Overview
S Balance
S Value
$0.00More Info
Private Name Tags
ContractCreator
Loading...
Loading
Contract Source Code Verified (Exact Match)
Contract Name:
ReinforcementController
Compiler Version
v0.8.23+commit.f704f362
Optimization Enabled:
Yes with 50 runs
Other Settings:
istanbul EvmVersion
Contract Source Code (Solidity Standard Json-Input format)
// SPDX-License-Identifier: BUSL-1.1 /** ▒▓▒ ▒▒▒▒▒▓▓▓▓▓▓▓▓▓▓▓▓▓▓███▓▓▒ ▒▒▒▒▓▓▓▒▓▓▓▓▓▓▓██▓ ▒██▒▓▓▓▓█▓██████████████████▓ ▒▒▒▓███████████████▒ ▒██▒▓█████████████████████▒ ▒▓██████████▓███████ ▒███████████▓▒ ▒███▓▓██████▓ █████████▒ ▒▓▒▓███████▒ ███████▓ ▒▒▒▒▒▓▓█▓▒ ▓█▓████████ ▒▒▒▒▒ ▒▒▒▒▓▓▓█████▒ ▓█████████▓ ▒▓▓▓▒▓██████▓ ▒▓▓████████▒ ▒██▓▓▓███████▒ ▒▒▓███▓████ ▒███▓█████▒ ▒▒█████▓██▓ ██████▓ ▒▒▒▓██▓██▓█████▒ ▒▒▓▓▒ ▒██▓▒▓▓████████ ▓█████▓███████▓ ██▓▓██████████▒ ▒█████████████ ███████████▓ ▒▓▓▓▓▓▓▒▓ ▒█████████▒ ▒▓▓ ▒▓█▒ ▒▒█▒▒ ▓██████ ▒▒▓▓▒ ▒▒█▒ ▓▒ ▒████ ▒▓█▓█▓▒ ▓▒██▓▒ ██ ▒▓█▓▓▓██▒ ▓█▓▓▓▓▓█▓▓▓▒ ▒▒▒ ▒▒▒▓▓▓▓▒▓▒▒▓▒▓▓▓▓▓▓▓▓▒ ▒▓█▒ ▒▓▒▓█▓ ▒▓█▓▓▓▓▓▓▓▓▓▓▒ ▒▒▒▓▒ ▒▒▒▓▓ ▓▓ ▓▓█▓ ▒▒▓▓ ▒▒█▒ ▒▓▒▓█▓ ▒▒▓▓▓▒▓▒ ▒▓▓▓▒█▒ ▒▒▒█▒ ▒▒█▓▒▒▒▓▓▓▒ ▓██▓▓▓▓▓▓▓███▓ ▒ ▒▓▓█▓ ▒▓▓▓▓█▓█▓ ▒█▓▓▒ ▓▓█▓▒▓█▓▒▒ ▓█▓ ▓███▓ ▓▓▒ ▒▒▓▓█▓▒▒▓█▒ ▒▓██▓ ▓██▓▒ ▒█▓ ▓▓██ ▒▓▓▓▒▒▓█▓ ▒▓████▒ ██▓▓▒▒▒▒▓▓███▓▒ ▒▓▓▓▓▒▒ ▒▓▓▓▓▓▓▓▒▒▒▓█▓▓▓▓█▓▓▒▒▓▓▓▓▓▒ ▒▓████▓▒ ▓▓███████▓▓▒ */ pragma solidity 0.8.23; import "../proxy/Controllable.sol"; import "../relay/ERC2771Context.sol"; import "../interfaces/IReinforcementController.sol"; import "../interfaces/IApplicationEvents.sol"; import "../interfaces/IDungeonFactory.sol"; import "../openzeppelin/ERC721Holder.sol"; import "../lib/PackingLib.sol"; import "../lib/ReinforcementControllerLib.sol"; contract ReinforcementController is Controllable, IReinforcementController, ERC721Holder, ERC2771Context { using EnumerableSet for EnumerableSet.Bytes32Set; using EnumerableMap for EnumerableMap.AddressToUintMap; using PackingLib for bytes32; using PackingLib for address; using PackingLib for uint8[]; //region ------------------------ CONSTANTS /// @notice Version of the contract string public constant override VERSION = "3.0.0"; //endregion ------------------------ CONSTANTS //region ------------------------ INITIALIZER function init(address controller_) external initializer { __Controllable_init(controller_); } //endregion ------------------------ INITIALIZER //region ------------------------ VIEWS function toHelperRatio(address heroToken, uint heroId) external override view returns (uint) { return ReinforcementControllerLib.toHelperRatio(IController(controller()), heroToken, heroId); } function heroInfo(address heroToken, uint heroId) external view returns (HeroInfo memory) { return ReinforcementControllerLib.heroInfo(heroToken, heroId); } function heroInfoV2(address heroToken, uint heroId) external view returns (HeroInfoV2 memory) { return ReinforcementControllerLib.heroInfoV2(heroToken, heroId); } function isStaked(address heroToken, uint heroId) external view override returns (bool) { return ReinforcementControllerLib.isStaked(heroToken, heroId); } function isStakedV1(address heroToken, uint heroId) external view returns (bool) { return ReinforcementControllerLib.isStakedV1(heroToken, heroId); } function isStakedV2(address heroToken, uint heroId) external view returns (bool) { return ReinforcementControllerLib.isStakedV2(heroToken, heroId); } /// @return Return the guild in which the hero is staked for guild reinforcement function getStakedGuild(address heroToken, uint heroId) external view returns (uint) { return ReinforcementControllerLib.getStakedHelperGuild(heroToken, heroId); } function stakedGuildHelpersLength(uint guildId) external view returns (uint) { return ReinforcementControllerLib.stakedGuildHelpersLength(guildId); } /// @return hero Staked hero /// @return heroId ID of the staked hero /// @return busyInGuildId Id of the guild where the hero is being asked for help currently. 0 - free for being asked for the help function stakedGuildHelperByIndex(uint guildId, uint index) external view returns (address hero, uint heroId, uint busyInGuildId) { return ReinforcementControllerLib.stakedGuildHelperByIndex(guildId, index); } function earned(address heroToken, uint heroId) external view returns ( address[] memory tokens, uint[] memory amounts, address[] memory nfts, uint[] memory ids ) { return ReinforcementControllerLib.earned(heroToken, heroId); } /// @notice Return the guild in which the hero is currently asked for guild reinforcement function busyGuildHelperOf(address heroToken, uint heroId) external view returns (uint guildId) { return ReinforcementControllerLib.busyGuildHelperOf(heroToken, heroId); } /// @notice Return moment of last withdrawing of the hero from guild reinforcement function lastGuildHeroWithdrawTs(address heroToken, uint heroId) external view returns (uint) { return ReinforcementControllerLib.lastGuildHeroWithdrawTs(heroToken, heroId); } function getConfigV2() external view returns (uint32 minNumberHits, uint32 maxNumberHits, uint32 lowDivider, uint32 highDivider, uint8 limitLevel) { return ReinforcementControllerLib.getConfigV2(); } function getFeeAmount(uint hitsLast24h, uint8 biome) external view returns (uint feeAmount) { return ReinforcementControllerLib.getFeeAmount(IController(controller()).gameToken(), hitsLast24h, biome); } function getHitsNumberPerLast24Hours(uint8 biome) external view returns (uint hitsLast24h) { return ReinforcementControllerLib.getHitsNumberPerLast24Hours(biome, block.timestamp); } function getLastWindowsV2(uint8 biome) external view returns (IReinforcementController.LastWindowsV2 memory) { return ReinforcementControllerLib.getLastWindowsV2(biome); } function heroesByBiomeV2Length(uint8 biome) external view returns (uint) { return ReinforcementControllerLib.heroesByBiomeV2Length(biome); } function heroesByBiomeV2ByIndex(uint8 biome, uint index) external view returns (address helper, uint helperId) { return ReinforcementControllerLib.heroesByBiomeV2ByIndex(biome, index); } function heroesByBiomeV2(uint8 biome) external view returns (address[] memory helpers, uint[] memory helperIds) { return ReinforcementControllerLib.heroesByBiomeV2(biome); } //endregion ------------------------ VIEWS //region ------------------------ GOV ACTIONS function setConfigV2(IReinforcementController.ConfigReinforcementV2 memory config) external { ReinforcementControllerLib.setConfigV2(IController(controller()), config); } //endregion ------------------------ GOV ACTIONS //region ------------------------ Reinforcement V1 function withdrawHero(address heroToken, uint heroId) external { ReinforcementControllerLib.withdrawHero(_isNotSmartContract(), IController(controller()), _msgSender(), heroToken, heroId); } //endregion ------------------------ Reinforcement V1 //region ------------------------ Rewards for reinforcement of any kind /// @dev Only for dungeon. Assume the tokens already sent to this contract. function registerTokenReward(address heroToken, uint heroId, address token, uint amount) external override { ReinforcementControllerLib.registerTokenReward(IController(controller()), heroToken, heroId, token, amount); } /// @dev Only for dungeon. Assume the NFT already sent to this contract. function registerNftReward(address heroToken, uint heroId, address token, uint tokenId) external override { ReinforcementControllerLib.registerNftReward(IController(controller()), heroToken, heroId, token, tokenId); } function claimAll(address heroToken, uint heroId) external { ReinforcementControllerLib.claimAll(_isNotSmartContract(), IController(controller()), _msgSender(), heroToken, heroId); } /// @notice Claim {countNft} last NFT function claimNft(address heroToken, uint heroId, uint countNft) external { ReinforcementControllerLib.claimNft(_isNotSmartContract(), IController(controller()), _msgSender(), heroToken, heroId, countNft); } //endregion ------------------------ Rewards for reinforcement of any kind //region ------------------------ Guild reinforcement function stakeGuildHero(address heroToken, uint heroId) external { ReinforcementControllerLib.stakeGuildHero(_isNotSmartContract(), IController(controller()), _msgSender(), heroToken, heroId); } function withdrawGuildHero(address heroToken, uint heroId) external { ReinforcementControllerLib.withdrawGuildHero(_isNotSmartContract(), IController(controller()), _msgSender(), heroToken, heroId); } /// @notice user User which asks for guild reinforcement function askGuildHero(address hero, uint heroId, address helper, uint helperId) external returns (int32[] memory attributes) { return ReinforcementControllerLib.askGuildHero(IController(controller()), hero, heroId, helper, helperId); } function releaseGuildHero(address helperHeroToken, uint helperHeroTokenId) external { return ReinforcementControllerLib.releaseGuildHero(IController(controller()), helperHeroToken, helperHeroTokenId); } //endregion ------------------------ Guild reinforcement //region ------------------------ Reinforcement V2 /// @notice Stake hero in reinforcement-v2 /// @param rewardAmount Reward required by the helper for the help. function stakeHeroV2(address heroToken, uint heroId, uint rewardAmount) external { return ReinforcementControllerLib.stakeHeroV2(_isNotSmartContract(), IController(controller()), _msgSender(), heroToken, heroId, rewardAmount); } /// @notice Reverse operation for {stakeHeroV2} function withdrawHeroV2(address heroToken, uint heroId) external { return ReinforcementControllerLib.withdrawHeroV2(_isNotSmartContract(), IController(controller()), _msgSender(), heroToken, heroId); } /// @notice {hero} asks help of the {helper} /// Hero owner sends reward amount to the helper owner as the reward for the help. /// Hero owner sends fixed fee to controller using standard process-routine. /// Size of the fixed fee depends on total number of calls of {askHeroV2} for last 24 hours since the current moment. /// Durability of all equipped items of the helper are reduced. /// Assume, that hero owner approves rewardAmount + fixed fee to reinforcementController-contract /// - rewardAmount: amount required by the helper (see {heroInfoV2}) /// - fixed fee: fee taken by controller (see {getFeeAmount}) function askHeroV2(address hero, uint heroId, address helper, uint helperId) external returns ( int32[] memory attributes ) { return ReinforcementControllerLib.askHeroV2(IController(controller()), hero, heroId, helper, helperId, block.timestamp); } //endregion ------------------------ Reinforcement V2 }
// SPDX-License-Identifier: BUSL-1.1 pragma solidity 0.8.23; /// @notice All errors of the app interface IAppErrors { //region ERC20Errors /** * @dev Indicates an error related to the current `balance` of a `sender`. Used in transfers. * @param sender Address whose tokens are being transferred. * @param balance Current balance for the interacting account. * @param needed Minimum amount required to perform a transfer. */ error ERC20InsufficientBalance(address sender, uint256 balance, uint256 needed); /** * @dev Indicates a failure with the token `sender`. Used in transfers. * @param sender Address whose tokens are being transferred. */ error ERC20InvalidSender(address sender); /** * @dev Indicates a failure with the token `receiver`. Used in transfers. * @param receiver Address to which tokens are being transferred. */ error ERC20InvalidReceiver(address receiver); /** * @dev Indicates a failure with the `spender`’s `allowance`. Used in transfers. * @param spender Address that may be allowed to operate on tokens without being their owner. * @param allowance Amount of tokens a `spender` is allowed to operate with. * @param needed Minimum amount required to perform a transfer. */ error ERC20InsufficientAllowance(address spender, uint256 allowance, uint256 needed); /** * @dev Indicates a failure with the `approver` of a token to be approved. Used in approvals. * @param approver Address initiating an approval operation. */ error ERC20InvalidApprover(address approver); /** * @dev Indicates a failure with the `spender` to be approved. Used in approvals. * @param spender Address that may be allowed to operate on tokens without being their owner. */ error ERC20InvalidSpender(address spender); //endregion ERC20Errors //region ERC721Errors /** * @dev Indicates that an address can't be an owner. For example, `address(0)` is a forbidden owner in ERC-20. * Used in balance queries. * @param owner Address of the current owner of a token. */ error ERC721InvalidOwner(address owner); /** * @dev Indicates a `tokenId` whose `owner` is the zero address. * @param tokenId Identifier number of a token. */ error ERC721NonexistentToken(uint256 tokenId); /** * @dev Indicates an error related to the ownership over a particular token. Used in transfers. * @param sender Address whose tokens are being transferred. * @param tokenId Identifier number of a token. * @param owner Address of the current owner of a token. */ error ERC721IncorrectOwner(address sender, uint256 tokenId, address owner); /** * @dev Indicates a failure with the token `sender`. Used in transfers. * @param sender Address whose tokens are being transferred. */ error ERC721InvalidSender(address sender); /** * @dev Indicates a failure with the token `receiver`. Used in transfers. * @param receiver Address to which tokens are being transferred. */ error ERC721InvalidReceiver(address receiver); /** * @dev Indicates a failure with the `operator`’s approval. Used in transfers. * @param operator Address that may be allowed to operate on tokens without being their owner. * @param tokenId Identifier number of a token. */ error ERC721InsufficientApproval(address operator, uint256 tokenId); /** * @dev Indicates a failure with the `approver` of a token to be approved. Used in approvals. * @param approver Address initiating an approval operation. */ error ERC721InvalidApprover(address approver); /** * @dev Indicates a failure with the `operator` to be approved. Used in approvals. * @param operator Address that may be allowed to operate on tokens without being their owner. */ error ERC721InvalidOperator(address operator); //endregion ERC721Errors error ZeroAddress(); error ZeroValueNotAllowed(); error ZeroToken(); error LengthsMismatch(); error NotEnoughBalance(); error NotEnoughAllowance(); error EmptyNameNotAllowed(); error NotInitialized(); error AlreadyInitialized(); error ReentrancyGuardReentrantCall(); error TooLongString(); error AlreadyDeployed(address deployed); //region Restrictions error ErrorNotDeployer(address sender); error ErrorNotGoc(); error NotGovernance(address sender); error ErrorOnlyEoa(); error NotEOA(address sender); error ErrorForbidden(address sender); error AdminOnly(); error ErrorNotItemController(address sender); error ErrorNotHeroController(address sender); error ErrorNotDungeonFactory(address sender); error ErrorNotObjectController(address sender); error ErrorNotStoryController(); error ErrorNotAllowedSender(); error MintNotAllowed(); //endregion Restrictions //region PackingLib error TooHighValue(uint value); error IntValueOutOfRange(int value); error OutOfBounds(uint index, uint length); error UnexpectedValue(uint expected, uint actual); error WrongValue(uint newValue, uint actual); error IntOutOfRange(int value); error ZeroValue(); /// @notice packCustomDataChange requires an input string with two zero bytes at the beginning /// 0xXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0000 /// This error happens if these bytes are not zero error IncompatibleInputString(); error IncorrectOtherItemTypeKind(uint8 kind); //endregion PackingLib //region Hero error ErrorHeroIsNotRegistered(address heroToken); error ErrorHeroIsDead(address heroToken, uint heroTokenId); error ErrorHeroNotInDungeon(); error HeroInDungeon(); error ErrorNotOwner(address token, uint tokenId); error Staked(address heroToken, uint heroId); error NameTaken(); error TooBigName(); error WrongSymbolsInTheName(); error NoPayToken(address token, uint payTokenAmount); error AlreadyHaveReinforcement(); /// @notice SIP-001 - Reinforcement requires 3 skills error ErrorReinforcementRequiresThreeSkills(); error WrongTier(uint tier); error NotEnoughNgLevel(uint8 ngLevel); error NgpNotActive(address hero); error RebornNotAllowed(); error AlreadyPrePaidHero(); //endregion Hero //region Dungeon error ErrorDungeonIsFreeAlready(); error ErrorNoEligibleDungeons(); error ErrorDungeonBusy(); error ErrorNoDungeonsForBiome(uint8 heroBiome); error ErrorDungeonCompleted(); error ErrorAlreadyInDungeon(); error NotEnoughTokens(uint balance, uint expectedBalance); error DungeonAlreadySpecific(uint16 dungNum); error DungeonAlreadySpecific2(uint16 dungNum); error WrongSpecificDungeon(); //endregion Dungeon //region Items error ErrorItemNotEligibleForTheSlot(uint itemType, uint8 itemSlot); error ErrorItemSlotBusyHand(uint8 slot); error ErrorItemSlotBusy(); error ErrorItemNotInSlot(); error ErrorConsumableItemIsUsed(address item); error ErrorCannotRemoveItemFromMap(); error ErrorCannotRemoveDataFromMap(); error EquippedItemsExist(); error ItemEquipped(address item, uint itemId); error ZeroItemMetaType(); error NotZeroOtherItemMetaType(); error ZeroLevel(); error ItemTypeChanged(); error ItemMetaTypeChanged(); error UnknownItem(address item); error ErrorEquipForbidden(); error EquipForbiddenInDungeon(); error TakeOffForbiddenInDungeon(); error Consumable(address item); error NotConsumable(address item); error Broken(address item); error ZeroLife(); error RequirementsToItemAttributes(); error NotEquipped(address item); error ZeroDurability(); error ZeroAugmentation(); error TooHighAgLevel(uint8 augmentationLevel); error UseForbiddenZeroPayToken(); error IncorrectMinMaxAttributeRange(int32 min, int32 max); error SameIdsNotAllowed(); error ZeroFragility(); error OtherTypeItemNotRepairable(); error NotOther(); error DoubleItemUsageForbidden(uint itemIndex, address[] items); error ItemAlreadyUsedInSlot(address item, uint8 equippedSlot); error WrongWayToRegisterItem(); error UnionItemNotFound(address item); error WrongListUnionItemTokens(address item, uint countTokens, uint requiredCountTokens); error UnknownUnionConfig(uint unionConfigId); error UserHasNoKeyPass(address user, address keyPassItem); error MaxValue(uint value); error UnexpectedOtherItem(address item); error NotExist(); //endregion Items //region Stages error ErrorWrongStage(uint stage); error ErrorNotStages(); //endregion Stages //region Level error ErrorWrongLevel(uint heroLevel); error ErrorLevelTooLow(uint heroLevel); error ErrorHeroLevelStartFrom1(); error ErrorWrongLevelUpSum(); error ErrorMaxLevel(); //endregion Level //region Treasure error ErrorNotValidTreasureToken(address treasureToken); //endregion Treasure //region State error ErrorPaused(); error ErrorNotReady(); error ErrorNotObject1(); error ErrorNotObject2(); error ErrorNotCompleted(); //endregion State //region Biome error ErrorNotBiome(); error ErrorIncorrectBiome(uint biome); error TooHighBiome(uint biome); //endregion Biome //region Misc error ErrorWrongMultiplier(uint multiplier); error ErrorNotEnoughMana(uint32 mana, uint requiredMana); error ErrorExperienceMustNotDecrease(); error ErrorNotEnoughExperience(); error ErrorNotChances(); error ErrorNotEligible(address heroToken, uint16 dungNum); error ErrorZeroKarmaNotAllowed(); //endregion Misc //region GOC error GenObjectIdBiomeOverflow(uint8 biome); error GenObjectIdSubTypeOverflow(uint subType); error GenObjectIdIdOverflow(uint id); error UnknownObjectTypeGoc1(uint8 objectType); error UnknownObjectTypeGoc2(uint8 objectType); error UnknownObjectTypeGocLib1(uint8 objectType); error UnknownObjectTypeGocLib2(uint8 objectType); error UnknownObjectTypeForSubtype(uint8 objectSubType); error FightDelay(); error ZeroChance(); error TooHighChance(uint32 chance); error TooHighRandom(uint random); error EmptyObjects(); error ObjectNotFound(); error WrongGetObjectTypeInput(); error WrongChances(uint32 chances, uint32 maxChances); //endregion GOC //region Story error PageNotRemovedError(uint pageId); error NotItem1(); error NotItem2(); error NotRandom(uint32 random); error NotHeroData(); error NotGlobalData(); error ZeroStoryIdRemoveStory(); error ZeroStoryIdStoryAction(); error ZeroStoryIdAction(); error NotEnoughAmount(uint balance, uint requiredAmount); error NotAnswer(); error AnswerStoryIdMismatch(uint16 storyId, uint16 storyIdFromAnswerHash); error AnswerPageIdMismatch(uint16 pageId, uint16 pageIdFromAnswerHash); //endregion Story //region FightLib error NotMagic(); error NotAType(uint atype); //endregion FightLib //region MonsterLib error NotYourDebuffItem(); error UnknownAttackType(uint attackType); error NotYourAttackItem(); /// @notice The skill item cannot be used because it doesn't belong either to the hero or to the hero's helper error NotYourBuffItem(); //endregion MonsterLib //region GameToken error ApproveToZeroAddress(); error MintToZeroAddress(); error TransferToZeroAddress(); error TransferAmountExceedsBalance(uint balance, uint value); error InsufficientAllowance(); error BurnAmountExceedsBalance(); error NotMinter(address sender); //endregion GameToken //region NFT error TokenTransferNotAllowed(); error IdOverflow(uint id); error NotExistToken(uint tokenId); error EquippedItemIsNotAllowedToTransfer(uint tokenId); //endregion NFT //region CalcLib error TooLowX(uint x); //endregion CalcLib //region Controller error NotFutureGovernance(address sender); //endregion Controller //region Oracle error OracleWrongInput(); //endregion Oracle //region ReinforcementController error AlreadyStaked(); error MaxFee(uint8 fee); error MinFee(uint8 fee); error StakeHeroNotStats(); error NotStaked(); error NoStakedHeroes(); error GuildHelperNotAvailable(uint guildId, address helper, uint helperId); error HelperNotAvailableInGivenBiome(); //endregion ReinforcementController //region SponsoredHero error InvalidHeroClass(); error ZeroAmount(); error InvalidProof(); error NoHeroesAvailable(); error AlreadyRegistered(); //endregion SponsoredHero //region SacraRelay error SacraRelayNotOwner(); error SacraRelayNotDelegator(); error SacraRelayNotOperator(); error SacraRelayInvalidChainId(uint callChainId, uint blockChainId); error SacraRelayInvalidNonce(uint callNonce, uint txNonce); error SacraRelayDeadline(); error SacraRelayDelegationExpired(); error SacraRelayNotAllowed(); error SacraRelayInvalidSignature(); /// @notice This error is generated when custom error is caught /// There is no info about custom error in SacraRelay /// but you can decode custom error by selector, see tests error SacraRelayNoErrorSelector(bytes4 selector, string tracingInfo); /// @notice This error is generated when custom error is caught /// There is no info about custom error in SacraRelay /// but you can decode custom error manually from {errorBytes} as following: /// if (keccak256(abi.encodeWithSignature("MyError()")) == keccak256(errorBytes)) { ... } error SacraRelayUnexpectedReturnData(bytes errorBytes, string tracingInfo); error SacraRelayCallToNotContract(address notContract, string tracingInfo); //endregion SacraRelay //region Misc error UnknownHeroClass(uint heroClass); error AbsDiff(int32 a, int32 b); //region Misc //region ------------------------ UserController error NoAvailableLootBox(address msgSender, uint lootBoxKind); error FameHallHeroAlreadyRegistered(uint8 openedNgLevel); //endregion ------------------------ UserController //region ------------------------ Guilds error AlreadyGuildMember(); error NotGuildMember(); error WrongGuild(); error GuildActionForbidden(uint right); error GuildHasMaxSize(uint guildSize); error GuildHasMaxLevel(uint level); error TooLongUrl(); error TooLongDescription(); error CannotRemoveGuildOwnerFromNotEmptyGuild(); error GuildControllerOnly(); error GuildAlreadyHasShelter(); error ShelterIsBusy(); error ShelterIsNotRegistered(); error ShelterIsNotOwnedByTheGuild(); error ShelterIsInUse(); error GuildHasNoShelter(); error ShelterBidIsNotAllowedToBeUsed(); error ShelterHasHeroesInside(); error SecondGuildAdminIsNotAllowed(); error NotEnoughGuildBankBalance(uint guildId); error GuildReinforcementCooldownPeriod(); error NoStakedGuildHeroes(); error NotStakedInGuild(); error ShelterHasNotEnoughLevelForReinforcement(); error NotBusyGuildHelper(); error GuildRequestNotActive(); error GuildRequestNotAvailable(); error NotAdminCannotAddMemberWithNotZeroRights(); //endregion ------------------------ Guilds //region ------------------------ Shelters error ErrorNotShelterController(); error ErrorNotGuildController(); error ShelterHasNotItem(uint shelterId, address item); error MaxNumberItemsSoldToday(uint numSoldItems, uint limit); error GuildHasNotEnoughPvpPoints(uint64 pointsAvailable, uint pointRequired); error FreeShelterItemsAreNotAllowed(uint shelterId, address item); error TooLowShelterLevel(uint8 shelterLevel, uint8 allowedShelterLevel); error NotEnoughPvpPointsCapacity(address user, uint usedPoints, uint pricePvpPoints, uint64 capactiy); error IncorrectShelterLevel(uint8 shelterLevel); //endregion ------------------------ Shelters //region ------------------------ Auction error WrongAuctionPosition(); error AuctionPositionClosed(); error AuctionBidOpened(uint positionId); error TooLowAmountToBid(); error AuctionEnded(); error TooLowAmountForNewBid(); error AuctionSellerOnly(); error AuctionBuyerOnly(); error AuctionBidNotFound(); error AuctionBidClosed(); error OnlyShelterAuction(); error CannotCloseLastBid(); error AuctionNotEnded(); error NotShelterAuction(); error AuctionPositionOpened(uint positionId); error AuctionSellerCannotBid(); error CannotApplyNotLastBid(); error AuctionGuildWithShelterCannotBid(); //endregion ------------------------ Auction //region ------------------------ Pawnshop error AuctionPositionNotSupported(uint positionId); error PositionNotSupported(uint positionId); error NotNftPositionNotSupported(uint positionId); error CallFailed(bytes callResultData); error PawnShopZeroOwner(); error PawnShopZeroFeeRecipient(); error PawnShopNotOwner(); error PawnShopAlreadyAnnounced(); error PawnShopTimeLock(); error PawnShopWrongAddressValue(); error PawnShopWrongUintValue(); error PawnShopZeroAddress(); error PawnShopTooHighValue(); error PawnShopZeroAToken(); error PawnShopZeroCToken(); error PawnShopWrongAmounts(); error PawnShopPosFeeForInstantDealForbidden(); error PawnShopPosFeeAbsurdlyHigh(); error PawnShopIncorrect(); error PawnShopWrongId(); error PawnShopNotBorrower(); error PawnShopPositionClosed(); error PawnShopPositionExecuted(); error PawnShopWrongBidAmount(); error PawnShopTooLowBid(); error PawnShopNewBidTooLow(); error PawnShopBidAlreadyExists(); error PawnShopAuctionEnded(); error PawnShopNotLender(); error PawnShopTooEarlyToClaim(); error PawnShopPositionNotExecuted(); error PawnShopAlreadyClaimed(); error PawnShopAuctionNotEnded(); error PawnShopBidClosed(); error PawnShopNoBids(); error PawnShopAuctionBidNotFound(); error PawnShopWrongBid(); error PawnShopBidNotFound(); //endregion ------------------------ Pawnshop }
// SPDX-License-Identifier: BUSL-1.1 pragma solidity 0.8.23; import "./IGOC.sol"; import "./IStatController.sol"; import "./IDungeonFactory.sol"; import "./IStoryController.sol"; import "./IFightCalculator.sol"; /// @notice All events of the app interface IApplicationEvents { //region ------------------ StatController event HeroItemSlotChanged( address heroToken, uint heroTokenId, uint itemType, uint itemSlot, address itemToken, uint itemTokenId, bool equip, address caller ); event CurrentStatsChanged( address heroToken, uint heroTokenId, IStatController.ChangeableStats change, bool increase, address caller ); event BonusAttributesChanged( address heroToken, uint heroTokenId, bool add, bool temporally, address caller ); event TemporallyAttributesCleared(address heroToken, uint heroTokenId, address caller); event NewHeroInited(address heroToken, uint heroTokenId, IStatController.ChangeableStats stats); event LevelUp( address heroToken, uint heroTokenId, uint heroClass, IStatController.CoreAttributes change ); event ConsumableUsed(address heroToken, uint heroTokenId, address item); event RemoveConsumableUsage(address heroToken, uint heroTokenId, address item); event HeroCustomDataChanged(address token, uint tokenId, bytes32 index, uint value); event HeroCustomDataChangedNg(address token, uint tokenId, bytes32 index, uint value, uint8 ngLevel); event HeroCustomDataCleared(address token, uint tokenId); event GlobalCustomDataChanged(bytes32 index, uint value); //endregion ------------------ StatController //region ------------------ DungeonFactoryController event DungeonLaunched( uint16 dungeonLogicNum, uint64 dungeonId, address heroToken, uint heroTokenId, address treasuryToken, uint treasuryAmount ); event BossCompleted(uint32 objectId, uint biome, address hero, uint heroId); event FreeDungeonAdded(uint8 biome, uint64 dungeonId); event ObjectOpened(uint64 dungId, address hero, uint id, uint32 objId, uint iteration, uint currentStage); event Clear(uint64 dungId); event DungeonLogicRegistered(uint16 dungLogicId, IDungeonFactory.DungeonGenerateInfo info); event DungeonLogicRemoved(uint16 dungLogicId); event DungeonSpecificLogicRegistered(uint16 dungLogicId, uint biome, uint heroCls); event DungeonSpecificLogicRemoved(uint16 dungLogicId, uint heroLvl, uint heroCls); event DungeonRegistered(uint16 dungLogicId, uint64 dungeonId); event DungeonRemoved(uint16 dungLogicId, uint64 dungeonId); event MinLevelForTreasuryChanged(address token, uint level); event ObjectAction( uint64 dungId, IGOC.ActionResult result, uint currentStage, address heroToken, uint heroTokenId, uint newStage ); /// @notice On add the item to the dungeon event AddTreasuryItem(uint64 dungId, address itemAdr, uint itemId); event AddTreasuryToken(uint64 dungId, address token, uint amount); event ClaimToken(uint64 dungId, address token, uint amount); event ClaimItem(uint64 dungId, address token, uint id); event Entered(uint64 dungId, address hero, uint id); event DungeonCompleted(uint16 dungLogicNum, uint64 dungId, address hero, uint heroId); event Exit(uint64 dungId, bool claim); event ExitForcibly(uint64 dungId, address hero, uint heroId); event FreeDungeonRemoved(uint8 biome, uint64 dungeonId); event HeroCurrentDungeonChanged(address hero, uint heroId, uint64 dungeonId); //endregion ------------------ DungeonFactoryController //region ------------------ GameObjectController event EventRegistered(uint32 objectId, IGOC.EventRegInfo eventRegInfo); event StoryRegistered(uint32 objectId, uint16 storyId); event MonsterRegistered(uint32 objectId, IGOC.MonsterGenInfo monsterGenInfo); event ObjectRemoved(uint32 objectId); event ObjectResultEvent( uint64 dungeonId, uint32 objectId, IGOC.ObjectType objectType, address hero, uint heroId, uint8 stageId, uint iteration, bytes data, IGOC.ActionResult result, uint salt ); //endregion ------------------ GameObjectController //region ------------------ StoryController event SetBurnItemsMeta(uint storyId, IStoryController.AnswerBurnRandomItemMeta meta); event SetNextObjRewriteMeta(uint storyId, IStoryController.NextObjRewriteMeta meta); event SetAnswersMeta(uint storyId, uint16[] answerPageIds, uint8[] answerHeroClasses, uint16[] answerIds); event SetAnswerNextPageMeta(uint storyId, IStoryController.AnswerNextPageMeta meta); event SetAnswerAttributeRequirements(uint storyId, IStoryController.AnswerAttributeRequirementsMeta meta); event SetAnswerItemRequirements(uint storyId, IStoryController.AnswerItemRequirementsMeta meta); event SetAnswerTokenRequirementsMeta(uint storyId, IStoryController.AnswerTokenRequirementsMeta meta); event SetAnswerAttributes(uint storyId, IStoryController.AnswerAttributesMeta meta); event SetAnswerHeroCustomDataRequirementMeta(uint storyId, IStoryController.AnswerCustomDataMeta meta); event SetAnswerGlobalCustomDataRequirementMeta(uint storyId, IStoryController.AnswerCustomDataMeta meta); event SetSuccessInfo(uint storyId, IStoryController.AnswerResultMeta meta); event SetFailInfo(uint storyId, IStoryController.AnswerResultMeta meta); event SetCustomDataResult(uint storyId, IStoryController.AnswerCustomDataResultMeta meta, IStoryController.CustomDataResult _type); event StoryCustomDataRequirements(uint storyId, bytes32 requiredCustomDataIndex, uint requiredCustomDataMinValue, uint requiredCustomDataMaxValue, bool requiredCustomDataIsHero); event StoryRequiredLevel(uint storyId, uint requiredLevel); event StoryFinalized(uint32 objectId, uint storyId); event StoryRemoved(uint32 objectId, uint storyId); event ItemBurned( address heroToken, uint heroTokenId, uint64 dungeonId, uint objectId, address nftToken, uint nftId, uint stageId, uint iteration ); /// @notice Durability of the item was reduced to 0 event ItemBroken( address heroToken, uint heroTokenId, uint64 dungeonId, uint objectId, address nftToken, uint nftId, uint stageId, uint iteration ); event NotEquippedItemBurned( address heroToken, uint heroTokenId, uint64 dungeonId, uint storyId, address nftToken, uint nftId, uint stageId, uint iteration ); event StoryChangeAttributes( uint32 objectId, address heroToken, uint heroTokenId, uint64 dungeonId, uint storyId, uint stageId, uint iteration, int32[] attributes ); //endregion ------------------ StoryController //region ------------------------ HeroController event HeroRegistered(address hero, uint8 heroClass, address payToken, uint payAmount); event HeroCreatedNgp(address hero, uint heroId, string name, address owner, string refCode, uint8 tier, uint8 ngLevel); event BiomeChanged(address hero, uint heroId, uint8 biome); event LevelUp(address hero, uint heroId, address owner, IStatController.CoreAttributes change); event ReinforcementAsked(address hero, uint heroId, address helpHeroToken, uint helpHeroId); event GuildReinforcementAsked(address hero, uint heroId, address helpHeroToken, uint helpHeroId); event OtherItemGuildReinforcement(address item, uint itemId, address hero, uint heroId, address helpHeroToken, uint helpHeroId); event ReinforcementReleased(address hero, uint heroId, address helperToken, uint helperId); event GuildReinforcementReleased(address hero, uint heroId, address helperToken, uint helperId); event Killed(address hero, uint heroId, address killer, bytes32[] dropItems, uint dropTokenAmount); event Reborn(address hero, uint heroId, uint8 newNgLevel); event BossKilled(address account, address hero, uint heroId, uint8 biome, uint8 newNgLevel, bool reborn, uint rewardAmount); event TierSetup(uint8 tier, address hero, uint72 payAmount, uint8[] slots, address[][] items); //endregion ------------------------ HeroController //region ------------------------ FightLib event FightResultProcessed( address sender, IFightCalculator.FightInfoInternal result, IFightCalculator.FightCall callData, uint iteration ); //endregion ------------------------ FightLib //region ------------------------ Oracle event Random(uint number, uint max); //endregion ------------------------ Oracle //region ------------------------ Controller event OfferGovernance(address newGov); event GovernanceAccepted(address gov); event StatControllerChanged(address value); event StoryControllerChanged(address value); event GameObjectControllerChanged(address value); event ReinforcementControllerChanged(address value); event OracleChanged(address value); event TreasuryChanged(address value); event ItemControllerChanged(address value); event HeroControllerChanged(address value); event GameTokenChanged(address value); event DungeonFactoryChanged(address value); event ProxyUpdated(address proxy, address logic); event Claimed(address token, uint amount); event TokenStatusChanged(address token, bool status); event UserControllerChanged(address value); event GuildControllerChanged(address value); event GameTokenPriceChanged(uint value); event RewardsPoolChanged(address value); event Process(address token, uint amount, address from, uint toBurn, uint toTreasury, uint toGov); //endregion ------------------------ Controller //region ------------------------ ReinforcementController event HeroStaked(address heroToken, uint heroId, uint biome, uint score); event HeroStakedV2(address heroToken, uint heroId, uint biome, uint rewardAmount); event HeroWithdraw(address heroToken, uint heroId); event HeroAsk(address heroToken, uint heroId); event HeroAskV2(address heroToken, uint heroId, uint hitsLast24h, uint fixedFee, uint helperRewardAmount); event TokenRewardRegistered(address heroToken, uint heroId, address token, uint amountAdded, uint totalAmount); event GuildTokenRewardRegistered(address heroToken, uint heroId, address token, uint amountAdded, uint guildId); event NftRewardRegistered(address heroToken, uint heroId, address token, uint id); event GuildNftRewardRegistered(address heroToken, uint heroId, address token, uint id, uint guildId); event ToHelperRatioChanged(uint value); event ClaimedToken(address heroToken, uint heroId, address token, uint amount, address recipient); event ClaimedItem(address heroToken, uint heroId, address item, uint itemId, address recipient); event MinLevelChanged(uint8 value); event MinLifeChancesChanged(uint value); //endregion ------------------------ ReinforcementController //region ------------------------ Treasury, reward pool event AssetsSentToDungeon(address dungeon, address token, uint amount); event RewardSentToUser(address receiver, address token, uint rewardAmount); event NotEnoughReward(address receiver, address token, uint rewardAmountToPay); event BaseAmountChanged(uint oldValue, uint newValue); //endregion ------------------------ Treasury, reward pool //region ------------------------ EventLib event EventResult(uint64 dungeonId, address heroToken, uint heroTokenId, uint8 stageId, IStatController.ActionInternalInfo gen, uint iteration); //endregion ------------------------ EventLib //region ------------------------ Item controller and helper contracts event ItemRegistered(address item, IItemController.RegisterItemParams info); event OtherItemRegistered(address item, IItemController.ItemMeta meta, bytes packedItemMetaData); event ItemRemoved(address item); event OtherItemRemoved(address item); event NewItemMinted(address item, uint itemId, IItemController.MintInfo info); event Equipped(address item, uint itemId, address heroToken, uint heroTokenId, uint8 itemSlot); event TakenOff(address item, uint itemId, address heroToken, uint heroTokenId, uint8 itemSlot, address destination); event ItemRepaired(address item, uint itemId, uint consumedItemId, uint16 baseDurability); event FailedToRepairItem(address item, uint itemId, uint consumedItemId, uint16 itemDurability); event Augmented(address item, uint itemId, uint consumedItemId, uint8 augLevel, IItemController.AugmentInfo info); event NotAugmented(address item, uint itemId, uint consumedItemId, uint8 augLevel); event ReduceDurability(address item, uint itemId, uint newDurability); event Used(address item, uint tokenId, address heroToken, uint heroTokenId); event Destroyed(address item, uint itemId); event FragilityReduced(address item, uint itemId, address consumedItem, uint consumedItemId, uint fragility); event ItemControllerHelper(address helper); event SetUnionConfig(uint configId, address[] items, uint[] count, address itemToMint); event RemoveUnionConfig(uint configId); event SetUnionKeyPass(address keyPassItem); event CombineItems(address msgSender, uint configId, address[] items, uint[][] itemIds, address mintedItem, uint mintedItemId); //endregion ------------------------ Item controller and helper contracts //region ------------------------ NFT and GameToken (only custom events, not ERC20/721 standards) event ChangePauseStatus(bool value); event MinterChanged(address value); event UniqueUriChanged(uint id, string uri); event BaseUriChanged(string uri); event HeroMinted(uint heroId); event HeroBurned(uint heroId); event HeroUriByStatusChanged(string uri, uint statusLvl); event ItemMinted(uint tokenId); event ItemBurned(uint tokenId); event UriByRarityChanged(string uri, uint rarity); event SponsoredHeroCreated(address msgSender, address heroAddress, uint heroId, string heroName); //endregion ------------------------ NFT and GameToken (only custom events, not ERC20/721 standards) //region ------------------------ User controller event SetUserName(address user, string name); event SetUserAvatar(address user, string avatar); event LootBoxOpened(address user, uint lootBoxKind, address[] itemTokens, uint[] itemTokenIds); event LootBoxConfigChanged(uint lootBoxKind, address[] mintItems, uint32[] mintItemsChances, uint maxDropItems); event SetFeeRenaming(uint feeRenaming); event ActivityCompleted(address user, bool daily, bool weekly); event FameHallHeroRegistered(address hero, uint heroId, address heroOwner, uint8 openedNgLevel); //endregion ------------------------ User controller //region ------------------------ Guild event GuildCreated(address owner, uint guildId, string name, string urlLogo); event AddToGuild(uint guildId, address newUser); event ChangeGuildRights(uint guildId, address user, uint rights); event RemoveFromGuild(uint guildId, address user); event GuildDeleted(uint guildId); event GuildLevelUp(uint guildId, uint8 newLevel); event GuildRename(uint guildId, string newName); event GuildLogoChanged(uint guildId, string newLogoUrl); event GuildDescriptionChanged(uint guildId, string newDescription); event SetGuildRelation(uint guildId1, uint guildId2, bool peace); event TransferFromGuildBank(address user, address token, uint amount, address recipient); event TransferNftFromGuildBank(address user, address[] nfts, uint[] tokenIds, address recipient); event GuildBankDeployed(uint guildId, address guildBank); event SetToHelperRatio(uint guildId, uint8 value, address user); event TopUpGuildBank(address msgSender, uint guildId, address guildBank, uint amount); event GuildRequestRegistered(address msgSender, uint guildId, string userMessage, uint depositAmount); event GuildRequestStatusChanged(address msgSender, uint guildRequestId, uint8 newStatus, address user); event SetToHelperRatio(uint guildId, address msgSender, uint8 toHelperRatio); event SetGuildRequestDepositAmount(uint guildId, address msgSender, uint amount); event SetGuildBaseFee(uint fee); event SetPvpPointsCapacity(address msgSender, uint64 capacityPvpPoints, address[] users); event SetShelterController(address shelterController); event SetShelterAuction(address shelterAuction); event PayForBidFromGuildBank(uint guildId, uint amount, uint bid); //endregion ------------------------ Guild //region ------------------------ Guild shelter event RegisterShelter(uint sheleterId, uint price); event SetShelterItems( uint shelterId, address[] items, uint64[] pricesInPvpPoints, uint128[] pricesInGameTokens, uint16[] maxItemsPerDayThresholds ); event RemoveShelterItems(uint shelterId, address[] items); event BuyShelter(uint guidlId, uint shelterId); event LeaveShelter(uint guildId, uint shelterId); event NewShelterBid(uint shelterId, uint buyerGuildId, uint amount); event RevokeShelterBid(uint shelterId); event UseShelterBid(uint shelterId, uint sellerGuildId, uint buyerGuidId, uint amount); event PurchaseShelterItem(address msgSender, address item, uint numSoldItems, uint priceInPvpPoints, uint priceInGameToken); event ChangeShelterOwner(uint shelterId, uint fromGuildId, uint toGuildId); event RestInShelter(address msgSender, address heroToken, uint heroTokenId); //endregion ------------------------ Guild shelter //region ------------------------ Guild reinforcement event GuildHeroStaked(address heroToken, uint heroId, uint guildId); event GuildHeroWithdrawn(address heroToken, uint heroId, uint guildId); event GuildHeroAsked(address heroToken, uint heroId, uint guildId, address user); /// @param user Address can be 0 if heroId was already burnt at the moment of reinforcement releasing event GuildHeroReleased(address heroToken, uint heroId, uint guildId, address user); //endregion ------------------------ Guild reinforcement //region ------------------------ Guild auction event AuctionPositionOpened(uint positionId, uint shelterId, uint sellerGuildId, address msgSender, uint minAuctionPrice); event AuctionPositionClosed(uint positionId, address msgSender); event AuctionBidOpened(uint bidId, uint positionId, uint amount, address msgSender); //endregion ------------------------ Guild auction //region ------------------------ Guild bank event GuildBankTransfer(address token, address recipient, uint amount); event GuildBankTransferNft(address to, address nft, uint tokenId); event GuildBankTransferNftMulti(address to, address[] nfts, uint[] tokenIds); //endregion ------------------------ Guild bank //region ------------------------ Pawnshop event PawnShopRouterDeployed(address pawnShop, address gameToken, address routerOwner, address deployed); event PawnShopRouterTransfer(address token, uint amount, address receiver); event PawnShopRouterBulkSell(address[] nfts, uint[] nftIds, uint[] prices, address nftOwner, uint[] positionIds); event PawnShopRouterClosePositions(uint[] positionIds, address receiver); event PawnShopRouterBulkBuy(uint[] positionIds, address receiver); //endregion ------------------------ Pawnshop }
// SPDX-License-Identifier: BUSL-1.1 pragma solidity 0.8.23; interface IControllable { function VERSION() external pure returns (string memory); function revision() external view returns (uint); function previousImplementation() external view returns (address); function isController(address contract_) external view returns (bool); function isGovernance(address contract_) external view returns (bool); function created() external view returns (uint256); function createdBlock() external view returns (uint256); function controller() external view returns (address); function increaseRevision(address oldLogic) external; }
// SPDX-License-Identifier: BUSL-1.1 pragma solidity 0.8.23; interface IController { function governance() external view returns (address); function statController() external view returns (address); function storyController() external view returns (address); function gameObjectController() external view returns (address); function reinforcementController() external view returns (address); function oracle() external view returns (address); function treasury() external view returns (address); function itemController() external view returns (address); function heroController() external view returns (address); function dungeonFactory() external view returns (address); function gameToken() external view returns (address); function validTreasuryTokens(address token) external view returns (bool); function isDeployer(address adr) external view returns (bool); function onPause() external view returns (bool); function userController() external view returns (address); function guildController() external view returns (address); function rewardsPool() external view returns (address); function gameTokenPrice() external view returns (uint); function process(address token, uint amount, address from) external; }
// SPDX-License-Identifier: BUSL-1.1 pragma solidity 0.8.23; import "../openzeppelin/EnumerableSet.sol"; import "../openzeppelin/EnumerableMap.sol"; interface IDungeonFactory { /// @custom:storage-location erc7201:dungeon.factory.main struct MainState { /// @dev biome => dungeonLaunchedId mapping(uint => EnumerableSet.UintSet) freeDungeons; /// @dev hero + heroId + biome (packMapObject) -> completed mapping(bytes32 => bool) bossCompleted; /// @dev hero + heroId + dungNum (packDungeonKey) -> completed mapping(bytes32 => bool) specificDungeonCompleted; /// @notice Max biome completed by the hero /// @dev hero + heroId (nftPacked) -> max biome completed mapping(bytes32 => uint8) maxBiomeCompleted; /// @notice which dungeon the hero is currently in /// @dev hero+id => current DungeonId mapping(bytes32 => uint64) heroCurrentDungeon; // --- /// @notice Specific dungeon for the given pair of hero level + hero class /// ALl specific dungeons are listed also in allSpecificDungeons /// @dev packUint8Array(specReqBiome, specReqHeroClass) => dungNum mapping(bytes32 => uint16) dungeonSpecific; /// @dev contains all specific dungNum for easy management EnumerableSet.UintSet allSpecificDungeons; /// @dev biome => dungNum mapping(uint8 => EnumerableSet.UintSet) dungeonsLogicByBiome; // --- /// @dev max available biome. auto-increment with new dung deploy uint8 maxBiome; /// @notice Address of treasure token => min hero level required /// @dev manual threshold for treasury mapping(address => uint) minLevelForTreasury; /// @notice Contains arrays for SKILL_1, SKILL_2, SKILL_3 with 0 or 1 /// i.e. [0, 1, 0] means that durability of SKILL_2 should be reduced /// @dev hero + heroId => uint8[] array where idx = slotNum mapping(bytes32 => bytes32) skillSlotsForDurabilityReduction; /// @notice Counter of dungeons, it's incremented on launch of a new dungeon uint64 dungeonCounter; /// @dev dungNum = init attributes mapping(uint16 => DungeonAttributes) dungeonAttributes; /// @dev dungeonId => status mapping(uint64 => DungeonStatus) dungeonStatuses; } struct ObjectGenerateInfo { /// @notice List of chamber types for each unique object /// @dev uint8 types, packed using PackingLib.packUint8Array bytes32[] objTypesByStages; /// @notice List of chances for each chamber type /// @dev uint64 chances uint32[][] objChancesByStages; } struct DungeonGenerateInfo { /// @notice List of chamber types for each unique object uint8[][] objTypesByStages; /// @notice List of chances for each chamber type uint32[][] objChancesByStages; uint32[] uniqObjects; uint8 minLevel; uint8 maxLevel; bytes32[] requiredCustomDataIndex; uint64[] requiredCustomDataMinValue; uint64[] requiredCustomDataMaxValue; bool[] requiredCustomDataIsHero; } /// @notice Attributes of the given dungeon logic struct DungeonAttributes { /// @notice Total number of stages that should be passed to complete the dungeon uint8 stages; uint8 biome; /// @notice Default list of objects that should be passed in the dungeon uint32[] uniqObjects; /// @dev min+max (packUint8Array) bytes32 minMaxLevel; bytes32[] requiredCustomDataIndex; /// @notice Packed DungeonGenerateInfo.requiredCustomData: MinValue, MaxValue, IsHero /// @dev min+max+isHero(packStoryCustomDataRequirements) bytes32[] requiredCustomDataValue; ObjectGenerateInfo info; } /// @notice Current status of the given dungeon struct DungeonStatus { uint64 dungeonId; /// @notice Dungeon logic id uint16 dungNum; /// @notice True if the dungeon is completed by the hero bool isCompleted; /// @notice Hero in the dungeon or 0 address heroToken; uint heroTokenId; /// @notice Current object that should be passed by the hero. 0 - new object is not opened uint32 currentObject; /// @notice Current stage in the dungeon that should be passed by the hero. uint8 currentStage; EnumerableMap.AddressToUintMap treasuryTokens; /// @notice All items that were minted on result of made actions bytes32[] treasuryItems; /// @notice Total number of stages that should be passed to complete the dungeon /// This value can be bigger than length of uniqObjects uint8 stages; /// @notice List of objects to be passed in the stage. The list can be dynamically changed during passing the stages uint32[] uniqObjects; } //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// function launchForNewHero(address heroToken, uint heroTokenId, address owner) external returns (uint64 dungeonId); function maxBiomeCompleted(address heroToken, uint heroTokenId) external view returns (uint8); function currentDungeon(address heroToken, uint heroTokenId) external view returns (uint64); function skillSlotsForDurabilityReduction(address heroToken, uint heroTokenId) external view returns (uint8[] memory result); function setBossCompleted(uint32 objectId, address heroToken, uint heroTokenId, uint8 heroBiome) external; /// @notice Hero exists current dungeon forcibly same as when dying but without loosing life chance function exitForcibly(address heroToken, uint heroTokenId, address msgSender) external; function maxAvailableBiome() external view returns (uint8); function reborn(address hero, uint heroId) external; }
// SPDX-License-Identifier: MIT pragma solidity ^0.8.0; /** * @dev Interface of the ERC165 standard, as defined in the * https://eips.ethereum.org/EIPS/eip-165[EIP]. * * Implementers can declare support of contract interfaces, which can then be * queried by others ({ERC165Checker}). * * For an implementation, see {ERC165}. */ interface IERC165 { /** * @dev Returns true if this contract implements the interface defined by * `interfaceId`. See the corresponding * https://eips.ethereum.org/EIPS/eip-165#how-interfaces-are-identified[EIP section] * to learn more about how these ids are created. * * This function call must use less than 30 000 gas. */ function supportsInterface(bytes4 interfaceId) external view returns (bool); }
// SPDX-License-Identifier: MIT pragma solidity ^0.8.0; /** * @dev Interface of the ERC20 standard as defined in the EIP. */ interface IERC20 { /** * @dev Returns the amount of tokens in existence. */ function totalSupply() external view returns (uint256); /** * @dev Returns the amount of tokens owned by `account`. */ function balanceOf(address account) external view returns (uint256); /** * @dev Moves `amount` tokens from the caller's account to `recipient`. * * Returns a boolean value indicating whether the operation succeeded. * * Emits a {Transfer} event. */ function transfer(address recipient, uint256 amount) external returns (bool); /** * @dev Returns the remaining number of tokens that `spender` will be * allowed to spend on behalf of `owner` through {transferFrom}. This is * zero by default. * * This value changes when {approve} or {transferFrom} are called. */ function allowance(address owner, address spender) external view returns (uint256); /** * @dev Sets `amount` as the allowance of `spender` over the caller's tokens. * * Returns a boolean value indicating whether the operation succeeded. * * IMPORTANT: Beware that changing an allowance with this method brings the risk * that someone may use both the old and the new allowance by unfortunate * transaction ordering. One possible solution to mitigate this race * condition is to first reduce the spender's allowance to 0 and set the * desired value afterwards: * https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729 * * Emits an {Approval} event. */ function approve(address spender, uint256 amount) external returns (bool); /** * @dev Moves `amount` tokens from `sender` to `recipient` using the * allowance mechanism. `amount` is then deducted from the caller's * allowance. * * Returns a boolean value indicating whether the operation succeeded. * * Emits a {Transfer} event. */ function transferFrom( address sender, address recipient, uint256 amount ) external returns (bool); /** * @dev Emitted when `value` tokens are moved from one account (`from`) to * another (`to`). * * Note that `value` may be zero. */ event Transfer(address indexed from, address indexed to, uint256 value); /** * @dev Emitted when the allowance of a `spender` for an `owner` is set by * a call to {approve}. `value` is the new allowance. */ event Approval(address indexed owner, address indexed spender, uint256 value); }
// SPDX-License-Identifier: MIT pragma solidity ^0.8.0; import "./IERC165.sol"; /** * @dev Required interface of an ERC721 compliant contract. */ interface IERC721 is IERC165 { /** * @dev Emitted when `tokenId` token is transferred from `from` to `to`. */ event Transfer(address indexed from, address indexed to, uint256 indexed tokenId); /** * @dev Emitted when `owner` enables `approved` to manage the `tokenId` token. */ event Approval(address indexed owner, address indexed approved, uint256 indexed tokenId); /** * @dev Emitted when `owner` enables or disables (`approved`) `operator` to manage all of its assets. */ event ApprovalForAll(address indexed owner, address indexed operator, bool approved); /** * @dev Returns the number of tokens in ``owner``'s account. */ function balanceOf(address owner) external view returns (uint256 balance); /** * @dev Returns the owner of the `tokenId` token. * * Requirements: * * - `tokenId` must exist. */ function ownerOf(uint256 tokenId) external view returns (address owner); /** * @dev Safely transfers `tokenId` token from `from` to `to`, checking first that contract recipients * are aware of the ERC721 protocol to prevent tokens from being forever locked. * * Requirements: * * - `from` cannot be the zero address. * - `to` cannot be the zero address. * - `tokenId` token must exist and be owned by `from`. * - If the caller is not `from`, it must be have been allowed to move this token by either {approve} or {setApprovalForAll}. * - If `to` refers to a smart contract, it must implement {IERC721Receiver-onERC721Received}, which is called upon a safe transfer. * * Emits a {Transfer} event. */ function safeTransferFrom( address from, address to, uint256 tokenId ) external; /** * @dev Transfers `tokenId` token from `from` to `to`. * * WARNING: Usage of this method is discouraged, use {safeTransferFrom} whenever possible. * * Requirements: * * - `from` cannot be the zero address. * - `to` cannot be the zero address. * - `tokenId` token must be owned by `from`. * - If the caller is not `from`, it must be approved to move this token by either {approve} or {setApprovalForAll}. * * Emits a {Transfer} event. */ function transferFrom( address from, address to, uint256 tokenId ) external; /** * @dev Gives permission to `to` to transfer `tokenId` token to another account. * The approval is cleared when the token is transferred. * * Only a single account can be approved at a time, so approving the zero address clears previous approvals. * * Requirements: * * - The caller must own the token or be an approved operator. * - `tokenId` must exist. * * Emits an {Approval} event. */ function approve(address to, uint256 tokenId) external; /** * @dev Returns the account approved for `tokenId` token. * * Requirements: * * - `tokenId` must exist. */ function getApproved(uint256 tokenId) external view returns (address operator); /** * @dev Approve or remove `operator` as an operator for the caller. * Operators can call {transferFrom} or {safeTransferFrom} for any token owned by the caller. * * Requirements: * * - The `operator` cannot be the caller. * * Emits an {ApprovalForAll} event. */ function setApprovalForAll(address operator, bool _approved) external; /** * @dev Returns if the `operator` is allowed to manage all of the assets of `owner`. * * See {setApprovalForAll} */ function isApprovedForAll(address owner, address operator) external view returns (bool); /** * @dev Safely transfers `tokenId` token from `from` to `to`. * * Requirements: * * - `from` cannot be the zero address. * - `to` cannot be the zero address. * - `tokenId` token must exist and be owned by `from`. * - If the caller is not `from`, it must be approved to move this token by either {approve} or {setApprovalForAll}. * - If `to` refers to a smart contract, it must implement {IERC721Receiver-onERC721Received}, which is called upon a safe transfer. * * Emits a {Transfer} event. */ function safeTransferFrom( address from, address to, uint256 tokenId, bytes calldata data ) external; }
// SPDX-License-Identifier: MIT pragma solidity ^0.8.0; /** * @title ERC721 token receiver interface * @dev Interface for any contract that wants to support safeTransfers * from ERC721 asset contracts. */ interface IERC721Receiver { /** * @dev Whenever an {IERC721} `tokenId` token is transferred to this contract via {IERC721-safeTransferFrom} * by `operator` from `from`, this function is called. * * It must return its Solidity selector to confirm the token transfer. * If any other value is returned or the interface is not implemented by the recipient, the transfer will be reverted. * * The selector can be obtained in Solidity with `IERC721.onERC721Received.selector`. */ function onERC721Received( address operator, address from, uint256 tokenId, bytes calldata data ) external returns (bytes4); }
// SPDX-License-Identifier: BUSL-1.1 pragma solidity 0.8.23; import "./IStatController.sol"; import "./IItemController.sol"; interface IFightCalculator { enum AttackType { UNKNOWN, // 0 MELEE, // 1 MAGIC, // 2 SLOT_3, SLOT_4, SLOT_5, SLOT_6, SLOT_7, SLOT_8, SLOT_9, SLOT_10 } /// @notice Attacker info: suitable both for hero and monsters struct AttackInfo { /// @notice Type of the attack /// by default, if attack token presents, it's magic attack and not-magic otherwise /// but this logic can become more complicated after introducing new attack types AttackType attackType; /// @notice NFT selected by hero for attack, it should be equip on. /// If attacker is a monster, this is a special case (stub NFT with zero ID is used) address attackToken; uint attackTokenId; address[] skillTokens; uint[] skillTokenIds; } struct FighterInfo { int32[] fighterAttributes; IStatController.ChangeableStats fighterStats; AttackType attackType; address attackToken; uint attackTokenId; uint race; } struct Statuses { bool stun; bool burn; bool freeze; bool confuse; bool curse; bool poison; bool gotCriticalHit; bool missed; bool hitBlocked; } struct FightResult { int32 healthA; int32 healthB; int32 manaConsumedA; int32 manaConsumedB; } struct FightCall { FighterInfo fighterA; FighterInfo fighterB; uint64 dungeonId; uint32 objectId; address heroAdr; uint heroId; uint8 stageId; uint iteration; uint8 turn; } struct SkillSlots { bool slot1; bool slot2; bool slot3; } //region ------------------------ FightLib-internal (FightInfoInternal is required by IApplicationEvents..) struct FightInfoInternal { Fighter fighterA; Fighter fighterB; } struct Fighter { IFightCalculator.FighterInfo info; IItemController.AttackInfo magicAttack; int32 health; int32 manaConsumed; int32 damage; int32 damagePoison; int32 damageReflect; IFightCalculator.Statuses statuses; } //endregion ------------------------ FightLib-internal function fight(FightCall memory callData) external returns (FightResult memory); }
// SPDX-License-Identifier: BUSL-1.1 pragma solidity 0.8.23; import "./IERC20.sol"; interface IGameToken is IERC20 { function minter() external view returns (address); function mint(address account, uint amount) external returns (bool); function burn(uint amount) external returns (bool); function setMinter(address minter_) external; function pause(bool value) external; }
// SPDX-License-Identifier: BUSL-1.1 pragma solidity 0.8.23; import "../openzeppelin/EnumerableSet.sol"; import "./IController.sol"; interface IGOC { enum ObjectType { UNKNOWN, // 0 EVENT, // 1 MONSTER, // 2 STORY, // 3 END_SLOT } enum ObjectSubType { UNKNOWN_0, // 0 ENEMY_NPC_1, // 1 ENEMY_NPC_SUPER_RARE_2, // 2 BOSS_3, // 3 SHRINE_4, // 4 CHEST_5, // 5 STORY_6, // 6 STORY_UNIQUE_7, // 7 SHRINE_UNIQUE_8, // 8 CHEST_UNIQUE_9, // 9 ENEMY_NPC_UNIQUE_10, // 10 STORY_ON_ROAD_11, // 11 STORY_UNDERGROUND_12, // 12 STORY_NIGHT_CAMP_13, // 13 STORY_MOUNTAIN_14, // 14 STORY_WATER_15, // 15 STORY_CASTLE_16, // 16 STORY_HELL_17, // 17 STORY_SPACE_18, // 18 STORY_WOOD_19, // 19 STORY_CATACOMBS_20, // 20 STORY_BAD_HOUSE_21, // 21 STORY_GOOD_TOWN_22, // 22 STORY_BAD_TOWN_23, // 23 STORY_BANDIT_CAMP_24, // 24 STORY_BEAST_LAIR_25, // 25 STORY_PRISON_26, // 26 STORY_SWAMP_27, // 27 STORY_INSIDE_28, // 28 STORY_OUTSIDE_29, // 29 STORY_INSIDE_RARE_30, STORY_OUTSIDE_RARE_31, ENEMY_NPC_INSIDE_32, ENEMY_NPC_INSIDE_RARE_33, ENEMY_NPC_OUTSIDE_34, ENEMY_NPC_OUTSIDE_RARE_35, END_SLOT } /// @custom:storage-location erc7201:game.object.controller.main struct MainState { /// @dev objId = biome(00) type(00) id(0000) => biome(uint8) + objType(uint8) /// Id is id of the event, story or monster. mapping(uint32 => bytes32) objectMeta; /// @dev biome(uint8) + objType(uint8) => set of object id mapping(bytes32 => EnumerableSet.UintSet) objectIds; /// @dev heroAdr180 + heroId64 + cType8 + biome8 => set of already played objects. Should be cleared periodically mapping(bytes32 => EnumerableSet.UintSet) playedObjects; /// @dev HeroAdr(160) + heroId(uint64) + objId(uint32) => iteration count. It needs for properly emit events for every new entrance. mapping(bytes32 => uint) iterations; /// @dev objId(uint32) => EventInfo mapping(uint32 => EventInfo) eventInfos; /// @dev objId(uint32) => storyId mapping(uint32 => uint16) storyIds; /// @dev objId(uint32) => MonsterInfo mapping(uint32 => MonsterInfo) monsterInfos; /// @dev hero+id => last fight action timestamp mapping(bytes32 => uint) lastHeroFightTs; /// @dev delay for user actions in fight (suppose to prevent bot actions) uint fightDelay; } struct ActionResult { bool kill; bool completed; address heroToken; address[] mintItems; int32 heal; int32 manaRegen; int32 lifeChancesRecovered; int32 damage; int32 manaConsumed; uint32 objectId; uint32 experience; uint heroTokenId; uint iteration; uint32[] rewriteNextObject; } struct EventInfo { /// @dev chance to use good or bad attributes/stats uint32 goodChance; /// @dev toBytes32ArrayWithIds bytes32[] goodAttributes; bytes32[] badAttributes; /// @dev experience(uint32) + heal(int32) + manaRegen(int32) + lifeChancesRecovered(int32) + damage(int32) + manaConsume(int32) packStatsChange bytes32 statsChange; /// @dev item+chance packItemMintInfo bytes32[] mintItems; } struct MonsterInfo { /// @dev toBytes32ArrayWithIds bytes32[] attributes; /// @dev level(uint8) + race(uint8) + experience(uint32) + maxDropItems(uint8) packMonsterStats bytes32 stats; /// @dev attackToken(160) + attackTokenId(uint64) + attackType(uint8) packAttackInfo bytes32 attackInfo; /// @dev item+chance packItemMintInfo bytes32[] mintItems; /// @dev heroAdr(160) + heroId(uint64) => iteration => GeneratedMonster packed mapping(bytes32 => mapping(uint => bytes32)) _generatedMonsters; } struct MultiplierInfo { uint8 biome; /// @notice NG_LEVEL of the hero who is going to fight with the given monster /// Use type(uint8).max for !NG+ uint8 heroNgLevel; } struct GeneratedMonster { bool generated; uint8 turnCounter; int32 hp; uint32 amplifier; } struct MonsterGenInfo { uint16 monsterId; uint8 biome; ObjectSubType subType; uint8[] attributeIds; int32[] attributeValues; uint8 level; uint8 race; uint32 experience; uint8 maxDropItems; address attackToken; uint64 attackTokenId; uint8 attackType; address[] mintItems; uint32[] mintItemsChances; } struct ActionContext { address sender; address heroToken; IController controller; uint8 biome; uint8 objectSubType; uint8 stageId; uint8 heroNgLevel; uint32 objectId; uint64 dungeonId; uint heroTokenId; uint salt; uint iteration; bytes data; } struct EventRegInfo { uint8 biome; uint16 eventId; ObjectSubType subType; uint32 goodChance; AttributeGenerateInfo goodAttributes; AttributeGenerateInfo badAttributes; uint32 experience; int32 heal; int32 manaRegen; int32 lifeChancesRecovered; int32 damage; int32 manaConsumed; address[] mintItems; uint32[] mintItemsChances; } struct AttributeGenerateInfo { uint8[] ids; int32[] values; } ////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////// /// @dev represent object registration if non zero values function getObjectMeta(uint32 objectId) external view returns (uint8 biome, uint8 objectSubType); function isBattleObject(uint32 objectId) external view returns (bool); function getRandomObject( uint8[] memory cTypes, uint32[] memory chances, uint8 biomeLevel, address heroToken, uint heroTokenId ) external returns (uint32 objectId); function open(address heroToken, uint heroTokenId, uint32 objectId) external returns (uint iteration); function action( address sender, uint64 dungeonId, uint32 objectId, address heroToken, uint heroTokenId, uint8 stageId, bytes memory data ) external returns (ActionResult memory); }
// SPDX-License-Identifier: BUSL-1.1 pragma solidity 0.8.23; import "../openzeppelin/EnumerableSet.sol"; interface IGuildController { enum GuildRightBits { ADMIN_0, RENAME_1, CHANGE_LOGO_2, CHANGE_SHELTER_3, ADD_MEMBER_4, REMOVE_MEMBER_5, BANK_TOKENS_OPERATION_6, CHANGE_ROLES_7, LEVEL_UP_8, SET_RELATION_KIND_9, BANK_ITEMS_OPERATION_10, SET_GUILD_PARAMS_11, CHANGE_PURCHASING_SHELTER_ITEMS_CAPACITY_12 } enum GuildsParams { NONE_0, COUNTER_GUILD_IDS_1, BASE_FEE_2, COUNTER_GUILD_REQUESTS_3, REENTRANT_STATUS_4, SHELTER_CONTROLLER_5, SHELTER_AUCTION_6 } enum GuildRequestStatus { NONE_0, ACCEPTED_1, REJECTED_2, CANCELED_3 } /// @custom:storage-location erc7201:guild.controller.main struct MainState { /// @notice Mapping to store various guilds params (with global values for all guilds) mapping(GuildsParams param => uint value) guildsParam; /// @notice guildId => address of instance of GuildBank contract mapping(uint guildId => address) guildBanks; /// @notice guild id => guild data (owner, name, logo, etc) mapping(uint guildId => GuildData) guildData; /// @notice name => guild id mapping(string guildName => uint guildId) nameToGuild; /// @notice EOA => guild id, EOA can be a member of a single guild only mapping(address member => uint guildId) memberToGuild; /// @notice List of participants of guilds /// @dev Allowed number of members is 20 + 5 * guildLevel mapping(uint guildId => EnumerableSet.AddressSet listEoa) members; /// @notice Rights of the member in the guild, mask of GuildRightBits mapping(address member => uint maskRights) rights; /// @notice _getGuildsPairKey(guild1, guild2) => status (false - war, true - peace) mapping(bytes32 guildsPairKey => bool) relationsPeaceful; // ---------------------------- Request to join to the guild /// @notice Full list of requests registered for the guild mapping(uint guildId => mapping(GuildRequestStatus status => EnumerableSet.UintSet guildRequestIds)) guildRequests; /// @notice List of active requests created by the given user. /// "Active" => deposit should be returned to the user. /// All not-active requests are removed from here automatically. mapping(address user => EnumerableSet.UintSet guildRequestIds) userActiveGuildRequests; /// @notice Data of all guild requests ever created mapping(uint guildRequestId => GuildRequestData) guildRequestData; /// @notice Deposit amount required to create a guild request mapping(uint guildId => GuildRequestDeposit) guildRequestDepositAmounts; /// @notice Counter of spent pvp points + number of guild pvp-points allowed to be used by the guild member mapping(uint guildId => mapping(address member => UserPvpPoints)) userPvpPoints; /// @notice guild id => guildDescription mapping(uint guildId => string) guildDescription; } struct GuildData { /// @notice Not empty unique guild name string guildName; /// @notice URL of guild logo (empty is allowed) string urlLogo; /// @notice Creator (owner) of the guild address owner; /// @notice Guild level [1...10] uint8 guildLevel; /// @notice Percent of guild reinforcement fee Value in range [_FEE_MIN ... _TO_HELPER_RATIO_MAX], i.e. [10..50] uint8 toHelperRatio; /// @notice Global guild points counter, it's incremented on each victory in php-fight. /// @dev Assume here, that uint64 is enough to store any sums of scores uint64 pvpCounter; } struct GuildRequestData { GuildRequestStatus status; /// @notice Creator of the guild request that asks to include him to the guild address user; /// @notice Message to the guild owner from the user string userMessage; uint guildId; } struct GuildRequestDeposit { bool initialized; uint192 amount; } struct UserPvpPoints { /// @notice How many guild pvp-points the user is allowed to use uint64 capacityPvpPoints; /// @notice How many guild pvp-points the user has used uint64 spentPvpPoints; } /// ---------------------------------------------------------------------------------------------- function memberOf(address user) external view returns (uint guildId); function guildToShelter(uint guildId) external view returns (uint shelterId); function getGuildData(uint guildId) external view returns ( string memory guildName, string memory urlLogo, address owner, uint8 guildLevel, uint64 pvpCounter, uint toHelperRatio ); function getRights(address user) external view returns (uint); function getGuildBank(uint guildId) external view returns (address); function shelterController() external view returns (address); function usePvpPoints(uint guildId, address user, uint64 priceInPvpPoints) external; function payFromGuildBank(uint guildId, uint shelterPrice) external; function payFromBalance(uint amount, address user) external; /// @notice Ensure that the {user} has given {right}, revert otherwise function checkPermissions(address user, uint right) external view returns (uint guildId, uint rights); function shelterAuctionController() external view returns (address); function payForAuctionBid(uint guildId, uint amount, uint bid) external; }
// SPDX-License-Identifier: BUSL-1.1 pragma solidity 0.8.23; import "../openzeppelin/EnumerableSet.sol"; import "../openzeppelin/EnumerableMap.sol"; interface IHeroController { /// @custom:storage-location erc7201:hero.controller.main struct MainState { /// @dev A central place for all hero tokens /// @dev Deprecated. Controller is used instead. address heroTokensVault; /// @dev heroAdr => packed tokenAdr160+ amount96 mapping(address => bytes32) payToken; /// @dev heroAdr => heroCls8 mapping(address => uint8) heroClass; // --- /// @dev hero+id => individual hero name mapping(bytes32 => string) heroName; /// @dev name => hero+id, needs for checking uniq names mapping(string => bytes32) nameToHero; // --- /// @dev hero+id => biome mapping(bytes32 => uint8) heroBiome; /// @notice Exist reinforcement of any kind for the given hero /// @dev hero+id => packed reinforcement helper+id mapping(bytes32 => bytes32) reinforcementHero; /// @dev hero+id => reinforcement packed attributes mapping(bytes32 => bytes32[]) reinforcementHeroAttributes; /// @notice packedHero (hero + id) => count of calls of beforeTokenTransfer mapping(bytes32 => uint) countHeroTransfers; // ------------------------------------ NG plus /// @notice (tier, hero address) => TierInfo, where tier = [2, 3] /// @dev For tier=1 no data is required. Amount for tier 1 is stored in {payToken}, no items are minted /// Token from {payToken} is equal for all tiers mapping(bytes32 packedTierHero => TierInfo) tiers; mapping(bytes32 packedHero => HeroInfo) heroInfo; /// @notice Max NG_LVL reached by the heroes of a given account mapping(address user => uint8 maxNgLevel) maxUserNgLevel; /// @notice When the hero has killed boss on the given biome first time /// packedBiomeNgLevel = packed (biome, NG_LEVEL) mapping(bytes32 packedHero => mapping (bytes32 packedBiomeNgLevel => uint timestamp)) killedBosses; /// @notice Max NG_LEVEL reached by any user uint maxOpenedNgLevel; } /// @notice Tier = hero creation cost option /// There are 3 tiers: /// 1: most chip option, just pay fixed amount {payTokens} - new hero is created /// 2: pay bigger amount - random skill is equipped on the newly created hero /// 3: pay even more amount - random sill + some random items are equipped on the newly created hero struct TierInfo { /// @notice Cost of the hero creation using the given tier in terms of the token stored in {payToken} /// This amount is used for tiers 2, 3. For tier 1 the amount is taken from {payToken} uint amount; /// @notice All slots for which items-to-mint are registered in {itemsToMint} EnumerableSet.UintSet slots; /// @notice slot => items that can be minted and equipped on the hero to the given {slot} after hero creation mapping(uint8 slot => address[] items) itemsToMint; } /// @notice Current NG+-related values struct HeroInfo { /// @notice Hero tier = [0..3]. 0 - the hero is post-paid, it can be changed by upgrading the hero to pre-paid uint8 tier; /// @notice NG_LVL of the hero uint8 ngLevel; /// @notice True if hero has passed last biome on current NG+ and so NG_LEVEL can be incremented (reborn is allowed) bool rebornAllowed; /// @notice Amount paid for the hero on creation OR on upgrade to NG+ /// Amount paid for creation of the hero in terms of game token (!NG+) is NOT stored here. /// @dev uint72 is used here to pack the whole struct to single slot uint72 paidAmount; /// @notice Pay token used to pay {paidAmount} address paidToken; } /// @notice Input data to create new hero struct HeroCreationData { /// @notice Desired NG_LVL of the hero uint8 ngLevel; /// @notice Desired tire of the newly created hero. Allowed values: [1..3] uint8 tier; /// @notice Enter to the dungeon after creation bool enter; /// @notice Desired hero name string heroName; /// @notice Optional: user account for which the hero is created address targetUserAccount; /// @notice Optional: ref-code to be passed to the hero-creation-related event string refCode; } ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// function heroClass(address hero) external view returns (uint8); function heroBiome(address hero, uint heroId) external view returns (uint8); function payTokenInfo(address hero) external view returns (address token, uint amount); function heroReinforcementHelp(address hero, uint heroId) external view returns (address helperHeroToken, uint helperHeroId); function score(address hero, uint heroId) external view returns (uint); function isAllowedToTransfer(address hero, uint heroId) external view returns (bool); function beforeTokenTransfer(address hero, uint heroId) external returns (bool); // --- function create(address hero, string memory heroName_, bool enter) external returns (uint); function kill(address hero, uint heroId) external returns (bytes32[] memory dropItems); /// @notice Take off all items from the hero, reduce life to 1. The hero is NOT burnt. /// Optionally reduce mana to zero and/or decrease life chance. function softKill(address hero, uint heroId, bool decLifeChances, bool resetMana) external returns (bytes32[] memory dropItems); function releaseReinforcement(address hero, uint heroId) external returns (address helperToken, uint helperId); function resetLifeAndMana(address hero, uint heroId) external; function countHeroTransfers(address hero, uint heroId) external view returns (uint); function askGuildReinforcement(address hero, uint heroId, address helper, uint helperId) external; function getHeroInfo(address hero, uint heroId) external view returns (IHeroController.HeroInfo memory data); function registerKilledBoss(address hero, uint heroId, uint32 objectId) external; function maxOpenedNgLevel() external view returns (uint); }
// SPDX-License-Identifier: BUSL-1.1 pragma solidity 0.8.23; import "./IStatController.sol"; import "./IGOC.sol"; import "../openzeppelin/EnumerableSet.sol"; interface IItemController { enum GlobalParam { UNKNOWN_0, /// @notice Address of ItemControllerHelper ITEM_CONTROLLER_HELPER_ADDRESS_1 } /// @custom:storage-location erc7201:item.controller.main struct MainState { ////////////////// GENERATE ////////////////// EnumerableSet.AddressSet items; /// @dev itemAdr => itemMetaType8 + itemLvl8 + itemType8 + baseDurability16 + defaultRarity8 + minAttr8 + maxAttr8 + manaCost32 + req(packed core 128) mapping(address => bytes32) itemMeta; /// @dev itemAdr => packed tokenAdr160+ amount96 mapping(address => bytes32) augmentInfo; // --- common attr --- /// @dev itemAdr => id8 + min(int32) + max(int32) + chance32 mapping(address => bytes32[]) generateInfoAttributes; // --- consumable --- /// @dev itemAdr => ids+values (toBytes32ArrayWithIds) mapping(address => bytes32[]) _itemConsumableAttributes; /// @dev itemAdr => IStatController.ChangeableStats packed int32[] mapping(address => bytes32) itemConsumableStats; // --- buff --- /// @dev itemAdr => id8 + min(int32) + max(int32) + chance32 mapping(address => bytes32[]) generateInfoCasterAttributes; /// @dev itemAdr => id8 + minDmg(int32) + maxDmg(int32) + chance32 mapping(address => bytes32[]) generateInfoTargetAttributes; // --- attack --- /// @dev itemAdr => packed AttackInfo: attackType8 + min32 + max32 + factors(packed core 128) mapping(address => bytes32) generateInfoAttack; ////////////////// ITEMS INFO ////////////////// /// @dev itemAdr+id => itemRarity8 + augmentationLevel8 + itemDurability16 mapping(bytes32 => bytes32) itemInfo; /// @dev itemAdr+id => heroAdr+id mapping(bytes32 => bytes32) equippedOn; // --- common attr --- /// @dev itemAdr+Id => ids+values (toBytes32ArrayWithIds) mapping(bytes32 => bytes32[]) _itemAttributes; // --- consumable --- // consumable stats unchangeable, get them by address // --- buff --- /// @dev itemAdr+Id => ids+values (toBytes32ArrayWithIds) mapping(bytes32 => bytes32[]) _itemCasterAttributes; /// @dev itemAdr+Id => ids+values (toBytes32ArrayWithIds) mapping(bytes32 => bytes32[]) _itemTargetAttributes; // --- attack --- /// @dev itemAdr+Id => packed AttackInfo: attackType8 + min32 + max32 + factors(packed core 128) mapping(bytes32 => bytes32) _itemAttackInfo; ////////////////// Additional generate info ////////////////// /// @notice (itemAdr) => Bitmask of ConsumableActionBits mapping(address => uint) _consumableActionMask; /// --------------------------------- SIP-003: Item fragility /// @notice itemAdr + id => item fragility counter that displays the chance of an unsuccessful repair /// @dev [0...100_000], decimals 3 mapping(bytes32 packedItem => uint fragility) itemFragility; /// @notice Universal mapping to store various addresses and numbers (params of the contract) mapping (GlobalParam param => uint value) globalParam; /// @notice Item address => packedMetadata /// {packedMetaData} is encoded using abi.encode/abi.decode /// Read first byte, detect meta data type by the byte value, apply proper decoder from PackingLib mapping(address item => bytes packedMetaData) packedItemMetaData; } struct RegisterItemParams { ItemMeta itemMeta; address augmentToken; uint augmentAmount; ItemGenerateInfo commonAttributes; IGOC.AttributeGenerateInfo consumableAttributes; IStatController.ChangeableStats consumableStats; ItemGenerateInfo casterAttributes; ItemGenerateInfo targetAttributes; AttackInfo genAttackInfo; /// @notice Bit mask of ConsumableActionBits uint consumableActionMask; } /// @notice Possible actions that can be triggered by using the consumable item enum ConsumableActionBits { CLEAR_TEMPORARY_ATTRIBUTES_0 // other items are used instead this mask } struct ItemGenerateInfo { /// @notice Attribute ids uint8[] ids; /// @notice Min value of the attribute, != 0 int32[] mins; /// @notice Max value of the attribute, != 0 int32[] maxs; /// @notice Chance of the selection [0..MAX_CHANCES] uint32[] chances; } struct ItemMeta { uint8 itemMetaType; // Level in range 1-99. Reducing durability in low level dungeons. lvl/5+1 = biome uint8 itemLevel; IItemController.ItemType itemType; uint16 baseDurability; uint8 defaultRarity; uint32 manaCost; // it doesn't include positions with 100% chance uint8 minRandomAttributes; uint8 maxRandomAttributes; IStatController.CoreAttributes requirements; } // Deprecated. Todo - remove enum FeeType { UNKNOWN, REPAIR, AUGMENT, STORY, END_SLOT } enum ItemRarity { UNKNOWN, // 0 NORMAL, // 1 MAGIC, // 2 RARE, // 3 SET, // 4 UNIQUE, // 5 END_SLOT } enum ItemType { NO_SLOT, // 0 HEAD, // 1 BODY, // 2 GLOVES, // 3 BELT, // 4 AMULET, // 5 RING, // 6 OFF_HAND, // 7 BOOTS, // 8 ONE_HAND, // 9 TWO_HAND, // 10 SKILL, // 11 OTHER, // 12 END_SLOT } enum ItemMetaType { UNKNOWN, // 0 COMMON, // 1 ATTACK, // 2 BUFF, // 3 CONSUMABLE, // 4 END_SLOT } enum AttackType { UNKNOWN, // 0 FIRE, // 1 COLD, // 2 LIGHTNING, // 3 CHAOS, // 4 END_SLOT } struct AttackInfo { AttackType aType; int32 min; int32 max; // if not zero - activate attribute factor for the attribute IStatController.CoreAttributes attributeFactors; } struct ItemInfo { ItemRarity rarity; uint8 augmentationLevel; uint16 durability; } /// @dev The struct is used in events, so it's moved here from the lib struct MintInfo { IItemController.ItemMeta meta; uint8[] attributesIds; int32[] attributesValues; IItemController.ItemRarity itemRarity; IItemController.AttackInfo attackInfo; uint8[] casterIds; int32[] casterValues; uint8[] targetIds; int32[] targetValues; } /// @dev The struct is used in events, so it's moved here from the lib struct AugmentInfo { uint8[] attributesIds; int32[] attributesValues; IItemController.AttackInfo attackInfo; uint8[] casterIds; int32[] casterValues; uint8[] targetIds; int32[] targetValues; } ///region ------------------------ Item type "Other" /// @notice Possible kinds of "Other" items /// Each "Other" item has each own structure for metadata, see OtherItemXXX enum OtherSubtypeKind { UNKNOWN_0, /// @notice Item to reduce fragility, see SCB-1014. Metadata is {OtherItemReduceFragility} REDUCE_FRAGILITY_1, /// @notice This item allows asking guild reinforcement to the guild member USE_GUILD_REINFORCEMENT_2, /// @notice Exit from dungeon (shelter of level 3 is required) EXIT_FROM_DUNGEON_3, /// @notice Rest in the shelter: restore of hp & mp, clear temporally attributes, clear used consumables (shelter of level 3 is required) REST_IN_SHELTER_4, /// @notice Stub item (i.e. OTHER_4) that has no logic in contracts, but it has correct (not empty) packedMetaData EMPTY_NO_LOGIC_5, END_SLOT } struct OtherItemReduceFragility { /// @notice "Other" item kind. It MUST BE first field in the struct. uint8 kind; /// @notice Value on which the fragility will be reduced. /// @dev [0...100%], decimals 3, so the value is in the range [0...10_000] uint248 value; } ///endregion ------------------------ Item type "Other" //////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////// function itemMeta(address item) external view returns (ItemMeta memory meta); function augmentInfo(address item) external view returns (address token, uint amount); function genAttributeInfo(address item) external view returns (ItemGenerateInfo memory info); function genCasterAttributeInfo(address item) external view returns (ItemGenerateInfo memory info); function genTargetAttributeInfo(address item) external view returns (ItemGenerateInfo memory info); function genAttackInfo(address item) external view returns (AttackInfo memory info); function itemInfo(address item, uint itemId) external view returns (ItemInfo memory info); function equippedOn(address item, uint itemId) external view returns (address hero, uint heroId); function itemAttributes(address item, uint itemId) external view returns (int32[] memory values, uint8[] memory ids); function consumableAttributes(address item) external view returns (int32[] memory values, uint8[] memory ids); function consumableStats(address item) external view returns (IStatController.ChangeableStats memory stats); function casterAttributes(address item, uint itemId) external view returns (int32[] memory values, uint8[] memory ids); function targetAttributes(address item, uint itemId) external view returns (int32[] memory values, uint8[] memory ids); function itemAttackInfo(address item, uint itemId) external view returns (AttackInfo memory info); function score(address item, uint tokenId) external view returns (uint); function isAllowedToTransfer(address item, uint tokenId) external view returns (bool); // --- function mint(address item, address recipient) external returns (uint itemId); function reduceDurability(address hero, uint heroId, uint8 biome, bool reduceDurabilityAllSkills) external; function destroy(address item, uint tokenId) external; function takeOffDirectly( address item, uint itemId, address hero, uint heroId, uint8 itemSlot, address destination, bool broken ) external; /// @notice SIP-003: item fragility counter that displays the chance of an unsuccessful repair. /// @dev [0...100%], decimals 3, so the value is in the range [0...10_000] function itemFragility(address item, uint itemId) external view returns (uint); /// @notice SIP-003: The quest mechanic that previously burned the item will increase its fragility by 1% function incBrokenItemFragility(address item, uint itemId) external; function equip( address hero, uint heroId, address[] calldata items, uint[] calldata itemIds, uint8[] calldata itemSlots ) external; }
// SPDX-License-Identifier: BUSL-1.1 pragma solidity 0.8.23; interface IMinter { function amountForDungeon(uint dungeonBiomeLevel, uint heroLevel) external view returns (uint); function mintDungeonReward(uint64 dungeonId, uint dungeonBiomeLevel, uint heroLevel) external returns (uint amount); }
// SPDX-License-Identifier: BUSL-1.1 pragma solidity 0.8.23; interface IOracle { function getRandomNumber(uint max, uint seed) external returns (uint); function getRandomNumberInRange(uint min, uint max, uint seed) external returns (uint); }
// SPDX-License-Identifier: BUSL-1.1 pragma solidity 0.8.23; import "./IStatController.sol"; import "../openzeppelin/EnumerableMap.sol"; /// @notice Terms /// Reinforcement v1: helper is selected randomly in askHero, fixed part of rewards (tokens and NFT) is sent to the helper. /// Guild reinforcement: helper is selected from guild heroes. Rewards are sent to guild bank. /// Reinforcement v2: helper is selected manually in askHeroV2, helper receives fixed amount. interface IReinforcementController { enum ConfigParams { /// @notice Packed MinMaxBoardV2 V2_MIN_MAX_BOARD_0 } /// @custom:storage-location erc7201:reinforcement.controller.main struct MainState { // ------------------------ Reinforcement v1 /// @dev minLvl8 + minLifeChances8 bytes32 config; /// @dev hero token + hero id => heroInfo(biome8 + score128 + fee8 + stakeTs64) mapping(bytes32 => bytes32) _stakedHeroes; /// @dev biome => helperAdr+id mapping(uint => EnumerableSet.Bytes32Set) _internalIdsByBiomes; /// @dev biome => score // The field is deprecated and not updated any more mapping(uint => uint) maxScore; /// @dev heroAdr+id => itemAdr+id mapping(bytes32 => bytes32[]) _heroNftRewards; /// @dev heroAdr+id => tokenAdr and amount map mapping(bytes32 => EnumerableMap.AddressToUintMap) _heroTokenRewards; // ------------------------ Guild reinforcement /// @notice All staked guild heroes for the given guild /// @dev helper (hero token + hero id) => guild mapping(bytes32 packedHero => uint guildId) stakedGuildHeroes; /// @notice All guild heroes that are currently in use by guild reinforcement /// It's allowed to withdraw a hero before reinforcement releasing, /// so it's possible to have !0 in {guildBusyHelpers} and 0 in {stakedGuildHeroes} simultaneously. /// @dev helper (hero token + hero id) => guildId (guild at the moment of askGuildReinforcement) mapping(bytes32 packedHero => uint guildId) busyGuildHelpers; /// @notice All (free and busy) staked guild heroes per guild. /// guild => (packed helper => guild where the helper is busy currently) /// @dev There is a chance that guilds are different here /// i.e. hero can be: /// 1) added to G1 2) staked in G1 3) asked for help 4) withdrawn 5) G1=>G2 6) staked in G2 /// In such case guildHelpers[G2][hero] = G1, guildHelpers[G1][hero] = 0 /// After releasing guildHelpers[G2][hero] = 0 mapping(uint guildId => EnumerableMap.Bytes32ToUintMap) guildHelpers; /// @notice Moment of withdrawing the hero from staking. Next staking is possible in 1 day since withdrawing mapping(bytes32 packedHero => uint lastWithdrawTimestamp) lastGuildHeroWithdrawTs; // ------------------------ Reinforcement v2 /// @notice Map to store various config params mapping(ConfigParams paramId => uint) configParams; mapping(bytes32 packedHero => HeroInfoV2) stakedHeroesV2; /// @notice biome => set of packedHero. All staked heroes (they can be busy of free currently) mapping(uint biome => EnumerableSet.Bytes32Set) heroesByBiomeV2; mapping(uint biome => LastWindowsV2) stat24hV2; } /// @notice Deprecated. Reinforcement v1 struct HeroInfo { uint8 biome; uint score; // stored in 128 but easy to use 256 /// @notice To helper ratio uint8 fee; uint64 stakeTs; } struct HeroInfoV2 { uint8 biome; uint64 stakeTs; /// @notice Amount of game token that is paid to the helper at the moment of the call {askHeroV2} uint128 rewardAmount; } /// @notice Statistic of askHeroV2 calls per last 24 hours at the moment of the last call struct LastWindowsV2 { /// @notice 24 hours are divided on 8 intervals, each interval is 3 hour /// Current basket has index {basketIndex} /// {baskets[current basket]} contains "old" value. /// New value for the current basket is collected in {basketValue}. /// The value for the current basket is calculated as weighted average of old and new values. /// New value replaces the old value at the moment of changing current basket index. uint24[8] baskets; /// @notice New value (hits counter) for current basket uint24 basketValue; /// @notice Abs. index of the current basket (abs. hour / 3) uint48 basketIndex; } /// @dev 1 slot struct ConfigReinforcementV2 { /// @notice if Number-of-askHeroV2-calls is below given value then burn fee has min value uint32 minNumberHits; /// @notice if Number-of-askHeroV2-calls is above given value then burn fee has max value uint32 maxNumberHits; /// @notice Lowest fee = amountForDungeon / given value, i.e. 100 => amountForDungeon/100 as lower fee uint32 lowDivider; /// @notice Highest fee = amountForDungeon / given value, i.e. 2 => amountForDungeon/2 as highest fee uint32 highDivider; /// @notice Limit for min level of the staked hero /// In practice we need following limitation: (stats.level < 5 || (stats.level - 5) / 5 < biome) /// so, levelLimit should be equal 5 /// In tests we need to be able to disable such limitation, so levelLimit = 0 allow to disable that constraint uint8 levelLimit; } ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// function toHelperRatio(address heroToken, uint heroId) external view returns (uint); function isStaked(address heroToken, uint heroId) external view returns (bool); function registerTokenReward(address heroToken, uint heroId, address token, uint amount) external; function registerNftReward(address heroToken, uint heroId, address token, uint tokenId) external; function askHeroV2(address hero, uint heroId, address helper, uint helperId) external returns (int32[] memory attributes); function askGuildHero(address hero, uint heroId, address helper, uint helperId) external returns (int32[] memory attributes); /// @notice Return the guild in which the hero is currently asked for guild reinforcement function busyGuildHelperOf(address heroToken, uint heroId) external view returns (uint guildId); function releaseGuildHero(address helperHeroToken, uint helperHeroTokenId) external; }
// SPDX-License-Identifier: BUSL-1.1 pragma solidity 0.8.23; import "../openzeppelin/EnumerableSet.sol"; import "../openzeppelin/EnumerableMap.sol"; interface IStatController { /// @custom:storage-location erc7201:stat.controller.main struct MainState { mapping(bytes32 => bytes32[]) heroTotalAttributes; /// @dev heroAdr+heroId => int32 packed strength, dexterity, vitality, energy mapping(bytes32 => bytes32) _heroCore; mapping(bytes32 => bytes32[]) heroBonusAttributes; mapping(bytes32 => bytes32[]) heroTemporallyAttributes; /// @dev heroAdr+heroId => uint32 packed level, experience, life, mana, lifeChances mapping(bytes32 => bytes32) heroStats; /// @dev heroAdr+heroId+itemSlot => itemAdr + itemId mapping(bytes32 => bytes32) heroSlots; /// @dev heroAdr+heroId => busy slots uint8[] packed mapping(bytes32 => bytes32) heroBusySlots; mapping(bytes32 => EnumerableSet.AddressSet) usedConsumables; /// @dev heroCustomDataV2 is used instead mapping(bytes32 => mapping(bytes32 => uint)) _deprecated_heroCustomData; mapping(bytes32 => uint) globalCustomData; /// @notice packNftIdWithValue(hero, heroId, ngLevel) => hero custom data map /// @dev initially it was packedHero => hero custom data map mapping(bytes32 => EnumerableMap.Bytes32ToUintMap) heroCustomDataV2; } enum ATTRIBUTES { // core STRENGTH, // 0 DEXTERITY, // 1 VITALITY, // 2 ENERGY, // 3 // attributes DAMAGE_MIN, // 4 DAMAGE_MAX, // 5 ATTACK_RATING, // 6 DEFENSE, // 7 BLOCK_RATING, // 8 LIFE, // 9 MANA, // 10 // resistance FIRE_RESISTANCE, // 11 COLD_RESISTANCE, // 12 LIGHTNING_RESISTANCE, // 13 // dmg against DMG_AGAINST_HUMAN, // 14 DMG_AGAINST_UNDEAD, // 15 DMG_AGAINST_DAEMON, // 16 DMG_AGAINST_BEAST, // 17 // defence against DEF_AGAINST_HUMAN, // 18 DEF_AGAINST_UNDEAD, // 19 DEF_AGAINST_DAEMON, // 20 DEF_AGAINST_BEAST, // 21 // --- unique, not augmentable // hero will not die until have positive chances LIFE_CHANCES, // 22 // increase chance to get an item MAGIC_FIND, // 23 // decrease chance to get an item DESTROY_ITEMS, // 24 // percent of chance x2 dmg CRITICAL_HIT, // 25 // dmg factors MELEE_DMG_FACTOR, // 26 FIRE_DMG_FACTOR, // 27 COLD_DMG_FACTOR, // 28 LIGHTNING_DMG_FACTOR, // 29 // increase attack rating on given percent AR_FACTOR, // 30 // percent of damage will be converted to HP LIFE_STOLEN_PER_HIT, // 31 // amount of mana restored after each battle MANA_AFTER_KILL, // 32 // reduce all damage on percent after all other reductions DAMAGE_REDUCTION, // 33 // -- statuses // chance to stun an enemy, stunned enemy skip next hit STUN, // 34 // chance burn an enemy, burned enemy will loss 50% of defence BURN, // 35 // chance freeze an enemy, frozen enemy will loss 50% of MELEE damage FREEZE, // 36 // chance to reduce enemy's attack rating on 50% CONFUSE, // 37 // chance curse an enemy, cursed enemy will loss 50% of resistance CURSE, // 38 // percent of dmg return to attacker REFLECT_DAMAGE_MELEE, // 39 REFLECT_DAMAGE_MAGIC, // 40 // chance to poison enemy, poisoned enemy will loss 10% of the current health POISON, // 41 // reduce chance get any of uniq statuses RESIST_TO_STATUSES, // 42 END_SLOT // 43 } // possible // HEAL_FACTOR struct CoreAttributes { int32 strength; int32 dexterity; int32 vitality; int32 energy; } struct ChangeableStats { uint32 level; uint32 experience; uint32 life; uint32 mana; uint32 lifeChances; } enum ItemSlots { UNKNOWN, // 0 HEAD, // 1 BODY, // 2 GLOVES, // 3 BELT, // 4 AMULET, // 5 BOOTS, // 6 RIGHT_RING, // 7 LEFT_RING, // 8 RIGHT_HAND, // 9 LEFT_HAND, // 10 TWO_HAND, // 11 SKILL_1, // 12 SKILL_2, // 13 SKILL_3, // 14 END_SLOT // 15 } struct NftItem { address token; uint tokenId; } enum Race { UNKNOWN, // 0 HUMAN, // 1 UNDEAD, // 2 DAEMON, // 3 BEAST, // 4 END_SLOT // 5 } struct ChangeAttributesInfo { address heroToken; uint heroTokenId; int32[] changeAttributes; bool add; bool temporally; } struct BuffInfo { address heroToken; uint heroTokenId; uint32 heroLevel; address[] buffTokens; uint[] buffTokenIds; } /// @dev This struct is used inside event, so it's moved here from lib struct ActionInternalInfo { int32[] posAttributes; int32[] negAttributes; uint32 experience; int32 heal; int32 manaRegen; int32 lifeChancesRecovered; int32 damage; int32 manaConsumed; address[] mintedItems; } function initNewHero(address token, uint tokenId, uint heroClass) external; function heroAttributes(address token, uint tokenId) external view returns (int32[] memory); function heroAttribute(address token, uint tokenId, uint index) external view returns (int32); function heroAttributesLength(address token, uint tokenId) external view returns (uint); function heroBaseAttributes(address token, uint tokenId) external view returns (CoreAttributes memory); function heroCustomData(address token, uint tokenId, bytes32 index) external view returns (uint); function globalCustomData(bytes32 index) external view returns (uint); function heroStats(address token, uint tokenId) external view returns (ChangeableStats memory); function heroItemSlot(address token, uint64 tokenId, uint8 itemSlot) external view returns (bytes32 nftPacked); function heroItemSlots(address heroToken, uint heroTokenId) external view returns (uint8[] memory); function isHeroAlive(address heroToken, uint heroTokenId) external view returns (bool); function levelUp(address token, uint tokenId, uint heroClass, CoreAttributes memory change) external returns (uint newLvl); function changeHeroItemSlot( address heroToken, uint64 heroTokenId, uint itemType, uint8 itemSlot, address itemToken, uint itemTokenId, bool equip ) external; function changeCurrentStats( address token, uint tokenId, ChangeableStats memory change, bool increase ) external; function changeBonusAttributes(ChangeAttributesInfo memory info) external; function registerConsumableUsage(address heroToken, uint heroTokenId, address item) external; function clearUsedConsumables(address heroToken, uint heroTokenId) external; function clearTemporallyAttributes(address heroToken, uint heroTokenId) external; function buffHero(BuffInfo memory info) external view returns (int32[] memory attributes, int32 manaConsumed); function setHeroCustomData(address token, uint tokenId, bytes32 index, uint value) external; function setGlobalCustomData(bytes32 index, uint value) external; /// @notice Restore life and mana during reinforcement /// @dev Life and mana will be increased on ((current life/mana attr value) - (prev life/mana attr value)) /// @param prevAttributes Hero attributes before reinforcement function restoreLifeAndMana(address heroToken, uint heroTokenId, int32[] memory prevAttributes) external; function reborn(address heroToken, uint heroTokenId, uint heroClass) external; }
// SPDX-License-Identifier: BUSL-1.1 pragma solidity 0.8.23; import "../interfaces/IGOC.sol"; import "../interfaces/IStatController.sol"; import "../interfaces/IItemController.sol"; import "./IController.sol"; import "./IOracle.sol"; import "./IHeroController.sol"; import "../openzeppelin/EnumerableSet.sol"; interface IStoryController { enum AnswerResultId { UNKNOWN, // 0 SUCCESS, // 1 ATTRIBUTE_FAIL, // 2 RANDOM_FAIL, // 3 DELAY_FAIL, // 4 HERO_CUSTOM_DATA_FAIL, // 5 GLOBAL_CUSTOM_DATA_FAIL, // 6 END_SLOT } enum CustomDataResult { UNKNOWN, // 0 HERO_SUCCESS, // 1 HERO_FAIL, // 2 GLOBAL_SUCCESS, // 3 GLOBAL_FAIL, // 4 END_SLOT } /// @custom:storage-location erc7201:story.controller.main struct MainState { // --- STORY REG INFO --- /// @dev Uniq story identification. mapping(uint32 => uint16) storyIds; /// @dev Revers mapping for stories for using in the next object rewrite logic. mapping(uint16 => uint32) idToStory; /// @dev Store used ids for stories. mapping(uint16 => bool) _usedStoryIds; /// @dev Prevent register the story twice mapping(uint32 => bool) registeredStories; // --- ANSWER MAPPING --- /// @dev storyId => all story pages. We need to have this mapping for properly remove meta info mapping(uint16 => EnumerableSet.UintSet) allStoryPages; /// @dev storyId => all possible answers. We need to have this mapping for properly remove meta info mapping(uint16 => EnumerableSet.Bytes32Set) allStoryAnswers; /// @dev storyId + pageId + heroClass (zero is default answers) => storyId + pageId + heroClass (zero is default answers) + answerId mapping(bytes32 => bytes32[]) answers; /// @dev answerUnPackedId + answerResultId => nextPageIds (will be chosen randomly from this array) /// where answerResultId is: /// 0 - unknown, /// 1 - success, /// 2 - attr fail /// 3 - random fail /// 4 - delay fail /// 5 - hero custom data fail /// 6 - global custom data fail /// see COUNT_ANSWER_RESULT_IDS mapping(bytes32 => uint16[]) nextPageIds; /// @dev story + pageId + heroClass (zero is default answers) => random nextObjs (adr + id, like packed nft id) mapping(bytes32 => uint32[]) nextObjectsRewrite; /// @dev answerPackedId => packed array of uint32[] /// 0 - random requirement(uint32, 1 - 99% success of this action, zero means no check) /// 1 - delay requirement(uint32, if time since the last call more than this value the check is fail, zero means no check) /// 2 - isFinalAnswer(uint8) mapping(bytes32 => bytes32) answerAttributes; // --- ANSWER REQUIREMENTS --- /// @dev answerPackedId => array of AttributeRequirementsPacked mapping(bytes32 => bytes32[]) attributeRequirements; /// @dev answerPackedId=> array of ItemRequirementsPacked mapping(bytes32 => bytes32[]) itemRequirements; /// @dev answerPackedId => array of TokenRequirementsPacked mapping(bytes32 => bytes32[]) tokenRequirements; /// @dev answerPackedId => custom data for hero mapping(bytes32 => CustomDataRequirementPacked[]) heroCustomDataRequirement; /// @dev answerPackedId => global custom data mapping(bytes32 => CustomDataRequirementPacked[]) globalCustomDataRequirement; // --- ANSWER RESULTS --- /// @dev answerPackedId => change attributes mapping(bytes32 => bytes32[]) successInfoAttributes; /// @dev answerPackedId => change stats mapping(bytes32 => bytes32) successInfoStats; /// @dev answerPackedId => mint items mapping(bytes32 => bytes32[]) successInfoMintItems; /// @dev answerPackedId => change attributes mapping(bytes32 => bytes32[]) failInfoAttributes; /// @dev answerPackedId => change stats mapping(bytes32 => bytes32) failInfoStats; /// @dev answerPackedId => mint items mapping(bytes32 => bytes32[]) failInfoMintItems; /// @dev answerUnPackedId + CustomDataResult => custom data array change /// where CustomDataResult is /// 1 - hero success /// 2 - hero fail /// 3 - global success /// 4 - global fail /// see COUNT_CUSTOM_DATA_RESULT_IDS mapping(bytes32 => bytes32[]) customDataResult; /// @notice answerPackedId => slot+chance+stopIfBurnt /// @dev Since SIP-003 the items are not burn but broke mapping(bytes32 => bytes32[]) burnItem; // --- GENERAL STORY REQUIREMENTS --- /// @dev story => Custom hero data requirements for a story. If exist and hero is not eligible should be not chose in a dungeon. mapping(uint => CustomDataRequirementRangePacked[]) storyRequiredHeroData; /// @dev story => Minimal level for the history. 0 means no requirements. mapping(uint => uint) storyRequiredLevel; // --- HERO STATES --- /// @dev hero + heroId + storyId => pageId + heroLastActionTS mapping(bytes32 => bytes32) heroState; // --- OTHER --- /// @dev storyId => build hash for the last update mapping(uint16 => uint) storyBuildHash; /// @notice Number of already minted items by the user within the given iteration of the story. /// Only minting of the given number of items is allowed per iteration (see MAX_MINTED_ITEMS_PER_ITERATION). /// @dev hero, heroId, story => mintedInIteration /// This map is not cleared: storyId:objectId is 1:1, each object has own sequence of iterations without duplicates mapping(bytes32 => mapping(uint iteration => uint countMintedItems)) mintedInIteration; } /// @dev We need to have flat structure coz Solidity can not handle arrays of structs properly struct StoryMetaInfo { uint16 storyId; // --- story reqs bytes32[] requiredCustomDataIndex; uint64[] requiredCustomDataMinValue; uint64[] requiredCustomDataMaxValue; bool[] requiredCustomDataIsHero; uint minLevel; // --- answer reqs AnswersMeta answersMeta; AnswerNextPageMeta answerNextPage; AnswerAttributeRequirementsMeta answerAttributeRequirements; AnswerItemRequirementsMeta answerItemRequirements; AnswerTokenRequirementsMeta answerTokenRequirements; AnswerAttributesMeta answerAttributes; AnswerCustomDataMeta answerHeroCustomDataRequirement; AnswerCustomDataMeta answerGlobalCustomDataRequirement; // --- answer results AnswerBurnRandomItemMeta answerBurnRandomItemMeta; NextObjRewriteMeta nextObjRewriteMeta; // --- story results AnswerResultMeta successInfo; AnswerResultMeta failInfo; AnswerCustomDataResultMeta successHeroCustomData; AnswerCustomDataResultMeta failHeroCustomData; AnswerCustomDataResultMeta successGlobalCustomData; AnswerCustomDataResultMeta failGlobalCustomData; } struct NextObjRewriteMeta { uint16[] nextObjPageIds; uint8[] nextObjHeroClasses; uint32[][] nextObjIds; } struct AnswersMeta { uint16[] answerPageIds; uint8[] answerHeroClasses; uint16[] answerIds; } struct AnswerNextPageMeta { uint16[] pageId; uint8[] heroClass; uint16[] answerId; uint8[] answerResultIds; uint16[][] answerNextPageIds; } struct AnswerAttributeRequirementsMeta { uint16[] pageId; uint8[] heroClass; uint16[] answerId; bool[][] cores; uint8[][] ids; int32[][] values; } struct AnswerItemRequirementsMeta { uint16[] pageId; uint8[] heroClass; uint16[] answerId; address[][] requireItems; bool[][] requireItemBurn; bool[][] requireItemEquipped; } struct AnswerTokenRequirementsMeta { uint16[] pageId; uint8[] heroClass; uint16[] answerId; address[][] requireToken; uint88[][] requireAmount; bool[][] requireTransfer; } struct AnswerAttributesMeta { uint16[] pageId; uint8[] heroClass; uint16[] answerId; uint32[] randomRequirements; uint32[] delayRequirements; bool[] isFinalAnswer; } struct AnswerCustomDataMeta { uint16[] pageId; uint8[] heroClass; uint16[] answerId; bytes32[][] dataIndexes; bool[][] mandatory; uint64[][] dataValuesMin; uint64[][] dataValuesMax; } struct AnswerResultMeta { uint16[] pageId; uint8[] heroClass; uint16[] answerId; uint8[][] attributeIds; /// @dev Max value is limitied by int24, see toBytes32ArrayWithIds impl int32[][] attributeValues; uint32[] experience; int32[] heal; int32[] manaRegen; int32[] lifeChancesRecovered; int32[] damage; int32[] manaConsumed; address[][] mintItems; uint32[][] mintItemsChances; } struct AnswerCustomDataResultMeta { uint16[] pageId; uint8[] heroClass; uint16[] answerId; bytes32[][] dataIndexes; int16[][] dataValues; } struct AnswerBurnRandomItemMeta { uint16[] pageId; uint8[] heroClass; uint16[] answerId; /// @notice 0 - random slot uint8[][] slots; /// @notice typical chances are [0..100] (no decimals here) uint64[][] chances; /// @notice Since SIP-003 the burning is replaced by breaking bu the name is kept as is bool[][] isStopIfBurnt; } struct CustomDataRequirementPacked { bytes32 index; /// @dev min(uint64) + max(uint64) + mandatory(uint8) bytes32 data; } struct CustomDataRequirementRangePacked { bytes32 index; /// @dev min(uint64) + max(uint64) + isHeroData(uint8) bytes32 data; } struct StatsChange { uint32 experience; int32 heal; int32 manaRegen; int32 lifeChancesRecovered; int32 damage; int32 manaConsumed; } struct StoryActionContext { uint stageId; uint iteration; bytes32 answerIdHash; bytes32 answerAttributes; address sender; address heroToken; IController controller; IStatController statController; IHeroController heroController; IOracle oracle; IItemController itemController; uint8 heroClass; uint8 heroClassFromAnswerHash; uint8 biome; uint16 storyId; uint16 storyIdFromAnswerHash; uint16 pageIdFromAnswerHash; uint16 answerNumber; uint16 pageId; uint32 objectId; uint64 dungeonId; uint40 heroLastActionTS; uint80 heroTokenId; IStatController.ChangeableStats heroStats; } // --- WRITE --- function storyAction( address sender, uint64 dungeonId, uint32 objectId, uint stageId, address heroToken, uint heroTokenId, uint8 biome, uint iteration, bytes memory data ) external returns (IGOC.ActionResult memory); // --- READ --- function isStoryAvailableForHero(uint32 objectId, address heroToken, uint heroTokenId) external view returns (bool); function idToStory(uint16 id) external view returns (uint32 objectId); function heroPage(address hero, uint80 heroId, uint16 storyId) external view returns (uint16 pageId); function storyIds(uint32 objectId) external view returns (uint16); function registeredStories(uint32 objectId) external view returns (bool); }
// SPDX-License-Identifier: BUSL-1.1 pragma solidity 0.8.23; import "./IItemController.sol"; interface ITreasury { function balanceOfToken(address token) external view returns (uint); function sendToDungeon(address dungeon, address token, uint amount) external; }
// SPDX-License-Identifier: BUSL-1.1 pragma solidity 0.8.23; import "../interfaces/IERC20.sol"; /// @notice Common internal utils library AppLib { /// @notice Make infinite approve of {token} to {spender} if the approved amount is less than {amount} /// @dev Should NOT be used for third-party pools function approveIfNeeded(address token, uint amount, address spender) internal { if (IERC20(token).allowance(address(this), spender) < amount) { IERC20(token).approve(spender, type(uint).max); } } /// @dev Remove from array the item with given id and move the last item on it place /// Use with mapping for keeping indexes in correct ordering function removeIndexed( uint256[] storage array, mapping(uint256 => uint256) storage indexes, uint256 id ) internal { uint256 lastId = array[array.length - 1]; uint256 index = indexes[id]; indexes[lastId] = index; indexes[id] = type(uint256).max; array[index] = lastId; array.pop(); } /// @notice Return a-b OR zero if a < b function sub0(uint32 a, uint32 b) internal pure returns (uint32) { return a > b ? a - b : 0; } }
// SPDX-License-Identifier: BUSL-1.1 pragma solidity 0.8.23; import "../interfaces/IAppErrors.sol"; import "../solady/LibPRNG.sol"; library CalcLib { uint32 public constant MAX_CHANCE = 1e9; function minI32(int32 a, int32 b) internal pure returns (int32) { return a < b ? a : b; } function max32(int32 a, int32 b) internal pure returns (int32) { return a >= b ? a : b; } function absDiff(int32 a, int32 b) internal pure returns (uint32) { if (!((a >= 0 && b >= 0) || (a <= 0 && b <= 0))) revert IAppErrors.AbsDiff(a, b); if (a < 0) { a = - a; } if (b < 0) { b = - b; } return uint32(uint(int(a >= b ? a - b : b - a))); } function toUint(int32 n) internal pure returns (uint) { if (n <= 0) { return 0; } return uint(int(n)); } function toInt32(uint a) internal pure returns (int32){ if (a >= uint(int(type(int32).max))) { return type(int32).max; } return int32(int(a)); } /// @dev Simplified pseudo-random for minor functionality function pseudoRandom(uint maxValue) internal view returns (uint) { if (maxValue == 0) { return 0; } uint salt = genSalt(); // pseudo random number return (uint(keccak256(abi.encodePacked(blockhash(block.number), block.coinbase, block.difficulty, block.number, block.timestamp, tx.gasprice, gasleft(), salt))) % (maxValue + 1)); } function genSalt() internal view returns (uint salt) { // skale has a RNG Endpoint if ( block.chainid == uint(1351057110) || block.chainid == uint(37084624) ) { assembly { let freemem := mload(0x40) let start_addr := add(freemem, 0) if iszero(staticcall(gas(), 0x18, 0, 0, start_addr, 32)) { invalid() } salt := mload(freemem) } } } function pseudoRandomUint32(uint32 maxValue) internal view returns (uint32) { return uint32(pseudoRandom(uint(maxValue))); } /// @notice Generate pseudo-random uint in the range [0..maxValue) using Solady pseudo-random function function nextPrng(LibPRNG.PRNG memory prng, uint maxValue) internal pure returns (uint) { return LibPRNG.next(prng) % maxValue; } /// @notice pseudoRandomUint32 with customizable pseudoRandom() function pseudoRandomUint32Flex( uint32 maxValue, function (uint) internal view returns (uint) random_ ) internal view returns (uint32) { return uint32(random_(uint(maxValue))); } function pseudoRandomInt32(int32 maxValue) internal view returns (int32) { bool neg; if (maxValue < 0) { neg = true; maxValue = - maxValue; } uint32 v = uint32(pseudoRandom(uint(int(maxValue)))); return neg ? - int32(int(uint(v))) : int32(int(uint(v))); } /// @dev Simplified pseudo-random for minor functionality function pseudoRandomWithSeed(uint maxValue, uint seed) internal view returns (uint) { if (maxValue == 0) { return 0; } uint salt = genSalt(); // pseudo random number return (uint(keccak256(abi.encodePacked(blockhash(block.number), block.coinbase, block.difficulty, block.number, block.timestamp, tx.gasprice, gasleft(), seed, salt))) % (maxValue + 1)); } /// @dev Simplified pseudo-random for minor functionality, in range function pseudoRandomInRange(uint min, uint max) internal view returns (uint) { if (min >= max) { return max; } uint r = pseudoRandom(max - min); return min + r; } /// @dev Simplified pseudo-random for minor functionality, in range /// Equal to pseudoRandomInRange(min, max, pseudoRandom) function pseudoRandomInRangeFlex( uint min, uint max, function (uint) internal view returns (uint) random_ ) internal view returns (uint) { return min >= max ? max : min + random_(max - min); } function minusWithZeroFloor(uint a, uint b) internal pure returns (uint){ if (a <= b) { return 0; } return a - b; } function minusWithMinFloorI32(int32 a, int32 b) internal pure returns (int32){ if (int(a) - int(b) < type(int32).min) { return type(int32).min; } return a - b; } function plusWithMaxFloor32(int32 a, int32 b) internal pure returns (int32){ if (int(a) + int(b) >= type(int32).max) { return type(int32).max; } return a + b; } function sqrt(uint x) internal pure returns (uint z) { assembly { // Start off with z at 1. z := 1 // Used below to help find a nearby power of 2. let y := x // Find the lowest power of 2 that is at least sqrt(x). if iszero(lt(y, 0x100000000000000000000000000000000)) { y := shr(128, y) // Like dividing by 2 ** 128. z := shl(64, z) // Like multiplying by 2 ** 64. } if iszero(lt(y, 0x10000000000000000)) { y := shr(64, y) // Like dividing by 2 ** 64. z := shl(32, z) // Like multiplying by 2 ** 32. } if iszero(lt(y, 0x100000000)) { y := shr(32, y) // Like dividing by 2 ** 32. z := shl(16, z) // Like multiplying by 2 ** 16. } if iszero(lt(y, 0x10000)) { y := shr(16, y) // Like dividing by 2 ** 16. z := shl(8, z) // Like multiplying by 2 ** 8. } if iszero(lt(y, 0x100)) { y := shr(8, y) // Like dividing by 2 ** 8. z := shl(4, z) // Like multiplying by 2 ** 4. } if iszero(lt(y, 0x10)) { y := shr(4, y) // Like dividing by 2 ** 4. z := shl(2, z) // Like multiplying by 2 ** 2. } if iszero(lt(y, 0x8)) { // Equivalent to 2 ** z. z := shl(1, z) } // Shifting right by 1 is like dividing by 2. z := shr(1, add(z, div(x, z))) z := shr(1, add(z, div(x, z))) z := shr(1, add(z, div(x, z))) z := shr(1, add(z, div(x, z))) z := shr(1, add(z, div(x, z))) z := shr(1, add(z, div(x, z))) z := shr(1, add(z, div(x, z))) // Compute a rounded down version of z. let zRoundDown := div(x, z) // If zRoundDown is smaller, use it. if lt(zRoundDown, z) { z := zRoundDown } } } /********************************************* * PRB-MATH * * https://github.com/hifi-finance/prb-math * **********************************************/ /// @notice Calculates the binary logarithm of x. /// /// @dev Based on the iterative approximation algorithm. /// https://en.wikipedia.org/wiki/Binary_logarithm#Iterative_approximation /// /// Requirements: /// - x must be greater than or equal to SCALE, otherwise the result would be negative. /// /// Caveats: /// - The results are nor perfectly accurate to the last decimal, /// due to the lossy precision of the iterative approximation. /// /// @param x The unsigned 60.18-decimal fixed-point number for which /// to calculate the binary logarithm. /// @return result The binary logarithm as an unsigned 60.18-decimal fixed-point number. function log2(uint256 x) internal pure returns (uint256 result) { if (x < 1e18) revert IAppErrors.TooLowX(x); // Calculate the integer part of the logarithm // and add it to the result and finally calculate y = x * 2^(-n). uint256 n = mostSignificantBit(x / 1e18); // The integer part of the logarithm as an unsigned 60.18-decimal fixed-point number. // The operation can't overflow because n is maximum 255 and SCALE is 1e18. uint256 rValue = n * 1e18; // This is y = x * 2^(-n). uint256 y = x >> n; // If y = 1, the fractional part is zero. if (y == 1e18) { return rValue; } // Calculate the fractional part via the iterative approximation. // The "delta >>= 1" part is equivalent to "delta /= 2", but shifting bits is faster. for (uint256 delta = 5e17; delta > 0; delta >>= 1) { y = (y * y) / 1e18; // Is y^2 > 2 and so in the range [2,4)? if (y >= 2 * 1e18) { // Add the 2^(-m) factor to the logarithm. rValue += delta; // Corresponds to z/2 on Wikipedia. y >>= 1; } } return rValue; } /// @notice Finds the zero-based index of the first one in the binary representation of x. /// @dev See the note on msb in the "Find First Set" /// Wikipedia article https://en.wikipedia.org/wiki/Find_first_set /// @param x The uint256 number for which to find the index of the most significant bit. /// @return msb The index of the most significant bit as an uint256. //noinspection NoReturn function mostSignificantBit(uint256 x) internal pure returns (uint256 msb) { if (x >= 2 ** 128) { x >>= 128; msb += 128; } if (x >= 2 ** 64) { x >>= 64; msb += 64; } if (x >= 2 ** 32) { x >>= 32; msb += 32; } if (x >= 2 ** 16) { x >>= 16; msb += 16; } if (x >= 2 ** 8) { x >>= 8; msb += 8; } if (x >= 2 ** 4) { x >>= 4; msb += 4; } if (x >= 2 ** 2) { x >>= 2; msb += 2; } if (x >= 2 ** 1) { // No need to shift x any more. msb += 1; } } }
// SPDX-License-Identifier: BUSL-1.1 pragma solidity 0.8.23; import "../interfaces/IItemController.sol"; import "../interfaces/IStatController.sol"; import "../interfaces/IAppErrors.sol"; library PackingLib { ////////////////////////// // ---- PACKING LOGIC ---- ////////////////////////// //region ------------------------------------ COMMON function packNftId(address token, uint id) internal pure returns (bytes32 serialized) { if (id > uint(type(uint64).max)) revert IAppErrors.TooHighValue(id); serialized = bytes32(uint(uint160(token))); serialized |= bytes32(uint(uint64(id))) << 160; } function unpackNftId(bytes32 data) internal pure returns (address token, uint id) { token = address(uint160(uint(data))); id = uint(data) >> 160; } function packAddressWithAmount(address token, uint amount) internal pure returns (bytes32 data) { if (amount > uint(type(uint96).max)) revert IAppErrors.TooHighValue(amount); data = bytes32(uint(uint160(token))); data |= bytes32(uint(uint96(amount))) << 160; } function unpackAddressWithAmount(bytes32 data) internal pure returns (address token, uint amount) { token = address(uint160(uint(data))); amount = uint(data) >> 160; } function packItemMintInfo(address item, uint32 chance) internal pure returns (bytes32 data) { data = bytes32(uint(uint160(item))); data |= bytes32(uint(chance)) << 160; } function unpackItemMintInfo(bytes32 data) internal pure returns (address item, uint32 chance) { item = address(uint160(uint(data))); chance = uint32(uint(data) >> 160); } /// @param customDataIndex We assume, that two lowest bytes of this string are always zero /// So, the string looks like following: 0xXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0000 /// Last 2 bytes will be used to encode {value} function packCustomDataChange(bytes32 customDataIndex, int16 value) internal pure returns (bytes32 data) { if (uint(customDataIndex) != (uint(customDataIndex) >> 16) << 16) revert IAppErrors.IncompatibleInputString(); data = bytes32(uint(customDataIndex)); data |= bytes32(uint(uint16(value))); } function unpackCustomDataChange(bytes32 data) internal pure returns (bytes32 customDataIndex, int16 value) { customDataIndex = bytes32((uint(data) >> 16) << 16); value = int16(int(uint(uint16(uint(data))))); } /// @dev min(uint64) + max(uint64) + isHeroData/isMandatory(uint8) function packCustomDataRequirements(uint64 min, uint64 max, bool key) internal pure returns (bytes32 data) { data = bytes32(uint(min)); data |= bytes32(uint(max)) << 64; data |= bytes32(uint(key ? uint8(1) : uint8(0))) << (64 + 64); } function unpackCustomDataRequirements(bytes32 data) internal pure returns (uint64 min, uint64 max, bool key) { min = uint64(uint(data)); max = uint64(uint(data) >> 64); key = uint8(uint(data) >> (64 + 64)) == uint8(1); } function packStatsChange( uint32 experience, int32 heal, int32 manaRegen, int32 lifeChancesRecovered, int32 damage, int32 manaConsumed ) internal pure returns (bytes32 data) { data = bytes32(uint(experience)); data |= bytes32(uint(uint32(heal))) << 32; data |= bytes32(uint(uint32(manaRegen))) << (32 + 32); data |= bytes32(uint(uint32(lifeChancesRecovered))) << (32 + 32 + 32); data |= bytes32(uint(uint32(damage))) << (32 + 32 + 32 + 32); data |= bytes32(uint(uint32(manaConsumed))) << (32 + 32 + 32 + 32 + 32); } function unpackStatsChange(bytes32 data) internal pure returns ( uint32 experience, int32 heal, int32 manaRegen, int32 lifeChancesRecovered, int32 damage, int32 manaConsumed ) { experience = uint32(uint(data)); heal = int32(int(uint(data) >> 32)); manaRegen = int32(int(uint(data) >> (32 + 32))); lifeChancesRecovered = int32(int(uint(data) >> (32 + 32 + 32))); damage = int32(int(uint(data) >> (32 + 32 + 32 + 32))); manaConsumed = int32(int(uint(data) >> (32 + 32 + 32 + 32 + 32))); } function packNftIdWithValue(address token, uint id, uint32 value) internal pure returns (bytes32 serialized) { if (id > uint(type(uint64).max)) revert IAppErrors.TooHighValue(id); serialized = bytes32(uint(uint160(token))); serialized |= bytes32(uint(uint64(id))) << 160; serialized |= bytes32(uint(value)) << 160 + 64; } function unpackNftIdWithValue(bytes32 data) internal pure returns (address token, uint id, uint32 value) { token = address(uint160(uint(data))); id = uint64(uint(data) >> 160); value = uint32(uint(data) >> 160 + 64); } //endregion ------------------------------------ COMMON //region ------------------------------------ WORLD/BATTLEFIELD MAP function packMapObject(address objectAddress, uint64 objectId, uint8 objectType) internal pure returns (bytes32 packedData) { packedData = bytes32(bytes20(objectAddress)); packedData |= bytes32(uint(objectId) << 32); packedData |= bytes32(uint(objectType) << 24); } function unpackMapObject(bytes32 packedData) internal pure returns (address objectAddress, uint64 objectId, uint8 objectType) { objectAddress = address(bytes20(packedData)); objectId = uint64(uint(packedData) >> 32); objectType = uint8(uint(packedData) >> 24); } function packCoordinate(uint128 x, uint128 y) internal pure returns (bytes32 packedData) { packedData = bytes32(uint(x)); packedData |= bytes32(uint(y) << 128); } function unpackCoordinate(bytes32 packedData) internal pure returns (uint128 x, uint128 y) { x = uint128(uint(packedData)); y = uint128(uint(packedData) >> 128); } /// @param x Assume x <= max uint64 /// @param y Assume y <= max uint64 function packBattlefieldId(uint8 biomeMapFieldId, uint8 territoryNumber, uint128 x, uint128 y) internal pure returns (bytes32 packedData) { // 256 => 128 + 128; // 1) 128 is used for biomeMapFieldId, territoryNumber and probably other fields in the future // 2) 128 is used to store x, y as uint64, uint64 // we will use uint64 for coordinates assuming it is more than enough for biome map packedData = bytes32(uint(biomeMapFieldId)); packedData |= bytes32(uint(territoryNumber) << (8)); packedData |= bytes32(uint(uint64(x)) << 128); packedData |= bytes32(uint(uint64(y)) << (64 + 128)); } function unpackBattlefieldId(bytes32 packedData) internal pure returns (uint8 biomeMapFieldId, uint8 territoryNumber, uint128 x, uint128 y) { biomeMapFieldId = uint8(uint(packedData)); territoryNumber = uint8(uint(packedData) >> (8)); x = uint128(uint64(uint(packedData) >> (128))); y = uint128(uint64(uint(packedData) >> (64 + 128))); } //endregion ------------------------------------ WORLD/BATTLEFIELD MAP //region ------------------------------------ REINFORCEMENT function packReinforcementHeroInfo(uint8 biome, uint128 score, uint8 fee, uint64 stakeTs) internal pure returns (bytes32 packedData) { packedData = bytes32(uint(biome)); packedData |= bytes32(uint(score) << 8); packedData |= bytes32(uint(fee) << (8 + 128)); packedData |= bytes32(uint(stakeTs) << (8 + 128 + 8)); } function unpackReinforcementHeroInfo(bytes32 packedData) internal pure returns (uint8 biome, uint128 score, uint8 fee, uint64 stakeTs) { biome = uint8(uint(packedData)); score = uint128(uint(packedData) >> 8); fee = uint8(uint(packedData) >> (8 + 128)); stakeTs = uint64(uint(packedData) >> (8 + 128 + 8)); } function packConfigReinforcementV2(uint32 min, uint32 max, uint32 lowDivider, uint32 highDivider, uint8 levelLimit) internal pure returns (bytes32 packedData) { packedData = bytes32(uint(min)); packedData |= bytes32(uint(max) << 32); packedData |= bytes32(uint(lowDivider) << 64); packedData |= bytes32(uint(highDivider) << 96); packedData |= bytes32(uint(levelLimit) << 128); } function unpackConfigReinforcementV2(bytes32 packedData) internal pure returns (uint32 min, uint32 max, uint32 lowDivider, uint32 highDivider, uint8 levelLimit) { min = uint32(uint(packedData)); max = uint32(uint(packedData) >> 32); lowDivider = uint32(uint(packedData) >> 64); highDivider = uint32(uint(packedData) >> 96); levelLimit = uint8(uint(packedData) >> 128); } //endregion ------------------------------------ REINFORCEMENT //region ------------------------------------ DUNGEON function packDungeonKey(address heroAdr, uint80 heroId, uint16 dungLogicNum) internal pure returns (bytes32 data) { data = bytes32(uint(uint160(heroAdr))); data |= bytes32(uint(heroId)) << 160; data |= bytes32(uint(dungLogicNum)) << (160 + 80); } function unpackDungeonKey(bytes32 data) internal pure returns (address heroAdr, uint80 heroId, uint16 dungLogicNum) { heroAdr = address(uint160(uint(data))); heroId = uint80(uint(data) >> 160); dungLogicNum = uint16(uint(data) >> (160 + 80)); } // --- GAME OBJECTS --- function packIterationKey(address heroAdr, uint64 heroId, uint32 objId) internal pure returns (bytes32 data) { data = bytes32(uint(uint160(heroAdr))); data |= bytes32(uint(heroId)) << 160; data |= bytes32(uint(objId)) << (160 + 64); } function unpackIterationKey(bytes32 data) internal pure returns (address heroAdr, uint64 heroId, uint32 objId) { heroAdr = address(uint160(uint(data))); heroId = uint64(uint(data) >> 160); objId = uint32(uint(data) >> (160 + 64)); } function packMonsterStats( uint8 level, uint8 race, uint32 experience, uint8 maxDropItems ) internal pure returns (bytes32 data) { data = bytes32(uint(level)); data |= bytes32(uint(race)) << 8; data |= bytes32(uint(experience)) << (8 + 8); data |= bytes32(uint(maxDropItems)) << (8 + 8 + 32); } function unpackMonsterStats(bytes32 data) internal pure returns ( uint8 level, uint8 race, uint32 experience, uint8 maxDropItems ) { level = uint8(uint(data)); race = uint8(uint(data) >> 8); experience = uint32(uint(data) >> (8 + 8)); maxDropItems = uint8(uint(data) >> (8 + 8 + 32)); } function packAttackInfo( address attackToken, uint64 attackTokenId, uint8 attackType ) internal pure returns (bytes32 data) { data = bytes32(uint(uint160(attackToken))); data |= bytes32(uint(attackTokenId)) << 160; data |= bytes32(uint(attackType)) << (160 + 64); } function unpackAttackInfo(bytes32 data) internal pure returns ( address attackToken, uint64 attackTokenId, uint8 attackType ) { attackToken = address(uint160(uint(data))); attackTokenId = uint64(uint(data) >> 160); attackType = uint8(uint(data) >> (160 + 64)); } function packPlayedObjKey(address heroAdr, uint64 heroId, uint8 oType, uint8 biome) internal pure returns (bytes32 data) { data = bytes32(uint(uint160(heroAdr))); data |= bytes32(uint(heroId)) << 160; data |= bytes32(uint(oType)) << (160 + 64); data |= bytes32(uint(biome)) << (160 + 64 + 8); } function unpackPlayedObjKey(bytes32 data) internal pure returns (address heroAdr, uint64 heroId, uint8 oType, uint8 biome) { heroAdr = address(uint160(uint(data))); heroId = uint64(uint(data) >> 160); oType = uint8(uint(data) >> (160 + 64)); biome = uint8(uint(data) >> (160 + 64 + 8)); } function packGeneratedMonster(bool generated, uint32 amplifier, int32 hp, uint8 turnCounter) internal pure returns (bytes32 data) { data = bytes32(uint(uint8(generated ? 1 : 0))); data |= bytes32(uint(amplifier)) << 8; data |= bytes32(uint(uint32(hp))) << (8 + 32); data |= bytes32(uint(turnCounter)) << (8 + 32 + 32); } function unpackGeneratedMonster(bytes32 data) internal pure returns (bool generated, uint32 amplifier, int32 hp, uint8 turnCounter) { generated = uint8(uint(data)) == uint8(1); amplifier = uint32(uint(data) >> 8); hp = int32(int(uint(data) >> (8 + 32))); turnCounter = uint8(uint(data) >> (8 + 32 + 32)); } //endregion ------------------------------------ DUNGEON //region ------------------------------------ ITEMS /// @notice itemMetaType8 + itemLvl8 + itemType8 + baseDurability16 + defaultRarity8 + minAttr8 + maxAttr8 + manaCost32 + req(packed core 128) /// @param itemType This is ItemType enum function packItemMeta( uint8 itemMetaType, uint8 itemLvl, uint8 itemType, uint16 baseDurability, uint8 defaultRarity, uint8 minAttr, uint8 maxAttr, uint32 manaCost, IStatController.CoreAttributes memory req ) internal pure returns (bytes32 data) { data = bytes32(uint(itemMetaType)); data |= bytes32(uint(itemLvl)) << 8; data |= bytes32(uint(itemType)) << (8 + 8); data |= bytes32(uint(baseDurability)) << (8 + 8 + 8); data |= bytes32(uint(defaultRarity)) << (8 + 8 + 8 + 16); data |= bytes32(uint(minAttr)) << (8 + 8 + 8 + 16 + 8); data |= bytes32(uint(maxAttr)) << (8 + 8 + 8 + 16 + 8 + 8); data |= bytes32(uint(manaCost)) << (8 + 8 + 8 + 16 + 8 + 8 + 8); data |= bytes32(uint(int(req.strength))) << (8 + 8 + 8 + 16 + 8 + 8 + 8 + 32); data |= bytes32(uint(int(req.dexterity))) << (8 + 8 + 8 + 16 + 8 + 8 + 8 + 32 + 32); data |= bytes32(uint(int(req.vitality))) << (8 + 8 + 8 + 16 + 8 + 8 + 8 + 32 + 32 + 32); data |= bytes32(uint(int(req.energy))) << (8 + 8 + 8 + 16 + 8 + 8 + 8 + 32 + 32 + 32 + 32); } function unpackItemMeta(bytes32 data) internal pure returns (IItemController.ItemMeta memory) { IItemController.ItemMeta memory result; result.itemMetaType = uint8(uint(data)); result.itemLevel = uint8(uint(data) >> 8); result.itemType = IItemController.ItemType(uint8(uint(data) >> (8 + 8))); result.baseDurability = uint16(uint(data) >> (8 + 8 + 8)); result.defaultRarity = uint8(uint(data) >> (8 + 8 + 8 + 16)); result.minRandomAttributes = uint8(uint(data) >> (8 + 8 + 8 + 16 + 8)); result.maxRandomAttributes = uint8(uint(data) >> (8 + 8 + 8 + 16 + 8 + 8)); result.manaCost = uint32(uint(data) >> (8 + 8 + 8 + 16 + 8 + 8 + 8)); result.requirements.strength = int32(int(uint(data) >> (8 + 8 + 8 + 16 + 8 + 8 + 8 + 32))); result.requirements.dexterity = int32(int(uint(data) >> (8 + 8 + 8 + 16 + 8 + 8 + 8 + 32 + 32))); result.requirements.vitality = int32(int(uint(data) >> (8 + 8 + 8 + 16 + 8 + 8 + 8 + 32 + 32 + 32))); result.requirements.energy = int32(int(uint(data) >> (8 + 8 + 8 + 16 + 8 + 8 + 8 + 32 + 32 + 32 + 32))); return result; } function packItemGenerateInfo(uint8 id, int32 min, int32 max, uint32 chance) internal pure returns (bytes32 data) { data = bytes32(uint(id)); data |= bytes32(uint(uint32(min))) << 8; data |= bytes32(uint(uint32(max))) << (8 + 32); data |= bytes32(uint(chance)) << (8 + 32 + 32); } function unpackItemGenerateInfo(bytes32 data) internal pure returns (uint8 id, int32 min, int32 max, uint32 chance) { id = uint8(uint(data)); min = int32(int(uint(data) >> 8)); max = int32(int(uint(data) >> (8 + 32))); chance = uint32(uint(data) >> (8 + 32 + 32)); } function packItemAttackInfo( uint8 attackType, int32 min, int32 max, int32 factorStr, int32 factorDex, int32 factorVit, int32 factorEng ) internal pure returns (bytes32 data) { data = bytes32(uint(attackType)); data |= bytes32(uint(uint32(min))) << 8; data |= bytes32(uint(uint32(max))) << (8 + 32); data |= bytes32(uint(int(factorStr))) << (8 + 32 + 32); data |= bytes32(uint(int(factorDex))) << (8 + 32 + 32 + 32); data |= bytes32(uint(int(factorVit))) << (8 + 32 + 32 + 32 + 32); data |= bytes32(uint(int(factorEng))) << (8 + 32 + 32 + 32 + 32 + 32); } function unpackItemAttackInfo(bytes32 data) internal pure returns ( uint8 attackType, int32 min, int32 max, int32 factorStr, int32 factorDex, int32 factorVit, int32 factorEng ) { attackType = uint8(uint(data)); min = int32(int(uint(data) >> 8)); max = int32(int(uint(data) >> (8 + 32))); factorStr = int32(int(uint(data) >> (8 + 32 + 32))); factorDex = int32(int(uint(data) >> (8 + 32 + 32 + 32))); factorVit = int32(int(uint(data) >> (8 + 32 + 32 + 32 + 32))); factorEng = int32(int(uint(data) >> (8 + 32 + 32 + 32 + 32 + 32))); } function packItemInfo(uint8 rarity, uint8 augmentationLevel, uint16 durability) internal pure returns (bytes32 data) { data = bytes32(uint(rarity)); data |= bytes32(uint(augmentationLevel)) << 8; data |= bytes32(uint(durability)) << (8 + 8); } function unpackItemInfo(bytes32 data) internal pure returns (uint8 rarity, uint8 augmentationLevel, uint16 durability) { rarity = uint8(uint(data)); augmentationLevel = uint8(uint(data) >> 8); durability = uint16(uint(data) >> (8 + 8)); } //endregion ------------------------------------ ITEMS //region ------------------------------------ STORIES function packStoryPageId(uint16 storyId, uint16 pageId, uint8 heroClass) internal pure returns (bytes32 data) { data = bytes32(uint(storyId)); data |= bytes32(uint(pageId)) << 16; data |= bytes32(uint(heroClass)) << (16 + 16); } function unpackStoryPageId(bytes32 data) internal pure returns (uint16 storyId, uint16 pageId, uint8 heroClass) { storyId = uint16(uint(data)); pageId = uint16(uint(data) >> 16); heroClass = uint8(uint(data) >> (16 + 16)); } function packStoryAnswerId(uint16 storyId, uint16 pageId, uint8 heroClass, uint16 answerId) internal pure returns (bytes32 data) { data = bytes32(uint(storyId)); data |= bytes32(uint(pageId)) << 16; data |= bytes32(uint(heroClass)) << (16 + 16); data |= bytes32(uint(answerId)) << (16 + 16 + 8); } function unpackStoryAnswerId(bytes32 data) internal pure returns (uint16 storyId, uint16 pageId, uint8 heroClass, uint16 answerId) { storyId = uint16(uint(data)); pageId = uint16(uint(data) >> 16); heroClass = uint8(uint(data) >> (16 + 16)); answerId = uint16(uint(data) >> (16 + 16 + 8)); } function packStoryNextPagesId(uint16 storyId, uint16 pageId, uint8 heroClass, uint16 answerId, uint8 resultId) internal pure returns (bytes32 data) { data = bytes32(uint(storyId)); data |= bytes32(uint(pageId)) << 16; data |= bytes32(uint(heroClass)) << (16 + 16); data |= bytes32(uint(answerId)) << (16 + 16 + 8); data |= bytes32(uint(resultId)) << (16 + 16 + 8 + 16); } function unpackStoryNextPagesId(bytes32 data) internal pure returns (uint16 storyId, uint16 pageId, uint8 heroClass, uint16 answerId, uint8 resultId) { storyId = uint16(uint(data)); pageId = uint16(uint(data) >> 16); heroClass = uint8(uint(data) >> (16 + 16)); answerId = uint16(uint(data) >> (16 + 16 + 8)); resultId = uint8(uint(data) >> (16 + 16 + 8 + 16)); } function packStoryAttributeRequirement(uint8 attributeIndex, int32 value, bool isCore) internal pure returns (bytes32 data) { data = bytes32(uint(attributeIndex)); data |= bytes32(uint(uint32(value))) << 8; data |= bytes32(uint(isCore ? uint8(1) : uint8(0))) << (8 + 32); } function unpackStoryAttributeRequirement(bytes32 data) internal pure returns (uint8 attributeIndex, int32 value, bool isCore) { attributeIndex = uint8(uint(data)); value = int32(int(uint(data) >> 8)); isCore = uint8(uint(data) >> (8 + 32)) == uint8(1); } function packStoryItemRequirement(address item, bool requireItemBurn, bool requireItemEquipped) internal pure returns (bytes32 data) { data = bytes32(uint(uint160(item))); data |= bytes32(uint(requireItemBurn ? uint8(1) : uint8(0))) << 160; data |= bytes32(uint(requireItemEquipped ? uint8(1) : uint8(0))) << (160 + 8); } function unpackStoryItemRequirement(bytes32 data) internal pure returns (address item, bool requireItemBurn, bool requireItemEquipped) { item = address(uint160(uint(data))); requireItemBurn = uint8(uint(data) >> 160) == uint8(1); requireItemEquipped = uint8(uint(data) >> (160 + 8)) == uint8(1); } /// @dev max amount is 309,485,009 for token with 18 decimals function packStoryTokenRequirement(address token, uint88 amount, bool requireTransfer) internal pure returns (bytes32 data) { data = bytes32(uint(uint160(token))); data |= bytes32(uint(amount)) << 160; data |= bytes32(uint(requireTransfer ? uint8(1) : uint8(0))) << (160 + 88); } function unpackStoryTokenRequirement(bytes32 data) internal pure returns (address token, uint88 amount, bool requireTransfer) { token = address(uint160(uint(data))); amount = uint88(uint(data) >> 160); requireTransfer = uint8(uint(data) >> (160 + 88)) == uint8(1); } function packStoryCustomDataResult(uint16 storyId, uint16 pageId, uint8 heroClass, uint16 answerId, uint8 customDataResultId) internal pure returns (bytes32 data) { data = bytes32(uint(storyId)); data |= bytes32(uint(pageId)) << 16; data |= bytes32(uint(heroClass)) << (16 + 16); data |= bytes32(uint(answerId)) << (16 + 16 + 8); data |= bytes32(uint(customDataResultId)) << (16 + 16 + 8 + 16); } function unpackStoryCustomDataResult(bytes32 data) internal pure returns (uint16 storyId, uint16 pageId, uint8 heroClass, uint16 answerId, uint8 customDataResultId) { storyId = uint16(uint(data)); pageId = uint16(uint(data) >> 16); heroClass = uint8(uint(data) >> (16 + 16)); answerId = uint16(uint(data) >> (16 + 16 + 8)); customDataResultId = uint8(uint(data) >> (16 + 16 + 8 + 16)); } function packStoryHeroState(uint16 pageId, uint40 heroLastActionTS) internal pure returns (bytes32 data) { data = bytes32(uint(pageId)); data |= bytes32(uint(heroLastActionTS)) << 16; } function unpackStoryHeroState(bytes32 data) internal pure returns (uint16 pageId, uint40 heroLastActionTS) { pageId = uint16(uint(data)); heroLastActionTS = uint40(uint(data) >> 16); } function packStoryHeroStateId(address heroAdr, uint80 heroId, uint16 storyId) internal pure returns (bytes32 data) { data = bytes32(uint(uint160(heroAdr))); data |= bytes32(uint(heroId)) << 160; data |= bytes32(uint(storyId)) << (160 + 80); } function unpackStoryHeroStateId(bytes32 data) internal pure returns (address heroAdr, uint80 heroId, uint16 storyId) { heroAdr = address(uint160(uint(data))); heroId = uint80(uint(data) >> 160); storyId = uint16(uint(data) >> (160 + 80)); } function packStorySimpleRequirement(uint32 randomRequirement, uint32 delayRequirement, bool isFinalAnswer) internal pure returns (bytes32 data) { data = bytes32(uint(randomRequirement)); data |= bytes32(uint(delayRequirement)) << 32; data |= bytes32(uint(isFinalAnswer ? uint8(1) : uint8(0))) << (32 + 32); } function unpackStorySimpleRequirement(bytes32 data) internal pure returns (uint32 randomRequirement, uint32 delayRequirement, bool isFinalAnswer) { randomRequirement = uint32(uint(data)); delayRequirement = uint32(uint(data) >> 32); isFinalAnswer = uint8(uint(data) >> (32 + 32)) == uint8(1); } function packBreakInfo(uint8 slot, uint64 chance, bool stopIfBroken) internal pure returns (bytes32 data) { data = bytes32(uint(slot)); data |= bytes32(uint(chance)) << 8; data |= bytes32(uint(stopIfBroken ? uint8(1) : uint8(0))) << (8 + 64); } function unpackBreakInfo(bytes32 data) internal pure returns (uint8 slot, uint64 chance, bool stopIfBurned) { slot = uint8(uint(data)); chance = uint64(uint(data) >> 8); stopIfBurned = uint8(uint(data) >> (8 + 64)) == uint8(1); } //endregion ------------------------------------ STORIES //region ------------------------------------ Hero controller function packTierHero(uint8 tier, address hero) internal pure returns (bytes32 packedTierHero) { packedTierHero = bytes32(uint(tier)); packedTierHero |= bytes32(uint(uint160(hero)) << 8); } function unpackTierHero(bytes32 packedTierHero) internal pure returns (uint8 tier, address hero) { tier = uint8(uint(packedTierHero)); hero = address(uint160(uint(packedTierHero) >> 8)); } //endregion ------------------------------------ Hero controller //////////////////////////////////////////////////////////////////////////////////// // ---- ARRAYS LOGIC ---- //////////////////////////////////////////////////////////////////////////////////// //region ------------------------------------ SIMPLE ARRAYS function packUint8Array(uint8[] memory data) internal pure returns (bytes32) { uint len = data.length; if (len > 32) revert IAppErrors.OutOfBounds(len, 32); bytes32 result; for (uint i = 0; i < len; i++) { result |= bytes32(uint(data[i])) << (i * 8); } return result; } /// @notice Simple faster version of {packUint8Array} for small number of items /// It allows to exclude dynamic array creation. function packUint8Array3(uint8 a, uint8 b, uint8 c) internal pure returns (bytes32) { bytes32 result = bytes32(uint(a)); result |= bytes32(uint(b)) << (1 * 8); result |= bytes32(uint(c)) << (2 * 8); return result; } function unpackUint8Array(bytes32 data) internal pure returns (uint8[] memory) { uint8[] memory result = new uint8[](32); for (uint i = 0; i < 32; i++) { result[i] = uint8(uint(data) >> (i * 8)); } return result; } /// @notice Simple faster version of {unpackUint8Array} for small number of items /// It allows to exclude only first 3 values function unpackUint8Array3(bytes32 data) internal pure returns (uint8 a, uint8 b, uint8 c) { a = uint8(uint(data)); b = uint8(uint(data) >> (1 * 8)); c = uint8(uint(data) >> (2 * 8)); } function changeUnit8ArrayWithCheck(bytes32 data, uint index, uint8 value, uint8 expectedPrevValue) internal pure returns (bytes32 newData) { uint8[] memory arr = unpackUint8Array(data); if (arr[index] != expectedPrevValue) revert IAppErrors.UnexpectedValue(uint(expectedPrevValue), uint(arr[index])); arr[index] = value; return packUint8Array(arr); } function packInt32Array(int32[] memory data) internal pure returns (bytes32) { uint len = data.length; if (len > 8) revert IAppErrors.OutOfBounds(len, 8); bytes32 result; for (uint i; i < len; i++) { result |= bytes32(uint(uint32(data[i]))) << (i * 32); } return result; } function unpackInt32Array(bytes32 data) internal pure returns (int32[] memory) { int32[] memory result = new int32[](8); for (uint i = 0; i < 8; i++) { result[i] = int32(int(uint(data) >> (i * 32))); } return result; } function packUint32Array(uint32[] memory data) internal pure returns (bytes32) { uint len = data.length; if (len > 8) revert IAppErrors.OutOfBounds(len, 8); bytes32 result; for (uint i = 0; i < len; i++) { result |= bytes32(uint(data[i])) << (i * 32); } return result; } function unpackUint32Array(bytes32 data) internal pure returns (uint32[] memory) { uint32[] memory result = new uint32[](8); for (uint i = 0; i < 8; i++) { result[i] = uint32(uint(data) >> (i * 32)); } return result; } //endregion ------------------------------------ SIMPLE ARRAYS //region ------------------------------------ COMPLEX ARRAYS // We should represent arrays without concrete size. // For this reason we must not revert IAppErrors.on out of bounds but return zero value instead. // we need it for properly unpack packed arrays with ids // function getInt32AsInt24(bytes32[] memory arr, uint idx) internal pure returns (int32) { // if (idx / 8 >= arr.length) { // return int32(0); // } // return int32(int24(int(uint(arr[idx / 8]) >> ((idx % 8) * 32)))); // } // we need it for properly unpack packed arrays with ids // function getUnit8From32Step(bytes32[] memory arr, uint idx) internal pure returns (uint8) { // if (idx / 8 >= arr.length) { // return uint8(0); // } // return uint8(uint(arr[idx / 8]) >> ((idx % 8) * 32 + 24)); // } function getInt32Memory(bytes32[] memory arr, uint idx) internal pure returns (int32) { if (idx / 8 >= arr.length) { return int32(0); } return int32(int(uint(arr[idx / 8]) >> ((idx % 8) * 32))); } function getInt32(bytes32[] storage arr, uint idx) internal view returns (int32) { // additional gas usage, but we should not revert IAppErrors.on out of bounds if (idx / 8 >= arr.length) { return int32(0); } return int32(int(uint(arr[idx / 8]) >> ((idx % 8) * 32))); } function setInt32(bytes32[] storage arr, uint idx, int32 value) internal { uint pos = idx / 8; uint shift = (idx % 8) * 32; uint curLength = arr.length; if (pos >= curLength) { arr.push(0); for (uint i = curLength; i < pos; ++i) { arr.push(0); } } arr[pos] = bytes32(uint(arr[pos]) & ~(uint(0xffffffff) << shift) | (uint(uint32(value)) & 0xffffffff) << shift); } /// @notice Increment {idx}-th item on {value} function changeInt32(bytes32[] storage arr, uint idx, int32 value) internal returns (int32 newValue, int32 change) { int32 cur = int32(int(getInt32(arr, idx))); int newValueI = int(cur) + int(value); newValue = int32(newValueI); change = int32(newValueI - int(cur)); setInt32(arr, idx, newValue); } function toInt32Array(bytes32[] memory arr, uint size) internal pure returns (int32[] memory) { int32[] memory result = new int32[](size); for (uint i = 0; i < arr.length; i++) { for (uint j; j < 8; ++j) { uint idx = i * 8 + j; if (idx >= size) break; result[idx] = getInt32Memory(arr, idx); } } return result; } /// @dev pack int32 array into bytes32 array function toBytes32Array(int32[] memory arr) internal pure returns (bytes32[] memory) { uint size = arr.length / 8 + 1; bytes32[] memory result = new bytes32[](size); for (uint i; i < size; ++i) { for (uint j; j < 8; ++j) { uint idx = i * 8 + j; if (idx >= arr.length) break; result[i] |= bytes32(uint(uint32(arr[idx]))) << (j * 32); } } return result; } /// @dev pack int32 array into bytes32 array using last 8bytes for ids /// we can not use zero values coz will not able to properly unpack it later function toBytes32ArrayWithIds(int32[] memory arr, uint8[] memory ids) internal pure returns (bytes32[] memory) { if (arr.length != ids.length) revert IAppErrors.LengthsMismatch(); uint size = arr.length / 8 + 1; bytes32[] memory result = new bytes32[](size); for (uint i; i < size; ++i) { for (uint j; j < 8; ++j) { uint idx = i * 8 + j; if (idx >= arr.length) break; if (arr[idx] > type(int24).max || arr[idx] < type(int24).min) revert IAppErrors.IntOutOfRange(int(arr[idx])); if (arr[idx] == 0) revert IAppErrors.ZeroValue(); result[i] |= bytes32(uint(uint24(int24(arr[idx])))) << (j * 32); result[i] |= bytes32(uint(ids[idx])) << (j * 32 + 24); } } return result; } /// @dev we do not know exact size of array, assume zero values is not acceptable for this array function toInt32ArrayWithIds(bytes32[] memory arr) internal pure returns (int32[] memory values, uint8[] memory ids) { uint len = arr.length; uint size = len * 8; int32[] memory valuesTmp = new int32[](size); uint8[] memory idsTmp = new uint8[](size); uint counter; for (uint i = 0; i < len; i++) { for (uint j; j < 8; ++j) { uint idx = i * 8 + j; // if (idx >= size) break; // it looks like a useless check valuesTmp[idx] = int32(int24(int(uint(arr[i]) >> (j * 32)))); // getInt32AsInt24(arr, idx); idsTmp[idx] = uint8(uint(arr[i]) >> (j * 32 + 24)); // getUnit8From32Step(arr, idx); if (valuesTmp[idx] == 0) { break; } counter++; } } values = new int32[](counter); ids = new uint8[](counter); for (uint i; i < counter; ++i) { values[i] = valuesTmp[i]; ids[i] = idsTmp[i]; } } //endregion ------------------------------------ COMPLEX ARRAYS //region ------------------------------------ Guilds /// @dev ShelterID is uint. But in the code we assume that this ID can be stored as uint64 (see auctions) /// @param biome 1, 2, 3... /// @param shelterLevel 1, 2 or 3. /// @param shelterIndex 0, 1, 2 ... function packShelterId(uint8 biome, uint8 shelterLevel, uint8 shelterIndex) internal pure returns (uint) { return uint(biome) | (uint(shelterLevel) << 8) | (uint(shelterIndex) << 16); } function unpackShelterId(uint shelterId) internal pure returns (uint8 biome, uint8 shelterLevel, uint8 shelterIndex) { return (uint8(shelterId), uint8(shelterId >> 8), uint8(shelterId >> 16)); } //endregion ------------------------------------ Guilds //region ------------------------------------ Metadata of IItemController.OtherSubtypeKind function getOtherItemTypeKind(bytes memory packedData) internal pure returns (IItemController.OtherSubtypeKind) { bytes32 serialized; assembly { serialized := mload(add(packedData, 32)) } uint8 kind = uint8(uint(serialized)); if (kind == 0 || kind >= uint8(IItemController.OtherSubtypeKind.END_SLOT)) revert IAppErrors.IncorrectOtherItemTypeKind(kind); return IItemController.OtherSubtypeKind(kind); } function packOtherItemReduceFragility(uint value) internal pure returns (bytes memory packedData) { bytes32 serialized = bytes32(uint(uint8(IItemController.OtherSubtypeKind.REDUCE_FRAGILITY_1))); serialized |= bytes32(uint(uint248(value))) << 8; return bytes.concat(serialized); } function unpackOtherItemReduceFragility(bytes memory packedData) internal pure returns (uint) { bytes32 serialized; assembly { serialized := mload(add(packedData, 32)) } uint8 kind = uint8(uint(serialized)); if (kind != uint8(IItemController.OtherSubtypeKind.REDUCE_FRAGILITY_1)) revert IAppErrors.IncorrectOtherItemTypeKind(kind); uint value = uint248(uint(serialized) >> 8); return value; } //endregion ------------------------------------ Metadata of IItemController.OtherSubtypeKind }
// SPDX-License-Identifier: BUSL-1.1 pragma solidity 0.8.23; import "../openzeppelin/Math.sol"; import "../interfaces/IApplicationEvents.sol"; import "../interfaces/IDungeonFactory.sol"; import "../interfaces/IERC20.sol"; import "../interfaces/IERC721.sol"; import "../interfaces/IGuildController.sol"; import "../interfaces/IHeroController.sol"; import "../interfaces/IGameToken.sol"; import "../interfaces/IMinter.sol"; import "../interfaces/IOracle.sol"; import "../interfaces/ITreasury.sol"; import "../interfaces/IReinforcementController.sol"; import "../lib/CalcLib.sol"; import "../lib/PackingLib.sol"; import "../lib/AppLib.sol"; library ReinforcementControllerLib { using EnumerableSet for EnumerableSet.Bytes32Set; using EnumerableMap for EnumerableMap.AddressToUintMap; using EnumerableMap for EnumerableMap.Bytes32ToUintMap; using PackingLib for bytes32; using PackingLib for address; using PackingLib for uint8[]; //region ------------------------ Constants /// @dev keccak256(abi.encode(uint256(keccak256("reinforcement.controller.main")) - 1)) & ~bytes32(uint256(0xff)) bytes32 internal constant MAIN_STORAGE_LOCATION = 0x5a053c541e08c6bd7dfc3042a100e83af246544a23ecda1a47bf22b441b00c00; uint internal constant _SEARCH_WINDOW = 100; int32 internal constant _ATTRIBUTES_RATIO = 20; uint internal constant _FEE_MIN = 10; uint internal constant _TO_HELPER_RATIO_MAX = 50; uint internal constant _STAKE_REDUCE_DELAY = 7 days; uint internal constant _DELAY_FACTOR = 2; uint internal constant _SIP001_COUNT_REQUIRED_SKILLS = 3; /// @notice Min level of shelter where guild reinforcement is allowed. 2, 3 - allowed, 1 - forbidden. uint internal constant MIN_SHELTER_LEVEL_GUILD_REINFORCEMENT_ALLOWED = 2; /// @notice Guild hero staking is not allowed during following period after withdrawing the hero uint internal constant HERO_COOLDOWN_PERIOD_AFTER_GUILD_HERO_WITHDRAWING = 1 days; uint internal constant STATUS_HELPER_FREE = 0; /// @notice 24 hours is divided on "baskets". Each basket covers given interval of the hours. uint constant internal BASKET_INTERVAL = 3; //endregion ------------------------ Constants //region ------------------------ Restrictions function onlyHeroController(IController controller) internal view returns (address heroController){ heroController = controller.heroController(); if (heroController != msg.sender) revert IAppErrors.ErrorNotHeroController(msg.sender); } /// @notice Ensure that the user is a member of a guild, the guild has a shelter and the shelter has level > 1 function onlyGuildWithShelterEnoughLevel(IGuildController gc, uint guildId) internal view { uint shelterId = gc.guildToShelter(guildId); if (shelterId == 0) revert IAppErrors.GuildHasNoShelter(); (, uint8 shelterLevel, ) = PackingLib.unpackShelterId(shelterId); if (shelterLevel < MIN_SHELTER_LEVEL_GUILD_REINFORCEMENT_ALLOWED) revert IAppErrors.ShelterHasNotEnoughLevelForReinforcement(); } function onlyNotPausedEoaOwner(bool isEoa, IController controller, address msgSender, address heroToken, uint heroId) internal view { if (!isEoa) revert IAppErrors.ErrorOnlyEoa(); if (controller.onPause()) revert IAppErrors.ErrorPaused(); if (IERC721(heroToken).ownerOf(heroId) != msgSender) revert IAppErrors.ErrorNotOwner(heroToken, heroId); } function onlyDungeonFactory(IController controller) internal view { if (controller.dungeonFactory() != msg.sender) revert IAppErrors.ErrorNotDungeonFactory(msg.sender); } function onlyDeployer(IController controller) internal view { if (!controller.isDeployer(msg.sender)) revert IAppErrors.ErrorNotDeployer(msg.sender); } function _checkStakeAllowed(bool isEoa, IController controller, address msgSender, address heroToken, uint heroId) internal view returns (IHeroController){ onlyNotPausedEoaOwner(isEoa, controller, msgSender, heroToken, heroId); IHeroController hc = IHeroController(controller.heroController()); if (hc.heroClass(heroToken) == 0) revert IAppErrors.ErrorHeroIsNotRegistered(heroToken); if (IDungeonFactory(controller.dungeonFactory()).currentDungeon(heroToken, heroId) != 0) revert IAppErrors.HeroInDungeon(); if (isStaked(heroToken, heroId)) revert IAppErrors.AlreadyStaked(); return hc; } function _checkWithdrawAllowed(bool isEoa, IController controller, address msgSender, address heroToken, uint heroId) internal view { onlyNotPausedEoaOwner(isEoa, controller, msgSender, heroToken, heroId); if (IHeroController(controller.heroController()).heroClass(heroToken) == 0) revert IAppErrors.ErrorHeroIsNotRegistered(heroToken); } function _memberOf(IController controller, address msgSender) internal view returns (IGuildController gc, uint guildId) { gc = IGuildController(controller.guildController()); guildId = gc.memberOf(msgSender); if (guildId == 0) revert IAppErrors.NotGuildMember(); } //endregion ------------------------ Restrictions //region ------------------------ VIEWS function _S() internal pure returns (IReinforcementController.MainState storage s) { assembly { s.slot := MAIN_STORAGE_LOCATION } return s; } function toHelperRatio(IController controller, address heroToken, uint heroId) internal view returns (uint) { // Assume that this function is called by dungeonLib before reinforcement releasing // so for guild-reinforcement we can detect guild by guildHelperOf uint guildId = busyGuildHelperOf(heroToken, heroId); if (guildId == 0) { // Helper doesn't receive any reward at the end of the dungeon in Reinforcement V2 // fixed reward-amount is paid to the helper in askHeroV2, that's all return 0; } else { // guild reinforcement (, , , , , uint _toHelperRatio) = IGuildController(controller.guildController()).getGuildData(guildId); return _toHelperRatio; } } function heroInfo(address heroToken, uint heroId) internal view returns (IReinforcementController.HeroInfo memory) { return unpackHeroInfo(_S()._stakedHeroes[heroToken.packNftId(heroId)]); } function heroInfoV2(address heroToken, uint heroId) internal view returns (IReinforcementController.HeroInfoV2 memory) { return _S().stakedHeroesV2[heroToken.packNftId(heroId)]; } /// @notice Check if the hero is staked using classic or guild reinforcement function isStaked(address heroToken, uint heroId) internal view returns (bool) { return isStakedV2(heroToken, heroId) || getStakedHelperGuild(heroToken, heroId) != 0 || isStakedV1(heroToken, heroId); } function isStakedV1(address heroToken, uint heroId) internal view returns (bool) { return heroInfo(heroToken, heroId).biome != 0; } function isStakedV2(address heroToken, uint heroId) internal view returns (bool) { return heroInfoV2(heroToken, heroId).biome != 0; } /// @return Return the guild in which the hero is staked for guild reinforcement function getStakedHelperGuild(address heroToken, uint heroId) internal view returns (uint) { return _S().stakedGuildHeroes[heroToken.packNftId(heroId)]; } function stakedGuildHelpersLength(uint guildId) internal view returns (uint) { return _S().guildHelpers[guildId].length(); } function stakedGuildHelperByIndex(uint guildId, uint index) internal view returns ( address helper, uint helperId, uint busyInGuildId ) { bytes32 packedHelper; (packedHelper, busyInGuildId) = _S().guildHelpers[guildId].at(index); (helper, helperId) = PackingLib.unpackNftId(packedHelper); } function earned(address heroToken, uint heroId) internal view returns ( address[] memory tokens, uint[] memory amounts, address[] memory nfts, uint[] memory ids ){ EnumerableMap.AddressToUintMap storage erc20Rewards = _S()._heroTokenRewards[heroToken.packNftId(heroId)]; uint length = erc20Rewards.length(); tokens = new address[](length); amounts = new uint[](length); for (uint i; i < length; ++i) { (tokens[i], amounts[i]) = erc20Rewards.at(i); } bytes32[] storage nftRewards = _S()._heroNftRewards[heroToken.packNftId(heroId)]; length = nftRewards.length; nfts = new address[](length); ids = new uint[](length); for (uint i; i < length; ++i) { (nfts[i], ids[i]) = PackingLib.unpackNftId(nftRewards[i]); } } /// @notice Return the guild in which the hero is currently asked for guild reinforcement function busyGuildHelperOf(address heroToken, uint heroId) internal view returns (uint guildId) { return _S().busyGuildHelpers[heroToken.packNftId(heroId)]; } /// @notice Return moment of last withdrawing of the hero from guild reinforcement function lastGuildHeroWithdrawTs(address heroToken, uint heroId) internal view returns (uint guildId) { return _S().lastGuildHeroWithdrawTs[heroToken.packNftId(heroId)]; } function getConfigV2() internal view returns (uint32 minNumberHits, uint32 maxNumberHits, uint32 lowDivider, uint32 highDivider, uint8 levelLimit) { return PackingLib.unpackConfigReinforcementV2( bytes32(_S().configParams[IReinforcementController.ConfigParams.V2_MIN_MAX_BOARD_0]) ); } function getFeeAmount(address gameToken, uint hitsLast24h, uint8 biome) internal view returns (uint feeAmount) { return _getFeeAmount(gameToken, hitsLast24h, biome); } function getHitsNumberPerLast24Hours(uint8 biome, uint blockTimestamp) internal view returns (uint hitsLast24h) { IReinforcementController.LastWindowsV2 memory stat24h = _S().stat24hV2[biome]; (hitsLast24h, ) = getHitsNumberPerLast24Hours(blockTimestamp, BASKET_INTERVAL, stat24h); } function getLastWindowsV2(uint8 biome) internal view returns (IReinforcementController.LastWindowsV2 memory) { return _S().stat24hV2[biome]; } function heroesByBiomeV2Length(uint8 biome) internal view returns (uint) { return _S().heroesByBiomeV2[biome].length(); } function heroesByBiomeV2ByIndex(uint8 biome, uint index) internal view returns (address helper, uint helperId) { bytes32 packedHelper =_S().heroesByBiomeV2[biome].at(index); (helper, helperId) = PackingLib.unpackNftId(packedHelper); } function heroesByBiomeV2(uint8 biome) internal view returns (address[] memory helpers, uint[] memory helperIds) { EnumerableSet.Bytes32Set storage packedHeroes = _S().heroesByBiomeV2[biome]; uint len = packedHeroes.length(); helpers = new address[](len); helperIds = new uint[](len); for (uint i; i < len; ++i) { (helpers[i], helperIds[i]) = PackingLib.unpackNftId(packedHeroes.at(i)); } return (helpers, helperIds); } //endregion ------------------------ VIEWS //region ------------------------ GOV ACTIONS function setConfigV2(IController controller, IReinforcementController.ConfigReinforcementV2 memory config) internal { onlyDeployer(controller); _S().configParams[IReinforcementController.ConfigParams.V2_MIN_MAX_BOARD_0] = uint( PackingLib.packConfigReinforcementV2(config.minNumberHits, config.maxNumberHits, config.lowDivider, config.highDivider, config.levelLimit) ); } //endregion ------------------------ GOV ACTIONS //region ------------------------ Reinforcement V1 /// @notice Reverse operation for {stakeHero} function withdrawHero(bool isEoa, IController controller, address msgSender, address heroToken, uint heroId) internal { IReinforcementController.MainState storage s = _S(); _checkWithdrawAllowed(isEoa, controller, msgSender, heroToken, heroId); (uint8 biome, , , ) = PackingLib.unpackReinforcementHeroInfo(s._stakedHeroes[heroToken.packNftId(heroId)]); if (biome == 0) revert IAppErrors.NotStaked(); s._internalIdsByBiomes[biome].remove(heroToken.packNftId(heroId)); delete s._stakedHeroes[heroToken.packNftId(heroId)]; emit IApplicationEvents.HeroWithdraw(heroToken, heroId); } function unpackHeroInfo(bytes32 packed) internal pure returns (IReinforcementController.HeroInfo memory info) { (info.biome, info.score, info.fee, info.stakeTs) = PackingLib.unpackReinforcementHeroInfo(packed); return info; } //endregion ------------------------ Reinforcement V1 //region ------------------------ Rewards for reinforcement of any kind /// @notice For classic reinforcement: register reward in _S(), keep tokens on balance of this contract /// For guild reinforcement: re-send reward to the guild bank. /// @dev Only for dungeon. Assume the tokens already sent to this contract. function registerTokenReward(IController controller, address heroToken, uint heroId, address token, uint amount) internal { onlyDungeonFactory(controller); uint guildId = busyGuildHelperOf(heroToken, heroId); if (guildId == 0) { // classic reinforcement: save all rewards to _heroTokenRewards EnumerableMap.AddressToUintMap storage rewards = _S()._heroTokenRewards[heroToken.packNftId(heroId)]; (,uint existAmount) = rewards.tryGet(token); rewards.set(token, existAmount + amount); emit IApplicationEvents.TokenRewardRegistered(heroToken, heroId, token, amount, existAmount + amount); } else { // guild reinforcement: send all rewards to guild bank address guildBank = IGuildController(controller.guildController()).getGuildBank(guildId); IERC20(token).transfer(guildBank, amount); emit IApplicationEvents.GuildTokenRewardRegistered(heroToken, heroId, token, amount, guildId); } } /// @notice For classic reinforcement: register reward in _S(), keep the token on balance of this contract /// For guild reinforcement: re-send NFT-reward to the guild bank. /// @dev Only for dungeon. Assume the NFT already sent to this contract. function registerNftReward(IController controller, address heroToken, uint heroId, address token, uint tokenId) internal { onlyDungeonFactory(controller); uint guildId = busyGuildHelperOf(heroToken, heroId); if (guildId == 0) { // classic reinforcement: save all rewards to _heroNftRewards _S()._heroNftRewards[heroToken.packNftId(heroId)].push(token.packNftId(tokenId)); emit IApplicationEvents.NftRewardRegistered(heroToken, heroId, token, tokenId); } else { // guild reinforcement: send all rewards to guild bank address guildBank = IGuildController(controller.guildController()).getGuildBank(guildId); IERC721(token).transferFrom(address(this), guildBank, tokenId); emit IApplicationEvents.GuildNftRewardRegistered(heroToken, heroId, token, tokenId, guildId); } } function claimAll(bool isEoa, IController controller, address msgSender, address heroToken, uint heroId) internal { onlyNotPausedEoaOwner(isEoa, controller, msgSender, heroToken, heroId); _claimAllTokenRewards(heroToken, heroId, msgSender); _claimAllNftRewards(heroToken, heroId, msgSender); } function claimNft( bool isEoa, IController controller, address msgSender, address heroToken, uint heroId, uint countNft ) internal { onlyNotPausedEoaOwner(isEoa, controller, msgSender, heroToken, heroId); _claimNftRewards(heroToken, heroId, msgSender, countNft); } //endregion ------------------------ Rewards for reinforcement of any kind //region ------------------------ Guild reinforcement function stakeGuildHero(bool isEoa, IController controller, address msgSender, address heroToken, uint heroId) internal { _checkStakeAllowed(isEoa, controller, msgSender, heroToken, heroId); IReinforcementController.MainState storage s = _S(); bytes32 packedHero = heroToken.packNftId(heroId); (, uint guildId) = _memberOf(controller, msgSender); uint lastGuildHeroWithdraw = s.lastGuildHeroWithdrawTs[packedHero]; if (block.timestamp - HERO_COOLDOWN_PERIOD_AFTER_GUILD_HERO_WITHDRAWING < lastGuildHeroWithdraw) revert IAppErrors.GuildReinforcementCooldownPeriod(); s.stakedGuildHeroes[packedHero] = guildId; // there is a chance that the hero is being used in reinforcement as result of previous staking uint busyByGuidId = s.busyGuildHelpers[packedHero]; s.guildHelpers[guildId].set(packedHero, busyByGuidId); emit IApplicationEvents.GuildHeroStaked(heroToken, heroId, guildId); } function withdrawGuildHero(bool isEoa, IController controller, address msgSender, address heroToken, uint heroId) internal { _checkWithdrawAllowed(isEoa, controller, msgSender, heroToken, heroId); IReinforcementController.MainState storage s = _S(); bytes32 packedHero = heroToken.packNftId(heroId); uint guildId = s.stakedGuildHeroes[packedHero]; if (guildId == 0) revert IAppErrors.NotStakedInGuild(); delete s.stakedGuildHeroes[packedHero]; if (s.guildHelpers[guildId].contains(packedHero)) { s.guildHelpers[guildId].remove(packedHero); } s.lastGuildHeroWithdrawTs[packedHero] = block.timestamp; emit IApplicationEvents.GuildHeroWithdrawn(heroToken, heroId, guildId); } /// @param hero Assume that the hero has no reinforcement, it's checked inside ItemController /// @param helper Desired helper. It should be staked by a member of the user's guild. function askGuildHero(IController controller, address hero, uint heroId, address helper, uint helperId) internal returns ( int32[] memory attributes ) { onlyHeroController(controller); address user = IERC721(hero).ownerOf(heroId); IReinforcementController.MainState storage s = _S(); (IGuildController gc, uint guildId) = _memberOf(controller, user); onlyGuildWithShelterEnoughLevel(gc, guildId); // ensure that the helper is free bytes32 packedHelper = PackingLib.packNftId(helper, helperId); EnumerableMap.Bytes32ToUintMap storage guildHelpers = s.guildHelpers[guildId]; if (!guildHelpers.contains(packedHelper)) revert IAppErrors.GuildHelperNotAvailable(guildId, helper, helperId); // mark the helper as busy guildHelpers.set(packedHelper, guildId); s.busyGuildHelpers[packedHelper] = guildId; attributes = _getReinforcementAttributes(controller, helper, helperId); emit IApplicationEvents.GuildHeroAsked(helper, helperId, guildId, user); return attributes; } function releaseGuildHero(IController controller, address helperHeroToken, uint helperHeroTokenId) internal { onlyHeroController(controller); bytes32 packedHero = helperHeroToken.packNftId(helperHeroTokenId); IReinforcementController.MainState storage s = _S(); address owner; try IERC721(helperHeroToken).ownerOf(helperHeroTokenId) returns (address heroOwner) { // there is a chance that the helperId is already burnt // see test "use guild reinforcement - burn the helper-hero that is being used by reinforcement" // so, we cannot check IERC721(helperHeroToken).ownerOf(helperHeroTokenId) here without try/catch owner = heroOwner; } catch {} if (s.busyGuildHelpers[packedHero] == 0) revert IAppErrors.NotBusyGuildHelper(); uint guildIdStakedIn = s.stakedGuildHeroes[packedHero]; if (guildIdStakedIn != 0) { s.guildHelpers[guildIdStakedIn].set(packedHero, 0); // free for use in guild reinforcement again } s.busyGuildHelpers[packedHero] = 0; emit IApplicationEvents.GuildHeroReleased(helperHeroToken, helperHeroTokenId, guildIdStakedIn, owner); } //endregion ------------------------ Guild reinforcement //region ------------------------ Reinforcement V2 /// @notice Stake hero in reinforcement-v2 /// @param rewardAmount Reward required by the helper for the help. function stakeHeroV2(bool isEoa, IController controller, address msgSender, address heroToken, uint heroId, uint rewardAmount) internal { IReinforcementController.MainState storage s = _S(); onlyNotPausedEoaOwner(isEoa, controller, msgSender, heroToken, heroId); if (rewardAmount == 0) revert IAppErrors.ZeroAmount(); IHeroController heroController = _checkStakeAllowed(isEoa, controller, msgSender, heroToken, heroId); IStatController statController = IStatController(controller.statController()); uint8 biome = heroController.heroBiome(heroToken, heroId); { (, , , , uint8 levelLimit) = getConfigV2(); IStatController.ChangeableStats memory stats = statController.heroStats(heroToken, heroId); if (levelLimit != 0) { // levelLimit can be 0 in functional tests if (stats.level > levelLimit && (stats.level - levelLimit) / levelLimit > biome) revert IAppErrors.StakeHeroNotStats(); } if (stats.lifeChances == 0) revert IAppErrors.ErrorHeroIsDead(heroToken, heroId); } s.heroesByBiomeV2[biome].add(heroToken.packNftId(heroId)); s.stakedHeroesV2[heroToken.packNftId(heroId)] = IReinforcementController.HeroInfoV2({ biome: biome, stakeTs: uint64(block.timestamp), rewardAmount: uint128(rewardAmount) }); emit IApplicationEvents.HeroStakedV2(heroToken, heroId, biome, rewardAmount); } /// @notice Reverse operation for {stakeHeroV2} function withdrawHeroV2(bool isEoa, IController controller, address msgSender, address heroToken, uint heroId) internal { IReinforcementController.MainState storage s = _S(); _checkWithdrawAllowed(isEoa, controller, msgSender, heroToken, heroId); bytes32 packedHero = heroToken.packNftId(heroId); IReinforcementController.HeroInfoV2 memory _heroInfoV2 = s.stakedHeroesV2[packedHero]; if (_heroInfoV2.biome == 0) revert IAppErrors.NotStaked(); s.heroesByBiomeV2[_heroInfoV2.biome].remove(packedHero); delete s.stakedHeroesV2[packedHero]; emit IApplicationEvents.HeroWithdraw(heroToken, heroId); } /// @notice {hero} asks help of the {helper} /// Hero owner sends reward amount to the helper owner as the reward for the help. /// Hero owner sends fixed fee to controller using standard process-routine. /// Size of the fixed fee depends on total number of calls of {askHeroV2} for last 24 hours since the current moment. /// Durability of all equipped items of the helper are reduced. /// Assume, that hero owner approves rewardAmount + fixed fee to reinforcementController-contract /// - rewardAmount: amount required by the helper (see {heroInfoV2}) /// - fixed fee: fee taken by controller (see {getFeeAmount}) function askHeroV2(IController controller, address hero, uint heroId, address helper, uint helperId, uint blockTimestamp) internal returns ( int32[] memory attributes ) { // assume that the signer (HeroController) has checked that the hero and helper are registered, controller is not paused uint8 heroBiome; { address heroController = onlyHeroController(controller); heroBiome = IHeroController(heroController).heroBiome(hero, heroId); } address gameToken = controller.gameToken(); IReinforcementController.HeroInfoV2 memory _heroInfo = _S().stakedHeroesV2[helper.packNftId(helperId)]; if (_heroInfo.biome != heroBiome) revert IAppErrors.HelperNotAvailableInGivenBiome(); // calculate number of calls for the last 24 hours starting from the current moment uint hitsLast24h = _getHitsLast24h(heroBiome, blockTimestamp); // calculate fixed fee and send it to the treasury uint fixedFee = _getFeeAmount(gameToken, hitsLast24h, heroBiome); { address heroOwner = IERC721(hero).ownerOf(heroId); IERC20(gameToken).transferFrom(heroOwner, address(this), fixedFee + _heroInfo.rewardAmount); } { // send reward amount from msgSender to helper address helperOwner = IERC721(helper).ownerOf(helperId); IERC20(gameToken).transfer(helperOwner, _heroInfo.rewardAmount); } AppLib.approveIfNeeded(gameToken, fixedFee, address(controller)); controller.process(gameToken, fixedFee, address(this)); attributes = _getReinforcementAttributes(controller, helper, helperId); // reduceDurability of all equipped items of the helper IItemController(controller.itemController()).reduceDurability(helper, helperId, heroBiome, true); emit IApplicationEvents.HeroAskV2(helper, helperId, hitsLast24h, fixedFee, _heroInfo.rewardAmount); return attributes; } //endregion ------------------------ Reinforcement V2 //region ------------------------ Internal logic /// @notice Increment counter of hits, calculate actual number of hits for 24 hours starting from the current moment /// @return hitsLast24h Number of calls for the last 24 hours, decimals 18 function _getHitsLast24h(uint biome, uint blockTimestamp) internal returns (uint hitsLast24h) { IReinforcementController.LastWindowsV2 memory stat24h = _S().stat24hV2[biome]; (hitsLast24h, stat24h) = getHitsNumberPerLast24Hours(blockTimestamp, BASKET_INTERVAL, stat24h); _S().stat24hV2[biome] = stat24h; // save updated statistics for last 24 hours } function _getReinforcementAttributes(IController controller, address heroToken, uint heroTokenId) internal view returns ( int32[] memory attributes ) { IStatController sc = IStatController(controller.statController()); uint[] memory indexes = new uint[](12); indexes[0] = uint(IStatController.ATTRIBUTES.STRENGTH); indexes[1] = uint(IStatController.ATTRIBUTES.DEXTERITY); indexes[2] = uint(IStatController.ATTRIBUTES.VITALITY); indexes[3] = uint(IStatController.ATTRIBUTES.ENERGY); indexes[4] = uint(IStatController.ATTRIBUTES.DAMAGE_MIN); indexes[5] = uint(IStatController.ATTRIBUTES.DAMAGE_MAX); indexes[6] = uint(IStatController.ATTRIBUTES.ATTACK_RATING); indexes[7] = uint(IStatController.ATTRIBUTES.DEFENSE); indexes[8] = uint(IStatController.ATTRIBUTES.BLOCK_RATING); indexes[9] = uint(IStatController.ATTRIBUTES.FIRE_RESISTANCE); indexes[10] = uint(IStatController.ATTRIBUTES.COLD_RESISTANCE); indexes[11] = uint(IStatController.ATTRIBUTES.LIGHTNING_RESISTANCE); return _generateReinforcementAttributes(sc, indexes, heroToken, heroTokenId); } /// @notice Claim all rewards from {_heroTokenRewards} to {recipient}, remove data from {_heroTokenRewards} function _claimAllTokenRewards(address heroToken, uint heroId, address recipient) internal { EnumerableMap.AddressToUintMap storage rewards = _S()._heroTokenRewards[heroToken.packNftId(heroId)]; uint length = rewards.length(); address[] memory tokens = new address[](length); for (uint i; i < length; ++i) { (address token, uint amount) = rewards.at(i); IERC20(token).transfer(recipient, amount); emit IApplicationEvents.ClaimedToken(heroToken, heroId, token, amount, recipient); tokens[i] = token; } // need to remove after the ordered reading for handle all elements, just remove the struct will not work coz contains mapping inside for (uint i; i < length; ++i) { rewards.remove(tokens[i]); } } function _claimAllNftRewards(address heroToken, uint heroId, address recipient) internal { bytes32[] storage rewards = _S()._heroNftRewards[heroToken.packNftId(heroId)]; uint length = rewards.length; for (uint i; i < length; ++i) { (address token, uint id) = rewards[i].unpackNftId(); IERC721(token).safeTransferFrom(address(this), recipient, id); emit IApplicationEvents.ClaimedItem(heroToken, heroId, token, id, recipient); } // a simple array can be just deleted delete _S()._heroNftRewards[heroToken.packNftId(heroId)]; } /// @notice Claim last {countNft} NFTs and remove them from {_heroNftRewards} function _claimNftRewards(address heroToken, uint heroId, address recipient, uint countNft) internal { bytes32[] storage rewards = _S()._heroNftRewards[heroToken.packNftId(heroId)]; uint length = rewards.length; uint indexLastToDelete = countNft >= length ? 0 : length - countNft; while (length != indexLastToDelete) { (address token, uint id) = rewards[length - 1].unpackNftId(); IERC721(token).safeTransferFrom(address(this), recipient, id); emit IApplicationEvents.ClaimedItem(heroToken, heroId, token, id, recipient); length--; // if we are going to remove all items we can just delete all items at the end // otherwise we should pop the items one by one if (indexLastToDelete != 0) { rewards.pop(); } } if (length == 0) { delete _S()._heroNftRewards[heroToken.packNftId(heroId)]; } } function _generateReinforcementAttributes(IStatController sc, uint[] memory indexes, address heroToken, uint heroId) internal view returns (int32[] memory attributes) { attributes = new int32[](uint(IStatController.ATTRIBUTES.END_SLOT)); for (uint i; i < indexes.length; ++i) { attributes[indexes[i]] = CalcLib.max32(sc.heroAttribute(heroToken, heroId, indexes[i]) * _ATTRIBUTES_RATIO / 100, 1); } } //endregion ------------------------ Internal logic //region ------------------------ Fixed fee calculation V2 /// @notice hitsLast24h Number of hits per last 24 hours, decimals 18 function _getFeeAmount(address gameToken, uint hitsLast24h, uint8 biome) internal view returns (uint) { // get min-max range for the burn fee (uint32 minNumberHits, uint32 maxNumberHits, uint32 lowDivider, uint32 highDivider,) = getConfigV2(); uint min = 1e18 * uint(minNumberHits); uint max = 1e18 * uint(maxNumberHits); // get max amount of the fee using original minter.amountForDungeon // we should pass heroBiome EXACTLY same to dungeonBiomeLevel // to avoid reducing base because of the difference heroBiome and dungeonBiomeLevel, see {amountForDungeon} IMinter minter = IMinter(IGameToken(gameToken).minter()); uint amountForDungeon = minter.amountForDungeon(biome, biome) * 10; // calculate fee if (hitsLast24h < min) hitsLast24h = min; if (hitsLast24h > max) hitsLast24h = max; uint f = 1e18 * (hitsLast24h - min) / (max - min); return amountForDungeon / lowDivider + f * (amountForDungeon / highDivider - amountForDungeon / lowDivider) / 1e18; } /// @notice Process the next call of askHeroV2 /// @return hitsLast24h Number of askHeroV2-calls for last 24 hours, decimals 18 /// @return dest Updated last-24hours-window-statistics to be stored in the storage function getHitsNumberPerLast24Hours( uint blockTimestamp, uint basketInterval, IReinforcementController.LastWindowsV2 memory s ) internal pure returns ( uint hitsLast24h, IReinforcementController.LastWindowsV2 memory dest ) { uint countBaskets = 24 / basketInterval; uint hour = blockTimestamp / 60 / 60; // get absolute index of basket for the current hour uint targetBasketIndex = hour / basketInterval; if (s.basketIndex == targetBasketIndex) { // current basket is not changed, increase the counter if (s.basketValue < type(uint24).max) { s.basketValue++; } } else { // current basket is changed // save value of previous basket to {baskets} and start counting from the zero s.baskets[s.basketIndex % countBaskets] = s.basketValue; // clear outdated baskets if some baskets were skipped (users didn't make any actions too long) if (targetBasketIndex >= s.basketIndex + countBaskets) { for (uint i; i < countBaskets; ++i) { s.baskets[i] = 0; } } else { for (uint i = s.basketIndex + 1; i < targetBasketIndex; ++i) { s.baskets[i % countBaskets] = 0; } } s.basketValue = 1; s.basketIndex = uint48(targetBasketIndex); } // calculate sum for last 24 hours uint m = 1e18 * (blockTimestamp - targetBasketIndex * basketInterval * 60 * 60) / (basketInterval * 60 * 60); uint bi = s.basketIndex % countBaskets; for (uint i; i < countBaskets; ++i) { if (i == bi) { hitsLast24h += uint(s.baskets[i]) * (1e18 - m) + m * uint(s.basketValue); } else { hitsLast24h += uint(s.baskets[i]) * 1e18; } } return (hitsLast24h, s); } //endregion ------------------------ Fixed fee calculation V2 }
// SPDX-License-Identifier: BUSL-1.1 pragma solidity 0.8.23; /// @title Library for setting / getting slot variables (used in upgradable proxy contracts) /// @author bogdoslav library SlotsLib { /// @notice Version of the contract /// @dev Should be incremented when contract changed string public constant SLOT_LIB_VERSION = "1.0.0"; // ************* GETTERS ******************* /// @dev Gets a slot as bytes32 function getBytes32(bytes32 slot) internal view returns (bytes32 result) { assembly { result := sload(slot) } } /// @dev Gets a slot as an address function getAddress(bytes32 slot) internal view returns (address result) { assembly { result := sload(slot) } } /// @dev Gets a slot as uint256 function getUint(bytes32 slot) internal view returns (uint result) { assembly { result := sload(slot) } } // ************* ARRAY GETTERS ******************* /// @dev Gets an array length function arrayLength(bytes32 slot) internal view returns (uint result) { assembly { result := sload(slot) } } /// @dev Gets a slot array by index as address /// @notice First slot is array length, elements ordered backward in memory /// @notice This is unsafe, without checking array length. function addressAt(bytes32 slot, uint index) internal view returns (address result) { bytes32 pointer = bytes32(uint(slot) - 1 - index); assembly { result := sload(pointer) } } // ************* SETTERS ******************* /// @dev Sets a slot with bytes32 /// @notice Check address for 0 at the setter function set(bytes32 slot, bytes32 value) internal { assembly { sstore(slot, value) } } /// @dev Sets a slot with address /// @notice Check address for 0 at the setter function set(bytes32 slot, address value) internal { assembly { sstore(slot, value) } } /// @dev Sets a slot with uint function set(bytes32 slot, uint value) internal { assembly { sstore(slot, value) } } }
// SPDX-License-Identifier: MIT // OpenZeppelin Contracts (last updated v5.0.0) (utils/structs/EnumerableMap.sol) // This file was procedurally generated from scripts/generate/templates/EnumerableMap.js. pragma solidity ^0.8.20; import {EnumerableSet} from "./EnumerableSet.sol"; /** * @dev Library for managing an enumerable variant of Solidity's * https://solidity.readthedocs.io/en/latest/types.html#mapping-types[`mapping`] * type. * * Maps have the following properties: * * - Entries are added, removed, and checked for existence in constant time * (O(1)). * - Entries are enumerated in O(n). No guarantees are made on the ordering. * * ```solidity * contract Example { * // Add the library methods * using EnumerableMap for EnumerableMap.UintToAddressMap; * * // Declare a set state variable * EnumerableMap.UintToAddressMap private myMap; * } * ``` * * The following map types are supported: * * - `uint256 -> address` (`UintToAddressMap`) since v3.0.0 * - `address -> uint256` (`AddressToUintMap`) since v4.6.0 * - `bytes32 -> bytes32` (`Bytes32ToBytes32Map`) since v4.6.0 * - `uint256 -> uint256` (`UintToUintMap`) since v4.7.0 * - `bytes32 -> uint256` (`Bytes32ToUintMap`) since v4.7.0 * * [WARNING] * ==== * Trying to delete such a structure from storage will likely result in data corruption, rendering the structure * unusable. * See https://github.com/ethereum/solidity/pull/11843[ethereum/solidity#11843] for more info. * * In order to clean an EnumerableMap, you can either remove all elements one by one or create a fresh instance using an * array of EnumerableMap. * ==== */ library EnumerableMap { using EnumerableSet for EnumerableSet.Bytes32Set; // To implement this library for multiple types with as little code repetition as possible, we write it in // terms of a generic Map type with bytes32 keys and values. The Map implementation uses private functions, // and user-facing implementations such as `UintToAddressMap` are just wrappers around the underlying Map. // This means that we can only create new EnumerableMaps for types that fit in bytes32. /** * @dev Query for a nonexistent map key. */ error EnumerableMapNonexistentKey(bytes32 key); struct Bytes32ToBytes32Map { // Storage of keys EnumerableSet.Bytes32Set _keys; mapping(bytes32 key => bytes32) _values; } /** * @dev Adds a key-value pair to a map, or updates the value for an existing * key. O(1). * * Returns true if the key was added to the map, that is if it was not * already present. */ function set(Bytes32ToBytes32Map storage map, bytes32 key, bytes32 value) internal returns (bool) { map._values[key] = value; return map._keys.add(key); } /** * @dev Removes a key-value pair from a map. O(1). * * Returns true if the key was removed from the map, that is if it was present. */ function remove(Bytes32ToBytes32Map storage map, bytes32 key) internal returns (bool) { delete map._values[key]; return map._keys.remove(key); } /** * @dev Returns true if the key is in the map. O(1). */ function contains(Bytes32ToBytes32Map storage map, bytes32 key) internal view returns (bool) { return map._keys.contains(key); } /** * @dev Returns the number of key-value pairs in the map. O(1). */ function length(Bytes32ToBytes32Map storage map) internal view returns (uint256) { return map._keys.length(); } /** * @dev Returns the key-value pair stored at position `index` in the map. O(1). * * Note that there are no guarantees on the ordering of entries inside the * array, and it may change when more entries are added or removed. * * Requirements: * * - `index` must be strictly less than {length}. */ function at(Bytes32ToBytes32Map storage map, uint256 index) internal view returns (bytes32, bytes32) { bytes32 key = map._keys.at(index); return (key, map._values[key]); } /** * @dev Tries to returns the value associated with `key`. O(1). * Does not revert if `key` is not in the map. */ function tryGet(Bytes32ToBytes32Map storage map, bytes32 key) internal view returns (bool, bytes32) { bytes32 value = map._values[key]; if (value == bytes32(0)) { return (contains(map, key), bytes32(0)); } else { return (true, value); } } /** * @dev Returns the value associated with `key`. O(1). * * Requirements: * * - `key` must be in the map. */ function get(Bytes32ToBytes32Map storage map, bytes32 key) internal view returns (bytes32) { bytes32 value = map._values[key]; if (value == 0 && !contains(map, key)) { revert EnumerableMapNonexistentKey(key); } return value; } /** * @dev Return the an array containing all the keys * * WARNING: This operation will copy the entire storage to memory, which can be quite expensive. This is designed * to mostly be used by view accessors that are queried without any gas fees. Developers should keep in mind that * this function has an unbounded cost, and using it as part of a state-changing function may render the function * uncallable if the map grows to a point where copying to memory consumes too much gas to fit in a block. */ function keys(Bytes32ToBytes32Map storage map) internal view returns (bytes32[] memory) { return map._keys.values(); } // UintToUintMap struct UintToUintMap { Bytes32ToBytes32Map _inner; } /** * @dev Adds a key-value pair to a map, or updates the value for an existing * key. O(1). * * Returns true if the key was added to the map, that is if it was not * already present. */ function set(UintToUintMap storage map, uint256 key, uint256 value) internal returns (bool) { return set(map._inner, bytes32(key), bytes32(value)); } /** * @dev Removes a value from a map. O(1). * * Returns true if the key was removed from the map, that is if it was present. */ function remove(UintToUintMap storage map, uint256 key) internal returns (bool) { return remove(map._inner, bytes32(key)); } /** * @dev Returns true if the key is in the map. O(1). */ function contains(UintToUintMap storage map, uint256 key) internal view returns (bool) { return contains(map._inner, bytes32(key)); } /** * @dev Returns the number of elements in the map. O(1). */ function length(UintToUintMap storage map) internal view returns (uint256) { return length(map._inner); } /** * @dev Returns the element stored at position `index` in the map. O(1). * Note that there are no guarantees on the ordering of values inside the * array, and it may change when more values are added or removed. * * Requirements: * * - `index` must be strictly less than {length}. */ function at(UintToUintMap storage map, uint256 index) internal view returns (uint256, uint256) { (bytes32 key, bytes32 value) = at(map._inner, index); return (uint256(key), uint256(value)); } /** * @dev Tries to returns the value associated with `key`. O(1). * Does not revert if `key` is not in the map. */ function tryGet(UintToUintMap storage map, uint256 key) internal view returns (bool, uint256) { (bool success, bytes32 value) = tryGet(map._inner, bytes32(key)); return (success, uint256(value)); } /** * @dev Returns the value associated with `key`. O(1). * * Requirements: * * - `key` must be in the map. */ function get(UintToUintMap storage map, uint256 key) internal view returns (uint256) { return uint256(get(map._inner, bytes32(key))); } /** * @dev Return the an array containing all the keys * * WARNING: This operation will copy the entire storage to memory, which can be quite expensive. This is designed * to mostly be used by view accessors that are queried without any gas fees. Developers should keep in mind that * this function has an unbounded cost, and using it as part of a state-changing function may render the function * uncallable if the map grows to a point where copying to memory consumes too much gas to fit in a block. */ function keys(UintToUintMap storage map) internal view returns (uint256[] memory) { bytes32[] memory store = keys(map._inner); uint256[] memory result; /// @solidity memory-safe-assembly assembly { result := store } return result; } // UintToAddressMap struct UintToAddressMap { Bytes32ToBytes32Map _inner; } /** * @dev Adds a key-value pair to a map, or updates the value for an existing * key. O(1). * * Returns true if the key was added to the map, that is if it was not * already present. */ function set(UintToAddressMap storage map, uint256 key, address value) internal returns (bool) { return set(map._inner, bytes32(key), bytes32(uint256(uint160(value)))); } /** * @dev Removes a value from a map. O(1). * * Returns true if the key was removed from the map, that is if it was present. */ function remove(UintToAddressMap storage map, uint256 key) internal returns (bool) { return remove(map._inner, bytes32(key)); } /** * @dev Returns true if the key is in the map. O(1). */ function contains(UintToAddressMap storage map, uint256 key) internal view returns (bool) { return contains(map._inner, bytes32(key)); } /** * @dev Returns the number of elements in the map. O(1). */ function length(UintToAddressMap storage map) internal view returns (uint256) { return length(map._inner); } /** * @dev Returns the element stored at position `index` in the map. O(1). * Note that there are no guarantees on the ordering of values inside the * array, and it may change when more values are added or removed. * * Requirements: * * - `index` must be strictly less than {length}. */ function at(UintToAddressMap storage map, uint256 index) internal view returns (uint256, address) { (bytes32 key, bytes32 value) = at(map._inner, index); return (uint256(key), address(uint160(uint256(value)))); } /** * @dev Tries to returns the value associated with `key`. O(1). * Does not revert if `key` is not in the map. */ function tryGet(UintToAddressMap storage map, uint256 key) internal view returns (bool, address) { (bool success, bytes32 value) = tryGet(map._inner, bytes32(key)); return (success, address(uint160(uint256(value)))); } /** * @dev Returns the value associated with `key`. O(1). * * Requirements: * * - `key` must be in the map. */ function get(UintToAddressMap storage map, uint256 key) internal view returns (address) { return address(uint160(uint256(get(map._inner, bytes32(key))))); } /** * @dev Return the an array containing all the keys * * WARNING: This operation will copy the entire storage to memory, which can be quite expensive. This is designed * to mostly be used by view accessors that are queried without any gas fees. Developers should keep in mind that * this function has an unbounded cost, and using it as part of a state-changing function may render the function * uncallable if the map grows to a point where copying to memory consumes too much gas to fit in a block. */ function keys(UintToAddressMap storage map) internal view returns (uint256[] memory) { bytes32[] memory store = keys(map._inner); uint256[] memory result; /// @solidity memory-safe-assembly assembly { result := store } return result; } // AddressToUintMap struct AddressToUintMap { Bytes32ToBytes32Map _inner; } /** * @dev Adds a key-value pair to a map, or updates the value for an existing * key. O(1). * * Returns true if the key was added to the map, that is if it was not * already present. */ function set(AddressToUintMap storage map, address key, uint256 value) internal returns (bool) { return set(map._inner, bytes32(uint256(uint160(key))), bytes32(value)); } /** * @dev Removes a value from a map. O(1). * * Returns true if the key was removed from the map, that is if it was present. */ function remove(AddressToUintMap storage map, address key) internal returns (bool) { return remove(map._inner, bytes32(uint256(uint160(key)))); } /** * @dev Returns true if the key is in the map. O(1). */ function contains(AddressToUintMap storage map, address key) internal view returns (bool) { return contains(map._inner, bytes32(uint256(uint160(key)))); } /** * @dev Returns the number of elements in the map. O(1). */ function length(AddressToUintMap storage map) internal view returns (uint256) { return length(map._inner); } /** * @dev Returns the element stored at position `index` in the map. O(1). * Note that there are no guarantees on the ordering of values inside the * array, and it may change when more values are added or removed. * * Requirements: * * - `index` must be strictly less than {length}. */ function at(AddressToUintMap storage map, uint256 index) internal view returns (address, uint256) { (bytes32 key, bytes32 value) = at(map._inner, index); return (address(uint160(uint256(key))), uint256(value)); } /** * @dev Tries to returns the value associated with `key`. O(1). * Does not revert if `key` is not in the map. */ function tryGet(AddressToUintMap storage map, address key) internal view returns (bool, uint256) { (bool success, bytes32 value) = tryGet(map._inner, bytes32(uint256(uint160(key)))); return (success, uint256(value)); } /** * @dev Returns the value associated with `key`. O(1). * * Requirements: * * - `key` must be in the map. */ function get(AddressToUintMap storage map, address key) internal view returns (uint256) { return uint256(get(map._inner, bytes32(uint256(uint160(key))))); } /** * @dev Return the an array containing all the keys * * WARNING: This operation will copy the entire storage to memory, which can be quite expensive. This is designed * to mostly be used by view accessors that are queried without any gas fees. Developers should keep in mind that * this function has an unbounded cost, and using it as part of a state-changing function may render the function * uncallable if the map grows to a point where copying to memory consumes too much gas to fit in a block. */ function keys(AddressToUintMap storage map) internal view returns (address[] memory) { bytes32[] memory store = keys(map._inner); address[] memory result; /// @solidity memory-safe-assembly assembly { result := store } return result; } // Bytes32ToUintMap struct Bytes32ToUintMap { Bytes32ToBytes32Map _inner; } /** * @dev Adds a key-value pair to a map, or updates the value for an existing * key. O(1). * * Returns true if the key was added to the map, that is if it was not * already present. */ function set(Bytes32ToUintMap storage map, bytes32 key, uint256 value) internal returns (bool) { return set(map._inner, key, bytes32(value)); } /** * @dev Removes a value from a map. O(1). * * Returns true if the key was removed from the map, that is if it was present. */ function remove(Bytes32ToUintMap storage map, bytes32 key) internal returns (bool) { return remove(map._inner, key); } /** * @dev Returns true if the key is in the map. O(1). */ function contains(Bytes32ToUintMap storage map, bytes32 key) internal view returns (bool) { return contains(map._inner, key); } /** * @dev Returns the number of elements in the map. O(1). */ function length(Bytes32ToUintMap storage map) internal view returns (uint256) { return length(map._inner); } /** * @dev Returns the element stored at position `index` in the map. O(1). * Note that there are no guarantees on the ordering of values inside the * array, and it may change when more values are added or removed. * * Requirements: * * - `index` must be strictly less than {length}. */ function at(Bytes32ToUintMap storage map, uint256 index) internal view returns (bytes32, uint256) { (bytes32 key, bytes32 value) = at(map._inner, index); return (key, uint256(value)); } /** * @dev Tries to returns the value associated with `key`. O(1). * Does not revert if `key` is not in the map. */ function tryGet(Bytes32ToUintMap storage map, bytes32 key) internal view returns (bool, uint256) { (bool success, bytes32 value) = tryGet(map._inner, key); return (success, uint256(value)); } /** * @dev Returns the value associated with `key`. O(1). * * Requirements: * * - `key` must be in the map. */ function get(Bytes32ToUintMap storage map, bytes32 key) internal view returns (uint256) { return uint256(get(map._inner, key)); } /** * @dev Return the an array containing all the keys * * WARNING: This operation will copy the entire storage to memory, which can be quite expensive. This is designed * to mostly be used by view accessors that are queried without any gas fees. Developers should keep in mind that * this function has an unbounded cost, and using it as part of a state-changing function may render the function * uncallable if the map grows to a point where copying to memory consumes too much gas to fit in a block. */ function keys(Bytes32ToUintMap storage map) internal view returns (bytes32[] memory) { bytes32[] memory store = keys(map._inner); bytes32[] memory result; /// @solidity memory-safe-assembly assembly { result := store } return result; } }
// SPDX-License-Identifier: MIT // OpenZeppelin Contracts (last updated v5.0.0) (utils/structs/EnumerableSet.sol) // This file was procedurally generated from scripts/generate/templates/EnumerableSet.js. pragma solidity ^0.8.20; /** * @dev Library for managing * https://en.wikipedia.org/wiki/Set_(abstract_data_type)[sets] of primitive * types. * * Sets have the following properties: * * - Elements are added, removed, and checked for existence in constant time * (O(1)). * - Elements are enumerated in O(n). No guarantees are made on the ordering. * * ```solidity * contract Example { * // Add the library methods * using EnumerableSet for EnumerableSet.AddressSet; * * // Declare a set state variable * EnumerableSet.AddressSet private mySet; * } * ``` * * As of v3.3.0, sets of type `bytes32` (`Bytes32Set`), `address` (`AddressSet`) * and `uint256` (`UintSet`) are supported. * * [WARNING] * ==== * Trying to delete such a structure from storage will likely result in data corruption, rendering the structure * unusable. * See https://github.com/ethereum/solidity/pull/11843[ethereum/solidity#11843] for more info. * * In order to clean an EnumerableSet, you can either remove all elements one by one or create a fresh instance using an * array of EnumerableSet. * ==== */ library EnumerableSet { // To implement this library for multiple types with as little code // repetition as possible, we write it in terms of a generic Set type with // bytes32 values. // The Set implementation uses private functions, and user-facing // implementations (such as AddressSet) are just wrappers around the // underlying Set. // This means that we can only create new EnumerableSets for types that fit // in bytes32. struct Set { // Storage of set values bytes32[] _values; // Position is the index of the value in the `values` array plus 1. // Position 0 is used to mean a value is not in the set. mapping(bytes32 value => uint256) _positions; } /** * @dev Add a value to a set. O(1). * * Returns true if the value was added to the set, that is if it was not * already present. */ function _add(Set storage set, bytes32 value) private returns (bool) { if (!_contains(set, value)) { set._values.push(value); // The value is stored at length-1, but we add 1 to all indexes // and use 0 as a sentinel value set._positions[value] = set._values.length; return true; } else { return false; } } /** * @dev Removes a value from a set. O(1). * * Returns true if the value was removed from the set, that is if it was * present. */ function _remove(Set storage set, bytes32 value) private returns (bool) { // We cache the value's position to prevent multiple reads from the same storage slot uint256 position = set._positions[value]; if (position != 0) { // Equivalent to contains(set, value) // To delete an element from the _values array in O(1), we swap the element to delete with the last one in // the array, and then remove the last element (sometimes called as 'swap and pop'). // This modifies the order of the array, as noted in {at}. uint256 valueIndex = position - 1; uint256 lastIndex = set._values.length - 1; if (valueIndex != lastIndex) { bytes32 lastValue = set._values[lastIndex]; // Move the lastValue to the index where the value to delete is set._values[valueIndex] = lastValue; // Update the tracked position of the lastValue (that was just moved) set._positions[lastValue] = position; } // Delete the slot where the moved value was stored set._values.pop(); // Delete the tracked position for the deleted slot delete set._positions[value]; return true; } else { return false; } } /** * @dev Returns true if the value is in the set. O(1). */ function _contains(Set storage set, bytes32 value) private view returns (bool) { return set._positions[value] != 0; } /** * @dev Returns the number of values on the set. O(1). */ function _length(Set storage set) private view returns (uint256) { return set._values.length; } /** * @dev Returns the value stored at position `index` in the set. O(1). * * Note that there are no guarantees on the ordering of values inside the * array, and it may change when more values are added or removed. * * Requirements: * * - `index` must be strictly less than {length}. */ function _at(Set storage set, uint256 index) private view returns (bytes32) { return set._values[index]; } /** * @dev Return the entire set in an array * * WARNING: This operation will copy the entire storage to memory, which can be quite expensive. This is designed * to mostly be used by view accessors that are queried without any gas fees. Developers should keep in mind that * this function has an unbounded cost, and using it as part of a state-changing function may render the function * uncallable if the set grows to a point where copying to memory consumes too much gas to fit in a block. */ function _values(Set storage set) private view returns (bytes32[] memory) { return set._values; } // Bytes32Set struct Bytes32Set { Set _inner; } /** * @dev Add a value to a set. O(1). * * Returns true if the value was added to the set, that is if it was not * already present. */ function add(Bytes32Set storage set, bytes32 value) internal returns (bool) { return _add(set._inner, value); } /** * @dev Removes a value from a set. O(1). * * Returns true if the value was removed from the set, that is if it was * present. */ function remove(Bytes32Set storage set, bytes32 value) internal returns (bool) { return _remove(set._inner, value); } /** * @dev Returns true if the value is in the set. O(1). */ function contains(Bytes32Set storage set, bytes32 value) internal view returns (bool) { return _contains(set._inner, value); } /** * @dev Returns the number of values in the set. O(1). */ function length(Bytes32Set storage set) internal view returns (uint256) { return _length(set._inner); } /** * @dev Returns the value stored at position `index` in the set. O(1). * * Note that there are no guarantees on the ordering of values inside the * array, and it may change when more values are added or removed. * * Requirements: * * - `index` must be strictly less than {length}. */ function at(Bytes32Set storage set, uint256 index) internal view returns (bytes32) { return _at(set._inner, index); } /** * @dev Return the entire set in an array * * WARNING: This operation will copy the entire storage to memory, which can be quite expensive. This is designed * to mostly be used by view accessors that are queried without any gas fees. Developers should keep in mind that * this function has an unbounded cost, and using it as part of a state-changing function may render the function * uncallable if the set grows to a point where copying to memory consumes too much gas to fit in a block. */ function values(Bytes32Set storage set) internal view returns (bytes32[] memory) { bytes32[] memory store = _values(set._inner); bytes32[] memory result; /// @solidity memory-safe-assembly assembly { result := store } return result; } // AddressSet struct AddressSet { Set _inner; } /** * @dev Add a value to a set. O(1). * * Returns true if the value was added to the set, that is if it was not * already present. */ function add(AddressSet storage set, address value) internal returns (bool) { return _add(set._inner, bytes32(uint256(uint160(value)))); } /** * @dev Removes a value from a set. O(1). * * Returns true if the value was removed from the set, that is if it was * present. */ function remove(AddressSet storage set, address value) internal returns (bool) { return _remove(set._inner, bytes32(uint256(uint160(value)))); } /** * @dev Returns true if the value is in the set. O(1). */ function contains(AddressSet storage set, address value) internal view returns (bool) { return _contains(set._inner, bytes32(uint256(uint160(value)))); } /** * @dev Returns the number of values in the set. O(1). */ function length(AddressSet storage set) internal view returns (uint256) { return _length(set._inner); } /** * @dev Returns the value stored at position `index` in the set. O(1). * * Note that there are no guarantees on the ordering of values inside the * array, and it may change when more values are added or removed. * * Requirements: * * - `index` must be strictly less than {length}. */ function at(AddressSet storage set, uint256 index) internal view returns (address) { return address(uint160(uint256(_at(set._inner, index)))); } /** * @dev Return the entire set in an array * * WARNING: This operation will copy the entire storage to memory, which can be quite expensive. This is designed * to mostly be used by view accessors that are queried without any gas fees. Developers should keep in mind that * this function has an unbounded cost, and using it as part of a state-changing function may render the function * uncallable if the set grows to a point where copying to memory consumes too much gas to fit in a block. */ function values(AddressSet storage set) internal view returns (address[] memory) { bytes32[] memory store = _values(set._inner); address[] memory result; /// @solidity memory-safe-assembly assembly { result := store } return result; } // UintSet struct UintSet { Set _inner; } /** * @dev Add a value to a set. O(1). * * Returns true if the value was added to the set, that is if it was not * already present. */ function add(UintSet storage set, uint256 value) internal returns (bool) { return _add(set._inner, bytes32(value)); } /** * @dev Removes a value from a set. O(1). * * Returns true if the value was removed from the set, that is if it was * present. */ function remove(UintSet storage set, uint256 value) internal returns (bool) { return _remove(set._inner, bytes32(value)); } /** * @dev Returns true if the value is in the set. O(1). */ function contains(UintSet storage set, uint256 value) internal view returns (bool) { return _contains(set._inner, bytes32(value)); } /** * @dev Returns the number of values in the set. O(1). */ function length(UintSet storage set) internal view returns (uint256) { return _length(set._inner); } /** * @dev Returns the value stored at position `index` in the set. O(1). * * Note that there are no guarantees on the ordering of values inside the * array, and it may change when more values are added or removed. * * Requirements: * * - `index` must be strictly less than {length}. */ function at(UintSet storage set, uint256 index) internal view returns (uint256) { return uint256(_at(set._inner, index)); } /** * @dev Return the entire set in an array * * WARNING: This operation will copy the entire storage to memory, which can be quite expensive. This is designed * to mostly be used by view accessors that are queried without any gas fees. Developers should keep in mind that * this function has an unbounded cost, and using it as part of a state-changing function may render the function * uncallable if the set grows to a point where copying to memory consumes too much gas to fit in a block. */ function values(UintSet storage set) internal view returns (uint256[] memory) { bytes32[] memory store = _values(set._inner); uint256[] memory result; /// @solidity memory-safe-assembly assembly { result := store } return result; } }
// SPDX-License-Identifier: MIT pragma solidity ^0.8.0; import "../interfaces/IERC721Receiver.sol"; /** * @dev Implementation of the {IERC721Receiver} interface. * * Accepts all token transfers. * Make sure the contract is able to use its token with {IERC721-safeTransferFrom}, {IERC721-approve} or {IERC721-setApprovalForAll}. */ contract ERC721Holder is IERC721Receiver { /** * @dev See {IERC721Receiver-onERC721Received}. * * Always returns `IERC721Receiver.onERC721Received.selector`. */ function onERC721Received( address, address, uint256, bytes memory ) public virtual override returns (bytes4) { return this.onERC721Received.selector; } }
// SPDX-License-Identifier: MIT // OpenZeppelin Contracts (last updated v5.0.0) (proxy/utils/Initializable.sol) pragma solidity ^0.8.20; /** * @dev This is a base contract to aid in writing upgradeable contracts, or any kind of contract that will be deployed * behind a proxy. Since proxied contracts do not make use of a constructor, it's common to move constructor logic to an * external initializer function, usually called `initialize`. It then becomes necessary to protect this initializer * function so it can only be called once. The {initializer} modifier provided by this contract will have this effect. * * The initialization functions use a version number. Once a version number is used, it is consumed and cannot be * reused. This mechanism prevents re-execution of each "step" but allows the creation of new initialization steps in * case an upgrade adds a module that needs to be initialized. * * For example: * * [.hljs-theme-light.nopadding] * ```solidity * contract MyToken is ERC20Upgradeable { * function initialize() initializer public { * __ERC20_init("MyToken", "MTK"); * } * } * * contract MyTokenV2 is MyToken, ERC20PermitUpgradeable { * function initializeV2() reinitializer(2) public { * __ERC20Permit_init("MyToken"); * } * } * ``` * * TIP: To avoid leaving the proxy in an uninitialized state, the initializer function should be called as early as * possible by providing the encoded function call as the `_data` argument to {ERC1967Proxy-constructor}. * * CAUTION: When used with inheritance, manual care must be taken to not invoke a parent initializer twice, or to ensure * that all initializers are idempotent. This is not verified automatically as constructors are by Solidity. * * [CAUTION] * ==== * Avoid leaving a contract uninitialized. * * An uninitialized contract can be taken over by an attacker. This applies to both a proxy and its implementation * contract, which may impact the proxy. To prevent the implementation contract from being used, you should invoke * the {_disableInitializers} function in the constructor to automatically lock it when it is deployed: * * [.hljs-theme-light.nopadding] * ``` * /// @custom:oz-upgrades-unsafe-allow constructor * constructor() { * _disableInitializers(); * } * ``` * ==== */ abstract contract Initializable { /** * @dev Storage of the initializable contract. * * It's implemented on a custom ERC-7201 namespace to reduce the risk of storage collisions * when using with upgradeable contracts. * * @custom:storage-location erc7201:openzeppelin.storage.Initializable */ struct InitializableStorage { /** * @dev Indicates that the contract has been initialized. */ uint64 _initialized; /** * @dev Indicates that the contract is in the process of being initialized. */ bool _initializing; } // keccak256(abi.encode(uint256(keccak256("openzeppelin.storage.Initializable")) - 1)) & ~bytes32(uint256(0xff)) bytes32 private constant INITIALIZABLE_STORAGE = 0xf0c57e16840df040f15088dc2f81fe391c3923bec73e23a9662efc9c229c6a00; /** * @dev The contract is already initialized. */ error InvalidInitialization(); /** * @dev The contract is not initializing. */ error NotInitializing(); /** * @dev Triggered when the contract has been initialized or reinitialized. */ event Initialized(uint64 version); /** * @dev A modifier that defines a protected initializer function that can be invoked at most once. In its scope, * `onlyInitializing` functions can be used to initialize parent contracts. * * Similar to `reinitializer(1)`, except that in the context of a constructor an `initializer` may be invoked any * number of times. This behavior in the constructor can be useful during testing and is not expected to be used in * production. * * Emits an {Initialized} event. */ modifier initializer() { // solhint-disable-next-line var-name-mixedcase InitializableStorage storage $ = _getInitializableStorage(); // Cache values to avoid duplicated sloads bool isTopLevelCall = !$._initializing; uint64 initialized = $._initialized; // Allowed calls: // - initialSetup: the contract is not in the initializing state and no previous version was // initialized // - construction: the contract is initialized at version 1 (no reininitialization) and the // current contract is just being deployed bool initialSetup = initialized == 0 && isTopLevelCall; bool construction = initialized == 1 && address(this).code.length == 0; if (!initialSetup && !construction) { revert InvalidInitialization(); } $._initialized = 1; if (isTopLevelCall) { $._initializing = true; } _; if (isTopLevelCall) { $._initializing = false; emit Initialized(1); } } /** * @dev A modifier that defines a protected reinitializer function that can be invoked at most once, and only if the * contract hasn't been initialized to a greater version before. In its scope, `onlyInitializing` functions can be * used to initialize parent contracts. * * A reinitializer may be used after the original initialization step. This is essential to configure modules that * are added through upgrades and that require initialization. * * When `version` is 1, this modifier is similar to `initializer`, except that functions marked with `reinitializer` * cannot be nested. If one is invoked in the context of another, execution will revert. * * Note that versions can jump in increments greater than 1; this implies that if multiple reinitializers coexist in * a contract, executing them in the right order is up to the developer or operator. * * WARNING: Setting the version to 2**64 - 1 will prevent any future reinitialization. * * Emits an {Initialized} event. */ modifier reinitializer(uint64 version) { // solhint-disable-next-line var-name-mixedcase InitializableStorage storage $ = _getInitializableStorage(); if ($._initializing || $._initialized >= version) { revert InvalidInitialization(); } $._initialized = version; $._initializing = true; _; $._initializing = false; emit Initialized(version); } /** * @dev Modifier to protect an initialization function so that it can only be invoked by functions with the * {initializer} and {reinitializer} modifiers, directly or indirectly. */ modifier onlyInitializing() { _checkInitializing(); _; } /** * @dev Reverts if the contract is not in an initializing state. See {onlyInitializing}. */ function _checkInitializing() internal view virtual { if (!_isInitializing()) { revert NotInitializing(); } } /** * @dev Locks the contract, preventing any future reinitialization. This cannot be part of an initializer call. * Calling this in the constructor of a contract will prevent that contract from being initialized or reinitialized * to any version. It is recommended to use this to lock implementation contracts that are designed to be called * through proxies. * * Emits an {Initialized} event the first time it is successfully executed. */ function _disableInitializers() internal virtual { // solhint-disable-next-line var-name-mixedcase InitializableStorage storage $ = _getInitializableStorage(); if ($._initializing) { revert InvalidInitialization(); } if ($._initialized != type(uint64).max) { $._initialized = type(uint64).max; emit Initialized(type(uint64).max); } } /** * @dev Returns the highest version that has been initialized. See {reinitializer}. */ function _getInitializedVersion() internal view returns (uint64) { return _getInitializableStorage()._initialized; } /** * @dev Returns `true` if the contract is currently initializing. See {onlyInitializing}. */ function _isInitializing() internal view returns (bool) { return _getInitializableStorage()._initializing; } /** * @dev Returns a pointer to the storage namespace. */ // solhint-disable-next-line var-name-mixedcase function _getInitializableStorage() private pure returns (InitializableStorage storage $) { assembly { $.slot := INITIALIZABLE_STORAGE } } }
// SPDX-License-Identifier: MIT // OpenZeppelin Contracts (last updated v5.0.0) (utils/math/Math.sol) pragma solidity ^0.8.20; /** * @dev Standard math utilities missing in the Solidity language. */ library Math { /** * @dev Muldiv operation overflow. */ error MathOverflowedMulDiv(); enum Rounding { Floor, // Toward negative infinity Ceil, // Toward positive infinity Trunc, // Toward zero Expand // Away from zero } /** * @dev Returns the addition of two unsigned integers, with an success flag (no overflow). */ function tryAdd(uint256 a, uint256 b) internal pure returns (bool success, uint256 result) { unchecked { uint256 c = a + b; if (c < a) return (false, 0); return (true, c); } } /** * @dev Returns the subtraction of two unsigned integers, with an success flag (no overflow). */ function trySub(uint256 a, uint256 b) internal pure returns (bool success, uint256 result) { unchecked { if (b > a) return (false, 0); return (true, a - b); } } /** * @dev Returns the multiplication of two unsigned integers, with an success flag (no overflow). */ function tryMul(uint256 a, uint256 b) internal pure returns (bool success, uint256 result) { unchecked { // Gas optimization: this is cheaper than requiring 'a' not being zero, but the // benefit is lost if 'b' is also tested. // See: https://github.com/OpenZeppelin/openzeppelin-contracts/pull/522 if (a == 0) return (true, 0); uint256 c = a * b; if (c / a != b) return (false, 0); return (true, c); } } /** * @dev Returns the division of two unsigned integers, with a success flag (no division by zero). */ function tryDiv(uint256 a, uint256 b) internal pure returns (bool success, uint256 result) { unchecked { if (b == 0) return (false, 0); return (true, a / b); } } /** * @dev Returns the remainder of dividing two unsigned integers, with a success flag (no division by zero). */ function tryMod(uint256 a, uint256 b) internal pure returns (bool success, uint256 result) { unchecked { if (b == 0) return (false, 0); return (true, a % b); } } /** * @dev Returns the largest of two numbers. */ function max(uint256 a, uint256 b) internal pure returns (uint256) { return a > b ? a : b; } /** * @dev Returns the smallest of two numbers. */ function min(uint256 a, uint256 b) internal pure returns (uint256) { return a < b ? a : b; } /** * @dev Returns the average of two numbers. The result is rounded towards * zero. */ function average(uint256 a, uint256 b) internal pure returns (uint256) { // (a + b) / 2 can overflow. return (a & b) + (a ^ b) / 2; } /** * @dev Returns the ceiling of the division of two numbers. * * This differs from standard division with `/` in that it rounds towards infinity instead * of rounding towards zero. */ function ceilDiv(uint256 a, uint256 b) internal pure returns (uint256) { if (b == 0) { // Guarantee the same behavior as in a regular Solidity division. return a / b; } // The following calculation ensures accurate ceiling division without overflow. // Since a is non-zero, (a - 1) / b will not overflow. // The largest possible result occurs when (a - 1) / b is type(uint256).max, // but the largest value we can obtain is type(uint256).max - 1, which happens // when a = type(uint256).max and b = 1. unchecked { return a == 0 ? 0 : (a - 1) / b + 1; } } /** * @notice Calculates floor(x * y / denominator) with full precision. Throws if result overflows a uint256 or * denominator == 0. * @dev Original credit to Remco Bloemen under MIT license (https://xn--2-umb.com/21/muldiv) with further edits by * Uniswap Labs also under MIT license. */ function mulDiv(uint256 x, uint256 y, uint256 denominator) internal pure returns (uint256 result) { unchecked { // 512-bit multiply [prod1 prod0] = x * y. Compute the product mod 2^256 and mod 2^256 - 1, then use // use the Chinese Remainder Theorem to reconstruct the 512 bit result. The result is stored in two 256 // variables such that product = prod1 * 2^256 + prod0. uint256 prod0 = x * y; // Least significant 256 bits of the product uint256 prod1; // Most significant 256 bits of the product assembly { let mm := mulmod(x, y, not(0)) prod1 := sub(sub(mm, prod0), lt(mm, prod0)) } // Handle non-overflow cases, 256 by 256 division. if (prod1 == 0) { // Solidity will revert if denominator == 0, unlike the div opcode on its own. // The surrounding unchecked block does not change this fact. // See https://docs.soliditylang.org/en/latest/control-structures.html#checked-or-unchecked-arithmetic. return prod0 / denominator; } // Make sure the result is less than 2^256. Also prevents denominator == 0. if (denominator <= prod1) { revert MathOverflowedMulDiv(); } /////////////////////////////////////////////// // 512 by 256 division. /////////////////////////////////////////////// // Make division exact by subtracting the remainder from [prod1 prod0]. uint256 remainder; assembly { // Compute remainder using mulmod. remainder := mulmod(x, y, denominator) // Subtract 256 bit number from 512 bit number. prod1 := sub(prod1, gt(remainder, prod0)) prod0 := sub(prod0, remainder) } // Factor powers of two out of denominator and compute largest power of two divisor of denominator. // Always >= 1. See https://cs.stackexchange.com/q/138556/92363. uint256 twos = denominator & (0 - denominator); assembly { // Divide denominator by twos. denominator := div(denominator, twos) // Divide [prod1 prod0] by twos. prod0 := div(prod0, twos) // Flip twos such that it is 2^256 / twos. If twos is zero, then it becomes one. twos := add(div(sub(0, twos), twos), 1) } // Shift in bits from prod1 into prod0. prod0 |= prod1 * twos; // Invert denominator mod 2^256. Now that denominator is an odd number, it has an inverse modulo 2^256 such // that denominator * inv = 1 mod 2^256. Compute the inverse by starting with a seed that is correct for // four bits. That is, denominator * inv = 1 mod 2^4. uint256 inverse = (3 * denominator) ^ 2; // Use the Newton-Raphson iteration to improve the precision. Thanks to Hensel's lifting lemma, this also // works in modular arithmetic, doubling the correct bits in each step. inverse *= 2 - denominator * inverse; // inverse mod 2^8 inverse *= 2 - denominator * inverse; // inverse mod 2^16 inverse *= 2 - denominator * inverse; // inverse mod 2^32 inverse *= 2 - denominator * inverse; // inverse mod 2^64 inverse *= 2 - denominator * inverse; // inverse mod 2^128 inverse *= 2 - denominator * inverse; // inverse mod 2^256 // Because the division is now exact we can divide by multiplying with the modular inverse of denominator. // This will give us the correct result modulo 2^256. Since the preconditions guarantee that the outcome is // less than 2^256, this is the final result. We don't need to compute the high bits of the result and prod1 // is no longer required. result = prod0 * inverse; return result; } } /** * @notice Calculates x * y / denominator with full precision, following the selected rounding direction. */ function mulDiv(uint256 x, uint256 y, uint256 denominator, Rounding rounding) internal pure returns (uint256) { uint256 result = mulDiv(x, y, denominator); if (unsignedRoundsUp(rounding) && mulmod(x, y, denominator) > 0) { result += 1; } return result; } /** * @dev Returns the square root of a number. If the number is not a perfect square, the value is rounded * towards zero. * * Inspired by Henry S. Warren, Jr.'s "Hacker's Delight" (Chapter 11). */ function sqrt(uint256 a) internal pure returns (uint256) { if (a == 0) { return 0; } // For our first guess, we get the biggest power of 2 which is smaller than the square root of the target. // // We know that the "msb" (most significant bit) of our target number `a` is a power of 2 such that we have // `msb(a) <= a < 2*msb(a)`. This value can be written `msb(a)=2**k` with `k=log2(a)`. // // This can be rewritten `2**log2(a) <= a < 2**(log2(a) + 1)` // → `sqrt(2**k) <= sqrt(a) < sqrt(2**(k+1))` // → `2**(k/2) <= sqrt(a) < 2**((k+1)/2) <= 2**(k/2 + 1)` // // Consequently, `2**(log2(a) / 2)` is a good first approximation of `sqrt(a)` with at least 1 correct bit. uint256 result = 1 << (log2(a) >> 1); // At this point `result` is an estimation with one bit of precision. We know the true value is a uint128, // since it is the square root of a uint256. Newton's method converges quadratically (precision doubles at // every iteration). We thus need at most 7 iteration to turn our partial result with one bit of precision // into the expected uint128 result. unchecked { result = (result + a / result) >> 1; result = (result + a / result) >> 1; result = (result + a / result) >> 1; result = (result + a / result) >> 1; result = (result + a / result) >> 1; result = (result + a / result) >> 1; result = (result + a / result) >> 1; return min(result, a / result); } } /** * @notice Calculates sqrt(a), following the selected rounding direction. */ function sqrt(uint256 a, Rounding rounding) internal pure returns (uint256) { unchecked { uint256 result = sqrt(a); return result + (unsignedRoundsUp(rounding) && result * result < a ? 1 : 0); } } /** * @dev Return the log in base 2 of a positive value rounded towards zero. * Returns 0 if given 0. */ function log2(uint256 value) internal pure returns (uint256) { uint256 result = 0; unchecked { if (value >> 128 > 0) { value >>= 128; result += 128; } if (value >> 64 > 0) { value >>= 64; result += 64; } if (value >> 32 > 0) { value >>= 32; result += 32; } if (value >> 16 > 0) { value >>= 16; result += 16; } if (value >> 8 > 0) { value >>= 8; result += 8; } if (value >> 4 > 0) { value >>= 4; result += 4; } if (value >> 2 > 0) { value >>= 2; result += 2; } if (value >> 1 > 0) { result += 1; } } return result; } /** * @dev Return the log in base 2, following the selected rounding direction, of a positive value. * Returns 0 if given 0. */ function log2(uint256 value, Rounding rounding) internal pure returns (uint256) { unchecked { uint256 result = log2(value); return result + (unsignedRoundsUp(rounding) && 1 << result < value ? 1 : 0); } } /** * @dev Return the log in base 10 of a positive value rounded towards zero. * Returns 0 if given 0. */ function log10(uint256 value) internal pure returns (uint256) { uint256 result = 0; unchecked { if (value >= 10 ** 64) { value /= 10 ** 64; result += 64; } if (value >= 10 ** 32) { value /= 10 ** 32; result += 32; } if (value >= 10 ** 16) { value /= 10 ** 16; result += 16; } if (value >= 10 ** 8) { value /= 10 ** 8; result += 8; } if (value >= 10 ** 4) { value /= 10 ** 4; result += 4; } if (value >= 10 ** 2) { value /= 10 ** 2; result += 2; } if (value >= 10 ** 1) { result += 1; } } return result; } /** * @dev Return the log in base 10, following the selected rounding direction, of a positive value. * Returns 0 if given 0. */ function log10(uint256 value, Rounding rounding) internal pure returns (uint256) { unchecked { uint256 result = log10(value); return result + (unsignedRoundsUp(rounding) && 10 ** result < value ? 1 : 0); } } /** * @dev Return the log in base 256 of a positive value rounded towards zero. * Returns 0 if given 0. * * Adding one to the result gives the number of pairs of hex symbols needed to represent `value` as a hex string. */ function log256(uint256 value) internal pure returns (uint256) { uint256 result = 0; unchecked { if (value >> 128 > 0) { value >>= 128; result += 16; } if (value >> 64 > 0) { value >>= 64; result += 8; } if (value >> 32 > 0) { value >>= 32; result += 4; } if (value >> 16 > 0) { value >>= 16; result += 2; } if (value >> 8 > 0) { result += 1; } } return result; } /** * @dev Return the log in base 256, following the selected rounding direction, of a positive value. * Returns 0 if given 0. */ function log256(uint256 value, Rounding rounding) internal pure returns (uint256) { unchecked { uint256 result = log256(value); return result + (unsignedRoundsUp(rounding) && 1 << (result << 3) < value ? 1 : 0); } } /** * @dev Returns whether a provided rounding mode is considered rounding up for unsigned integers. */ function unsignedRoundsUp(Rounding rounding) internal pure returns (bool) { return uint8(rounding) % 2 == 1; } }
// SPDX-License-Identifier: BUSL-1.1 pragma solidity 0.8.23; import "../openzeppelin/Initializable.sol"; import "../interfaces/IControllable.sol"; import "../interfaces/IController.sol"; import "../lib/SlotsLib.sol"; /// @title Implement basic functionality for any contract that require strict control /// @dev Can be used with upgradeable pattern. /// Require call __Controllable_init() in any case. /// @author belbix abstract contract Controllable is Initializable, IControllable { using SlotsLib for bytes32; /// @notice Version of the contract /// @dev Should be incremented when contract changed string public constant CONTROLLABLE_VERSION = "1.0.0"; bytes32 internal constant _CONTROLLER_SLOT = bytes32(uint256(keccak256("eip1967.controllable.controller")) - 1); bytes32 internal constant _CREATED_SLOT = bytes32(uint256(keccak256("eip1967.controllable.created")) - 1); bytes32 internal constant _CREATED_BLOCK_SLOT = bytes32(uint256(keccak256("eip1967.controllable.created_block")) - 1); bytes32 internal constant _REVISION_SLOT = bytes32(uint256(keccak256("eip1967.controllable.revision")) - 1); bytes32 internal constant _PREVIOUS_LOGIC_SLOT = bytes32(uint256(keccak256("eip1967.controllable.prev_logic")) - 1); event ContractInitialized(address controller, uint ts, uint block); event RevisionIncreased(uint value, address oldLogic); // init implementation contract constructor() initializer {} /// @notice Initialize contract after setup it as proxy implementation /// Save block.timestamp in the "created" variable /// @dev Use it only once after first logic setup /// @param controller_ Controller address function __Controllable_init(address controller_) internal onlyInitializing { _init(controller_); } function _init(address controller_) private { require(controller_ != address(0), "Zero controller"); _CONTROLLER_SLOT.set(controller_); _CREATED_SLOT.set(block.timestamp); _CREATED_BLOCK_SLOT.set(block.number); emit ContractInitialized(controller_, block.timestamp, block.number); } /// @dev Return true if given address is controller function isController(address value_) public override view returns (bool) { return value_ == controller(); } /// @notice Return true if given address is setup as governance in Controller function isGovernance(address value_) public override view returns (bool) { return IController(controller()).governance() == value_; } /// @dev Contract upgrade counter function revision() external view override returns (uint) { return _REVISION_SLOT.getUint(); } /// @dev Previous logic implementation function previousImplementation() external view override returns (address) { return _PREVIOUS_LOGIC_SLOT.getAddress(); } // ************* SETTERS/GETTERS ******************* /// @notice Return controller address saved in the contract slot function controller() public view override returns (address) { return _CONTROLLER_SLOT.getAddress(); } /// @notice Return creation timestamp /// @return Creation timestamp function created() external view override returns (uint256) { return _CREATED_SLOT.getUint(); } /// @notice Return creation block number /// @return Creation block number function createdBlock() external override view returns (uint256) { return _CREATED_BLOCK_SLOT.getUint(); } /// @dev Revision should be increased on each contract upgrade function increaseRevision(address oldLogic) external override { require(msg.sender == address(this), "Increase revision forbidden"); uint r = _REVISION_SLOT.getUint() + 1; _REVISION_SLOT.set(r); _PREVIOUS_LOGIC_SLOT.set(oldLogic); emit RevisionIncreased(r, oldLogic); } }
// SPDX-License-Identifier: MIT // OpenZeppelin Contracts (last updated v4.7.0) (metatx/ERC2771Context.sol) pragma solidity ^0.8.1; import "../interfaces/IAppErrors.sol"; /** * @dev Context variant with ERC2771 support. */ // based on https://github.com/OpenZeppelin/openzeppelin-contracts/blob/master/contracts/metatx/ERC2771Context.sol abstract contract ERC2771Context { // for whitelist new relayers need to add new constants and update proxies address private constant GELATO_RELAY_1_BALANCE_ERC_2771 = 0xd8253782c45a12053594b9deB72d8e8aB2Fca54c; address private constant SACRA_RELAY = 0x52CEba41Da235Af367bFC0b0cCd3314cb901bB5F; function isTrustedForwarder(address forwarder) public view virtual returns (bool){ return forwarder == GELATO_RELAY_1_BALANCE_ERC_2771 || forwarder == SACRA_RELAY; } function _msgSender() internal view virtual returns (address sender) { if (isTrustedForwarder(msg.sender)) { // The assembly code is more direct than the Solidity version using `abi.decode`. /// @solidity memory-safe-assembly assembly { sender := shr(96, calldataload(sub(calldatasize(), 20))) } return sender; } else { return msg.sender; } } function _msgData() internal view virtual returns (bytes calldata) { if (isTrustedForwarder(msg.sender)) { return msg.data[: msg.data.length - 20]; } else { return msg.data; } } /// @notice Return true if given address is not a smart contract but a wallet address. /// @dev It is not 100% guarantee after EIP-3074 implementation, use it as an additional check. /// @return true if the address is a wallet. function _isNotSmartContract() internal view returns (bool) { return isTrustedForwarder(msg.sender) || msg.sender == tx.origin; } function onlyEOA() internal view { if (!_isNotSmartContract()) { revert IAppErrors.NotEOA(msg.sender); } } }
// SPDX-License-Identifier: MIT pragma solidity ^0.8.4; /// @notice Library for generating pseudorandom numbers. /// @author Solady (https://github.com/vectorized/solady/blob/main/src/utils/LibPRNG.sol) /// @author LazyShuffler based on NextShuffler by aschlosberg (divergencearran) /// (https://github.com/divergencetech/ethier/blob/main/contracts/random/NextShuffler.sol) library LibPRNG { /*´:°•.°+.*•´.*:˚.°*.˚•´.°:°•.°•.*•´.*:˚.°*.˚•´.°:°•.°+.*•´.*:*/ /* CUSTOM ERRORS */ /*.•°:°.´+˚.*°.˚:*.´•*.+°.•°:´*.´•*.•°.•°:°.´:•˚°.*°.˚:*.´+°.•*/ /// @dev The initial length must be greater than zero and less than `2**32 - 1`. error InvalidInitialLazyShufflerLength(); /// @dev The new length must not be less than the current length. error InvalidNewLazyShufflerLength(); /// @dev The lazy shuffler has not been initialized. error LazyShufflerNotInitialized(); /// @dev Cannot double initialize the lazy shuffler. error LazyShufflerAlreadyInitialized(); /// @dev The lazy shuffle has finished. error LazyShuffleFinished(); /// @dev The queried index is out of bounds. error LazyShufflerGetOutOfBounds(); /*´:°•.°+.*•´.*:˚.°*.˚•´.°:°•.°•.*•´.*:˚.°*.˚•´.°:°•.°+.*•´.*:*/ /* CONSTANTS */ /*.•°:°.´+˚.*°.˚:*.´•*.+°.•°:´*.´•*.•°.•°:°.´:•˚°.*°.˚:*.´+°.•*/ /// @dev The scalar of ETH and most ERC20s. uint256 internal constant WAD = 1e18; /*´:°•.°+.*•´.*:˚.°*.˚•´.°:°•.°•.*•´.*:˚.°*.˚•´.°:°•.°+.*•´.*:*/ /* STRUCTS */ /*.•°:°.´+˚.*°.˚:*.´•*.+°.•°:´*.´•*.•°.•°:°.´:•˚°.*°.˚:*.´+°.•*/ /// @dev A pseudorandom number state in memory. struct PRNG { uint256 state; } /// @dev A lazy Fisher-Yates shuffler for a range `[0..n)` in storage. struct LazyShuffler { // Bits Layout: // - [0..31] `numShuffled` // - [32..223] `permutationSlot` // - [224..255] `length` uint256 _state; } /*´:°•.°+.*•´.*:˚.°*.˚•´.°:°•.°•.*•´.*:˚.°*.˚•´.°:°•.°+.*•´.*:*/ /* OPERATIONS */ /*.•°:°.´+˚.*°.˚:*.´•*.+°.•°:´*.´•*.•°.•°:°.´:•˚°.*°.˚:*.´+°.•*/ /// @dev Seeds the `prng` with `state`. function seed(PRNG memory prng, uint256 state) internal pure { /// @solidity memory-safe-assembly assembly { mstore(prng, state) } } /// @dev Returns the next pseudorandom uint256. /// All bits of the returned uint256 pass the NIST Statistical Test Suite. function next(PRNG memory prng) internal pure returns (uint256 result) { // We simply use `keccak256` for a great balance between // runtime gas costs, bytecode size, and statistical properties. // // A high-quality LCG with a 32-byte state // is only about 30% more gas efficient during runtime, // but requires a 32-byte multiplier, which can cause bytecode bloat // when this function is inlined. // // Using this method is about 2x more efficient than // `nextRandomness = uint256(keccak256(abi.encode(randomness)))`. /// @solidity memory-safe-assembly assembly { result := keccak256(prng, 0x20) mstore(prng, result) } } /// @dev Returns a pseudorandom uint256, uniformly distributed /// between 0 (inclusive) and `upper` (exclusive). /// If your modulus is big, this method is recommended /// for uniform sampling to avoid modulo bias. /// For uniform sampling across all uint256 values, /// or for small enough moduli such that the bias is neligible, /// use {next} instead. function uniform(PRNG memory prng, uint256 upper) internal pure returns (uint256 result) { /// @solidity memory-safe-assembly assembly { for {} 1 {} { result := keccak256(prng, 0x20) mstore(prng, result) if iszero(lt(result, mod(sub(0, upper), upper))) { break } } result := mod(result, upper) } } /// @dev Shuffles the array in-place with Fisher-Yates shuffle. function shuffle(PRNG memory prng, uint256[] memory a) internal pure { /// @solidity memory-safe-assembly assembly { let n := mload(a) let w := not(0) let mask := shr(128, w) if n { for { a := add(a, 0x20) } 1 {} { // We can just directly use `keccak256`, cuz // the other approaches don't save much. let r := keccak256(prng, 0x20) mstore(prng, r) // Note that there will be a very tiny modulo bias // if the length of the array is not a power of 2. // For all practical purposes, it is negligible // and will not be a fairness or security concern. { let j := add(a, shl(5, mod(shr(128, r), n))) n := add(n, w) // `sub(n, 1)`. if iszero(n) { break } let i := add(a, shl(5, n)) let t := mload(i) mstore(i, mload(j)) mstore(j, t) } { let j := add(a, shl(5, mod(and(r, mask), n))) n := add(n, w) // `sub(n, 1)`. if iszero(n) { break } let i := add(a, shl(5, n)) let t := mload(i) mstore(i, mload(j)) mstore(j, t) } } } } } /// @dev Shuffles the bytes in-place with Fisher-Yates shuffle. function shuffle(PRNG memory prng, bytes memory a) internal pure { /// @solidity memory-safe-assembly assembly { let n := mload(a) let w := not(0) let mask := shr(128, w) if n { let b := add(a, 0x01) for { a := add(a, 0x20) } 1 {} { // We can just directly use `keccak256`, cuz // the other approaches don't save much. let r := keccak256(prng, 0x20) mstore(prng, r) // Note that there will be a very tiny modulo bias // if the length of the array is not a power of 2. // For all practical purposes, it is negligible // and will not be a fairness or security concern. { let o := mod(shr(128, r), n) n := add(n, w) // `sub(n, 1)`. if iszero(n) { break } let t := mload(add(b, n)) mstore8(add(a, n), mload(add(b, o))) mstore8(add(a, o), t) } { let o := mod(and(r, mask), n) n := add(n, w) // `sub(n, 1)`. if iszero(n) { break } let t := mload(add(b, n)) mstore8(add(a, n), mload(add(b, o))) mstore8(add(a, o), t) } } } } } /// @dev Returns a sample from the standard normal distribution denominated in `WAD`. function standardNormalWad(PRNG memory prng) internal pure returns (int256 result) { /// @solidity memory-safe-assembly assembly { // Technically, this is the Irwin-Hall distribution with 20 samples. // The chance of drawing a sample outside 10 σ from the standard normal distribution // is ≈ 0.000000000000000000000015, which is insignificant for most practical purposes. // Passes the Kolmogorov-Smirnov test for 200k samples. Uses about 322 gas. result := keccak256(prng, 0x20) mstore(prng, result) let n := 0xffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff43 // Prime. let a := 0x100000000000000000000000000000051 // Prime and a primitive root of `n`. let m := 0x1fffffffffffffff1fffffffffffffff1fffffffffffffff1fffffffffffffff let s := 0x1000000000000000100000000000000010000000000000001 let r1 := mulmod(result, a, n) let r2 := mulmod(r1, a, n) let r3 := mulmod(r2, a, n) // forgefmt: disable-next-item result := sub(sar(96, mul(26614938895861601847173011183, add(add(shr(192, mul(s, add(and(m, result), and(m, r1)))), shr(192, mul(s, add(and(m, r2), and(m, r3))))), shr(192, mul(s, and(m, mulmod(r3, a, n))))))), 7745966692414833770) } } /// @dev Returns a sample from the unit exponential distribution denominated in `WAD`. function exponentialWad(PRNG memory prng) internal pure returns (uint256 result) { /// @solidity memory-safe-assembly assembly { // Passes the Kolmogorov-Smirnov test for 200k samples. // Gas usage varies, starting from about 172+ gas. let r := keccak256(prng, 0x20) mstore(prng, r) let p := shl(129, r) let w := shl(1, r) if iszero(gt(w, p)) { let n := 0xffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff43 // Prime. let a := 0x100000000000000000000000000000051 // Prime and a primitive root of `n`. for {} 1 {} { r := mulmod(r, a, n) if iszero(lt(shl(129, r), w)) { r := mulmod(r, a, n) result := add(1000000000000000000, result) w := shl(1, r) p := shl(129, r) if iszero(lt(w, p)) { break } continue } w := shl(1, r) if iszero(lt(w, shl(129, r))) { break } } } result := add(div(p, shl(129, 170141183460469231732)), result) } } /*´:°•.°+.*•´.*:˚.°*.˚•´.°:°•.°•.*•´.*:˚.°*.˚•´.°:°•.°+.*•´.*:*/ /* STORAGE-BASED RANGE LAZY SHUFFLING OPERATIONS */ /*.•°:°.´+˚.*°.˚:*.´•*.+°.•°:´*.´•*.•°.•°:°.´:•˚°.*°.˚:*.´+°.•*/ /// @dev Initializes the state for lazy-shuffling the range `[0..n)`. /// Reverts if `n == 0 || n >= 2**32 - 1`. /// Reverts if `$` has already been initialized. /// If you need to reduce the length after initialization, just use a fresh new `$`. function initialize(LazyShuffler storage $, uint256 n) internal { /// @solidity memory-safe-assembly assembly { if iszero(lt(sub(n, 1), 0xfffffffe)) { mstore(0x00, 0x83b53941) // `InvalidInitialLazyShufflerLength()`. revert(0x1c, 0x04) } if sload($.slot) { mstore(0x00, 0x0c9f11f2) // `LazyShufflerAlreadyInitialized()`. revert(0x1c, 0x04) } mstore(0x00, $.slot) sstore($.slot, or(shl(224, n), shl(32, shr(64, keccak256(0x00, 0x20))))) } } /// @dev Increases the length of `$`. /// Reverts if `$` has not been initialized. function grow(LazyShuffler storage $, uint256 n) internal { /// @solidity memory-safe-assembly assembly { let state := sload($.slot) // The packed value at `$`. // If the new length is smaller than the old length, revert. if lt(n, shr(224, state)) { mstore(0x00, 0xbed37c6e) // `InvalidNewLazyShufflerLength()`. revert(0x1c, 0x04) } if iszero(state) { mstore(0x00, 0x1ead2566) // `LazyShufflerNotInitialized()`. revert(0x1c, 0x04) } sstore($.slot, or(shl(224, n), shr(32, shl(32, state)))) } } /// @dev Restarts the shuffler by setting `numShuffled` to zero, /// such that all elements can be drawn again. /// Restarting does NOT clear the internal permutation, nor changes the length. /// Even with the same sequence of randomness, reshuffling can yield different results. function restart(LazyShuffler storage $) internal { /// @solidity memory-safe-assembly assembly { let state := sload($.slot) if iszero(state) { mstore(0x00, 0x1ead2566) // `LazyShufflerNotInitialized()`. revert(0x1c, 0x04) } sstore($.slot, shl(32, shr(32, state))) } } /// @dev Returns the number of elements that have been shuffled. function numShuffled(LazyShuffler storage $) internal view returns (uint256 result) { /// @solidity memory-safe-assembly assembly { result := and(0xffffffff, sload($.slot)) } } /// @dev Returns the length of `$`. /// Returns zero if `$` is not initialized, else a non-zero value less than `2**32 - 1`. function length(LazyShuffler storage $) internal view returns (uint256 result) { /// @solidity memory-safe-assembly assembly { result := shr(224, sload($.slot)) } } /// @dev Returns if `$` has been initialized. function initialized(LazyShuffler storage $) internal view returns (bool result) { /// @solidity memory-safe-assembly assembly { result := iszero(iszero(sload($.slot))) } } /// @dev Returns if there are any more elements left to shuffle. /// Reverts if `$` is not initialized. function finished(LazyShuffler storage $) internal view returns (bool result) { /// @solidity memory-safe-assembly assembly { let state := sload($.slot) // The packed value at `$`. if iszero(state) { mstore(0x00, 0x1ead2566) // `LazyShufflerNotInitialized()`. revert(0x1c, 0x04) } result := eq(shr(224, state), and(0xffffffff, state)) } } /// @dev Returns the current value stored at `index`, accounting for all historical shuffling. /// Reverts if `index` is greater than or equal to the `length` of `$`. function get(LazyShuffler storage $, uint256 index) internal view returns (uint256 result) { /// @solidity memory-safe-assembly assembly { let state := sload($.slot) // The packed value at `$`. let n := shr(224, state) // Length of `$`. if iszero(lt(index, n)) { mstore(0x00, 0x61367cc4) // `LazyShufflerGetOutOfBounds()`. revert(0x1c, 0x04) } let u32 := gt(n, 0xfffe) let s := add(shr(sub(4, u32), index), shr(64, shl(32, state))) // Bucket slot. let o := shl(add(4, u32), and(index, shr(u32, 15))) // Bucket slot offset (bits). let m := sub(shl(shl(u32, 16), 1), 1) // Value mask. result := and(m, shr(o, sload(s))) result := xor(index, mul(xor(index, sub(result, 1)), iszero(iszero(result)))) } } /// @dev Does a single Fisher-Yates shuffle step, increments the `numShuffled` in `$`, /// and returns the next value in the shuffled range. /// `randomness` can be taken from a good-enough source, or a higher quality source like VRF. /// Reverts if there are no more values to shuffle, which includes the case if `$` is not initialized. function next(LazyShuffler storage $, uint256 randomness) internal returns (uint256 chosen) { /// @solidity memory-safe-assembly assembly { function _get(u32_, state_, i_) -> _value { let s_ := add(shr(sub(4, u32_), i_), shr(64, shl(32, state_))) // Bucket slot. let o_ := shl(add(4, u32_), and(i_, shr(u32_, 15))) // Bucket slot offset (bits). let m_ := sub(shl(shl(u32_, 16), 1), 1) // Value mask. _value := and(m_, shr(o_, sload(s_))) _value := xor(i_, mul(xor(i_, sub(_value, 1)), iszero(iszero(_value)))) } function _set(u32_, state_, i_, value_) { let s_ := add(shr(sub(4, u32_), i_), shr(64, shl(32, state_))) // Bucket slot. let o_ := shl(add(4, u32_), and(i_, shr(u32_, 15))) // Bucket slot offset (bits). let m_ := sub(shl(shl(u32_, 16), 1), 1) // Value mask. let v_ := sload(s_) // Bucket slot value. value_ := mul(iszero(eq(i_, value_)), add(value_, 1)) sstore(s_, xor(v_, shl(o_, and(m_, xor(shr(o_, v_), value_))))) } let state := sload($.slot) // The packed value at `$`. let shuffled := and(0xffffffff, state) // Number of elements shuffled. let n := shr(224, state) // Length of `$`. let remainder := sub(n, shuffled) // Number of elements left to shuffle. if iszero(remainder) { mstore(0x00, 0x51065f79) // `LazyShuffleFinished()`. revert(0x1c, 0x04) } mstore(0x00, randomness) // (Re)hash the randomness so that we don't mstore(0x20, shuffled) // need to expect guarantees on its distribution. let index := add(mod(keccak256(0x00, 0x40), remainder), shuffled) chosen := _get(gt(n, 0xfffe), state, index) _set(gt(n, 0xfffe), state, index, _get(gt(n, 0xfffe), state, shuffled)) _set(gt(n, 0xfffe), state, shuffled, chosen) sstore($.slot, add(1, state)) // Increment the `numShuffled` by 1, and store it. } } }
{ "evmVersion": "istanbul", "optimizer": { "enabled": true, "runs": 50 }, "outputSelection": { "*": { "*": [ "evm.bytecode", "evm.deployedBytecode", "devdoc", "userdoc", "metadata", "abi" ] } }, "metadata": { "useLiteralContent": true }, "libraries": {} }
Contract Security Audit
- No Contract Security Audit Submitted- Submit Audit Here
[{"inputs":[],"name":"AlreadyStaked","type":"error"},{"inputs":[{"internalType":"address","name":"heroToken","type":"address"},{"internalType":"uint256","name":"heroTokenId","type":"uint256"}],"name":"ErrorHeroIsDead","type":"error"},{"inputs":[{"internalType":"address","name":"heroToken","type":"address"}],"name":"ErrorHeroIsNotRegistered","type":"error"},{"inputs":[{"internalType":"address","name":"sender","type":"address"}],"name":"ErrorNotDeployer","type":"error"},{"inputs":[{"internalType":"address","name":"sender","type":"address"}],"name":"ErrorNotDungeonFactory","type":"error"},{"inputs":[{"internalType":"address","name":"sender","type":"address"}],"name":"ErrorNotHeroController","type":"error"},{"inputs":[{"internalType":"address","name":"token","type":"address"},{"internalType":"uint256","name":"tokenId","type":"uint256"}],"name":"ErrorNotOwner","type":"error"},{"inputs":[],"name":"ErrorOnlyEoa","type":"error"},{"inputs":[],"name":"ErrorPaused","type":"error"},{"inputs":[],"name":"GuildHasNoShelter","type":"error"},{"inputs":[{"internalType":"uint256","name":"guildId","type":"uint256"},{"internalType":"address","name":"helper","type":"address"},{"internalType":"uint256","name":"helperId","type":"uint256"}],"name":"GuildHelperNotAvailable","type":"error"},{"inputs":[],"name":"GuildReinforcementCooldownPeriod","type":"error"},{"inputs":[],"name":"HelperNotAvailableInGivenBiome","type":"error"},{"inputs":[],"name":"HeroInDungeon","type":"error"},{"inputs":[],"name":"InvalidInitialization","type":"error"},{"inputs":[],"name":"NotBusyGuildHelper","type":"error"},{"inputs":[],"name":"NotGuildMember","type":"error"},{"inputs":[],"name":"NotInitializing","type":"error"},{"inputs":[],"name":"NotStaked","type":"error"},{"inputs":[],"name":"NotStakedInGuild","type":"error"},{"inputs":[],"name":"ShelterHasNotEnoughLevelForReinforcement","type":"error"},{"inputs":[],"name":"StakeHeroNotStats","type":"error"},{"inputs":[{"internalType":"uint256","name":"value","type":"uint256"}],"name":"TooHighValue","type":"error"},{"inputs":[],"name":"ZeroAmount","type":"error"},{"anonymous":false,"inputs":[{"indexed":false,"internalType":"address","name":"heroToken","type":"address"},{"indexed":false,"internalType":"uint256","name":"heroId","type":"uint256"},{"indexed":false,"internalType":"address","name":"item","type":"address"},{"indexed":false,"internalType":"uint256","name":"itemId","type":"uint256"},{"indexed":false,"internalType":"address","name":"recipient","type":"address"}],"name":"ClaimedItem","type":"event"},{"anonymous":false,"inputs":[{"indexed":false,"internalType":"address","name":"heroToken","type":"address"},{"indexed":false,"internalType":"uint256","name":"heroId","type":"uint256"},{"indexed":false,"internalType":"address","name":"token","type":"address"},{"indexed":false,"internalType":"uint256","name":"amount","type":"uint256"},{"indexed":false,"internalType":"address","name":"recipient","type":"address"}],"name":"ClaimedToken","type":"event"},{"anonymous":false,"inputs":[{"indexed":false,"internalType":"address","name":"controller","type":"address"},{"indexed":false,"internalType":"uint256","name":"ts","type":"uint256"},{"indexed":false,"internalType":"uint256","name":"block","type":"uint256"}],"name":"ContractInitialized","type":"event"},{"anonymous":false,"inputs":[{"indexed":false,"internalType":"address","name":"heroToken","type":"address"},{"indexed":false,"internalType":"uint256","name":"heroId","type":"uint256"},{"indexed":false,"internalType":"uint256","name":"guildId","type":"uint256"},{"indexed":false,"internalType":"address","name":"user","type":"address"}],"name":"GuildHeroAsked","type":"event"},{"anonymous":false,"inputs":[{"indexed":false,"internalType":"address","name":"heroToken","type":"address"},{"indexed":false,"internalType":"uint256","name":"heroId","type":"uint256"},{"indexed":false,"internalType":"uint256","name":"guildId","type":"uint256"},{"indexed":false,"internalType":"address","name":"user","type":"address"}],"name":"GuildHeroReleased","type":"event"},{"anonymous":false,"inputs":[{"indexed":false,"internalType":"address","name":"heroToken","type":"address"},{"indexed":false,"internalType":"uint256","name":"heroId","type":"uint256"},{"indexed":false,"internalType":"uint256","name":"guildId","type":"uint256"}],"name":"GuildHeroStaked","type":"event"},{"anonymous":false,"inputs":[{"indexed":false,"internalType":"address","name":"heroToken","type":"address"},{"indexed":false,"internalType":"uint256","name":"heroId","type":"uint256"},{"indexed":false,"internalType":"uint256","name":"guildId","type":"uint256"}],"name":"GuildHeroWithdrawn","type":"event"},{"anonymous":false,"inputs":[{"indexed":false,"internalType":"address","name":"heroToken","type":"address"},{"indexed":false,"internalType":"uint256","name":"heroId","type":"uint256"},{"indexed":false,"internalType":"address","name":"token","type":"address"},{"indexed":false,"internalType":"uint256","name":"id","type":"uint256"},{"indexed":false,"internalType":"uint256","name":"guildId","type":"uint256"}],"name":"GuildNftRewardRegistered","type":"event"},{"anonymous":false,"inputs":[{"indexed":false,"internalType":"address","name":"heroToken","type":"address"},{"indexed":false,"internalType":"uint256","name":"heroId","type":"uint256"},{"indexed":false,"internalType":"address","name":"token","type":"address"},{"indexed":false,"internalType":"uint256","name":"amountAdded","type":"uint256"},{"indexed":false,"internalType":"uint256","name":"guildId","type":"uint256"}],"name":"GuildTokenRewardRegistered","type":"event"},{"anonymous":false,"inputs":[{"indexed":false,"internalType":"address","name":"heroToken","type":"address"},{"indexed":false,"internalType":"uint256","name":"heroId","type":"uint256"},{"indexed":false,"internalType":"uint256","name":"hitsLast24h","type":"uint256"},{"indexed":false,"internalType":"uint256","name":"fixedFee","type":"uint256"},{"indexed":false,"internalType":"uint256","name":"helperRewardAmount","type":"uint256"}],"name":"HeroAskV2","type":"event"},{"anonymous":false,"inputs":[{"indexed":false,"internalType":"address","name":"heroToken","type":"address"},{"indexed":false,"internalType":"uint256","name":"heroId","type":"uint256"},{"indexed":false,"internalType":"uint256","name":"biome","type":"uint256"},{"indexed":false,"internalType":"uint256","name":"rewardAmount","type":"uint256"}],"name":"HeroStakedV2","type":"event"},{"anonymous":false,"inputs":[{"indexed":false,"internalType":"address","name":"heroToken","type":"address"},{"indexed":false,"internalType":"uint256","name":"heroId","type":"uint256"}],"name":"HeroWithdraw","type":"event"},{"anonymous":false,"inputs":[{"indexed":false,"internalType":"uint64","name":"version","type":"uint64"}],"name":"Initialized","type":"event"},{"anonymous":false,"inputs":[{"indexed":false,"internalType":"address","name":"heroToken","type":"address"},{"indexed":false,"internalType":"uint256","name":"heroId","type":"uint256"},{"indexed":false,"internalType":"address","name":"token","type":"address"},{"indexed":false,"internalType":"uint256","name":"id","type":"uint256"}],"name":"NftRewardRegistered","type":"event"},{"anonymous":false,"inputs":[{"indexed":false,"internalType":"uint256","name":"value","type":"uint256"},{"indexed":false,"internalType":"address","name":"oldLogic","type":"address"}],"name":"RevisionIncreased","type":"event"},{"anonymous":false,"inputs":[{"indexed":false,"internalType":"address","name":"heroToken","type":"address"},{"indexed":false,"internalType":"uint256","name":"heroId","type":"uint256"},{"indexed":false,"internalType":"address","name":"token","type":"address"},{"indexed":false,"internalType":"uint256","name":"amountAdded","type":"uint256"},{"indexed":false,"internalType":"uint256","name":"totalAmount","type":"uint256"}],"name":"TokenRewardRegistered","type":"event"},{"inputs":[],"name":"CONTROLLABLE_VERSION","outputs":[{"internalType":"string","name":"","type":"string"}],"stateMutability":"view","type":"function"},{"inputs":[],"name":"VERSION","outputs":[{"internalType":"string","name":"","type":"string"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"address","name":"hero","type":"address"},{"internalType":"uint256","name":"heroId","type":"uint256"},{"internalType":"address","name":"helper","type":"address"},{"internalType":"uint256","name":"helperId","type":"uint256"}],"name":"askGuildHero","outputs":[{"internalType":"int32[]","name":"attributes","type":"int32[]"}],"stateMutability":"nonpayable","type":"function"},{"inputs":[{"internalType":"address","name":"hero","type":"address"},{"internalType":"uint256","name":"heroId","type":"uint256"},{"internalType":"address","name":"helper","type":"address"},{"internalType":"uint256","name":"helperId","type":"uint256"}],"name":"askHeroV2","outputs":[{"internalType":"int32[]","name":"attributes","type":"int32[]"}],"stateMutability":"nonpayable","type":"function"},{"inputs":[{"internalType":"address","name":"heroToken","type":"address"},{"internalType":"uint256","name":"heroId","type":"uint256"}],"name":"busyGuildHelperOf","outputs":[{"internalType":"uint256","name":"guildId","type":"uint256"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"address","name":"heroToken","type":"address"},{"internalType":"uint256","name":"heroId","type":"uint256"}],"name":"claimAll","outputs":[],"stateMutability":"nonpayable","type":"function"},{"inputs":[{"internalType":"address","name":"heroToken","type":"address"},{"internalType":"uint256","name":"heroId","type":"uint256"},{"internalType":"uint256","name":"countNft","type":"uint256"}],"name":"claimNft","outputs":[],"stateMutability":"nonpayable","type":"function"},{"inputs":[],"name":"controller","outputs":[{"internalType":"address","name":"","type":"address"}],"stateMutability":"view","type":"function"},{"inputs":[],"name":"created","outputs":[{"internalType":"uint256","name":"","type":"uint256"}],"stateMutability":"view","type":"function"},{"inputs":[],"name":"createdBlock","outputs":[{"internalType":"uint256","name":"","type":"uint256"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"address","name":"heroToken","type":"address"},{"internalType":"uint256","name":"heroId","type":"uint256"}],"name":"earned","outputs":[{"internalType":"address[]","name":"tokens","type":"address[]"},{"internalType":"uint256[]","name":"amounts","type":"uint256[]"},{"internalType":"address[]","name":"nfts","type":"address[]"},{"internalType":"uint256[]","name":"ids","type":"uint256[]"}],"stateMutability":"view","type":"function"},{"inputs":[],"name":"getConfigV2","outputs":[{"internalType":"uint32","name":"minNumberHits","type":"uint32"},{"internalType":"uint32","name":"maxNumberHits","type":"uint32"},{"internalType":"uint32","name":"lowDivider","type":"uint32"},{"internalType":"uint32","name":"highDivider","type":"uint32"},{"internalType":"uint8","name":"limitLevel","type":"uint8"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"uint256","name":"hitsLast24h","type":"uint256"},{"internalType":"uint8","name":"biome","type":"uint8"}],"name":"getFeeAmount","outputs":[{"internalType":"uint256","name":"feeAmount","type":"uint256"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"uint8","name":"biome","type":"uint8"}],"name":"getHitsNumberPerLast24Hours","outputs":[{"internalType":"uint256","name":"hitsLast24h","type":"uint256"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"uint8","name":"biome","type":"uint8"}],"name":"getLastWindowsV2","outputs":[{"components":[{"internalType":"uint24[8]","name":"baskets","type":"uint24[8]"},{"internalType":"uint24","name":"basketValue","type":"uint24"},{"internalType":"uint48","name":"basketIndex","type":"uint48"}],"internalType":"struct IReinforcementController.LastWindowsV2","name":"","type":"tuple"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"address","name":"heroToken","type":"address"},{"internalType":"uint256","name":"heroId","type":"uint256"}],"name":"getStakedGuild","outputs":[{"internalType":"uint256","name":"","type":"uint256"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"address","name":"heroToken","type":"address"},{"internalType":"uint256","name":"heroId","type":"uint256"}],"name":"heroInfo","outputs":[{"components":[{"internalType":"uint8","name":"biome","type":"uint8"},{"internalType":"uint256","name":"score","type":"uint256"},{"internalType":"uint8","name":"fee","type":"uint8"},{"internalType":"uint64","name":"stakeTs","type":"uint64"}],"internalType":"struct IReinforcementController.HeroInfo","name":"","type":"tuple"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"address","name":"heroToken","type":"address"},{"internalType":"uint256","name":"heroId","type":"uint256"}],"name":"heroInfoV2","outputs":[{"components":[{"internalType":"uint8","name":"biome","type":"uint8"},{"internalType":"uint64","name":"stakeTs","type":"uint64"},{"internalType":"uint128","name":"rewardAmount","type":"uint128"}],"internalType":"struct IReinforcementController.HeroInfoV2","name":"","type":"tuple"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"uint8","name":"biome","type":"uint8"}],"name":"heroesByBiomeV2","outputs":[{"internalType":"address[]","name":"helpers","type":"address[]"},{"internalType":"uint256[]","name":"helperIds","type":"uint256[]"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"uint8","name":"biome","type":"uint8"},{"internalType":"uint256","name":"index","type":"uint256"}],"name":"heroesByBiomeV2ByIndex","outputs":[{"internalType":"address","name":"helper","type":"address"},{"internalType":"uint256","name":"helperId","type":"uint256"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"uint8","name":"biome","type":"uint8"}],"name":"heroesByBiomeV2Length","outputs":[{"internalType":"uint256","name":"","type":"uint256"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"address","name":"oldLogic","type":"address"}],"name":"increaseRevision","outputs":[],"stateMutability":"nonpayable","type":"function"},{"inputs":[{"internalType":"address","name":"controller_","type":"address"}],"name":"init","outputs":[],"stateMutability":"nonpayable","type":"function"},{"inputs":[{"internalType":"address","name":"value_","type":"address"}],"name":"isController","outputs":[{"internalType":"bool","name":"","type":"bool"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"address","name":"value_","type":"address"}],"name":"isGovernance","outputs":[{"internalType":"bool","name":"","type":"bool"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"address","name":"heroToken","type":"address"},{"internalType":"uint256","name":"heroId","type":"uint256"}],"name":"isStaked","outputs":[{"internalType":"bool","name":"","type":"bool"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"address","name":"heroToken","type":"address"},{"internalType":"uint256","name":"heroId","type":"uint256"}],"name":"isStakedV1","outputs":[{"internalType":"bool","name":"","type":"bool"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"address","name":"heroToken","type":"address"},{"internalType":"uint256","name":"heroId","type":"uint256"}],"name":"isStakedV2","outputs":[{"internalType":"bool","name":"","type":"bool"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"address","name":"forwarder","type":"address"}],"name":"isTrustedForwarder","outputs":[{"internalType":"bool","name":"","type":"bool"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"address","name":"heroToken","type":"address"},{"internalType":"uint256","name":"heroId","type":"uint256"}],"name":"lastGuildHeroWithdrawTs","outputs":[{"internalType":"uint256","name":"","type":"uint256"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"address","name":"","type":"address"},{"internalType":"address","name":"","type":"address"},{"internalType":"uint256","name":"","type":"uint256"},{"internalType":"bytes","name":"","type":"bytes"}],"name":"onERC721Received","outputs":[{"internalType":"bytes4","name":"","type":"bytes4"}],"stateMutability":"nonpayable","type":"function"},{"inputs":[],"name":"previousImplementation","outputs":[{"internalType":"address","name":"","type":"address"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"address","name":"heroToken","type":"address"},{"internalType":"uint256","name":"heroId","type":"uint256"},{"internalType":"address","name":"token","type":"address"},{"internalType":"uint256","name":"tokenId","type":"uint256"}],"name":"registerNftReward","outputs":[],"stateMutability":"nonpayable","type":"function"},{"inputs":[{"internalType":"address","name":"heroToken","type":"address"},{"internalType":"uint256","name":"heroId","type":"uint256"},{"internalType":"address","name":"token","type":"address"},{"internalType":"uint256","name":"amount","type":"uint256"}],"name":"registerTokenReward","outputs":[],"stateMutability":"nonpayable","type":"function"},{"inputs":[{"internalType":"address","name":"helperHeroToken","type":"address"},{"internalType":"uint256","name":"helperHeroTokenId","type":"uint256"}],"name":"releaseGuildHero","outputs":[],"stateMutability":"nonpayable","type":"function"},{"inputs":[],"name":"revision","outputs":[{"internalType":"uint256","name":"","type":"uint256"}],"stateMutability":"view","type":"function"},{"inputs":[{"components":[{"internalType":"uint32","name":"minNumberHits","type":"uint32"},{"internalType":"uint32","name":"maxNumberHits","type":"uint32"},{"internalType":"uint32","name":"lowDivider","type":"uint32"},{"internalType":"uint32","name":"highDivider","type":"uint32"},{"internalType":"uint8","name":"levelLimit","type":"uint8"}],"internalType":"struct IReinforcementController.ConfigReinforcementV2","name":"config","type":"tuple"}],"name":"setConfigV2","outputs":[],"stateMutability":"nonpayable","type":"function"},{"inputs":[{"internalType":"address","name":"heroToken","type":"address"},{"internalType":"uint256","name":"heroId","type":"uint256"}],"name":"stakeGuildHero","outputs":[],"stateMutability":"nonpayable","type":"function"},{"inputs":[{"internalType":"address","name":"heroToken","type":"address"},{"internalType":"uint256","name":"heroId","type":"uint256"},{"internalType":"uint256","name":"rewardAmount","type":"uint256"}],"name":"stakeHeroV2","outputs":[],"stateMutability":"nonpayable","type":"function"},{"inputs":[{"internalType":"uint256","name":"guildId","type":"uint256"},{"internalType":"uint256","name":"index","type":"uint256"}],"name":"stakedGuildHelperByIndex","outputs":[{"internalType":"address","name":"hero","type":"address"},{"internalType":"uint256","name":"heroId","type":"uint256"},{"internalType":"uint256","name":"busyInGuildId","type":"uint256"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"uint256","name":"guildId","type":"uint256"}],"name":"stakedGuildHelpersLength","outputs":[{"internalType":"uint256","name":"","type":"uint256"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"address","name":"heroToken","type":"address"},{"internalType":"uint256","name":"heroId","type":"uint256"}],"name":"toHelperRatio","outputs":[{"internalType":"uint256","name":"","type":"uint256"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"address","name":"heroToken","type":"address"},{"internalType":"uint256","name":"heroId","type":"uint256"}],"name":"withdrawGuildHero","outputs":[],"stateMutability":"nonpayable","type":"function"},{"inputs":[{"internalType":"address","name":"heroToken","type":"address"},{"internalType":"uint256","name":"heroId","type":"uint256"}],"name":"withdrawHero","outputs":[],"stateMutability":"nonpayable","type":"function"},{"inputs":[{"internalType":"address","name":"heroToken","type":"address"},{"internalType":"uint256","name":"heroId","type":"uint256"}],"name":"withdrawHeroV2","outputs":[],"stateMutability":"nonpayable","type":"function"}]
Contract Creation Code
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
Deployed Bytecode
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
Loading...
Loading
Loading...
Loading
Multichain Portfolio | 31 Chains
Chain | Token | Portfolio % | Price | Amount | Value |
---|
A contract address hosts a smart contract, which is a set of code stored on the blockchain that runs when predetermined conditions are met. Learn more about addresses in our Knowledge Base.