots for which items-to-mint are registered in {itemsToMint} EnumerableSet.UintSet slots; /// @notice slot => items that can be minted and equipped on the hero to the given {slot} after hero creation mapping(uint8 slot => address[] items) itemsToMint; } /// @notice Current NG+-related values struct HeroInfo { /// @notice Hero tier = [0..3]. 0 - the hero is post-paid, it can be changed by upgrading the hero to pre-paid uint8 tier; /// @notice NG_LVL of the hero uint8 ngLevel; /// @notice True if hero has passed last biome on current NG+ and so NG_LEVEL can be incremented (reborn is allowed) bool rebornAllowed; /// @notice Amount paid for the hero on creation OR on upgrade to NG+ /// Amount paid for creation of the hero in terms of game token (!NG+) is NOT stored here. /// @dev uint72 is used here to pack the whole struct to single slot uint72 paidAmount; /// @notice Pay token used to pay {paidAmount} address paidToken; } /// @notice Input data to create new hero struct HeroCreationData { /// @notice Desired NG_LVL of the hero uint8 ngLevel; /// @notice Desired tire of the newly created hero. Allowed values: [1..3] uint8 tier; /// @notice Enter to the dungeon after creation bool enter; /// @notice Desired hero name string heroName; /// @notice Optional: user account for which the hero is created address targetUserAccount; /// @notice Optional: ref-code to be passed to the hero-creation-related event string refCode; } ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// function heroClass(address hero) external view returns (uint8); function heroBiome(address hero, uint heroId) external view returns (uint8); function payTokenInfo(address hero) external view returns (address token, uint amount); function heroReinforcementHelp(address hero, uint heroId) external view returns (address helperHeroToken, uint helperHeroId); function score(address hero, uint heroId) external view returns (uint); function isAllowedToTransfer(address hero, uint heroId) external view returns (bool); function beforeTokenTransfer(address hero, uint heroId) external returns (bool); // --- function create(address hero, string memory heroName_, bool enter) external returns (uint); function kill(address hero, uint heroId) external returns (bytes32[] memory dropItems); /// @notice Take off all items from the hero, reduce life to 1. The hero is NOT burnt. /// Optionally reduce mana to zero and/or decrease life chance. function softKill(address hero, uint heroId, bool decLifeChances, bool resetMana) external returns (bytes32[] memory dropItems); function releaseReinforcement(address hero, uint heroId) external returns (address helperToken, uint helperId); function resetLifeAndMana(address hero, uint heroId) external; function countHeroTransfers(address hero, uint heroId) external view returns (uint); function askGuildReinforcement(address hero, uint heroId, address helper, uint helperId) external; function getHeroInfo(address hero, uint heroId) external view returns (IHeroController.HeroInfo memory data); function registerKilledBoss(address hero, uint heroId, uint32 objectId) external; function maxOpenedNgLevel() external view returns (uint); }
// SPDX-License-Identifier: BUSL-1.1 pragma solidity 0.8.23; import "./IStatController.sol"; import "./IGOC.sol"; import "../openzeppelin/EnumerableSet.sol"; interface IItemController { enum GlobalParam { UNKNOWN_0, /// @notice Address of ItemControllerHelper ITEM_CONTROLLER_HELPER_ADDRESS_1 } /// @custom:storage-location erc7201:item.controller.main struct MainState { ////////////////// GENERATE ////////////////// EnumerableSet.AddressSet items; /// @dev itemAdr => itemMetaType8 + itemLvl8 + itemType8 + baseDurability16 + defaultRarity8 + minAttr8 + maxAttr8 + manaCost32 + req(packed core 128) mapping(address => bytes32) itemMeta; /// @dev itemAdr => packed tokenAdr160+ amount96 mapping(address => bytes32) augmentInfo; // --- common attr --- /// @dev itemAdr => id8 + min(int32) + max(int32) + chance32 mapping(address => bytes32[]) generateInfoAttributes; // --- consumable --- /// @dev itemAdr => ids+values (toBytes32ArrayWithIds) mapping(address => bytes32[]) _itemConsumableAttributes; /// @dev itemAdr => IStatController.ChangeableStats packed int32[] mapping(address => bytes32) itemConsumableStats; // --- buff --- /// @dev itemAdr => id8 + min(int32) + max(int32) + chance32 mapping(address => bytes32[]) generateInfoCasterAttributes; /// @dev itemAdr => id8 + minDmg(int32) + maxDmg(int32) + chance32 mapping(address => bytes32[]) generateInfoTargetAttributes; // --- attack --- /// @dev itemAdr => packed AttackInfo: attackType8 + min32 + max32 + factors(packed core 128) mapping(address => bytes32) generateInfoAttack; ////////////////// ITEMS INFO ////////////////// /// @dev itemAdr+id => itemRarity8 + augmentationLevel8 + itemDurability16 mapping(bytes32 => bytes32) itemInfo; /// @dev itemAdr+id => heroAdr+id mapping(bytes32 => bytes32) equippedOn; // --- common attr --- /// @dev itemAdr+Id => ids+values (toBytes32ArrayWithIds) mapping(bytes32 => bytes32[]) _itemAttributes; // --- consumable --- // consumable stats unchangeable, get them by address // --- buff --- /// @dev itemAdr+Id => ids+values (toBytes32ArrayWithIds) mapping(bytes32 => bytes32[]) _itemCasterAttributes; /// @dev itemAdr+Id => ids+values (toBytes32ArrayWithIds) mapping(bytes32 => bytes32[]) _itemTargetAttributes; // --- attack --- /// @dev itemAdr+Id => packed AttackInfo: attackType8 + min32 + max32 + factors(packed core 128) mapping(bytes32 => bytes32) _itemAttackInfo; ////////////////// Additional generate info ////////////////// /// @notice (itemAdr) => Bitmask of ConsumableActionBits mapping(address => uint) _consumableActionMask; /// --------------------------------- SIP-003: Item fragility /// @notice itemAdr + id => item fragility counter that displays the chance of an unsuccessful repair /// @dev [0...100_000], decimals 3 mapping(bytes32 packedItem => uint fragility) itemFragility; /// @notice Universal mapping to store various addresses and numbers (params of the contract) mapping (GlobalParam param => uint value) globalParam; /// @notice Item address => packedMetadata /// {packedMetaData} is encoded using abi.encode/abi.decode /// Read first byte, detect meta data type by the byte value, apply proper decoder from PackingLib mapping(address item => bytes packedMetaData) packedItemMetaData; } struct RegisterItemParams { ItemMeta itemMeta; address augmentToken; uint augmentAmount; ItemGenerateInfo commonAttributes; IGOC.AttributeGenerateInfo consumableAttributes; IStatController.ChangeableStats consumableStats; ItemGenerateInfo casterAttributes; ItemGenerateInfo targetAttributes; AttackInfo genAttackInfo; /// @notice Bit mask of ConsumableActionBits uint consumableActionMask; } /// @notice Possible actions that can be triggered by using the consumable item enum ConsumableActionBits { CLEAR_TEMPORARY_ATTRIBUTES_0 // other items are used instead this mask } struct ItemGenerateInfo { /// @notice Attribute ids uint8[] ids; /// @notice Min value of the attribute, != 0 int32[] mins; /// @notice Max value of the attribute, != 0 int32[] maxs; /// @notice Chance of the selection [0..MAX_CHANCES] uint32[] chances; } struct ItemMeta { uint8 itemMetaType; // Level in range 1-99. Reducing durability in low level dungeons. lvl/5+1 = biome uint8 itemLevel; IItemController.ItemType itemType; uint16 baseDurability; uint8 defaultRarity; uint32 manaCost; // it doesn't include positions with 100% chance uint8 minRandomAttributes; uint8 maxRandomAttributes; IStatController.CoreAttributes requirements; } // Deprecated. Todo - remove enum FeeType { UNKNOWN, REPAIR, AUGMENT, STORY, END_SLOT } enum ItemRarity { UNKNOWN, // 0 NORMAL, // 1 MAGIC, // 2 RARE, // 3 SET, // 4 UNIQUE, // 5 END_SLOT } enum ItemType { NO_SLOT, // 0 HEAD, // 1 BODY, // 2 GLOVES, // 3 BELT, // 4 AMULET, // 5 RING, // 6 OFF_HAND, // 7 BOOTS, // 8 ONE_HAND, // 9 TWO_HAND, // 10 SKILL, // 11 OTHER, // 12 END_SLOT } enum ItemMetaType { UNKNOWN, // 0 COMMON, // 1 ATTACK, // 2 BUFF, // 3 CONSUMABLE, // 4 END_SLOT } enum AttackType { UNKNOWN, // 0 FIRE, // 1 COLD, // 2 LIGHTNING, // 3 CHAOS, // 4 END_SLOT } struct AttackInfo { AttackType aType; int32 min; int32 max; // if not zero - activate attribute factor for the attribute IStatController.CoreAttributes attributeFactors; } struct ItemInfo { ItemRarity rarity; uint8 augmentationLevel; uint16 durability; } /// @dev The struct is used in events, so it's moved here from the lib struct MintInfo { IItemController.ItemMeta meta; uint8[] attributesIds; int32[] attributesValues; IItemController.ItemRarity itemRarity; IItemController.AttackInfo attackInfo; uint8[] casterIds; int32[] casterValues; uint8[] targetIds; int32[] targetValues; } /// @dev The struct is used in events, so it's moved here from the lib struct AugmentInfo { uint8[] attributesIds; int32[] attributesValues; IItemController.AttackInfo attackInfo; uint8[] casterIds; int32[] casterValues; uint8[] targetIds; int32[] targetValues; } ///region ------------------------ Item type "Other" /// @notice Possible kinds of "Other" items /// Each "Other" item has each own structure for metadata, see OtherItemXXX enum OtherSubtypeKind { UNKNOWN_0, /// @notice Item to reduce fragility, see SCB-1014. Metadata is {OtherItemReduceFragility} REDUCE_FRAGILITY_1, /// @notice This item allows asking guild reinforcement to the guild member USE_GUILD_REINFORCEMENT_2, /// @notice Exit from dungeon (shelter of level 3 is required) EXIT_FROM_DUNGEON_3, /// @notice Rest in the shelter: restore of hp & mp, clear temporally attributes, clear used consumables (shelter of level 3 is required) REST_IN_SHELTER_4, /// @notice Stub item (i.e. OTHER_4) that has no logic in contracts, but it has correct (not empty) packedMetaData EMPTY_NO_LOGIC_5, END_SLOT } struct OtherItemReduceFragility { /// @notice "Other" item kind. It MUST BE first field in the struct. uint8 kind; /// @notice Value on which the fragility will be reduced. /// @dev [0...100%], decimals 3, so the value is in the range [0...10_000] uint248 value; } ///endregion ------------------------ Item type "Other" //////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////// function itemMeta(address item) external view returns (ItemMeta memory meta); function augmentInfo(address item) external view returns (address token, uint amount); function genAttributeInfo(address item) external view returns (ItemGenerateInfo memory info); function genCasterAttributeInfo(address item) external view returns (ItemGenerateInfo memory info); function genTargetAttributeInfo(address item) external view returns (ItemGenerateInfo memory info); function genAttackInfo(address item) external view returns (AttackInfo memory info); function itemInfo(address item, uint itemId) external view returns (ItemInfo memory info); function equippedOn(address item, uint itemId) external view returns (address hero, uint heroId); function itemAttributes(address item, uint itemId) external view returns (int32[] memory values, uint8[] memory ids); function consumableAttributes(address item) external view returns (int32[] memory values, uint8[] memory ids); function consumableStats(address item) external view returns (IStatController.ChangeableStats memory stats); function casterAttributes(address item, uint itemId) external view returns (int32[] memory values, uint8[] memory ids); function targetAttributes(address item, uint itemId) external view returns (int32[] memory values, uint8[] memory ids); function itemAttackInfo(address item, uint itemId) external view returns (AttackInfo memory info); function score(address item, uint tokenId) external view returns (uint); function isAllowedToTransfer(address item, uint tokenId) external view returns (bool); // --- function mint(address item, address recipient) external returns (uint itemId); function reduceDurability(address hero, uint heroId, uint8 biome, bool reduceDurabilityAllSkills) external; function destroy(address item, uint tokenId) external; function takeOffDirectly( address item, uint itemId, address hero, uint heroId, uint8 itemSlot, address destination, bool broken ) external; /// @notice SIP-003: item fragility counter that displays the chance of an unsuccessful repair. /// @dev [0...100%], decimals 3, so the value is in the range [0...10_000] function itemFragility(address item, uint itemId) external view returns (uint); /// @notice SIP-003: The quest mechanic that previously burned the item will increase its fragility by 1% function incBrokenItemFragility(address item, uint itemId) external; function equip( address hero, uint heroId, address[] calldata items, uint[] calldata itemIds, uint8[] calldata itemSlots ) external; }
// SPDX-License-Identifier: BUSL-1.1 pragma solidity 0.8.23; import "../openzeppelin/EnumerableSet.sol"; import "../openzeppelin/EnumerableMap.sol"; interface IStatController { /// @custom:storage-location erc7201:stat.controller.main struct MainState { mapping(bytes32 => bytes32[]) heroTotalAttributes; /// @dev heroAdr+heroId => int32 packed strength, dexterity, vitality, energy mapping(bytes32 => bytes32) _heroCore; mapping(bytes32 => bytes32[]) heroBonusAttributes; mapping(bytes32 => bytes32[]) heroTemporallyAttributes; /// @dev heroAdr+heroId => uint32 packed level, experience, life, mana, lifeChances mapping(bytes32 => bytes32) heroStats; /// @dev heroAdr+heroId+itemSlot => itemAdr + itemId mapping(bytes32 => bytes32) heroSlots; /// @dev heroAdr+heroId => busy slots uint8[] packed mapping(bytes32 => bytes32) heroBusySlots; mapping(bytes32 => EnumerableSet.AddressSet) usedConsumables; /// @dev heroCustomDataV2 is used instead mapping(bytes32 => mapping(bytes32 => uint)) _deprecated_heroCustomData; mapping(bytes32 => uint) globalCustomData; /// @notice packNftIdWithValue(hero, heroId, ngLevel) => hero custom data map /// @dev initially it was packedHero => hero custom data map mapping(bytes32 => EnumerableMap.Bytes32ToUintMap) heroCustomDataV2; } enum ATTRIBUTES { // core STRENGTH, // 0 DEXTERITY, // 1 VITALITY, // 2 ENERGY, // 3 // attributes DAMAGE_MIN, // 4 DAMAGE_MAX, // 5 ATTACK_RATING, // 6 DEFENSE, // 7 BLOCK_RATING, // 8 LIFE, // 9 MANA, // 10 // resistance FIRE_RESISTANCE, // 11 COLD_RESISTANCE, // 12 LIGHTNING_RESISTANCE, // 13 // dmg against DMG_AGAINST_HUMAN, // 14 DMG_AGAINST_UNDEAD, // 15 DMG_AGAINST_DAEMON, // 16 DMG_AGAINST_BEAST, // 17 // defence against DEF_AGAINST_HUMAN, // 18 DEF_AGAINST_UNDEAD, // 19 DEF_AGAINST_DAEMON, // 20 DEF_AGAINST_BEAST, // 21 // --- unique, not augmentable // hero will not die until have positive chances LIFE_CHANCES, // 22 // increase chance to get an item MAGIC_FIND, // 23 // decrease chance to get an item DESTROY_ITEMS, // 24 // percent of chance x2 dmg CRITICAL_HIT, // 25 // dmg factors MELEE_DMG_FACTOR, // 26 FIRE_DMG_FACTOR, // 27 COLD_DMG_FACTOR, // 28 LIGHTNING_DMG_FACTOR, // 29 // increase attack rating on given percent AR_FACTOR, // 30 // percent of damage will be converted to HP LIFE_STOLEN_PER_HIT, // 31 // amount of mana restored after each battle MANA_AFTER_KILL, // 32 // reduce all damage on percent after all other reductions DAMAGE_REDUCTION, // 33 // -- statuses // chance to stun an enemy, stunned enemy skip next hit STUN, // 34 // chance burn an enemy, burned enemy will loss 50% of defence BURN, // 35 // chance freeze an enemy, frozen enemy will loss 50% of MELEE damage FREEZE, // 36 // chance to reduce enemy's attack rating on 50% CONFUSE, // 37 // chance curse an enemy, cursed enemy will loss 50% of resistance CURSE, // 38 // percent of dmg return to attacker REFLECT_DAMAGE_MELEE, // 39 REFLECT_DAMAGE_MAGIC, // 40 // chance to poison enemy, poisoned enemy will loss 10% of the current health POISON, // 41 // reduce chance get any of uniq statuses RESIST_TO_STATUSES, // 42 END_SLOT // 43 } // possible // HEAL_FACTOR struct CoreAttributes { int32 strength; int32 dexterity; int32 vitality; int32 energy; } struct ChangeableStats { uint32 level; uint32 experience; uint32 life; uint32 mana; uint32 lifeChances; } enum ItemSlots { UNKNOWN, // 0 HEAD, // 1 BODY, // 2 GLOVES, // 3 BELT, // 4 AMULET, // 5 BOOTS, // 6 RIGHT_RING, // 7 LEFT_RING, // 8 RIGHT_HAND, // 9 LEFT_HAND, // 10 TWO_HAND, // 11 SKILL_1, // 12 SKILL_2, // 13 SKILL_3, // 14 END_SLOT // 15 } struct NftItem { address token; uint tokenId; } enum Race { UNKNOWN, // 0 HUMAN, // 1 UNDEAD, // 2 DAEMON, // 3 BEAST, // 4 END_SLOT // 5 } struct ChangeAttributesInfo { address heroToken; uint heroTokenId; int32[] changeAttributes; bool add; bool temporally; } struct BuffInfo { address heroToken; uint heroTokenId; uint32 heroLevel; address[] buffTokens; uint[] buffTokenIds; } /// @dev This struct is used inside event, so it's moved here from lib struct ActionInternalInfo { int32[] posAttributes; int32[] negAttributes; uint32 experience; int32 heal; int32 manaRegen; int32 lifeChancesRecovered; int32 damage; int32 manaConsumed; address[] mintedItems; } function initNewHero(address token, uint tokenId, uint heroClass) external; function heroAttributes(address token, uint tokenId) external view returns (int32[] memory); function heroAttribute(address token, uint tokenId, uint index) external view returns (int32); function heroAttributesLength(address token, uint tokenId) external view returns (uint); function heroBaseAttributes(address token, uint tokenId) external view returns (CoreAttributes memory); function heroCustomData(address token, uint tokenId, bytes32 index) external view returns (uint); function globalCustomData(bytes32 index) external view returns (uint); function heroStats(address token, uint tokenId) external view returns (ChangeableStats memory); function heroItemSlot(address token, uint64 tokenId, uint8 itemSlot) external view returns (bytes32 nftPacked); function heroItemSlots(address heroToken, uint heroTokenId) external view returns (uint8[] memory); function isHeroAlive(address heroToken, uint heroTokenId) external view returns (bool); function levelUp(address token, uint tokenId, uint heroClass, CoreAttributes memory change) external returns (uint newLvl); function changeHeroItemSlot( address heroToken, uint64 heroTokenId, uint itemType, uint8 itemSlot, address itemToken, uint itemTokenId, bool equip ) external; function changeCurrentStats( address token, uint tokenId, ChangeableStats memory change, bool increase ) external; function changeBonusAttributes(ChangeAttributesInfo memory info) external; function registerConsumableUsage(address heroToken, uint heroTokenId, address item) external; function clearUsedConsumables(address heroToken, uint heroTokenId) external; function clearTemporallyAttributes(address heroToken, uint heroTokenId) external; function buffHero(BuffInfo memory info) external view returns (int32[] memory attributes, int32 manaConsumed); function setHeroCustomData(address token, uint tokenId, bytes32 index, uint value) external; function setGlobalCustomData(bytes32 index, uint value) external; /// @notice Restore life and mana during reinforcement /// @dev Life and mana will be increased on ((current life/mana attr value) - (prev life/mana attr value)) /// @param prevAttributes Hero attributes before reinforcement function restoreLifeAndMana(address heroToken, uint heroTokenId, int32[] memory prevAttributes) external; function reborn(address heroToken, uint heroTokenId, uint heroClass) external; }
// SPDX-License-Identifier: BUSL-1.1 pragma solidity 0.8.23; import "../interfaces/IAppErrors.sol"; import "../solady/LibPRNG.sol"; library CalcLib { uint32 public constant MAX_CHANCE = 1e9; function minI32(int32 a, int32 b) internal pure returns (int32) { return a < b ? a : b; } function max32(int32 a, int32 b) internal pure returns (int32) { return a >= b ? a : b; } function absDiff(int32 a, int32 b) internal pure returns (uint32) { if (!((a >= 0 && b >= 0) || (a <= 0 && b <= 0))) revert IAppErrors.AbsDiff(a, b); if (a < 0) { a = - a; } if (b < 0) { b = - b; } return uint32(uint(int(a >= b ? a - b : b - a))); } function toUint(int32 n) internal pure returns (uint) { if (n <= 0) { return 0; } return uint(int(n)); } function toInt32(uint a) internal pure returns (int32){ if (a >= uint(int(type(int32).max))) { return type(int32).max; } return int32(int(a)); } /// @dev Simplified pseudo-random for minor functionality function pseudoRandom(uint maxValue) internal view returns (uint) { if (maxValue == 0) { return 0; } uint salt = genSalt(); // pseudo random number return (uint(keccak256(abi.encodePacked(blockhash(block.number), block.coinbase, block.difficulty, block.number, block.timestamp, tx.gasprice, gasleft(), salt))) % (maxValue + 1)); } function genSalt() internal view returns (uint salt) { // skale has a RNG Endpoint if ( block.chainid == uint(1351057110) || block.chainid == uint(37084624) ) { assembly { let freemem := mload(0x40) let start_addr := add(freemem, 0) if iszero(staticcall(gas(), 0x18, 0, 0, start_addr, 32)) { invalid() } salt := mload(freemem) } } } function pseudoRandomUint32(uint32 maxValue) internal view returns (uint32) { return uint32(pseudoRandom(uint(maxValue))); } /// @notice Generate pseudo-random uint in the range [0..maxValue) using Solady pseudo-random function function nextPrng(LibPRNG.PRNG memory prng, uint maxValue) internal pure returns (uint) { return LibPRNG.next(prng) % maxValue; } /// @notice pseudoRandomUint32 with customizable pseudoRandom() function pseudoRandomUint32Flex( uint32 maxValue, function (uint) internal view returns (uint) random_ ) internal view returns (uint32) { return uint32(random_(uint(maxValue))); } function pseudoRandomInt32(int32 maxValue) internal view returns (int32) { bool neg; if (maxValue < 0) { neg = true; maxValue = - maxValue; } uint32 v = uint32(pseudoRandom(uint(int(maxValue)))); return neg ? - int32(int(uint(v))) : int32(int(uint(v))); } /// @dev Simplified pseudo-random for minor functionality function pseudoRandomWithSeed(uint maxValue, uint seed) internal view returns (uint) { if (maxValue == 0) { return 0; } uint salt = genSalt(); // pseudo random number return (uint(keccak256(abi.encodePacked(blockhash(block.number), block.coinbase, block.difficulty, block.number, block.timestamp, tx.gasprice, gasleft(), seed, salt))) % (maxValue + 1)); } /// @dev Simplified pseudo-random for minor functionality, in range function pseudoRandomInRange(uint min, uint max) internal view returns (uint) { if (min >= max) { return max; } uint r = pseudoRandom(max - min); return min + r; } /// @dev Simplified pseudo-random for minor functionality, in range /// Equal to pseudoRandomInRange(min, max, pseudoRandom) function pseudoRandomInRangeFlex( uint min, uint max, function (uint) internal view returns (uint) random_ ) internal view returns (uint) { return min >= max ? max : min + random_(max - min); } function minusWithZeroFloor(uint a, uint b) internal pure returns (uint){ if (a <= b) { return 0; } return a - b; } function minusWithMinFloorI32(int32 a, int32 b) internal pure returns (int32){ if (int(a) - int(b) < type(int32).min) { return type(int32).min; } return a - b; } function plusWithMaxFloor32(int32 a, int32 b) internal pure returns (int32){ if (int(a) + int(b) >= type(int32).max) { return type(int32).max; } return a + b; } function sqrt(uint x) internal pure returns (uint z) { assembly { // Start off with z at 1. z := 1 // Used below to help find a nearby power of 2. let y := x // Find the lowest power of 2 that is at least sqrt(x). if iszero(lt(y, 0x100000000000000000000000000000000)) { y := shr(128, y) // Like dividing by 2 ** 128. z := shl(64, z) // Like multiplying by 2 ** 64. } if iszero(lt(y, 0x10000000000000000)) { y := shr(64, y) // Like dividing by 2 ** 64. z := shl(32, z) // Like multiplying by 2 ** 32. } if iszero(lt(y, 0x100000000)) { y := shr(32, y) // Like dividing by 2 ** 32. z := shl(16, z) // Like multiplying by 2 ** 16. } if iszero(lt(y, 0x10000)) { y := shr(16, y) // Like dividing by 2 ** 16. z := shl(8, z) // Like multiplying by 2 ** 8. } if iszero(lt(y, 0x100)) { y := shr(8, y) // Like dividing by 2 ** 8. z := shl(4, z) // Like multiplying by 2 ** 4. } if iszero(lt(y, 0x10)) { y := shr(4, y) // Like dividing by 2 ** 4. z := shl(2, z) // Like multiplying by 2 ** 2. } if iszero(lt(y, 0x8)) { // Equivalent to 2 ** z. z := shl(1, z) } // Shifting right by 1 is like dividing by 2. z := shr(1, add(z, div(x, z))) z := shr(1, add(z, div(x, z))) z := shr(1, add(z, div(x, z))) z := shr(1, add(z, div(x, z))) z := shr(1, add(z, div(x, z))) z := shr(1, add(z, div(x, z))) z := shr(1, add(z, div(x, z))) // Compute a rounded down version of z. let zRoundDown := div(x, z) // If zRoundDown is smaller, use it. if lt(zRoundDown, z) { z := zRoundDown } } } /********************************************* * PRB-MATH * * https://github.com/hifi-finance/prb-math * **********************************************/ /// @notice Calculates the binary logarithm of x. /// /// @dev Based on the iterative approximation algorithm. /// https://en.wikipedia.org/wiki/Binary_logarithm#Iterative_approximation /// /// Requirements: /// - x must be greater than or equal to SCALE, otherwise the result would be negative. /// /// Caveats: /// - The results are nor perfectly accurate to the last decimal, /// due to the lossy precision of the iterative approximation. /// /// @param x The unsigned 60.18-decimal fixed-point number for which /// to calculate the binary logarithm. /// @return result The binary logarithm as an unsigned 60.18-decimal fixed-point number. function log2(uint256 x) internal pure returns (uint256 result) { if (x < 1e18) revert IAppErrors.TooLowX(x); // Calculate the integer part of the logarithm // and add it to the result and finally calculate y = x * 2^(-n). uint256 n = mostSignificantBit(x / 1e18); // The integer part of the logarithm as an unsigned 60.18-decimal fixed-point number. // The operation can't overflow because n is maximum 255 and SCALE is 1e18. uint256 rValue = n * 1e18; // This is y = x * 2^(-n). uint256 y = x >> n; // If y = 1, the fractional part is zero. if (y == 1e18) { return rValue; } // Calculate the fractional part via the iterative approximation. // The "delta >>= 1" part is equivalent to "delta /= 2", but shifting bits is faster. for (uint256 delta = 5e17; delta > 0; delta >>= 1) { y = (y * y) / 1e18; // Is y^2 > 2 and so in the range [2,4)? if (y >= 2 * 1e18) { // Add the 2^(-m) factor to the logarithm. rValue += delta; // Corresponds to z/2 on Wikipedia. y >>= 1; } } return rValue; } /// @notice Finds the zero-based index of the first one in the binary representation of x. /// @dev See the note on msb in the "Find First Set" /// Wikipedia article https://en.wikipedia.org/wiki/Find_first_set /// @param x The uint256 number for which to find the index of the most significant bit. /// @return msb The index of the most significant bit as an uint256. //noinspection NoReturn function mostSignificantBit(uint256 x) internal pure returns (uint256 msb) { if (x >= 2 ** 128) { x >>= 128; msb += 128; } if (x >= 2 ** 64) { x >>= 64; msb += 64; } if (x >= 2 ** 32) { x >>= 32; msb += 32; } if (x >= 2 ** 16) { x >>= 16; msb += 16; } if (x >= 2 ** 8) { x >>= 8; msb += 8; } if (x >= 2 ** 4) { x >>= 4; msb += 4; } if (x >= 2 ** 2) { x >>= 2; msb += 2; } if (x >= 2 ** 1) { // No need to shift x any more. msb += 1; } } }
// SPDX-License-Identifier: BUSL-1.1 pragma solidity 0.8.23; import "../interfaces/IItemController.sol"; import "../interfaces/IStatController.sol"; import "../interfaces/IAppErrors.sol"; library PackingLib { ////////////////////////// // ---- PACKING LOGIC ---- ////////////////////////// //region ------------------------------------ COMMON function packNftId(address token, uint id) internal pure returns (bytes32 serialized) { if (id > uint(type(uint64).max)) revert IAppErrors.TooHighValue(id); serialized = bytes32(uint(uint160(token))); serialized |= bytes32(uint(uint64(id))) << 160; } function unpackNftId(bytes32 data) internal pure returns (address token, uint id) { token = address(uint160(uint(data))); id = uint(data) >> 160; } function packAddressWithAmount(address token, uint amount) internal pure returns (bytes32 data) { if (amount > uint(type(uint96).max)) revert IAppErrors.TooHighValue(amount); data = bytes32(uint(uint160(token))); data |= bytes32(uint(uint96(amount))) << 160; } function unpackAddressWithAmount(bytes32 data) internal pure returns (address token, uint amount) { token = address(uint160(uint(data))); amount = uint(data) >> 160; } function packItemMintInfo(address item, uint32 chance) internal pure returns (bytes32 data) { data = bytes32(uint(uint160(item))); data |= bytes32(uint(chance)) << 160; } function unpackItemMintInfo(bytes32 data) internal pure returns (address item, uint32 chance) { item = address(uint160(uint(data))); chance = uint32(uint(data) >> 160); } /// @param customDataIndex We assume, that two lowest bytes of this string are always zero /// So, the string looks like following: 0xXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0000 /// Last 2 bytes will be used to encode {value} function packCustomDataChange(bytes32 customDataIndex, int16 value) internal pure returns (bytes32 data) { if (uint(customDataIndex) != (uint(customDataIndex) >> 16) << 16) revert IAppErrors.IncompatibleInputString(); data = bytes32(uint(customDataIndex)); data |= bytes32(uint(uint16(value))); } function unpackCustomDataChange(bytes32 data) internal pure returns (bytes32 customDataIndex, int16 value) { customDataIndex = bytes32((uint(data) >> 16) << 16); value = int16(int(uint(uint16(uint(data))))); } /// @dev min(uint64) + max(uint64) + isHeroData/isMandatory(uint8) function packCustomDataRequirements(uint64 min, uint64 max, bool key) internal pure returns (bytes32 data) { data = bytes32(uint(min)); data |= bytes32(uint(max)) << 64; data |= bytes32(uint(key ? uint8(1) : uint8(0))) << (64 + 64); } function unpackCustomDataRequirements(bytes32 data) internal pure returns (uint64 min, uint64 max, bool key) { min = uint64(uint(data)); max = uint64(uint(data) >> 64); key = uint8(uint(data) >> (64 + 64)) == uint8(1); } function packStatsChange( uint32 experience, int32 heal, int32 manaRegen, int32 lifeChancesRecovered, int32 damage, int32 manaConsumed ) internal pure returns (bytes32 data) { data = bytes32(uint(experience)); data |= bytes32(uint(uint32(heal))) << 32; data |= bytes32(uint(uint32(manaRegen))) << (32 + 32); data |= bytes32(uint(uint32(lifeChancesRecovered))) << (32 + 32 + 32); data |= bytes32(uint(uint32(damage))) << (32 + 32 + 32 + 32); data |= bytes32(uint(uint32(manaConsumed))) << (32 + 32 + 32 + 32 + 32); } function unpackStatsChange(bytes32 data) internal pure returns ( uint32 experience, int32 heal, int32 manaRegen, int32 lifeChancesRecovered, int32 damage, int32 manaConsumed ) { experience = uint32(uint(data)); heal = int32(int(uint(data) >> 32)); manaRegen = int32(int(uint(data) >> (32 + 32))); lifeChancesRecovered = int32(int(uint(data) >> (32 + 32 + 32))); damage = int32(int(uint(data) >> (32 + 32 + 32 + 32))); manaConsumed = int32(int(uint(data) >> (32 + 32 + 32 + 32 + 32))); } function packNftIdWithValue(address token, uint id, uint32 value) internal pure returns (bytes32 serialized) { if (id > uint(type(uint64).max)) revert IAppErrors.TooHighValue(id); serialized = bytes32(uint(uint160(token))); serialized |= bytes32(uint(uint64(id))) << 160; serialized |= bytes32(uint(value)) << 160 + 64; } function unpackNftIdWithValue(bytes32 data) internal pure returns (address token, uint id, uint32 value) { token = address(uint160(uint(data))); id = uint64(uint(data) >> 160); value = uint32(uint(data) >> 160 + 64); } //endregion ------------------------------------ COMMON //region ------------------------------------ WORLD/BATTLEFIELD MAP function packMapObject(address objectAddress, uint64 objectId, uint8 objectType) internal pure returns (bytes32 packedData) { packedData = bytes32(bytes20(objectAddress)); packedData |= bytes32(uint(objectId) << 32); packedData |= bytes32(uint(objectType) << 24); } function unpackMapObject(bytes32 packedData) internal pure returns (address objectAddress, uint64 objectId, uint8 objectType) { objectAddress = address(bytes20(packedData)); objectId = uint64(uint(packedData) >> 32); objectType = uint8(uint(packedData) >> 24); } function packCoordinate(uint128 x, uint128 y) internal pure returns (bytes32 packedData) { packedData = bytes32(uint(x)); packedData |= bytes32(uint(y) << 128); } function unpackCoordinate(bytes32 packedData) internal pure returns (uint128 x, uint128 y) { x = uint128(uint(packedData)); y = uint128(uint(packedData) >> 128); } /// @param x Assume x <= max uint64 /// @param y Assume y <= max uint64 function packBattlefieldId(uint8 biomeMapFieldId, uint8 territoryNumber, uint128 x, uint128 y) internal pure returns (bytes32 packedData) { // 256 => 128 + 128; // 1) 128 is used for biomeMapFieldId, territoryNumber and probably other fields in the future // 2) 128 is used to store x, y as uint64, uint64 // we will use uint64 for coordinates assuming it is more than enough for biome map packedData = bytes32(uint(biomeMapFieldId)); packedData |= bytes32(uint(territoryNumber) << (8)); packedData |= bytes32(uint(uint64(x)) << 128); packedData |= bytes32(uint(uint64(y)) << (64 + 128)); } function unpackBattlefieldId(bytes32 packedData) internal pure returns (uint8 biomeMapFieldId, uint8 territoryNumber, uint128 x, uint128 y) { biomeMapFieldId = uint8(uint(packedData)); territoryNumber = uint8(uint(packedData) >> (8)); x = uint128(uint64(uint(packedData) >> (128))); y = uint128(uint64(uint(packedData) >> (64 + 128))); } //endregion ------------------------------------ WORLD/BATTLEFIELD MAP //region ------------------------------------ REINFORCEMENT function packReinforcementHeroInfo(uint8 biome, uint128 score, uint8 fee, uint64 stakeTs) internal pure returns (bytes32 packedData) { packedData = bytes32(uint(biome)); packedData |= bytes32(uint(score) << 8); packedData |= bytes32(uint(fee) << (8 + 128)); packedData |= bytes32(uint(stakeTs) << (8 + 128 + 8)); } function unpackReinforcementHeroInfo(bytes32 packedData) internal pure returns (uint8 biome, uint128 score, uint8 fee, uint64 stakeTs) { biome = uint8(uint(packedData)); score = uint128(uint(packedData) >> 8); fee = uint8(uint(packedData) >> (8 + 128)); stakeTs = uint64(uint(packedData) >> (8 + 128 + 8)); } function packConfigReinforcementV2(uint32 min, uint32 max, uint32 lowDivider, uint32 highDivider, uint8 levelLimit) internal pure returns (bytes32 packedData) { packedData = bytes32(uint(min)); packedData |= bytes32(uint(max) << 32); packedData |= bytes32(uint(lowDivider) << 64); packedData |= bytes32(uint(highDivider) << 96); packedData |= bytes32(uint(levelLimit) << 128); } function unpackConfigReinforcementV2(bytes32 packedData) internal pure returns (uint32 min, uint32 max, uint32 lowDivider, uint32 highDivider, uint8 levelLimit) { min = uint32(uint(packedData)); max = uint32(uint(packedData) >> 32); lowDivider = uint32(uint(packedData) >> 64); highDivider = uint32(uint(packedData) >> 96); levelLimit = uint8(uint(packedData) >> 128); } //endregion ------------------------------------ REINFORCEMENT //region ------------------------------------ DUNGEON function packDungeonKey(address heroAdr, uint80 heroId, uint16 dungLogicNum) internal pure returns (bytes32 data) { data = bytes32(uint(uint160(heroAdr))); data |= bytes32(uint(heroId)) << 160; data |= bytes32(uint(dungLogicNum)) << (160 + 80); } function unpackDungeonKey(bytes32 data) internal pure returns (address heroAdr, uint80 heroId, uint16 dungLogicNum) { heroAdr = address(uint160(uint(data))); heroId = uint80(uint(data) >> 160); dungLogicNum = uint16(uint(data) >> (160 + 80)); } // --- GAME OBJECTS --- function packIterationKey(address heroAdr, uint64 heroId, uint32 objId) internal pure returns (bytes32 data) { data = bytes32(uint(uint160(heroAdr))); data |= bytes32(uint(heroId)) << 160; data |= bytes32(uint(objId)) << (160 + 64); } function unpackIterationKey(bytes32 data) internal pure returns (address heroAdr, uint64 heroId, uint32 objId) { heroAdr = address(uint160(uint(data))); heroId = uint64(uint(data) >> 160); objId = uint32(uint(data) >> (160 + 64)); } function packMonsterStats( uint8 level, uint8 race, uint32 experience, uint8 maxDropItems ) internal pure returns (bytes32 data) { data = bytes32(uint(level)); data |= bytes32(uint(race)) << 8; data |= bytes32(uint(experience)) << (8 + 8); data |= bytes32(uint(maxDropItems)) << (8 + 8 + 32); } function unpackMonsterStats(bytes32 data) internal pure returns ( uint8 level, uint8 race, uint32 experience, uint8 maxDropItems ) { level = uint8(uint(data)); race = uint8(uint(data) >> 8); experience = uint32(uint(data) >> (8 + 8)); maxDropItems = uint8(uint(data) >> (8 + 8 + 32)); } function packAttackInfo( address attackToken, uint64 attackTokenId, uint8 attackType ) internal pure returns (bytes32 data) { data = bytes32(uint(uint160(attackToken))); data |= bytes32(uint(attackTokenId)) << 160; data |= bytes32(uint(attackType)) << (160 + 64); } function unpackAttackInfo(bytes32 data) internal pure returns ( address attackToken, uint64 attackTokenId, uint8 attackType ) { attackToken = address(uint160(uint(data))); attackTokenId = uint64(uint(data) >> 160); attackType = uint8(uint(data) >> (160 + 64)); } function packPlayedObjKey(address heroAdr, uint64 heroId, uint8 oType, uint8 biome) internal pure returns (bytes32 data) { data = bytes32(uint(uint160(heroAdr))); data |= bytes32(uint(heroId)) << 160; data |= bytes32(uint(oType)) << (160 + 64); data |= bytes32(uint(biome)) << (160 + 64 + 8); } function unpackPlayedObjKey(bytes32 data) internal pure returns (address heroAdr, uint64 heroId, uint8 oType, uint8 biome) { heroAdr = address(uint160(uint(data))); heroId = uint64(uint(data) >> 160); oType = uint8(uint(data) >> (160 + 64)); biome = uint8(uint(data) >> (160 + 64 + 8)); } function packGeneratedMonster(bool generated, uint32 amplifier, int32 hp, uint8 turnCounter) internal pure returns (bytes32 data) { data = bytes32(uint(uint8(generated ? 1 : 0))); data |= bytes32(uint(amplifier)) << 8; data |= bytes32(uint(uint32(hp))) << (8 + 32); data |= bytes32(uint(turnCounter)) << (8 + 32 + 32); } function unpackGeneratedMonster(bytes32 data) internal pure returns (bool generated, uint32 amplifier, int32 hp, uint8 turnCounter) { generated = uint8(uint(data)) == uint8(1); amplifier = uint32(uint(data) >> 8); hp = int32(int(uint(data) >> (8 + 32))); turnCounter = uint8(uint(data) >> (8 + 32 + 32)); } //endregion ------------------------------------ DUNGEON //region ------------------------------------ ITEMS /// @notice itemMetaType8 + itemLvl8 + itemType8 + baseDurability16 + defaultRarity8 + minAttr8 + maxAttr8 + manaCost32 + req(packed core 128) /// @param itemType This is ItemType enum function packItemMeta( uint8 itemMetaType, uint8 itemLvl, uint8 itemType, uint16 baseDurability, uint8 defaultRarity, uint8 minAttr, uint8 maxAttr, uint32 manaCost, IStatController.CoreAttributes memory req ) internal pure returns (bytes32 data) { data = bytes32(uint(itemMetaType)); data |= bytes32(uint(itemLvl)) << 8; data |= bytes32(uint(itemType)) << (8 + 8); data |= bytes32(uint(baseDurability)) << (8 + 8 + 8); data |= bytes32(uint(defaultRarity)) << (8 + 8 + 8 + 16); data |= bytes32(uint(minAttr)) << (8 + 8 + 8 + 16 + 8); data |= bytes32(uint(maxAttr)) << (8 + 8 + 8 + 16 + 8 + 8); data |= bytes32(uint(manaCost)) << (8 + 8 + 8 + 16 + 8 + 8 + 8); data |= bytes32(uint(int(req.strength))) << (8 + 8 + 8 + 16 + 8 + 8 + 8 + 32); data |= bytes32(uint(int(req.dexterity))) << (8 + 8 + 8 + 16 + 8 + 8 + 8 + 32 + 32); data |= bytes32(uint(int(req.vitality))) << (8 + 8 + 8 + 16 + 8 + 8 + 8 + 32 + 32 + 32); data |= bytes32(uint(int(req.energy))) << (8 + 8 + 8 + 16 + 8 + 8 + 8 + 32 + 32 + 32 + 32); } function unpackItemMeta(bytes32 data) internal pure returns (IItemController.ItemMeta memory) { IItemController.ItemMeta memory result; result.itemMetaType = uint8(uint(data)); result.itemLevel = uint8(uint(data) >> 8); result.itemType = IItemController.ItemType(uint8(uint(data) >> (8 + 8))); result.baseDurability = uint16(uint(data) >> (8 + 8 + 8)); result.defaultRarity = uint8(uint(data) >> (8 + 8 + 8 + 16)); result.minRandomAttributes = uint8(uint(data) >> (8 + 8 + 8 + 16 + 8)); result.maxRandomAttributes = uint8(uint(data) >> (8 + 8 + 8 + 16 + 8 + 8)); result.manaCost = uint32(uint(data) >> (8 + 8 + 8 + 16 + 8 + 8 + 8)); result.requirements.strength = int32(int(uint(data) >> (8 + 8 + 8 + 16 + 8 + 8 + 8 + 32))); result.requirements.dexterity = int32(int(uint(data) >> (8 + 8 + 8 + 16 + 8 + 8 + 8 + 32 + 32))); result.requirements.vitality = int32(int(uint(data) >> (8 + 8 + 8 + 16 + 8 + 8 + 8 + 32 + 32 + 32))); result.requirements.energy = int32(int(uint(data) >> (8 + 8 + 8 + 16 + 8 + 8 + 8 + 32 + 32 + 32 + 32))); return result; } function packItemGenerateInfo(uint8 id, int32 min, int32 max, uint32 chance) internal pure returns (bytes32 data) { data = bytes32(uint(id)); data |= bytes32(uint(uint32(min))) << 8; data |= bytes32(uint(uint32(max))) << (8 + 32); data |= bytes32(uint(chance)) << (8 + 32 + 32); } function unpackItemGenerateInfo(bytes32 data) internal pure returns (uint8 id, int32 min, int32 max, uint32 chance) { id = uint8(uint(data)); min = int32(int(uint(data) >> 8)); max = int32(int(uint(data) >> (8 + 32))); chance = uint32(uint(data) >> (8 + 32 + 32)); } function packItemAttackInfo( uint8 attackType, int32 min, int32 max, int32 factorStr, int32 factorDex, int32 factorVit, int32 factorEng ) internal pure returns (bytes32 data) { data = bytes32(uint(attackType)); data |= bytes32(uint(uint32(min))) << 8; data |= bytes32(uint(uint32(max))) << (8 + 32); data |= bytes32(uint(int(factorStr))) << (8 + 32 + 32); data |= bytes32(uint(int(factorDex))) << (8 + 32 + 32 + 32); data |= bytes32(uint(int(factorVit))) << (8 + 32 + 32 + 32 + 32); data |= bytes32(uint(int(factorEng))) << (8 + 32 + 32 + 32 + 32 + 32); } function unpackItemAttackInfo(bytes32 data) internal pure returns ( uint8 attackType, int32 min, int32 max, int32 factorStr, int32 factorDex, int32 factorVit, int32 factorEng ) { attackType = uint8(uint(data)); min = int32(int(uint(data) >> 8)); max = int32(int(uint(data) >> (8 + 32))); factorStr = int32(int(uint(data) >> (8 + 32 + 32))); factorDex = int32(int(uint(data) >> (8 + 32 + 32 + 32))); factorVit = int32(int(uint(data) >> (8 + 32 + 32 + 32 + 32))); factorEng = int32(int(uint(data) >> (8 + 32 + 32 + 32 + 32 + 32))); } function packItemInfo(uint8 rarity, uint8 augmentationLevel, uint16 durability) internal pure returns (bytes32 data) { data = bytes32(uint(rarity)); data |= bytes32(uint(augmentationLevel)) << 8; data |= bytes32(uint(durability)) << (8 + 8); } function unpackItemInfo(bytes32 data) internal pure returns (uint8 rarity, uint8 augmentationLevel, uint16 durability) { rarity = uint8(uint(data)); augmentationLevel = uint8(uint(data) >> 8); durability = uint16(uint(data) >> (8 + 8)); } //endregion ------------------------------------ ITEMS //region ------------------------------------ STORIES function packStoryPageId(uint16 storyId, uint16 pageId, uint8 heroClass) internal pure returns (bytes32 data) { data = bytes32(uint(storyId)); data |= bytes32(uint(pageId)) << 16; data |= bytes32(uint(heroClass)) << (16 + 16); } function unpackStoryPageId(bytes32 data) internal pure returns (uint16 storyId, uint16 pageId, uint8 heroClass) { storyId = uint16(uint(data)); pageId = uint16(uint(data) >> 16); heroClass = uint8(uint(data) >> (16 + 16)); } function packStoryAnswerId(uint16 storyId, uint16 pageId, uint8 heroClass, uint16 answerId) internal pure returns (bytes32 data) { data = bytes32(uint(storyId)); data |= bytes32(uint(pageId)) << 16; data |= bytes32(uint(heroClass)) << (16 + 16); data |= bytes32(uint(answerId)) << (16 + 16 + 8); } function unpackStoryAnswerId(bytes32 data) internal pure returns (uint16 storyId, uint16 pageId, uint8 heroClass, uint16 answerId) { storyId = uint16(uint(data)); pageId = uint16(uint(data) >> 16); heroClass = uint8(uint(data) >> (16 + 16)); answerId = uint16(uint(data) >> (16 + 16 + 8)); } function packStoryNextPagesId(uint16 storyId, uint16 pageId, uint8 heroClass, uint16 answerId, uint8 resultId) internal pure returns (bytes32 data) { data = bytes32(uint(storyId)); data |= bytes32(uint(pageId)) << 16; data |= bytes32(uint(heroClass)) << (16 + 16); data |= bytes32(uint(answerId)) << (16 + 16 + 8); data |= bytes32(uint(resultId)) << (16 + 16 + 8 + 16); } function unpackStoryNextPagesId(bytes32 data) internal pure returns (uint16 storyId, uint16 pageId, uint8 heroClass, uint16 answerId, uint8 resultId) { storyId = uint16(uint(data)); pageId = uint16(uint(data) >> 16); heroClass = uint8(uint(data) >> (16 + 16)); answerId = uint16(uint(data) >> (16 + 16 + 8)); resultId = uint8(uint(data) >> (16 + 16 + 8 + 16)); } function packStoryAttributeRequirement(uint8 attributeIndex, int32 value, bool isCore) internal pure returns (bytes32 data) { data = bytes32(uint(attributeIndex)); data |= bytes32(uint(uint32(value))) << 8; data |= bytes32(uint(isCore ? uint8(1) : uint8(0))) << (8 + 32); } function unpackStoryAttributeRequirement(bytes32 data) internal pure returns (uint8 attributeIndex, int32 value, bool isCore) { attributeIndex = uint8(uint(data)); value = int32(int(uint(data) >> 8)); isCore = uint8(uint(data) >> (8 + 32)) == uint8(1); } function packStoryItemRequirement(address item, bool requireItemBurn, bool requireItemEquipped) internal pure returns (bytes32 data) { data = bytes32(uint(uint160(item))); data |= bytes32(uint(requireItemBurn ? uint8(1) : uint8(0))) << 160; data |= bytes32(uint(requireItemEquipped ? uint8(1) : uint8(0))) << (160 + 8); } function unpackStoryItemRequirement(bytes32 data) internal pure returns (address item, bool requireItemBurn, bool requireItemEquipped) { item = address(uint160(uint(data))); requireItemBurn = uint8(uint(data) >> 160) == uint8(1); requireItemEquipped = uint8(uint(data) >> (160 + 8)) == uint8(1); } /// @dev max amount is 309,485,009 for token with 18 decimals function packStoryTokenRequirement(address token, uint88 amount, bool requireTransfer) internal pure returns (bytes32 data) { data = bytes32(uint(uint160(token))); data |= bytes32(uint(amount)) << 160; data |= bytes32(uint(requireTransfer ? uint8(1) : uint8(0))) << (160 + 88); } function unpackStoryTokenRequirement(bytes32 data) internal pure returns (address token, uint88 amount, bool requireTransfer) { token = address(uint160(uint(data))); amount = uint88(uint(data) >> 160); requireTransfer = uint8(uint(data) >> (160 + 88)) == uint8(1); } function packStoryCustomDataResult(uint16 storyId, uint16 pageId, uint8 heroClass, uint16 answerId, uint8 customDataResultId) internal pure returns (bytes32 data) { data = bytes32(uint(storyId)); data |= bytes32(uint(pageId)) << 16; data |= bytes32(uint(heroClass)) << (16 + 16); data |= bytes32(uint(answerId)) << (16 + 16 + 8); data |= bytes32(uint(customDataResultId)) << (16 + 16 + 8 + 16); } function unpackStoryCustomDataResult(bytes32 data) internal pure returns (uint16 storyId, uint16 pageId, uint8 heroClass, uint16 answerId, uint8 customDataResultId) { storyId = uint16(uint(data)); pageId = uint16(uint(data) >> 16); heroClass = uint8(uint(data) >> (16 + 16)); answerId = uint16(uint(data) >> (16 + 16 + 8)); customDataResultId = uint8(uint(data) >> (16 + 16 + 8 + 16)); } function packStoryHeroState(uint16 pageId, uint40 heroLastActionTS) internal pure returns (bytes32 data) { data = bytes32(uint(pageId)); data |= bytes32(uint(heroLastActionTS)) << 16; } function unpackStoryHeroState(bytes32 data) internal pure returns (uint16 pageId, uint40 heroLastActionTS) { pageId = uint16(uint(data)); heroLastActionTS = uint40(uint(data) >> 16); } function packStoryHeroStateId(address heroAdr, uint80 heroId, uint16 storyId) internal pure returns (bytes32 data) { data = bytes32(uint(uint160(heroAdr))); data |= bytes32(uint(heroId)) << 160; data |= bytes32(uint(storyId)) << (160 + 80); } function unpackStoryHeroStateId(bytes32 data) internal pure returns (address heroAdr, uint80 heroId, uint16 storyId) { heroAdr = address(uint160(uint(data))); heroId = uint80(uint(data) >> 160); storyId = uint16(uint(data) >> (160 + 80)); } function packStorySimpleRequirement(uint32 randomRequirement, uint32 delayRequirement, bool isFinalAnswer) internal pure returns (bytes32 data) { data = bytes32(uint(randomRequirement)); data |= bytes32(uint(delayRequirement)) << 32; data |= bytes32(uint(isFinalAnswer ? uint8(1) : uint8(0))) << (32 + 32); } function unpackStorySimpleRequirement(bytes32 data) internal pure returns (uint32 randomRequirement, uint32 delayRequirement, bool isFinalAnswer) { randomRequirement = uint32(uint(data)); delayRequirement = uint32(uint(data) >> 32); isFinalAnswer = uint8(uint(data) >> (32 + 32)) == uint8(1); } function packBreakInfo(uint8 slot, uint64 chance, bool stopIfBroken) internal pure returns (bytes32 data) { data = bytes32(uint(slot)); data |= bytes32(uint(chance)) << 8; data |= bytes32(uint(stopIfBroken ? uint8(1) : uint8(0))) << (8 + 64); } function unpackBreakInfo(bytes32 data) internal pure returns (uint8 slot, uint64 chance, bool stopIfBurned) { slot = uint8(uint(data)); chance = uint64(uint(data) >> 8); stopIfBurned = uint8(uint(data) >> (8 + 64)) == uint8(1); } //endregion ------------------------------------ STORIES //region ------------------------------------ Hero controller function packTierHero(uint8 tier, address hero) internal pure returns (bytes32 packedTierHero) { packedTierHero = bytes32(uint(tier)); packedTierHero |= bytes32(uint(uint160(hero)) << 8); } function unpackTierHero(bytes32 packedTierHero) internal pure returns (uint8 tier, address hero) { tier = uint8(uint(packedTierHero)); hero = address(uint160(uint(packedTierHero) >> 8)); } //endregion ------------------------------------ Hero controller //////////////////////////////////////////////////////////////////////////////////// // ---- ARRAYS LOGIC ---- //////////////////////////////////////////////////////////////////////////////////// //region ------------------------------------ SIMPLE ARRAYS function packUint8Array(uint8[] memory data) internal pure returns (bytes32) { uint len = data.length; if (len > 32) revert IAppErrors.OutOfBounds(len, 32); bytes32 result; for (uint i = 0; i < len; i++) { result |= bytes32(uint(data[i])) << (i * 8); } return result; } /// @notice Simple faster version of {packUint8Array} for small number of items /// It allows to exclude dynamic array creation. function packUint8Array3(uint8 a, uint8 b, uint8 c) internal pure returns (bytes32) { bytes32 result = bytes32(uint(a)); result |= bytes32(uint(b)) << (1 * 8); result |= bytes32(uint(c)) << (2 * 8); return result; } function unpackUint8Array(bytes32 data) internal pure returns (uint8[] memory) { uint8[] memory result = new uint8[](32); for (uint i = 0; i < 32; i++) { result[i] = uint8(uint(data) >> (i * 8)); } return result; } /// @notice Simple faster version of {unpackUint8Array} for small number of items /// It allows to exclude only first 3 values function unpackUint8Array3(bytes32 data) internal pure returns (uint8 a, uint8 b, uint8 c) { a = uint8(uint(data)); b = uint8(uint(data) >> (1 * 8)); c = uint8(uint(data) >> (2 * 8)); } function changeUnit8ArrayWithCheck(bytes32 data, uint index, uint8 value, uint8 expectedPrevValue) internal pure returns (bytes32 newData) { uint8[] memory arr = unpackUint8Array(data); if (arr[index] != expectedPrevValue) revert IAppErrors.UnexpectedValue(uint(expectedPrevValue), uint(arr[index])); arr[index] = value; return packUint8Array(arr); } function packInt32Array(int32[] memory data) internal pure returns (bytes32) { uint len = data.length; if (len > 8) revert IAppErrors.OutOfBounds(len, 8); bytes32 result; for (uint i; i < len; i++) { result |= bytes32(uint(uint32(data[i]))) << (i * 32); } return result; } function unpackInt32Array(bytes32 data) internal pure returns (int32[] memory) { int32[] memory result = new int32[](8); for (uint i = 0; i < 8; i++) { result[i] = int32(int(uint(data) >> (i * 32))); } return result; } function packUint32Array(uint32[] memory data) internal pure returns (bytes32) { uint len = data.length; if (len > 8) revert IAppErrors.OutOfBounds(len, 8); bytes32 result; for (uint i = 0; i < len; i++) { result |= bytes32(uint(data[i])) << (i * 32); } return result; } function unpackUint32Array(bytes32 data) internal pure returns (uint32[] memory) { uint32[] memory result = new uint32[](8); for (uint i = 0; i < 8; i++) { result[i] = uint32(uint(data) >> (i * 32)); } return result; } //endregion ------------------------------------ SIMPLE ARRAYS //region ------------------------------------ COMPLEX ARRAYS // We should represent arrays without concrete size. // For this reason we must not revert IAppErrors.on out of bounds but return zero value instead. // we need it for properly unpack packed arrays with ids // function getInt32AsInt24(bytes32[] memory arr, uint idx) internal pure returns (int32) { // if (idx / 8 >= arr.length) { // return int32(0); // } // return int32(int24(int(uint(arr[idx / 8]) >> ((idx % 8) * 32)))); // } // we need it for properly unpack packed arrays with ids // function getUnit8From32Step(bytes32[] memory arr, uint idx) internal pure returns (uint8) { // if (idx / 8 >= arr.length) { // return uint8(0); // } // return uint8(uint(arr[idx / 8]) >> ((idx % 8) * 32 + 24)); // } function getInt32Memory(bytes32[] memory arr, uint idx) internal pure returns (int32) { if (idx / 8 >= arr.length) { return int32(0); } return int32(int(uint(arr[idx / 8]) >> ((idx % 8) * 32))); } function getInt32(bytes32[] storage arr, uint idx) internal view returns (int32) { // additional gas usage, but we should not revert IAppErrors.on out of bounds if (idx / 8 >= arr.length) { return int32(0); } return int32(int(uint(arr[idx / 8]) >> ((idx % 8) * 32))); } function setInt32(bytes32[] storage arr, uint idx, int32 value) internal { uint pos = idx / 8; uint shift = (idx % 8) * 32; uint curLength = arr.length; if (pos >= curLength) { arr.push(0); for (uint i = curLength; i < pos; ++i) { arr.push(0); } } arr[pos] = bytes32(uint(arr[pos]) & ~(uint(0xffffffff) << shift) | (uint(uint32(value)) & 0xffffffff) << shift); } /// @notice Increment {idx}-th item on {value} function changeInt32(bytes32[] storage arr, uint idx, int32 value) internal returns (int32 newValue, int32 change) { int32 cur = int32(int(getInt32(arr, idx))); int newValueI = int(cur) + int(value); newValue = int32(newValueI); change = int32(newValueI - int(cur)); setInt32(arr, idx, newValue); } function toInt32Array(bytes32[] memory arr, uint size) internal pure returns (int32[] memory) { int32[] memory result = new int32[](size); for (uint i = 0; i < arr.length; i++) { for (uint j; j < 8; ++j) { uint idx = i * 8 + j; if (idx >= size) break; result[idx] = getInt32Memory(arr, idx); } } return result; } /// @dev pack int32 array into bytes32 array function toBytes32Array(int32[] memory arr) internal pure returns (bytes32[] memory) { uint size = arr.length / 8 + 1; bytes32[] memory result = new bytes32[](size); for (uint i; i < size; ++i) { for (uint j; j < 8; ++j) { uint idx = i * 8 + j; if (idx >= arr.length) break; result[i] |= bytes32(uint(uint32(arr[idx]))) << (j * 32); } } return result; } /// @dev pack int32 array into bytes32 array using last 8bytes for ids /// we can not use zero values coz will not able to properly unpack it later function toBytes32ArrayWithIds(int32[] memory arr, uint8[] memory ids) internal pure returns (bytes32[] memory) { if (arr.length != ids.length) revert IAppErrors.LengthsMismatch(); uint size = arr.length / 8 + 1; bytes32[] memory result = new bytes32[](size); for (uint i; i < size; ++i) { for (uint j; j < 8; ++j) { uint idx = i * 8 + j; if (idx >= arr.length) break; if (arr[idx] > type(int24).max || arr[idx] < type(int24).min) revert IAppErrors.IntOutOfRange(int(arr[idx])); if (arr[idx] == 0) revert IAppErrors.ZeroValue(); result[i] |= bytes32(uint(uint24(int24(arr[idx])))) << (j * 32); result[i] |= bytes32(uint(ids[idx])) << (j * 32 + 24); } } return result; } /// @dev we do not know exact size of array, assume zero values is not acceptable for this array function toInt32ArrayWithIds(bytes32[] memory arr) internal pure returns (int32[] memory values, uint8[] memory ids) { uint len = arr.length; uint size = len * 8; int32[] memory valuesTmp = new int32[](size); uint8[] memory idsTmp = new uint8[](size); uint counter; for (uint i = 0; i < len; i++) { for (uint j; j < 8; ++j) { uint idx = i * 8 + j; // if (idx >= size) break; // it looks like a useless check valuesTmp[idx] = int32(int24(int(uint(arr[i]) >> (j * 32)))); // getInt32AsInt24(arr, idx); idsTmp[idx] = uint8(uint(arr[i]) >> (j * 32 + 24)); // getUnit8From32Step(arr, idx); if (valuesTmp[idx] == 0) { break; } counter++; } } values = new int32[](counter); ids = new uint8[](counter); for (uint i; i < counter; ++i) { values[i] = valuesTmp[i]; ids[i] = idsTmp[i]; } } //endregion ------------------------------------ COMPLEX ARRAYS //region ------------------------------------ Guilds /// @dev ShelterID is uint. But in the code we assume that this ID can be stored as uint64 (see auctions) /// @param biome 1, 2, 3... /// @param shelterLevel 1, 2 or 3. /// @param shelterIndex 0, 1, 2 ... function packShelterId(uint8 biome, uint8 shelterLevel, uint8 shelterIndex) internal pure returns (uint) { return uint(biome) | (uint(shelterLevel) << 8) | (uint(shelterIndex) << 16); } function unpackShelterId(uint shelterId) internal pure returns (uint8 biome, uint8 shelterLevel, uint8 shelterIndex) { return (uint8(shelterId), uint8(shelterId >> 8), uint8(shelterId >> 16)); } //endregion ------------------------------------ Guilds //region ------------------------------------ Metadata of IItemController.OtherSubtypeKind function getOtherItemTypeKind(bytes memory packedData) internal pure returns (IItemController.OtherSubtypeKind) { bytes32 serialized; assembly { serialized := mload(add(packedData, 32)) } uint8 kind = uint8(uint(serialized)); if (kind == 0 || kind >= uint8(IItemController.OtherSubtypeKind.END_SLOT)) revert IAppErrors.IncorrectOtherItemTypeKind(kind); return IItemController.OtherSubtypeKind(kind); } function packOtherItemReduceFragility(uint value) internal pure returns (bytes memory packedData) { bytes32 serialized = bytes32(uint(uint8(IItemController.OtherSubtypeKind.REDUCE_FRAGILITY_1))); serialized |= bytes32(uint(uint248(value))) << 8; return bytes.concat(serialized); } function unpackOtherItemReduceFragility(bytes memory packedData) internal pure returns (uint) { bytes32 serialized; assembly { serialized := mload(add(packedData, 32)) } uint8 kind = uint8(uint(serialized)); if (kind != uint8(IItemController.OtherSubtypeKind.REDUCE_FRAGILITY_1)) revert IAppErrors.IncorrectOtherItemTypeKind(kind); uint value = uint248(uint(serialized) >> 8); return value; } //endregion ------------------------------------ Metadata of IItemController.OtherSubtypeKind }
// SPDX-License-Identifier: BUSL-1.1 pragma solidity 0.8.23; import "../interfaces/IStatController.sol"; import "../interfaces/IHeroController.sol"; import "../interfaces/IAppErrors.sol"; import "../openzeppelin/Math.sol"; import "./CalcLib.sol"; import "./PackingLib.sol"; library StatLib { using PackingLib for bytes32[]; using PackingLib for bytes32; using PackingLib for uint32[]; using PackingLib for int32[]; using CalcLib for int32; //region --------------------------- Constants /// @notice Version of the contract /// @dev Should be incremented when contract changed string public constant STAT_LIB_VERSION = "1.0.0"; uint32 public constant MAX_LEVEL = 99; uint public constant BASE_EXPERIENCE = 100_000; uint public constant BIOME_LEVEL_STEP = 5; uint internal constant _MAX_AMPLIFIER = 1e18; uint private constant _PRECISION = 1e18; uint private constant VIRTUAL_LEVEL_GAP = 2; /// @dev Assume MAX_BIOME * BIOME_LEVEL_STEP < MAX_LEVEL + 1, see dungeonTreasuryReward uint public constant MAX_POSSIBLE_BIOME = 19; //endregion --------------------------- Constants //region --------------------------- Data types struct BaseMultiplier { uint minDamage; uint maxDamage; uint attackRating; uint defense; uint blockRating; uint life; uint mana; } struct LevelUp { uint life; uint mana; } struct InitialHero { IStatController.CoreAttributes core; BaseMultiplier multiplier; LevelUp levelUp; int32 baseLifeChances; } enum HeroClasses { UNKNOWN, THRALL, SAVAGE, MAGE, ASSASSIN, GHOST, HAMMERGINA, END_SLOT } //endregion --------------------------- Data types //region --------------------------- BASE function isNetworkWithOldSavage() public view returns (bool) { return block.chainid == uint(111188) || block.chainid == uint(250); } // --- HERO 1 (Slave) --- function initialHero1() internal pure returns (InitialHero memory) { return InitialHero({ core: IStatController.CoreAttributes({ strength: 15, dexterity: 15, vitality: 30, energy: 10 }), multiplier: BaseMultiplier({ minDamage: 0.1e18, maxDamage: 0.2e18, attackRating: 2e18, defense: 2e18, blockRating: 0.1e18, life: 1.5e18, mana: 0.5e18 }), levelUp: LevelUp({ life: 2e18, mana: 1e18 }), baseLifeChances: 5 }); } // --- HERO 2 (Spata) --- function initialHero2() internal view returns (InitialHero memory) { bool old = isNetworkWithOldSavage(); return InitialHero({ core: IStatController.CoreAttributes({ strength: 30, dexterity: 5, vitality: 25, energy: 10 }), multiplier: BaseMultiplier({ minDamage: 0.15e18, maxDamage: old ? 0.25e18 : 0.5e18, attackRating: old ? 2e18 : 3e18, defense: 1e18, blockRating: 0.08e18, life: 1.3e18, mana: 0.5e18 }), levelUp: LevelUp({ life: 1.8e18, mana: 1e18 }), baseLifeChances: 5 }); } // --- HERO 3 (Decidia) --- function initialHero3() internal pure returns (InitialHero memory) { return InitialHero({ core: IStatController.CoreAttributes({ strength: 10, dexterity: 15, vitality: 20, energy: 25 }), multiplier: BaseMultiplier({ minDamage: 0.1e18, maxDamage: 0.2e18, attackRating: 2e18, defense: 1e18, blockRating: 0.1e18, life: 1e18, mana: 2e18 }), levelUp: LevelUp({ life: 1.3e18, mana: 2e18 }), baseLifeChances: 5 }); } // --- HERO 4 (Innatus) --- function initialHero4() internal pure returns (InitialHero memory) { return InitialHero({ core: IStatController.CoreAttributes({ strength: 15, dexterity: 25, vitality: 15, energy: 15 }), multiplier: BaseMultiplier({ minDamage: 0.1e18, maxDamage: 0.2e18, attackRating: 4e18, defense: 3e18, blockRating: 0.2e18, life: 1.2e18, mana: 1e18 }), levelUp: LevelUp({ life: 1.7e18, mana: 1.5e18 }), baseLifeChances: 5 }); } // --- HERO 5 (F2P) --- function initialHero5() internal pure returns (InitialHero memory) { return InitialHero({ core: IStatController.CoreAttributes({ strength: 20, dexterity: 20, vitality: 20, energy: 10 }), multiplier: BaseMultiplier({ minDamage: 0.15e18, maxDamage: 0.25e18, attackRating: 3e18, defense: 2.5e18, blockRating: 0.15e18, life: 1.5e18, mana: 1.5e18 }), levelUp: LevelUp({ life: 1.5e18, mana: 1.5e18 }), baseLifeChances: 1 }); } // --- HERO 6 (F2P) HAMMERGINA --- function initialHero6() internal pure returns (InitialHero memory) { return InitialHero({ core: IStatController.CoreAttributes({ strength: 50, dexterity: 30, vitality: 50, energy: 15 }), multiplier: BaseMultiplier({ minDamage: 0.2e18, maxDamage: 0.3e18, attackRating: 5e18, defense: 3e18, blockRating: 0.15e18, life: 2e18, mana: 2e18 }), levelUp: LevelUp({ life: 1.7e18, mana: 1.5e18 }), baseLifeChances: 1 }); } // ------ function initialHero(uint heroClass) internal view returns (InitialHero memory) { if (heroClass == 1) { return initialHero1(); } else if (heroClass == 2) { return initialHero2(); } else if (heroClass == 3) { return initialHero3(); } else if (heroClass == 4) { return initialHero4(); } else if (heroClass == 5) { return initialHero5(); } else if (heroClass == 6) { return initialHero6(); } else { revert IAppErrors.UnknownHeroClass(heroClass); } } //endregion --------------------------- BASE //region --------------------------- CALCULATIONS function minDamage(int32 strength, uint heroClass) internal view returns (int32) { return int32(int(strength.toUint() * initialHero(heroClass).multiplier.minDamage / _PRECISION)); } function maxDamage(int32 strength, uint heroClass) internal view returns (int32){ return int32(int(strength.toUint() * initialHero(heroClass).multiplier.maxDamage / _PRECISION)); } function attackRating(int32 dexterity, uint heroClass) internal view returns (int32){ return int32(int(dexterity.toUint() * initialHero(heroClass).multiplier.attackRating / _PRECISION)); } function defense(int32 dexterity, uint heroClass) internal view returns (int32){ return int32(int(dexterity.toUint() * initialHero(heroClass).multiplier.defense / _PRECISION)); } function blockRating(int32 dexterity, uint heroClass) internal view returns (int32){ return int32(int(Math.min((dexterity.toUint() * initialHero(heroClass).multiplier.blockRating / _PRECISION), 75))); } function life(int32 vitality, uint heroClass, uint32 level) internal view returns (int32){ return int32(int( (vitality.toUint() * initialHero(heroClass).multiplier.life / _PRECISION) + (uint(level) * initialHero(heroClass).levelUp.life / _PRECISION) )); } function mana(int32 energy, uint heroClass, uint32 level) internal view returns (int32){ return int32(int( (energy.toUint() * initialHero(heroClass).multiplier.mana / _PRECISION) + (uint(level) * initialHero(heroClass).levelUp.mana / _PRECISION) )); } function lifeChances(uint heroClass, uint32 /*level*/) internal view returns (int32){ return initialHero(heroClass).baseLifeChances; } function levelExperience(uint32 level) internal pure returns (uint32) { if (level == 0 || level >= MAX_LEVEL) { return 0; } return uint32(uint(level) * BASE_EXPERIENCE * (67e17 - CalcLib.log2((uint(MAX_LEVEL - level + 2)) * 1e18)) / 1e18); } function chanceToHit( uint attackersAttackRating, uint defendersDefenceRating, uint attackersLevel, uint defendersLevel, uint arFactor ) internal pure returns (uint) { attackersAttackRating += attackersAttackRating * arFactor / 100; uint x = Math.max(attackersAttackRating, 1); uint y = Math.max(attackersAttackRating + defendersDefenceRating, 1); uint z = attackersLevel; uint k = defendersLevel / 2; uint xy = x * 1e18 / y; uint zk = z * 1e18 / (attackersLevel + k); uint base = 2 * xy * zk / 1e18; return Math.max(Math.min(base, 0.95e18), 0.2e18); } function experienceToVirtualLevel(uint experience, uint startFromLevel) internal pure returns (uint level) { level = startFromLevel; for (; level < MAX_LEVEL;) { if (levelExperience(uint32(level)) >= (experience + 1)) { break; } unchecked{++level;} } } function expPerMonster(uint32 monsterExp, uint monsterRarity, uint32 /*heroExp*/, uint32 /*heroCurrentLvl*/, uint /*monsterBiome*/) internal pure returns (uint32) { // do not reduce exp per level, it is no economical sense return uint32(uint(monsterExp) + uint(monsterExp) * monsterRarity / _MAX_AMPLIFIER); } /// @notice Allow to calculate delta param for {mintDropChance} function mintDropChanceDelta(uint heroCurrentExp, uint heroCurrentLevel, uint monsterBiome) internal pure returns (uint) { uint heroBiome = getVirtualLevel(heroCurrentExp, heroCurrentLevel, true) / StatLib.BIOME_LEVEL_STEP + 1; return heroBiome > monsterBiome ? 2 ** (heroBiome - monsterBiome + 10) : 0; } function getVirtualLevel(uint heroCurrentExp, uint heroCurrentLevel, bool withGap) internal pure returns (uint) { uint virtualLevel = StatLib.experienceToVirtualLevel(heroCurrentExp, heroCurrentLevel); if (withGap && (virtualLevel + 1) > VIRTUAL_LEVEL_GAP) { virtualLevel -= VIRTUAL_LEVEL_GAP; } return virtualLevel; } function initAttributes( bytes32[] storage attributes, uint heroClass, uint32 level, IStatController.CoreAttributes memory base ) internal returns (uint32[] memory result) { attributes.setInt32(uint(IStatController.ATTRIBUTES.STRENGTH), base.strength); attributes.setInt32(uint(IStatController.ATTRIBUTES.DEXTERITY), base.dexterity); attributes.setInt32(uint(IStatController.ATTRIBUTES.VITALITY), base.vitality); attributes.setInt32(uint(IStatController.ATTRIBUTES.ENERGY), base.energy); attributes.setInt32(uint(IStatController.ATTRIBUTES.DAMAGE_MIN), minDamage(base.strength, heroClass)); attributes.setInt32(uint(IStatController.ATTRIBUTES.DAMAGE_MAX), maxDamage(base.strength, heroClass)); attributes.setInt32(uint(IStatController.ATTRIBUTES.ATTACK_RATING), attackRating(base.dexterity, heroClass)); attributes.setInt32(uint(IStatController.ATTRIBUTES.DEFENSE), defense(base.dexterity, heroClass)); attributes.setInt32(uint(IStatController.ATTRIBUTES.BLOCK_RATING), blockRating(base.dexterity, heroClass)); attributes.setInt32(uint(IStatController.ATTRIBUTES.LIFE), life(base.vitality, heroClass, level)); attributes.setInt32(uint(IStatController.ATTRIBUTES.MANA), mana(base.energy, heroClass, level)); attributes.setInt32(uint(IStatController.ATTRIBUTES.LIFE_CHANCES), lifeChances(heroClass, level)); result = new uint32[](3); result[0] = uint32(life(base.vitality, heroClass, level).toUint()); result[1] = uint32(mana(base.energy, heroClass, level).toUint()); result[2] = uint32(lifeChances(heroClass, uint32(level)).toUint()); } function updateCoreDependAttributesInMemory( int32[] memory attributes, int32[] memory bonus, uint heroClass, uint32 level ) internal view returns (int32[] memory) { int32 strength = attributes[uint(IStatController.ATTRIBUTES.STRENGTH)]; int32 dexterity = attributes[uint(IStatController.ATTRIBUTES.DEXTERITY)]; int32 vitality = attributes[uint(IStatController.ATTRIBUTES.VITALITY)]; int32 energy = attributes[uint(IStatController.ATTRIBUTES.ENERGY)]; attributes[uint(IStatController.ATTRIBUTES.DAMAGE_MIN)] = minDamage(strength, heroClass) + bonus[uint(IStatController.ATTRIBUTES.DAMAGE_MIN)]; attributes[uint(IStatController.ATTRIBUTES.DAMAGE_MAX)] = maxDamage(strength, heroClass) + bonus[uint(IStatController.ATTRIBUTES.DAMAGE_MAX)]; attributes[uint(IStatController.ATTRIBUTES.ATTACK_RATING)] = attackRating(dexterity, heroClass) + bonus[uint(IStatController.ATTRIBUTES.ATTACK_RATING)]; attributes[uint(IStatController.ATTRIBUTES.DEFENSE)] = defense(dexterity, heroClass) + bonus[uint(IStatController.ATTRIBUTES.DEFENSE)]; attributes[uint(IStatController.ATTRIBUTES.BLOCK_RATING)] = blockRating(dexterity, heroClass) + bonus[uint(IStatController.ATTRIBUTES.BLOCK_RATING)]; attributes[uint(IStatController.ATTRIBUTES.LIFE)] = life(vitality, heroClass, level) + bonus[uint(IStatController.ATTRIBUTES.LIFE)]; attributes[uint(IStatController.ATTRIBUTES.MANA)] = mana(energy, heroClass, level) + bonus[uint(IStatController.ATTRIBUTES.MANA)]; return attributes; } function updateCoreDependAttributes( IController controller, bytes32[] storage attributes, bytes32[] storage bonusMain, bytes32[] storage bonusExtra, IStatController.ChangeableStats memory _heroStats, uint index, address heroToken, int32 base ) internal { uint heroClass = IHeroController(controller.heroController()).heroClass(heroToken); if (index == uint(IStatController.ATTRIBUTES.STRENGTH)) { attributes.setInt32(uint(IStatController.ATTRIBUTES.DAMAGE_MIN), StatLib.minDamage(base, heroClass) + bonusMain.getInt32(uint(IStatController.ATTRIBUTES.DAMAGE_MIN)) + bonusExtra.getInt32(uint(IStatController.ATTRIBUTES.DAMAGE_MIN)) ); attributes.setInt32(uint(IStatController.ATTRIBUTES.DAMAGE_MAX), StatLib.maxDamage(base, heroClass) + bonusMain.getInt32(uint(IStatController.ATTRIBUTES.DAMAGE_MAX)) + bonusExtra.getInt32(uint(IStatController.ATTRIBUTES.DAMAGE_MAX)) ); } else if (index == uint(IStatController.ATTRIBUTES.DEXTERITY)) { attributes.setInt32(uint(IStatController.ATTRIBUTES.ATTACK_RATING), StatLib.attackRating(base, heroClass) + bonusMain.getInt32(uint(IStatController.ATTRIBUTES.ATTACK_RATING)) + bonusExtra.getInt32(uint(IStatController.ATTRIBUTES.ATTACK_RATING)) ); attributes.setInt32(uint(IStatController.ATTRIBUTES.DEFENSE), StatLib.defense(base, heroClass) + bonusMain.getInt32(uint(IStatController.ATTRIBUTES.DEFENSE)) + bonusExtra.getInt32(uint(IStatController.ATTRIBUTES.DEFENSE)) ); attributes.setInt32(uint(IStatController.ATTRIBUTES.BLOCK_RATING), StatLib.blockRating(base, heroClass) + bonusMain.getInt32(uint(IStatController.ATTRIBUTES.BLOCK_RATING)) + bonusExtra.getInt32(uint(IStatController.ATTRIBUTES.BLOCK_RATING)) ); } else if (index == uint(IStatController.ATTRIBUTES.VITALITY)) { attributes.setInt32(uint(IStatController.ATTRIBUTES.LIFE), StatLib.life(base, heroClass, _heroStats.level) + bonusMain.getInt32(uint(IStatController.ATTRIBUTES.LIFE)) + bonusExtra.getInt32(uint(IStatController.ATTRIBUTES.LIFE)) ); } else if (index == uint(IStatController.ATTRIBUTES.ENERGY)) { attributes.setInt32(uint(IStatController.ATTRIBUTES.MANA), StatLib.mana(base, heroClass, _heroStats.level) + bonusMain.getInt32(uint(IStatController.ATTRIBUTES.MANA)) + bonusExtra.getInt32(uint(IStatController.ATTRIBUTES.MANA)) ); } } function attributesAdd(int32[] memory base, int32[] memory add) internal pure returns (int32[] memory) { unchecked{ for (uint i; i < base.length; ++i) { base[i] += add[i]; } } return base; } // Currently this function is not used // function attributesRemove(int32[] memory base, int32[] memory remove) internal pure returns (int32[] memory) { // unchecked{ // for (uint i; i < base.length; ++i) { // base[i] = CalcLib.minusWithMinFloorI32(base[i], remove[i]); // } // } // return base; // } function packChangeableStats(IStatController.ChangeableStats memory stats) internal pure returns (bytes32) { uint32[] memory cData = new uint32[](5); cData[0] = stats.level; cData[1] = stats.experience; cData[2] = stats.life; cData[3] = stats.mana; cData[4] = stats.lifeChances; return cData.packUint32Array(); } function unpackChangeableStats(bytes32 data) internal pure returns (IStatController.ChangeableStats memory result) { uint32[] memory cData = data.unpackUint32Array(); return IStatController.ChangeableStats({ level: cData[0], experience: cData[1], life: cData[2], mana: cData[3], lifeChances: cData[4] }); } function bytesToFullAttributesArray(bytes32[] memory attributes) internal pure returns (int32[] memory result) { (int32[] memory values, uint8[] memory ids) = attributes.toInt32ArrayWithIds(); return valuesToFullAttributesArray(values, ids); } function valuesToFullAttributesArray(int32[] memory values, uint8[] memory ids) internal pure returns (int32[] memory result) { result = new int32[](uint(IStatController.ATTRIBUTES.END_SLOT)); for (uint i; i < values.length; ++i) { int32 value = values[i]; if (value != 0) { result[ids[i]] = value; } } } //endregion --------------------------- CALCULATIONS }
// SPDX-License-Identifier: MIT // OpenZeppelin Contracts (last updated v5.0.0) (utils/structs/EnumerableMap.sol) // This file was procedurally generated from scripts/generate/templates/EnumerableMap.js. pragma solidity ^0.8.20; import {EnumerableSet} from "./EnumerableSet.sol"; /** * @dev Library for managing an enumerable variant of Solidity's * https://solidity.readthedocs.io/en/latest/types.html#mapping-types[`mapping`] * type. * * Maps have the following properties: * * - Entries are added, removed, and checked for existence in constant time * (O(1)). * - Entries are enumerated in O(n). No guarantees are made on the ordering. * * ```solidity * contract Example { * // Add the library methods * using EnumerableMap for EnumerableMap.UintToAddressMap; * * // Declare a set state variable * EnumerableMap.UintToAddressMap private myMap; * } * ``` * * The following map types are supported: * * - `uint256 -> address` (`UintToAddressMap`) since v3.0.0 * - `address -> uint256` (`AddressToUintMap`) since v4.6.0 * - `bytes32 -> bytes32` (`Bytes32ToBytes32Map`) since v4.6.0 * - `uint256 -> uint256` (`UintToUintMap`) since v4.7.0 * - `bytes32 -> uint256` (`Bytes32ToUintMap`) since v4.7.0 * * [WARNING] * ==== * Trying to delete such a structure from storage will likely result in data corruption, rendering the structure * unusable. * See https://github.com/ethereum/solidity/pull/11843[ethereum/solidity#11843] for more info. * * In order to clean an EnumerableMap, you can either remove all elements one by one or create a fresh instance using an * array of EnumerableMap. * ==== */ library EnumerableMap { using EnumerableSet for EnumerableSet.Bytes32Set; // To implement this library for multiple types with as little code repetition as possible, we write it in // terms of a generic Map type with bytes32 keys and values. The Map implementation uses private functions, // and user-facing implementations such as `UintToAddressMap` are just wrappers around the underlying Map. // This means that we can only create new EnumerableMaps for types that fit in bytes32. /** * @dev Query for a nonexistent map key. */ error EnumerableMapNonexistentKey(bytes32 key); struct Bytes32ToBytes32Map { // Storage of keys EnumerableSet.Bytes32Set _keys; mapping(bytes32 key => bytes32) _values; } /** * @dev Adds a key-value pair to a map, or updates the value for an existing * key. O(1). * * Returns true if the key was added to the map, that is if it was not * already present. */ function set(Bytes32ToBytes32Map storage map, bytes32 key, bytes32 value) internal returns (bool) { map._values[key] = value; return map._keys.add(key); } /** * @dev Removes a key-value pair from a map. O(1). * * Returns true if the key was removed from the map, that is if it was present. */ function remove(Bytes32ToBytes32Map storage map, bytes32 key) internal returns (bool) { delete map._values[key]; return map._keys.remove(key); } /** * @dev Returns true if the key is in the map. O(1). */ function contains(Bytes32ToBytes32Map storage map, bytes32 key) internal view returns (bool) { return map._keys.contains(key); } /** * @dev Returns the number of key-value pairs in the map. O(1). */ function length(Bytes32ToBytes32Map storage map) internal view returns (uint256) { return map._keys.length(); } /** * @dev Returns the key-value pair stored at position `index` in the map. O(1). * * Note that there are no guarantees on the ordering of entries inside the * array, and it may change when more entries are added or removed. * * Requirements: * * - `index` must be strictly less than {length}. */ function at(Bytes32ToBytes32Map storage map, uint256 index) internal view returns (bytes32, bytes32) { bytes32 key = map._keys.at(index); return (key, map._values[key]); } /** * @dev Tries to returns the value associated with `key`. O(1). * Does not revert if `key` is not in the map. */ function tryGet(Bytes32ToBytes32Map storage map, bytes32 key) internal view returns (bool, bytes32) { bytes32 value = map._values[key]; if (value == bytes32(0)) { return (contains(map, key), bytes32(0)); } else { return (true, value); } } /** * @dev Returns the value associated with `key`. O(1). * * Requirements: * * - `key` must be in the map. */ function get(Bytes32ToBytes32Map storage map, bytes32 key) internal view returns (bytes32) { bytes32 value = map._values[key]; if (value == 0 && !contains(map, key)) { revert EnumerableMapNonexistentKey(key); } return value; } /** * @dev Return the an array containing all the keys * * WARNING: This operation will copy the entire storage to memory, which can be quite expensive. This is designed * to mostly be used by view accessors that are queried without any gas fees. Developers should keep in mind that * this function has an unbounded cost, and using it as part of a state-changing function may render the function * uncallable if the map grows to a point where copying to memory consumes too much gas to fit in a block. */ function keys(Bytes32ToBytes32Map storage map) internal view returns (bytes32[] memory) { return map._keys.values(); } // UintToUintMap struct UintToUintMap { Bytes32ToBytes32Map _inner; } /** * @dev Adds a key-value pair to a map, or updates the value for an existing * key. O(1). * * Returns true if the key was added to the map, that is if it was not * already present. */ function set(UintToUintMap storage map, uint256 key, uint256 value) internal returns (bool) { return set(map._inner, bytes32(key), bytes32(value)); } /** * @dev Removes a value from a map. O(1). * * Returns true if the key was removed from the map, that is if it was present. */ function remove(UintToUintMap storage map, uint256 key) internal returns (bool) { return remove(map._inner, bytes32(key)); } /** * @dev Returns true if the key is in the map. O(1). */ function contains(UintToUintMap storage map, uint256 key) internal view returns (bool) { return contains(map._inner, bytes32(key)); } /** * @dev Returns the number of elements in the map. O(1). */ function length(UintToUintMap storage map) internal view returns (uint256) { return length(map._inner); } /** * @dev Returns the element stored at position `index` in the map. O(1). * Note that there are no guarantees on the ordering of values inside the * array, and it may change when more values are added or removed. * * Requirements: * * - `index` must be strictly less than {length}. */ function at(UintToUintMap storage map, uint256 index) internal view returns (uint256, uint256) { (bytes32 key, bytes32 value) = at(map._inner, index); return (uint256(key), uint256(value)); } /** * @dev Tries to returns the value associated with `key`. O(1). * Does not revert if `key` is not in the map. */ function tryGet(UintToUintMap storage map, uint256 key) internal view returns (bool, uint256) { (bool success, bytes32 value) = tryGet(map._inner, bytes32(key)); return (success, uint256(value)); } /** * @dev Returns the value associated with `key`. O(1). * * Requirements: * * - `key` must be in the map. */ function get(UintToUintMap storage map, uint256 key) internal view returns (uint256) { return uint256(get(map._inner, bytes32(key))); } /** * @dev Return the an array containing all the keys * * WARNING: This operation will copy the entire storage to memory, which can be quite expensive. This is designed * to mostly be used by view accessors that are queried without any gas fees. Developers should keep in mind that * this function has an unbounded cost, and using it as part of a state-changing function may render the function * uncallable if the map grows to a point where copying to memory consumes too much gas to fit in a block. */ function keys(UintToUintMap storage map) internal view returns (uint256[] memory) { bytes32[] memory store = keys(map._inner); uint256[] memory result; /// @solidity memory-safe-assembly assembly { result := store } return result; } // UintToAddressMap struct UintToAddressMap { Bytes32ToBytes32Map _inner; } /** * @dev Adds a key-value pair to a map, or updates the value for an existing * key. O(1). * * Returns true if the key was added to the map, that is if it was not * already present. */ function set(UintToAddressMap storage map, uint256 key, address value) internal returns (bool) { return set(map._inner, bytes32(key), bytes32(uint256(uint160(value)))); } /** * @dev Removes a value from a map. O(1). * * Returns true if the key was removed from the map, that is if it was present. */ function remove(UintToAddressMap storage map, uint256 key) internal returns (bool) { return remove(map._inner, bytes32(key)); } /** * @dev Returns true if the key is in the map. O(1). */ function contains(UintToAddressMap storage map, uint256 key) internal view returns (bool) { return contains(map._inner, bytes32(key)); } /** * @dev Returns the number of elements in the map. O(1). */ function length(UintToAddressMap storage map) internal view returns (uint256) { return length(map._inner); } /** * @dev Returns the element stored at position `index` in the map. O(1). * Note that there are no guarantees on the ordering of values inside the * array, and it may change when more values are added or removed. * * Requirements: * * - `index` must be strictly less than {length}. */ function at(UintToAddressMap storage map, uint256 index) internal view returns (uint256, address) { (bytes32 key, bytes32 value) = at(map._inner, index); return (uint256(key), address(uint160(uint256(value)))); } /** * @dev Tries to returns the value associated with `key`. O(1). * Does not revert if `key` is not in the map. */ function tryGet(UintToAddressMap storage map, uint256 key) internal view returns (bool, address) { (bool success, bytes32 value) = tryGet(map._inner, bytes32(key)); return (success, address(uint160(uint256(value)))); } /** * @dev Returns the value associated with `key`. O(1). * * Requirements: * * - `key` must be in the map. */ function get(UintToAddressMap storage map, uint256 key) internal view returns (address) { return address(uint160(uint256(get(map._inner, bytes32(key))))); } /** * @dev Return the an array containing all the keys * * WARNING: This operation will copy the entire storage to memory, which can be quite expensive. This is designed * to mostly be used by view accessors that are queried without any gas fees. Developers should keep in mind that * this function has an unbounded cost, and using it as part of a state-changing function may render the function * uncallable if the map grows to a point where copying to memory consumes too much gas to fit in a block. */ function keys(UintToAddressMap storage map) internal view returns (uint256[] memory) { bytes32[] memory store = keys(map._inner); uint256[] memory result; /// @solidity memory-safe-assembly assembly { result := store } return result; } // AddressToUintMap struct AddressToUintMap { Bytes32ToBytes32Map _inner; } /** * @dev Adds a key-value pair to a map, or updates the value for an existing * key. O(1). * * Returns true if the key was added to the map, that is if it was not * already present. */ function set(AddressToUintMap storage map, address key, uint256 value) internal returns (bool) { return set(map._inner, bytes32(uint256(uint160(key))), bytes32(value)); } /** * @dev Removes a value from a map. O(1). * * Returns true if the key was removed from the map, that is if it was present. */ function remove(AddressToUintMap storage map, address key) internal returns (bool) { return remove(map._inner, bytes32(uint256(uint160(key)))); } /** * @dev Returns true if the key is in the map. O(1). */ function contains(AddressToUintMap storage map, address key) internal view returns (bool) { return contains(map._inner, bytes32(uint256(uint160(key)))); } /** * @dev Returns the number of elements in the map. O(1). */ function length(AddressToUintMap storage map) internal view returns (uint256) { return length(map._inner); } /** * @dev Returns the element stored at position `index` in the map. O(1). * Note that there are no guarantees on the ordering of values inside the * array, and it may change when more values are added or removed. * * Requirements: * * - `index` must be strictly less than {length}. */ function at(AddressToUintMap storage map, uint256 index) internal view returns (address, uint256) { (bytes32 key, bytes32 value) = at(map._inner, index); return (address(uint160(uint256(key))), uint256(value)); } /** * @dev Tries to returns the value associated with `key`. O(1). * Does not revert if `key` is not in the map. */ function tryGet(AddressToUintMap storage map, address key) internal view returns (bool, uint256) { (bool success, bytes32 value) = tryGet(map._inner, bytes32(uint256(uint160(key)))); return (success, uint256(value)); } /** * @dev Returns the value associated with `key`. O(1). * * Requirements: * * - `key` must be in the map. */ function get(AddressToUintMap storage map, address key) internal view returns (uint256) { return uint256(get(map._inner, bytes32(uint256(uint160(key))))); } /** * @dev Return the an array containing all the keys * * WARNING: This operation will copy the entire storage to memory, which can be quite expensive. This is designed * to mostly be used by view accessors that are queried without any gas fees. Developers should keep in mind that * this function has an unbounded cost, and using it as part of a state-changing function may render the function * uncallable if the map grows to a point where copying to memory consumes too much gas to fit in a block. */ function keys(AddressToUintMap storage map) internal view returns (address[] memory) { bytes32[] memory store = keys(map._inner); address[] memory result; /// @solidity memory-safe-assembly assembly { result := store } return result; } // Bytes32ToUintMap struct Bytes32ToUintMap { Bytes32ToBytes32Map _inner; } /** * @dev Adds a key-value pair to a map, or updates the value for an existing * key. O(1). * * Returns true if the key was added to the map, that is if it was not * already present. */ function set(Bytes32ToUintMap storage map, bytes32 key, uint256 value) internal returns (bool) { return set(map._inner, key, bytes32(value)); } /** * @dev Removes a value from a map. O(1). * * Returns true if the key was removed from the map, that is if it was present. */ function remove(Bytes32ToUintMap storage map, bytes32 key) internal returns (bool) { return remove(map._inner, key); } /** * @dev Returns true if the key is in the map. O(1). */ function contains(Bytes32ToUintMap storage map, bytes32 key) internal view returns (bool) { return contains(map._inner, key); } /** * @dev Returns the number of elements in the map. O(1). */ function length(Bytes32ToUintMap storage map) internal view returns (uint256) { return length(map._inner); } /** * @dev Returns the element stored at position `index` in the map. O(1). * Note that there are no guarantees on the ordering of values inside the * array, and it may change when more values are added or removed. * * Requirements: * * - `index` must be strictly less than {length}. */ function at(Bytes32ToUintMap storage map, uint256 index) internal view returns (bytes32, uint256) { (bytes32 key, bytes32 value) = at(map._inner, index); return (key, uint256(value)); } /** * @dev Tries to returns the value associated with `key`. O(1). * Does not revert if `key` is not in the map. */ function tryGet(Bytes32ToUintMap storage map, bytes32 key) internal view returns (bool, uint256) { (bool success, bytes32 value) = tryGet(map._inner, key); return (success, uint256(value)); } /** * @dev Returns the value associated with `key`. O(1). * * Requirements: * * - `key` must be in the map. */ function get(Bytes32ToUintMap storage map, bytes32 key) internal view returns (uint256) { return uint256(get(map._inner, key)); } /** * @dev Return the an array containing all the keys * * WARNING: This operation will copy the entire storage to memory, which can be quite expensive. This is designed * to mostly be used by view accessors that are queried without any gas fees. Developers should keep in mind that * this function has an unbounded cost, and using it as part of a state-changing function may render the function * uncallable if the map grows to a point where copying to memory consumes too much gas to fit in a block. */ function keys(Bytes32ToUintMap storage map) internal view returns (bytes32[] memory) { bytes32[] memory store = keys(map._inner); bytes32[] memory result; /// @solidity memory-safe-assembly assembly { result := store } return result; } }
// SPDX-License-Identifier: MIT // OpenZeppelin Contracts (last updated v5.0.0) (utils/structs/EnumerableSet.sol) // This file was procedurally generated from scripts/generate/templates/EnumerableSet.js. pragma solidity ^0.8.20; /** * @dev Library for managing * https://en.wikipedia.org/wiki/Set_(abstract_data_type)[sets] of primitive * types. * * Sets have the following properties: * * - Elements are added, removed, and checked for existence in constant time * (O(1)). * - Elements are enumerated in O(n). No guarantees are made on the ordering. * * ```solidity * contract Example { * // Add the library methods * using EnumerableSet for EnumerableSet.AddressSet; * * // Declare a set state variable * EnumerableSet.AddressSet private mySet; * } * ``` * * As of v3.3.0, sets of type `bytes32` (`Bytes32Set`), `address` (`AddressSet`) * and `uint256` (`UintSet`) are supported. * * [WARNING] * ==== * Trying to delete such a structure from storage will likely result in data corruption, rendering the structure * unusable. * See https://github.com/ethereum/solidity/pull/11843[ethereum/solidity#11843] for more info. * * In order to clean an EnumerableSet, you can either remove all elements one by one or create a fresh instance using an * array of EnumerableSet. * ==== */ library EnumerableSet { // To implement this library for multiple types with as little code // repetition as possible, we write it in terms of a generic Set type with // bytes32 values. // The Set implementation uses private functions, and user-facing // implementations (such as AddressSet) are just wrappers around the // underlying Set. // This means that we can only create new EnumerableSets for types that fit // in bytes32. struct Set { // Storage of set values bytes32[] _values; // Position is the index of the value in the `values` array plus 1. // Position 0 is used to mean a value is not in the set. mapping(bytes32 value => uint256) _positions; } /** * @dev Add a value to a set. O(1). * * Returns true if the value was added to the set, that is if it was not * already present. */ function _add(Set storage set, bytes32 value) private returns (bool) { if (!_contains(set, value)) { set._values.push(value); // The value is stored at length-1, but we add 1 to all indexes // and use 0 as a sentinel value set._positions[value] = set._values.length; return true; } else { return false; } } /** * @dev Removes a value from a set. O(1). * * Returns true if the value was removed from the set, that is if it was * present. */ function _remove(Set storage set, bytes32 value) private returns (bool) { // We cache the value's position to prevent multiple reads from the same storage slot uint256 position = set._positions[value]; if (position != 0) { // Equivalent to contains(set, value) // To delete an element from the _values array in O(1), we swap the element to delete with the last one in // the array, and then remove the last element (sometimes called as 'swap and pop'). // This modifies the order of the array, as noted in {at}. uint256 valueIndex = position - 1; uint256 lastIndex = set._values.length - 1; if (valueIndex != lastIndex) { bytes32 lastValue = set._values[lastIndex]; // Move the lastValue to the index where the value to delete is set._values[valueIndex] = lastValue; // Update the tracked position of the lastValue (that was just moved) set._positions[lastValue] = position; } // Delete the slot where the moved value was stored set._values.pop(); // Delete the tracked position for the deleted slot delete set._positions[value]; return true; } else { return false; } } /** * @dev Returns true if the value is in the set. O(1). */ function _contains(Set storage set, bytes32 value) private view returns (bool) { return set._positions[value] != 0; } /** * @dev Returns the number of values on the set. O(1). */ function _length(Set storage set) private view returns (uint256) { return set._values.length; } /** * @dev Returns the value stored at position `index` in the set. O(1). * * Note that there are no guarantees on the ordering of values inside the * array, and it may change when more values are added or removed. * * Requirements: * * - `index` must be strictly less than {length}. */ function _at(Set storage set, uint256 index) private view returns (bytes32) { return set._values[index]; } /** * @dev Return the entire set in an array * * WARNING: This operation will copy the entire storage to memory, which can be quite expensive. This is designed * to mostly be used by view accessors that are queried without any gas fees. Developers should keep in mind that * this function has an unbounded cost, and using it as part of a state-changing function may render the function * uncallable if the set grows to a point where copying to memory consumes too much gas to fit in a block. */ function _values(Set storage set) private view returns (bytes32[] memory) { return set._values; } // Bytes32Set struct Bytes32Set { Set _inner; } /** * @dev Add a value to a set. O(1). * * Returns true if the value was added to the set, that is if it was not * already present. */ function add(Bytes32Set storage set, bytes32 value) internal returns (bool) { return _add(set._inner, value); } /** * @dev Removes a value from a set. O(1). * * Returns true if the value was removed from the set, that is if it was * present. */ function remove(Bytes32Set storage set, bytes32 value) internal returns (bool) { return _remove(set._inner, value); } /** * @dev Returns true if the value is in the set. O(1). */ function contains(Bytes32Set storage set, bytes32 value) internal view returns (bool) { return _contains(set._inner, value); } /** * @dev Returns the number of values in the set. O(1). */ function length(Bytes32Set storage set) internal view returns (uint256) { return _length(set._inner); } /** * @dev Returns the value stored at position `index` in the set. O(1). * * Note that there are no guarantees on the ordering of values inside the * array, and it may change when more values are added or removed. * * Requirements: * * - `index` must be strictly less than {length}. */ function at(Bytes32Set storage set, uint256 index) internal view returns (bytes32) { return _at(set._inner, index); } /** * @dev Return the entire set in an array * * WARNING: This operation will copy the entire storage to memory, which can be quite expensive. This is designed * to mostly be used by view accessors that are queried without any gas fees. Developers should keep in mind that * this function has an unbounded cost, and using it as part of a state-changing function may render the function * uncallable if the set grows to a point where copying to memory consumes too much gas to fit in a block. */ function values(Bytes32Set storage set) internal view returns (bytes32[] memory) { bytes32[] memory store = _values(set._inner); bytes32[] memory result; /// @solidity memory-safe-assembly assembly { result := store } return result; } // AddressSet struct AddressSet { Set _inner; } /** * @dev Add a value to a set. O(1). * * Returns true if the value was added to the set, that is if it was not * already present. */ function add(AddressSet storage set, address value) internal returns (bool) { return _add(set._inner, bytes32(uint256(uint160(value)))); } /** * @dev Removes a value from a set. O(1). * * Returns true if the value was removed from the set, that is if it was * present. */ function remove(AddressSet storage set, address value) internal returns (bool) { return _remove(set._inner, bytes32(uint256(uint160(value)))); } /** * @dev Returns true if the value is in the set. O(1). */ function contains(AddressSet storage set, address value) internal view returns (bool) { return _contains(set._inner, bytes32(uint256(uint160(value)))); } /** * @dev Returns the number of values in the set. O(1). */ function length(AddressSet storage set) internal view returns (uint256) { return _length(set._inner); } /** * @dev Returns the value stored at position `index` in the set. O(1). * * Note that there are no guarantees on the ordering of values inside the * array, and it may change when more values are added or removed. * * Requirements: * * - `index` must be strictly less than {length}. */ function at(AddressSet storage set, uint256 index) internal view returns (address) { return address(uint160(uint256(_at(set._inner, index)))); } /** * @dev Return the entire set in an array * * WARNING: This operation will copy the entire storage to memory, which can be quite expensive. This is designed * to mostly be used by view accessors that are queried without any gas fees. Developers should keep in mind that * this function has an unbounded cost, and using it as part of a state-changing function may render the function * uncallable if the set grows to a point where copying to memory consumes too much gas to fit in a block. */ function values(AddressSet storage set) internal view returns (address[] memory) { bytes32[] memory store = _values(set._inner); address[] memory result; /// @solidity memory-safe-assembly assembly { result := store } return result; } // UintSet struct UintSet { Set _inner; } /** * @dev Add a value to a set. O(1). * * Returns true if the value was added to the set, that is if it was not * already present. */ function add(UintSet storage set, uint256 value) internal returns (bool) { return _add(set._inner, bytes32(value)); } /** * @dev Removes a value from a set. O(1). * * Returns true if the value was removed from the set, that is if it was * present. */ function remove(UintSet storage set, uint256 value) internal returns (bool) { return _remove(set._inner, bytes32(value)); } /** * @dev Returns true if the value is in the set. O(1). */ function contains(UintSet storage set, uint256 value) internal view returns (bool) { return _contains(set._inner, bytes32(value)); } /** * @dev Returns the number of values in the set. O(1). */ function length(UintSet storage set) internal view returns (uint256) { return _length(set._inner); } /** * @dev Returns the value stored at position `index` in the set. O(1). * * Note that there are no guarantees on the ordering of values inside the * array, and it may change when more values are added or removed. * * Requirements: * * - `index` must be strictly less than {length}. */ function at(UintSet storage set, uint256 index) internal view returns (uint256) { return uint256(_at(set._inner, index)); } /** * @dev Return the entire set in an array * * WARNING: This operation will copy the entire storage to memory, which can be quite expensive. This is designed * to mostly be used by view accessors that are queried without any gas fees. Developers should keep in mind that * this function has an unbounded cost, and using it as part of a state-changing function may render the function * uncallable if the set grows to a point where copying to memory consumes too much gas to fit in a block. */ function values(UintSet storage set) internal view returns (uint256[] memory) { bytes32[] memory store = _values(set._inner); uint256[] memory result; /// @solidity memory-safe-assembly assembly { result := store } return result; } }
// SPDX-License-Identifier: MIT // OpenZeppelin Contracts (last updated v5.0.0) (utils/math/Math.sol) pragma solidity ^0.8.20; /** * @dev Standard math utilities missing in the Solidity language. */ library Math { /** * @dev Muldiv operation overflow. */ error MathOverflowedMulDiv(); enum Rounding { Floor, // Toward negative infinity Ceil, // Toward positive infinity Trunc, // Toward zero Expand // Away from zero } /** * @dev Returns the addition of two unsigned integers, with an success flag (no overflow). */ function tryAdd(uint256 a, uint256 b) internal pure returns (bool success, uint256 result) { unchecked { uint256 c = a + b; if (c < a) return (false, 0); return (true, c); } } /** * @dev Returns the subtraction of two unsigned integers, with an success flag (no overflow). */ function trySub(uint256 a, uint256 b) internal pure returns (bool success, uint256 result) { unchecked { if (b > a) return (false, 0); return (true, a - b); } } /** * @dev Returns the multiplication of two unsigned integers, with an success flag (no overflow). */ function tryMul(uint256 a, uint256 b) internal pure returns (bool success, uint256 result) { unchecked { // Gas optimization: this is cheaper than requiring 'a' not being zero, but the // benefit is lost if 'b' is also tested. // See: https://github.com/OpenZeppelin/openzeppelin-contracts/pull/522 if (a == 0) return (true, 0); uint256 c = a * b; if (c / a != b) return (false, 0); return (true, c); } } /** * @dev Returns the division of two unsigned integers, with a success flag (no division by zero). */ function tryDiv(uint256 a, uint256 b) internal pure returns (bool success, uint256 result) { unchecked { if (b == 0) return (false, 0); return (true, a / b); } } /** * @dev Returns the remainder of dividing two unsigned integers, with a success flag (no division by zero). */ function tryMod(uint256 a, uint256 b) internal pure returns (bool success, uint256 result) { unchecked { if (b == 0) return (false, 0); return (true, a % b); } } /** * @dev Returns the largest of two numbers. */ function max(uint256 a, uint256 b) internal pure returns (uint256) { return a > b ? a : b; } /** * @dev Returns the smallest of two numbers. */ function min(uint256 a, uint256 b) internal pure returns (uint256) { return a < b ? a : b; } /** * @dev Returns the average of two numbers. The result is rounded towards * zero. */ function average(uint256 a, uint256 b) internal pure returns (uint256) { // (a + b) / 2 can overflow. return (a & b) + (a ^ b) / 2; } /** * @dev Returns the ceiling of the division of two numbers. * * This differs from standard division with `/` in that it rounds towards infinity instead * of rounding towards zero. */ function ceilDiv(uint256 a, uint256 b) internal pure returns (uint256) { if (b == 0) { // Guarantee the same behavior as in a regular Solidity division. return a / b; } // The following calculation ensures accurate ceiling division without overflow. // Since a is non-zero, (a - 1) / b will not overflow. // The largest possible result occurs when (a - 1) / b is type(uint256).max, // but the largest value we can obtain is type(uint256).max - 1, which happens // when a = type(uint256).max and b = 1. unchecked { return a == 0 ? 0 : (a - 1) / b + 1; } } /** * @notice Calculates floor(x * y / denominator) with full precision. Throws if result overflows a uint256 or * denominator == 0. * @dev Original credit to Remco Bloemen under MIT license (https://xn--2-umb.com/21/muldiv) with further edits by * Uniswap Labs also under MIT license. */ function mulDiv(uint256 x, uint256 y, uint256 denominator) internal pure returns (uint256 result) { unchecked { // 512-bit multiply [prod1 prod0] = x * y. Compute the product mod 2^256 and mod 2^256 - 1, then use // use the Chinese Remainder Theorem to reconstruct the 512 bit result. The result is stored in two 256 // variables such that product = prod1 * 2^256 + prod0. uint256 prod0 = x * y; // Least significant 256 bits of the product uint256 prod1; // Most significant 256 bits of the product assembly { let mm := mulmod(x, y, not(0)) prod1 := sub(sub(mm, prod0), lt(mm, prod0)) } // Handle non-overflow cases, 256 by 256 division. if (prod1 == 0) { // Solidity will revert if denominator == 0, unlike the div opcode on its own. // The surrounding unchecked block does not change this fact. // See https://docs.soliditylang.org/en/latest/control-structures.html#checked-or-unchecked-arithmetic. return prod0 / denominator; } // Make sure the result is less than 2^256. Also prevents denominator == 0. if (denominator <= prod1) { revert MathOverflowedMulDiv(); } /////////////////////////////////////////////// // 512 by 256 division. /////////////////////////////////////////////// // Make division exact by subtracting the remainder from [prod1 prod0]. uint256 remainder; assembly { // Compute remainder using mulmod. remainder := mulmod(x, y, denominator) // Subtract 256 bit number from 512 bit number. prod1 := sub(prod1, gt(remainder, prod0)) prod0 := sub(prod0, remainder) } // Factor powers of two out of denominator and compute largest power of two divisor of denominator. // Always >= 1. See https://cs.stackexchange.com/q/138556/92363. uint256 twos = denominator & (0 - denominator); assembly { // Divide denominator by twos. denominator := div(denominator, twos) // Divide [prod1 prod0] by twos. prod0 := div(prod0, twos) // Flip twos such that it is 2^256 / twos. If twos is zero, then it becomes one. twos := add(div(sub(0, twos), twos), 1) } // Shift in bits from prod1 into prod0. prod0 |= prod1 * twos; // Invert denominator mod 2^256. Now that denominator is an odd number, it has an inverse modulo 2^256 such // that denominator * inv = 1 mod 2^256. Compute the inverse by starting with a seed that is correct for // four bits. That is, denominator * inv = 1 mod 2^4. uint256 inverse = (3 * denominator) ^ 2; // Use the Newton-Raphson iteration to improve the precision. Thanks to Hensel's lifting lemma, this also // works in modular arithmetic, doubling the correct bits in each step. inverse *= 2 - denominator * inverse; // inverse mod 2^8 inverse *= 2 - denominator * inverse; // inverse mod 2^16 inverse *= 2 - denominator * inverse; // inverse mod 2^32 inverse *= 2 - denominator * inverse; // inverse mod 2^64 inverse *= 2 - denominator * inverse; // inverse mod 2^128 inverse *= 2 - denominator * inverse; // inverse mod 2^256 // Because the division is now exact we can divide by multiplying with the modular inverse of denominator. // This will give us the correct result modulo 2^256. Since the preconditions guarantee that the outcome is // less than 2^256, this is the final result. We don't need to compute the high bits of the result and prod1 // is no longer required. result = prod0 * inverse; return result; } } /** * @notice Calculates x * y / denominator with full precision, following the selected rounding direction. */ function mulDiv(uint256 x, uint256 y, uint256 denominator, Rounding rounding) internal pure returns (uint256) { uint256 result = mulDiv(x, y, denominator); if (unsignedRoundsUp(rounding) && mulmod(x, y, denominator) > 0) { result += 1; } return result; } /** * @dev Returns the square root of a number. If the number is not a perfect square, the value is rounded * towards zero. * * Inspired by Henry S. Warren, Jr.'s "Hacker's Delight" (Chapter 11). */ function sqrt(uint256 a) internal pure returns (uint256) { if (a == 0) { return 0; } // For our first guess, we get the biggest power of 2 which is smaller than the square root of the target. // // We know that the "msb" (most significant bit) of our target number `a` is a power of 2 such that we have // `msb(a) <= a < 2*msb(a)`. This value can be written `msb(a)=2**k` with `k=log2(a)`. // // This can be rewritten `2**log2(a) <= a < 2**(log2(a) + 1)` // → `sqrt(2**k) <= sqrt(a) < sqrt(2**(k+1))` // → `2**(k/2) <= sqrt(a) < 2**((k+1)/2) <= 2**(k/2 + 1)` // // Consequently, `2**(log2(a) / 2)` is a good first approximation of `sqrt(a)` with at least 1 correct bit. uint256 result = 1 << (log2(a) >> 1); // At this point `result` is an estimation with one bit of precision. We know the true value is a uint128, // since it is the square root of a uint256. Newton's method converges quadratically (precision doubles at // every iteration). We thus need at most 7 iteration to turn our partial result with one bit of precision // into the expected uint128 result. unchecked { result = (result + a / result) >> 1; result = (result + a / result) >> 1; result = (result + a / result) >> 1; result = (result + a / result) >> 1; result = (result + a / result) >> 1; result = (result + a / result) >> 1; result = (result + a / result) >> 1; return min(result, a / result); } } /** * @notice Calculates sqrt(a), following the selected rounding direction. */ function sqrt(uint256 a, Rounding rounding) internal pure returns (uint256) { unchecked { uint256 result = sqrt(a); return result + (unsignedRoundsUp(rounding) && result * result < a ? 1 : 0); } } /** * @dev Return the log in base 2 of a positive value rounded towards zero. * Returns 0 if given 0. */ function log2(uint256 value) internal pure returns (uint256) { uint256 result = 0; unchecked { if (value >> 128 > 0) { value >>= 128; result += 128; } if (value >> 64 > 0) { value >>= 64; result += 64; } if (value >> 32 > 0) { value >>= 32; result += 32; } if (value >> 16 > 0) { value >>= 16; result += 16; } if (value >> 8 > 0) { value >>= 8; result += 8; } if (value >> 4 > 0) { value >>= 4; result += 4; } if (value >> 2 > 0) { value >>= 2; result += 2; } if (value >> 1 > 0) { result += 1; } } return result; } /** * @dev Return the log in base 2, following the selected rounding direction, of a positive value. * Returns 0 if given 0. */ function log2(uint256 value, Rounding rounding) internal pure returns (uint256) { unchecked { uint256 result = log2(value); return result + (unsignedRoundsUp(rounding) && 1 << result < value ? 1 : 0); } } /** * @dev Return the log in base 10 of a positive value rounded towards zero. * Returns 0 if given 0. */ function log10(uint256 value) internal pure returns (uint256) { uint256 result = 0; unchecked { if (value >= 10 ** 64) { value /= 10 ** 64; result += 64; } if (value >= 10 ** 32) { value /= 10 ** 32; result += 32; } if (value >= 10 ** 16) { value /= 10 ** 16; result += 16; } if (value >= 10 ** 8) { value /= 10 ** 8; result += 8; } if (value >= 10 ** 4) { value /= 10 ** 4; result += 4; } if (value >= 10 ** 2) { value /= 10 ** 2; result += 2; } if (value >= 10 ** 1) { result += 1; } } return result; } /** * @dev Return the log in base 10, following the selected rounding direction, of a positive value. * Returns 0 if given 0. */ function log10(uint256 value, Rounding rounding) internal pure returns (uint256) { unchecked { uint256 result = log10(value); return result + (unsignedRoundsUp(rounding) && 10 ** result < value ? 1 : 0); } } /** * @dev Return the log in base 256 of a positive value rounded towards zero. * Returns 0 if given 0. * * Adding one to the result gives the number of pairs of hex symbols needed to represent `value` as a hex string. */ function log256(uint256 value) internal pure returns (uint256) { uint256 result = 0; unchecked { if (value >> 128 > 0) { value >>= 128; result += 16; } if (value >> 64 > 0) { value >>= 64; result += 8; } if (value >> 32 > 0) { value >>= 32; result += 4; } if (value >> 16 > 0) { value >>= 16; result += 2; } if (value >> 8 > 0) { result += 1; } } return result; } /** * @dev Return the log in base 256, following the selected rounding direction, of a positive value. * Returns 0 if given 0. */ function log256(uint256 value, Rounding rounding) internal pure returns (uint256) { unchecked { uint256 result = log256(value); return result + (unsignedRoundsUp(rounding) && 1 << (result << 3) < value ? 1 : 0); } } /** * @dev Returns whether a provided rounding mode is considered rounding up for unsigned integers. */ function unsignedRoundsUp(Rounding rounding) internal pure returns (bool) { return uint8(rounding) % 2 == 1; } }
// SPDX-License-Identifier: MIT pragma solidity ^0.8.4; /// @notice Library for generating pseudorandom numbers. /// @author Solady (https://github.com/vectorized/solady/blob/main/src/utils/LibPRNG.sol) /// @author LazyShuffler based on NextShuffler by aschlosberg (divergencearran) /// (https://github.com/divergencetech/ethier/blob/main/contracts/random/NextShuffler.sol) library LibPRNG { /*´:°•.°+.*•´.*:˚.°*.˚•´.°:°•.°•.*•´.*:˚.°*.˚•´.°:°•.°+.*•´.*:*/ /* CUSTOM ERRORS */ /*.•°:°.´+˚.*°.˚:*.´•*.+°.•°:´*.´•*.•°.•°:°.´:•˚°.*°.˚:*.´+°.•*/ /// @dev The initial length must be greater than zero and less than `2**32 - 1`. error InvalidInitialLazyShufflerLength(); /// @dev The new length must not be less than the current length. error InvalidNewLazyShufflerLength(); /// @dev The lazy shuffler has not been initialized. error LazyShufflerNotInitialized(); /// @dev Cannot double initialize the lazy shuffler. error LazyShufflerAlreadyInitialized(); /// @dev The lazy shuffle has finished. error LazyShuffleFinished(); /// @dev The queried index is out of bounds. error LazyShufflerGetOutOfBounds(); /*´:°•.°+.*•´.*:˚.°*.˚•´.°:°•.°•.*•´.*:˚.°*.˚•´.°:°•.°+.*•´.*:*/ /* CONSTANTS */ /*.•°:°.´+˚.*°.˚:*.´•*.+°.•°:´*.´•*.•°.•°:°.´:•˚°.*°.˚:*.´+°.•*/ /// @dev The scalar of ETH and most ERC20s. uint256 internal constant WAD = 1e18; /*´:°•.°+.*•´.*:˚.°*.˚•´.°:°•.°•.*•´.*:˚.°*.˚•´.°:°•.°+.*•´.*:*/ /* STRUCTS */ /*.•°:°.´+˚.*°.˚:*.´•*.+°.•°:´*.´•*.•°.•°:°.´:•˚°.*°.˚:*.´+°.•*/ /// @dev A pseudorandom number state in memory. struct PRNG { uint256 state; } /// @dev A lazy Fisher-Yates shuffler for a range `[0..n)` in storage. struct LazyShuffler { // Bits Layout: // - [0..31] `numShuffled` // - [32..223] `permutationSlot` // - [224..255] `length` uint256 _state; } /*´:°•.°+.*•´.*:˚.°*.˚•´.°:°•.°•.*•´.*:˚.°*.˚•´.°:°•.°+.*•´.*:*/ /* OPERATIONS */ /*.•°:°.´+˚.*°.˚:*.´•*.+°.•°:´*.´•*.•°.•°:°.´:•˚°.*°.˚:*.´+°.•*/ /// @dev Seeds the `prng` with `state`. function seed(PRNG memory prng, uint256 state) internal pure { /// @solidity memory-safe-assembly assembly { mstore(prng, state) } } /// @dev Returns the next pseudorandom uint256. /// All bits of the returned uint256 pass the NIST Statistical Test Suite. function next(PRNG memory prng) internal pure returns (uint256 result) { // We simply use `keccak256` for a great balance between // runtime gas costs, bytecode size, and statistical properties. // // A high-quality LCG with a 32-byte state // is only about 30% more gas efficient during runtime, // but requires a 32-byte multiplier, which can cause bytecode bloat // when this function is inlined. // // Using this method is about 2x more efficient than // `nextRandomness = uint256(keccak256(abi.encode(randomness)))`. /// @solidity memory-safe-assembly assembly { result := keccak256(prng, 0x20) mstore(prng, result) } } /// @dev Returns a pseudorandom uint256, uniformly distributed /// between 0 (inclusive) and `upper` (exclusive). /// If your modulus is big, this method is recommended /// for uniform sampling to avoid modulo bias. /// For uniform sampling across all uint256 values, /// or for small enough moduli such that the bias is neligible, /// use {next} instead. function uniform(PRNG memory prng, uint256 upper) internal pure returns (uint256 result) { /// @solidity memory-safe-assembly assembly { for {} 1 {} { result := keccak256(prng, 0x20) mstore(prng, result) if iszero(lt(result, mod(sub(0, upper), upper))) { break } } result := mod(result, upper) } } /// @dev Shuffles the array in-place with Fisher-Yates shuffle. function shuffle(PRNG memory prng, uint256[] memory a) internal pure { /// @solidity memory-safe-assembly assembly { let n := mload(a) let w := not(0) let mask := shr(128, w) if n { for { a := add(a, 0x20) } 1 {} { // We can just directly use `keccak256`, cuz // the other approaches don't save much. let r := keccak256(prng, 0x20) mstore(prng, r) // Note that there will be a very tiny modulo bias // if the length of the array is not a power of 2. // For all practical purposes, it is negligible // and will not be a fairness or security concern. { let j := add(a, shl(5, mod(shr(128, r), n))) n := add(n, w) // `sub(n, 1)`. if iszero(n) { break } let i := add(a, shl(5, n)) let t := mload(i) mstore(i, mload(j)) mstore(j, t) } { let j := add(a, shl(5, mod(and(r, mask), n))) n := add(n, w) // `sub(n, 1)`. if iszero(n) { break } let i := add(a, shl(5, n)) let t := mload(i) mstore(i, mload(j)) mstore(j, t) } } } } } /// @dev Shuffles the bytes in-place with Fisher-Yates shuffle. function shuffle(PRNG memory prng, bytes memory a) internal pure { /// @solidity memory-safe-assembly assembly { let n := mload(a) let w := not(0) let mask := shr(128, w) if n { let b := add(a, 0x01) for { a := add(a, 0x20) } 1 {} { // We can just directly use `keccak256`, cuz // the other approaches don't save much. let r := keccak256(prng, 0x20) mstore(prng, r) // Note that there will be a very tiny modulo bias // if the length of the array is not a power of 2. // For all practical purposes, it is negligible // and will not be a fairness or security concern. { let o := mod(shr(128, r), n) n := add(n, w) // `sub(n, 1)`. if iszero(n) { break } let t := mload(add(b, n)) mstore8(add(a, n), mload(add(b, o))) mstore8(add(a, o), t) } { let o := mod(and(r, mask), n) n := add(n, w) // `sub(n, 1)`. if iszero(n) { break } let t := mload(add(b, n)) mstore8(add(a, n), mload(add(b, o))) mstore8(add(a, o), t) } } } } } /// @dev Returns a sample from the standard normal distribution denominated in `WAD`. function standardNormalWad(PRNG memory prng) internal pure returns (int256 result) { /// @solidity memory-safe-assembly assembly { // Technically, this is the Irwin-Hall distribution with 20 samples. // The chance of drawing a sample outside 10 σ from the standard normal distribution // is ≈ 0.000000000000000000000015, which is insignificant for most practical purposes. // Passes the Kolmogorov-Smirnov test for 200k samples. Uses about 322 gas. result := keccak256(prng, 0x20) mstore(prng, result) let n := 0xffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff43 // Prime. let a := 0x100000000000000000000000000000051 // Prime and a primitive root of `n`. let m := 0x1fffffffffffffff1fffffffffffffff1fffffffffffffff1fffffffffffffff let s := 0x1000000000000000100000000000000010000000000000001 let r1 := mulmod(result, a, n) let r2 := mulmod(r1, a, n) let r3 := mulmod(r2, a, n) // forgefmt: disable-next-item result := sub(sar(96, mul(26614938895861601847173011183, add(add(shr(192, mul(s, add(and(m, result), and(m, r1)))), shr(192, mul(s, add(and(m, r2), and(m, r3))))), shr(192, mul(s, and(m, mulmod(r3, a, n))))))), 7745966692414833770) } } /// @dev Returns a sample from the unit exponential distribution denominated in `WAD`. function exponentialWad(PRNG memory prng) internal pure returns (uint256 result) { /// @solidity memory-safe-assembly assembly { // Passes the Kolmogorov-Smirnov test for 200k samples. // Gas usage varies, starting from about 172+ gas. let r := keccak256(prng, 0x20) mstore(prng, r) let p := shl(129, r) let w := shl(1, r) if iszero(gt(w, p)) { let n := 0xffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff43 // Prime. let a := 0x100000000000000000000000000000051 // Prime and a primitive root of `n`. for {} 1 {} { r := mulmod(r, a, n) if iszero(lt(shl(129, r), w)) { r := mulmod(r, a, n) result := add(1000000000000000000, result) w := shl(1, r) p := shl(129, r) if iszero(lt(w, p)) { break } continue } w := shl(1, r) if iszero(lt(w, shl(129, r))) { break } } } result := add(div(p, shl(129, 170141183460469231732)), result) } } /*´:°•.°+.*•´.*:˚.°*.˚•´.°:°•.°•.*•´.*:˚.°*.˚•´.°:°•.°+.*•´.*:*/ /* STORAGE-BASED RANGE LAZY SHUFFLING OPERATIONS */ /*.•°:°.´+˚.*°.˚:*.´•*.+°.•°:´*.´•*.•°.•°:°.´:•˚°.*°.˚:*.´+°.•*/ /// @dev Initializes the state for lazy-shuffling the range `[0..n)`. /// Reverts if `n == 0 || n >= 2**32 - 1`. /// Reverts if `$` has already been initialized. /// If you need to reduce the length after initialization, just use a fresh new `$`. function initialize(LazyShuffler storage $, uint256 n) internal { /// @solidity memory-safe-assembly assembly { if iszero(lt(sub(n, 1), 0xfffffffe)) { mstore(0x00, 0x83b53941) // `InvalidInitialLazyShufflerLength()`. revert(0x1c, 0x04) } if sload($.slot) { mstore(0x00, 0x0c9f11f2) // `LazyShufflerAlreadyInitialized()`. revert(0x1c, 0x04) } mstore(0x00, $.slot) sstore($.slot, or(shl(224, n), shl(32, shr(64, keccak256(0x00, 0x20))))) } } /// @dev Increases the length of `$`. /// Reverts if `$` has not been initialized. function grow(LazyShuffler storage $, uint256 n) internal { /// @solidity memory-safe-assembly assembly { let state := sload($.slot) // The packed value at `$`. // If the new length is smaller than the old length, revert. if lt(n, shr(224, state)) { mstore(0x00, 0xbed37c6e) // `InvalidNewLazyShufflerLength()`. revert(0x1c, 0x04) } if iszero(state) { mstore(0x00, 0x1ead2566) // `LazyShufflerNotInitialized()`. revert(0x1c, 0x04) } sstore($.slot, or(shl(224, n), shr(32, shl(32, state)))) } } /// @dev Restarts the shuffler by setting `numShuffled` to zero, /// such that all elements can be drawn again. /// Restarting does NOT clear the internal permutation, nor changes the length. /// Even with the same sequence of randomness, reshuffling can yield different results. function restart(LazyShuffler storage $) internal { /// @solidity memory-safe-assembly assembly { let state := sload($.slot) if iszero(state) { mstore(0x00, 0x1ead2566) // `LazyShufflerNotInitialized()`. revert(0x1c, 0x04) } sstore($.slot, shl(32, shr(32, state))) } } /// @dev Returns the number of elements that have been shuffled. function numShuffled(LazyShuffler storage $) internal view returns (uint256 result) { /// @solidity memory-safe-assembly assembly { result := and(0xffffffff, sload($.slot)) } } /// @dev Returns the length of `$`. /// Returns zero if `$` is not initialized, else a non-zero value less than `2**32 - 1`. function length(LazyShuffler storage $) internal view returns (uint256 result) { /// @solidity memory-safe-assembly assembly { result := shr(224, sload($.slot)) } } /// @dev Returns if `$` has been initialized. function initialized(LazyShuffler storage $) internal view returns (bool result) { /// @solidity memory-safe-assembly assembly { result := iszero(iszero(sload($.slot))) } } /// @dev Returns if there are any more elements left to shuffle. /// Reverts if `$` is not initialized. function finished(LazyShuffler storage $) internal view returns (bool result) { /// @solidity memory-safe-assembly assembly { let state := sload($.slot) // The packed value at `$`. if iszero(state) { mstore(0x00, 0x1ead2566) // `LazyShufflerNotInitialized()`. revert(0x1c, 0x04) } result := eq(shr(224, state), and(0xffffffff, state)) } } /// @dev Returns the current value stored at `index`, accounting for all historical shuffling. /// Reverts if `index` is greater than or equal to the `length` of `$`. function get(LazyShuffler storage $, uint256 index) internal view returns (uint256 result) { /// @solidity memory-safe-assembly assembly { let state := sload($.slot) // The packed value at `$`. let n := shr(224, state) // Length of `$`. if iszero(lt(index, n)) { mstore(0x00, 0x61367cc4) // `LazyShufflerGetOutOfBounds()`. revert(0x1c, 0x04) } let u32 := gt(n, 0xfffe) let s := add(shr(sub(4, u32), index), shr(64, shl(32, state))) // Bucket slot. let o := shl(add(4, u32), and(index, shr(u32, 15))) // Bucket slot offset (bits). let m := sub(shl(shl(u32, 16), 1), 1) // Value mask. result := and(m, shr(o, sload(s))) result := xor(index, mul(xor(index, sub(result, 1)), iszero(iszero(result)))) } } /// @dev Does a single Fisher-Yates shuffle step, increments the `numShuffled` in `$`, /// and returns the next value in the shuffled range. /// `randomness` can be taken from a good-enough source, or a higher quality source like VRF. /// Reverts if there are no more values to shuffle, which includes the case if `$` is not initialized. function next(LazyShuffler storage $, uint256 randomness) internal returns (uint256 chosen) { /// @solidity memory-safe-assembly assembly { function _get(u32_, state_, i_) -> _value { let s_ := add(shr(sub(4, u32_), i_), shr(64, shl(32, state_))) // Bucket slot. let o_ := shl(add(4, u32_), and(i_, shr(u32_, 15))) // Bucket slot offset (bits). let m_ := sub(shl(shl(u32_, 16), 1), 1) // Value mask. _value := and(m_, shr(o_, sload(s_))) _value := xor(i_, mul(xor(i_, sub(_value, 1)), iszero(iszero(_value)))) } function _set(u32_, state_, i_, value_) { let s_ := add(shr(sub(4, u32_), i_), shr(64, shl(32, state_))) // Bucket slot. let o_ := shl(add(4, u32_), and(i_, shr(u32_, 15))) // Bucket slot offset (bits). let m_ := sub(shl(shl(u32_, 16), 1), 1) // Value mask. let v_ := sload(s_) // Bucket slot value. value_ := mul(iszero(eq(i_, value_)), add(value_, 1)) sstore(s_, xor(v_, shl(o_, and(m_, xor(shr(o_, v_), value_))))) } let state := sload($.slot) // The packed value at `$`. let shuffled := and(0xffffffff, state) // Number of elements shuffled. let n := shr(224, state) // Length of `$`. let remainder := sub(n, shuffled) // Number of elements left to shuffle. if iszero(remainder) { mstore(0x00, 0x51065f79) // `LazyShuffleFinished()`. revert(0x1c, 0x04) } mstore(0x00, randomness) // (Re)hash the randomness so that we don't mstore(0x20, shuffled) // need to expect guarantees on its distribution. let index := add(mod(keccak256(0x00, 0x40), remainder), shuffled) chosen := _get(gt(n, 0xfffe), state, index) _set(gt(n, 0xfffe), state, index, _get(gt(n, 0xfffe), state, shuffled)) _set(gt(n, 0xfffe), state, shuffled, chosen) sstore($.slot, add(1, state)) // Increment the `numShuffled` by 1, and store it. } } }
{ "evmVersion": "istanbul", "libraries": {}, "metadata": { "bytecodeHash": "ipfs", "useLiteralContent": true }, "optimizer": { "enabled": true, "runs": 50 }, "remappings": [], "outputSelection": { "*": { "*": [ "evm.bytecode", "evm.deployedBytecode", "devdoc", "userdoc", "metadata", "abi" ] } } }
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Contract ABI
API[{"inputs":[{"internalType":"uint256","name":"x","type":"uint256"}],"name":"TooLowX","type":"error"},{"inputs":[{"internalType":"uint256","name":"heroClass","type":"uint256"}],"name":"UnknownHeroClass","type":"error"},{"inputs":[{"internalType":"uint256","name":"heroClass","type":"uint256"}],"name":"baseLifeChances","outputs":[{"internalType":"int32","name":"","type":"int32"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"int32","name":"attackersAttackRating","type":"int32"},{"internalType":"int32","name":"defendersDefenceRating","type":"int32"},{"internalType":"int32","name":"attackersLevel","type":"int32"},{"internalType":"int32","name":"defendersLevel","type":"int32"},{"internalType":"int32","name":"arFactor","type":"int32"}],"name":"chanceToHit","outputs":[{"internalType":"uint256","name":"","type":"uint256"}],"stateMutability":"pure","type":"function"},{"inputs":[{"internalType":"uint256","name":"exp","type":"uint256"},{"internalType":"uint256","name":"startFromLevel","type":"uint256"}],"name":"experienceToLvl","outputs":[{"internalType":"uint256","name":"","type":"uint256"}],"stateMutability":"pure","type":"function"},{"inputs":[{"internalType":"uint32","name":"level","type":"uint32"}],"name":"levelExperience","outputs":[{"internalType":"uint256","name":"","type":"uint256"}],"stateMutability":"pure","type":"function"},{"inputs":[{"internalType":"int32","name":"strength","type":"int32"},{"internalType":"uint256","name":"heroClass","type":"uint256"}],"name":"minDamage","outputs":[{"internalType":"int32","name":"","type":"int32"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"uint256","name":"heroClass","type":"uint256"}],"name":"startHeroAttributes","outputs":[{"components":[{"internalType":"int32","name":"strength","type":"int32"},{"internalType":"int32","name":"dexterity","type":"int32"},{"internalType":"int32","name":"vitality","type":"int32"},{"internalType":"int32","name":"energy","type":"int32"}],"internalType":"struct IStatController.CoreAttributes","name":"","type":"tuple"},{"components":[{"internalType":"uint256","name":"minDamage","type":"uint256"},{"internalType":"uint256","name":"maxDamage","type":"uint256"},{"internalType":"uint256","name":"attackRating","type":"uint256"},{"internalType":"uint256","name":"defense","type":"uint256"},{"internalType":"uint256","name":"blockRating","type":"uint256"},{"internalType":"uint256","name":"life","type":"uint256"},{"internalType":"uint256","name":"mana","type":"uint256"}],"internalType":"struct StatLib.BaseMultiplier","name":"","type":"tuple"},{"components":[{"internalType":"uint256","name":"life","type":"uint256"},{"internalType":"uint256","name":"mana","type":"uint256"}],"internalType":"struct StatLib.LevelUp","name":"","type":"tuple"}],"stateMutability":"view","type":"function"}]
Contract Creation Code
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Deployed Bytecode
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Multichain Portfolio | 31 Chains
Chain | Token | Portfolio % | Price | Amount | Value |
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A contract address hosts a smart contract, which is a set of code stored on the blockchain that runs when predetermined conditions are met. Learn more about addresses in our Knowledge Base.